quick temporary one-line fix to restore the broken "show enemy moves"

This commit is contained in:
Ali El Gariani 2007-06-29 00:33:01 +00:00
parent 780cf82c17
commit 3ec88bdc53

View file

@ -338,6 +338,8 @@ void game_display::draw(bool update,bool force)
tile_stack_append(image::get_image(mask,image::UNMASKED,image::NO_ADJUST_COLOUR));
}
tile_stack_render(xpos, ypos);
// draw reach_map information
if (!reach_map_.empty() && on_map) {
reach_map::iterator reach = reach_map_.find(*it);