quick temporary one-line fix to restore the broken "show enemy moves"
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@ -338,6 +338,8 @@ void game_display::draw(bool update,bool force)
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tile_stack_append(image::get_image(mask,image::UNMASKED,image::NO_ADJUST_COLOUR));
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}
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tile_stack_render(xpos, ypos);
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// draw reach_map information
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if (!reach_map_.empty() && on_map) {
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reach_map::iterator reach = reach_map_.find(*it);
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