From 3d38df1bb588656e1fe4570519df6ce1df147f3d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?C=C3=A9dric=20Duval?= Date: Thu, 14 Oct 2004 14:23:12 +0000 Subject: [PATCH] Updated pot files. --- po/wesnoth-httt/wesnoth-httt.pot | 4 +- po/wesnoth-sotbe/wesnoth-sotbe.pot | 26 +- po/wesnoth/wesnoth.pot | 1221 +++++++++++++++------------- 3 files changed, 653 insertions(+), 598 deletions(-) diff --git a/po/wesnoth-httt/wesnoth-httt.pot b/po/wesnoth-httt/wesnoth-httt.pot index ebf24cef48f..df5683db8be 100644 --- a/po/wesnoth-httt/wesnoth-httt.pot +++ b/po/wesnoth-httt/wesnoth-httt.pot @@ -807,7 +807,7 @@ msgstr "" #: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:336 msgid "" -"Konrad, heed the words of Defaldor. We shall return to wrest the grip of the " +"Konrad, heed the words of Delfador. We shall return to wrest the grip of the " "orcs from these lands." msgstr "" @@ -1708,7 +1708,7 @@ msgstr "" #: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:125 msgid "" "We come in peace! We wish for you to aid us in our struggle against " -"Ashievere, the evil Queen Mother." +"Asheviere, the evil Queen Mother." msgstr "" #: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:129 diff --git a/po/wesnoth-sotbe/wesnoth-sotbe.pot b/po/wesnoth-sotbe/wesnoth-sotbe.pot index 7a1d61fa058..66a15e70998 100644 --- a/po/wesnoth-sotbe/wesnoth-sotbe.pot +++ b/po/wesnoth-sotbe/wesnoth-sotbe.pot @@ -375,72 +375,72 @@ msgid "" "past--maybe they can help us. Hurry up, we must leave now." msgstr "" -#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:200 +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:202 msgid "" "Reinforcements, at least! Whoever you are, you are welcome in Prestim! The " "fortified bridge over the Gork river has been taken this morning by a small " "commando of elves, we already tried to assault it twice without success." msgstr "" -#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:205 +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:207 msgid "Ah! They are no match against my mace." msgstr "" -#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:210 +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:212 msgid "" "There is worse, our scouts reported that our saurians allies led by Inarix " "are still blocked on the other side of the river some miles away. They won't " "be able to cross the river." msgstr "" -#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:215 +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:217 msgid "" "Elves and dwarves have joined humans against us and are camping near. " "Humans will arrive soon. We must destroy the southern bridge on the river." msgstr "" -#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:220 +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:222 msgid "We must do something!" msgstr "" -#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:225 +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:227 msgid "I know what we must do. Kill elves and help Inarix cross." msgstr "" -#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:230 +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:232 msgid "" "It won't be that easy! Our enemies are well entrenchered. And don't " "forget, we will sabotage the southern bridge as soon as the bulk of Saurians " "army will have crossed!" msgstr "" -#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:235 +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:237 msgid "" "Each warrior trapped on the bridge or on the other side of the river will " "perish!" msgstr "" -#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:258 +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:260 msgid "" "Here we are, my friends. Earl Lanbec'h and his kind is on our tails, we " "must hurry up." msgstr "" -#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:288 +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:290 msgid "Hurry up! The southern bridge is going to explode! Retreat! " msgstr "" -#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:320 +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:322 msgid "" "We've had too much casualties to be able to resist to humans, we have no " "choice but surrender." msgstr "" -#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:382 +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:384 msgid "At the saurians! Rip them to the last!" msgstr "" -#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:387 +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:389 msgid "It is too late, we are defeated." msgstr "" diff --git a/po/wesnoth/wesnoth.pot b/po/wesnoth/wesnoth.pot index 659cd8a932d..0283d0bec09 100644 --- a/po/wesnoth/wesnoth.pot +++ b/po/wesnoth/wesnoth.pot @@ -10,7 +10,7 @@ msgstr "" "#-#-#-#-# wesnoth.cpp.po (PACKAGE VERSION) #-#-#-#-#\n" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" -"POT-Creation-Date: 2004-10-05 23:03+0200\n" +"POT-Creation-Date: 2004-10-14 16:20+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -28,7 +28,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -#: data/game.cfg:321 +#: data/game.cfg:321 data/translations/english.cfg:70 msgid "loyal" msgstr "" @@ -60,6 +60,18 @@ msgstr "" msgid "Traits" msgstr "" +#: data/help.cfg:28 src/playturn.cpp:1532 +msgid "Units" +msgstr "" + +#: data/help.cfg:34 src/help.cpp:600 +msgid "Abilities" +msgstr "" + +#: data/help.cfg:40 +msgid "Weapon Specials" +msgstr "" + #: data/help.cfg:46 msgid "Terrains" msgstr "" @@ -202,8 +214,8 @@ msgid "" "There are two exceptions to this rule: dst=magical_attacks " "text='Magical attacks' and dst=ability_marksman text=Marksmen. Magical attacks always have a 70% chance to hit, regardless of " -"terrain, and Marksmen always have at least a 60% chance to hit, regardless " -"of terrain.\n" +"terrain, and, when used offensively, Marksmen always have at least a 60% " +"chance to hit, regardless of terrain.\n" "\n" "
text=Damage
\n" "\n" @@ -372,7 +384,7 @@ msgid "" "fun, and good luck!" msgstr "" -#: data/help.cfg:197 +#: data/help.cfg:197 src/titlescreen.cpp:172 msgid "About" msgstr "" @@ -401,7 +413,7 @@ msgid "" "Loyal units only ever require an upkeep of one, no matter what level they " "are.\n" "\n" -"Loyal has no affect on a level one unit, which makes it useless in the early " +"Loyal has no effect on a level one unit, which makes it useless in the early " "campaign. Once a unit begins to level up, however, it can save you " "considerable gold over the course of the campaign.\n" "\n" @@ -612,7 +624,7 @@ msgid "Default" msgstr "" #: data/multiplayer.cfg:23 data/multiplayer.cfg:104 data/multiplayer.cfg:196 -#: data/multiplayer.cfg:278 src/multiplayer_client.cpp:661 +#: data/multiplayer.cfg:278 src/multiplayer_client.cpp:662 msgid "&random-enemy.png,Random" msgstr "" @@ -1670,15 +1682,15 @@ msgstr "" msgid "End Turn" msgstr "" -#: data/themes/default.cfg:126 data/themes/default.cfg:462 src/dialogs.cpp:667 -#: src/display.cpp:903 src/help.cpp:621 src/playturn.cpp:1955 +#: data/themes/default.cfg:126 data/themes/default.cfg:462 src/dialogs.cpp:670 +#: src/display.cpp:941 src/help.cpp:621 src/playturn.cpp:1956 #: src/unit.cpp:1034 msgid "HP" msgstr "" -#: data/themes/default.cfg:133 data/themes/default.cfg:469 src/dialogs.cpp:671 -#: src/dialogs.cpp:679 src/display.cpp:907 src/display.cpp:915 -#: src/playturn.cpp:1794 src/playturn.cpp:1956 src/unit.cpp:1093 +#: data/themes/default.cfg:133 data/themes/default.cfg:469 src/dialogs.cpp:674 +#: src/dialogs.cpp:682 src/display.cpp:945 src/display.cpp:953 +#: src/playturn.cpp:1795 src/playturn.cpp:1957 src/unit.cpp:1093 msgid "XP" msgstr "" @@ -1744,7 +1756,7 @@ msgid "" "Night: +25% Damage" msgstr "" -#: data/translations/english.cfg:21 +#: data/translations/english.cfg:23 msgid "" "Heals:\n" "Allows the unit to heal adjacent friendly units at the beginning of the " @@ -1756,7 +1768,12 @@ msgid "" "care of a village or a unit that can cure." msgstr "" -#: data/translations/english.cfg:29 +#: data/translations/english.cfg:25 data/units/Elvish_Shaman.cfg:11 +#: data/units/Paladin.cfg:20 +msgid "heals" +msgstr "" + +#: data/translations/english.cfg:33 msgid "" "Cures:\n" "This unit combines herbal remedies with magic to heal units more quickly " @@ -1770,13 +1787,24 @@ msgid "" "additional healing on the turn it is cured of the poison." msgstr "" -#: data/translations/english.cfg:32 +#: data/translations/english.cfg:35 data/units/Elvish_Druid.cfg:19 +#: data/units/Elvish_Shyde.cfg:19 data/units/White_Mage.cfg:12 +#: data/units/White_Mage.cfg:71 +msgid "cures" +msgstr "" + +#: data/translations/english.cfg:38 msgid "" "Teleport:\n" "This unit may teleport between any two friendly villages instantly." msgstr "" -#: data/translations/english.cfg:37 +#: data/translations/english.cfg:40 data/units/Silver_Mage.cfg:21 +#: data/units/Silver_Mage.cfg:160 +msgid "teleport" +msgstr "" + +#: data/translations/english.cfg:45 msgid "" "Leadership:\n" "This unit can lead friendly units that are next to it, making them fight " @@ -1785,7 +1813,22 @@ msgid "" "Adjacent friendly units of lower level will do more damage in battle." msgstr "" -#: data/translations/english.cfg:42 +#: data/translations/english.cfg:47 data/units/Commander.cfg:11 +#: data/units/Commander.cfg:86 data/units/Death_Knight.cfg:14 +#: data/units/Drake_Flameheart.cfg:16 data/units/Drake_Flare.cfg:11 +#: data/units/Elvish_Captain.cfg:11 data/units/Elvish_Marshal.cfg:12 +#: data/units/Fire_Dragon.cfg:7 data/units/General.cfg:16 +#: data/units/Grand_Marshal.cfg:16 data/units/Lieutenant.cfg:16 +#: data/units/Lord.cfg:10 data/units/Lord.cfg:73 +#: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10 +#: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9 +#: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17 +#: data/units/Princess.cfg:55 data/units/Sergeant.cfg:17 +#: data/units/Warrior_King.cfg:17 src/actions.cpp:353 src/actions.cpp:471 +msgid "leadership" +msgstr "" + +#: data/translations/english.cfg:52 msgid "" "Ambush:\n" "This unit can hide in forest, and remain undetected by its enemies.\n" @@ -1795,7 +1838,13 @@ msgid "" "units next to this unit." msgstr "" -#: data/translations/english.cfg:47 +#: data/translations/english.cfg:54 data/units/Elvish_Avenger.cfg:18 +#: data/units/Elvish_Avenger.cfg:91 data/units/Elvish_Ranger.cfg:17 +#: data/units/Elvish_Ranger.cfg:94 +msgid "ambush" +msgstr "" + +#: data/translations/english.cfg:59 msgid "" "Illuminates:\n" "This unit illuminates the surrounding area, making lawful units fight " @@ -1805,381 +1854,485 @@ msgid "" "night, and as if it were day when it is dusk." msgstr "" -#: data/translations/english.cfg:50 +#: data/translations/english.cfg:61 +msgid "illuminates" +msgstr "" + +#: data/translations/english.cfg:64 msgid "" "Skirmisher:\n" "This unit is skilled in moving past enemies quickly, and ignores all Enemy " "Zones of Control." msgstr "" -#: data/translations/english.cfg:52 -msgid "Never more than 1 upkeep" -msgstr "" - -#: data/translations/english.cfg:54 -msgid "This unit takes half normal damage when it did not initiate the attack." -msgstr "" - -#: data/translations/english.cfg:56 -msgid "minimum damage" -msgstr "" - -#: data/translations/english.cfg:58 -msgid "Game" -msgstr "" - -#: data/translations/english.cfg:60 -msgid "Scenario" -msgstr "" - -#: data/translations/english.cfg:62 -msgid "Configure Sides:" -msgstr "" - -#: data/translations/english.cfg:63 -msgid "Choose Team Settings:" -msgstr "" - -#: data/translations/english.cfg:64 -msgid "Could not connect to the remote host" -msgstr "" - -#: data/translations/english.cfg:65 -msgid "Waiting for players to connect" -msgstr "" - -#: data/translations/english.cfg:66 -msgid "Filled" -msgstr "" - -#: data/translations/english.cfg:67 -msgid "Available" +#: data/translations/english.cfg:66 data/units/Assassin.cfg:16 +#: data/units/Duelist.cfg:16 data/units/Fencer.cfg:16 +#: data/units/Outlaw_Princess.cfg:17 data/units/Rogue.cfg:16 +#: data/units/Saurian.cfg:19 data/units/Saurian_Warrior.cfg:19 +msgid "skirmisher" msgstr "" #: data/translations/english.cfg:68 -msgid "&misc/observer.png,Observer" -msgstr "" - -#: data/translations/english.cfg:70 -msgid "Describe Unit" +msgid "Never more than 1 upkeep" msgstr "" #: data/translations/english.cfg:72 -msgid "Full Screen or Windowed?" +msgid "This unit takes half normal damage when it did not initiate the attack." msgstr "" -#: data/translations/english.cfg:73 -msgid "Display:" -msgstr "" - -#: data/translations/english.cfg:74 -msgid "Windowed" +#: data/translations/english.cfg:74 data/units/Dwarvish_Guardsman.cfg:15 +#: data/units/Dwarvish_Sentinel.cfg:17 data/units/Dwarvish_Stalwart.cfg:17 +#: src/actions.cpp:499 +msgid "steadfast" msgstr "" #: data/translations/english.cfg:76 -msgid "Speed:" +msgid "minimum damage" msgstr "" -#: data/translations/english.cfg:77 -msgid "Normal" -msgstr "" - -#: data/translations/english.cfg:79 -msgid "Sound Settings..." +#: data/translations/english.cfg:78 +msgid "Game" msgstr "" #: data/translations/english.cfg:80 -msgid "Options" +msgid "Scenario" msgstr "" #: data/translations/english.cfg:82 -msgid "Choose Scenario" +msgid "Configure Sides:" +msgstr "" + +#: data/translations/english.cfg:83 +msgid "Choose Team Settings:" msgstr "" #: data/translations/english.cfg:84 -msgid "This terrain acts as $terrains for movement and defense purposes" +msgid "Could not connect to the remote host" msgstr "" #: data/translations/english.cfg:85 -msgid "The terrain with the best modifier is chosen automatically" +msgid "Waiting for players to connect" msgstr "" #: data/translations/english.cfg:86 -msgid "This terrain gives healing" +msgid "Filled" msgstr "" #: data/translations/english.cfg:87 +msgid "Available" +msgstr "" + +#: data/translations/english.cfg:88 +msgid "&misc/observer.png,Observer" +msgstr "" + +#: data/translations/english.cfg:90 +msgid "Describe Unit" +msgstr "" + +#: data/translations/english.cfg:92 +msgid "Full Screen or Windowed?" +msgstr "" + +#: data/translations/english.cfg:93 +msgid "Display:" +msgstr "" + +#: data/translations/english.cfg:94 +msgid "Windowed" +msgstr "" + +#: data/translations/english.cfg:96 +msgid "Speed:" +msgstr "" + +#: data/translations/english.cfg:97 +msgid "Normal" +msgstr "" + +#: data/translations/english.cfg:99 +msgid "Sound Settings..." +msgstr "" + +#: data/translations/english.cfg:100 +msgid "Options" +msgstr "" + +#: data/translations/english.cfg:102 +msgid "Choose Scenario" +msgstr "" + +#: data/translations/english.cfg:104 +msgid "This terrain acts as $terrains for movement and defense purposes" +msgstr "" + +#: data/translations/english.cfg:105 +msgid "The terrain with the best modifier is chosen automatically" +msgstr "" + +#: data/translations/english.cfg:106 +msgid "This terrain gives healing" +msgstr "" + +#: data/translations/english.cfg:107 msgid "" "This terrain acts as keep, i.e., you can recruit units when a leader is in a " "location with this terrain" msgstr "" -#: data/translations/english.cfg:88 +#: data/translations/english.cfg:108 msgid "" "This terrain acts as castle, i.e., you can recruit units onto a location " "with this terrain" msgstr "" -#: data/translations/english.cfg:89 src/help.cpp:875 +#: data/translations/english.cfg:109 src/help.cpp:875 msgid "or" msgstr "" -#: data/translations/english.cfg:90 +#: data/translations/english.cfg:110 msgid "Unit resistance table" msgstr "" -#: data/translations/english.cfg:92 +#: data/translations/english.cfg:112 msgid "See Also..." msgstr "" -#: data/translations/english.cfg:96 +#: data/translations/english.cfg:117 msgid "" "Backstab:\n" "This attack deals double damage if a friendly unit is on the opposite side " "of the target." msgstr "" -#: data/translations/english.cfg:99 +#: data/translations/english.cfg:119 data/units/Assassin.cfg:25 +#: data/units/Nightgaunt.cfg:25 data/units/Rogue.cfg:25 +#: data/units/Shadow.cfg:25 data/units/Thief.cfg:24 src/actions.cpp:490 +msgid "backstab" +msgstr "" + +#: data/translations/english.cfg:122 msgid "" "Charge:\n" "This attack deals double damage to the target. It also causes this unit to " "take double damage from the target's counterattack." msgstr "" -#: data/translations/english.cfg:102 +#: data/translations/english.cfg:124 data/units/Chocobone.cfg:23 +#: data/units/Grand_Knight.cfg:38 data/units/Horseman.cfg:22 +#: data/units/Knight.cfg:38 data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 +#: src/actions.cpp:363 src/actions.cpp:481 +msgid "charge" +msgstr "" + +#: data/translations/english.cfg:127 msgid "" "Drain:\n" "This unit drains health from living units, healing itself for half the " "amount of damage it deals." msgstr "" -#: data/translations/english.cfg:105 +#: data/translations/english.cfg:129 data/units/Ancient_Lich.cfg:24 +#: data/units/Blood_Bat.cfg:24 data/units/Dark_Spirit.cfg:24 +#: data/units/Demilich.cfg:23 data/units/Lich.cfg:24 +#: data/units/Orcish_Shaman.cfg:30 data/units/Orcish_Shaman.cfg:73 +#: data/units/Orcish_Shaman.cfg:116 data/units/Skeletal_Dragon.cfg:31 +#: data/units/Spectre.cfg:24 data/units/Vampire_Bat.cfg:24 +#: data/units/Vampire_Lady.cfg:25 data/units/Vampire_Lady.cfg:38 +#: data/units/Wraith.cfg:24 +msgid "drain" +msgstr "" + +#: data/translations/english.cfg:132 msgid "" "Magical:\n" "This attack always has a 70% chance to hit." msgstr "" -#: data/translations/english.cfg:108 +#: data/translations/english.cfg:134 data/units/Ancient_Lich.cfg:34 +#: data/units/Arch_Mage.cfg:42 data/units/Arch_Mage.cfg:121 +#: data/units/Battle_Princess.cfg:79 data/units/Commander.cfg:123 +#: data/units/Dark_Adept.cfg:24 data/units/Dark_Queen.cfg:29 +#: data/units/Deathmaster.cfg:37 data/units/Demilich.cfg:33 +#: data/units/Dwarvish_Runemaster.cfg:43 data/units/Elder_Mage.cfg:41 +#: data/units/Elvish_Druid.cfg:64 data/units/Elvish_Enchantress.cfg:121 +#: data/units/Elvish_High_Lord.cfg:38 data/units/Elvish_Lord.cfg:38 +#: data/units/Elvish_Shyde.cfg:26 data/units/Elvish_Shyde.cfg:72 +#: data/units/Elvish_Sorceress.cfg:121 data/units/Elvish_Sylph.cfg:26 +#: data/units/Elvish_Sylph.cfg:84 data/units/Fighter.cfg:86 +#: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42 +#: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21 +#: data/units/Lich.cfg:34 data/units/Lord.cfg:105 data/units/Mage.cfg:39 +#: data/units/Mage.cfg:106 data/units/Mage_of_Light.cfg:48 +#: data/units/Mage_of_Light.cfg:108 data/units/Necromancer.cfg:37 +#: data/units/Princess.cfg:79 data/units/Red_Mage.cfg:42 +#: data/units/Red_Mage.cfg:111 data/units/Saurian_Icecaster.cfg:42 +#: data/units/Saurian_Soothsayer.cfg:41 data/units/Saurian_Tribalist.cfg:41 +#: data/units/Sea_Hag.cfg:31 data/units/Silver_Mage.cfg:96 +#: data/units/Silver_Mage.cfg:183 data/units/White_Mage.cfg:47 +#: data/units/White_Mage.cfg:106 +msgid "magical" +msgstr "" + +#: data/translations/english.cfg:137 msgid "" "Marksman:\n" "When used offensively, this attack always has at least a 60% chance to hit." msgstr "" -#: data/translations/english.cfg:111 +#: data/translations/english.cfg:139 data/units/Elvish_Marksman.cfg:39 +#: data/units/Elvish_Marksman.cfg:116 data/units/Elvish_Sharpshooter.cfg:40 +#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60 +msgid "marksman" +msgstr "" + +#: data/translations/english.cfg:142 msgid "" "Plague:\n" "If this unit kills a living target and that unit was not stationed in a " "village, the dead target's corpse will rise up and fight for you." msgstr "" -#: data/translations/english.cfg:114 +#: data/translations/english.cfg:144 data/units/Soulless.cfg:24 +#: data/units/Walking_Corpse.cfg:24 +msgid "plague" +msgstr "" + +#: data/translations/english.cfg:147 msgid "" "Poison:\n" "This attack poisons the target. Poisoned units lose 8 HP every turn until " "they are cured or are reduced to 1 HP." msgstr "" -#: data/translations/english.cfg:117 +#: data/translations/english.cfg:149 data/units/Assassin.cfg:50 +#: data/units/Cave_Spider.cfg:24 data/units/Cuttle_Fish.cfg:36 +#: data/units/Direwolf_Rider.cfg:35 data/units/Ghoul.cfg:24 +#: data/units/Giant_Scorpion.cfg:22 data/units/Goblin_Direwolver.cfg:38 +#: data/units/Necrophage.cfg:24 data/units/Orcish_Assassin.cfg:41 +#: data/units/Orcish_Slayer.cfg:46 +msgid "poison" +msgstr "" + +#: data/translations/english.cfg:152 msgid "" "Slow:\n" "This attack slows the target. Slowed units move at half normal speed and " "receive one less attack than normal in combat for the duration of one turn." msgstr "" -#: data/translations/english.cfg:120 +#: data/translations/english.cfg:154 data/units/Cave_Spider.cfg:38 +#: data/units/Elvish_Druid.cfg:44 data/units/Elvish_Enchantress.cfg:67 +#: data/units/Elvish_Shaman.cfg:45 data/units/Elvish_Shyde.cfg:52 +#: data/units/Elvish_Sorceress.cfg:67 data/units/Elvish_Sylph.cfg:53 +#: data/units/Goblin_Pillager.cfg:37 +msgid "slow" +msgstr "" + +#: data/translations/english.cfg:157 msgid "" "Stone:\n" "This attack turns the target to stone. Units that have been turned to stone " "may not move or attack." msgstr "" -#: data/translations/english.cfg:123 +#: data/translations/english.cfg:159 data/units/Cockatrice.cfg:26 +#: src/actions.cpp:728 src/actions.cpp:876 src/reports.cpp:122 +msgid "stone" +msgstr "" + +#: data/translations/english.cfg:162 msgid "" "Berserk:\n" "Whether used offensively or defensively, this attack presses the engagement " "until one of the combatants is slain." msgstr "" -#: data/translations/english.cfg:126 +#: data/translations/english.cfg:164 data/units/Dwarvish_Berserker.cfg:29 +#: data/units/Dwarvish_Ulfserker.cfg:29 +msgid "berserk" +msgstr "" + +#: data/translations/english.cfg:167 msgid "" "First Strike:\n" "This unit always strikes first with this attack, even if they are defending." msgstr "" -#: data/translations/english.cfg:128 data/units/Drake_Slasher.cfg:42 +#: data/translations/english.cfg:169 data/units/Drake_Slasher.cfg:42 msgid "first strike" msgstr "" -#: data/translations/english.cfg:131 +#: data/translations/english.cfg:172 msgid "Elves" msgstr "" -#: data/translations/english.cfg:132 +#: data/translations/english.cfg:173 msgid "Orcs" msgstr "" -#: data/translations/english.cfg:133 +#: data/translations/english.cfg:174 msgid "Humans" msgstr "" -#: data/translations/english.cfg:134 +#: data/translations/english.cfg:175 msgid "Undead" msgstr "" -#: data/translations/english.cfg:138 +#: data/translations/english.cfg:179 msgid "Deep Water" msgstr "" -#: data/translations/english.cfg:139 +#: data/translations/english.cfg:180 msgid "Shallow Water" msgstr "" -#: data/translations/english.cfg:140 +#: data/translations/english.cfg:181 msgid "Sand" msgstr "" -#: data/translations/english.cfg:141 data/translations/english.cfg:143 -#: data/translations/english.cfg:144 data/translations/english.cfg:145 -#: data/translations/english.cfg:146 data/translations/english.cfg:147 +#: data/translations/english.cfg:182 data/translations/english.cfg:184 +#: data/translations/english.cfg:185 data/translations/english.cfg:186 +#: data/translations/english.cfg:187 data/translations/english.cfg:188 #: src/reports.cpp:310 msgid "Village" msgstr "" -#: data/translations/english.cfg:142 +#: data/translations/english.cfg:183 msgid "Swamp" msgstr "" -#: data/translations/english.cfg:148 +#: data/translations/english.cfg:189 msgid "Tundra" msgstr "" -#: data/translations/english.cfg:149 +#: data/translations/english.cfg:190 msgid "Ice" msgstr "" -#: data/translations/english.cfg:150 +#: data/translations/english.cfg:191 msgid "Road" msgstr "" -#: data/translations/english.cfg:151 +#: data/translations/english.cfg:192 msgid "Dirt" msgstr "" -#: data/translations/english.cfg:152 +#: data/translations/english.cfg:193 msgid "Grassland" msgstr "" -#: data/translations/english.cfg:153 +#: data/translations/english.cfg:194 msgid "Hills" msgstr "" -#: data/translations/english.cfg:154 +#: data/translations/english.cfg:195 msgid "Mountains" msgstr "" -#: data/translations/english.cfg:155 +#: data/translations/english.cfg:196 msgid "Forest" msgstr "" -#: data/translations/english.cfg:156 data/translations/english.cfg:157 -#: data/translations/english.cfg:158 +#: data/translations/english.cfg:197 data/translations/english.cfg:198 +#: data/translations/english.cfg:199 msgid "Bridge" msgstr "" -#: data/translations/english.cfg:159 +#: data/translations/english.cfg:200 msgid "Castle" msgstr "" -#: data/translations/english.cfg:160 +#: data/translations/english.cfg:201 msgid "Keep" msgstr "" -#: data/translations/english.cfg:161 +#: data/translations/english.cfg:202 msgid "Cave" msgstr "" -#: data/translations/english.cfg:162 +#: data/translations/english.cfg:203 msgid "Cave Wall" msgstr "" -#: data/translations/english.cfg:163 +#: data/translations/english.cfg:204 msgid "Encampment" msgstr "" -#: data/translations/english.cfg:166 +#: data/translations/english.cfg:207 msgid "$name's Bridge,$name's Crossing" msgstr "" -#: data/translations/english.cfg:167 +#: data/translations/english.cfg:208 msgid "$name's Highway,$name's Pass,Path of $name" msgstr "" -#: data/translations/english.cfg:168 +#: data/translations/english.cfg:209 msgid "$name River,River $name" msgstr "" -#: data/translations/english.cfg:169 +#: data/translations/english.cfg:210 msgid "$name Forest,$name's Forest" msgstr "" -#: data/translations/english.cfg:170 +#: data/translations/english.cfg:211 msgid "$name Lake" msgstr "" -#: data/translations/english.cfg:171 +#: data/translations/english.cfg:212 msgid "$name|bury,$name|ham,$name|ton" msgstr "" -#: data/translations/english.cfg:172 +#: data/translations/english.cfg:213 msgid "$name|ham,$name|ford,$name|cross,$river|ford,$river|cross" msgstr "" -#: data/translations/english.cfg:173 +#: data/translations/english.cfg:214 msgid "$river|bridge,$river|bridge,$river|bridge,$name|ham,$name|bridge" msgstr "" -#: data/translations/english.cfg:174 +#: data/translations/english.cfg:215 msgid "$name|ham,$name|ton,$name|field" msgstr "" -#: data/translations/english.cfg:175 +#: data/translations/english.cfg:216 msgid "$name|ham,$name|ton,$name|wood,$name Forest" msgstr "" -#: data/translations/english.cfg:176 +#: data/translations/english.cfg:217 msgid "$name|ham,$name|bury,$name|ton,$name|hill,$name|crest" msgstr "" -#: data/translations/english.cfg:177 +#: data/translations/english.cfg:218 msgid "" "$name|ham,$name|bury,$name|ton,$name|mont,$name|mont,$name|cliff,$name|cliff" msgstr "" -#: data/translations/english.cfg:179 +#: data/translations/english.cfg:220 msgid "Next tip" msgstr "" -#: data/translations/english.cfg:180 +#: data/translations/english.cfg:221 msgid "Tip of the Day" msgstr "" -#: data/translations/english.cfg:181 +#: data/translations/english.cfg:222 msgid "Do not show tips" msgstr "" -#: data/translations/english.cfg:182 +#: data/translations/english.cfg:223 msgid "" "Lawful units fight better at day, and chaotic units fight better at night. " "Neutral units are unaffected by day and night." msgstr "" -#: data/translations/english.cfg:183 +#: data/translations/english.cfg:224 msgid "" "In a campaign, you can use veteran units from previous scenarios by using " "the 'recall' option." msgstr "" -#: data/translations/english.cfg:184 +#: data/translations/english.cfg:225 msgid "" "There are six types of attacks: pierce, blade, impact, fire, cold, and holy. " "Different units have weaknesses against different types of attacks. Right-" @@ -2188,7 +2341,7 @@ msgid "" "types." msgstr "" -#: data/translations/english.cfg:185 +#: data/translations/english.cfg:226 msgid "" "The terrain your units are on determines the chance your opponents have of " "hitting them in battle. The defensive rating for the currently selected unit " @@ -2196,7 +2349,7 @@ msgid "" "the screen." msgstr "" -#: data/translations/english.cfg:186 +#: data/translations/english.cfg:227 msgid "" "Poisoned units lose 8 hitpoints every turn, but they will not die from " "poison: poison will never reduce them below 1 hitpoint. Poisoned units can " @@ -2204,83 +2357,83 @@ msgid "" "the 'cure' ability." msgstr "" -#: data/translations/english.cfg:187 +#: data/translations/english.cfg:228 msgid "" "You can use units from a previous scenario by selecting 'Recall' by the game " "menu. By recalling the same units over and over, you can build up a powerful " "and experienced army." msgstr "" -#: data/translations/english.cfg:188 +#: data/translations/english.cfg:229 msgid "" "All units have a Zone of Control in each of the hexes next to them. If a " "unit moves into an enemy's Zone of Control, it may not move any further that " "turn." msgstr "" -#: data/translations/english.cfg:189 +#: data/translations/english.cfg:230 msgid "" "The chance to hit a unit usually depends on how well that unit can defend " "itself in the terrain it is standing in, however magical attacks always have " "a 70% chance to hit, and marksman attacks have at least 60% chance to hit." msgstr "" -#: data/translations/english.cfg:190 +#: data/translations/english.cfg:231 msgid "" "Units stationed in villages heal 8 hitpoints at the beginning of their turn." msgstr "" -#: data/translations/english.cfg:191 +#: data/translations/english.cfg:232 msgid "" "Units that do not move or attack during their turn rest, and will recover 2 " "hitpoints at the beginning of their next turn." msgstr "" -#: data/translations/english.cfg:192 +#: data/translations/english.cfg:233 msgid "" "Most foot units defend better in villages and castles than in most other " "terrain, while most mounted units don't get any defensive advantage in " "villages and castles." msgstr "" -#: data/translations/english.cfg:193 +#: data/translations/english.cfg:234 msgid "" "Horse based units are generally resistant to attacks with bladed or impact " "weapons, but are vulnerable to attacks with piercing weapons, including bows " "and spears." msgstr "" -#: data/translations/english.cfg:194 +#: data/translations/english.cfg:235 msgid "" "Inflicting the killing blow on an enemy unit is the best way to gain " "experience. Units killing an enemy will gain 8 experience for every level of " "the unit they kill." msgstr "" -#: data/translations/english.cfg:195 +#: data/translations/english.cfg:236 msgid "" "Elvish units move and fight very well in forest. Dwarvish units move and " "fight very well in hills and mountains." msgstr "" -#: data/translations/english.cfg:196 +#: data/translations/english.cfg:237 msgid "" "Patience is often key. Rather than attacking in bad conditions, or with few " "troops, wait for better conditions and then attack." msgstr "" -#: data/translations/english.cfg:197 +#: data/translations/english.cfg:238 msgid "" "If you are attacked from several directions, it may be a good idea to send " "expendable units in some directions to delay enemy units." msgstr "" -#: data/translations/english.cfg:198 +#: data/translations/english.cfg:239 msgid "" "Do not be afraid to retreat and regroup, it is often the key to victory." msgstr "" -#: data/translations/english.cfg:199 +#: data/translations/english.cfg:240 msgid "" "In most campaigns you will receive a gold bonus for finishing early, " "depending on the number of villages on the map, and the number of turns you " @@ -2288,7 +2441,7 @@ msgid "" "villages and waiting for turns to run out." msgstr "" -#: data/translations/english.cfg:200 +#: data/translations/english.cfg:241 msgid "" "Your leader can recruit or recall units from any keep inside a castle, not " "just the keep they start on. You can capture a keep from an enemy and " @@ -2296,75 +2449,75 @@ msgid "" "for you on their keep so you can recruit there." msgstr "" -#: data/translations/english.cfg:201 +#: data/translations/english.cfg:242 msgid "" "Skeletons are resistant to piercing and bladed attacks, but vulnerable to " "impact, fire, and holy attacks." msgstr "" -#: data/translations/english.cfg:202 +#: data/translations/english.cfg:243 msgid "" "Units with leadership ability make lower level adjacent units on the same " "side fight better." msgstr "" -#: data/translations/english.cfg:203 +#: data/translations/english.cfg:244 msgid "" "Generally avoid moving next to an unoccupied village. An enemy unit may move " "onto the village and attack you, while enjoying the defense and healing of " "the village." msgstr "" -#: data/translations/english.cfg:204 +#: data/translations/english.cfg:245 msgid "" "Holding the mouse cursor on an ability or trait shows a description of that " "ability or trait." msgstr "" -#: data/translations/english.cfg:205 +#: data/translations/english.cfg:246 msgid "Use lines of units to screen injured units to let them recover." msgstr "" -#: data/translations/english.cfg:206 +#: data/translations/english.cfg:247 msgid "Read the hotkeys list in the preferences menu." msgstr "" -#: data/translations/english.cfg:207 +#: data/translations/english.cfg:248 msgid "" "If you move a unit, but don't attack or discover any additional information, " "you can undo your move by pressing 'u'." msgstr "" -#: data/translations/english.cfg:208 +#: data/translations/english.cfg:249 msgid "" "You can see how far enemy units can move by moving the mouse cursor over " "them." msgstr "" -#: data/translations/english.cfg:209 +#: data/translations/english.cfg:250 msgid "" "Use healers to support your attacks - they will win you battles without " "needing to attack anything themselves." msgstr "" -#: data/translations/english.cfg:210 +#: data/translations/english.cfg:251 msgid "" "The 'slow' attack ability makes enemy units move slower, but it also gives " "them one less attack than they would normally have. It is thus very " "effective against units that have a few powerful attacks." msgstr "" -#: data/translations/english.cfg:211 +#: data/translations/english.cfg:252 msgid "Holy attacks are very powerful against undead." msgstr "" -#: data/translations/english.cfg:212 +#: data/translations/english.cfg:253 msgid "" "Units are healed when they advance a level. Used wisely, this can turn a " "fight." msgstr "" -#: data/translations/english.cfg:213 +#: data/translations/english.cfg:254 msgid "" "Charging units are best used against enemies they can kill with a single " "blow." @@ -2403,46 +2556,12 @@ msgstr "" msgid "cold" msgstr "" -#: data/units/Ancient_Lich.cfg:24 data/units/Blood_Bat.cfg:24 -#: data/units/Dark_Spirit.cfg:24 data/units/Demilich.cfg:23 -#: data/units/Lich.cfg:24 data/units/Orcish_Shaman.cfg:30 -#: data/units/Orcish_Shaman.cfg:73 data/units/Orcish_Shaman.cfg:116 -#: data/units/Skeletal_Dragon.cfg:31 data/units/Spectre.cfg:24 -#: data/units/Vampire_Bat.cfg:24 data/units/Vampire_Lady.cfg:25 -#: data/units/Vampire_Lady.cfg:38 data/units/Wraith.cfg:24 -msgid "drain" -msgstr "" - #: data/units/Ancient_Lich.cfg:32 data/units/Deathmaster.cfg:35 #: data/units/Demilich.cfg:31 data/units/Initiate.cfg:19 #: data/units/Lich.cfg:32 msgid "magic" msgstr "" -#: data/units/Ancient_Lich.cfg:34 data/units/Arch_Mage.cfg:42 -#: data/units/Arch_Mage.cfg:121 data/units/Battle_Princess.cfg:79 -#: data/units/Commander.cfg:123 data/units/Dark_Adept.cfg:24 -#: data/units/Dark_Queen.cfg:29 data/units/Deathmaster.cfg:37 -#: data/units/Demilich.cfg:33 data/units/Dwarvish_Runemaster.cfg:43 -#: data/units/Elder_Mage.cfg:41 data/units/Elvish_Druid.cfg:64 -#: data/units/Elvish_Enchantress.cfg:121 data/units/Elvish_High_Lord.cfg:38 -#: data/units/Elvish_Lord.cfg:38 data/units/Elvish_Shyde.cfg:26 -#: data/units/Elvish_Shyde.cfg:72 data/units/Elvish_Sorceress.cfg:121 -#: data/units/Elvish_Sylph.cfg:26 data/units/Elvish_Sylph.cfg:84 -#: data/units/Fighter.cfg:86 data/units/Fireball.cfg:21 -#: data/units/Great_Mage.cfg:42 data/units/Great_Mage.cfg:118 -#: data/units/Initiate.cfg:21 data/units/Lich.cfg:34 data/units/Lord.cfg:105 -#: data/units/Mage.cfg:39 data/units/Mage.cfg:106 -#: data/units/Mage_of_Light.cfg:48 data/units/Mage_of_Light.cfg:108 -#: data/units/Necromancer.cfg:37 data/units/Princess.cfg:79 -#: data/units/Red_Mage.cfg:42 data/units/Red_Mage.cfg:111 -#: data/units/Saurian_Icecaster.cfg:42 data/units/Saurian_Soothsayer.cfg:41 -#: data/units/Saurian_Tribalist.cfg:41 data/units/Sea_Hag.cfg:31 -#: data/units/Silver_Mage.cfg:96 data/units/Silver_Mage.cfg:183 -#: data/units/White_Mage.cfg:47 data/units/White_Mage.cfg:106 -msgid "magical" -msgstr "" - #: data/units/Ancient_Wose.cfg:3 msgid "Ancient Wose" msgstr "" @@ -2560,13 +2679,6 @@ msgstr "" msgid "Assassin" msgstr "" -#: data/units/Assassin.cfg:16 data/units/Duelist.cfg:16 -#: data/units/Fencer.cfg:16 data/units/Outlaw_Princess.cfg:17 -#: data/units/Rogue.cfg:16 data/units/Saurian.cfg:19 -#: data/units/Saurian_Warrior.cfg:19 -msgid "skirmisher" -msgstr "" - #: data/units/Assassin.cfg:17 msgid "" "Assassins are masters of the night. Like Rogues, they can surround an " @@ -2610,7 +2722,7 @@ msgstr "" #: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24 #: data/units/Elvish_Hero.cfg:22 data/units/Elvish_High_Lord.cfg:21 #: data/units/Elvish_Lord.cfg:21 data/units/Elvish_Marksman.cfg:22 -#: data/units/Elvish_Marksman.cfg:100 data/units/Elvish_Marshal.cfg:25 +#: data/units/Elvish_Marksman.cfg:99 data/units/Elvish_Marshal.cfg:25 #: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:22 #: data/units/Elvish_Ranger.cfg:99 data/units/Elvish_Rider.cfg:31 #: data/units/Elvish_Scout.cfg:32 data/units/Elvish_Sharpshooter.cfg:22 @@ -2619,27 +2731,27 @@ msgstr "" #: data/units/Fire_Dragon.cfg:23 data/units/General.cfg:22 #: data/units/Ghoul.cfg:20 data/units/Goblin_Direwolver.cfg:22 #: data/units/Goblin_Direwolver.cfg:34 data/units/Goblin_Knight.cfg:19 -#: data/units/Grand_Knight.cfg:21 data/units/Gryphon.cfg:19 -#: data/units/Gryphon_Master.cfg:22 data/units/Gryphon_Rider.cfg:20 -#: data/units/Halbardier.cfg:37 data/units/Knight.cfg:21 -#: data/units/Lieutenant.cfg:22 data/units/Longbowman.cfg:22 -#: data/units/Lord.cfg:23 data/units/Lord.cfg:86 data/units/Mage.cfg:21 -#: data/units/Mage.cfg:88 data/units/Master_Bowman.cfg:21 -#: data/units/Necrophage.cfg:20 data/units/Nightgaunt.cfg:21 -#: data/units/Noble_Commander.cfg:24 data/units/Noble_Fighter.cfg:21 -#: data/units/Noble_Lord.cfg:23 data/units/Ogre.cfg:19 -#: data/units/Orcish_Archer.cfg:21 data/units/Orcish_Assassin.cfg:20 -#: data/units/Orcish_Assassin.cfg:37 data/units/Orcish_Crossbow.cfg:23 -#: data/units/Orcish_Crossbowman.cfg:20 data/units/Orcish_Grunt.cfg:20 -#: data/units/Orcish_Leader.cfg:22 data/units/Orcish_Ruler.cfg:22 -#: data/units/Orcish_Shaman.cfg:19 data/units/Orcish_Shaman.cfg:62 -#: data/units/Orcish_Shaman.cfg:105 data/units/Orcish_Slayer.cfg:20 -#: data/units/Orcish_Slayer.cfg:42 data/units/Orcish_Sovereign.cfg:22 -#: data/units/Orcish_Warlord.cfg:19 data/units/Orcish_Warrior.cfg:20 -#: data/units/Poacher.cfg:25 data/units/Princess.cfg:23 -#: data/units/Princess.cfg:61 data/units/Red_Mage.cfg:24 -#: data/units/Red_Mage.cfg:93 data/units/Revenant.cfg:24 -#: data/units/Rogue.cfg:21 data/units/Rogue.cfg:39 +#: data/units/Grand_Knight.cfg:21 data/units/Grand_Marshal.cfg:22 +#: data/units/Gryphon.cfg:19 data/units/Gryphon_Master.cfg:22 +#: data/units/Gryphon_Rider.cfg:20 data/units/Halbardier.cfg:37 +#: data/units/Knight.cfg:21 data/units/Lieutenant.cfg:22 +#: data/units/Longbowman.cfg:22 data/units/Lord.cfg:23 data/units/Lord.cfg:86 +#: data/units/Mage.cfg:21 data/units/Mage.cfg:88 +#: data/units/Master_Bowman.cfg:21 data/units/Necrophage.cfg:20 +#: data/units/Nightgaunt.cfg:21 data/units/Noble_Commander.cfg:24 +#: data/units/Noble_Fighter.cfg:21 data/units/Noble_Lord.cfg:23 +#: data/units/Ogre.cfg:19 data/units/Orcish_Archer.cfg:21 +#: data/units/Orcish_Assassin.cfg:20 data/units/Orcish_Assassin.cfg:37 +#: data/units/Orcish_Crossbow.cfg:23 data/units/Orcish_Crossbowman.cfg:20 +#: data/units/Orcish_Grunt.cfg:20 data/units/Orcish_Leader.cfg:22 +#: data/units/Orcish_Ruler.cfg:22 data/units/Orcish_Shaman.cfg:19 +#: data/units/Orcish_Shaman.cfg:62 data/units/Orcish_Shaman.cfg:105 +#: data/units/Orcish_Slayer.cfg:20 data/units/Orcish_Slayer.cfg:42 +#: data/units/Orcish_Sovereign.cfg:22 data/units/Orcish_Warlord.cfg:19 +#: data/units/Orcish_Warrior.cfg:20 data/units/Poacher.cfg:25 +#: data/units/Princess.cfg:23 data/units/Princess.cfg:61 +#: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93 +#: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39 #: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:22 #: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22 #: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29 @@ -2653,24 +2765,10 @@ msgstr "" msgid "blade" msgstr "" -#: data/units/Assassin.cfg:25 data/units/Nightgaunt.cfg:25 -#: data/units/Rogue.cfg:25 data/units/Shadow.cfg:25 data/units/Thief.cfg:24 -#: src/actions.cpp:490 -msgid "backstab" -msgstr "" - #: data/units/Assassin.cfg:47 data/units/Rogue.cfg:38 msgid "knife" msgstr "" -#: data/units/Assassin.cfg:50 data/units/Cave_Spider.cfg:24 -#: data/units/Cuttle_Fish.cfg:36 data/units/Direwolf_Rider.cfg:35 -#: data/units/Ghoul.cfg:24 data/units/Giant_Scorpion.cfg:22 -#: data/units/Goblin_Direwolver.cfg:38 data/units/Necrophage.cfg:24 -#: data/units/Orcish_Assassin.cfg:41 data/units/Orcish_Slayer.cfg:46 -msgid "poison" -msgstr "" - #: data/units/Bandit.cfg:3 msgid "Bandit" msgstr "" @@ -2723,15 +2821,15 @@ msgstr "" #: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23 #: data/units/Elvish_Hero.cfg:21 data/units/Elvish_High_Lord.cfg:20 #: data/units/Elvish_Lord.cfg:20 data/units/Elvish_Marksman.cfg:21 -#: data/units/Elvish_Marksman.cfg:99 data/units/Elvish_Marshal.cfg:24 +#: data/units/Elvish_Marksman.cfg:98 data/units/Elvish_Marshal.cfg:24 #: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:21 #: data/units/Elvish_Ranger.cfg:98 data/units/Elvish_Rider.cfg:30 #: data/units/Elvish_Scout.cfg:31 data/units/Elvish_Sharpshooter.cfg:21 #: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20 #: data/units/Fighter.cfg:61 data/units/General.cfg:21 -#: data/units/Grand_Knight.cfg:19 data/units/Knight.cfg:20 -#: data/units/Lieutenant.cfg:21 data/units/Longbowman.cfg:21 -#: data/units/Lord.cfg:22 data/units/Lord.cfg:85 +#: data/units/Grand_Knight.cfg:19 data/units/Grand_Marshal.cfg:21 +#: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21 +#: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22 data/units/Lord.cfg:85 #: data/units/Master_Bowman.cfg:20 data/units/Noble_Commander.cfg:23 #: data/units/Noble_Fighter.cfg:20 data/units/Noble_Lord.cfg:22 #: data/units/Ogre.cfg:18 data/units/Orcish_Grunt.cfg:19 @@ -2820,7 +2918,7 @@ msgstr "" #: data/units/Commander.cfg:46 data/units/Cuttle_Fish.cfg:27 #: data/units/Death_Knight.cfg:37 data/units/Dragoon.cfg:49 #: data/units/Drake_Clasher.cfg:40 data/units/Drake_Gladiator.cfg:44 -#: data/units/Drake_Slasher.cfg:40 data/units/Duelist.cfg:32 +#: data/units/Drake_Slasher.cfg:40 data/units/Duelist.cfg:37 #: data/units/Dwarvish_Dragonguard.cfg:39 data/units/Dwarvish_Guardsman.cfg:26 #: data/units/Dwarvish_Guardsman.cfg:39 data/units/Dwarvish_Sentinel.cfg:28 #: data/units/Dwarvish_Sentinel.cfg:41 data/units/Dwarvish_Stalwart.cfg:28 @@ -2830,7 +2928,7 @@ msgstr "" #: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40 #: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:63 #: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41 -#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:116 +#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:115 #: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40 #: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116 #: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53 @@ -2839,30 +2937,30 @@ msgstr "" #: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20 #: data/units/Goblin_Impaler.cfg:21 data/units/Goblin_Impaler.cfg:39 #: data/units/Goblin_Spearman.cfg:21 data/units/Goblin_Spearman.cfg:33 -#: data/units/Grand_Knight.cfg:37 data/units/Halbardier.cfg:19 -#: data/units/Horseman.cfg:21 data/units/Knight.cfg:37 -#: data/units/Lancer.cfg:21 data/units/Lieutenant.cfg:39 -#: data/units/Longbowman.cfg:39 data/units/Lord.cfg:40 -#: data/units/Master_Bowman.cfg:33 data/units/Merman.cfg:20 -#: data/units/Merman_Lord.cfg:22 data/units/Naga.cfg:21 -#: data/units/Noble_Commander.cfg:42 data/units/Noble_Lord.cfg:41 -#: data/units/Orcish_Archer.cfg:37 data/units/Orcish_Crossbow.cfg:41 -#: data/units/Orcish_Crossbowman.cfg:39 data/units/Orcish_Leader.cfg:38 -#: data/units/Orcish_Ruler.cfg:39 data/units/Orcish_Shaman.cfg:26 -#: data/units/Orcish_Shaman.cfg:69 data/units/Orcish_Shaman.cfg:112 -#: data/units/Orcish_Sovereign.cfg:43 data/units/Orcish_Warlord.cfg:30 -#: data/units/Paladin.cfg:42 data/units/Peasant.cfg:21 -#: data/units/Peasant.cfg:34 data/units/Pikeman.cfg:20 -#: data/units/Pirate_Galleon.cfg:16 data/units/Poacher.cfg:42 -#: data/units/Saurian.cfg:23 data/units/Saurian.cfg:40 -#: data/units/Saurian_Warrior.cfg:23 data/units/Saurian_Warrior.cfg:40 -#: data/units/Sea_Hag.cfg:21 data/units/Sea_Serpent.cfg:20 -#: data/units/Sergeant.cfg:39 data/units/Skeleton_Archer.cfg:41 -#: data/units/Soul_Shooter.cfg:38 data/units/Spearman.cfg:20 -#: data/units/Spearman.cfg:33 data/units/Transport_Galleon.cfg:17 -#: data/units/Trapper.cfg:42 data/units/Triton.cfg:20 -#: data/units/Vampire_Lady.cfg:34 data/units/Wall_Guard.cfg:36 -#: data/units/Watch_Tower.cfg:18 +#: data/units/Grand_Knight.cfg:37 data/units/Grand_Marshal.cfg:45 +#: data/units/Halbardier.cfg:19 data/units/Horseman.cfg:21 +#: data/units/Knight.cfg:37 data/units/Lancer.cfg:21 +#: data/units/Lieutenant.cfg:39 data/units/Longbowman.cfg:39 +#: data/units/Lord.cfg:40 data/units/Master_Bowman.cfg:33 +#: data/units/Merman.cfg:20 data/units/Merman_Lord.cfg:22 +#: data/units/Naga.cfg:21 data/units/Noble_Commander.cfg:42 +#: data/units/Noble_Lord.cfg:41 data/units/Orcish_Archer.cfg:37 +#: data/units/Orcish_Crossbow.cfg:41 data/units/Orcish_Crossbowman.cfg:39 +#: data/units/Orcish_Leader.cfg:38 data/units/Orcish_Ruler.cfg:39 +#: data/units/Orcish_Shaman.cfg:26 data/units/Orcish_Shaman.cfg:69 +#: data/units/Orcish_Shaman.cfg:112 data/units/Orcish_Sovereign.cfg:43 +#: data/units/Orcish_Warlord.cfg:30 data/units/Paladin.cfg:42 +#: data/units/Peasant.cfg:21 data/units/Peasant.cfg:34 +#: data/units/Pikeman.cfg:20 data/units/Pirate_Galleon.cfg:16 +#: data/units/Poacher.cfg:42 data/units/Saurian.cfg:23 +#: data/units/Saurian.cfg:40 data/units/Saurian_Warrior.cfg:23 +#: data/units/Saurian_Warrior.cfg:40 data/units/Sea_Hag.cfg:21 +#: data/units/Sea_Serpent.cfg:20 data/units/Sergeant.cfg:39 +#: data/units/Skeleton_Archer.cfg:41 data/units/Soul_Shooter.cfg:38 +#: data/units/Spearman.cfg:20 data/units/Spearman.cfg:33 +#: data/units/Transport_Galleon.cfg:17 data/units/Trapper.cfg:42 +#: data/units/Triton.cfg:20 data/units/Vampire_Lady.cfg:34 +#: data/units/Wall_Guard.cfg:36 data/units/Watch_Tower.cfg:18 msgid "pierce" msgstr "" @@ -2920,13 +3018,6 @@ msgstr "" msgid "web" msgstr "" -#: data/units/Cave_Spider.cfg:38 data/units/Elvish_Druid.cfg:44 -#: data/units/Elvish_Enchantress.cfg:67 data/units/Elvish_Shaman.cfg:45 -#: data/units/Elvish_Shyde.cfg:52 data/units/Elvish_Sorceress.cfg:67 -#: data/units/Elvish_Sylph.cfg:53 data/units/Goblin_Pillager.cfg:37 -msgid "slow" -msgstr "" - #: data/units/Chocobone.cfg:3 msgid "Chocobone" msgstr "" @@ -2952,13 +3043,6 @@ msgstr "" msgid "spear" msgstr "" -#: data/units/Chocobone.cfg:23 data/units/Grand_Knight.cfg:38 -#: data/units/Horseman.cfg:22 data/units/Knight.cfg:38 -#: data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 src/actions.cpp:363 -#: src/actions.cpp:481 -msgid "charge" -msgstr "" - #: data/units/Cockatrice.cfg:3 msgid "Cockatrice" msgstr "" @@ -2974,29 +3058,10 @@ msgstr "" msgid "gaze" msgstr "" -#: data/units/Cockatrice.cfg:26 src/actions.cpp:728 src/actions.cpp:876 -#: src/reports.cpp:122 -msgid "stone" -msgstr "" - #: data/units/Commander.cfg:3 data/units/Commander.cfg:78 msgid "Commander" msgstr "" -#: data/units/Commander.cfg:11 data/units/Commander.cfg:86 -#: data/units/Death_Knight.cfg:14 data/units/Drake_Flameheart.cfg:16 -#: data/units/Drake_Flare.cfg:11 data/units/Elvish_Captain.cfg:11 -#: data/units/Elvish_Marshal.cfg:12 data/units/Fire_Dragon.cfg:7 -#: data/units/General.cfg:16 data/units/Lieutenant.cfg:16 -#: data/units/Lord.cfg:10 data/units/Lord.cfg:73 -#: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10 -#: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9 -#: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17 -#: data/units/Princess.cfg:55 data/units/Sergeant.cfg:17 -#: data/units/Warrior_King.cfg:17 src/actions.cpp:353 src/actions.cpp:471 -msgid "leadership" -msgstr "" - #: data/units/Commander.cfg:20 msgid "" "The rank of Commander is held by those who lead battle groups into combat. " @@ -3103,10 +3168,11 @@ msgstr "" msgid "battle axe" msgstr "" -#: data/units/Death_Knight.cfg:36 data/units/Duelist.cfg:31 -#: data/units/General.cfg:44 data/units/Lieutenant.cfg:38 -#: data/units/Orcish_Crossbow.cfg:40 data/units/Orcish_Crossbowman.cfg:38 -#: data/units/Sergeant.cfg:38 data/units/Wall_Guard.cfg:35 +#: data/units/Death_Knight.cfg:36 data/units/Duelist.cfg:36 +#: data/units/General.cfg:44 data/units/Grand_Marshal.cfg:44 +#: data/units/Lieutenant.cfg:38 data/units/Orcish_Crossbow.cfg:40 +#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:38 +#: data/units/Wall_Guard.cfg:35 msgid "crossbow" msgstr "" @@ -3237,7 +3303,7 @@ msgid "" "There is an old saying that, 'The generals in Drake armies have fire in " "their veins instead of blood'. Nobody would doubt the truth in that saying " "after facing these towering creatures of sheer devastation... However, " -"butween their crackling flames and their wicked swords, few who meet them " +"between their crackling flames and their wicked swords, few who meet them " "survive to confirm this saying." msgstr "" @@ -3332,7 +3398,7 @@ msgstr "" msgid "" "Duelists are masters of the art of swordplay. Their skill with the rapier " "allows them to attack and parry with only one hand, while they wield a " -"pistol in the other to shoot distant foes." +"crossbow in the other to shoot distant foes." msgstr "" #: data/units/Duelist.cfg:20 data/units/Fencer.cfg:20 @@ -3355,10 +3421,6 @@ msgstr "" msgid "berserker frenzy" msgstr "" -#: data/units/Dwarvish_Berserker.cfg:29 data/units/Dwarvish_Ulfserker.cfg:29 -msgid "berserk" -msgstr "" - #: data/units/Dwarvish_Dragonguard.cfg:3 msgid "Dwarvish Dragonguard" msgstr "" @@ -3401,11 +3463,6 @@ msgstr "" msgid "Dwarvish Guardsman" msgstr "" -#: data/units/Dwarvish_Guardsman.cfg:15 data/units/Dwarvish_Sentinel.cfg:17 -#: data/units/Dwarvish_Stalwart.cfg:17 src/actions.cpp:499 -msgid "steadfast" -msgstr "" - #: data/units/Dwarvish_Guardsman.cfg:21 msgid "" "The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. " @@ -3454,7 +3511,7 @@ msgstr "" #: data/units/Dwarvish_Sentinel.cfg:23 msgid "" -"The Sentinel, with his tower shield and great courage, refuses to yeild " +"The Sentinel, with his tower shield and great courage, refuses to yield " "under even the strongest of enemy attacks." msgstr "" @@ -3559,11 +3616,6 @@ msgstr "" msgid "Elvish Avenger" msgstr "" -#: data/units/Elvish_Avenger.cfg:18 data/units/Elvish_Avenger.cfg:91 -#: data/units/Elvish_Ranger.cfg:17 data/units/Elvish_Ranger.cfg:94 -msgid "ambush" -msgstr "" - #: data/units/Elvish_Avenger.cfg:20 data/units/Elvish_Avenger.cfg:93 msgid "" "Elvish Avengers are extremely skillful and extremely quick, powerful in all " @@ -3598,11 +3650,6 @@ msgstr "" msgid "Elvish Druid" msgstr "" -#: data/units/Elvish_Druid.cfg:19 data/units/Elvish_Shyde.cfg:19 -#: data/units/White_Mage.cfg:12 data/units/White_Mage.cfg:71 -msgid "cures" -msgstr "" - #: data/units/Elvish_Druid.cfg:20 msgid "" "Elvish Druids are powerful masters of the forest. Brilliant at ensnaring " @@ -3693,7 +3740,7 @@ msgstr "" msgid "Elvish Marksman" msgstr "" -#: data/units/Elvish_Marksman.cfg:18 data/units/Elvish_Marksman.cfg:96 +#: data/units/Elvish_Marksman.cfg:18 data/units/Elvish_Marksman.cfg:95 msgid "" "Elvish Marksman are expert in use of the bow. Their skill guarantees them a " "60% chance to hit enemies, even those hidden in difficult terrain. This " @@ -3701,18 +3748,12 @@ msgid "" "and lesser speed." msgstr "" -#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:115 +#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:114 #: data/units/Elvish_Sharpshooter.cfg:38 #: data/units/Elvish_Sharpshooter.cfg:117 msgid "longbow" msgstr "" -#: data/units/Elvish_Marksman.cfg:39 data/units/Elvish_Marksman.cfg:117 -#: data/units/Elvish_Sharpshooter.cfg:40 -#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60 -msgid "marksman" -msgstr "" - #: data/units/Elvish_Marshal.cfg:3 msgid "Elvish Marshal" msgstr "" @@ -3772,10 +3813,6 @@ msgstr "" msgid "Elvish Shaman" msgstr "" -#: data/units/Elvish_Shaman.cfg:11 data/units/Paladin.cfg:20 -msgid "heals" -msgstr "" - #: data/units/Elvish_Shaman.cfg:20 msgid "" "Elvish Shamans focus on less violent ways to hinder the enemy. Their " @@ -4069,6 +4106,19 @@ msgstr "" msgid "lance" msgstr "" +#: data/units/Grand_Marshal.cfg:3 +msgid "Grand Marshal" +msgstr "" + +#: data/units/Grand_Marshal.cfg:18 +msgid "" +"The rank of Grand Marshal is one of the most esteemed in the armies of " +"humanity, and those who bear its title have surpassed many trials by fire, " +"proving their considerable mettle at both personal combat and tactical " +"facility. Their presence on the battlefield is of great aid to those " +"serving beneath them." +msgstr "" + #: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79 msgid "Great Mage" msgstr "" @@ -4771,9 +4821,10 @@ msgstr "" #: data/units/Saurian_Icecaster.cfg:17 msgid "" -"Saurian Icecasters have cast aside their role as healers to refine their " -"skills with the dark arts. While frail, they posses deep knowledge of cold " -"magic and retain their abilities as healers." +"Saurian Icecasters have eschewed any further training in healing and curing " +"in order to refine their skills with the dark arts. While frail, they can " +"call forth the magic of the cold north, and the do retain their basic " +"healing ability." msgstr "" #: data/units/Saurian_Icecaster.cfg:19 data/units/Saurian_Tribalist.cfg:20 @@ -4898,10 +4949,6 @@ msgstr "" msgid "Silver Mage" msgstr "" -#: data/units/Silver_Mage.cfg:21 data/units/Silver_Mage.cfg:160 -msgid "teleport" -msgstr "" - #: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:161 msgid "" "Silver Mages are the most deft of foot and elusive of all mages. They can " @@ -4971,10 +5018,6 @@ msgid "" "fighting the living." msgstr "" -#: data/units/Soulless.cfg:24 data/units/Walking_Corpse.cfg:24 -msgid "plague" -msgstr "" - #: data/units/Spearman.cfg:3 msgid "Spearman" msgstr "" @@ -5316,91 +5359,95 @@ msgstr "" msgid "+Scenario Designers" msgstr "" -#: src/about.cpp:111 +#: src/about.cpp:112 msgid "+Packagers" msgstr "" -#: src/about.cpp:119 +#: src/about.cpp:120 msgid "+Miscellaneous" msgstr "" -#: src/about.cpp:125 +#: src/about.cpp:126 msgid "+Internationalization Manager" msgstr "" -#: src/about.cpp:129 +#: src/about.cpp:130 msgid "+Basque Translation" msgstr "" -#: src/about.cpp:133 +#: src/about.cpp:134 msgid "+Catalan Translation" msgstr "" -#: src/about.cpp:138 +#: src/about.cpp:139 msgid "+Czech Translation" msgstr "" -#: src/about.cpp:147 +#: src/about.cpp:148 msgid "+Danish Translation" msgstr "" -#: src/about.cpp:152 +#: src/about.cpp:153 msgid "+Dutch Translation" msgstr "" -#: src/about.cpp:157 +#: src/about.cpp:158 msgid "+Finnish Translation" msgstr "" -#: src/about.cpp:161 +#: src/about.cpp:162 msgid "+French Translation" msgstr "" -#: src/about.cpp:173 +#: src/about.cpp:174 msgid "+German Translation" msgstr "" -#: src/about.cpp:183 +#: src/about.cpp:184 +msgid "+Greek Translation" +msgstr "" + +#: src/about.cpp:189 msgid "+Hungarian Translation" msgstr "" -#: src/about.cpp:188 +#: src/about.cpp:194 msgid "+Italian Translation" msgstr "" -#: src/about.cpp:195 +#: src/about.cpp:202 msgid "+Norwegian Translation" msgstr "" -#: src/about.cpp:201 +#: src/about.cpp:208 msgid "+Polish Translation" msgstr "" -#: src/about.cpp:207 +#: src/about.cpp:214 msgid "+Portuguese (Brazil) Translation" msgstr "" -#: src/about.cpp:215 +#: src/about.cpp:222 msgid "+Slovak Translation" msgstr "" -#: src/about.cpp:219 +#: src/about.cpp:226 msgid "+Spanish Translation" msgstr "" -#: src/about.cpp:227 +#: src/about.cpp:234 msgid "+Swedish Translation" msgstr "" -#: src/about.cpp:234 +#: src/about.cpp:241 msgid "+Contributors" msgstr "" -#: src/about.cpp:242 +#: src/about.cpp:249 msgid "+ Bots" msgstr "" -#: src/about.cpp:269 src/help.cpp:2373 src/show_dialog.cpp:472 +#: src/about.cpp:276 src/help.cpp:2373 src/show_dialog.cpp:472 msgid "Close" msgstr "" @@ -5452,12 +5499,12 @@ msgstr "" msgid "Halved" msgstr "" -#: src/actions.cpp:714 src/actions.cpp:861 src/display.cpp:879 +#: src/actions.cpp:714 src/actions.cpp:861 src/display.cpp:917 #: src/reports.cpp:115 msgid "poisoned" msgstr "" -#: src/actions.cpp:719 src/actions.cpp:866 src/display.cpp:875 +#: src/actions.cpp:719 src/actions.cpp:866 src/display.cpp:913 #: src/reports.cpp:110 msgid "slowed" msgstr "" @@ -5490,147 +5537,147 @@ msgstr "" msgid "(press $hotkey to continue)" msgstr "" -#: src/dialogs.cpp:87 +#: src/dialogs.cpp:90 msgid "Advance Unit" msgstr "" -#: src/dialogs.cpp:88 +#: src/dialogs.cpp:91 msgid "What should our victorious unit become?" msgstr "" -#: src/dialogs.cpp:157 +#: src/dialogs.cpp:160 msgid "No objectives available" msgstr "" -#: src/dialogs.cpp:174 src/hotkeys.cpp:132 +#: src/dialogs.cpp:177 src/hotkeys.cpp:132 msgid "Save Game" msgstr "" -#: src/dialogs.cpp:176 +#: src/dialogs.cpp:179 msgid "Overwrite?" msgstr "" -#: src/dialogs.cpp:177 +#: src/dialogs.cpp:180 msgid "Save already exists. Do you want to overwrite it ?" msgstr "" -#: src/dialogs.cpp:206 src/dialogs.cpp:443 +#: src/dialogs.cpp:209 src/dialogs.cpp:446 msgid "Don't ask me again!" msgstr "" -#: src/dialogs.cpp:208 +#: src/dialogs.cpp:211 msgid "Do you really want to delete this game?" msgstr "" -#: src/dialogs.cpp:347 +#: src/dialogs.cpp:350 msgid "%a %b %d %H:%M %Y" msgstr "" -#: src/dialogs.cpp:360 +#: src/dialogs.cpp:363 msgid "#(Invalid)" msgstr "" -#: src/dialogs.cpp:365 src/game.cpp:931 +#: src/dialogs.cpp:368 src/game.cpp:935 msgid "Campaign" msgstr "" -#: src/dialogs.cpp:367 src/game.cpp:1191 +#: src/dialogs.cpp:370 src/game.cpp:1197 msgid "Multiplayer" msgstr "" -#: src/dialogs.cpp:369 +#: src/dialogs.cpp:372 msgid "Tutorial" msgstr "" -#: src/dialogs.cpp:377 +#: src/dialogs.cpp:380 msgid "replay" msgstr "" -#: src/dialogs.cpp:379 src/multiplayer_lobby.cpp:142 src/playturn.cpp:1384 +#: src/dialogs.cpp:382 src/multiplayer_lobby.cpp:142 src/playturn.cpp:1384 msgid "Turn" msgstr "" -#: src/dialogs.cpp:381 +#: src/dialogs.cpp:384 msgid "Scenario Start" msgstr "" -#: src/dialogs.cpp:384 src/game.cpp:961 +#: src/dialogs.cpp:387 src/game.cpp:965 msgid "Difficulty" msgstr "" -#: src/dialogs.cpp:398 +#: src/dialogs.cpp:401 msgid "No Saved Games" msgstr "" -#: src/dialogs.cpp:399 +#: src/dialogs.cpp:402 msgid "" "There are no saved games to load.\n" "(Games are saved automatically when you complete a scenario)" msgstr "" -#: src/dialogs.cpp:418 +#: src/dialogs.cpp:421 msgid "Delete Save" msgstr "" -#: src/dialogs.cpp:433 +#: src/dialogs.cpp:436 msgid "Import Saved Games" msgstr "" -#: src/dialogs.cpp:434 +#: src/dialogs.cpp:437 msgid "" "Your saves directory contains some files from an old version of Battle for " "Wesnoth. Would you like to update these to the latest version? This may take " "some time." msgstr "" -#: src/dialogs.cpp:439 +#: src/dialogs.cpp:442 msgid "" "Your saves directory contains some files that don't appear to have been " "generated by this version of Battle for Wesnoth. Would you like to register " "these files with the game?" msgstr "" -#: src/dialogs.cpp:509 +#: src/dialogs.cpp:512 msgid "Show replay" msgstr "" -#: src/dialogs.cpp:512 src/hotkeys.cpp:133 src/multiplayer.cpp:85 +#: src/dialogs.cpp:515 src/hotkeys.cpp:133 src/multiplayer.cpp:85 msgid "Load Game" msgstr "" -#: src/dialogs.cpp:513 +#: src/dialogs.cpp:516 msgid "Choose the game to load" msgstr "" -#: src/dialogs.cpp:550 src/dialogs.cpp:559 +#: src/dialogs.cpp:553 src/dialogs.cpp:562 msgid "Profile" msgstr "" -#: src/dialogs.cpp:646 src/display.cpp:885 src/help.cpp:567 -#: src/playturn.cpp:1792 +#: src/dialogs.cpp:649 src/display.cpp:923 src/help.cpp:567 +#: src/playturn.cpp:1793 msgid "level" msgstr "" -#: src/dialogs.cpp:684 src/display.cpp:919 src/help.cpp:622 -#: src/playturn.cpp:1957 src/unit.cpp:1070 +#: src/dialogs.cpp:687 src/display.cpp:957 src/help.cpp:622 +#: src/playturn.cpp:1958 src/unit.cpp:1070 msgid "Moves" msgstr "" -#: src/dialogs.cpp:697 src/display.cpp:936 src/help.cpp:699 +#: src/dialogs.cpp:700 src/display.cpp:974 src/help.cpp:699 #: src/playturn.cpp:597 src/reports.cpp:230 msgid "melee" msgstr "" -#: src/dialogs.cpp:698 src/display.cpp:937 src/help.cpp:699 +#: src/dialogs.cpp:701 src/display.cpp:975 src/help.cpp:699 #: src/playturn.cpp:597 src/reports.cpp:231 msgid "ranged" msgstr "" -#: src/display.cpp:866 +#: src/display.cpp:904 msgid "healthy" msgstr "" -#: src/display.cpp:871 src/reports.cpp:105 +#: src/display.cpp:909 src/reports.cpp:105 msgid "invisible" msgstr "" @@ -5654,180 +5701,196 @@ msgstr "" msgid "Do you want to save your game?" msgstr "" -#: src/game.cpp:592 +#: src/game.cpp:594 msgid "The Battle for Wesnoth" msgstr "" -#: src/game.cpp:793 src/multiplayer_connect.cpp:104 +#: src/game.cpp:795 src/multiplayer_connect.cpp:104 msgid "" "This save is from a different version of the game. Do you want to try to " "load it?" msgstr "" -#: src/game.cpp:805 src/game.cpp:810 src/playlevel.cpp:549 -#: src/playlevel.cpp:791 +#: src/game.cpp:807 src/game.cpp:812 src/playlevel.cpp:558 +#: src/playlevel.cpp:800 msgid "The file you have tried to load is corrupt" msgstr "" -#: src/game.cpp:814 +#: src/game.cpp:816 msgid "File I/O Error while reading the game" msgstr "" -#: src/game.cpp:921 +#: src/game.cpp:925 msgid " ,Get More Campaigns..." msgstr "" -#: src/game.cpp:922 +#: src/game.cpp:926 msgid "Download more campaigns from a server on Internet." msgstr "" -#: src/game.cpp:932 +#: src/game.cpp:936 msgid "Choose the campaign you want to play:" msgstr "" -#: src/game.cpp:962 +#: src/game.cpp:966 msgid "Select difficulty level:" msgstr "" -#: src/game.cpp:981 +#: src/game.cpp:985 msgid "Connect to Server" msgstr "" -#: src/game.cpp:982 +#: src/game.cpp:986 msgid "You will now connect to a campaign server to download campaigns." msgstr "" -#: src/game.cpp:983 +#: src/game.cpp:987 msgid "Server: " msgstr "" -#: src/game.cpp:995 +#: src/game.cpp:999 msgid "Could not connect to host." msgstr "" -#: src/game.cpp:995 src/game.cpp:1010 src/game.cpp:1016 src/game.cpp:1049 -#: src/game.cpp:1078 src/game.cpp:1092 src/game.cpp:1094 src/game.cpp:1096 -#: src/game.cpp:1108 src/game.cpp:1111 src/game.cpp:1146 src/game.cpp:1148 -#: src/game.cpp:1170 src/game.cpp:1172 src/playturn.cpp:1396 +#: src/game.cpp:999 src/game.cpp:1014 src/game.cpp:1020 src/game.cpp:1053 +#: src/game.cpp:1082 src/game.cpp:1096 src/game.cpp:1098 src/game.cpp:1100 +#: src/game.cpp:1112 src/game.cpp:1115 src/game.cpp:1150 src/game.cpp:1152 +#: src/game.cpp:1174 src/game.cpp:1176 src/playturn.cpp:1396 #: src/playturn.cpp:1410 msgid "Error" msgstr "" -#: src/game.cpp:1003 +#: src/game.cpp:1007 msgid "Awaiting response from server" msgstr "" -#: src/game.cpp:1016 +#: src/game.cpp:1020 msgid "Error communicating with the server." msgstr "" -#: src/game.cpp:1021 +#: src/game.cpp:1025 msgid ",Name,Version,Author,Downloads" msgstr "" -#: src/game.cpp:1041 +#: src/game.cpp:1045 msgid "Publish campaign: " msgstr "" -#: src/game.cpp:1045 +#: src/game.cpp:1049 msgid "Delete campaign: " msgstr "" -#: src/game.cpp:1049 +#: src/game.cpp:1053 msgid "There are no campaigns available for download from this server." msgstr "" -#: src/game.cpp:1053 +#: src/game.cpp:1057 msgid "Choose the campaign to download." msgstr "" -#: src/game.cpp:1053 +#: src/game.cpp:1057 msgid "Get Campaign" msgstr "" -#: src/game.cpp:1072 +#: src/game.cpp:1076 msgid "Downloading campaign..." msgstr "" -#: src/game.cpp:1090 +#: src/game.cpp:1094 msgid "Campaign Installed" msgstr "" -#: src/game.cpp:1090 +#: src/game.cpp:1094 msgid "The campaign has been installed." msgstr "" -#: src/game.cpp:1092 +#: src/game.cpp:1096 msgid "Network communication error." msgstr "" -#: src/game.cpp:1094 +#: src/game.cpp:1098 msgid "Remote host disconnected." msgstr "" -#: src/game.cpp:1096 +#: src/game.cpp:1100 msgid "" "There was a problem creating the files necessary to install this campaign." msgstr "" -#: src/game.cpp:1108 src/game.cpp:1146 src/game.cpp:1170 +#: src/game.cpp:1112 src/game.cpp:1150 src/game.cpp:1174 #: src/multiplayer_client.cpp:42 src/multiplayer_client.cpp:314 msgid "Connection timed out" msgstr "" -#: src/game.cpp:1111 src/game.cpp:1148 src/game.cpp:1172 +#: src/game.cpp:1115 src/game.cpp:1152 src/game.cpp:1176 msgid "The server responded with an error: \"" msgstr "" -#: src/game.cpp:1114 +#: src/game.cpp:1118 msgid "Terms" msgstr "" -#: src/game.cpp:1150 src/game.cpp:1174 +#: src/game.cpp:1154 src/game.cpp:1178 msgid "Response" msgstr "" -#: src/game.cpp:1186 +#: src/game.cpp:1190 msgid "Join Official Server" msgstr "" -#: src/game.cpp:1186 +#: src/game.cpp:1190 msgid "Log on to the official Wesnoth multiplayer server" msgstr "" -#: src/game.cpp:1187 src/multiplayer_lobby.cpp:160 +#: src/game.cpp:1191 src/multiplayer_lobby.cpp:160 msgid "Join Game" msgstr "" -#: src/game.cpp:1187 +#: src/game.cpp:1191 msgid "Join a server or hosted game" msgstr "" -#: src/game.cpp:1188 -msgid "Host Multiplayer Game" +#: src/game.cpp:1192 +msgid "Host Networked Game" msgstr "" -#: src/game.cpp:1188 +#: src/game.cpp:1192 msgid "Host a game without using a server" msgstr "" -#: src/game.cpp:1191 src/multiplayer_client.cpp:298 +#: src/game.cpp:1193 +msgid "Hotseat Game" +msgstr "" + +#: src/game.cpp:1193 +msgid "Play a multiplayer game sharing the same machine" +msgstr "" + +#: src/game.cpp:1194 +msgid "Human vs AI" +msgstr "" + +#: src/game.cpp:1194 +msgid "Play a game against AI opponents" +msgstr "" + +#: src/game.cpp:1197 src/multiplayer_client.cpp:298 msgid "Login" msgstr "" -#: src/game.cpp:1268 +#: src/game.cpp:1278 msgid "Language" msgstr "" -#: src/game.cpp:1269 +#: src/game.cpp:1279 msgid "Choose your preferred language" msgstr "" -#: src/game.cpp:1497 +#: src/game.cpp:1529 msgid "Could not initialize video. Exiting.\n" msgstr "" -#: src/game.cpp:1499 +#: src/game.cpp:1531 msgid "Could not initialize fonts. Exiting.\n" msgstr "" @@ -5835,10 +5898,6 @@ msgstr "" msgid "Advances to" msgstr "" -#: src/help.cpp:600 -msgid "Abilities" -msgstr "" - #: src/help.cpp:623 msgid "Alignment" msgstr "" @@ -5851,11 +5910,11 @@ msgstr "" msgid "attacks" msgstr "" -#: src/help.cpp:646 src/help.cpp:647 src/playturn.cpp:1954 +#: src/help.cpp:646 src/help.cpp:647 src/playturn.cpp:1955 msgid "Name" msgstr "" -#: src/help.cpp:650 src/help.cpp:651 src/playturn.cpp:1953 +#: src/help.cpp:650 src/help.cpp:651 src/playturn.cpp:1954 msgid "Type" msgstr "" @@ -5959,7 +6018,7 @@ msgstr "" msgid "Rename Unit" msgstr "" -#: src/hotkeys.cpp:134 src/playturn.cpp:1640 +#: src/hotkeys.cpp:134 src/playturn.cpp:1641 msgid "Recruit" msgstr "" @@ -5967,7 +6026,7 @@ msgstr "" msgid "Repeat Recruit" msgstr "" -#: src/hotkeys.cpp:136 src/playturn.cpp:1819 +#: src/hotkeys.cpp:136 src/playturn.cpp:1820 msgid "Recall" msgstr "" @@ -6003,11 +6062,11 @@ msgstr "" msgid "Scenario Objectives" msgstr "" -#: src/hotkeys.cpp:146 src/playturn.cpp:2006 +#: src/hotkeys.cpp:146 src/playturn.cpp:2007 msgid "Unit List" msgstr "" -#: src/hotkeys.cpp:147 src/playturn.cpp:2095 +#: src/hotkeys.cpp:147 src/playturn.cpp:2096 msgid "Statistics" msgstr "" @@ -6147,59 +6206,59 @@ msgstr "" msgid "System default language" msgstr "" -#: src/mapgen_dialog.cpp:69 +#: src/mapgen_dialog.cpp:72 msgid "Close Window" msgstr "" -#: src/mapgen_dialog.cpp:72 +#: src/mapgen_dialog.cpp:75 msgid "Map Generator" msgstr "" -#: src/mapgen_dialog.cpp:77 src/multiplayer.cpp:484 +#: src/mapgen_dialog.cpp:80 src/multiplayer.cpp:487 msgid "Players" msgstr "" -#: src/mapgen_dialog.cpp:78 +#: src/mapgen_dialog.cpp:81 msgid "Width" msgstr "" -#: src/mapgen_dialog.cpp:79 +#: src/mapgen_dialog.cpp:82 msgid "Height" msgstr "" -#: src/mapgen_dialog.cpp:80 +#: src/mapgen_dialog.cpp:83 msgid "Iterations" msgstr "" -#: src/mapgen_dialog.cpp:81 +#: src/mapgen_dialog.cpp:84 msgid "Bump Size" msgstr "" -#: src/mapgen_dialog.cpp:82 src/playturn.cpp:1532 +#: src/mapgen_dialog.cpp:85 src/playturn.cpp:1532 msgid "Villages" msgstr "" -#: src/mapgen_dialog.cpp:83 +#: src/mapgen_dialog.cpp:86 msgid "Landform" msgstr "" -#: src/mapgen_dialog.cpp:182 +#: src/mapgen_dialog.cpp:185 msgid "Roads Between Castles" msgstr "" -#: src/mapgen_dialog.cpp:245 +#: src/mapgen_dialog.cpp:248 msgid "/1000 tiles" msgstr "" -#: src/mapgen_dialog.cpp:250 +#: src/mapgen_dialog.cpp:253 msgid "Coastal" msgstr "" -#: src/mapgen_dialog.cpp:250 +#: src/mapgen_dialog.cpp:253 msgid "Inland" msgstr "" -#: src/mapgen_dialog.cpp:250 +#: src/mapgen_dialog.cpp:253 msgid "Island" msgstr "" @@ -6289,33 +6348,33 @@ msgstr "" msgid "Map to play" msgstr "" -#: src/multiplayer.cpp:289 +#: src/multiplayer.cpp:292 msgid "Era" msgstr "" -#: src/multiplayer.cpp:351 +#: src/multiplayer.cpp:354 msgid "Unlimited" msgstr "" -#: src/multiplayer.cpp:355 +#: src/multiplayer.cpp:358 msgid "Turns" msgstr "" -#: src/multiplayer.cpp:363 +#: src/multiplayer.cpp:366 msgid "Village Gold" msgstr "" -#: src/multiplayer.cpp:375 +#: src/multiplayer.cpp:378 msgid "Experience Requirements" msgstr "" -#: src/multiplayer.cpp:500 +#: src/multiplayer.cpp:503 msgid "" "The game was unable to bind to the port needed to host games over the " "network. Network players will be unable to connect to this game" msgstr "" -#: src/multiplayer.cpp:500 +#: src/multiplayer.cpp:503 msgid "Warning" msgstr "" @@ -6324,8 +6383,8 @@ msgid "Receiving game list..." msgstr "" #: src/multiplayer_client.cpp:121 src/multiplayer_connect.cpp:393 -#: src/multiplayer_connect.cpp:395 src/playlevel.cpp:771 src/playturn.cpp:1531 -#: src/playturn.cpp:1536 src/playturn.cpp:1622 +#: src/multiplayer_connect.cpp:395 src/playlevel.cpp:780 src/playturn.cpp:1531 +#: src/playturn.cpp:1536 src/playturn.cpp:1623 msgid "Gold" msgstr "" @@ -6333,6 +6392,10 @@ msgstr "" msgid "Waiting for game to start..." msgstr "" +#: src/multiplayer_client.cpp:248 +msgid "Connect to Host" +msgstr "" + #: src/multiplayer_client.cpp:250 msgid "Choose host to connect to" msgstr "" @@ -6357,27 +6420,27 @@ msgstr "" msgid "Choose your side:" msgstr "" -#: src/multiplayer_client.cpp:507 +#: src/multiplayer_client.cpp:508 msgid "The game has been cancelled" msgstr "" -#: src/multiplayer_client.cpp:511 +#: src/multiplayer_client.cpp:512 msgid "The side you have chosen is no longer available" msgstr "" -#: src/multiplayer_client.cpp:547 +#: src/multiplayer_client.cpp:548 msgid "Show replay of game up to save point?" msgstr "" -#: src/multiplayer_client.cpp:686 src/multiplayer_client.cpp:689 +#: src/multiplayer_client.cpp:687 src/multiplayer_client.cpp:690 msgid "?" msgstr "" -#: src/multiplayer_client.cpp:780 +#: src/multiplayer_client.cpp:781 msgid "Leader: " msgstr "" -#: src/multiplayer_client.cpp:782 +#: src/multiplayer_client.cpp:783 msgid "Recruits: " msgstr "" @@ -6493,60 +6556,60 @@ msgstr "" msgid "Observe Game" msgstr "" -#: src/playlevel.cpp:690 +#: src/playlevel.cpp:699 msgid "Game Over" msgstr "" -#: src/playlevel.cpp:691 +#: src/playlevel.cpp:700 msgid "The game is over." msgstr "" -#: src/playlevel.cpp:704 +#: src/playlevel.cpp:713 msgid "Defeat" msgstr "" -#: src/playlevel.cpp:705 +#: src/playlevel.cpp:714 msgid "You have been defeated!" msgstr "" -#: src/playlevel.cpp:761 +#: src/playlevel.cpp:770 msgid "Remaining gold" msgstr "" -#: src/playlevel.cpp:764 +#: src/playlevel.cpp:773 msgid "Early finish bonus" msgstr "" -#: src/playlevel.cpp:766 +#: src/playlevel.cpp:775 msgid "per turn" msgstr "" -#: src/playlevel.cpp:767 +#: src/playlevel.cpp:776 msgid "Turns finished early" msgstr "" -#: src/playlevel.cpp:769 +#: src/playlevel.cpp:778 msgid "Bonus" msgstr "" -#: src/playlevel.cpp:776 +#: src/playlevel.cpp:785 #, no-c-format msgid "80% of gold is retained for the next scenario" msgstr "" -#: src/playlevel.cpp:776 +#: src/playlevel.cpp:785 msgid "Retained Gold" msgstr "" -#: src/playlevel.cpp:780 +#: src/playlevel.cpp:789 msgid "Victory" msgstr "" -#: src/playlevel.cpp:781 +#: src/playlevel.cpp:790 msgid "You have emerged victorious!" msgstr "" -#: src/playlevel.cpp:806 +#: src/playlevel.cpp:815 msgid "" "A network disconnection has occured, and the game cannot continue. Do you " "want to save the game?" @@ -6615,10 +6678,6 @@ msgstr "" msgid "The game has been saved" msgstr "" -#: src/playturn.cpp:1532 -msgid "Units" -msgstr "" - #: src/playturn.cpp:1533 msgid "Income" msgstr "" @@ -6627,151 +6686,151 @@ msgstr "" msgid "Upkeep" msgstr "" -#: src/playturn.cpp:1628 +#: src/playturn.cpp:1629 msgid "You have no units available to recruit." msgstr "" -#: src/playturn.cpp:1641 src/playturn.cpp:1820 +#: src/playturn.cpp:1642 src/playturn.cpp:1821 msgid "Select unit" msgstr "" -#: src/playturn.cpp:1670 +#: src/playturn.cpp:1671 msgid "You don't have enough gold to recruit that unit" msgstr "" -#: src/playturn.cpp:1728 +#: src/playturn.cpp:1729 msgid "" "My lord, this unit is an experienced one, having advanced levels! Do you " "really want to dismiss $noun?" msgstr "" -#: src/playturn.cpp:1730 +#: src/playturn.cpp:1731 msgid "" "My lord, this unit is close to advancing a level! Do you really want to " "dismiss $noun?" msgstr "" -#: src/playturn.cpp:1735 +#: src/playturn.cpp:1736 msgid "her" msgstr "" -#: src/playturn.cpp:1735 +#: src/playturn.cpp:1736 msgid "him" msgstr "" -#: src/playturn.cpp:1776 +#: src/playturn.cpp:1777 msgid "You are separated from your soldiers and may not recall them" msgstr "" -#: src/playturn.cpp:1778 +#: src/playturn.cpp:1779 msgid "" "There are no troops available to recall\n" "(You must have veteran survivors from a previous scenario)" msgstr "" -#: src/playturn.cpp:1784 +#: src/playturn.cpp:1785 msgid "You must have at least $cost gold pieces to recall a unit" msgstr "" -#: src/playturn.cpp:1807 +#: src/playturn.cpp:1808 msgid "Dismiss Unit" msgstr "" -#: src/playturn.cpp:1864 +#: src/playturn.cpp:1865 msgid "Message" msgstr "" -#: src/playturn.cpp:1864 +#: src/playturn.cpp:1865 msgid "Send to allies only" msgstr "" -#: src/playturn.cpp:1958 +#: src/playturn.cpp:1959 msgid "Location" msgstr "" -#: src/playturn.cpp:2040 src/playturn.cpp:2102 +#: src/playturn.cpp:2041 src/playturn.cpp:2103 msgid "Recruits" msgstr "" -#: src/playturn.cpp:2046 src/playturn.cpp:2106 +#: src/playturn.cpp:2047 src/playturn.cpp:2107 msgid "Recalls" msgstr "" -#: src/playturn.cpp:2052 src/playturn.cpp:2110 +#: src/playturn.cpp:2053 src/playturn.cpp:2111 msgid "Advancements" msgstr "" -#: src/playturn.cpp:2058 src/playturn.cpp:2114 +#: src/playturn.cpp:2059 src/playturn.cpp:2115 msgid "Losses" msgstr "" -#: src/playturn.cpp:2064 src/playturn.cpp:2118 +#: src/playturn.cpp:2065 src/playturn.cpp:2119 msgid "Kills" msgstr "" -#: src/playturn.cpp:2070 +#: src/playturn.cpp:2071 msgid "Damage Inflicted" msgstr "" -#: src/playturn.cpp:2076 +#: src/playturn.cpp:2077 msgid "Damage Taken" msgstr "" -#: src/playturn.cpp:2082 +#: src/playturn.cpp:2083 msgid "Damage Inflicted (EV)" msgstr "" -#: src/playturn.cpp:2089 +#: src/playturn.cpp:2090 msgid "Damage Taken (EV)" msgstr "" -#: src/playturn.cpp:2132 +#: src/playturn.cpp:2133 msgid "Search" msgstr "" -#: src/playturn.cpp:2142 +#: src/playturn.cpp:2143 msgid "prompt^Command:" msgstr "" -#: src/playturn.cpp:2153 +#: src/playturn.cpp:2154 msgid "Chat Log" msgstr "" -#: src/playturn.cpp:2218 +#: src/playturn.cpp:2219 msgid "Couldn't find label or unit containing the string '$search'." msgstr "" -#: src/playturn.cpp:2295 +#: src/playturn.cpp:2296 msgid "Place Label" msgstr "" -#: src/playturn.cpp:2296 +#: src/playturn.cpp:2297 msgid "Label" msgstr "" -#: src/playturn.cpp:2420 +#: src/playturn.cpp:2421 msgid "" "The games are out of sync and will have to exit. Do you want to save an " "error log of your game?" msgstr "" -#: src/playturn.cpp:2472 +#: src/playturn.cpp:2473 msgid "Replace with AI" msgstr "" -#: src/playturn.cpp:2473 +#: src/playturn.cpp:2474 msgid "Replace with local player" msgstr "" -#: src/playturn.cpp:2474 +#: src/playturn.cpp:2475 msgid "Abort game" msgstr "" -#: src/playturn.cpp:2477 +#: src/playturn.cpp:2478 msgid "Replace with " msgstr "" -#: src/playturn.cpp:2481 +#: src/playturn.cpp:2482 msgid "has left the game. What do you want to do?" msgstr "" @@ -6839,81 +6898,77 @@ msgstr "" msgid "KB" msgstr "" -#: src/titlescreen.cpp:145 +#: src/titlescreen.cpp:149 msgid "Version" msgstr "" -#: src/titlescreen.cpp:162 +#: src/titlescreen.cpp:166 msgid "TitleScreen button^Tutorial" msgstr "" -#: src/titlescreen.cpp:163 +#: src/titlescreen.cpp:167 msgid "TitleScreen button^Campaign" msgstr "" -#: src/titlescreen.cpp:164 +#: src/titlescreen.cpp:168 msgid "TitleScreen button^Multiplayer" msgstr "" -#: src/titlescreen.cpp:165 +#: src/titlescreen.cpp:169 msgid "TitleScreen button^Load" msgstr "" -#: src/titlescreen.cpp:166 +#: src/titlescreen.cpp:170 msgid "TitleScreen button^Language" msgstr "" -#: src/titlescreen.cpp:167 +#: src/titlescreen.cpp:171 msgid "TitleScreen button^Preferences" msgstr "" -#: src/titlescreen.cpp:168 -msgid "TitleScreen button^About" -msgstr "" - -#: src/titlescreen.cpp:169 +#: src/titlescreen.cpp:173 msgid "TitleScreen button^Quit" msgstr "" -#: src/titlescreen.cpp:170 +#: src/titlescreen.cpp:174 msgid "Start a tutorial to familiarize yourself with the game" msgstr "" -#: src/titlescreen.cpp:171 +#: src/titlescreen.cpp:175 msgid "Start a new single player campaign" msgstr "" -#: src/titlescreen.cpp:172 +#: src/titlescreen.cpp:176 msgid "" "Play multiplayer (hotseat, LAN, or Internet), or a single scenario against " "the AI" msgstr "" -#: src/titlescreen.cpp:173 +#: src/titlescreen.cpp:177 msgid "Load a single player saved game" msgstr "" -#: src/titlescreen.cpp:174 +#: src/titlescreen.cpp:178 msgid "Change the language" msgstr "" -#: src/titlescreen.cpp:175 +#: src/titlescreen.cpp:179 msgid "Configure the game's settings" msgstr "" -#: src/titlescreen.cpp:176 +#: src/titlescreen.cpp:180 msgid "View the credits" msgstr "" -#: src/titlescreen.cpp:177 +#: src/titlescreen.cpp:181 msgid "Quit the game" msgstr "" -#: src/titlescreen.cpp:201 +#: src/titlescreen.cpp:205 msgid "More" msgstr "" -#: src/titlescreen.cpp:208 +#: src/titlescreen.cpp:212 msgid "-- The Tome of Wesnoth" msgstr ""