minor text fixes
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7 changed files with 39 additions and 21 deletions
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@ -280,7 +280,7 @@ fffffffffffffcffffff"
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[/message]
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[message]
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speaker=narrator
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message= _ "He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves who were leaving behind comfort and peace here in the capital to make war on a vast human army - his war. The weight of that thought bore on him."
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message= _ "He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves who were leaving behind comfort and peace here in the capital to make war on a vast human army - his war. The weight of that thought bore on him."
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[/message]
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[message]
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speaker=narrator
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@ -225,7 +225,7 @@
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name=turn 3
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[message]
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description=Konrad
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message= _ "Delfador, this is sheer madness. I do not believe we are playing games when we should be marching against the Queen."
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message= _ "Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen."
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[/message]
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[message]
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description=Konrad
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@ -245,11 +245,11 @@
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[/message]
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[message]
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description=Konrad
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message= _ "I fail to see the purpose of this exercize. It only weakens us."
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message= _ "I fail to see the purpose of this exercise. It only weakens us."
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[/message]
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[message]
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description=Lord Bayar
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message= _ "No, whelp. The horse clans are eternal. I will promise you this, however. If you can defeat me personally, I myself will join your siege of Weldyn."
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message= _ "No, whelp. You may be weakened, but the horse clans are eternal. I will promise you this, however. If you can defeat me personally, I myself will join your siege of Weldyn."
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[/message]
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[message]
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description=Sir Ruga
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@ -302,7 +302,7 @@
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[/message]
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[/event]
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#
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# Sir Bayar dies - you get a bonus
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# Sir Ruga dies - you get a bonus
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#
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[event]
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name=die
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@ -318,7 +318,7 @@
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[/message]
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[/event]
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#
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# Sir Bayar dies - you get a bonus
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# Sir Alric dies - you get a bonus
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#
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[event]
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name=die
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@ -452,7 +452,7 @@
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[event]
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name=enemies defeated
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#
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# Re-create Lord Bayar so he can talk. He's not dead; he's just out of commission.
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# Re-create Lord Bayar so he can talk. He's not dead; he's just out of commission.
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#
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{UNIT (Grand Knight) (Lord Bayar) (_ "Lord Bayar") 5 8 54}
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{BONUS_VICTORY}
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@ -207,6 +207,9 @@
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[event]
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name=start
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#
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# Allow the player to have some >6MP loyal units to compensate for the loss of recruiting
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#
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[recall]
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description=Delfador
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[/recall]
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@ -220,7 +223,7 @@
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description=Haldiel
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[/recall]
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[recall]
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description=Urlaf
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description=Delurin
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[/recall]
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[recall]
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description=Reglok
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@ -366,7 +369,7 @@
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[/message]
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[message]
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description=Konrad
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message= _ "(hushed) Sorry to be blunt, princess, but it is only essential that you and I make it to meet with the Elven Council."
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message= _ "(hushed) Our soldiers will defend us as we rush across the field. Sorry to be blunt, princess, but only you and I need to reach the Council alive."
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[/message]
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[message]
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description=Delfador
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@ -378,7 +381,7 @@
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[/message]
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[message]
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description=Li'sar
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message= _ "Ach! I understand, Konrad."
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message= _ "Ach! I understand, Konrad. I am no stranger to the burden of command. Onward!"
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[/message]
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[/event]
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@ -439,6 +442,21 @@
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[/message]
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[/event]
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# Once you make it far enough, TELL THE PLAYER!
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[event]
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name=moveto
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[filter]
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description=Konrad
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x=66-80,67-80,68-80,72-80
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y= 1-18,19-20,21-25,26-32
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[/filter]
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# This one's for you, ott
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[message]
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description=Delfador
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message= _ "Konrad, you are now within the demesnes of the North Elves. Continue moving east and let the elves guard your rear."
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[/message]
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[/event]
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# check if Konrad is inside forest, loosely defined -- but include
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# Eastern woods, and a bit of grassland nearby
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[event]
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@ -194,10 +194,10 @@
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y=10,11,12
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[/move_unit_fake]
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{UNIT (Outlaw) (Urlaf) ( _ "Urlaf") 1 21 12}
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{UNIT (Outlaw) (Delurin) ( _ "Delurin") 1 21 12}
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[message]
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description=Urlaf
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description=Delurin
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message= _ "Maybe we can make a deal! Help us defeat those evil creatures!"
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[/message]
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@ -44,12 +44,12 @@
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[story]
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[part]
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story= _ "Across the river were lands few humans had ever visited. The occasional distant peal of orcish drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous."
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story= _ "Across the river were lands few humans had ever visited. The occasional distant peal of orcish drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous."
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background="maps/wesnoth.png"
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show_title=no
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[/part]
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[part]
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story= _ "Swirling, snow-laden winds tore at Konrad's men, signaling the final exit of autumn and the onset of what would be a harsh winter."
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story= _ "Swirling, snow-laden winds tore at Konrad's army, signaling the final exit of autumn and the onset of what would be a harsh winter."
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background="maps/wesnoth.png"
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show_title=no
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[/part]
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@ -390,21 +390,21 @@
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#
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# We don't know if Geldar will be alive at this point, but if he is, then
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# he gives you guardsmen. The message tags outside the if statement will
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# he gives you guardsmen. The message tags outside the if statement will
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# for a coherent conversation either way, and leaving them out avoids
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# some duplication.
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#
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[message]
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description=Geldar
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message= _ "Tall ones, I thank you. Life has been nothing but a struggle recently. We are the last outpost of civilization in these caves."
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message= _ "Tall ones, I thank you. Life has been nothing but a struggle recently. We are the last outpost of civilization in these caves."
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[/message]
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[message]
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description=Delfador
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message= _ "These caves are vast. If we are to find the Scepter of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse."
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message= _ "These caves are vast. If we are to find the Scepter of Fire we must hurry. We are not alone, and now that our foes have smelled our blood it will be worse."
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[/message]
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[message]
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description=Geldar
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message= _ "The Scepter? Ah, the Scepter you seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You will not survive without assistance."
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message= _ "The Scepter? Ah, the Scepter you seek. You surface dwellers are ambitious. Beyond my citadel the spawn of the darkness hold complete sway. You will not survive without assistance."
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[/message]
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[message]
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description=Konrad
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@ -412,7 +412,7 @@
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[/message]
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[message]
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description=Geldar
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message= _ "East of here, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Scepter can only be there. Please accept the gift of my guardsmen. These elite warriors will protect you."
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message= _ "East of here, young human, the tunnels converge towards the deepest reaches of the underground kingdom. The Scepter can only be there. Please accept the gift of my guardsmen. These elite warriors will protect you."
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[/message]
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[if]
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[then]
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[message]
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description=Delfador
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message= _ "Your boon is most welcome, sir dwarf. Keeping the Scepter out of the hands of evil beasts is a common goal for us, and we will prevail with your help."
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message= _ "Your boon is most welcome, sir dwarf. Keeping the Scepter out of the hands of evil beasts is a common goal for us, and we will prevail with your help."
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[/message]
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[message]
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speaker=narrator
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@ -223,7 +223,7 @@
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[/message]
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[message]
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description=Kalenz
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message= _ "My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion."
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message= _ "My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion."
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[/message]
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[message]
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description=Delfador
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