Update changelog

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Steve Cotton 2021-04-16 11:48:40 +02:00
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## Version 1.15.11+dev
### Add-ons client
* When uploading or deleting an add-on, the game will now prompt for the required password if it is not present in the _server.pbl file.
* When uploading or deleting an add-on, the game will now prompt for the required password if it is not present in the `_server.pbl` file.
### Add-ons server
### AI
* Improved AI decisions about whether an attack with poison is better than one with higher direct damage.
* Added options to the Patrol Micro AI on whether to notice invisible units, and on attack range.
* Added a `[filter]` option to the Swarm Micro AI.
* Replaced several uses of Formula AIs with Micro AIs, and removed Formula AIs from demo scenarios.
* Removed experimental MP dev Formula AIs.
* Fixed a crash in the Lurker Formula AI.
### Campaigns
* Descent into Darkness
* Buffed Malin.
* Eastern Invasion
* Dialogue changes in S07b
* Dialogue changes in S07b.
* Legend of Wesmere
* S16: Replaced the Patrol Formula AI with the Patrol Micro AI.
* Secrets of the Ancients
* Reimplemented the zombie recruitment UI.
* The Rise of Wesnoth
* Balance changes (issue #5603).
* The South Guard
* Fix the new ally's upkeep when choosing the bandit branch.
* Tutorial
* Reimplemented the character-choice UI.
* Under the Burning Suns
* In S01, fixed one of the mystics spawning in the lake.
### Editor
### Lua API
* Fix issues with the wesnoth.map module.
### Multiplayer
* Dark Forecast
* Difficulty rebalanced so that two-player-mode is hard rather than impossible (PR #5673).
* The weather now changes on side 1's turn instead of side 3's turn (issue #5653).
* World Conquest
* Many bugs have been fixed, however WC is still hidden while more bugs are fixed.
* Converted GUI2 dialogs to WML.
* Fixed an error in the destruction mechanic.
### Packaging
* Removed the obsolete FindSDL2_ttf cmake module.
### Terrain
* Improved transition between human castle ruins and sunken ruins (issue #5611).
### Translations
* Updated translations: Chinese (Traditional), Czech, Italian
* Updated translations: Chinese (Traditional), Czech, Italian.
### Units
* New rock scorpion monster and scorpion zombie variation
* Rename tusker/gorer references to boars and piglets, to avoid stepping on existing UMC
* New rock scorpion monster and scorpion zombie variation.
* Rename tusker/gorer references to boars and piglets, to avoid stepping on existing UMC.
* Dune Blademaster gold cost changed from 52 to 57.
* Dune Captain alignment changed from liminal to lawful.
* Dune Cataphract gold cost changed from 61 to 62.
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* Wose Sapling gold cost changed from 10 to 11.
* Wose Shaman gold cost changed from 40 to 27, movement points changed from 3 to 4, melee damage changed from 9 to 12, ranged damage changed from 10 to 11, hp changed from 50 to 56.
* Horned Scarab gold cost changed from 12 to 11.
* Fixed the Walking Corpses of some river creatures having poor movement in deep water (issue #5701).
* New descriptions for the Fire Ant, Roc and Sand Scuttler.
* Fixed the Giant Scorpion having an empty variation name.
### User interface
* Improved the attack dialog's recommendation about whether an attack with poison is better than one with higher direct damage.
* Added logs folder path to the Game Version dialog on Windows.
* Added built-in Lua engine version to the Game Version dialog and `--report`.
* Made Accelerated Speed toggle announcement not stackable over itself or other announcements.
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* Minor adjustment to the placement of numerals on the debug clock.
* Players now receive an error message when attempting to save games using illegal file names (issue #5679).
* Fixed text labels containing only a single link becoming empty (issue #5625).
* Separated floating labels' duration from the speed of their eventual fade-out.
* Fixed a bug where setting a font family in one text area could affect other text areas (issue #5712).
### WML Engine
* In development builds, deprecation warnings are now shown in-game by default.
* Conditional WML's `[variable]` tag now expects exactly one comparison, and will warn if given none or multiple tests.
* `[store_reachable_locations]range=vision` now calculates vision, instead of using movement costs and max movement points (issue #4179).
### Miscellaneous and Bug Fixes
* Fixed units with max movement set to zero being given one max movement point by `[unstore_unit]` or when loading a saved game
* Fixed an intermittent crash on the loading screen (issue #5629)
* Fixed units with max movement set to zero being given one max movement point by `[unstore_unit]` or when loading a saved game (issue #5638).
* Fixed an intermittent crash on the loading screen (issue #5629).
* wmlunits (units.wesnoth.org) no longer incorrectly assumes that units with movement costs equal to their maximum movement can't move into the affected terrains.
* Fixed a bug where log domains' severity could accidentally be reduced.
* Changed the verbosity and error-handling of the `run_wml_tests` script.
* Made `run_wml_tests` automatically skip tests which need strict mode when running without strict mode.
* Made optimizations in the UI drawing code, these shouldn't have visible effects (PR #5697).
* Optimized the command-line `wesnoth_addon_manager` tool.
## Version 1.15.11
### AI