new [store_turns] tag to store the number of turns remaining
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2 changed files with 11 additions and 1 deletions
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@ -68,6 +68,7 @@ Version 1.3.1+svn:
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* WML engine
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* new [own_village] condition to check if someone own a particular village
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* new [store_villages] tag to store village locations
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* new [store_turns] tag to store the number of turns remaining
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* all [store_*] tags get a default variable name
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* use complex variable substitution almost everywhere
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* new key for [set_variable], literal=, to avoid variable substitution
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@ -744,7 +744,16 @@ bool event_handler::handle_event_command(const queued_event& event_info,
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status_ptr->add_turns(-status_ptr->number_of_turns());
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status_ptr->add_turns(lexical_cast_default<int>(value,50));
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}
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}
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else if(cmd == "store_turns") {
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std::string var_name = cfg["variable"];
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if(var_name.empty()) {
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var_name = cmd.substr(cmd.find_first_of('_') + 1);
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}
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wassert(state_of_game != NULL);
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wassert(status_ptr != NULL);
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int turns = status_ptr->number_of_turns();
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state_of_game->get_variable(var_name) = lexical_cast_default<std::string>(turns,"");
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}
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//moving a 'unit' - i.e. a dummy unit that is just moving for
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