updated changelog

This commit is contained in:
Pauli Manninen 2004-05-17 08:04:02 +00:00
parent eacd68f8c0
commit 3f128b5823

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@ -6,7 +6,7 @@ CVS HEAD:
* added experience gauge, meld with hit points gauge
* support different resolutions for 'fullscreen' and 'windowed'
* various UI cleanups
* added and improved village images, healing images, hill images
* added and improved village images, healing images, hill images, unit images
* resized ellipses
* renamed Lizardman to Saurian
* Elvish Outrider made 3rd level unit, increased hitpoins and ranged attack damage
@ -14,13 +14,25 @@ CVS HEAD:
* new units:
* Elvish Rider
* Saurian Warrior
* new scenario for 'Son of the Black Eye' campaign:
* Saving Inarix
* scenario balancing for 'Son of the Black Eye' campaign (all scenarios)
* Necrophage
* scenario balancing for 'Heir to the Throne' campaign:
* Bay of Pearls
* Blackwater Port
* Isle of Anduin
* Isle of the Damned
* Muff Malal's Peninsula
* new scenario for 'Son of the Black Eye' campaign:
* Saving Inarix
* new scenario for 'The Dark Hordes' campaign:
* A New Chance
* scenario balancing for 'Son of the Black Eye' campaign:
* Towards Mountains of Haag
* To The Harbour of Tirigaz
* Black Flag
* Desert of Death
* End of Peace
* Silent Forest
* The Siege of Barag Gor
* translation updates:
* french
* spanish
@ -34,6 +46,7 @@ CVS HEAD:
* shared vision option
* made village placement fairer in random map generation
* game setup improvements
* random maps have now less forest
* editor improvements:
* added map resizing
* added revert from disk functionality
@ -59,6 +72,7 @@ CVS HEAD:
* added caching of data files to speed game loading
* added a "fire_event" in [kill] tags that allow die events to be processed if specified
* re-ordered attacks: short range attacks are now always before long range attack on all units
* support for multi-hex tiles
* removed old castle images
* wesnoth_zip