Second attempt on fixing the compiler warnings.

This commit is contained in:
fendrin 2013-11-30 19:02:35 +01:00
parent bee34271aa
commit 3cd351ba53

View file

@ -147,13 +147,14 @@ surface getMinimap(int w, int h, const gamemap &map, const team *vw)
} else {
SDL_Color col;
SDL_Color col = int_to_color(game_config::team_rgb_range.find(terrain_info.id())->second.mid());
bool first = true;
const t_translation::t_list& underlying_terrains = map.underlying_union_terrain(terrain);
BOOST_FOREACH(const t_translation::t_terrain& underlying_terrain, underlying_terrains) {
const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id();
SDL_Color tmp = fogged ? int_to_color(game_config::team_rgb_range.find(terrain_id)->second.min()) :
SDL_Color tmp = fogged ?
int_to_color(game_config::team_rgb_range.find(terrain_id)->second.min()) :
int_to_color(game_config::team_rgb_range.find(terrain_id)->second.mid());
if (first) {