Send modification addon_id when fetching game info from server
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@ -1320,6 +1320,7 @@ void server::handle_player_in_game(socket_ptr socket, std::shared_ptr<simple_wml
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for(const simple_wml::node* m : mlist) {
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desc.add_child_at("modification", 0);
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desc.child("modification")->set_attr_dup("id", m->attr("id"));
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desc.child("modification")->set_attr_dup("addon_id", m->attr("addon_id"));
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if (m->attr("require_modification").to_bool(false))
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desc.child("modification")->set_attr("require_modification", "yes");
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}
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