updated changelog
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CVS HEAD:
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* added testing mode to move units on fog/shroud maps without updating the fog/shroud
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* new dialogs
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* scenario balancing for 'Heir to the Throne' campaign:
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* Test of the Clans
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* multiplayer improvements:
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* made observers see perspective of active player
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* game creator can chat while setting up game
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@ -21,6 +23,10 @@ CVS HEAD:
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* fixed a bug where odd number of terrains where not drawn correctly in the palette.
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* fixed dynamically generated terrain not showing correctly
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* code cleanups and refactoring
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* added [store_unit], [unstore_unit], and [while] tags to WML
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* added idle AI
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* added image_healing' and 'image_leading' animation code
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* added floating labels to indicate healing/poisoning of units
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* fixed Li'sar dying in Hasty Alliance not resulting in a loss
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* fixed game creator being able to click [I'm Ready] before all networked players have joined when loading game from save
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* fixed first player gold reset to 100 in multiplayer games when starting gold set less than 100
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@ -28,6 +34,8 @@ CVS HEAD:
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* fixed teleporting units not clearing shroud/fow when they teleport
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* fixed Orcish Ruler movetype not being orcishfoot
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* fixed non-interactive mode not working with eras
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* fixed units moving slowly
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* fixed opening sequence in 'Isle of Anduin'
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* fixed "invalid font characters" for slovak translation by adding 'font=Bepa-Roman.ttf', translators should ensure this line is preserved when upgrading translations
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* fixed support for UTF-8 languages on text-boxes
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* fixed wesnoth.desktop (FreeDesktop shortcut definition file), which did contain invalid UTF-8 sequences
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