updated changelog
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22
changelog
22
changelog
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@ -6,7 +6,7 @@ CVS HEAD:
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* added experience gauge, meld with hit points gauge
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* support different resolutions for 'fullscreen' and 'windowed'
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* various UI cleanups
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* added and improved village images, healing images, hill images
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* added and improved village images, healing images, hill images, unit images
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* resized ellipses
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* renamed Lizardman to Saurian
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* Elvish Outrider made 3rd level unit, increased hitpoins and ranged attack damage
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@ -14,13 +14,25 @@ CVS HEAD:
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* new units:
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* Elvish Rider
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* Saurian Warrior
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* new scenario for 'Son of the Black Eye' campaign:
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* Saving Inarix
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* scenario balancing for 'Son of the Black Eye' campaign (all scenarios)
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* Necrophage
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* scenario balancing for 'Heir to the Throne' campaign:
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* Bay of Pearls
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* Blackwater Port
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* Isle of Anduin
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* Isle of the Damned
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* Muff Malal's Peninsula
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* new scenario for 'Son of the Black Eye' campaign:
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* Saving Inarix
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* new scenario for 'The Dark Hordes' campaign:
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* A New Chance
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* scenario balancing for 'Son of the Black Eye' campaign:
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* Towards Mountains of Haag
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* To The Harbour of Tirigaz
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* Black Flag
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* Desert of Death
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* End of Peace
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* Silent Forest
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* The Siege of Barag Gor
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* translation updates:
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* french
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* spanish
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@ -34,6 +46,7 @@ CVS HEAD:
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* shared vision option
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* made village placement fairer in random map generation
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* game setup improvements
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* random maps have now less forest
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* editor improvements:
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* added map resizing
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* added revert from disk functionality
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@ -59,6 +72,7 @@ CVS HEAD:
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* added caching of data files to speed game loading
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* added a "fire_event" in [kill] tags that allow die events to be processed if specified
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* re-ordered attacks: short range attacks are now always before long range attack on all units
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* support for multi-hex tiles
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* removed old castle images
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* wesnoth_zip
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