unit migration cleanup, tutorial, removed Sea Orc from TRoW
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25ea91b3ea
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3d2363b7ca
5 changed files with 136 additions and 9 deletions
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@ -130,7 +130,7 @@
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user_description= _ "Tan-Gulo"
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side=5
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canrecruit=1
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recruit=Sea Orc, Vampire Bat
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recruit=Naga Fighter,Vampire Bat
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{GOLD 180 220 260}
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team_name=orcs
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[ai]
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@ -382,22 +382,22 @@
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[/message]
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[allow_recruit]
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type=Sea Orc
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type=Naga Fighter
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side=3
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[/allow_recruit]
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#ifdef EASY
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{UNIT (Sea Orc) (Rolo) ( _ "Rolo") 3 31 30}
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{UNIT (Naga Fighter) (Rolassi) ( _ "Rolassi") 3 31 30}
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#endif
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#ifdef NORMAL
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{UNIT (Sea Orc) (Rolo) ( _ "Rolo") 3 31 30}
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{UNIT (Sea Orc) (Porbag) ( _ "Porbag") 3 30 31}
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{UNIT (Naga Fighter) (Rolassi) ( _ "Rolassi") 3 31 30}
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{UNIT (Naga Fighter) (Porbag) ( _ "Porbag") 3 30 31}
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#endif
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#ifdef HARD
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{UNIT (Sea Orc) (Rolo) ( _ "Rolo") 3 31 30}
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{UNIT (Sea Orc) (Porbag) ( _ "Porbag") 3 30 31}
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{UNIT (Sea Orc) (Eriol) ( _ "Eriol") 3 27 33}
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{UNIT (Naga Fighter) (Rolassi) ( _ "Rolassi") 3 31 30}
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{UNIT (Naga Fighter) (Porbag) ( _ "Porbag") 3 30 31}
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{UNIT (Naga Fighter) (Eriol) ( _ "Eriol") 3 27 33}
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#endif
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[/event]
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@ -89,7 +89,7 @@
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user_description= _ "Tan-Vragish"
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side=3
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canrecruit=1
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recruit=Sea Orc, Vampire Bat
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recruit=Naga Fighter,Vampire Bat
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{GOLD 130 150 180}
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team_name=orcs
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[ai]
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77
data/tutorial/units/Elder_Mage.cfg
Normal file
77
data/tutorial/units/Elder_Mage.cfg
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@ -0,0 +1,77 @@
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[unit]
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id=Elder Mage
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name= _ "Elder Mage"
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race=human
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image="units/elder-mage.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/elder-mage-defend.png"
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[/frame]
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[/defend]
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profile=portraits/delfador.png
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hitpoints=55
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movement_type=smallfoot
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[resistance]
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fire=80
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[/resistance]
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movement=6
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experience=100
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level=5
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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cost=65
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usage=mixed fighter
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get_hit_sound=groan.wav
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unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
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[attack]
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name=staff
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type=impact
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range=melee
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damage=8
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number=2
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[animation]
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[sound]
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time=-100
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sound=staff.wav
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[/sound]
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[frame]
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begin=-100
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end=100
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image="units/elder-mage-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=lightning
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type=fire
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range=ranged
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special=magical
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damage=14
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number=4
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icon=attacks/lightingbolt.png
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[animation]
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[frame]
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begin=-600
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end=0
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image="units/elder-mage-ranged.png"
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halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
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halo_x,halo_y=13,-376
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[/frame]
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[sound]
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time=-200
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sound=lightning.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/lightning-n.png"
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image_diagonal="projectiles/lightning-ne.png"
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# halo=halo/elder-mage-halo7.png
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# halo_x,halo_y=13,-26
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[/missile_frame]
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[/animation]
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[/attack]
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[/unit]
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50
data/tutorial/units/Youth.cfg
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50
data/tutorial/units/Youth.cfg
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@ -0,0 +1,50 @@
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[unit]
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id=Youth
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name= _ "Youth"
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race=human
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image="konrad-young.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-young-defend.png"
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[/frame]
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[/defend]
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profile=portraits/konrad.png
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hitpoints=20
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movement_type=smallfoot
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movement=4
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experience=8
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level=0
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alignment=neutral
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advanceto=Fighter
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cost=8
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usage=mixed fighter
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unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
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get_hit_sound=groan.wav
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[attack]
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name=training sword
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icon=attacks/woodensword.png
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type=impact
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range=melee
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damage=3
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number=2
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[animation]
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[frame]
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begin=-250
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end=-100
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image="konrad-young.png"
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[/frame]
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[frame]
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begin=-100
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end=50
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image=""konrad-young-attack.png""
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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[/attack]
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[/unit]
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