"Ok" -> "OK" to make usage consistent (with the dictionary, too).
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parent
5b3513419a
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3e5f6a8df7
3 changed files with 4 additions and 4 deletions
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@ -35,7 +35,7 @@ int show_file_chooser_dialog(display &disp, std::string &filename,
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yloc = scr->h / 2 - height / 2;
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}
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std::vector<gui::button*> buttons_ptr;
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gui::button ok_button_(disp.video(), _("Ok"));
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gui::button ok_button_(disp.video(), _("OK"));
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gui::button cancel_button_(disp.video(), _("Cancel"));
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buttons_ptr.push_back(&ok_button_);
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buttons_ptr.push_back(&cancel_button_);
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@ -1392,7 +1392,7 @@ std::vector<topic> generate_terrains_topics()
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std::string generate_traits_text()
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{
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// Ok, this didn't go as well as I thought since the information
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// OK, this didn't go as well as I thought since the information
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// generated from this is rather short and not suitable for the help
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// system. Hence, this method is not used currently :).
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std::stringstream ss;
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@ -406,7 +406,7 @@ int show_dialog(display& disp, surface image,
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break;
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case OK_ONLY: {
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static const char* thebuttons[] = { N_("Ok"), "" };
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static const char* thebuttons[] = { N_("OK"), "" };
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button_list = thebuttons;
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break;
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}
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@ -419,7 +419,7 @@ int show_dialog(display& disp, surface image,
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}
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case OK_CANCEL: {
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static const char* thebuttons[] = { N_("Ok"),
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static const char* thebuttons[] = { N_("OK"),
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N_("Cancel"),""};
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button_list = thebuttons;
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break;
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