remove unused argument
This commit is contained in:
parent
574cb9ef0c
commit
3ecdc9d1a5
12 changed files with 27 additions and 28 deletions
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@ -414,7 +414,7 @@ void create_engine::init_generated_level_data()
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{
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DBG_MP << "initializing generated level data\n";
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config data = generator_->create_scenario(std::vector<std::string>());
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config data = generator_->create_scenario();
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// Set the scenario to have placing of sides
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// based on the terrain they prefer
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@ -653,8 +653,7 @@ void context_manager::generate_map_dialog()
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if (dialog.get_retval() == gui2::twindow::OK) {
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std::string map_string;
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try {
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map_string = dialog.get_selected_map_generator()
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->create_map(std::vector<std::string>());
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map_string = dialog.get_selected_map_generator()->create_map();
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} catch (mapgen_exception& e) {
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gui2::show_transient_message(gui_.video(), _("Map creation failed."), e.what());
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return;
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@ -87,13 +87,13 @@ size_t cave_map_generator::translate_y(size_t y) const
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return y;
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}
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std::string cave_map_generator::create_map(const std::vector<std::string>& args)
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std::string cave_map_generator::create_map()
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{
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const config res = create_scenario(args);
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const config res = create_scenario();
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return res["data"];
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}
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config cave_map_generator::create_scenario(const std::vector<std::string>& /*args*/)
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config cave_map_generator::create_scenario()
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{
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map_ = t_translation::t_map(width_ + 2 * gamemap::default_border,
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t_translation::t_list(height_ + 2 * gamemap::default_border, wall_));
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@ -36,8 +36,8 @@ public:
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std::string config_name() const;
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std::string create_map(const std::vector<std::string>& args);
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config create_scenario(const std::vector<std::string>& args);
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std::string create_map();
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config create_scenario();
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private:
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@ -55,7 +55,7 @@ std::string random_generate_map(const std::string& parms, const config &cfg)
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}
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parameters.erase(parameters.begin());
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return generator.get()->create_map(parameters);
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return generator.get()->create_map();
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}
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config random_generate_scenario(const std::string& parms, const config &cfg)
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@ -71,5 +71,5 @@ config random_generate_scenario(const std::string& parms, const config &cfg)
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}
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parameters.erase(parameters.begin());
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return generator->create_scenario(parameters);
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return generator->create_scenario();
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}
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@ -38,10 +38,10 @@ static lg::log_domain log_engine("engine");
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#define ERR_NG LOG_STREAM(err, log_engine)
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#define LOG_NG LOG_STREAM(info, log_engine)
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config map_generator::create_scenario(const std::vector<std::string>& args)
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config map_generator::create_scenario()
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{
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config res;
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res["map_data"] = create_map(args);
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res["map_data"] = create_map();
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return res;
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}
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@ -66,9 +66,9 @@ public:
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* Creates a new map and returns it.
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* args may contain arguments to the map generator.
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*/
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virtual std::string create_map(const std::vector<std::string>& args) = 0;
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virtual std::string create_map() = 0;
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virtual config create_scenario(const std::vector<std::string>& args);
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virtual config create_scenario();
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};
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/** Generate the map. */
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@ -345,12 +345,12 @@ std::string default_map_generator::config_name() const
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return std::string();
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}
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std::string default_map_generator::create_map(const std::vector<std::string>& args)
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std::string default_map_generator::create_map()
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{
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return generate_map(args);
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return generate_map();
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}
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std::string default_map_generator::generate_map(const std::vector<std::string>& /*args*/, std::map<map_location,std::string>* labels)
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std::string default_map_generator::generate_map(std::map<map_location,std::string>* labels)
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{
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// Suppress labels?
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if ( !show_labels_ )
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@ -416,7 +416,7 @@ std::string default_map_generator::generate_map(const std::vector<std::string>&
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return map;
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}
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config default_map_generator::create_scenario(const std::vector<std::string>& args)
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config default_map_generator::create_scenario()
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{
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DBG_NG << "creating scenario...\n";
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@ -428,7 +428,7 @@ config default_map_generator::create_scenario(const std::vector<std::string>& ar
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DBG_NG << "generating map...\n";
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try{
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res["map_data"] = generate_map(args,&labels);
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res["map_data"] = generate_map(&labels);
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}
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catch (mapgen_exception& exc){
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res["map_data"] = "";
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@ -30,12 +30,12 @@ public:
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std::string config_name() const;
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std::string create_map(const std::vector<std::string>& args);
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config create_scenario(const std::vector<std::string>& args);
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std::string create_map();
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config create_scenario();
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private:
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std::string generate_map(const std::vector<std::string>& args, std::map<map_location,std::string>* labels=NULL);
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std::string generate_map(std::map<map_location,std::string>* labels=NULL);
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size_t default_width_, default_height_, width_, height_, island_size_, iterations_, hill_size_, max_lakes_, nvillages_, castle_size_, nplayers_;
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bool link_castles_, show_labels_;
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@ -334,7 +334,7 @@ std::string ya_mapgen::config_name() const {
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*** create_map
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Parameters and errors reporting are not defined yet, so this is a mere skeleton.
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*/
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std::string ya_mapgen::create_map(const std::vector<std::string>& /*args*/) {
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std::string ya_mapgen::create_map() {
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yamg_params *par = new yamg_params();
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@ -348,7 +348,7 @@ std::string ya_mapgen::create_map(const std::vector<std::string>& /*args*/) {
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// printf(stderr,"Errors in parameters. Execution aborted.");
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// return NULL;
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// }
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n = create_map(); // do the job
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n = do_create_map(); // do the job
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n = (par->height * par->width * (YAMG_HEXLONG + 2)) + 100; // allocate buffer for result
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char* buf = new char[n];
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@ -416,7 +416,7 @@ unsigned int ya_mapgen::set_up(yamg_params *pars) {
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<- returns OK or error code.
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*/
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int ya_mapgen::create_map() {
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int ya_mapgen::do_create_map() {
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unsigned int err;
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switch (status_) {
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@ -88,13 +88,13 @@ public:
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void user_config(display& disp);
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std::string name() const; // {return "yamg";};
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std::string config_name() const; // {return "generator";};
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std::string create_map(const std::vector<std::string>& args);
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std::string create_map();
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#endif
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//----------------- Methods -------------
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unsigned int set_up(yamg_params *); ///< uses parameter list object to configure
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int create_map(); ///< do the job, return OK if everything is OK
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int do_create_map(); ///< do the job, return OK if everything is OK
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int get_map(char *buf); ///< write the map to a buffer
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void reset_map(); ///< reset the generator to new use
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@ -838,7 +838,7 @@ void start_local_game_commandline(game_display& disp, const config& game_config,
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DBG_MP << "generating random map" << std::endl;
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util::scoped_ptr<map_generator> generator(NULL);
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generator.assign(create_map_generator(level["map_generation"], level.child("generator")));
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state.set_scenario(generator->create_scenario(std::vector<std::string>()));
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state.set_scenario(generator->create_scenario());
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// Set the scenario to have placing of sides
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// based on the terrain they prefer
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