Tweak some structure member names to match new nomenclature.

This commit is contained in:
Eric S. Raymond 2008-03-15 22:21:01 +00:00
parent 50132051fb
commit 3e2f3a0a95
2 changed files with 7 additions and 7 deletions

View file

@ -807,9 +807,9 @@ void unit_preview_pane::draw_contents()
SDL_Rect description_rect = {image_rect.x,image_rect.y+image_rect.h+details_button_.location().h,0,0};
if(det.description.empty() == false) {
if(det.name.empty() == false) {
std::stringstream desc;
desc << font::NORMAL_TEXT << det.description;
desc << font::NORMAL_TEXT << det.name;
const std::string description = desc.str();
description_rect = font::text_area(description, font::SIZE_NORMAL);
description_rect = font::draw_text(&video(), area,
@ -909,8 +909,8 @@ const unit_preview_pane::details units_list_preview_pane::get_details() const
det.image = u.still_image();
det.description = u.name();
det.name = u.language_name();
det.name = u.name();
det.lang_name = u.language_name();
det.level = u.level();
det.alignment = unit_type::alignment_description(u.alignment());
det.traits = u.traits_description();
@ -965,8 +965,8 @@ const unit_types_preview_pane::details unit_types_preview_pane::get_details() co
std::string mod = "~RC(" + t->flag_rgb() + ">" + team::get_side_colour_index(side_) + ")";
det.image = image::get_image(t->image()+mod);
det.description = "";
det.name = t->language_name();
det.name = "";
det.lang_name = t->language_name();
det.level = t->level();
det.alignment = unit_type::alignment_description(t->alignment());

View file

@ -72,7 +72,7 @@ public:
enum TYPE { SHOW_ALL, SHOW_BASIC };
struct details {
surface image;
std::string description, name;
std::string name, lang_name;
int level;
std::string alignment, traits;
std::vector<std::string> abilities;