Replace recruits before they are displayed (prerecruit event).
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@ -656,7 +656,7 @@ Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits every
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{PRINT (_"Right click on a castle tile and select <b>Recruit</b>")}
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[/event]
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[event]
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name=recruit
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name=prerecruit
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first_time_only=no
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# zookeeper suggested we eliminate traits by killing
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# the recruit and replacing it
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