Update/fix a few SVN properties

This commit is contained in:
Benoît Timbert 2008-07-19 23:40:12 +00:00
parent 48c680c6c5
commit 3e6738bbfc
2 changed files with 529 additions and 529 deletions

View file

@ -1,131 +1,131 @@
###
### Definition of the window to create a new map in editor2.
###
[window]
id = "editor_new_map"
description = "New map dialog."
[resolution]
definition = "default"
automatic_placement = "true"
vertical_placement = "center"
horizontal_placement = "center"
[grid]
[row]
grow_factor = 0
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "title"
label = _ "New Map"
[/label]
[/column]
[/row]
[row]
grow_factor = 0
[column]
grow_factor = 1
horizontal_grow = "true"
[grid]
[row]
grow_factor = 1
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Width:"
[/label]
[/column]
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_alignment = "left"
[text_box]
id = "width"
definition = "default"
label = _ "Width"
[/text_box]
[/column]
[/row]
[/grid]
[/column]
[/row]
[row]
grow_factor = 0
[column]
grow_factor = 1
horizontal_grow = "true"
[grid]
[row]
grow_factor = 1
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Height:"
[/label]
[/column]
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_alignment = "left"
[text_box]
id = "height"
definition = "default"
label = _ "Height"
[/text_box]
[/column]
[/row]
[/grid]
[/column]
[/row]
[row]
grow_factor = 0
[column]
grow_factor = 1
horizontal_grow = "true"
[grid]
[row]
grow_factor = 0
[column]
border = "all"
border_size = 5
horizontal_alignment = "right"
[button]
id = "ok"
definition = "default"
size_text = _ "Create new map"
label = _ "Create new map"
[/button]
[/column]
[column]
border = "all"
border_size = 5
horizontal_alignment = "right"
[button]
id = "cancel"
definition = "default"
label = _ "Cancel"
[/button]
[/column]
[/row]
[/grid]
[/column]
[/row]
[/grid]
[/resolution]
[/window]
###
### Definition of the window to create a new map in editor2.
###
[window]
id = "editor_new_map"
description = "New map dialog."
[resolution]
definition = "default"
automatic_placement = "true"
vertical_placement = "center"
horizontal_placement = "center"
[grid]
[row]
grow_factor = 0
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "title"
label = _ "New Map"
[/label]
[/column]
[/row]
[row]
grow_factor = 0
[column]
grow_factor = 1
horizontal_grow = "true"
[grid]
[row]
grow_factor = 1
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Width:"
[/label]
[/column]
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_alignment = "left"
[text_box]
id = "width"
definition = "default"
label = _ "Width"
[/text_box]
[/column]
[/row]
[/grid]
[/column]
[/row]
[row]
grow_factor = 0
[column]
grow_factor = 1
horizontal_grow = "true"
[grid]
[row]
grow_factor = 1
[column]
grow_factor = 0
border = "all"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Height:"
[/label]
[/column]
[column]
grow_factor = 1
border = "all"
border_size = 5
horizontal_alignment = "left"
[text_box]
id = "height"
definition = "default"
label = _ "Height"
[/text_box]
[/column]
[/row]
[/grid]
[/column]
[/row]
[row]
grow_factor = 0
[column]
grow_factor = 1
horizontal_grow = "true"
[grid]
[row]
grow_factor = 0
[column]
border = "all"
border_size = 5
horizontal_alignment = "right"
[button]
id = "ok"
definition = "default"
size_text = _ "Create new map"
label = _ "Create new map"
[/button]
[/column]
[column]
border = "all"
border_size = 5
horizontal_alignment = "right"
[button]
id = "cancel"
definition = "default"
label = _ "Cancel"
[/button]
[/column]
[/row]
[/grid]
[/column]
[/row]
[/grid]
[/resolution]
[/window]

View file

@ -1,398 +1,398 @@
#textdomain wesnoth
# wmlscope: set export=no
# some information about how theming works (especially the coordinates
# defined with rect=):
# http://www.wesnoth.org/forum/viewtopic.php?p=213708#213708
[theme]
name=null
[resolution]
width=1
height=1
[/resolution]
[/theme]
[theme]
name=editor2
#define DEFAULT_FONT_NORMAL
14 #enddef
#define DEFAULT_FONT_SMALL
12 #enddef
#define DEFAULT_FONT_TINY
10 #enddef
#define DEFAULT_FONT_REALLYTINY
9 #enddef
#define DEFAULT_FONT320_NORMAL
8 #enddef
#define DEFAULT_FONT320_SMALL
7 #enddef
#define DEFAULT_FONT320_TINY
7 #enddef
{themes/macros.cfg}
[resolution]
id=1024x768
width=1024
height=768
[screen]
# this is only useful as a ref for other rects
id=screen
rect="0,0,1024,768"
[/screen]
[panel]
id=top-panel
image=themes/top-bg.png
ref=screen
rect="=,=,=,+26"
xanchor=top
yanchor=fixed
[/panel]
[main_map]
id=main-map
rect="=,+0,+882,768"
xanchor=left
yanchor=top
[/main_map]
[main_map_border]
border_size = 0.5
background_image = "terrain/off-map/background.png"
# this image is processed by the terrain matching code so should be
# in the terrains directory and should ommit the 'terrain/' prefix
# and the '.png' suffix
tile_image = "off-map/alpha"
corner_image_top_left = "terrain/off-map/fade_corner_top_left.png"
corner_image_bottom_left = "terrain/off-map/fade_corner_bottom_left.png"
# odd means the corner is on a tile with an odd x value,
# the tile is the ingame tile not the odd in C++
corner_image_top_right_odd = "terrain/off-map/fade_corner_top_right_odd.png"
corner_image_top_right_even = "terrain/off-map/fade_corner_top_right_even.png"
corner_image_bottom_right_odd = "terrain/off-map/fade_corner_bottom_right_odd.png"
corner_image_bottom_right_even = "terrain/off-map/fade_corner_bottom_right_even.png"
border_image_left = "terrain/off-map/fade_border_left.png"
border_image_right = "terrain/off-map/fade_border_right.png"
border_image_top_odd = "terrain/off-map/fade_border_top_odd.png"
border_image_top_even = "terrain/off-map/fade_border_top_even.png"
border_image_bottom_odd = "terrain/off-map/fade_border_bottom_odd.png"
border_image_bottom_even = "terrain/off-map/fade_border_bottom_even.png"
[/main_map_border]
# rightside panel
[panel]
id=top-right-panel
image=themes/rightside.png
rect="+0,=+0,1024,+284"
xanchor=right
yanchor=fixed
[/panel]
[panel]
id=middle-right-panel
image=themes/rightside-bg.png
rect="=,+0,=,+421"
xanchor=right
yanchor=top
[/panel]
[panel]
id=bottom-right-panel
image=themes/rightside-bottom.png
rect="=,+0,=,768"
xanchor=right
yanchor=bottom
[/panel]
[menu]
id=menu-editor-file
title= _ "File"
image=lite
items=editor-map-new,editor-map-load,editor-map-revert,editor-map-save,editor-map-save-as,preferences,quit,editor-quit-to-desktop
ref=top-panel
rect="=+3,=+1,+100,=-4"
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
id=menu-editor-edit
title= _ "Edit"
image=lite
items=undo,redo,editor-cut,editor-copy,editor-paste,editor-select-all,editor-selection-rotate,editor-selection-flip,editor-selection-generate,editor-selection-randomize
rect="+2,=,+100,="
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
id=menu-editor-map
title= _ "Map"
image=lite
items=editor-map-resize,editor-map-rotate,editor-map-flip,editor-map-generate,editor-refresh,editor-update-transitions,editor-auto-update-transitions
rect="+2,=,+100,="
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
id=menu-editor-tool
title= _ "Tool"
image=lite
items=editor-tool-paint,editor-tool-fill,editor-tool-select,editor-tool-starting-position
rect="+2,=,+100,="
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
id=menu-editor-help
title= _ "Help"
image=lite
items=help
rect="+2,=,+100,="
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
id=menu-editor-selection
is_context_menu=true
items=editor-cut,editor-copy,editor-paste,editor-selection-rotate,editor-selection-flip,editor-selection-generate,editor-selection-randomize
[/menu]
[menu]
is_context_menu=true
items=wml,undo,redo,describeunit,renameunit,createunit,changeside,labelteamterrain,labelterrain,clearlabels,speak,continue,recruit,recall,delayshroud,updateshroud,cycle,endturn
[/menu]
[mini_map]
id=mini-map
ref=top-right-panel
rect="=+10,=+7,=-7,+143"
xanchor=right
yanchor=fixed
[/mini_map]
[menu]
id=button-endturn
title= _ "End Turn"
title2= _ "End Scenario"
items=endturn
ref=bottom-right-panel
rect="=+17,=+7,+80,+20"
xanchor=right
yanchor=bottom
[/menu]
[panel]
id=villages-panel
image=themes/status-bg.png
ref=menu-editor-help
rect="+5,=+1,+71,+19"
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=units-panel
image=themes/status-bg.png
rect="+5,=,+71,="
xanchor=fixed
yanchor=fixed
[/panel]
{COUNTDOWN_THEME}
[label]
id=villages-icon
icon=themes/villages.png
text= _ "villages"
ref=villages-panel
rect="=+5,=+1,+17,+17"
xanchor=fixed
yanchor=fixed
[/label]
[label]
id=units-icon
icon=themes/units.png
text= _ "units"
ref=units-panel
rect="=+5,=+1,+17,+17"
xanchor=fixed
yanchor=fixed
[/label]
[status]
# the time of day image
[time_of_day]
id=image-tod
ref=top-right-panel
rect="=+10,=+159,=-7,+39"
xanchor=right
yanchor=fixed
[/time_of_day]
[villages]
id=villages
font_size={DEFAULT_FONT_SMALL}
ref=villages-icon
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix=
prefix_literal=""
[/villages]
[num_units]
id=num-units
font_size={DEFAULT_FONT_SMALL}
ref=units-icon
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix=
prefix_literal=""
[/num_units]
{COUNTDOWN_THEME_STATUS {DEFAULT_FONT_SMALL}}
# This panel encloses the location information displays and the
# observer icon. This separate container is used so that we can
# make the terrain name display stretch to fill all available space
# so that the long strings don't get cut off as easily.
[panel]
id=terrain-panel
rect="+0,=,1024,="
xanchor=left
yanchor=fixed
[/panel]
# The size of these rectangles only accommodates hex coordinates
# up to 99. If either is over that maximum the movement cost will
# be pushed off the right end.
[position]
id=status-position
font_size={DEFAULT_FONT_SMALL}
ref=terrain-panel
rect="=+15,=,+95,="
xanchor=fixed
yanchor=fixed
[/position]
[terrain]
id=status-terrain
font_size={DEFAULT_FONT_SMALL}
ref=terrain-panel
rect="=+115,=,=-24,="
xanchor=left
yanchor=fixed
[/terrain]
[observers]
id=observers
font_size={DEFAULT_FONT_SMALL}
rect="+4,=,+16,+16"
xanchor=right
yanchor=fixed
[/observers]
#unit stats here
[unit_image]
id=unit-image
ref=top-right-panel
rect="=+9,=+215,+72,+72"
xanchor=right
yanchor=fixed
[/unit_image]
[unit_name]
id=unit-description
font_size={DEFAULT_FONT_NORMAL}
ref=middle-right-panel
rect="=+9,=+3,=-2,+18"
xanchor=right
yanchor=fixed
[/unit_name]
[unit_type]
id=unit-type
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_type]
[unit_race]
id=unit-race
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_race]
[unit_level]
id=unit-level
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
prefix= _ "statuspanel^level"
prefix_literal=" "
xanchor=right
yanchor=fixed
[/unit_level]
[unit_alignment]
id=unit-alignment
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_alignment]
[unit_traits]
id=unit-traits
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_traits]
[unit_abilities]
id=unit-abilities
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_abilities]
[unit_moves]
id=unit-moves
font_size={DEFAULT_FONT_SMALL}
ref=unit-abilities
rect="=,+0,=+2,+16"
prefix= _ "statuspanel^movement"
prefix_literal=": "
xanchor=right
yanchor=fixed
[/unit_moves]
# current position not usable, overlays with the status indication (like slow)
# please find a better place (yes, I know that this is barely possible...)
# [unit_side]
# id=unit-side
# font_size={DEFAULT_FONT_SMALL}
# ref=unit-xp
# rect="=,+0,=,+16"
# xanchor=right
# yanchor=fixed
# [/unit_side]
[unit_weapons]
id=unit-weapons
font_size={DEFAULT_FONT_SMALL}
ref=unit-moves
rect="=,+0,=,730"
xanchor=right
yanchor=fixed
[/unit_weapons]
[/status]
{REPLAY_THEME DEFAULT_FONT_SMALL}
[/resolution]
[/theme]
#textdomain wesnoth
# wmlscope: set export=no
# some information about how theming works (especially the coordinates
# defined with rect=):
# http://www.wesnoth.org/forum/viewtopic.php?p=213708#213708
[theme]
name=null
[resolution]
width=1
height=1
[/resolution]
[/theme]
[theme]
name=editor2
#define DEFAULT_FONT_NORMAL
14 #enddef
#define DEFAULT_FONT_SMALL
12 #enddef
#define DEFAULT_FONT_TINY
10 #enddef
#define DEFAULT_FONT_REALLYTINY
9 #enddef
#define DEFAULT_FONT320_NORMAL
8 #enddef
#define DEFAULT_FONT320_SMALL
7 #enddef
#define DEFAULT_FONT320_TINY
7 #enddef
{themes/macros.cfg}
[resolution]
id=1024x768
width=1024
height=768
[screen]
# this is only useful as a ref for other rects
id=screen
rect="0,0,1024,768"
[/screen]
[panel]
id=top-panel
image=themes/top-bg.png
ref=screen
rect="=,=,=,+26"
xanchor=top
yanchor=fixed
[/panel]
[main_map]
id=main-map
rect="=,+0,+882,768"
xanchor=left
yanchor=top
[/main_map]
[main_map_border]
border_size = 0.5
background_image = "terrain/off-map/background.png"
# this image is processed by the terrain matching code so should be
# in the terrains directory and should ommit the 'terrain/' prefix
# and the '.png' suffix
tile_image = "off-map/alpha"
corner_image_top_left = "terrain/off-map/fade_corner_top_left.png"
corner_image_bottom_left = "terrain/off-map/fade_corner_bottom_left.png"
# odd means the corner is on a tile with an odd x value,
# the tile is the ingame tile not the odd in C++
corner_image_top_right_odd = "terrain/off-map/fade_corner_top_right_odd.png"
corner_image_top_right_even = "terrain/off-map/fade_corner_top_right_even.png"
corner_image_bottom_right_odd = "terrain/off-map/fade_corner_bottom_right_odd.png"
corner_image_bottom_right_even = "terrain/off-map/fade_corner_bottom_right_even.png"
border_image_left = "terrain/off-map/fade_border_left.png"
border_image_right = "terrain/off-map/fade_border_right.png"
border_image_top_odd = "terrain/off-map/fade_border_top_odd.png"
border_image_top_even = "terrain/off-map/fade_border_top_even.png"
border_image_bottom_odd = "terrain/off-map/fade_border_bottom_odd.png"
border_image_bottom_even = "terrain/off-map/fade_border_bottom_even.png"
[/main_map_border]
# rightside panel
[panel]
id=top-right-panel
image=themes/rightside.png
rect="+0,=+0,1024,+284"
xanchor=right
yanchor=fixed
[/panel]
[panel]
id=middle-right-panel
image=themes/rightside-bg.png
rect="=,+0,=,+421"
xanchor=right
yanchor=top
[/panel]
[panel]
id=bottom-right-panel
image=themes/rightside-bottom.png
rect="=,+0,=,768"
xanchor=right
yanchor=bottom
[/panel]
[menu]
id=menu-editor-file
title= _ "File"
image=lite
items=editor-map-new,editor-map-load,editor-map-revert,editor-map-save,editor-map-save-as,preferences,quit,editor-quit-to-desktop
ref=top-panel
rect="=+3,=+1,+100,=-4"
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
id=menu-editor-edit
title= _ "Edit"
image=lite
items=undo,redo,editor-cut,editor-copy,editor-paste,editor-select-all,editor-selection-rotate,editor-selection-flip,editor-selection-generate,editor-selection-randomize
rect="+2,=,+100,="
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
id=menu-editor-map
title= _ "Map"
image=lite
items=editor-map-resize,editor-map-rotate,editor-map-flip,editor-map-generate,editor-refresh,editor-update-transitions,editor-auto-update-transitions
rect="+2,=,+100,="
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
id=menu-editor-tool
title= _ "Tool"
image=lite
items=editor-tool-paint,editor-tool-fill,editor-tool-select,editor-tool-starting-position
rect="+2,=,+100,="
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
id=menu-editor-help
title= _ "Help"
image=lite
items=help
rect="+2,=,+100,="
xanchor=fixed
yanchor=fixed
[/menu]
[menu]
id=menu-editor-selection
is_context_menu=true
items=editor-cut,editor-copy,editor-paste,editor-selection-rotate,editor-selection-flip,editor-selection-generate,editor-selection-randomize
[/menu]
[menu]
is_context_menu=true
items=wml,undo,redo,describeunit,renameunit,createunit,changeside,labelteamterrain,labelterrain,clearlabels,speak,continue,recruit,recall,delayshroud,updateshroud,cycle,endturn
[/menu]
[mini_map]
id=mini-map
ref=top-right-panel
rect="=+10,=+7,=-7,+143"
xanchor=right
yanchor=fixed
[/mini_map]
[menu]
id=button-endturn
title= _ "End Turn"
title2= _ "End Scenario"
items=endturn
ref=bottom-right-panel
rect="=+17,=+7,+80,+20"
xanchor=right
yanchor=bottom
[/menu]
[panel]
id=villages-panel
image=themes/status-bg.png
ref=menu-editor-help
rect="+5,=+1,+71,+19"
xanchor=fixed
yanchor=fixed
[/panel]
[panel]
id=units-panel
image=themes/status-bg.png
rect="+5,=,+71,="
xanchor=fixed
yanchor=fixed
[/panel]
{COUNTDOWN_THEME}
[label]
id=villages-icon
icon=themes/villages.png
text= _ "villages"
ref=villages-panel
rect="=+5,=+1,+17,+17"
xanchor=fixed
yanchor=fixed
[/label]
[label]
id=units-icon
icon=themes/units.png
text= _ "units"
ref=units-panel
rect="=+5,=+1,+17,+17"
xanchor=fixed
yanchor=fixed
[/label]
[status]
# the time of day image
[time_of_day]
id=image-tod
ref=top-right-panel
rect="=+10,=+159,=-7,+39"
xanchor=right
yanchor=fixed
[/time_of_day]
[villages]
id=villages
font_size={DEFAULT_FONT_SMALL}
ref=villages-icon
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix=
prefix_literal=""
[/villages]
[num_units]
id=num-units
font_size={DEFAULT_FONT_SMALL}
ref=units-icon
rect="+4,=,+55,+16"
xanchor=fixed
yanchor=fixed
prefix=
prefix_literal=""
[/num_units]
{COUNTDOWN_THEME_STATUS {DEFAULT_FONT_SMALL}}
# This panel encloses the location information displays and the
# observer icon. This separate container is used so that we can
# make the terrain name display stretch to fill all available space
# so that the long strings don't get cut off as easily.
[panel]
id=terrain-panel
rect="+0,=,1024,="
xanchor=left
yanchor=fixed
[/panel]
# The size of these rectangles only accommodates hex coordinates
# up to 99. If either is over that maximum the movement cost will
# be pushed off the right end.
[position]
id=status-position
font_size={DEFAULT_FONT_SMALL}
ref=terrain-panel
rect="=+15,=,+95,="
xanchor=fixed
yanchor=fixed
[/position]
[terrain]
id=status-terrain
font_size={DEFAULT_FONT_SMALL}
ref=terrain-panel
rect="=+115,=,=-24,="
xanchor=left
yanchor=fixed
[/terrain]
[observers]
id=observers
font_size={DEFAULT_FONT_SMALL}
rect="+4,=,+16,+16"
xanchor=right
yanchor=fixed
[/observers]
#unit stats here
[unit_image]
id=unit-image
ref=top-right-panel
rect="=+9,=+215,+72,+72"
xanchor=right
yanchor=fixed
[/unit_image]
[unit_name]
id=unit-description
font_size={DEFAULT_FONT_NORMAL}
ref=middle-right-panel
rect="=+9,=+3,=-2,+18"
xanchor=right
yanchor=fixed
[/unit_name]
[unit_type]
id=unit-type
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_type]
[unit_race]
id=unit-race
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_race]
[unit_level]
id=unit-level
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
prefix= _ "statuspanel^level"
prefix_literal=" "
xanchor=right
yanchor=fixed
[/unit_level]
[unit_alignment]
id=unit-alignment
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_alignment]
[unit_traits]
id=unit-traits
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_traits]
[unit_abilities]
id=unit-abilities
font_size={DEFAULT_FONT_SMALL}
rect="=,+0,=,+16"
xanchor=right
yanchor=fixed
[/unit_abilities]
[unit_moves]
id=unit-moves
font_size={DEFAULT_FONT_SMALL}
ref=unit-abilities
rect="=,+0,=+2,+16"
prefix= _ "statuspanel^movement"
prefix_literal=": "
xanchor=right
yanchor=fixed
[/unit_moves]
# current position not usable, overlays with the status indication (like slow)
# please find a better place (yes, I know that this is barely possible...)
# [unit_side]
# id=unit-side
# font_size={DEFAULT_FONT_SMALL}
# ref=unit-xp
# rect="=,+0,=,+16"
# xanchor=right
# yanchor=fixed
# [/unit_side]
[unit_weapons]
id=unit-weapons
font_size={DEFAULT_FONT_SMALL}
ref=unit-moves
rect="=,+0,=,730"
xanchor=right
yanchor=fixed
[/unit_weapons]
[/status]
{REPLAY_THEME DEFAULT_FONT_SMALL}
[/resolution]
[/theme]