Update changelog
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changelog.md
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changelog.md
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## Version 1.15.11+dev
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### Add-ons client
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* When uploading or deleting an add-on, the game will now prompt for the required password if it is not present in the _server.pbl file.
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* When uploading or deleting an add-on, the game will now prompt for the required password if it is not present in the `_server.pbl` file.
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### Add-ons server
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### AI
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* Improved AI decisions about whether an attack with poison is better than one with higher direct damage.
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* Added options to the Patrol Micro AI on whether to notice invisible units, and on attack range.
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* Added a `[filter]` option to the Swarm Micro AI.
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* Replaced several uses of Formula AIs with Micro AIs, and removed Formula AIs from demo scenarios.
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* Removed experimental MP dev Formula AIs.
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* Fixed a crash in the Lurker Formula AI.
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### Campaigns
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* Descent into Darkness
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* Buffed Malin.
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* Eastern Invasion
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* Dialogue changes in S07b
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* Dialogue changes in S07b.
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* Legend of Wesmere
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* S16: Replaced the Patrol Formula AI with the Patrol Micro AI.
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* Secrets of the Ancients
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* Reimplemented the zombie recruitment UI.
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* The Rise of Wesnoth
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* Balance changes (issue #5603).
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* The South Guard
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* Fix the new ally's upkeep when choosing the bandit branch.
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* Tutorial
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* Reimplemented the character-choice UI.
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* Under the Burning Suns
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* In S01, fixed one of the mystics spawning in the lake.
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### Editor
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### Lua API
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* Fix issues with the wesnoth.map module.
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### Multiplayer
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* Dark Forecast
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* Difficulty rebalanced so that two-player-mode is hard rather than impossible (PR #5673).
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* The weather now changes on side 1's turn instead of side 3's turn (issue #5653).
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* World Conquest
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* Many bugs have been fixed, however WC is still hidden while more bugs are fixed.
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* Converted GUI2 dialogs to WML.
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* Fixed an error in the destruction mechanic.
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### Packaging
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* Removed the obsolete FindSDL2_ttf cmake module.
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### Terrain
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* Improved transition between human castle ruins and sunken ruins (issue #5611).
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### Translations
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* Updated translations: Chinese (Traditional), Czech, Italian
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* Updated translations: Chinese (Traditional), Czech, Italian.
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### Units
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* New rock scorpion monster and scorpion zombie variation
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* Rename tusker/gorer references to boars and piglets, to avoid stepping on existing UMC
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* New rock scorpion monster and scorpion zombie variation.
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* Rename tusker/gorer references to boars and piglets, to avoid stepping on existing UMC.
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* Dune Blademaster gold cost changed from 52 to 57.
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* Dune Captain alignment changed from liminal to lawful.
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* Dune Cataphract gold cost changed from 61 to 62.
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* Wose Sapling gold cost changed from 10 to 11.
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* Wose Shaman gold cost changed from 40 to 27, movement points changed from 3 to 4, melee damage changed from 9 to 12, ranged damage changed from 10 to 11, hp changed from 50 to 56.
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* Horned Scarab gold cost changed from 12 to 11.
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* Fixed the Walking Corpses of some river creatures having poor movement in deep water (issue #5701).
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* New descriptions for the Fire Ant, Roc and Sand Scuttler.
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* Fixed the Giant Scorpion having an empty variation name.
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### User interface
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* Improved the attack dialog's recommendation about whether an attack with poison is better than one with higher direct damage.
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* Added logs folder path to the Game Version dialog on Windows.
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* Added built-in Lua engine version to the Game Version dialog and `--report`.
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* Made Accelerated Speed toggle announcement not stackable over itself or other announcements.
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* Minor adjustment to the placement of numerals on the debug clock.
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* Players now receive an error message when attempting to save games using illegal file names (issue #5679).
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* Fixed text labels containing only a single link becoming empty (issue #5625).
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* Separated floating labels' duration from the speed of their eventual fade-out.
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* Fixed a bug where setting a font family in one text area could affect other text areas (issue #5712).
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### WML Engine
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* In development builds, deprecation warnings are now shown in-game by default.
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* Conditional WML's `[variable]` tag now expects exactly one comparison, and will warn if given none or multiple tests.
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* `[store_reachable_locations]range=vision` now calculates vision, instead of using movement costs and max movement points (issue #4179).
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### Miscellaneous and Bug Fixes
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* Fixed units with max movement set to zero being given one max movement point by `[unstore_unit]` or when loading a saved game
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* Fixed an intermittent crash on the loading screen (issue #5629)
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* Fixed units with max movement set to zero being given one max movement point by `[unstore_unit]` or when loading a saved game (issue #5638).
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* Fixed an intermittent crash on the loading screen (issue #5629).
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* wmlunits (units.wesnoth.org) no longer incorrectly assumes that units with movement costs equal to their maximum movement can't move into the affected terrains.
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* Fixed a bug where log domains' severity could accidentally be reduced.
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* Changed the verbosity and error-handling of the `run_wml_tests` script.
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* Made `run_wml_tests` automatically skip tests which need strict mode when running without strict mode.
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* Made optimizations in the UI drawing code, these shouldn't have visible effects (PR #5697).
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* Optimized the command-line `wesnoth_addon_manager` tool.
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## Version 1.15.11
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### AI
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