SotA: rebalance campaign
This commit is contained in:
parent
d1461370aa
commit
3e59f2ef5b
16 changed files with 64 additions and 65 deletions
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@ -247,7 +247,7 @@ With further observation, I have determined that this is probably not the way to
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{PLACE_RAT 25 21}
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#endif
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#ifdef HARD
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{PLACE_WOLF 42 25 STRONG RESILIENT ()}
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{PLACE_WOLF 42 25 INTELLIGENT RESILIENT ()}
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#endif
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[/event]
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@ -263,10 +263,10 @@ With further observation, I have determined that this is probably not the way to
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{PLACE_WOLF 10 25 QUICK INTELLIGENT ()}
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#ifndef EASY
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{PLACE_WOLF 23 1 QUICK STRONG ()}
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{PLACE_WOLF 42 21 STRONG RESILIENT ()}
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{PLACE_WOLF 42 21 QUICK INTELLIGENT ()}
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#endif
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#ifdef HARD
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{PLACE_WOLF 15 1 RESILIENT STRONG ()}
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{PLACE_WOLF 15 1 QUICK STRONG ()}
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[unit]
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type=Great Wolf
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variation=red
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@ -55,7 +55,7 @@ I decided to hide in the cemetery. That way I could try my experiment to animate
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[side]
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{SIDE_1_ARDONNA}
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{ARDONNA_RECRUIT_1}
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{GOLD 50 40 30}
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{GOLD 60 50 40}
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facing=se
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# The scenario won't be shrouded, but some of the intro dialog is:
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shroud=yes
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@ -156,8 +156,8 @@ The journey started well enough, but on the dawn following our departure, the wi
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id=Rudic
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profile=portraits/captain.png
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recruit=Sailor
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{GOLD 80 110 150}
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income=6
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{GOLD 80 100 120}
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{INCOME 4 5 6}
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facing=sw
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color=white
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[/side]
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@ -45,8 +45,8 @@ When the captain retained his memories, I reasoned that it may have been because
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[side]
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{SIDE_1_ARDONNA}
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{ARDONNA_RECRUIT_3}
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{GOLD 270 230 200}
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income=6
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{GOLD 270 230 190}
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{INCOME 9 8 7}
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facing=se
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[unit]
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{CHARACTER_STATS_BONE_CAPTAIN}
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@ -77,7 +77,7 @@ I was so sure I had the answer! I was wrong. I wanted to believe that I was imag
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id=Bogdush
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facing=sw
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recruit=Wolf Rider, Goblin Knight, Goblin Pillager
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{GOLD 250 325 400}
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{GOLD 250 300 350}
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[unit]
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x,y=46,3
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type=Goblin Pillager
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@ -60,7 +60,7 @@ After several days of travel, he approached the frontier town of Carcyn."
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recruit=Cavalryman,Spearman,Bowman
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profile=portraits/humans/swordsman-2.png
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# Not a lot of gold is needed because of the large income from the villages:
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{GOLD 100 150 200}
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{GOLD 100 125 150}
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{FLAG_VARIANT loyalist}
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[/side]
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{LIMIT_RECRUITS 2 Cavalryman 4}
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@ -50,7 +50,7 @@
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recruit=Merman Netcaster, Merman Fighter, Merman Hunter, Mermaid Initiate
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color=purple
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facing=sw
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{GOLD 210 290 370}
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{GOLD 210 270 330}
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{FLAG_VARIANT long}
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[ai]
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caution=3
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@ -45,7 +45,7 @@ Ras-Tabahn seems like an acceptable ally. He is quite different from the stodgy
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 30 31 32}
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{TURNS 29 27 25}
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# wmllint: validate-off
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[side]
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@ -69,7 +69,7 @@ Ras-Tabahn seems like an acceptable ally. He is quite different from the stodgy
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id=Krissaz
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facing=se
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recruit=Saurian Augur,Saurian Soothsayer,Saurian Oracle
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{GOLD 100 150 200}
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{GOLD 90 120 150}
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[/side]
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[side]
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@ -82,7 +82,7 @@ Ras-Tabahn seems like an acceptable ally. He is quite different from the stodgy
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id=Blianxkep
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facing=sw
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recruit=Naga Fighter,Naga Warrior
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{GOLD 180 230 300}
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{GOLD 120 160 200}
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[/side]
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# *************************** PRESTART ***************************
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@ -34,7 +34,7 @@ My primary objective was met, and I had been able to press a number of ghosts in
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[side]
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{SIDE_1_ARDONNA}
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{ARDONNA_RECRUIT_4}
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{GOLD 200 190 180}
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{GOLD 190 180 170}
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[unit]
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{CHARACTER_STATS_VENDRAXIS}
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placement=leader
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@ -69,7 +69,7 @@ My primary objective was met, and I had been able to press a number of ghosts in
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# For each difficulty level, the first 16 woses are level-1, the rest are level-2.
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#ifdef EASY
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#define MAX_NUMBER_OF_WOSES
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18
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16
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#enddef
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#define WOSES_PER_TURN
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4
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@ -78,7 +78,7 @@ My primary objective was met, and I had been able to press a number of ghosts in
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#ifdef NORMAL
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#define MAX_NUMBER_OF_WOSES
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22
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19
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#enddef
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#define WOSES_PER_TURN
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4
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#ifdef HARD
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#define MAX_NUMBER_OF_WOSES
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25
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22
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#enddef
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#define WOSES_PER_TURN
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5
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@ -35,7 +35,7 @@ We reached the Ford of Abez as the dawn light spread behind the mountain peaks t
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 36 35 34}
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{TURNS 29 27 25}
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[side]
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# wmllint: unwho SIDE_1_ARDONNA
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@ -43,20 +43,20 @@ We reached the Ford of Abez as the dawn light spread behind the mountain peaks t
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# wmllint: who SIDE_1_BOTH is Ardonna,Ras-Tabahn
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# wmllint: who RECALL_LOYAL_UNITS is Bone Captain, Vendraxis, Shynal, Carcyn
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{SIDE_1_BOTH}
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{GOLD 170 170 170}
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{GOLD 170 160 150}
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[/side]
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[side]
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side=2
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type=Orcish Sovereign
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type=Orcish Warlord
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controller=ai
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user_team_name= _ "Orcs"
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name= _ "Rod-Ishnak"
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id=Rod-Ishnak
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team_name=bad
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recruit=Orcish Crossbowman,Orcish Warrior
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{GOLD 100 140 200}
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{INCOME 17 22 28}
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{GOLD 100 140 180}
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{INCOME 6 9 12}
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{FLAG_VARIANT6 ragged}
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[/side]
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id=Krongk
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[/unit]
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recruit=Orcish Crossbowman,Orcish Warrior
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{GOLD 100 140 200}
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{INCOME 15 20 26}
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{GOLD 90 120 150}
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{INCOME 12 16 20}
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{FLAG_VARIANT6 ragged}
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[/side]
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@ -29,13 +29,12 @@ We have reached a pass through the mountains that Ras-Tabahn knew of. The air is
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 30 30 30}
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{TURNS 26 25 24}
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# wmllint: validate-off
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[side]
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{SIDE_1_BOTH}
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# This assumes plenty of gold from the previous scenario.
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{GOLD 150 100 50}
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{GOLD 200 170 140}
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fog=yes
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[/side]
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# wmllint: validate-on
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user_team_name= _ "Gryphons"
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team_name=bad
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recruit=Gryphon
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{GOLD 160 180 200}
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{INCOME 20 30 30}
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{GOLD 70 80 90}
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{INCOME 15 18 21}
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[/side]
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[side]
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user_team_name= _ "Gryphons"
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team_name=bad
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recruit=Gryphon
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{GOLD 160 180 200}
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{INCOME 20 30 30}
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{GOLD 80 100 120}
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{INCOME 9 12 15}
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[/side]
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{STARTING_VILLAGES 1 6}
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@ -33,7 +33,7 @@ We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up int
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# wmllint: validate-off
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[side]
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{SIDE_1_BOTH}
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{GOLD 150 120 100}
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{GOLD 160 140 120}
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# There is only a little bit shrouded in this scenario (in the cave), but
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# we still need this:
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shroud=yes
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name= _ "Crelanu"
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team_name=bad
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recruit=Red Mage,White Mage,Mage
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{GOLD 140 200 230}
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{INCOME 15 22 30}
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{GOLD 160 180 200}
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{INCOME 10 15 20}
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color=green # To match his color in LoW
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{FLAG_VARIANT loyalist}
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[/side]
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@ -54,12 +54,12 @@ Now the process is complete for both of us. I posted a guard so nothing could ha
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{UNDERGROUND}
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 32 29 25}
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{TURNS 24 23 22}
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# wmllint: validate-off
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[side]
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{SIDE_1_BOTH}
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{GOLD 230 190 110}
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{GOLD 210 180 150}
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shroud=yes
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[/side]
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# wmllint: validate-on
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#ifdef EASY
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[set_variable]
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name=spider_number
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value=4
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value=3
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[/set_variable]
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#endif
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#ifdef NORMAL
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[set_variable]
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name=spider_number
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value=5
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value=4
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[/set_variable]
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#endif
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#ifdef HARD
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[set_variable]
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name=spider_number
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value=6
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value=5
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[/set_variable]
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#endif
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[repeat]
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times="$($spider_number+5)"
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times=$spider_number
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[do]
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[unit]
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x,y=23,7
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[/repeat]
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[repeat]
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times=5
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times=4
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[do]
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[unit]
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x,y=9,8
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@ -36,12 +36,12 @@ We continued down the tunnel in utter darkness for a time. The darkness presente
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{UNDERGROUND}
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 50 50 50}
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{TURNS 45 42 39}
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# wmllint: validate-off
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[side]
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{SIDE_1_BOTH}
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{GOLD 220 180 120}
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{GOLD 270 240 210}
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shroud=yes
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[/side]
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# wmllint: validate-on
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controller=ai
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user_team_name= _ "Trolls"
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team_name=bad
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{GOLD 100 150 200}
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{GOLD 125 150 175}
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type=Troll Shaman
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recruit=Troll Whelp, Troll Shaman
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name= _ "Shurd"
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controller=ai
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user_team_name= _ "Trolls"
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team_name=bad
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{GOLD 200 300 400}
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{INCOME 10 20 30}
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{GOLD 250 300 350}
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{INCOME 12 15 18}
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type=Great Troll
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recruit=Troll Whelp, Troll, Troll Rocklobber
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name= _ "Brek"
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controller=ai
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user_team_name= _ "Trolls"
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team_name=bad
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{GOLD 20 60 100}
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{INCOME 10 20 30}
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{GOLD 40 60 80}
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{INCOME 15 18 21}
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type=Troll Shaman
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recruit=Troll Whelp, Troll Shaman
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name= _ "Üurgh"
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{UNDERGROUND}
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 32 31 30}
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{TURNS 26 25 24}
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# wmllint: validate-off
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[side]
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{SIDE_1_BOTH}
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# The player should have a lot of gold after the last scenario, so:
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{GOLD 100 40 20}
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{GOLD 160 140 120}
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shroud=yes
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[/side]
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# wmllint: validate-on
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type=Dwarvish Lord
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name= _ "Golbanduth"
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id=Golbanduth
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{GOLD 600 800 1000}
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{GOLD 300 350 400}
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{INCOME 15 20 25}
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recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Lord, Dwarvish Thunderguard, Dwarvish Pathfinder, Dwarvish Runesmith
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# The castle tiles are connected through two posts (stone walls), but that
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# means the AI could recruit on the posts. These two units sit on those
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@ -49,7 +49,7 @@ We finally made it out of the mountains. We crossed the Ford of Abez late this m
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[side]
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{SIDE_1_BOTH}
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{GOLD 500 450 400}
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{GOLD 450 375 300}
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[/side]
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[side]
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controller=ai
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user_team_name= _ "Cavalry"
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team_name=bad
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{GOLD 200 300 400}
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{GOLD 200 250 300}
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recruit=Knight, Dragoon
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no_leader=yes
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{INCOME 10 12 15}
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{INCOME 8 10 12}
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{FLAG_VARIANT loyalist}
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[/side]
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controller=ai
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user_team_name= _ "Saurians"
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team_name=bad
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{GOLD 350 450 550}
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{GOLD 180 240 300}
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recruit=Saurian Ambusher
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no_leader=yes
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hidden=yes
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controller=ai
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user_team_name= _ "Dwarves"
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team_name=bad
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{GOLD 350 450 550}
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{GOLD 250 300 350}
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recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Lord, Dwarvish Thunderguard, Dwarvish Pathfinder, Dwarvish Runesmith
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no_leader=yes
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hidden=yes
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controller=ai
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user_team_name= _ "Magi"
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team_name=bad
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{GOLD 300 400 500}
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{GOLD 250 300 350}
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recruit=Mage, Red Mage, White Mage
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no_leader=yes
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hidden=yes
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controller=ai
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user_team_name= _ "Elves"
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team_name=bad
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{GOLD 250 320 400}
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{GOLD 200 250 300}
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recruit=Elvish Hero, Elvish Sharpshooter, Elvish Sorceress, Elvish Druid
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no_leader=yes
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hidden=yes
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controller=ai
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user_team_name= _ "Merfolk"
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team_name=bad
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{GOLD 150 250 300}
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{GOLD 150 200 250}
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recruit=Mermaid Priestess, Mermaid Enchantress, Mermaid Initiate, Merman Warrior, Merman Netcaster, Merman Spearman
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no_leader=yes
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{INCOME 4 6 8}
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@ -596,7 +596,7 @@ We finally made it out of the mountains. We crossed the Ford of Abez late this m
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[modify_side]
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side=3
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hidden=no
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{INCOME 10 15 20}
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{INCOME 4 6 8}
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[/modify_side]
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[/event]
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@ -622,7 +622,7 @@ We finally made it out of the mountains. We crossed the Ford of Abez late this m
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[/unit]
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[modify_side]
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side=4
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{INCOME 5 7 10}
|
||||
{INCOME 4 6 8}
|
||||
hidden=no
|
||||
[/modify_side]
|
||||
|
||||
|
@ -703,7 +703,7 @@ We finally made it out of the mountains. We crossed the Ford of Abez late this m
|
|||
[/unit]
|
||||
[modify_side]
|
||||
side=5
|
||||
{INCOME 5 7 10}
|
||||
{INCOME 4 6 8}
|
||||
hidden=no
|
||||
[/modify_side]
|
||||
|
||||
|
@ -768,7 +768,7 @@ We finally made it out of the mountains. We crossed the Ford of Abez late this m
|
|||
[/unit]
|
||||
[modify_side]
|
||||
side=6
|
||||
{INCOME 5 7 10}
|
||||
{INCOME 4 6 8}
|
||||
hidden=no
|
||||
[/modify_side]
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue