updated changelog

This commit is contained in:
Pauli Manninen 2004-05-01 08:54:55 +00:00
parent 6f2f574960
commit 3ea3aba2a3

View file

@ -1,6 +1,8 @@
CVS HEAD:
* added testing mode to move units on fog/shroud maps without updating the fog/shroud
* new dialogs
* scenario balancing for 'Heir to the Throne' campaign:
* Test of the Clans
* multiplayer improvements:
* made observers see perspective of active player
* game creator can chat while setting up game
@ -21,6 +23,10 @@ CVS HEAD:
* fixed a bug where odd number of terrains where not drawn correctly in the palette.
* fixed dynamically generated terrain not showing correctly
* code cleanups and refactoring
* added [store_unit], [unstore_unit], and [while] tags to WML
* added idle AI
* added image_healing' and 'image_leading' animation code
* added floating labels to indicate healing/poisoning of units
* fixed Li'sar dying in Hasty Alliance not resulting in a loss
* fixed game creator being able to click [I'm Ready] before all networked players have joined when loading game from save
* fixed first player gold reset to 100 in multiplayer games when starting gold set less than 100
@ -28,6 +34,8 @@ CVS HEAD:
* fixed teleporting units not clearing shroud/fow when they teleport
* fixed Orcish Ruler movetype not being orcishfoot
* fixed non-interactive mode not working with eras
* fixed units moving slowly
* fixed opening sequence in 'Isle of Anduin'
* fixed "invalid font characters" for slovak translation by adding 'font=Bepa-Roman.ttf', translators should ensure this line is preserved when upgrading translations
* fixed support for UTF-8 languages on text-boxes
* fixed wesnoth.desktop (FreeDesktop shortcut definition file), which did contain invalid UTF-8 sequences