pot-update

regenerated doc files (removed too incomplete (<80% completed) manuals!)
This commit is contained in:
Nils Kneuper 2010-07-18 22:49:46 +00:00
parent e2835a10ee
commit 3cc9f28c00
870 changed files with 74177 additions and 76230 deletions

View file

@ -60,7 +60,7 @@ Games" pod Windows.
\fB\-\-config\-path\fP
pouze zobrazí cestu k adresáři s konfiguračními soubory a skončí.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -68,8 +68,8 @@ umožňuje použít rozšiřující volby příkazového módu (více viz Wiki n
http://www.wesnoth.org/wiki/CommandMode).
.TP
\fB\-e, \-\-editor\fP\fI\ soubor\fP
spustí vestavěný editor map. Pokud je udán \fIsoubor\fP, příkaz je ekvivalentem
\fB\-e \-\-load\fP
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
zobrazuje počet fps, tedy počet zobrazení za sekundu, během hry v rohu
@ -242,4 +242,4 @@ to i co se týká obchodovatelnosti a použitelnosti.
.
.SH "VIZ TAKÉ"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -290,4 +290,4 @@ to i co se týká obchodovatelnosti a použitelnosti.
.
.SH "VIZ TAKÉ"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -56,7 +56,7 @@ Setzt das Konfigurationsverzeichnis des Benutzers auf \fIname\fP in $HOME oder
\fB\-\-config\-path\fP
Zeigt an, wo sich das Verzeichnis für die Nutzereinstellungen befindet.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -65,8 +65,8 @@ Wiki\-Seite http://www.wesnoth.org/wiki/CommandMode sind weitere
Informationen hierzu verfügbar).
.TP
\fB\-e,\ \-\-editor\fP\fI\ Datei\fP
Den im Spiel integrierten Karteneditor direkt starten. Falls \fIDatei\fP
angegeben wurde, verhält es sich äquivalent zu \fB\-e \-\-load\fP
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
Aktiviert die Anzeige der Bilder pro Sekunde im Spiel.
@ -260,4 +260,4 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110\-1301, USA.
.
.SH ANDERE
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -316,4 +316,4 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110\-1301, USA.
.
.SH ANDERE
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -59,7 +59,7 @@ Documents\eMy Games" for windows.
\fB\-\-config\-path\fP
prints the path of the user configuration directory and exits.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -69,7 +69,7 @@ mode).
.TP
\fB\-e,\ \-\-editor\fP\fI\ file\fP
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-e \-\-load\fP
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
displays the number of frames per second the game is currently running at,
@ -239,4 +239,4 @@ for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.
.SH "SEE ALSO"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -290,4 +290,4 @@ for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.
.SH "SEE ALSO"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -61,7 +61,7 @@ o «Mis Documentos\Mis juegos» en Windows.
\fB\-\-config\-path\fP
muestra el nombre del directorio de la configuración del usuario y regresa.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -71,7 +71,7 @@ el modo de comandos).
.TP
\fB\-e,\ \-\-editor\fP\fI\ file\fP
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-e \-\-load\fP
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
muestra el número de cuadros por segundo a los que se está ejecutando el
@ -252,4 +252,4 @@ PROPÓSITO PARTICULAR.
.
.SH "VÉASE TAMBIÉN"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -297,4 +297,4 @@ PROPÓSITO PARTICULAR.
.
.SH "VÉASE TAMBIÉN"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -61,7 +61,7 @@ Documents\eMy Games" Windowsi puhul.
\fB\-\-config\-path\fP
kirjutab ekraaanile kasutajasätete kataloogi nime ja väljub programmist.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -69,8 +69,8 @@ võimaldab mängu sees kasutada täiendavaid käsureaparameetreid (vt wikit
http://www.wesnoth.org/wiki/CommandMode käsurea lisainfo saamiseks).
.TP
\fB\-e,\ \-\-editor\fP\fI\ failinimi\fP
käivitab otse kaardiredaktori. Kui \fIfailinimi\fP on määratud, on see käsk
sama kui \fB\-e \-\-load\fP
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
näitab ekraaninurgas ekraanikaadrite arvu sekundis.
@ -237,4 +237,4 @@ müügikõlbulikkuse või kindlaks otstarbeks kasutuskõlbulikkuse suhtes.
.
.SH LISAINFO
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -279,4 +279,4 @@ müügikõlbulikkuse või kindlaks otstarbeks kasutuskõlbulikkuse suhtes.
.
.SH LISAINFO
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -59,7 +59,7 @@ kansiossa ”Omat tiedostot\eOmat pelit”.
\fB\-\-config\-path\fP
Näyttää käyttäjän asetushakemiston polun ja lopettaa.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -67,8 +67,8 @@ Mahdollistaa ylimääräisiä komentotila\-asetuksia pelissä. (Katso wiki\-sivu
http://www.wesnoth.org/wiki/CommandMode lisätietoja komentotilasta.)
.TP
\fB\-e,\ \-\-editor\fP\fI\ tiedosto\fP
Käynnistää pelinsisäisen karttaeditorin suoraan. Jos \fItiedosto\fP on
syötetty, komento vastaa \fB\-e \-\-load\fP:a
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
Näyttää pelin kuvanpäivitysnopeuden (frames per second, päivityksiä
@ -242,4 +242,4 @@ for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.
.SH "KATSO MYÖS"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -293,4 +293,4 @@ for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.
.SH "KATSO MYÖS"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -62,7 +62,7 @@ ou "Mes Documents\eMes Jeux".
Affiche le nom du répertoire de configuration utilisateur et quitte le
programme.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -71,8 +71,8 @@ reporter au Wiki\ : http://www.wesnoth.org/wiki/CommandMode pour plus
d'informations).
.TP
\fB\-e,\ \-\-editor\fP\fI\ fichier\fP
lance directement l'éditeur de carte. Si \fIfile\fP est utilisé, cela équivaut
à \fB\-e \-\-load\fP.
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
Affiche, dans un angle de l'écran, le nombre actuel d'images par seconde du
@ -249,4 +249,4 @@ UTILISATION PARTICULIÈRE.
.
.SH "VOIR AUSSI"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -298,4 +298,4 @@ UTILISATION PARTICULIÈRE.
.
.SH "VOIR AUSSI"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -63,7 +63,7 @@ persoal («$HOME») ou «Os meus documentos»\e«Os meus xogos» en Windows.
\fB\-\-config\-path\fP
Amosa a ruta do directorio da configuración do usuario e sae.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -72,8 +72,8 @@ Activa opcións adicionais na consola do xogo (consulta a páxina wiki
información sobre a consola).
.TP
\fB\-e,\ \-\-editor\fP\fI\ ficheiro\fP
Inicia directamente o editor de mapas integrado. Se se especifica un
\fIficheiro\fP, fai o mesmo que \fB\-l \-\-load\fP
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
Amosa o número de imaxes por segundo ao que se está executando o xogo, nunha
@ -251,4 +251,4 @@ COMERCIAL ou ADECUACIÓN PARA UN PROPÓSITO PARTICULAR.
.
.SH "VÉXASE TAMÉN"
.
\fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -303,4 +303,4 @@ COMERCIAL ou ADECUACIÓN PARA UN PROPÓSITO PARTICULAR.
.
.SH "VÉXASE TAMÉN"
.
\fBwesnoth\fP(6)
\fBwesnoth\fP(6).

View file

@ -62,7 +62,7 @@ vagy Windows alatt a "Dokumentumok\eJátékok" könyvtárban.
kiírja a játék felhasználói beállításait tartalmazó könyvtár nevét, majd
kilép.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -71,8 +71,8 @@ információkért a parancssori módról lásd a Wikit a
http://www.wesnoth.org/CommandMode címen).
.TP
\fB\-e,\ \-\-editor\fP\fI\ fájl\fP
közvetlenül indítja a játékon belüli térképszerkesztőt. Ha a \fIfile\fP változó
meg van adva, az egyenértékű az \fB\-e \-\-load\fP opcióval.
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
a képernyő sarkában megjeleníti az aktuális képkockák számát másodpercenként
@ -261,4 +261,4 @@ származtatott garanciát is beleértve.
.
.SH "LÁSD MÉG"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -308,4 +308,4 @@ származtatott garanciát is beleértve.
.
.SH "LÁSD MÉG"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -62,7 +62,7 @@ imposta la directory di configurazione dell'utente a \fInome\fP sotto $HOME o
\fB\-\-config\-path\fP
stampa il percorso della cartella di configurazione ed esce.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -71,8 +71,8 @@ wiki presso http://www.wesnoth.org/wiki/CommandMode per maggiori
informazioni sulla shell di comando).
.TP
\fB\-e,\ \-\-editor\fP\fI\ file\fP
avvia il gioco direttamente dall'editor per le partite. Se \fIfile\fP è
specificato, equivale a \fB\-e \-\-load\fP
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
mostra, in un angolo dello schermo, il numero di quadri per secondo che il
@ -249,4 +249,4 @@ per l'ADEGUATEZZA AD UNO SCOPO PARTICOLARE.
.
.SH "SEE ALSO"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -299,4 +299,4 @@ per l'ADEGUATEZZA AD UNO SCOPO PARTICOLARE.
.
.SH "SEE ALSO"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -52,7 +52,7 @@ scenarios. The default scenario is campaign's first scenario.
\fB\-\-config\-path\fP
ユーザ設定ディレクトリの名前を表示して、終了する。
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -60,7 +60,8 @@ overrides the data directory with the one specified
http://www.wesnoth.org/wiki/CommandMode を参照のこと)
.TP
\fB\-e,\ \-\-editor\fP\fI\ file\fP
ゲーム内のマップエディタを直接開始する。もし \fIfile\fP が指定された場合は \fB\-e \-\-load\fP と等価。
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
ゲーム実行時の秒当たりのフレーム数(FPS)をスクリーンの隅に表示する。
@ -214,4 +215,4 @@ for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.
.SH 関連項目
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -256,4 +256,4 @@ for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.
.SH 関連項目
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -61,7 +61,7 @@ Documents\eMy Games“ windowsuose.
\fB\-\-config\-path\fP
išveda naudotojo konfigūracijos aplanko kelią ir išeina.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -70,8 +70,8 @@ informacijos apie komandinį režimą rasite viki puslapyje šiuo adresu:
http://www.wesnoth.org/wiki/CommandMode)
.TP
\fB\-e,\ \-\-editor\fP\fI\ failas\fP
tiesiogiai paleidžia ingertuotą žemėlapių redaktorių. Jei nurodytas
\fIfailas\fP, tai yra ekvivalentu \fB\-e \-\-load\fP
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
ekrano kampe parodo tuo metu veikiančio žaidimo kadrų skaičių per sekundę.
@ -243,4 +243,4 @@ garantijos; netgi PERKAMUMO ar TINKAMUMO KONKRETIEMS TIKSLAMS.
.
.SH "TAIP PAT ŽIŪRĖKITE"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -290,4 +290,4 @@ garantijos; netgi PERKAMUMO ar TINKAMUMO KONKRETIEMS TIKSLAMS.
.
.SH "TAIP PAT ŽIŪRĖKITE"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -62,7 +62,7 @@ $HOME lub (w przypadku systemów Windows) "My Documents\eMy Games".
\fB\-\-config\-path\fP
wyświetla ścieżkę katalogu konfiguracyjnego użytkownika i kończy działanie.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -70,8 +70,8 @@ aktywuje dodatkowe opcje trybu poleceń w grze (więcej informacji o trybie
poleceń można znaleźć na stronie http://www.wesnoth.org/wiki/CommandMode).
.TP
\fB\-e,\ \-\-editor\fP\fI\ plik\fP
bezpośrednio uruchamia wbudowany edytor map. Jeśli podano parametr \fIplik\fP,
działanie opcji jest równoważne \fB\-e \-\-load\fP
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
wyświetla bieżącą liczbę klatek na sekundę w rogu ekranu.
@ -251,4 +251,4 @@ OKREŚLONEGO CELU.
.
.SH "ZOBACZ TAKŻE"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -302,4 +302,4 @@ OKREŚLONEGO CELU.
.
.SH "ZOBACZ TAKŻE"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -61,7 +61,7 @@ Documents\eMy Games" no windows).
\fB\-\-config\-path\fP
imprime o caminho da pasta de configurações de usuário e sai.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -70,8 +70,8 @@ http://www.wesnoth.org/wiki/CommandMode para mais informações sobre o modo
de comando).
.TP
\fB\-e,\ \-\-editor\fP\fI\ arquivo\fP
começa o editor de mapa dentro\-do\-jogo diretamente. se \fIarquivo\fP é
especificado, fica equivalente a \fB\-e \-\-load\fP
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
exibe o número de quadros (frames) por segundo atual do jogo em um canto da
@ -246,4 +246,4 @@ ADEQUAÇÃO A QUALQUER PROPÓSITO.
.
.SH "VEJA TAMBÉM"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP
\fBwesnothd\fP(6).

View file

@ -294,4 +294,4 @@ ADEQUAÇÃO A QUALQUER PROPÓSITO.
.
.SH "VEJA TAMBÉM"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -60,7 +60,7 @@ nastaví adresár s používateľskými nastaveniami na \fImeno\fP pod $HOME ale
\fB\-\-config\-path\fP
vypíše názov adresára s používateľskými nastaveniami a skončí.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -68,8 +68,8 @@ zapne ďalšie možnosti príkazového režimu hry (ďalšie informácie o prík
režime na http://www.wesnoth.org/wiki/CommandMode).
.TP
\fB\-e,\ \-\-editor\fP\fI\ súbor\fP
priamo spustí zabudovaný editor máp. Ak je zadaný \fIsúbor\fP, potom je
ekvivalentné s \fB\-e \-\-load\fP
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
zobrazí momentálnu rýchlosť hry, počet snímok za sekundu, v rohu obrazovky.
@ -241,4 +241,4 @@ PREDATEĽNOSTI či VHODNOSTI NA DANÝ ÚČEL.
.
.SH "VIĎ AJ"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -291,4 +291,4 @@ PREDATEĽNOSTI či VHODNOSTI NA DANÝ ÚČEL.
.
.SH "VIĎ AJ"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -59,7 +59,7 @@ scenarios. The default scenario is campaign's first scenario.
\fB\-\-config\-path\fP
исписује путању корисничког поставног директоријума и излази.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -67,8 +67,8 @@ overrides the data directory with the one specified
на вики страници http://www.wesnoth.org/wiki/CommandMode).
.TP
\fB\-e, \-\-editor \ датотека\fP
директно покреће уређивач мапа у игри. Ако је задата \fIдатотека\fP, истоветно
са \fB\-e \-\-load\fP.
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
приказује број кадрова по секунди док тече игра, у углу екрана.
@ -238,4 +238,4 @@ with the command line options.
.
.SH "ПОГЛЕДАТИ ЈОШ"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -293,4 +293,4 @@ status of 2 indicates an error with the command line options.
.
.SH "ПОГЛЕДАТИ ЈОШ"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -60,7 +60,7 @@ scenarios. The default scenario is campaign's first scenario.
\fB\-\-config\-path\fP
исписује путању корисничког поставног директоријума и излази.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -68,8 +68,8 @@ overrides the data directory with the one specified
на вики страници http://www.wesnoth.org/wiki/CommandMode).
.TP
\fB\-e, \-\-editor \ датотека\fP
директно покреће уређивач мапа у игри. Ако је задата \fIдатотека\fP, истовјетно
са \fB\-e \-\-load\fP.
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
приказује број кадрова по секунди док тече игра, у углу екрана.
@ -239,4 +239,4 @@ with the command line options.
.
.SH "ПОГЛЕДАТИ ЈОШ"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -293,4 +293,4 @@ status of 2 indicates an error with the command line options.
.
.SH "ПОГЛЕДАТИ ЈОШ"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -60,7 +60,7 @@ igre" na Windowsu.
\fB\-\-config\-path\fP
ispisuje putanju korisničkog postavnog direktorijuma i izlazi.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -68,8 +68,8 @@ uključuje dopunske opcije komandnog režima tokom igre (više detalja
potražite na viki stranici http://www.wesnoth.org/wiki/CommandMode).
.TP
\fB\-e, \-\-editor \ datoteka\fP
direktno pokreće uređivač mapa u igri. Ako je zadata \fIdatoteka\fP, istovjetno
sa \fB\-e \-\-load\fP.
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
prikazuje broj kadrova po sekundi dok teče igra, u uglu ekrana.
@ -239,4 +239,4 @@ za KOMERCIJALNU VRIJEDNOST ili ISPUNJAVANJE ODREĐENE POTREBE.
.
.SH "POGLEDATI JOŠ"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -293,4 +293,4 @@ za KOMERCIJALNU VRIJEDNOST ili ISPUNJAVANJE ODREĐENE POTREBE.
.
.SH "POGLEDATI JOŠ"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -59,7 +59,7 @@ igre" na Windowsu.
\fB\-\-config\-path\fP
ispisuje putanju korisničkog postavnog direktorijuma i izlazi.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -67,8 +67,8 @@ uključuje dopunske opcije komandnog režima tokom igre (više detalja
potražite na viki stranici http://www.wesnoth.org/wiki/CommandMode).
.TP
\fB\-e, \-\-editor \ datoteka\fP
direktno pokreće uređivač mapa u igri. Ako je zadata \fIdatoteka\fP, istovetno
sa \fB\-e \-\-load\fP.
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
prikazuje broj kadrova po sekundi dok teče igra, u uglu ekrana.
@ -238,4 +238,4 @@ za KOMERCIJALNU VREDNOST ili ISPUNJAVANJE ODREĐENE POTREBE.
.
.SH "POGLEDATI JOŠ"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -293,4 +293,4 @@ za KOMERCIJALNU VREDNOST ili ISPUNJAVANJE ODREĐENE POTREBE.
.
.SH "POGLEDATI JOŠ"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -60,7 +60,7 @@ Kullanıcı yapılandırma dizini olarak *n*x türevlerinde $HOME, windowsta
\fB\-\-config\-path\fP
Kullanıcı yapılandırma dizininin yolunu basar ve çıkar.
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -69,7 +69,7 @@ edinmek için http://www.wesnoth.org/wiki/CommandMode adresine bakınız).
.TP
\fB\-e,\ \-\-editor\fP\fI\ file\fP
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-e \-\-load\fP
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
Çalışmakta olan oyunda ekranın saniyede kaç kere yeniden çizildiğini ekranın
@ -247,4 +247,4 @@ UYGUNLUĞU için bile garanti verilmez.
.
.SH "İLGİLİ BELGELER"
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -294,4 +294,4 @@ UYGUNLUĞU için bile garanti verilmez.
.
.SH "İLGİLİ BELGELER"
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -51,14 +51,15 @@ scenarios. The default scenario is campaign's first scenario.
\fB\-\-config\-path\fP
输出用户配置目录的路径并退出。
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
在游戏中启用附加的命令模式选项。关于命令模式的更多信息请参阅wiki页面http://www.wesnoth.org/wiki/CommandMode
.TP
\fB\-e,\ \-\-editor\fP\fI\ file\fP
直接启动游戏内置的地图编辑器。如果指定了\fIfile\fP,则和\fB\-e \-\-load\fP等价。
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
在屏幕的一角显示游戏当前的每秒帧数FPS
@ -200,4 +201,4 @@ Soliton <soliton.de@gmail.com> 编辑。
.
.SH 参见
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -243,4 +243,4 @@ UNSIGNED NOT NULL DEFAULT 0, user_is_moderator TINYINT(4) NOT NULL DEFAULT
.
.SH 参见
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -54,7 +54,7 @@ scenarios. The default scenario is campaign's first scenario.
\fB\-\-config\-path\fP
顯示玩家配置目錄的路徑並退出。
.TP
\fB\-datadir <directory>\fP
\fB\-\-data\-dir <directory>\fP
overrides the data directory with the one specified
.TP
\fB\-d, \-\-debug\fP
@ -62,7 +62,8 @@ overrides the data directory with the one specified
http://www.wesnoth.org/wiki/CommandMode 。
.TP
\fB\-e,\ \-\-editor\fP\fI\ file\fP
直接啟動遊戲內建的地圖編輯器。如果指定 \fIfile\fP is specified則等同 \fB\-e \-\-load\fP
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
\fB\-\-fps\fP
在螢幕一角的顯示游戲幀幅數。
@ -208,4 +209,4 @@ or FITNESS FOR A PARTICULAR PURPOSE.
.
.SH 參見
.
\fBwesnoth_editor\fP(6), \fBwesnothd\fP(6)
\fBwesnothd\fP(6).

View file

@ -246,4 +246,4 @@ or FITNESS FOR A PARTICULAR PURPOSE.
.
.SH 參見
.
\fBwesnoth\fP(6), \fBwesnoth_editor\fP(6)
\fBwesnoth\fP(6).

View file

@ -279,7 +279,7 @@ v menu „Nastavení“.</p><div class="table"><a id="id311905"></a><p class="ti
</td></tr><tr><td style="" align="left">
Pravé („druhé“) tlačítko myši
</td><td style="" align="left">
Hlavní menu, zrušení akce
Context menu, cancel action
</td></tr><tr><td style="" align="left">
Prostřední tlačítko myši
</td><td style="" align="left">
@ -496,7 +496,7 @@ chaotickou. Příslušnost ovlivňuje, jak dobře jednotka bojuje v různé denn
doby. Na neutrální nemá vliv, zákonné zvýhodňuje ve den a znevýhodňuje v
noci, pro chaotické platí opak.</p><p>Fáze „den“ a „noc“ označují dopoledne + odpoledne a první + druhou hlídku;
jsou rozlišeny pozicemi slunce a měsíce v obrázku denní doby.</p><p>Tabulka ukazuje efekt různé denní doby na zranění způsobené zákonnými a
chaotickými jednotkami:</p><div class="table"><a id="id312652"></a><p class="title"><b>Tabulka 2.2. Denní doba a síla útoků</b></p><div class="table-contents"><table summary="Denní doba a síla útoků" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
chaotickými jednotkami:</p><div class="table"><a id="id312651"></a><p class="title"><b>Tabulka 2.2. Denní doba a síla útoků</b></p><div class="table-contents"><table summary="Denní doba a síla útoků" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Kolo
</th><th style="" align="left">
Obrázek
@ -901,7 +901,7 @@ schopností „průbojnost“, které nepřátelské oblasti kontroly ignorují
se jimi pohybovat bez omezení. Jednotky nulté úrovně nejsou dost silné na
vytváření oblasti kontroly, takže nepředstavují pro ostatní jednotky velkou
překážku v pohybu.</p></div><div class="section" title="2.4.2. Koule"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. Koule</h3></div></div></div><p>Nahoře na ukazateli energie každé vámi ovládané jednotky je umístěna
koule. Tato koule může nabývat různých barev:</p><div class="table"><a id="id314018"></a><p class="title"><b>Tabulka 2.4. Koule</b></p><div class="table-contents"><table summary="Koule" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
koule. Tato koule může nabývat různých barev:</p><div class="table"><a id="id314017"></a><p class="title"><b>Tabulka 2.4. Koule</b></p><div class="table-contents"><table summary="Koule" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Koule
</th><th style="" align="left">
Obrázek
@ -952,10 +952,11 @@ hrdiny. Zda a jak budou hrdinové odlišeni je volbou tvůrce tažení.</p></div
jednotku a potom na nepřátelskou, na niž zamýšlíte útočit. Objeví se okno,
které obsahuje další volby pro boj. Každá jednotky může bojovat nejméně
jednou zbraní. Obecně lze zbraně rozlišit na dálkové (jako např. luky, praky
a magii) a na blízko (meče, kopí, kyje...).</p><p>Pokud zaútočíte zbraní na blízko, nepřítel odpoví rovněž zbraní na blízko;
stejně tak pro zbraně působící na dálku. Pokud však nemá žádnou zbraň
odpovídajícího druhu, nebude moci odpovědět a útok je tak proveden prakticky
beztrestně.</p><p>Různé druhy útoků způsobují při zásahu různé zranění. Každá zbraň použita
a magii) a na blízko (meče, kopí, kyje...).</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>Různé druhy útoků způsobují při zásahu různé zranění. Každá zbraň použita
při útoku několikrát - tento počet je rovněž přesně určen. Například elfí
bojovník způsobuje mečem poškození 5 životů při úspěšném zásahu a udeří
4krát za jeden útok. To je psáno jako 5-4, tzn. 5 životů za zásah a 4 údery.</p><p>Každá jednotka má určitou šanci být zasažena v závislosti na terénu, na němž
@ -1147,9 +1148,9 @@ představu než autoři, a tak dělejte to, co Vás bude nejvíce bavit! Pokud V
baví načítat hru po každé chybě při pokusu o <span class="emphasis"><em>dokonalou</em></span>
hru, v níž nepřijdete o žádné jednotky, není důvod tak neučinit!
</li></ul></div><div class="section" title="3.2.1. Na začátku scénáře"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. Na začátku scénáře</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Nejdříve si přečtěte cíle scénáře. Někdy není nutné pobít všechny
nepřátelské vůdce, stačí přežít po stanovený počet kol nebo získat určitý
předmět.
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
Prohlédněte si mapu: terén, pozice vůdců včetně Vašeho.
</li><li class="listitem">
@ -1209,9 +1210,9 @@ zbývající kola.
</li><li class="listitem">
Pobití všech nepřátelských vůdců obvykle znamená vítězství.
</li></ul></div></div><div class="section" title="3.2.5. Obecnější rady"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. Obecnější rady</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Po scénářích, sestávajících se ze strašlivé řeže (kde pořádně „dostáváte na
frak“), obvykle následují volnější scénáře určené k opětovnému nashromáždění
peněz a zkušených jednotek.
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
Povýšené jednotky vyžadují vyšší žold, než na základní úrovni (1 zlatý na
úroveň), výjimkou jsou věrné jednotky.

View file

@ -353,7 +353,7 @@ Einstellungsmenü an Eure Wünsche anpassen.</p><div class="table"><a id="id3119
</td></tr><tr><td style="" align="left">
Rechtsklick
</td><td style="" align="left">
Hauptmenü, Aktion abbrechen
Context menu, cancel action
</td></tr><tr><td style="" align="left">
Mittlere Taste bei einer Dreitastenmaus
</td><td style="" align="left">
@ -592,7 +592,7 @@ sind jedoch während des Tages kaum gefährlich. Neutrale Einheiten werden von
der Tageszeit nicht beeinflusst.</p><p>Die beiden »Tag«- und »Nacht«-Phasen werden durch die Position der Sonne und
des Mondes in der Tageszeitgrafik unterschieden als Vormittag und Nachmittag
sowie erste und zweite Wache.</p><p>Die folgende Tabelle zeigt die Auswirkungen der verschiedenen Tageszeiten in
Bezug auf den von redlichen und lichtscheuen Einheiten verursachten Schaden:</p><div class="table"><a id="id312772"></a><p class="title"><b>Tabelle 2.2. Tageszeit und Schaden</b></p><div class="table-contents"><table summary="Tageszeit und Schaden" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Bezug auf den von redlichen und lichtscheuen Einheiten verursachten Schaden:</p><div class="table"><a id="id312771"></a><p class="title"><b>Tabelle 2.2. Tageszeit und Schaden</b></p><div class="table-contents"><table summary="Tageszeit und Schaden" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Runde
</th><th style="" align="left">
Bild
@ -956,7 +956,7 @@ Ergebnis des Angriffs abhängig: Falls eine Einheit einen Gegner tötet,
erhält sie 8 Erfahrungspunkte pro Stufe des Gegners (4, falls es ein Gegner
der Stufe 0 ist), während Einheiten, die einen Kampf überleben, ohne ihren
Gegner zu töten, einen Erfahrungspunkt pro Stufe des Gegners erhalten. In
anderen Worten:</p><div class="table"><a id="id313824"></a><p class="title"><b>Tabelle 2.3. Erfahrungsboni für besiegte oder bekämpfte Gegner unterschiedlicher Stufe</b></p><div class="table-contents"><table summary="Erfahrungsboni für besiegte oder bekämpfte Gegner unterschiedlicher Stufe" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
anderen Worten:</p><div class="table"><a id="id313823"></a><p class="title"><b>Tabelle 2.3. Erfahrungsboni für besiegte oder bekämpfte Gegner unterschiedlicher Stufe</b></p><div class="table-contents"><table summary="Erfahrungsboni für besiegte oder bekämpfte Gegner unterschiedlicher Stufe" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Stufe des Gegners
</th><th style="" align="left">
Tötungsbonus
@ -1045,7 +1045,7 @@ gegnerische Kontrollzonen ignorieren und sich frei durch sie hinwegbewegen,
ohne angehalten zu werden. Einheiten der Stufe 0 werden als zu schwach
angesehen, um eine Kontrollzone zu beherrschen und alle Einheiten können
sich frei durch Felder bewegen, die eine Stufe-0-Einheit umgeben.</p></div><div class="section" title="2.4.2. Sphären"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. Sphären</h3></div></div></div><p>An der Spitze des Energiebalkens neben jeder Eurer Einheiten befindet sich
eine Sphäre. Diese Sphäre ist:</p><div class="table"><a id="id314098"></a><p class="title"><b>Tabelle 2.4. Sphären</b></p><div class="table-contents"><table summary="Sphären" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
eine Sphäre. Diese Sphäre ist:</p><div class="table"><a id="id314097"></a><p class="title"><b>Tabelle 2.4. Sphären</b></p><div class="table-contents"><table summary="Sphären" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Sphären
</th><th style="" align="left">
Bild
@ -1101,12 +1101,11 @@ befindet und klickt anschließend auf den Gegner, den Ihr angreifen wollt
dies wird ein Fenster erscheinen lassen, das Euch weitere Möglichkeiten für
den Kampf bietet. Jede Einheit besitzt eine oder mehrere Waffen, mit denen
sie angreifen kann. Einige Waffen, wie Schwerter, sind Nahkampf-Waffen, und
andere Waffen, wie Bögen, sind Fernkampf-Waffen.</p><p>Falls Ihr mit einer Nahkampfwaffe angreift, wird die feindliche Einheit, die
Ihr angreift, mit ihrer Nahkampfwaffe zurückschlagen können. Falls Ihr mit
einer Fernkampfwaffe angreift, wird der Gegner seine Fernkampfwaffe für den
Rückschlag verwenden. Falls ein Gegner keine Waffe des selben Typs hat, mit
der Ihr angreift, werden sie nicht zurückschlagen und Euch dadurch in diesem
Kampf nicht schaden können.</p><p>Verschiedene Angriffstypen verursachen unterschiedlich viel Schaden, und
andere Waffen, wie Bögen, sind Fernkampf-Waffen.</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>Verschiedene Angriffstypen verursachen unterschiedlich viel Schaden, und
eine bestimmte Anzahl an Schlägen kann mit jeder Waffe durchgeführt
werden. Zum Beispiel macht ein Elfenkrieger bei jedem Treffer 5 Punkte an
Schaden mit seinem Schwert und kann 4 Mal in einem Schlagabtausch
@ -1345,9 +1344,9 @@ Fehler gemacht habt, nach dem <span class="emphasis"><em>perfektem</em></span> S
dem Ihr nie eine Einheit verliert, lasst Euch nicht abhalten, tut es
einfach!
</li></ul></div><div class="section" title="3.2.1. Zu Beginn eines Szenarios"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. Zu Beginn eines Szenarios</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Zuallererst lest die Missionsziele des Szenarios. Manchmal müsst Ihr nicht
die feindlichen Anführer töten; stattdessen genügt es, eine gewisse Anzahl
an Runden zu überdauern, oder ein bestimmtes Objekt aufzuheben.
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
Seht Euch die Karte an: Das Gelände, die Position Eures Anführers und der
des/der anderen Anführer(s).
@ -1419,9 +1418,9 @@ den Rest der Züge.
Das Töten aller gegnerischen Anführer führt üblicherweise zum sofortigen
Gewinn.
</li></ul></div></div><div class="section" title="3.2.5. Allgemeine Spielhinweise"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. Allgemeine Spielhinweise</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Nach abschlachtenden Szenarien (in denen Ihr stark bestraft werdet) gibt es
üblicherweise Entspannungs-Szenarien, in denen Ihr recht einfach etwas Gold
und Erfahrung (fortgeschrittene Einheiten) sammeln könnt.
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
Fortgeschrittene Einheiten haben höhere Unterhaltskosten als jene mit einer
geringeren Stufe (1 GP pro Stufe), loyale Einheiten bilden eine Ausnahme.

View file

@ -310,7 +310,7 @@ using the Preferences menu.</p><div class="table"><a id="id311859"></a><p class=
</td></tr><tr><td style="" align="left">
Right click
</td><td style="" align="left">
Main menu, cancel action
Context menu, cancel action
</td></tr><tr><td style="" align="left">
Middle click
</td><td style="" align="left">
@ -1004,8 +1004,8 @@ attack - this will bring up a window that presents further options for
the fight. Every unit has one or more weapons it can attack with. Some
weapons, such as swords, are melee weapons, and some weapons, such as
bows, are ranged weapons.</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with its melee weapon. If you attack with a ranged
weapon, the enemy will be able to strike back with its ranged weapon. If
strike back at you with a melee weapon. If you attack with a ranged
weapon, the enemy will be able to strike back with a ranged weapon. If
an enemy does not have a weapon of the same type as the one you attack
with, they will be unable to strike back and do any damage to you in
that fight.</p><p>Different types of attacks do different amounts of damage, and a certain
@ -1213,7 +1213,7 @@ But remember, the aim is to have fun! You may have different tastes
</li></ul></div><div class="section" title="3.2.1. At the start of a scenario"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. At the start of a scenario</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
First, read the scenario objectives. Sometimes you do not have to
kill enemy leaders; instead it is enough that you survive for a
certain number of turns, or pick up a particular object
certain number of turns, or pick up a particular object.
</li><li class="listitem">
Look at the map: the terrain, the position of your leader and the
other leader(s).
@ -1279,7 +1279,7 @@ Killing all enemy leaders usually gives instant victory.
</li></ul></div></div><div class="section" title="3.2.5. More general tips"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. More general tips</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
After slaughtering scenarios (where you take lots of punishment) there
are usually "breathing room" scenarios where you can rather easily
gain some gold and experience (advanced units)
gain some gold and experience (advanced units).
</li><li class="listitem">
Advanced units have higher upkeep than lower level units (1 gp per
level), loyal units are an exception.

View file

@ -259,7 +259,7 @@
</td></tr><tr><td style="" align="left">
𐑮𐑲𐑑 𐑒𐑤𐑦𐑒
</td><td style="" align="left">
𐑥𐑱𐑯 𐑥𐑧𐑯𐑿, 𐑒𐑨𐑯𐑕𐑩𐑤 𐑨𐑒𐑖𐑩𐑯
Context menu, cancel action
</td></tr><tr><td style="" align="left">
𐑥𐑦𐑛𐑩𐑤 𐑒𐑤𐑦𐑒
</td><td style="" align="left">
@ -473,7 +473,7 @@
𐑿𐑯𐑦𐑑𐑕 𐑛𐑵 𐑥𐑹 𐑛𐑨𐑥𐑦𐑡 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱 𐑯 𐑤𐑧𐑕 𐑨𐑑 𐑯𐑲𐑑. 𐑒𐑱𐑭𐑑𐑦𐑒 𐑿𐑯𐑦𐑑𐑕 𐑛𐑵 𐑥𐑹 𐑛𐑨𐑥𐑦𐑡 𐑨𐑑 𐑯𐑲𐑑
𐑯 𐑤𐑧𐑕 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱.</p><p>𐑞 𐑑𐑵 "𐑛𐑱" 𐑯 "𐑯𐑲𐑑" 𐑓𐑱𐑟𐑩𐑟 𐑸 𐑛𐑦𐑓𐑻𐑧𐑯𐑗𐑰𐑱𐑑𐑦𐑛 𐑨𐑟 𐑥𐑹𐑯𐑦𐑙, 𐑭𐑓𐑑𐑼𐑯𐑵𐑯 𐑯 𐑓𐑻𐑕𐑑 𐑢𐑪𐑡, 𐑕𐑧𐑒𐑩𐑯𐑛
𐑢𐑪𐑡, 𐑚𐑲 𐑞 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟 𐑝 𐑞 𐑕𐑳𐑯 𐑯 𐑥𐑵𐑯 𐑦𐑯 𐑞 𐑑𐑲𐑥 𐑝 𐑛𐑱 𐑜𐑮𐑨𐑓𐑦𐑒.</p><p>𐑞 𐑓𐑪𐑤𐑴𐑦𐑙 𐑑𐑱𐑚𐑩𐑤 𐑖𐑴𐑟 𐑞 𐑦𐑓𐑧𐑒𐑑𐑕 𐑝 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑑𐑲𐑥𐑟 𐑝 𐑞 𐑛𐑱 𐑪𐑯 𐑞 𐑛𐑨𐑥𐑦𐑡 𐑛𐑧𐑤𐑑 𐑚𐑲 𐑤𐑷𐑓𐑫𐑤 𐑯
𐑒𐑱𐑭𐑑𐑦𐑒 𐑿𐑯𐑦𐑑𐑕:</p><div class="table"><a id="id313170"></a><p class="title"><b>Table 2.2. 𐑑𐑲𐑥 𐑝 𐑞 𐑛𐑱 𐑯 𐑛𐑨𐑥𐑦𐑡</b></p><div class="table-contents"><table summary="𐑑𐑲𐑥 𐑝 𐑞 𐑛𐑱 𐑯 𐑛𐑨𐑥𐑦𐑡" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
𐑒𐑱𐑭𐑑𐑦𐑒 𐑿𐑯𐑦𐑑𐑕:</p><div class="table"><a id="id313168"></a><p class="title"><b>Table 2.2. 𐑑𐑲𐑥 𐑝 𐑞 𐑛𐑱 𐑯 𐑛𐑨𐑥𐑦𐑡</b></p><div class="table-contents"><table summary="𐑑𐑲𐑥 𐑝 𐑞 𐑛𐑱 𐑯 𐑛𐑨𐑥𐑦𐑡" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
𐑑𐑻𐑯
</th><th style="" align="left">
𐑦𐑥𐑦𐑡
@ -783,7 +783,7 @@ J𐑓𐑻𐑕𐑑𐑕𐑑𐑮𐑲𐑒
𐑤𐑧𐑝𐑩𐑤 𐑝 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑿𐑯𐑦𐑑 𐑯 𐑞 𐑬𐑑𐑒𐑳𐑥 𐑝 𐑞 𐑚𐑨𐑑𐑩𐑤: 𐑦𐑓 𐑩 𐑿𐑯𐑦𐑑 𐑒𐑦𐑤𐑟 𐑦𐑑𐑕 𐑩𐑐𐑴𐑯𐑩𐑯𐑑, 𐑦𐑑
𐑮𐑦𐑕𐑰𐑝𐑟 8 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑐𐑶𐑯𐑑𐑕 𐑐𐑻 𐑤𐑧𐑝𐑩𐑤 𐑝 𐑞 𐑧𐑯𐑩𐑥𐑦 (4 𐑦𐑓 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑦𐑟 𐑤𐑧𐑝𐑩𐑤 0), 𐑢𐑲𐑤
𐑿𐑯𐑦𐑑𐑕 𐑞𐑨𐑑 𐑕𐑻𐑝𐑲𐑝 𐑩 𐑚𐑨𐑑𐑩𐑤 𐑢𐑦𐑞𐑬𐑑 𐑒𐑦𐑤𐑦𐑙 𐑞𐑺 𐑩𐑐𐑴𐑯𐑩𐑯𐑑𐑕 𐑸 𐑩𐑢𐑹𐑛𐑩𐑛 1 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑐𐑶𐑯𐑑 𐑐𐑻
𐑤𐑧𐑝𐑩𐑤 𐑝 𐑞 𐑧𐑯𐑩𐑥𐑦. 𐑦𐑯 𐑳𐑞𐑼 𐑢𐑻𐑛𐑟:</p><div class="table"><a id="id314455"></a><p class="title"><b>Table 2.3. 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑚𐑴𐑯𐑩𐑕𐑦𐑟 𐑓𐑹 𐑒𐑦𐑤𐑦𐑙 𐑹 𐑓𐑲𐑑𐑦𐑙 𐑧𐑯𐑦𐑥𐑦𐑟 𐑝 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑤𐑧𐑝𐑩𐑤𐑟</b></p><div class="table-contents"><table summary="𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑚𐑴𐑯𐑩𐑕𐑦𐑟 𐑓𐑹 𐑒𐑦𐑤𐑦𐑙 𐑹 𐑓𐑲𐑑𐑦𐑙 𐑧𐑯𐑦𐑥𐑦𐑟 𐑝 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑤𐑧𐑝𐑩𐑤𐑟" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
𐑤𐑧𐑝𐑩𐑤 𐑝 𐑞 𐑧𐑯𐑩𐑥𐑦. 𐑦𐑯 𐑳𐑞𐑼 𐑢𐑻𐑛𐑟:</p><div class="table"><a id="id314453"></a><p class="title"><b>Table 2.3. 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑚𐑴𐑯𐑩𐑕𐑦𐑟 𐑓𐑹 𐑒𐑦𐑤𐑦𐑙 𐑹 𐑓𐑲𐑑𐑦𐑙 𐑧𐑯𐑦𐑥𐑦𐑟 𐑝 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑤𐑧𐑝𐑩𐑤𐑟</b></p><div class="table-contents"><table summary="𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑚𐑴𐑯𐑩𐑕𐑦𐑟 𐑓𐑹 𐑒𐑦𐑤𐑦𐑙 𐑹 𐑓𐑲𐑑𐑦𐑙 𐑧𐑯𐑦𐑥𐑦𐑟 𐑝 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑤𐑧𐑝𐑩𐑤𐑟" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
𐑧𐑯𐑩𐑥𐑦 𐑤𐑧𐑝𐑩𐑤
</th><th style="" align="left">
𐑒𐑦𐑤 𐑚𐑴𐑯𐑩𐑕
@ -857,7 +857,7 @@ J𐑓𐑻𐑕𐑑𐑕𐑑𐑮𐑲𐑒
𐑿𐑯𐑦𐑑, 𐑯 𐑿𐑯𐑦𐑑𐑕 𐑞𐑨𐑑 𐑥𐑵𐑝 𐑦𐑯𐑑𐑫 𐑩𐑯 𐑧𐑯𐑩𐑥𐑦 𐑟𐑴𐑯 𐑝 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑸 𐑓𐑹𐑕𐑑 𐑑 𐑕𐑑𐑪𐑐. 𐑿𐑯𐑦𐑑𐑕 𐑢𐑦𐑞 𐑞
𐑕𐑒𐑻𐑥𐑦𐑖𐑻 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑦𐑜𐑯𐑹 𐑧𐑯𐑩𐑥𐑦 𐑟𐑴𐑯𐑟 𐑝 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑯 𐑸 𐑱𐑚𐑩𐑤 𐑑 𐑥𐑵𐑝 𐑔𐑮𐑵 𐑞𐑧𐑥 𐑓𐑮𐑰𐑤𐑦 𐑢𐑦𐑞𐑬𐑑
𐑚𐑰𐑦𐑙 𐑓𐑹𐑕𐑑 𐑑 𐑕𐑑𐑪𐑐. 𐑤𐑧𐑝𐑩𐑤 0 𐑿𐑯𐑦𐑑𐑕 𐑸 𐑒𐑩𐑯𐑕𐑦𐑛𐑼𐑛 𐑑𐑵 𐑓𐑱𐑚𐑩𐑤 𐑑 𐑡𐑧𐑯𐑼𐑱𐑑 𐑩 𐑟𐑴𐑯 𐑝 𐑒𐑩𐑯𐑑𐑮𐑴𐑤
𐑯 𐑷𐑤 𐑿𐑯𐑦𐑑𐑕 𐑸 𐑱𐑚𐑩𐑤 𐑑 𐑥𐑵𐑝 𐑔𐑮𐑵 𐑞 𐑣𐑧𐑒𐑕𐑧𐑟 𐑩𐑮𐑬𐑯𐑛 𐑩𐑯 𐑧𐑯𐑩𐑥𐑦 𐑤𐑧𐑝𐑩𐑤 0 𐑿𐑯𐑦𐑑 𐑓𐑮𐑰𐑤𐑦.</p></div><div class="section" title="2.4.2. 𐑹𐑮𐑚𐑕"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. 𐑹𐑮𐑚𐑕</h3></div></div></div><p>𐑪𐑯 𐑞 𐑑𐑪𐑐 𐑝 𐑞 𐑧𐑯𐑼𐑡𐑦 𐑚𐑸 𐑖𐑴𐑯 𐑯𐑧𐑒𐑕𐑑 𐑑 𐑰𐑗 𐑿𐑯𐑦𐑑 𐑝 𐑿𐑼𐑟 𐑦𐑟 𐑩𐑯 𐑹𐑚. 𐑞𐑦𐑕 𐑹𐑚 𐑦𐑟:</p><div class="table"><a id="id314793"></a><p class="title"><b>Table 2.4. 𐑹𐑮𐑚𐑕</b></p><div class="table-contents"><table summary="𐑹𐑮𐑚𐑕" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
𐑯 𐑷𐑤 𐑿𐑯𐑦𐑑𐑕 𐑸 𐑱𐑚𐑩𐑤 𐑑 𐑥𐑵𐑝 𐑔𐑮𐑵 𐑞 𐑣𐑧𐑒𐑕𐑧𐑟 𐑩𐑮𐑬𐑯𐑛 𐑩𐑯 𐑧𐑯𐑩𐑥𐑦 𐑤𐑧𐑝𐑩𐑤 0 𐑿𐑯𐑦𐑑 𐑓𐑮𐑰𐑤𐑦.</p></div><div class="section" title="2.4.2. 𐑹𐑮𐑚𐑕"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. 𐑹𐑮𐑚𐑕</h3></div></div></div><p>𐑪𐑯 𐑞 𐑑𐑪𐑐 𐑝 𐑞 𐑧𐑯𐑼𐑡𐑦 𐑚𐑸 𐑖𐑴𐑯 𐑯𐑧𐑒𐑕𐑑 𐑑 𐑰𐑗 𐑿𐑯𐑦𐑑 𐑝 𐑿𐑼𐑟 𐑦𐑟 𐑩𐑯 𐑹𐑚. 𐑞𐑦𐑕 𐑹𐑚 𐑦𐑟:</p><div class="table"><a id="id314791"></a><p class="title"><b>Table 2.4. 𐑹𐑮𐑚𐑕</b></p><div class="table-contents"><table summary="𐑹𐑮𐑚𐑕" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
𐑹𐑚
</th><th style="" align="left">
𐑦𐑥𐑦𐑡
@ -904,10 +904,11 @@ J𐑓𐑻𐑕𐑑𐑕𐑑𐑮𐑲𐑒
𐑩𐑯 𐑧𐑯𐑩𐑥𐑦 𐑿𐑯𐑦𐑑, 𐑯 𐑒𐑤𐑦𐑒 𐑪𐑯 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑿 𐑢𐑪𐑯𐑑 𐑑 𐑩𐑑𐑨𐑒 - 𐑞𐑦𐑕 𐑢𐑦𐑤 𐑚𐑮𐑦𐑙 𐑳𐑐 𐑩 𐑢𐑦𐑯𐑛𐑴 𐑞𐑨𐑑
𐑐𐑮𐑧𐑟𐑩𐑯𐑑𐑕 𐑓𐑻𐑞𐑼 𐑪𐑐𐑖𐑩𐑯𐑟 𐑓𐑹 𐑞 𐑓𐑲𐑑. 𐑧𐑝𐑮𐑦 𐑿𐑯𐑦𐑑 𐑣𐑨𐑟 𐑢𐑳𐑯 𐑹 𐑥𐑹 𐑢𐑧𐑐𐑩𐑯𐑟 𐑦𐑑 𐑒𐑨𐑯 𐑩𐑑𐑨𐑒
𐑢𐑦𐑞. 𐑕𐑳𐑥 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑕𐑳𐑗 𐑨𐑟 𐑕𐑹𐑛𐑟, 𐑸 𐑥𐑱𐑤𐑱 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑯 𐑕𐑳𐑥 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑕𐑳𐑗 𐑨𐑟 𐑚𐑴𐑟, 𐑸
𐑮𐑱𐑯𐑡𐑛 𐑢𐑧𐑐𐑩𐑯𐑟.</p><p>𐑦𐑓 𐑿 𐑩𐑑𐑨𐑒 𐑢𐑦𐑞 𐑩 𐑥𐑱𐑤𐑱 𐑢𐑧𐑐𐑩𐑯, 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑿 𐑩𐑑𐑨𐑒 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑕𐑑𐑮𐑲𐑒 𐑚𐑨𐑒 𐑨𐑑 𐑿 𐑢𐑦𐑞
𐑦𐑑𐑕 𐑥𐑱𐑤𐑱 𐑢𐑧𐑐𐑩𐑯. 𐑦𐑓 𐑿 𐑩𐑑𐑨𐑒 𐑢𐑦𐑞 𐑩 𐑮𐑱𐑯𐑡𐑛 𐑢𐑧𐑐𐑩𐑯, 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑕𐑑𐑮𐑲𐑒 𐑚𐑨𐑒
𐑢𐑦𐑞 𐑦𐑑𐑕 𐑮𐑱𐑯𐑡𐑛 𐑢𐑧𐑐𐑩𐑯. 𐑦𐑓 𐑩𐑯 𐑧𐑯𐑩𐑥𐑦 𐑛𐑳𐑟 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑩 𐑢𐑧𐑐𐑩𐑯 𐑝 𐑞 𐑕𐑱𐑥 𐑑𐑲𐑐 𐑨𐑟 𐑞 𐑢𐑳𐑯 𐑿
𐑩𐑑𐑨𐑒 𐑢𐑦𐑞, 𐑞𐑱 𐑢𐑦𐑤 𐑚𐑰 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑕𐑑𐑮𐑲𐑒 𐑚𐑨𐑒 𐑯 𐑛𐑵 𐑧𐑯𐑦 𐑛𐑨𐑥𐑦𐑡 𐑑 𐑿 𐑦𐑯 𐑞𐑨𐑑 𐑓𐑲𐑑.</p><p>𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑑𐑲𐑐𐑕 𐑝 𐑩𐑑𐑨𐑒𐑕 𐑛𐑵 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑩𐑥𐑬𐑯𐑑𐑕 𐑝 𐑛𐑨𐑥𐑦𐑡, 𐑯 𐑩 𐑕𐑻𐑑𐑩𐑯 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑕𐑑𐑮𐑲𐑒𐑕 𐑥𐑱
𐑮𐑱𐑯𐑡𐑛 𐑢𐑧𐑐𐑩𐑯𐑟.</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑑𐑲𐑐𐑕 𐑝 𐑩𐑑𐑨𐑒𐑕 𐑛𐑵 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑩𐑥𐑬𐑯𐑑𐑕 𐑝 𐑛𐑨𐑥𐑦𐑡, 𐑯 𐑩 𐑕𐑻𐑑𐑩𐑯 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑕𐑑𐑮𐑲𐑒𐑕 𐑥𐑱
𐑚𐑰 𐑥𐑱𐑛 𐑢𐑦𐑞 𐑰𐑗 𐑢𐑧𐑐𐑩𐑯. 𐑓𐑹 𐑦𐑯𐑕𐑑𐑨𐑯𐑕, 𐑩𐑯 𐑧𐑤𐑝𐑦𐑖 𐑓𐑲𐑑𐑼 𐑛𐑳𐑟 5 𐑐𐑶𐑯𐑑𐑕 𐑝 𐑛𐑨𐑥𐑦𐑡 𐑢𐑦𐑞 𐑦𐑑𐑕
𐑕𐑹𐑛 𐑧𐑝𐑮𐑦 𐑑𐑲𐑥 𐑦𐑑 𐑣𐑦𐑑𐑕, 𐑯 𐑒𐑨𐑯 𐑕𐑑𐑮𐑲𐑒 4 𐑚𐑤𐑴𐑟 𐑢𐑦𐑞 𐑞 𐑕𐑹𐑛 𐑦𐑯 𐑢𐑳𐑯 𐑧𐑒𐑕𐑗𐑱𐑯𐑡. 𐑞𐑦𐑕 𐑦𐑟
𐑮𐑦𐑑𐑩𐑯 𐑨𐑟 5-4, 𐑥𐑰𐑯𐑦𐑙 5 𐑛𐑨𐑥𐑦𐑡 𐑐𐑻 𐑣𐑦𐑑, 𐑯 4 𐑕𐑑𐑮𐑲𐑒𐑕.</p><p>𐑧𐑝𐑮𐑦 𐑿𐑯𐑦𐑑 𐑣𐑨𐑟 𐑩 𐑗𐑭𐑯𐑕 𐑝 𐑚𐑰𐑦𐑙 𐑣𐑦𐑑 𐑚𐑱𐑕𐑑 𐑪𐑯 𐑞 𐑑𐑻𐑱𐑯 𐑦𐑑 𐑦𐑟 𐑦𐑯. 𐑓𐑹 𐑦𐑯𐑕𐑑𐑨𐑯𐑕, 𐑿𐑯𐑦𐑑𐑕
@ -1078,9 +1079,9 @@ J𐑓𐑻𐑕𐑑𐑕𐑑𐑮𐑲𐑒
𐑤𐑫𐑒𐑦𐑙 𐑓𐑹 𐑞 <span class="emphasis"><em>perfect</em></span> 𐑜𐑱𐑥 𐑢𐑺 𐑿 𐑯𐑧𐑝𐑼 𐑤𐑵𐑟 𐑩 𐑿𐑯𐑦𐑑, 𐑚𐑲 𐑷𐑤
𐑥𐑰𐑯𐑟, 𐑜𐑴 𐑮𐑲𐑑 𐑩𐑣𐑧𐑛!
</li></ul></div><div class="section" title="3.2.1. 𐑨𐑑 𐑞 𐑕𐑑𐑸𐑑 𐑝 𐑩 𐑕𐑦𐑯𐑺𐑰𐑴"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. 𐑨𐑑 𐑞 𐑕𐑑𐑸𐑑 𐑝 𐑩 𐑕𐑦𐑯𐑺𐑰𐑴</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
𐑓𐑻𐑕𐑑, 𐑨𐑖𐑔𐑮𐑧𐑛 𐑞 𐑕𐑦𐑯𐑺𐑰𐑴 𐑩𐑚𐑡𐑧𐑒𐑑𐑦𐑝𐑟. 𐑕𐑳𐑥𐑑𐑲𐑥𐑟 𐑿 𐑛𐑵 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑑 𐑒𐑦𐑤 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟;
𐑦𐑯𐑕𐑑𐑧𐑛 𐑦𐑑 𐑦𐑟 𐑦𐑯𐑳𐑓 𐑞𐑨𐑑 𐑿 𐑕𐑻𐑝𐑲𐑝 𐑓𐑹 𐑩 𐑕𐑻𐑑𐑩𐑯 𐑯𐑳𐑥𐑚𐑻 𐑝 𐑑𐑻𐑯𐑟, 𐑹 𐑐𐑦𐑒 𐑳𐑐 𐑩 𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼
𐑪𐑚𐑡𐑧𐑒𐑑
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
𐑤𐑫𐑒 𐑨𐑑 𐑞 𐑥𐑨𐑐: 𐑞 𐑑𐑻𐑱𐑯, 𐑞 𐑐𐑩𐑟𐑦𐑖𐑩𐑯 𐑝 𐑿𐑼 𐑤𐑰𐑛𐑻 𐑯 𐑞 𐑳𐑞𐑼 𐑤𐑰𐑛𐑻(𐑕).
</li><li class="listitem">
@ -1135,8 +1136,9 @@ J𐑓𐑻𐑕𐑑𐑕𐑑𐑮𐑲𐑒
</li><li class="listitem">
𐑒𐑦𐑤𐑦𐑙 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟 𐑿𐑖𐑿𐑩𐑤𐑦 𐑜𐑦𐑝𐑟 𐑦𐑯𐑕𐑑𐑩𐑯𐑑 𐑝𐑦𐑒𐑑𐑼𐑦.
</li></ul></div></div><div class="section" title="3.2.5. 𐑥𐑹 𐑡𐑧𐑯𐑼𐑩𐑤 𐑑𐑦𐑐𐑕"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. 𐑥𐑹 𐑡𐑧𐑯𐑼𐑩𐑤 𐑑𐑦𐑐𐑕</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
𐑭𐑓𐑑𐑼 𐑕𐑤𐑪𐑑𐑻𐑦𐑙 𐑕𐑦𐑯𐑺𐑰𐑴𐑟 (𐑢𐑺 𐑿 𐑑𐑱𐑒 𐑤𐑪𐑑𐑕 𐑝 𐑐𐑳𐑯𐑦𐑖𐑥𐑩𐑯𐑑) 𐑞𐑺 𐑸 𐑿𐑖𐑿𐑩𐑤𐑦 "𐑚𐑮𐑰𐑞𐑦𐑙 𐑮𐑵𐑥"
𐑕𐑦𐑯𐑺𐑰𐑴𐑟 𐑢𐑺 𐑿 𐑒𐑨𐑯 𐑮𐑭𐑞𐑼 𐑰𐑟𐑦𐑤𐑦 𐑜𐑱𐑯 𐑕𐑳𐑥 𐑜𐑴𐑤𐑛 𐑯 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 (𐑩𐑛𐑝𐑭𐑯𐑕𐑑 𐑿𐑯𐑦𐑑𐑕)
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
𐑩𐑛𐑝𐑭𐑯𐑕𐑑 𐑿𐑯𐑦𐑑𐑕 𐑣𐑨𐑝 𐑣𐑲𐑼 𐑳𐑐𐑒𐑰𐑐 𐑞𐑨𐑯 𐑤𐑴𐑼 𐑤𐑧𐑝𐑩𐑤 𐑿𐑯𐑦𐑑𐑕 (1 GP 𐑐𐑻 𐑤𐑧𐑝𐑩𐑤), 𐑤𐑶𐑩𐑤 𐑿𐑯𐑦𐑑𐑕
𐑸 𐑩𐑯 𐑦𐑒𐑕𐑧𐑐𐑖𐑩𐑯.

View file

@ -307,7 +307,7 @@ the Preferences menu.</p><div class="table"><a id="id311856"></a><p class="title
</td></tr><tr><td style="" align="left">
Right click
</td><td style="" align="left">
Main menu, cancel action
Context menu, cancel action
</td></tr><tr><td style="" align="left">
Middle click
</td><td style="" align="left">
@ -992,10 +992,10 @@ this will bring up a window that presents further options for the
fight. Every unit has one or more weapons it can attack with. Some weapons,
such as swords, are melee weapons, and some weapons, such as bows, are
ranged weapons.</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with its melee weapon. If you attack with a ranged
weapon, the enemy will be able to strike back with its ranged weapon. If an
enemy does not have a weapon of the same type as the one you attack with,
they will be unable to strike back and do any damage to you in that fight.</p><p>Different types of attacks do different amounts of damage, and a certain
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>Different types of attacks do different amounts of damage, and a certain
number of strikes may be made with each weapon. For instance, an Elvish
Fighter does 5 points of damage with its sword every time it hits, and can
strike 4 blows with the sword in one exchange. This is written as 5-4,
@ -1199,7 +1199,7 @@ game where you never lose a unit, by all means, go right ahead!
</li></ul></div><div class="section" title="3.2.1. At the start of a scenario"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. At the start of a scenario</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object
turns, or pick up a particular object.
</li><li class="listitem">
Look at the map: the terrain, the position of your leader and the other
leader(s).
@ -1264,7 +1264,7 @@ Killing all enemy leaders usually gives instant victory.
</li></ul></div></div><div class="section" title="3.2.5. More general tips"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. More general tips</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units)
gold and experience (advanced units).
</li><li class="listitem">
Advanced units have higher upkeep than lower level units (1 gp per level),
loyal units are an exception.

File diff suppressed because one or more lines are too long

View file

@ -270,7 +270,7 @@ muuta.</p><div class="table"><a id="id311955"></a><p class="title"><b>Tabel 2.1.
</td></tr><tr><td style="" align="left">
Paremklõps
</td><td style="" align="left">
Peamenüü/tühista
Context menu, cancel action
</td></tr><tr><td style="" align="left">
Keskklõps
</td><td style="" align="left">
@ -489,7 +489,7 @@ tõhusust eri päevaaegadel. Ükskõikseid üksusi päevaaeg ei mõjuta. Kuuleka
vastupidi.</p><p>"Päeva" ja "öö" kaht osa nimetatakse vastavalt hommikuks ja pärastlõunaks
ning esimeseks ja teiseks öövahikorraks. Neid näitab ka päevaaja näidik
päikese ja kuu erinevate paiknemistena.</p><p>Järgmine tabel näitab päevaaja mõju kuulekate ja korratute üksuste poolt
tehtava kahju suurusele:</p><div class="table"><a id="id312686"></a><p class="title"><b>Tabel 2.2. Päevaaeg ja tehtav kahju</b></p><div class="table-contents"><table summary="Päevaaeg ja tehtav kahju" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
tehtava kahju suurusele:</p><div class="table"><a id="id312685"></a><p class="title"><b>Tabel 2.2. Päevaaeg ja tehtav kahju</b></p><div class="table-contents"><table summary="Päevaaeg ja tehtav kahju" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Käik
</th><th style="" align="left">
Pilt
@ -801,7 +801,7 @@ nad uuele tasemele ja muutuvad tugevamaks. Saadud kogemuse suurus sõltub
vastase üksuse tasemest ja võitluse tulemusest. Kui üksus surmab vastase,
saab ta 8 kogemuspunkti vastase iga taseme kohta (nulltasemega vastase eest
4), lahingu üle elanud ja vastast mitte alistanud üksused saavad 1 punkti
vastase iga taseme kohta. Teiste sõnadega: </p><div class="table"><a id="id313698"></a><p class="title"><b>Tabel 2.3. Kogemuspreemiad erinevate tasemetega vastastega võitlemise ja nende
vastase iga taseme kohta. Teiste sõnadega: </p><div class="table"><a id="id313697"></a><p class="title"><b>Tabel 2.3. Kogemuspreemiad erinevate tasemetega vastastega võitlemise ja nende
alistamise eest</b></p><div class="table-contents"><table summary="Kogemuspreemiad erinevate tasemetega vastastega võitlemise ja nende&#10;alistamise eest" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
vastase tase
</th><th style="" align="left">
@ -878,7 +878,7 @@ ning sinna liikumise teedes.</p><div class="section" title="2.4.1. Mõjuväli"><
sisenevad vastase üksused peatuvad. Tabamatud üksused eiravad mõjuvälju ning
võivad läbi nende takistamatult liikuda. Nulltaseme üksusi loetakse
mõjuvälja tekitamiseks liiga nõrgaks ning selle ümber saavad teised
takistamatult liikuda.</p></div><div class="section" title="2.4.2. Märgukuulid"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. Märgukuulid</h3></div></div></div><p>Iga üksuse terviseriba kohal asub märgukuul. See on:</p><div class="table"><a id="id313960"></a><p class="title"><b>Tabel 2.4. Märgukuulid</b></p><div class="table-contents"><table summary="Märgukuulid" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
takistamatult liikuda.</p></div><div class="section" title="2.4.2. Märgukuulid"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. Märgukuulid</h3></div></div></div><p>Iga üksuse terviseriba kohal asub märgukuul. See on:</p><div class="table"><a id="id313959"></a><p class="title"><b>Tabel 2.4. Märgukuulid</b></p><div class="table-contents"><table summary="Märgukuulid" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Märgukuul
</th><th style="" align="left">
Pilt
@ -925,9 +925,11 @@ terviseriba kohal. Mõnel sõjakäigul aga puudub kangelaste tähistus
üldse. Seega on siin valik jäetud sõjakäikude autoritele.</p></div></div><div class="section" title="2.5. Võitlemine"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>2.5. Võitlemine</h2></div></div></div><p>Vastase üksuse kõrvale liikudes saab seda rünnata. Klõpsa enda üksusele ja
siis rünnatavale vastasele - seejärel avaneb aken võitluse sätetega. Igal
üksusel on üks või enam relva - mõned neist nagu mõõk on lähirelvad, teised
nagu vibu on kaugrelvad.</p><p>Lähirünnaku puhul saab ka vastane vasturünnakuks kasutada üksnes
lähirünnakut, kaugrünnaku puhul kaugrünnakut. Kui vastasel puudub sama tüüpi
rünnak, ei saa ta üldse vastu lüüa.</p><p>Erinevat tüüpi rünnakud teevad vastasele eri määral kahju ning iga relvaga
nagu vibu on kaugrelvad.</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>Erinevat tüüpi rünnakud teevad vastasele eri määral kahju ning iga relvaga
saab teha kindla arvu lööke. Näiteks haldjasõdalane teeb iga tabamusega 5
punkti kahju ning saab ühes lahingus mõõgaga lüüa neli korda. Seda
kirjutatakse 5-4, ehk 5 punkti kahju löögi kohta ja 4 lööki.</p><p>Iga üksuse tabamise tõenäosus vaenlase poolt sõltub tema asukoha
@ -1110,9 +1112,9 @@ teistsugune kui mängu loojatel, seega tee seda, mis sulle kõige enam
meeldib. Kui eelistad laadida mängu uuesti iga tehtud vea korral ning otsida
<span class="emphasis"><em>ideaalset</em></span> mängu, kus kaotusi polegi, siis - lase käia!
</li></ul></div><div class="section" title="3.2.1. Stsenaariumit alustades"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. Stsenaariumit alustades</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Esmalt loe läbi eesmärgid. Vahel pole vaenlase pealikute tapmine oluline,
vaid piisab teatud hulga käikude jooksul ellujäämisest või mingi erilise
eseme üleskorjamisest.
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
Vaata kaarti: maastikku ja pealikute (oma ja vastase) asukohti.
</li><li class="listitem">
@ -1170,9 +1172,9 @@ lõpetamine.
</li><li class="listitem">
Kõigi vastase pealikute alistamine toob enamasti kaasa kohese võidu.
</li></ul></div></div><div class="section" title="3.2.5. Veel mõned üldised näpunäited"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. Veel mõned üldised näpunäited</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Pärast suuri lahinguid (kus on ka suured kaotused) on enamasti
"hingetõmbestsenaariumid", kus saad üsna lihtsalt koguda kulda ja kogemust
(s.t. üksusi kõrgemale tasemele arendada)
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
Kõrgema taseme üksused vajavad rohkem elatist kui madalama taseme omad (1
kuldraha taseme kohta). Erandiks on ustavad üksused.

View file

@ -309,7 +309,7 @@ Asetukset-valikosta.</p><div class="table"><a id="id311546"></a><p class="title"
</td></tr><tr><td style="" align="left">
Klikkaus oikealla hiirennapilla
</td><td style="" align="left">
Ponnahdusvalikko tai toiminnon peruutus
Context menu, cancel action
</td></tr><tr><td style="" align="left">
Klikkaus hiiren keskinapilla
</td><td style="" align="left">
@ -541,7 +541,7 @@ vaikuta. Lainkuuliaiset aiheuttavat enemmän vahinkoa päivällä ja vähemmän
yöllä. Kaoottiset aiheuttavat enemmän vahinkoa yöllä ja vähemmän päivällä.</p><p>Kaksi päivä- ja yövaihetta erotellaan toisistaan aamupäiväksi ja
iltapäiväksi sekä aamuyöksi ja iltayöksi auringon ja kuun sijainnin mukaan
vuorokaudenaikanäytössä.</p><p>Seuraava taulukko esittää vuorokaudenaikojen vaikutuksen lainkuuliaisten ja
kaoottisten yksiköiden aiheuttamaan vahinkoon:</p><div class="table"><a id="id312884"></a><p class="title"><b>Taulu 2.2. Vuorokaudenaika ja aiheutettu vahinko</b></p><div class="table-contents"><table summary="Vuorokaudenaika ja aiheutettu vahinko" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
kaoottisten yksiköiden aiheuttamaan vahinkoon:</p><div class="table"><a id="id312885"></a><p class="title"><b>Taulu 2.2. Vuorokaudenaika ja aiheutettu vahinko</b></p><div class="table-contents"><table summary="Vuorokaudenaika ja aiheutettu vahinko" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Vuoro
</th><th style="" align="left">
Kuva
@ -883,7 +883,7 @@ riippuu vihollisyksikön tasosta ja taistelun lopputuloksesta: jos yksikkö
tappaa vastustajansa, se saa kokemuspisteitä 8 kerrottuna vihollisen tasolla
(4 pistettä tason 0 vihollisesta), kun taas yksiköt, jotka selviävät
taistelusta tappamatta vastustajaansa saavat vihollisen tason verran
kokemuspisteitä. Toisin sanoen:</p><div class="table"><a id="id313928"></a><p class="title"><b>Taulu 2.3. Taistelemisesta tai tappamisesta saatu kokemus suhteessa vihollisen tasoon</b></p><div class="table-contents"><table summary="Taistelemisesta tai tappamisesta saatu kokemus suhteessa vihollisen tasoon" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
kokemuspisteitä. Toisin sanoen:</p><div class="table"><a id="id313929"></a><p class="title"><b>Taulu 2.3. Taistelemisesta tai tappamisesta saatu kokemus suhteessa vihollisen tasoon</b></p><div class="table-contents"><table summary="Taistelemisesta tai tappamisesta saatu kokemus suhteessa vihollisen tasoon" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
vihollisen taso
</th><th style="" align="left">
tappaminen
@ -966,7 +966,7 @@ vihollisten hallitsemista alueista, vaan voivat liikkua niiden läpi
vapaasti. Tason 0 yksiköt ovat liian heiveröisiä hallitsemaan aluetta, joten
kaikki vihollisyksiköt voivat liikkua vapaasti niitä ympäröivien heksojen
läpi.</p></div><div class="section" title="2.4.2. Pallot"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. Pallot</h3></div></div></div><p>Yksiköiden vierellä näytettävän energiapylvään päällä on ystävällisillä
yksiköillä pallo. Pallo on:</p><div class="table"><a id="id314202"></a><p class="title"><b>Taulu 2.4. Pallot</b></p><div class="table-contents"><table summary="Pallot" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
yksiköillä pallo. Pallo on:</p><div class="table"><a id="id314203"></a><p class="title"><b>Taulu 2.4. Pallot</b></p><div class="table-contents"><table summary="Pallot" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Pallot
</th><th style="" align="left">
Kuva
@ -1018,11 +1018,11 @@ yksikköäsi, joka on vihollisyksikön vieressä, ja klikkaa vihollista, jonka
kimppuun haluat hyökätä. Esiin tulee ikkuna, jossa on lisävalintoja
taisteluun. Joka yksiköllä on yksi tai useampi ase, jolla se voi
hyökätä. Jotkin aseet, kuten miekat, ovat lähitaisteluaseita, ja jotkut,
kuten jouset, ovat kaukotaisteluaseita.</p><p>Jos hyökkäät lähitaisteluaseella, hyökkäyksen kohteena oleva yksikkö voi
iskeä takaisin lähitaisteluaseellaan. Jos hyökkäät kaukotaisteluaseella,
puolustaja voi iskeä takaisin kaukotaisteluaseellaan. Jos vihollisella ei
ole samantyyppistä asetta kuin se, jolla hyökkäät, se ei voi iskeä takaisin
eikä aiheuttaa vahinkoa.</p><p>Erilaiset hyökkäykset aiheuttavat eri määrän vahinkoa, ja kullakin aseella
kuten jouset, ovat kaukotaisteluaseita.</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>Erilaiset hyökkäykset aiheuttavat eri määrän vahinkoa, ja kullakin aseella
voi tehdä tietyn määrän iskuja. Esimerkiksi haltiasoturi aiheuttaa
miekallaan 5 pistettä vahinkoa aina osuessaan ja voi iskeä sillä neljästi
yhden iskujenvaihdon aikana. Tämä ilmaistaan ”5-4”, mikä tarkoittaa 5
@ -1238,9 +1238,9 @@ nautit siitä, että lataat tallennuksen aina tehtyäsi virheen, pyrkien
<span class="emphasis"><em>täydelliseen</em></span> peliin, jossa et menetä yksikköäkään, niin
tee se kaikin mokomin!
</li></ul></div><div class="section" title="3.2.1. Skenaarion alussa"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. Skenaarion alussa</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Lue ensin skenaarion tavoitteet. Joskus sinun ei tarvitse tappaa
vihollisjohtajia, vaan riittää, että esimerkiksi selviät tietyn määrän
vuoroja tai saat haltuusi jonkin esineen.
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
Tarkastele karttaa: maastoa sekä johtajasi ja muiden johtajien sijaintia.
</li><li class="listitem">
@ -1307,9 +1307,9 @@ vuorojen aikana.
</li><li class="listitem">
Kaikkien vihollisjohtajien tappaminen johtaa yleensä välittömään voittoon.
</li></ul></div></div><div class="section" title="3.2.5. Lisää yleisiä neuvoja"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. Lisää yleisiä neuvoja</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Teurastusskenaarioiden (joissa saa rankasti takkiinsa) jälkeen on yleensä
”huojennusskenaarioita”, joissa voi melko helposti kerätä hieman kultaa ja
kokemusta (edistyneitä yksiköitä).
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
Edistyneet yksiköt tarvitsevat enemmän ylläpitoa kuin alemmantasoiset
(tasonsa verran kultapaloja); uskolliset yksiköt ovat poikkeus.

View file

@ -302,7 +302,7 @@ utilisant le menu « Préférences »</p><div class="table"><a id="id311983"><
</td></tr><tr><td style="" align="left">
Clic droit
</td><td style="" align="left">
Menu principal, action annuler
Context menu, cancel action
</td></tr><tr><td style="" align="left">
Clic du milieu
</td><td style="" align="left">
@ -984,10 +984,11 @@ indicateur. Ce choix est laissé aux concepteurs.</p></div></div><div class="sec
alors sur votre unité et puis sur l'unité à combattre : cela ouvre une
fenêtre d'options supplémentaires, présentant les armes utilisables ;
certaines, comme l'épée, déclenchent un engagement au corps à corps ;
d'autres, comme l'arc, sont des armes à distance.</p><p>Si vous attaquez au corps à corps, l'ennemi riposte avec une arme de corps à
corps. Si vous tirez à distance, l'ennemi riposte avec une arme à
distance. Un adversaire sans arme de type similaire à celui que vous
utilisez ne peut que subir, sans vous faire de dégâts.</p><p>Différents types d'attaques font différentes quantités de dégâts, et chaque
d'autres, comme l'arc, sont des armes à distance.</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>Différents types d'attaques font différentes quantités de dégâts, et chaque
arme ne permet qu'un certain nombre de frappes. Par exemple, un guerrier
elfe avec une attaque 5-4 à l'épée peut asséner 4 coups tranchants
infligeant chacun 5 points de dégâts.</p><p>Chaque unité a un risque d'être touchée dépendant du terrain sur lequel elle
@ -1197,9 +1198,9 @@ agir comme il vous plaît ! Si vous préférez recharger une partie après une
erreur, pour <span class="emphasis"><em>optimiser</em></span> les résultats et n'avoir aucune
perte, faites-le !
</li></ul></div><div class="section" title="3.2.1. Au début d'un scénario"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. Au début d'un scénario</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
D'abord, lisez les objectifs du scénario. Parfois, vous ne devrez pas tuer
les meneurs ennemis, mais plutôt survivre un certain nombre de tours ou
récupérer un objet bien défini.
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
Observez la carte, le terrain, la position de votre chef et la position du
ou des meneurs ennemis.
@ -1262,9 +1263,9 @@ la fin des tours.
</li><li class="listitem">
Tuer tous les chefs ennemis permet en général de gagner immédiatement.
</li></ul></div></div><div class="section" title="3.2.5. Astuces plus générales"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. Astuces plus générales</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Les grosses boucheries, avec de grosses pertes, sont souvent suivies de
"moments de repos" où vous pourrez assez facilement gagner de l'or et de
l'expérience pour faire progresser vos unités.
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
À l'exception des unités fidèles, les unités avancées nécessitent un
entretien supérieur à celui des unités de faible niveau (1 pièce d'or par

View file

@ -330,7 +330,7 @@ través do menú «Preferencias».</p><div class="table"><a id="id312015"></a><p
</td></tr><tr><td style="" align="left">
Botón dereito do rato
</td><td style="" align="left">
Menú contextual, cancelar acción.
Context menu, cancel action
</td></tr><tr><td style="" align="left">
Botón central do rato
</td><td style="" align="left">
@ -567,7 +567,7 @@ unidades legais inflixen máis dano durante o día e menos pola noite, e as
unidades caóticas inflixen máis dano pola noite e menos durante o día.</p><p>Contémplanse no xogo seis momentos do día: o amencer, a mañá, a tarde, o
anoitecer, a noitiña e a noite pecha. A cada un destes momentos do día
corresponderá unha imaxe na que sol e lúa estarán nunha posición distinta.</p><p>A seguinte táboa amosa os efectos dos distintos momentos do día no dano
inflixido por unidades legais e caóticas:</p><div class="table"><a id="id312765"></a><p class="title"><b>TáboaTáboa 2.2. Momento do día e dano</b></p><div class="table-contents"><table summary="Momento do día e dano" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
inflixido por unidades legais e caóticas:</p><div class="table"><a id="id312764"></a><p class="title"><b>TáboaTáboa 2.2. Momento do día e dano</b></p><div class="table-contents"><table summary="Momento do día e dano" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Rolda
</th><th style="" align="left">
Imaxe
@ -911,7 +911,7 @@ depende do nivel da unidade inimiga e do resultado da batalla: se unha
unidade mata ao seu opoñente, recibe 8 puntos de experiencia por nivel do
inimigo ─4 se o inimigo é de nivel 0─, mentres que as unidades que
sobreviven á batalla sen matar aos seus opoñentes reciben 1 punto de
experiencia por nivel do inimigo. Noutras palabras:</p><div class="table"><a id="id313800"></a><p class="title"><b>TáboaTáboa 2.3. Bonificacións de experiencia por matar e combater con inimigos de diferentes
experiencia por nivel do inimigo. Noutras palabras:</p><div class="table"><a id="id313799"></a><p class="title"><b>TáboaTáboa 2.3. Bonificacións de experiencia por matar e combater con inimigos de diferentes
niveis</b></p><div class="table-contents"><table summary="Bonificacións de experiencia por matar e combater con inimigos de diferentes&#10;niveis" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Nivel do inimigo
</th><th style="" align="left">
@ -998,7 +998,7 @@ ignoran as zonas de control do inimigo e son capaces de moverse entre eles
libremente sen deterse. As unidades de nivel 0 considéranse demasiado febles
para xerar unha zona de control e todas as unidades poden moverse libremente
polos hexágonos que as rodean.</p></div><div class="section" title="2.4.2. As esferas"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. As esferas</h3></div></div></div><p>Na parte superior da barra de enerxía que se amosa á beira de cada unidade
propia hai unha esfera. Esta esfera será:</p><div class="table"><a id="id314074"></a><p class="title"><b>TáboaTáboa 2.4. As esferas</b></p><div class="table-contents"><table summary="As esferas" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
propia hai unha esfera. Esta esfera será:</p><div class="table"><a id="id314073"></a><p class="title"><b>TáboaTáboa 2.4. As esferas</b></p><div class="table-contents"><table summary="As esferas" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Esfera
</th><th style="" align="left">
Imaxe
@ -1051,12 +1051,11 @@ na túa unidade e a continuación preme na unidade inimiga á que queres atacar
─isto amosará unha fiestra con opcións máis específicas para a loita─. Cada
unidade ten unha ou máis armas coas que pode atacar. Algunhas, coma as
espadas, son armas de combate corpo a corpo, e outras, coma os arcos, son
armas de combate a distancia.</p><p>Se atacas cunha arma de combate corpo a corpo, o inimigo que atacas poderá
devolverche o ataque cunha arma de combate corpo a corpo. Se atacas cunha
arma de combate a distancia, o inimigo poderá devolverche o ataque cunha
arma de combate a distancia. Se o inimigo non ten unha arma do mesmo tipo ca
que utilizou a túa unidade para atacar, non poderá devolver o ataque nin
inflixir ningún dano nesa loita.</p><p>A cantidade de dano ocasionado será distinta segundo o tipo de ataque do que
armas de combate a distancia.</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>A cantidade de dano ocasionado será distinta segundo o tipo de ataque do que
se trate, e con cada arma poden inflixirse un certo número de golpes por
loita. Por exemplo, un elfo loitador inflixe 5 puntos de dano coa súa espada
cada vez que golpea, e pode golpear catro veces coa espada nunha mesma
@ -1292,9 +1291,9 @@ desenvolvedores, así que fai o que máis che dea a gana! Se che gusta cargar
a partida gardada cada vez que cometes un erro, buscando a partida
<span class="emphasis"><em>perfecta</em></span> onde nunca perdes unha unidade, adiante!
</li></ul></div><div class="section" title="3.2.1. Ao principio do escenario"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. Ao principio do escenario</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
En primeiro lugar le os obxectivos do escenario. Ás veces non tes que matar
aos líderes inimigos, senón que abonda con que aguantes durante un certo
número de roldas, ou collas un obxecto concreto.
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
Mira o mapa: o terreo, a posición do teu líder e a dos outros líderes.
</li><li class="listitem">
@ -1362,9 +1361,9 @@ roldas.
Matar a todos os líderes inimigos adoita proporcionar unha victoria
instantánea.
</li></ul></div></div><div class="section" title="3.2.5. Máis consellos xerais"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. Máis consellos xerais</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Despois de escenarios de matanza ─nos que se te castiga moito─ normalmente
hai escenarios de “descanso” nos que poderás obter algo de ouro e
experiencia ─unidades avanzadas─.
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
As unidades avanzadas teñen uns custos de mantemento superiores aos das
unidades de nivel inferior ─unha peza de ouro adicional por nivel─. As

View file

@ -345,7 +345,7 @@ segítségével kedved szerint megváltoztathatod őket.</p><div class="table"><
</td></tr><tr><td style="" align="left">
Jobb kattintás
</td><td style="" align="left">
Főmenü, lépés visszavonása
Context menu, cancel action
</td></tr><tr><td style="" align="left">
Középső kattintás
</td><td style="" align="left">
@ -583,7 +583,7 @@ pedig kevesebbet.</p><p>A napszakot ábrázoló panelen a Nap és a Hold állás
két-két "nappali" és "éjszakai" szakasz különböztethető meg: reggel és
délután, valamint az éjszaka első fele és az éjszaka második fele.</p><p>Az alábbi táblázat megmutatja, hogy a különböző napszakok számszerűen
mekkora hatást gyakorolnak az igazságos, illetve a törvénytelen egységek
sebzésére:</p><div class="table"><a id="id312823"></a><p class="title"><b>2.2. táblázat - A napszakok sebzésre gyakorolt hatásai</b></p><div class="table-contents"><table summary="A napszakok sebzésre gyakorolt hatásai" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
sebzésére:</p><div class="table"><a id="id312822"></a><p class="title"><b>2.2. táblázat - A napszakok sebzésre gyakorolt hatásai</b></p><div class="table-contents"><table summary="A napszakok sebzésre gyakorolt hatásai" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Kör
</th><th style="" align="left">
Kép
@ -933,7 +933,7 @@ tapasztalat függ az ellenség szintjétől és a csata kimenetelétől. Ha mind
támadó, mind a védekező egység túléli a küzdelmet, akkor a tapasztalati
pontjuk annyival növekszik, amennyi az ellenséges egység szintje volt. Ha
egy egység megöl egy másikat, 8 tapasztalati pontot kap a legyőzött ellenség
minden szintje után (és 4-et, ha az ellenség 0 szintű). Más szóval:</p><div class="table"><a id="id313878"></a><p class="title"><b>2.3. táblázat - A különböző szintű ellenfelekkel folytatott harcok során szerzett
minden szintje után (és 4-et, ha az ellenség 0 szintű). Más szóval:</p><div class="table"><a id="id313877"></a><p class="title"><b>2.3. táblázat - A különböző szintű ellenfelekkel folytatott harcok során szerzett
tapasztalati pontok</b></p><div class="table-contents"><table summary="A különböző szintű ellenfelekkel folytatott harcok során szerzett&#10;tapasztalati pontok" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
ellenfél szintje
</th><th style="" align="left">
@ -1021,7 +1021,7 @@ mozoghatnak az ellenség által ellenőrzött területeken anélkül, hogy meg
kellene állniuk. A 0-ás szintű egységek túl gyengék ahhoz, hogy felügyeljék
a maguk körül lévő területeket, ezért minden egység szabadon mozoghat a
körülöttük lévő mezőkön.</p></div><div class="section" title="2.4.2. Gömböcskék"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. Gömböcskék</h3></div></div></div><p>Az egységek mellett látható energiacsík tetején található egy gömböcske. Az
általad irányított egységeknél ez a következőt jelenti:</p><div class="table"><a id="id314157"></a><p class="title"><b>2.4. táblázat - Gömböcskék</b></p><div class="table-contents"><table summary="Gömböcskék" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
általad irányított egységeknél ez a következőt jelenti:</p><div class="table"><a id="id314156"></a><p class="title"><b>2.4. táblázat - Gömböcskék</b></p><div class="table-contents"><table summary="Gömböcskék" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Gömböcske
</th><th style="" align="left">
Kép
@ -1073,11 +1073,11 @@ mellett lévő egységedre, majd kattints a kiszemelt ellenségre, akit meg
akarsz támadni - ez egy ablakot hoz elő, amely további lehetőségeket kínál
fel a támadással kapcsolatban. Minden egységnek van egy vagy több fegyvere,
amellyel harcolhat. Néhány fegyver, mint a kardok, közelharci fegyver, míg
más fegyverek, mint az íjak, távolsági fegyverek.</p><p>Ha egy közelharci fegyverrel támadsz, az ellenség vissza tud ütni a saját
közelharci fegyverével. Ha egy távolsági fegyverrel támadsz, az ellenség is
a távolsági fegyverét használja. Ha bármely ellenségnek nincs hasonló típusú
fegyvere, mint amivel te megtámadtad, képtelen lesz visszavágni és bármiféle
sérülést okozni neked a küzdelem során.</p><p>A különböző típusú támadások különböző mértékű sebzést okoznak, és minden
más fegyverek, mint az íjak, távolsági fegyverek.</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>A különböző típusú támadások különböző mértékű sebzést okoznak, és minden
fegyverrel adott számú csapást lehet mérni az ellenfélre. Például egy tünde
harcos 5 pontot sebez minden egyes alkalommal, mikor eltalálja az
ellenséget, és 4-szer sújthat le egy támadás során. Ezt 5-4 formában szokás
@ -1312,9 +1312,9 @@ a fejlesztőkétől, ezért csináld azt, ami neked a legélvezetesebb! Ha neked
a <span class="emphasis"><em>tökéletes</em></span> játszmára vágysz, ahol minden eszközt
megragadsz, hogy sose veszíts egyetlen egységet se, akkor csak rajta!
</li></ul></div><div class="section" title="3.2.1. A küldetések kezdetén"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. A küldetések kezdetén</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Először olvasd el a küldetés céljait. Néha nem kell megölnöd az ellenséges
vezéreket; helyette elég csak egy adott számú kört túlélni, vagy felvenni
egy bizonyos tárgyat.
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
Tanulmányozd a térképet: információkat nyerhetsz a tereptípusról, a vezéred
és az ellenséges vezér(ek) helyzetéről.
@ -1384,9 +1384,9 @@ birtokodban megvárnád, míg letelik az idő.
</li><li class="listitem">
Az összes ellenséges vezér megölése általában azonnali győzelmet hoz.
</li></ul></div></div><div class="section" title="3.2.5. További általános tippek"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. További általános tippek</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Az öldöklős küldetések után (ahol rengeteg veszteséget szenvedsz) szoktak
lenni "lélegzetvétel" küldetések, ahol könnyen gyűjthetsz aranyat és
tapasztalati pontokat (a szintléptetésekhez).
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
A magasabb szintű egységeknek nagyobb fenntartási költsége van, mint az
alacsonyabb szintűeknek (1 arany szintenként); a hűséges egységek ez alól

View file

@ -322,7 +322,7 @@ preferenze usando il menù Preferenze.</p><div class="table"><a id="id312004"></
</td></tr><tr><td style="" align="left">
Clic col tasto destro
</td><td style="" align="left">
Menù principale, annulla azione
Context menu, cancel action
</td></tr><tr><td style="" align="left">
Clic col tasto centrale
</td><td style="" align="left">
@ -553,7 +553,7 @@ danni durante il giorni e di meno di notte. Le unità caotiche fanno più
danno di notte e di meno di giorno.</p><p>Le due fasi «giorno» e «notte» vengono distinte in mattino, pomeriggio e
prima guardia e seconda guardia dalle posizioni del sole e della luna nel
grafico del periodo del giorno.</p><p>La tabella che segue mostra gli effetti dell'ora del giorno sui danni
provocati dalle unità legali e caotiche:</p><div class="table"><a id="id312737"></a><p class="title"><b>Tabella 2.2. Ora del giorno e danno</b></p><div class="table-contents"><table summary="Ora del giorno e danno" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
provocati dalle unità legali e caotiche:</p><div class="table"><a id="id312736"></a><p class="title"><b>Tabella 2.2. Ora del giorno e danno</b></p><div class="table-contents"><table summary="Ora del giorno e danno" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Turno
</th><th style="" align="left">
Immagine
@ -902,7 +902,7 @@ guadagnata dipende dal livello dell'unità avversaria e dall'esito dello
scontro: se un'unità uccide il suo avversario, riceve 8 punti esperienza per
ogni livello del nemico (4 se il nemico è di livello 0), mentre le unità che
sopravvivono a una battaglia senza uccidere i loro avversari sono
ricompensate con 1 PE per ogni livello del nemico. In altri termini:</p><div class="table"><a id="id313777"></a><p class="title"><b>Tabella 2.3. Bonus di esperienza per l'uccisione o il combattimento di nemici di diversi
ricompensate con 1 PE per ogni livello del nemico. In altri termini:</p><div class="table"><a id="id313776"></a><p class="title"><b>Tabella 2.3. Bonus di esperienza per l'uccisione o il combattimento di nemici di diversi
livelli</b></p><div class="table-contents"><table summary="Bonus di esperienza per l'uccisione o il combattimento di nemici di diversi&#10;livelli" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
livello del nemico
</th><th style="" align="left">
@ -988,7 +988,7 @@ ignorare le zone di controllo nemiche e sono in grado di attraversarle
liberamente senza essere costrette a fermarsi. Le unità di livello 0 sono
troppo deboli per generare una zona di controllo e tutte le unità possono
attraversare liberamente le caselle attorno a un'unità nemica di livello 0.</p></div><div class="section" title="2.4.2. Sfere"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. Sfere</h3></div></div></div><p>In cima alla barra dell'energia di fianco alle unità c'è una sfera. Può
essere:</p><div class="table"><a id="id314048"></a><p class="title"><b>Tabella 2.4. Sfere</b></p><div class="table-contents"><table summary="Sfere" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
essere:</p><div class="table"><a id="id314047"></a><p class="title"><b>Tabella 2.4. Sfere</b></p><div class="table-contents"><table summary="Sfere" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Sfera
</th><th style="" align="left">
Immagine
@ -1042,11 +1042,11 @@ unità che è adiacente a un'unità nemica e clicca sull'avversario che vuoi
attaccare in questo modo apparirà una finestra che mostra ulteriori scelte
per il combattimento. Ogni unità ha una o più armi con cui può
attaccare. Alcune armi, come le spade, sono armi per scontri ravvicinati e
alcune armi, come gli archi, sono armi a distanza.</p><p>Se attacchi con un'arma per scontri ravvicinati, l'avversario potrà
contrattaccarti con la sua arma da scontri ravvicinati. Se attacchi con
un'arma a distanza, il nemico potrà replicare con la sua arma a distanza. Se
un nemico non ha un'arma dello stesso tipo di quella con cui è attaccato,
non potrà replicare e non ti farà alcun danno in quel combattimento.</p><p>I diversi tipi di attacco producono diversi tipi di danni e ogni arma può
alcune armi, come gli archi, sono armi a distanza.</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>I diversi tipi di attacco producono diversi tipi di danni e ogni arma può
portare un certo numero di colpi. Per esempio, un elfo combattente fa 5
punti di danno con la sua spada ogni volta che colpisce e può portare 4
colpi con la spada in uno scambio. Questo viene scritto come 5-4, che vuol
@ -1264,9 +1264,9 @@ diverti a caricare una partita ogni volta che fai un errore, a cercare la
partita <span class="emphasis"><em>perfetta</em></span> in cui non perdi nessuna unità, a
tutti i costi, va' avanti così!
</li></ul></div><div class="section" title="3.2.1. All'inizio di uno scenario"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. All'inizio di uno scenario</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Per prima cosa, leggi gli obiettivi dello scenario. A volte non dovrai
uccidere i comandanti nemici; invece sarà sufficiente resistere per un certo
numero di turni o raccogliere un certo oggetto.
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
Guarda la mappa: il terreno, la posizione del tuo comandante e di quelli
degli altri.
@ -1334,9 +1334,9 @@ mappa per i turni rimanenti.
L'uccisione di tutti i condottieri nemici di solito dà la vittoria
istantanea.
</li></ul></div></div><div class="section" title="3.2.5. Trucchi di ordine generale"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. Trucchi di ordine generale</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Agli scenari massacranti (in cui riceverai un sacco di botte) di solito
seguono scenari in cui puoi prendere fiato e guadagnare abbastanza
facilmente oro ed esperienza (unità avanzate)
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
Le unità avanzate hanno un mantenimento più alto di quelle di livello più
basso (1 oro per livello), le unità leali fanno eccezione.

View file

@ -333,7 +333,7 @@ w menu Ustawienia.</p><div class="table"><a id="id311955"></a><p class="title"><
</td></tr><tr><td style="" align="left">
Kliknięcie prawym przyciskiem
</td><td style="" align="left">
Menu główne, anuluj działanie
Context menu, cancel action
</td></tr><tr><td style="" align="left">
Kliknięcie środkowym przyciskiem
</td><td style="" align="left">
@ -562,7 +562,7 @@ praworządne zadają więcej obrażeń za dnia, a mniej nocą, natomiast jednost
chaotyczne odwrotnie: zadają więcej obrażeń nocą, a mniej w świetle dnia.</p><p>Fazy "dnia" i "nocy" składają się odpowiednio z poranka i popołudnia oraz
pierwszej straży i drugiej straży. Bieżącą fazę wskazuje pozycja słońca i
księżyca na grafice przedstawiającej porę dnia.</p><p>Poniższa tabela przedstawia wpływ pory dnia na obrażenia zadawane przez
jednostki praworządne i chaotyczne:</p><div class="table"><a id="id312705"></a><p class="title"><b>Tabela 2.2. Pora dnia i obrażenia</b></p><div class="table-contents"><table summary="Pora dnia i obrażenia" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
jednostki praworządne i chaotyczne:</p><div class="table"><a id="id312704"></a><p class="title"><b>Tabela 2.2. Pora dnia i obrażenia</b></p><div class="table-contents"><table summary="Pora dnia i obrażenia" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Tura
</th><th style="" align="left">
Grafika
@ -905,7 +905,7 @@ doświadczenia zależy od poziomu przeciwnika i wyniku starcia: jeśli
jednostka pokona przeciwnika, otrzymuje 8 punktów doświadczenia za każdy
jego poziom (4, jeśli przeciwnik miał poziom 0), zaś jednostka, która
przetrwa starcie nie zabijając przeciwnika, otrzymuje 1 punkt doświadczenia
za każdy poziom przeciwnika. Innymi słowy:</p><div class="table"><a id="id313738"></a><p class="title"><b>Tabela 2.3. Premie doświadczenia za pokonanie wrogów lub walkę z przeciwnikami o różnych
za każdy poziom przeciwnika. Innymi słowy:</p><div class="table"><a id="id313737"></a><p class="title"><b>Tabela 2.3. Premie doświadczenia za pokonanie wrogów lub walkę z przeciwnikami o różnych
poziomach</b></p><div class="table-contents"><table summary="Premie doświadczenia za pokonanie wrogów lub walkę z przeciwnikami o różnych&#10;poziomach" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
poziom wroga
</th><th style="" align="left">
@ -993,7 +993,7 @@ wrogie strefy kontroli i mogą przechodzić przez nie bez przeszkód, nie
musząc się zatrzymywać. Jednostki poziomu 0 uznawane są za zbyt słabe, by
generować strefę kontroli, i wszystkie jednostki mogą bez przeszkód
przechodzić przez sąsiadujące z nimi pola.</p></div><div class="section" title="2.4.2. Kule"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. Kule</h3></div></div></div><p>Na górze paska energii znajdującego się przy każdej twojej jednostce
znajduje się kula. Oto znaczenia poszczególnych kolorów kul:</p><div class="table"><a id="id314011"></a><p class="title"><b>Tabela 2.4. Kule</b></p><div class="table-contents"><table summary="Kule" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
znajduje się kula. Oto znaczenia poszczególnych kolorów kul:</p><div class="table"><a id="id314010"></a><p class="title"><b>Tabela 2.4. Kule</b></p><div class="table-contents"><table summary="Kule" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
Kula
</th><th style="" align="left">
Grafika
@ -1047,11 +1047,11 @@ zaatakować. Kliknij swoją jednostkę, a następnie stojącego obok niej wroga,
którego chcesz zaatakować - pojawi się okienko z opcjami walki. Każda
jednostka ma jedną lub więcej broni, którymi może atakować. Niektóre bronie,
takie jak miecze, służą do walki wręcz, a inne, takie jak łuki, do walki na
odległość.</p><p>Jeśli atakujesz wręcz, twój przeciwnik będzie mógł kontratakować wyłącznie
wręcz. Jeśli zaatakujesz na odległość, przeciwnik będzie musiał odpowiedzieć
atakiem na odległość. Jeżeli przeciwnik nie posiada broni tego samego typu,
jakiego użyłeś do zaatakowania go, nie będzie mógł odpowiedzieć uderzeniem i
nie zada ci w tej walce żadnych obrażeń.</p><p>Różne rodzaje ataków zadają różne ilości obrażeń, a każdą bronią można zadać
odległość.</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>Różne rodzaje ataków zadają różne ilości obrażeń, a każdą bronią można zadać
odpowiednią liczbę uderzeń. Na przykład elficki wojownik zadaje 5 punktów
obrażeń z każdym celnym ciosem swojego miecza, a w odpowiedzi może zadać 5
cięć. W grze zapisuje się to w postaci 5-4, co oznacza 5 punktów obrażeń w
@ -1278,9 +1278,9 @@ zapisany stan gry za każdym razem, gdy popełnisz błąd, by utrafić w grę
<span class="emphasis"><em>doskonałą</em></span>, w której nie stracisz ani jednej jednostki -
nie krępuj się!
</li></ul></div><div class="section" title="3.2.1. Na początku scenariusza"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. Na początku scenariusza</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Zacznij od przeczytania celów scenariusza. Czasami nie trzeba zabijać
przywódców wroga, a do zwycięstwa wystarczy przetrwać określoną liczbę tur
lub zdobyć pewien przedmiot.
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
Rozejrzyj się po mapie, zwracając uwagę na teren oraz położenie swojego i
pozostałych przywódców.
@ -1349,9 +1349,9 @@ wioski na mapie i czekając do końca limitu tur.
Zabicie wszystkich wrogich przywódców zazwyczaj zapewnia natychmiastowe
zwycięstwo.
</li></ul></div></div><div class="section" title="3.2.5. Więcej ogólnych wskazówek"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. Więcej ogólnych wskazówek</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Po krwawych scenariuszach, w których Twoja armia ponosi poważne straty,
zazwyczaj następują takie, które pozwalają nieco odetchnąć i względnie łatwo
zdobyć zapas złota oraz doświadczenie niezbędne do awansowania jednostek.
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
Jednostki wyższych poziomów są droższe w utrzymaniu, niż jednostki o
niższych poziomach (1 sztuka złota na poziom), z wyjątkiem jednostek

File diff suppressed because one or more lines are too long

View file

@ -290,7 +290,7 @@
</td></tr><tr><td style="" align="left">
десни клик
</td><td style="" align="left">
Главни мени, отказивање радње.
Context menu, cancel action
</td></tr><tr><td style="" align="left">
средњи клик
</td><td style="" align="left">
@ -507,7 +507,7 @@
ноћу. Хаотичне јединице наносе више штете ноћу а мање дању.</p><p>„Дан“ и „ноћ“ подељени су у по две смене: јутро и поподне, и прва стража и
друга стража. Оне се могу видети по положају сунца и месеца на графику доба
дана.</p><p>Наредна табела приказује утицај различитих доба дана на штету коју наносе
законите и хаотичне јединице:</p><div class="table"><a id="id313649"></a><p class="title"><b>Табела 2.2. Доба дана и штета</b></p><div class="table-contents"><table summary="Доба дана и штета" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
законите и хаотичне јединице:</p><div class="table"><a id="id313648"></a><p class="title"><b>Табела 2.2. Доба дана и штета</b></p><div class="table-contents"><table summary="Доба дана и штета" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
потез
</th><th style="" align="left">
слика
@ -829,7 +829,7 @@
од нивоа непријатељске јединице и исхода битке: ако јединица збрише
противника, добија 8 искуствених поена по нивоу противника (4 ако је нултог
нивоа), а ако преживи битку и противник остане жив, један поен по нивоу
противника. Другим речима:</p><div class="table"><a id="id314741"></a><p class="title"><b>Табела 2.3. Искуствени бонуси за борбу са непријатељима различитих нивоа</b></p><div class="table-contents"><table summary="Искуствени бонуси за борбу са непријатељима различитих нивоа" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
противника. Другим речима:</p><div class="table"><a id="id314740"></a><p class="title"><b>Табела 2.3. Искуствени бонуси за борбу са непријатељима различитих нивоа</b></p><div class="table-contents"><table summary="Искуствени бонуси за борбу са непријатељима различитих нивоа" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
ниво непријатеља
</th><th style="" align="left">
бонус за уништење
@ -909,7 +909,7 @@
стану. Јединице са способношћу чаркања занемарују непријатељске надзорне
појасеве и могу се слободно кретати кроз њих, без заустављања. Јединице
нултог нивоа сматрају се преслабим за успостављање надзорног појаса, па се
око непријатеља нултог нивоа све јединице могу слободно кретати.</p></div><div class="section" title="2.4.2. Куглице"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. Куглице</h3></div></div></div><p>На врху енерготраке покрај сваке пријатељске јединице стоји куглица. Она је:</p><div class="table"><a id="id315056"></a><p class="title"><b>Табела 2.4. Куглице</b></p><div class="table-contents"><table summary="Куглице" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
око непријатеља нултог нивоа све јединице могу слободно кретати.</p></div><div class="section" title="2.4.2. Куглице"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. Куглице</h3></div></div></div><p>На врху енерготраке покрај сваке пријатељске јединице стоји куглица. Она је:</p><div class="table"><a id="id315055"></a><p class="title"><b>Табела 2.4. Куглице</b></p><div class="table-contents"><table summary="Куглице" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
куглица
</th><th style="" align="left">
слика
@ -957,11 +957,11 @@
јединицу до непријатељске, а затим на непријатељску коју желите да
нападнете. Добићете прозор који даје даље борбене опције. Свака јединица има
једно или више оружја којим може ударити. Нека од њих, као што су мачеви,
оружја су за блиску борбу, а друга, као лукови, за одступну.</p><p>Ако ударите оружјем за блиску борбу, нападнути непријатељ моћи ће да узврати
својим оружјем за блиску борбу. Ако нападнете одступним оружјем, непријатељ
ће моћи да узврати својим одступним оружјем. Ако непријатељ нема оружје
истог типа као оно којим је нападнут, неће моћи да узврати ударац нити да
нанесе икакву штету вашој јединици.</p><p>Различити типови напада наносе различиту штету, и сваким оружјем се може
оружја су за блиску борбу, а друга, као лукови, за одступну.</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>Различити типови напада наносе различиту штету, и сваким оружјем се може
ударити одређени број пута. На пример, вилин-борац наноси 5 поена штете
сваки пут кад погоди својим мачем, и може замахнути 4 пута у једној
размени. Ово се записује као „5-4“, у значењу „штета пет по поготку, четири
@ -1152,9 +1152,9 @@
начините грешку, стремећи ка <span class="emphasis"><em>савршеним</em></span> партијама у
којима никада не губите јединице, само напред!
</li></ul></div><div class="section" title="3.2.1. На почетку сценарија"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. На почетку сценарија</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Прво прочитајте циљеве сценарија. Некада не морате елиминисати непријатељске
вође, већ је довољно да преживите извесан број потеза или покупите одређени
објекат.
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
Проучите мапу: терен, положај вашег вођа и положаје других вођа.
</li><li class="listitem">
@ -1218,9 +1218,9 @@
</li><li class="listitem">
Елиминисање свих непријатељских вођа обично значи тренутну победу.
</li></ul></div></div><div class="section" title="3.2.5. Још општих савета"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. Још општих савета</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
После убитачних сценарија (где истрпите пуно губитака) обично следе
сценарији са „простором за дисање“, у којима лако можете прикупити злата и
искуства (односно напредне јединице).
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
Напредне јединице траже веће издатке него јединице нижег нивоа (1 златник по
нивоу). Изузетак су лојалне јединице.

View file

@ -291,7 +291,7 @@
</td></tr><tr><td style="" align="left">
десни клик
</td><td style="" align="left">
Главни мени, отказивање радње.
Context menu, cancel action
</td></tr><tr><td style="" align="left">
средњи клик
</td><td style="" align="left">
@ -508,7 +508,7 @@
ноћу. Хаотичне јединице наносе више штете ноћу а мање дању.</p><p>„Дан“ и „ноћ“ подијељени су у по двије смјене: јутро и поподне, и прва
стража и друга стража. Оне се могу видјети по положају сунца и мјесеца на
графику доба дана.</p><p>Наредна табела приказује утицај различитих доба дана на штету коју наносе
законите и хаотичне јединице:</p><div class="table"><a id="id313646"></a><p class="title"><b>Табела 2.2. Доба дана и штета</b></p><div class="table-contents"><table summary="Доба дана и штета" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
законите и хаотичне јединице:</p><div class="table"><a id="id313645"></a><p class="title"><b>Табела 2.2. Доба дана и штета</b></p><div class="table-contents"><table summary="Доба дана и штета" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
потез
</th><th style="" align="left">
слика
@ -832,7 +832,7 @@
од нивоа непријатељске јединице и исхода битке: ако јединица збрише
противника, добија 8 искуствених поена по нивоу противника (4 ако је нултог
нивоа), а ако преживи битку и противник остане жив, један поен по нивоу
противника. Другим ријечима:</p><div class="table"><a id="id314889"></a><p class="title"><b>Табела 2.3. Искуствени бонуси за борбу са непријатељима различитих нивоа</b></p><div class="table-contents"><table summary="Искуствени бонуси за борбу са непријатељима различитих нивоа" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
противника. Другим ријечима:</p><div class="table"><a id="id314887"></a><p class="title"><b>Табела 2.3. Искуствени бонуси за борбу са непријатељима различитих нивоа</b></p><div class="table-contents"><table summary="Искуствени бонуси за борбу са непријатељима различитих нивоа" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
ниво непријатеља
</th><th style="" align="left">
бонус за уништење
@ -913,7 +913,7 @@
стану. Јединице са способношћу чаркања занемарују непријатељске надзорне
појасеве и могу се слободно кретати кроз њих, без заустављања. Јединице
нултог нивоа сматрају се преслабим за успостављање надзорног појаса, па се
око непријатеља нултог нивоа све јединице могу слободно кретати.</p></div><div class="section" title="2.4.2. Куглице"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. Куглице</h3></div></div></div><p>На врху енерготраке покрај сваке пријатељске јединице стоји куглица. Она је:</p><div class="table"><a id="id315205"></a><p class="title"><b>Табела 2.4. Куглице</b></p><div class="table-contents"><table summary="Куглице" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
око непријатеља нултог нивоа све јединице могу слободно кретати.</p></div><div class="section" title="2.4.2. Куглице"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. Куглице</h3></div></div></div><p>На врху енерготраке покрај сваке пријатељске јединице стоји куглица. Она је:</p><div class="table"><a id="id315203"></a><p class="title"><b>Табела 2.4. Куглице</b></p><div class="table-contents"><table summary="Куглице" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
куглица
</th><th style="" align="left">
слика
@ -961,11 +961,11 @@
јединицу до непријатељске, а затим на непријатељску коју желите да
нападнете. Добићете прозор који даје даље борбене опције. Свака јединица има
једно или више оружја којим може ударити. Нека од њих, као што су мачеви,
оружја су за блиску борбу, а друга, као лукови, за одступну.</p><p>Ако ударите оружјем за блиску борбу, нападнути непријатељ моћи ће да узврати
својим оружјем за блиску борбу. Ако нападнете одступним оружјем, непријатељ
ће моћи да узврати својим одступним оружјем. Ако непријатељ нема оружје
истог типа као оно којим је нападнут, неће моћи да узврати ударац нити да
нанесе икакву штету вашој јединици.</p><p>Различити типови напада наносе различиту штету, и сваким оружјем се може
оружја су за блиску борбу, а друга, као лукови, за одступну.</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>Различити типови напада наносе различиту штету, и сваким оружјем се може
ударити одређени број пута. На примјер, вилин-борац наноси 5 поена штете
сваки пут кад погоди својим мачем, и може замахнути 4 пута у једној
размени. Ово се записује као „5-4“, у значењу „штета пет по поготку, четири
@ -1158,9 +1158,9 @@
начините грешку, стремећи ка <span class="emphasis"><em>савршеним</em></span> партијама у
којима никада не губите јединице, само напријед!
</li></ul></div><div class="section" title="3.2.1. На почетку сценарија"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. На почетку сценарија</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Прво прочитајте циљеве сценарија. Некада не морате елиминисати непријатељске
вође, већ је довољно да преживите извјесан број потеза или покупите одређени
објекат.
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
Проучите мапу: терен, положај вашег вођа и положаје других вођа.
</li><li class="listitem">
@ -1224,9 +1224,9 @@
</li><li class="listitem">
Елиминисање свих непријатељских вођа обично значи тренутну побједу.
</li></ul></div></div><div class="section" title="3.2.5. Још општих савјета"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. Још општих савјета</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Послије убитачних сценарија (гдје истрпите пуно губитака) обично слиједе
сценарији са „простором за дисање“, у којима лако можете прикупити злата и
искуства (односно напредне јединице).
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
Напредне јединице траже веће издатке него јединице нижег нивоа (1 златник по
нивоу). Изузетак су лојалне јединице.

View file

@ -293,7 +293,7 @@ dijalogu za podešavanje.</p><div class="table"><a id="id312126"></a><p class="t
</td></tr><tr><td style="" align="left">
desni klik
</td><td style="" align="left">
Glavni meni, otkazivanje radnje.
Context menu, cancel action
</td></tr><tr><td style="" align="left">
srednji klik
</td><td style="" align="left">
@ -968,11 +968,11 @@ koji leži na dizajneru pohoda.</p></div></div><div class="section" title="2.5.
svoju jedinicu do neprijateljske, a zatim na neprijateljsku koju želite da
napadnete. Dobićete prozor koji daje dalje borbene opcije. Svaka jedinica
ima jedno ili više oružja kojim može udariti. Neka od njih, kao što su
mačevi, oružja su za blisku borbu, a druga, kao lukovi, za odstupnu.</p><p>Ako udarite oružjem za blisku borbu, napadnuti neprijatelj moći će da
uzvrati svojim oružjem za blisku borbu. Ako napadnete odstupnim oružjem,
neprijatelj će moći da uzvrati svojim odstupnim oružjem. Ako neprijatelj
nema oružje istog tipa kao ono kojim je napadnut, neće moći da uzvrati
udarac niti da nanese ikakvu štetu vašoj jedinici.</p><p>Različiti tipovi napada nanose različitu štetu, i svakim oružjem se može
mačevi, oružja su za blisku borbu, a druga, kao lukovi, za odstupnu.</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>Različiti tipovi napada nanose različitu štetu, i svakim oružjem se može
udariti određeni broj puta. Na primjer, vilin-borac nanosi 5 poena štete
svaki put kad pogodi svojim mačem, i može zamahnuti 4 puta u jednoj
razmeni. Ovo se zapisuje kao „5-4“, u značenju „šteta pet po pogotku, četiri
@ -1168,9 +1168,9 @@ radite kako vam najviše prija! Ako uživate da učitavate poziciju kad god
načinite grešku, stremeći ka <span class="emphasis"><em>savršenim</em></span> partijama u
kojima nikada ne gubite jedinice, samo naprijed!
</li></ul></div><div class="section" title="3.2.1. Na početku scenarija"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. Na početku scenarija</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Prvo pročitajte ciljeve scenarija. Nekada ne morate eliminisati
neprijateljske vođe, već je dovoljno da preživite izvjesan broj poteza ili
pokupite određeni objekat.
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
Proučite mapu: teren, položaj vašeg vođa i položaje drugih vođa.
</li><li class="listitem">
@ -1234,9 +1234,9 @@ preostale poteze.
</li><li class="listitem">
Eliminisanje svih neprijateljskih vođa obično znači trenutnu pobjedu.
</li></ul></div></div><div class="section" title="3.2.5. Još opštih savjeta"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. Još opštih savjeta</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Poslije ubitačnih scenarija (gdje istrpite puno gubitaka) obično slijede
scenariji sa „prostorom za disanje“, u kojima lako možete prikupiti zlata i
iskustva (odnosno napredne jedinice).
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
Napredne jedinice traže veće izdatke nego jedinice nižeg nivoa (1 zlatnik po
nivou). Izuzetak su lojalne jedinice.

View file

@ -292,7 +292,7 @@ dijalogu za podešavanje.</p><div class="table"><a id="id312125"></a><p class="t
</td></tr><tr><td style="" align="left">
desni klik
</td><td style="" align="left">
Glavni meni, otkazivanje radnje.
Context menu, cancel action
</td></tr><tr><td style="" align="left">
srednji klik
</td><td style="" align="left">
@ -964,11 +964,11 @@ koji leži na dizajneru pohoda.</p></div></div><div class="section" title="2.5.
svoju jedinicu do neprijateljske, a zatim na neprijateljsku koju želite da
napadnete. Dobićete prozor koji daje dalje borbene opcije. Svaka jedinica
ima jedno ili više oružja kojim može udariti. Neka od njih, kao što su
mačevi, oružja su za blisku borbu, a druga, kao lukovi, za odstupnu.</p><p>Ako udarite oružjem za blisku borbu, napadnuti neprijatelj moći će da
uzvrati svojim oružjem za blisku borbu. Ako napadnete odstupnim oružjem,
neprijatelj će moći da uzvrati svojim odstupnim oružjem. Ako neprijatelj
nema oružje istog tipa kao ono kojim je napadnut, neće moći da uzvrati
udarac niti da nanese ikakvu štetu vašoj jedinici.</p><p>Različiti tipovi napada nanose različitu štetu, i svakim oružjem se može
mačevi, oružja su za blisku borbu, a druga, kao lukovi, za odstupnu.</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>Različiti tipovi napada nanose različitu štetu, i svakim oružjem se može
udariti određeni broj puta. Na primer, vilin-borac nanosi 5 poena štete
svaki put kad pogodi svojim mačem, i može zamahnuti 4 puta u jednoj
razmeni. Ovo se zapisuje kao „5-4“, u značenju „šteta pet po pogotku, četiri
@ -1163,9 +1163,9 @@ radite kako vam najviše prija! Ako uživate da učitavate poziciju kad god
načinite grešku, stremeći ka <span class="emphasis"><em>savršenim</em></span> partijama u
kojima nikada ne gubite jedinice, samo napred!
</li></ul></div><div class="section" title="3.2.1. Na početku scenarija"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. Na početku scenarija</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Prvo pročitajte ciljeve scenarija. Nekada ne morate eliminisati
neprijateljske vođe, već je dovoljno da preživite izvesan broj poteza ili
pokupite određeni objekat.
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
Proučite mapu: teren, položaj vašeg vođa i položaje drugih vođa.
</li><li class="listitem">
@ -1229,9 +1229,9 @@ poteze.
</li><li class="listitem">
Eliminisanje svih neprijateljskih vođa obično znači trenutnu pobedu.
</li></ul></div></div><div class="section" title="3.2.5. Još opštih saveta"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. Još opštih saveta</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
Posle ubitačnih scenarija (gde istrpite puno gubitaka) obično slede
scenariji sa „prostorom za disanje“, u kojima lako možete prikupiti zlata i
iskustva (odnosno napredne jedinice).
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
Napredne jedinice traže veće izdatke nego jedinice nižeg nivoa (1 zlatnik po
nivou). Izuzetak su lojalne jedinice.

File diff suppressed because one or more lines are too long

View file

@ -108,7 +108,7 @@
</td></tr><tr><td style="" align="left">
右键单击
</td><td style="" align="left">
主菜单,取消动作
Context menu, cancel action
</td></tr><tr><td style="" align="left">
中键单击
</td><td style="" align="left">
@ -298,7 +298,7 @@
</li><li class="listitem">
右键单击城堡的一个空位并选择“召回”来召回上一场景存活的单位。召回的花费总是每单位20金币。查看<a class="link" href="#unit_recall" title="2.3.6. 召回单位">召回单位</a>以获取更多信息。
</li></ul></div></div><div class="section" title="2.2.2. 维护费用"><div class="titlepage"><div><div><h3 class="title"><a id="_upkeep"></a>2.2.2. 维护费用</h3></div></div></div><p>每个单位都有对应的维护费用。通常来说,单位的维护费用与他的等级相等,但是有“忠诚”特质的单位除外(<a class="link" href="#traits" title="2.3.2. 特质">见下</a>)。通常并非通过招募而得到的单位——例如领袖或者志愿加入的单位——会有“忠诚”特质。只有当总的维护费用比某一阵营所拥有的村庄数多时,才需要支付维护费用。而需要支付的维护费用是上述两者的差值。</p></div><div class="section" title="2.2.3. 收入"><div class="titlepage"><div><div><h3 class="title"><a id="_income"></a>2.2.3. 收入</h3></div></div></div><p>所以,决定每回合收入的公式是</p><pre class="literallayout">2 + 村庄数 - 最大值0维护费用 - 村庄数)</pre><p>在上式中,维护费用与您的非忠诚单位的等级之和相等。</p><p>如果维护费用大于该阵营所拥有的村庄数+2时其金币数就开始减少。如果两者相等则既没有收入也没有支出。</p></div></div><div class="section" title="2.3. 单位"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_units"></a>2.3. 单位</h2></div></div></div><p>韦诺之战中有上百种单位类型。他们是根据一组统计值来区分的。另外,每个单位可以有特别的 <a class="link" href="#traits" title="2.3.2. 特质">特质</a>
使得同一类型的单位略有不同。最后,战役设计者可以添加特有的单位到他们的战役中,以进一步扩充玩家的可选项数量。</p><p>单位的基本属性有生命值HP移动点数可以使用的武器和伤害输出。另外单位还可以有其它属性例如属于哪种立场以及特殊能力。对于这些内容下面会详细描述。</p><div class="section" title="2.3.1. 立场"><div class="titlepage"><div><div><h3 class="title"><a id="_alignment"></a>2.3.1. 立场</h3></div></div></div><p>每个单位都具有某一种立场:守序,中立或者混乱。立场会影响单位在不同时段的表现。中立单位不受时段影响。守序单位在昼间输出更多的伤害,夜间则攻击力降低。混乱单位在夜间输出更多的伤害,昼间则攻击力降低。</p><p>“昼间”和“夜间”这两个时段分别包括“上午”、“下午”,以及“前半夜”、“后半夜”。这些不同的时段由太阳和月亮在时段图像中的不同位置来区分。</p><p>下表显示了不同时段对守序单位和混乱单位的伤害输出的影响:</p><div class="table"><a id="id312698"></a><p class="title"><b> 2.2. 时段和伤害输出</b></p><div class="table-contents"><table summary="时段和伤害输出" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
使得同一类型的单位略有不同。最后,战役设计者可以添加特有的单位到他们的战役中,以进一步扩充玩家的可选项数量。</p><p>单位的基本属性有生命值HP移动点数可以使用的武器和伤害输出。另外单位还可以有其它属性例如属于哪种立场以及特殊能力。对于这些内容下面会详细描述。</p><div class="section" title="2.3.1. 立场"><div class="titlepage"><div><div><h3 class="title"><a id="_alignment"></a>2.3.1. 立场</h3></div></div></div><p>每个单位都具有某一种立场:守序,中立或者混乱。立场会影响单位在不同时段的表现。中立单位不受时段影响。守序单位在昼间输出更多的伤害,夜间则攻击力降低。混乱单位在夜间输出更多的伤害,昼间则攻击力降低。</p><p>“昼间”和“夜间”这两个时段分别包括“上午”、“下午”,以及“前半夜”、“后半夜”。这些不同的时段由太阳和月亮在时段图像中的不同位置来区分。</p><p>下表显示了不同时段对守序单位和混乱单位的伤害输出的影响:</p><div class="table"><a id="id312697"></a><p class="title"><b> 2.2. 时段和伤害输出</b></p><div class="table-contents"><table summary="时段和伤害输出" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
回合
</th><th style="" align="left">
图像
@ -568,7 +568,7 @@
48
</td><td style="" align="left">
6
</td></tr></tbody></table></div></div><br class="table-break" /></div><div class="section" title="2.3.6. 召回单位"><div class="titlepage"><div><div><h3 class="title"><a id="unit_recall"></a>2.3.6. 召回单位</h3></div></div></div><p>当您完成一个场景时,所有存活下来的单位都可以在下一个场景召回。刚被招募或召回的单位在出现的那一回合不能移动或者攻击。被召回的单位保留原来的等级、经验值、(有时会有)取得的魔法道具,并且以生命值全满的状态出现。</p></div></div><div class="section" title="2.4. 移动"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_moving"></a>2.4. 移动</h2></div></div></div><p>单击一个单位将显示出他本回合可以移动到的所有位置而不能移动到的位置将变暗按数字键27可以用类似的方式显示出对应回合数可以移动到的位置。在这种模式下把光标移到某一格上会出现您的单位移动要到这一格所经过的路径此外还有有关于防御加成的附加信息以及当到达该格需要一个以上的回合数时将显示出单位到达那里所需要的回合数。如果您不想移动本单位可以通过选择其他单位单击新单位或者使用<code class="literal">n</code>/<code class="literal">N</code>快捷键或者在地图上任何位置单击鼠标右键在Mac上是按住Command并点击鼠标以取消本模式。单位能量条顶部的<a class="link" href="#orbs" title="2.4.2. 行动状态球">行动状态球</a>为您提供了一种快捷的方法,以查看在本回合中哪些单位已经移动过了,而哪些还可以继续移动。</p><p>如果您要移动所选单位,只需单击要移动到的格子,您的单位就会向着那个空格移动。如果所选的目的地在本回合内无法到达,则在本回合中单位会移动到离目的地尽可能近的地方,并进入<span class="emphasis"><em>自动移动模式</em></span>。在<span class="emphasis"><em>自动移动模式</em></span>下,您的单位在接下来的几个回合会自动移动到指定的地点。在您的下一回合开始的时候,您可以很容易地撤销单位的自动移动。您也可以通过选择该单位,并重新选择一个新的目的地来改变其目的地,或者也可以通过再次点击单位来取消<span class="emphasis"><em>自动移动模式</em></span></p><p>移动到中立或者敌方控制的村庄上会取得该村庄的所有权,并且耗尽单位的移动点数。</p><p>绝大多数的单位都会产生一个“控制区域”,该区域会影响您的单位所能到达的格子与他所选择的路径。这些限制将自动地反映在移动单位时显示的路径和他在当前回合所能到达的格子上。</p><div class="section" title="2.4.1. 控制区域"><div class="titlepage"><div><div><h3 class="title"><a id="_zone_of_control"></a>2.4.1. 控制区域</h3></div></div></div><p>一个单位的控制区域延伸到和他紧邻的六个格子中。移动到敌方单位控制区域的单位会被迫停下来。拥有游击能力的单位忽略敌方的控制区域他们可以轻松穿越这些区域而不会被迫停下。0级单位由于太弱所以不能生成控制区域。所有单位都可以在敌方0级单位的四周自由穿行。</p></div><div class="section" title="2.4.2. 行动状态球"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. 行动状态球</h3></div></div></div><p>环状图标位于单位左上角,能量条上方当这个图标颜色是:</p><div class="table"><a id="id313971"></a><p class="title"><b> 2.4. 行动状态球</b></p><div class="table-contents"><table summary="行动状态球" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
</td></tr></tbody></table></div></div><br class="table-break" /></div><div class="section" title="2.3.6. 召回单位"><div class="titlepage"><div><div><h3 class="title"><a id="unit_recall"></a>2.3.6. 召回单位</h3></div></div></div><p>当您完成一个场景时,所有存活下来的单位都可以在下一个场景召回。刚被招募或召回的单位在出现的那一回合不能移动或者攻击。被召回的单位保留原来的等级、经验值、(有时会有)取得的魔法道具,并且以生命值全满的状态出现。</p></div></div><div class="section" title="2.4. 移动"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_moving"></a>2.4. 移动</h2></div></div></div><p>单击一个单位将显示出他本回合可以移动到的所有位置而不能移动到的位置将变暗按数字键27可以用类似的方式显示出对应回合数可以移动到的位置。在这种模式下把光标移到某一格上会出现您的单位移动要到这一格所经过的路径此外还有有关于防御加成的附加信息以及当到达该格需要一个以上的回合数时将显示出单位到达那里所需要的回合数。如果您不想移动本单位可以通过选择其他单位单击新单位或者使用<code class="literal">n</code>/<code class="literal">N</code>快捷键或者在地图上任何位置单击鼠标右键在Mac上是按住Command并点击鼠标以取消本模式。单位能量条顶部的<a class="link" href="#orbs" title="2.4.2. 行动状态球">行动状态球</a>为您提供了一种快捷的方法,以查看在本回合中哪些单位已经移动过了,而哪些还可以继续移动。</p><p>如果您要移动所选单位,只需单击要移动到的格子,您的单位就会向着那个空格移动。如果所选的目的地在本回合内无法到达,则在本回合中单位会移动到离目的地尽可能近的地方,并进入<span class="emphasis"><em>自动移动模式</em></span>。在<span class="emphasis"><em>自动移动模式</em></span>下,您的单位在接下来的几个回合会自动移动到指定的地点。在您的下一回合开始的时候,您可以很容易地撤销单位的自动移动。您也可以通过选择该单位,并重新选择一个新的目的地来改变其目的地,或者也可以通过再次点击单位来取消<span class="emphasis"><em>自动移动模式</em></span></p><p>移动到中立或者敌方控制的村庄上会取得该村庄的所有权,并且耗尽单位的移动点数。</p><p>绝大多数的单位都会产生一个“控制区域”,该区域会影响您的单位所能到达的格子与他所选择的路径。这些限制将自动地反映在移动单位时显示的路径和他在当前回合所能到达的格子上。</p><div class="section" title="2.4.1. 控制区域"><div class="titlepage"><div><div><h3 class="title"><a id="_zone_of_control"></a>2.4.1. 控制区域</h3></div></div></div><p>一个单位的控制区域延伸到和他紧邻的六个格子中。移动到敌方单位控制区域的单位会被迫停下来。拥有游击能力的单位忽略敌方的控制区域他们可以轻松穿越这些区域而不会被迫停下。0级单位由于太弱所以不能生成控制区域。所有单位都可以在敌方0级单位的四周自由穿行。</p></div><div class="section" title="2.4.2. 行动状态球"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. 行动状态球</h3></div></div></div><p>环状图标位于单位左上角,能量条上方当这个图标颜色是:</p><div class="table"><a id="id313970"></a><p class="title"><b> 2.4. 行动状态球</b></p><div class="table-contents"><table summary="行动状态球" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
环状图标
</th><th style="" align="left">
图像
@ -604,7 +604,11 @@
<span class="inlinemediaobject"><img src="images/orb-none.jpg" alt="无状态球" /></span>
</td><td style="" align="left">
敌方单位的能量条顶部不显示状态球。
</td></tr></tbody></table></div></div><br class="table-break" /></div><div class="section" title="2.4.3. 光环,阵营颜色与英雄图标"><div class="titlepage"><div><div><h3 class="title"><a id="_ellipses_team_colors_and_hero_icons"></a>2.4.3. 光环,阵营颜色与英雄图标</h3></div></div></div><p>每个单位脚下都有一个光环,或者叫基底。光环的颜色代表了单位所属的团队:在战役中,人类玩家的颜色是红色。团队颜色也会出现在单位着装上,还可能出现在盾牌的徽章上。</p><p>通常光环是一个实心圆盘。在0级单位下面您将会看到边缘线残缺的光环这表明该单位没有控制区域。</p><p>有些战役使用星形光环来表示领袖和英雄(在某些方面特殊的单位,比如说,在场景中不能死掉);有些使用能量条上方的王冠图标作为英雄的标志。还有一些其他的战役则完全没有英雄标标志。用哪一种方式(如果有的话)来表示英雄取决于战役设计者的风格。</p></div></div><div class="section" title="2.5. 战斗"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>2.5. 战斗</h2></div></div></div><p>当您移动到一个敌方单位旁边时,就可以攻击他。单击您自己的在敌军单位身旁的单位,再单击要攻击的敌方单位——此时会出现一个窗口,提供了更进一步的战斗选项。每个单位都拥有一种或多种武器可用于攻击。有些武器,比如剑,是近战武器,而有些武器,比如弓,是远程武器。</p><p>如果您使用近战武器攻击,被攻击的敌人将可以用他的近战武器反击您。如果您使用远程武器攻击,对手将可以用他的远程武器反击您。如果对手没有与您攻击他的武器类型相同的武器,他在战斗中就不能反击,当然也就不能对您造成伤害。</p><p>不同类型武器的伤害输出不同每回战斗的攻击次数也不同。例如精灵战士使用剑的时候每次攻击造成5点伤害而每回战斗可以攻击4次。这被写作5-4意思是每次攻击5点伤害每回战斗攻击4次。</p><p>每个单位被击中的几率取决于他所在的地形。比如:在城堡和村庄里面单位被击中的几率比较低,精灵们在森林里被击中的几率比较低。要查看单位在特定地形上的防御值(不被击中的几率),请单击单位,然后将鼠标移动您感兴趣的地形上,防御值就会在状态栏中以百分比的形式显示出来,在所指地形格中也有显示。</p><p>通过点击战斗窗口中的“伤害计算”按钮,可以获取包括进攻者和防御者被杀死的几率在内的更多信息。</p><div class="section" title="2.5.1. 攻击类型"><div class="titlepage"><div><div><h3 class="title"><a id="_attack_types"></a>2.5.1. 攻击类型</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
</td></tr></tbody></table></div></div><br class="table-break" /></div><div class="section" title="2.4.3. 光环,阵营颜色与英雄图标"><div class="titlepage"><div><div><h3 class="title"><a id="_ellipses_team_colors_and_hero_icons"></a>2.4.3. 光环,阵营颜色与英雄图标</h3></div></div></div><p>每个单位脚下都有一个光环,或者叫基底。光环的颜色代表了单位所属的团队:在战役中,人类玩家的颜色是红色。团队颜色也会出现在单位着装上,还可能出现在盾牌的徽章上。</p><p>通常光环是一个实心圆盘。在0级单位下面您将会看到边缘线残缺的光环这表明该单位没有控制区域。</p><p>有些战役使用星形光环来表示领袖和英雄(在某些方面特殊的单位,比如说,在场景中不能死掉);有些使用能量条上方的王冠图标作为英雄的标志。还有一些其他的战役则完全没有英雄标标志。用哪一种方式(如果有的话)来表示英雄取决于战役设计者的风格。</p></div></div><div class="section" title="2.5. 战斗"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>2.5. 战斗</h2></div></div></div><p>当您移动到一个敌方单位旁边时,就可以攻击他。单击您自己的在敌军单位身旁的单位,再单击要攻击的敌方单位——此时会出现一个窗口,提供了更进一步的战斗选项。每个单位都拥有一种或多种武器可用于攻击。有些武器,比如剑,是近战武器,而有些武器,比如弓,是远程武器。</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>不同类型武器的伤害输出不同每回战斗的攻击次数也不同。例如精灵战士使用剑的时候每次攻击造成5点伤害而每回战斗可以攻击4次。这被写作5-4意思是每次攻击5点伤害每回战斗攻击4次。</p><p>每个单位被击中的几率取决于他所在的地形。比如:在城堡和村庄里面单位被击中的几率比较低,精灵们在森林里被击中的几率比较低。要查看单位在特定地形上的防御值(不被击中的几率),请单击单位,然后将鼠标移动您感兴趣的地形上,防御值就会在状态栏中以百分比的形式显示出来,在所指地形格中也有显示。</p><p>通过点击战斗窗口中的“伤害计算”按钮,可以获取包括进攻者和防御者被杀死的几率在内的更多信息。</p><div class="section" title="2.5.1. 攻击类型"><div class="titlepage"><div><div><h3 class="title"><a id="_attack_types"></a>2.5.1. 攻击类型</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
<span class="strong"><strong>剑刃</strong></span>:有利刃的武器,用来把敌人砍得血肉横飞。例如:匕首,弯刀,轻剑,龙爪。
</li><li class="listitem">
<span class="strong"><strong>穿刺</strong></span>:拥有尖端的武器,要么有长柄要么能投掷。用于刺穿敌人的身体并破坏内部器官。例如:骑士或者步兵的长矛,弓箭。
@ -647,7 +651,9 @@
</li><li class="listitem">
不过,仍然要记住,游戏的目标是快乐!您可能和开发者有不同的口味,怎么想怎么做就对了!如果您喜欢每犯一个错误都重新读档,希望不损失一个单位<span class="emphasis"><em>完美</em></span>通关,不管怎么样,做下去就对了!
</li></ul></div><div class="section" title="3.2.1. 场景开始时"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. 场景开始时</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
首先,阅读场景任务目标。有时您不需要杀掉敌军的领袖,而是只需要撑过一定的回合数,或者取得一个特殊物品就可以了。
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
观察地图:地形,您的领袖的位置,其它领袖的位置。
</li><li class="listitem">
@ -683,7 +689,9 @@
</li><li class="listitem">
通常杀掉全部敌军领袖就能立即取胜。
</li></ul></div></div><div class="section" title="3.2.5. 更多一般性的提示"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. 更多一般性的提示</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
经过大屠杀场景(您遭受了很多损失)后,通常会有“呼吸房”(轻松的)场景在后面等着您。在这些场景中您可以轻松地获取一些金币和经验(高等级单位)。
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
高等级单位比低等级单位的维护费用高每等级高1点而忠诚单位是个例外。
</li></ul></div></div></div></div></div></body></html>

View file

@ -112,7 +112,7 @@
</td></tr><tr><td style="" align="left">
右鍵點選
</td><td style="" align="left">
主選單,取消動作
Context menu, cancel action
</td></tr><tr><td style="" align="left">
滾輪點選
</td><td style="" align="left">
@ -302,7 +302,7 @@
右鍵點選城堡的一個空位選擇招募來招募顯示列表中的新士兵。招募花費的金錢取決於士兵職業不過通常是1020金幣。
</li><li class="listitem">
右鍵點選城堡的一個空位選擇召回來召回上一任務存活的士兵。召回金額每士兵20金幣。查看<a class="link" href="#unit_recall" title="2.3.6. 徵召士兵">徵召士兵</a>獲取更多信息。
</li></ul></div></div><div class="section" title="2.2.2. 支出"><div class="titlepage"><div><div><h3 class="title"><a id="_upkeep"></a>2.2.2. 支出</h3></div></div></div><p>每個士兵都有對應的支出。整體來說,士兵的支出與他的等級相等,但是有“忠誠”特質的士兵除外。通常非招募產生的士兵,例如:指揮官或者志願加入隊伍的士兵,會有“忠誠”特質。只有支出的總和(在數量上)比您擁有的村莊數多時,才需要支付支出。需要支付的支出是上述兩者的差值。</p></div><div class="section" title="2.2.3. 收入"><div class="titlepage"><div><div><h3 class="title"><a id="_income"></a>2.2.3. 收入</h3></div></div></div><p>所以,決定每回合收入的公式是</p><pre class="literallayout">2 + 村莊數 - maximum(0, 支出 - 村莊數)</pre><p>支出與您非“忠誠”士兵等級之和相等。</p><p>如果支出大於您擁有的村莊數+2 時,您的金錢就開始减少。如果相等,則既沒有收入,也没有支出。</p></div></div><div class="section" title="2.3. 士兵"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_units"></a>2.3. 士兵</h2></div></div></div><p>韋諾之戰擁有上百種士兵。他們是根據很豐富的统計資料來定義的。另外,每個士兵都會不同的性格,<a class="xref" href="#">???</a>會使得同一類型的士兵略有不同。戰役設計者也可以添加自己特有的士兵來增加玩家的選擇。</p><p>士兵的基本属性有生命值(HP),移動力,可以使用的武器和傷害數值。另外,士兵還可以有其它属性,例如属於哪個陣營和特殊技能,下面會詳細描述。</p><div class="section" title="2.3.1. 陣營"><div class="titlepage"><div><div><h3 class="title"><a id="_alignment"></a>2.3.1. 陣營</h3></div></div></div><p>每個士兵都属於一個陣營:守序、中立和混亂。陣營影響士兵在不同時間的表現。中立士兵不受時間影響。守序士兵在白天更具攻擊力,晚上攻擊力降低。混亂士兵與守序士兵相反。</p><p>“白天”和“晚上”這兩個詞由早上、下午、前半夜、後半夜來區分。具體時間由時間圖上太陽和月亮的位置標示。</p><p>下表顯示不同時段對守序士兵和混亂士兵攻擊力的影響:</p><div class="table"><a id="id312559"></a><p class="title"><b>表格 2.2. 時段和攻擊力</b></p><div class="table-contents"><table summary="時段和攻擊力" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
</li></ul></div></div><div class="section" title="2.2.2. 支出"><div class="titlepage"><div><div><h3 class="title"><a id="_upkeep"></a>2.2.2. 支出</h3></div></div></div><p>每個士兵都有對應的支出。整體來說,士兵的支出與他的等級相等,但是有“忠誠”特質的士兵除外。通常非招募產生的士兵,例如:指揮官或者志願加入隊伍的士兵,會有“忠誠”特質。只有支出的總和(在數量上)比您擁有的村莊數多時,才需要支付支出。需要支付的支出是上述兩者的差值。</p></div><div class="section" title="2.2.3. 收入"><div class="titlepage"><div><div><h3 class="title"><a id="_income"></a>2.2.3. 收入</h3></div></div></div><p>所以,決定每回合收入的公式是</p><pre class="literallayout">2 + 村莊數 - maximum(0, 支出 - 村莊數)</pre><p>支出與您非“忠誠”士兵等級之和相等。</p><p>如果支出大於您擁有的村莊數+2 時,您的金錢就開始减少。如果相等,則既沒有收入,也没有支出。</p></div></div><div class="section" title="2.3. 士兵"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_units"></a>2.3. 士兵</h2></div></div></div><p>韋諾之戰擁有上百種士兵。他們是根據很豐富的统計資料來定義的。另外,每個士兵都會不同的性格,<a class="xref" href="#">???</a>會使得同一類型的士兵略有不同。戰役設計者也可以添加自己特有的士兵來增加玩家的選擇。</p><p>士兵的基本属性有生命值(HP),移動力,可以使用的武器和傷害數值。另外,士兵還可以有其它属性,例如属於哪個陣營和特殊技能,下面會詳細描述。</p><div class="section" title="2.3.1. 陣營"><div class="titlepage"><div><div><h3 class="title"><a id="_alignment"></a>2.3.1. 陣營</h3></div></div></div><p>每個士兵都属於一個陣營:守序、中立和混亂。陣營影響士兵在不同時間的表現。中立士兵不受時間影響。守序士兵在白天更具攻擊力,晚上攻擊力降低。混亂士兵與守序士兵相反。</p><p>“白天”和“晚上”這兩個詞由早上、下午、前半夜、後半夜來區分。具體時間由時間圖上太陽和月亮的位置標示。</p><p>下表顯示不同時段對守序士兵和混亂士兵攻擊力的影響:</p><div class="table"><a id="id312558"></a><p class="title"><b>表格 2.2. 時段和攻擊力</b></p><div class="table-contents"><table summary="時段和攻擊力" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
回合
</th><th style="" align="left">
圖像
@ -525,7 +525,7 @@
傳送
</span></dt><dd>
這種士兵可以在兩個友軍村莊之间傳送僅耗費1的移動力。
</dd></dl></div></div><div class="section" title="2.3.5. 經驗值"><div class="titlepage"><div><div><h3 class="title"><a id="_experience"></a>2.3.5. 經驗值</h3></div></div></div><p>士兵因戰鬥而獲得經驗值。取得足夠的經驗值後會升級變得更强大。士兵取得的經驗值多少取決於對方士兵的等級和戰鬥結果如果殺死地方士兵每等級獲取8點經驗值0級士兵對應4點經驗值。如果没有殺死對方則獲取每等級獲取1點經驗值。也就是說</p><div class="table"><a id="id313549"></a><p class="title"><b>表格 2.3. 殺死或與不同等級的敵人戰鬥獲取經驗值表</b></p><div class="table-contents"><table summary="殺死或與不同等級的敵人戰鬥獲取經驗值表" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
</dd></dl></div></div><div class="section" title="2.3.5. 經驗值"><div class="titlepage"><div><div><h3 class="title"><a id="_experience"></a>2.3.5. 經驗值</h3></div></div></div><p>士兵因戰鬥而獲得經驗值。取得足夠的經驗值後會升級變得更强大。士兵取得的經驗值多少取決於對方士兵的等級和戰鬥結果如果殺死地方士兵每等級獲取8點經驗值0級士兵對應4點經驗值。如果没有殺死對方則獲取每等級獲取1點經驗值。也就是說</p><div class="table"><a id="id313548"></a><p class="title"><b>表格 2.3. 殺死或與不同等級的敵人戰鬥獲取經驗值表</b></p><div class="table-contents"><table summary="殺死或與不同等級的敵人戰鬥獲取經驗值表" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
敵方等級
</th><th style="" align="left">
殺死獎勵
@ -573,7 +573,7 @@
48
</td><td style="" align="left">
6
</td></tr></tbody></table></div></div><br class="table-break" /></div><div class="section" title="2.3.6. 徵召士兵"><div class="titlepage"><div><div><h3 class="title"><a id="unit_recall"></a>2.3.6. 徵召士兵</h3></div></div></div><p>當您完成一個任務時,所有存活下來的士兵都可以在下一個任務召回。剛被招募或召回的士兵在那一回合不能移動或者攻擊。召回士兵保留原來的等級、經驗值、(有時會有)取得的魔法道具,並且以滿血出現。</p></div></div><div class="section" title="2.4. 移動"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_moving"></a>2.4. 移動</h2></div></div></div><p>點選一個士兵來確定他在目前回合所能移動到的位置,而他不能到達的區域會暗化。按住數字鍵2-7可以確定對應回合數可以移動到的位置。這時把游標移到某一格上會出現移動的路徑和額外資訊,例如那個地點的防禦力,或者要到達該地點所需的回合數(如果所需超過1回合的話)。如果您不想移動士兵,可以透過選擇其他士兵(點選新士兵,或者使用<code class="literal">n</code>/<code class="literal">N</code>快捷鍵),或者點選滑鼠右鍵取消移動。士兵左上角的<a class="xref" href="#">???</a>可以幫您區分那些士兵已經移動過了,那些還可移動。</p><p>如果您要移動所選士兵,點選該士兵要移動到的位置。如果所選的位置1回合不能到達,則該士兵會自動移動到離目的地最近的地方,並進入<span class="emphasis"><em>自動移動模式</em></span>。在<span class="emphasis"><em>自動移動模式</em></span>下,士兵在接下來的幾個回合會自動移動到指定的地點。您可以透過選擇士兵,重新選擇一個目的地來改變士兵的目的地,也可以透過點選士兵來取消<span class="emphasis"><em>自動移動模式</em></span></p><p>移動到中立或者敵方控制的村莊上會取得村莊的控制權,並且耗盡士兵的移動力。</p><p>控制區域對大部分士兵都有作用。控制區域會影響士兵能到達的地點和移動路徑。控制區域的限制自動反應在您想要移動士兵時顯示的路徑和可到達位置上。</p><div class="section" title="2.4.1. 控制區域"><div class="titlepage"><div><div><h3 class="title"><a id="_zone_of_control"></a>2.4.1. 控制區域</h3></div></div></div><p>一個士兵的控制區域是指與他相臨的周圍6個位置。當您移動到敵方士兵的控制區域時會被迫停下來。擁有游擊技能的士兵可以無視所有控制區域,他們可以不受限制地輕鬆穿越控制區域。0級士兵由於太弱,所以不能生成控制區域。所有士兵都可以自由穿過0級士兵的相鄰區域。</p></div><div class="section" title="2.4.2. 行動圖示"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. 行動圖示</h3></div></div></div><p>行動圖示位於士兵左上角,能量條上方當這個圖示顏色是:</p><div class="table"><a id="id313802"></a><p class="title"><b>表格 2.4. 行動圖示</b></p><div class="table-contents"><table summary="行動圖示" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
</td></tr></tbody></table></div></div><br class="table-break" /></div><div class="section" title="2.3.6. 徵召士兵"><div class="titlepage"><div><div><h3 class="title"><a id="unit_recall"></a>2.3.6. 徵召士兵</h3></div></div></div><p>當您完成一個任務時,所有存活下來的士兵都可以在下一個任務召回。剛被招募或召回的士兵在那一回合不能移動或者攻擊。召回士兵保留原來的等級、經驗值、(有時會有)取得的魔法道具,並且以滿血出現。</p></div></div><div class="section" title="2.4. 移動"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_moving"></a>2.4. 移動</h2></div></div></div><p>點選一個士兵來確定他在目前回合所能移動到的位置,而他不能到達的區域會暗化。按住數字鍵2-7可以確定對應回合數可以移動到的位置。這時把游標移到某一格上會出現移動的路徑和額外資訊,例如那個地點的防禦力,或者要到達該地點所需的回合數(如果所需超過1回合的話)。如果您不想移動士兵,可以透過選擇其他士兵(點選新士兵,或者使用<code class="literal">n</code>/<code class="literal">N</code>快捷鍵),或者點選滑鼠右鍵取消移動。士兵左上角的<a class="xref" href="#">???</a>可以幫您區分那些士兵已經移動過了,那些還可移動。</p><p>如果您要移動所選士兵,點選該士兵要移動到的位置。如果所選的位置1回合不能到達,則該士兵會自動移動到離目的地最近的地方,並進入<span class="emphasis"><em>自動移動模式</em></span>。在<span class="emphasis"><em>自動移動模式</em></span>下,士兵在接下來的幾個回合會自動移動到指定的地點。您可以透過選擇士兵,重新選擇一個目的地來改變士兵的目的地,也可以透過點選士兵來取消<span class="emphasis"><em>自動移動模式</em></span></p><p>移動到中立或者敵方控制的村莊上會取得村莊的控制權,並且耗盡士兵的移動力。</p><p>控制區域對大部分士兵都有作用。控制區域會影響士兵能到達的地點和移動路徑。控制區域的限制自動反應在您想要移動士兵時顯示的路徑和可到達位置上。</p><div class="section" title="2.4.1. 控制區域"><div class="titlepage"><div><div><h3 class="title"><a id="_zone_of_control"></a>2.4.1. 控制區域</h3></div></div></div><p>一個士兵的控制區域是指與他相臨的周圍6個位置。當您移動到敵方士兵的控制區域時會被迫停下來。擁有游擊技能的士兵可以無視所有控制區域,他們可以不受限制地輕鬆穿越控制區域。0級士兵由於太弱,所以不能生成控制區域。所有士兵都可以自由穿過0級士兵的相鄰區域。</p></div><div class="section" title="2.4.2. 行動圖示"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>2.4.2. 行動圖示</h3></div></div></div><p>行動圖示位於士兵左上角,能量條上方當這個圖示顏色是:</p><div class="table"><a id="id313801"></a><p class="title"><b>表格 2.4. 行動圖示</b></p><div class="table-contents"><table summary="行動圖示" cellpadding="4px" style="border-collapse: collapse;border-top: 2px solid #527bbd; border-bottom: 2px solid #527bbd; "><colgroup><col align="left" /><col align="left" /><col align="left" /></colgroup><thead><tr><th style="" align="left">
行動圖示
</th><th style="" align="left">
圖像
@ -609,7 +609,11 @@
<span class="inlinemediaobject"><img src="images/orb-none.jpg" alt="無行動圖示" /></span>
</td><td style="" align="left">
沒有標示顏色的為敵方士兵。
</td></tr></tbody></table></div></div><br class="table-break" /></div><div class="section" title="2.4.3. 光環,陣營顏色和英雄圖標"><div class="titlepage"><div><div><h3 class="title"><a id="_ellipses_team_colors_and_hero_icons"></a>2.4.3. 光環,陣營顏色和英雄圖標</h3></div></div></div><p>每個士兵下面都有一個光環。光環顏色表示該單位之陣營;在戰役中,人類玩家控制的陣營是紅色的。陣營顏色會顯示在士兵的衣著上,也會顯示在盾徽上。</p><p>像一個實心圓底光環因為視角關係所以看起來像橢圓。有時候您看見的是像直升機螺旋槳的光環這表明那個士兵没有控制區域。例如0級士兵。</p><p>有些戰役裡指揮官是用星形光環表示,有些是用右上角的盾形徽章表示,還有一些没有特别表示。用哪一種方式來表示主角取決於設計者的設計風格。</p></div></div><div class="section" title="2.5. 戰鬥"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>2.5. 戰鬥</h2></div></div></div><p>當您移到一個敵方士兵旁邊時,就可以攻擊他。點選您自己的士兵,再點選要攻擊的敵方士兵,就會出現攻擊選項畫面。每個士兵擁有一種或多種攻擊武器。有些武器(比如劍)是近戰武器,有些武器(比如弓)是遠程武器。</p><p>如果您使用近戰武器攻擊,對手也會用近戰武器反擊。如果您使用遠程武器攻擊,對手也會用遠程武器反擊。如果對手没有對應的武器,就不能反擊,當然也就不能對您造成傷害。</p><p>不同類型的武器傷害不同每回合攻擊次數也不同。例如精靈戰士使用劍的時候每次攻擊造成5點傷害一回合攻擊4次。這在遊戲中表示為5-4意思是每次攻擊5點傷害每回合攻擊4次。</p><p>每個士兵被擊中的機率取決於他所在的地形。例如:在城堡和村莊裡面士兵被擊中的機率比較低,精靈們在森林裡被擊中機率比較低。要查看士兵在特定地形上的防禦率(不被擊中的機率),點選士兵,然後將滑鼠移動到您決定的地形上,防禦率就會在狀態欄和所指的地形中顯示出來。</p><p>透過點選戰鬥視窗中的"傷害計算"選項,可以獲取包括攻擊方和防守方被殺死機率等更多資訊。</p><div class="section" title="2.5.1. 攻擊方式"><div class="titlepage"><div><div><h3 class="title"><a id="_attack_types"></a>2.5.1. 攻擊方式</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
</td></tr></tbody></table></div></div><br class="table-break" /></div><div class="section" title="2.4.3. 光環,陣營顏色和英雄圖標"><div class="titlepage"><div><div><h3 class="title"><a id="_ellipses_team_colors_and_hero_icons"></a>2.4.3. 光環,陣營顏色和英雄圖標</h3></div></div></div><p>每個士兵下面都有一個光環。光環顏色表示該單位之陣營;在戰役中,人類玩家控制的陣營是紅色的。陣營顏色會顯示在士兵的衣著上,也會顯示在盾徽上。</p><p>像一個實心圓底光環因為視角關係所以看起來像橢圓。有時候您看見的是像直升機螺旋槳的光環這表明那個士兵没有控制區域。例如0級士兵。</p><p>有些戰役裡指揮官是用星形光環表示,有些是用右上角的盾形徽章表示,還有一些没有特别表示。用哪一種方式來表示主角取決於設計者的設計風格。</p></div></div><div class="section" title="2.5. 戰鬥"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>2.5. 戰鬥</h2></div></div></div><p>當您移到一個敵方士兵旁邊時,就可以攻擊他。點選您自己的士兵,再點選要攻擊的敵方士兵,就會出現攻擊選項畫面。每個士兵擁有一種或多種攻擊武器。有些武器(比如劍)是近戰武器,有些武器(比如弓)是遠程武器。</p><p>If you attack with a melee weapon, the enemy you attack will be able to
strike back at you with a melee weapon. If you attack with a ranged weapon,
the enemy will be able to strike back with a ranged weapon. If an enemy does
not have a weapon of the same type as the one you attack with, they will be
unable to strike back and do any damage to you in that fight.</p><p>不同類型的武器傷害不同每回合攻擊次數也不同。例如精靈戰士使用劍的時候每次攻擊造成5點傷害一回合攻擊4次。這在遊戲中表示為5-4意思是每次攻擊5點傷害每回合攻擊4次。</p><p>每個士兵被擊中的機率取決於他所在的地形。例如:在城堡和村莊裡面士兵被擊中的機率比較低,精靈們在森林裡被擊中機率比較低。要查看士兵在特定地形上的防禦率(不被擊中的機率),點選士兵,然後將滑鼠移動到您決定的地形上,防禦率就會在狀態欄和所指的地形中顯示出來。</p><p>透過點選戰鬥視窗中的"傷害計算"選項,可以獲取包括攻擊方和防守方被殺死機率等更多資訊。</p><div class="section" title="2.5.1. 攻擊方式"><div class="titlepage"><div><div><h3 class="title"><a id="_attack_types"></a>2.5.1. 攻擊方式</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
<span class="strong"><strong>劍刃</strong></span>:有利刃的武器,用它來剁碎敵人。例如:匕首、彎刀、軍刀和龍爪。
</li><li class="listitem">
<span class="strong"><strong>穿刺</strong></span>:擁有尖端的武器,要麼有長柄、要麼能投擲。用它來刺穿敵人的身體,破壞内部器官。例如:騎士,長矛步兵,弓箭。
@ -654,7 +658,9 @@ HP您就應該認真考慮把他撤退到安全地點。然後把他置於村
</li><li class="listitem">
不過,仍然要記住,遊戲目標是快樂!您可以有與開發者不同的看法,怎麼想怎麼做就對了。如果您喜歡每犯一個錯誤都重新讀取,希望不損失任何一個士兵<span class="emphasis"><em>完美</em></span>過關,不管怎麼樣,繼續玩下去就對了。
</li></ul></div><div class="section" title="3.2.1. 開始戰役"><div class="titlepage"><div><div><h3 class="title"><a id="_at_the_start_of_a_scenario"></a>3.2.1. 開始戰役</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
首先,查詢任務目標。有時您不需要殺掉敵人首領;而是只需要堅守一定回合數,或者取得一個特殊道具。
First, read the scenario objectives. Sometimes you do not have to kill enemy
leaders; instead it is enough that you survive for a certain number of
turns, or pick up a particular object.
</li><li class="listitem">
觀察地圖:地形,您的指揮官所在的位置,其它指揮官所在位置。
</li><li class="listitem">
@ -690,7 +696,9 @@ HP您就應該認真考慮把他撤退到安全地點。然後把他置於村
</li><li class="listitem">
通常殺掉敵人首領能立即取勝。
</li></ul></div></div><div class="section" title="3.2.5. 更多提示"><div class="titlepage"><div><div><h3 class="title"><a id="_more_general_tips"></a>3.2.5. 更多提示</h3></div></div></div><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem">
經過痛苦的關卡(會遭受很多損失)後,通常會有輕鬆的關卡在後面等著您。這些關的任務中您可以輕鬆獲取金幣和經驗(高等級士兵)。
After slaughtering scenarios (where you take lots of punishment) there are
usually "breathing room" scenarios where you can rather easily gain some
gold and experience (advanced units).
</li><li class="listitem">
高等級士兵比低等級士兵支出高每等級高1點。忠誠士兵除外。
</li></ul></div></div></div></div></div></body></html>

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-anl.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:46+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-anl.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:46+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -11,10 +11,11 @@ msgid ""
msgstr ""
"Project-Id-Version: ca\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-09-16 21:47+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2010-07-10 09:28+0200\n"
"Last-Translator: J. Ramon Dolcet Castro <llesintoplus@hotmail.com>\n"
"Language-Team: Catalan <wesnoth-ca@ettin.org>\n"
"Language: ca\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
@ -212,7 +213,7 @@ msgstr "Derrota Urugha"
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:107
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:98
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:94
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:151
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:167
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:116
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:66
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:118
@ -223,7 +224,7 @@ msgstr "Mort d'Erlornas"
#: data/campaigns/An_Orcish_Incursion/scenarios/1_Defend_the_Forest.cfg:111
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:102
#: data/campaigns/An_Orcish_Incursion/scenarios/3_Wasteland.cfg:98
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:155
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:171
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:124
#: data/campaigns/An_Orcish_Incursion/scenarios/6_A_Detour_through_the_Swamp.cfg:74
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:122
@ -506,8 +507,9 @@ msgstr ""
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/2_Assassins.cfg:189
#, fuzzy
msgid ""
"Destroy this place and let the forest take the ruins. We don't want any more "
"Destroy this place and let the forest take the ruins. We dont want any more "
"undesirables to use it."
msgstr ""
"Destruïu aquest lloc i deixeu que el bosc es faci amb les ruïnes. No volem "
@ -799,25 +801,25 @@ msgstr ""
msgid "Valley of Trolls"
msgstr "La vall dels trols"
#. [side]: type=Troll Warrior, id=Gurk
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:36
#. [side]: type=Troll, type=Troll Warrior, id=Gurk
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:40
msgid "Gurk"
msgstr "Gurk"
#. [side]: type=Troll Warrior, id=Gurk
#. [side]: type=Troll Warrior, id=Hrugu
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:44
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:74
#. [side]: type=Troll, type=Troll Warrior, id=Gurk
#. [side]: type=Troll, type=Troll Warrior, id=Hrugu
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:52
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:90
msgid "Trolls"
msgstr "Trols"
#. [side]: type=Troll Warrior, id=Hrugu
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:67
#. [side]: type=Troll, type=Troll Warrior, id=Hrugu
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:79
msgid "Hrugu"
msgstr "Hrugu"
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:105
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:121
msgid ""
"Next morning, the elves set off again, increasingly wearied by the hardships "
"of the campaign and longing for the green comfort of their home forests. "
@ -831,7 +833,7 @@ msgstr ""
"enfront seu."
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:109
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:125
msgid ""
"At dusk they arrived at the mouth of a valley cutting almost straight "
"through the range and made camp, as scouts warned that the area was hostile "
@ -846,7 +848,7 @@ msgstr ""
"incòmodes. Uns pocs desafortunats van mantenir una guàrdia cautelosa."
#. [part]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:113
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:129
msgid ""
"When sunrise came, the elves moved into battle formations. Whatever waited "
"in the slopes ahead, it would not find them unprepared."
@ -856,7 +858,7 @@ msgstr ""
"desprevinguts."
#. [objectives]
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:141
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:157
msgid ""
"Hint:\n"
"Trolls are poor fighters when not on rugged terrain and fare even worse "
@ -868,12 +870,12 @@ msgstr ""
"sol."
#. [objective]: condition=win
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:147
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:163
msgid "Defeat all enemy leaders"
msgstr "Derrota tots els líders enemics"
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:177
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:193
msgid ""
"We are far from our lands, now, Erlornas, and we have driven the orcs from "
"the forest. Why do we not return home?"
@ -882,7 +884,7 @@ msgstr ""
"del bosc. Per què no tornem a casa?"
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:181
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:197
msgid ""
"You know well enough... Rualsha. That name sounds everywhere we go since the "
"incursion began. That orc is much more than a mere marauding bandit in "
@ -897,12 +899,12 @@ msgstr ""
"seus plans abans de tornar."
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:185
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:201
msgid "And tell me... How did you sleep last night?"
msgstr "I digue'm... Com has dormit la nit passada?"
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:189
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:205
msgid ""
"How did I?... Uneasy, lord. My dreams were bleak, some of them nightmares."
msgstr ""
@ -910,7 +912,7 @@ msgstr ""
"malsons."
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:193
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:209
msgid ""
"Yes. The earth currents are perturbed here, and the bridges to the dreamland "
"are tainted. I think there is a mage dwelling somewhere nearby. Or perhaps "
@ -923,7 +925,7 @@ msgstr ""
"olor corrupte."
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:197
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:213
msgid ""
"It would be dire indeed for us if these orcs have magic to add to their "
"battle-might."
@ -932,12 +934,12 @@ msgstr ""
"seva força de combat."
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:201
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:217
msgid "We must discover if this is so."
msgstr "Hem de descobrir si es tracta d'això."
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:205
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:221
msgid ""
"Information will do us no good if we are killed before we return with it! "
"These mountains look like troll territory."
@ -946,12 +948,12 @@ msgstr ""
"Aquestes muntanyes semblen territori trol."
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:209
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:225
msgid "Enough. The suns fully over the horizon. Give the order to advance."
msgstr "Prou. El sol està ja per sobre l'horitzó. Dóna l'ordre d'avançar."
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:226
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:242
msgid ""
"That was the last of the chieftains, lord. The lesser trolls seem to be "
"retreating now."
@ -960,7 +962,7 @@ msgstr ""
"s'estan retirant."
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:230
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:246
msgid ""
"It is well. Break camp and move everyone through the pass before they rally. "
"Well rest a bit on the other side; we have earned it."
@ -969,12 +971,12 @@ msgstr ""
"tornin. Descansarem un xic a l'altra banda; ens ho hem ben guanyat."
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:234
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:250
msgid "At once. How much time do you think we have?"
msgstr "Ara mateix. Quan temps creieu que tenim?"
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:238
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:254
msgid ""
"A day, perhaps. We fought two clans today; they wont take long to rally. We "
"need to be gone from here by sunset next."
@ -983,22 +985,22 @@ msgstr ""
"contraatacar. Hem de estar fora d'aquí demà a l'alba."
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:257
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:273
msgid "We have slain a chieftain! Take heart! This battle is almost won!"
msgstr "Hem matat un capitost! Ànim! La batalla gairebé està guanyada!"
#. [message]: speaker=second_unit
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:278
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:294
msgid "Ha! Me smashed da funny elf. Me got a trophy!"
msgstr "Ha! Hai atxafat lo graciós elfo. Hai tingut un trofeu!"
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:282
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:298
msgid "No! This cant be!"
msgstr "No! Això no pot ser!"
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:286
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:302
msgid ""
"Soon after Erlornas died the elven party, lacking a leader and pressed from "
"all sides, scattered and fled. Their retreat to Wesmere was arduous and long."
@ -1008,7 +1010,7 @@ msgstr ""
"Wesmere fou àrdua i llarga."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:291
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:307
msgid ""
"During their retreat, the pass was crossed by another army moving in the "
"opposite direction. Orcs were back south of the pass, and this time they "
@ -1019,7 +1021,7 @@ msgstr ""
"havien de romandre durant molt, molt de temps."
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:301
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:317
msgid ""
"We cant get through, my Lord. These whelps are not individually very "
"dangerous, but there are huge numbers of them."
@ -1028,13 +1030,13 @@ msgstr ""
"individualment, però n'hi ha a mansalva."
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:305
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:321
msgid ""
"Four days of combat and nothing to show for it. How does it feel to you?"
msgstr "Quatre dies de combat per a no res. Quina impressió et fa?"
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:309
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:325
msgid ""
"Terrible, my lord. Never in my life did I dream Id be bested by mere "
"trolls. What are your orders?"
@ -1043,7 +1045,7 @@ msgstr ""
"superarien. Quines són les vostres ordres?"
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:313
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:329
msgid ""
"Withdraw and make camp a safe distance from the hills. There is no further "
"point in this fight. Well wait for reinforcements."
@ -1052,7 +1054,7 @@ msgstr ""
"no té cap ni peus. Esperarem reforços."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:317
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:333
msgid ""
"The reinforcements arrived a few days later, a crack force of rangers with "
"some cavalry support. When they attempted the pass again, they found not "
@ -1064,7 +1066,7 @@ msgstr ""
"d'orcs apropant-se des del nord."
#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:322
#: data/campaigns/An_Orcish_Incursion/scenarios/4_Valley_of_Trolls.cfg:338
msgid ""
"The battle that ensued was bloody and inconclusive, and the elven losses "
"were only the beginning of the mournful toll in a war that would rage for "
@ -1151,8 +1153,9 @@ msgstr "Informa."
#. [message]: role=Advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/5_Linaera_the_Quick.cfg:151
#, fuzzy
msgid ""
"A warband of orcs, no women or children among them, besieges a tower. It's "
"A warband of orcs, no women or children among them, besieges a tower. Its "
"of human design...but we are far from the lands granted to humans by treaty, "
"my lord Erlornas."
msgstr ""
@ -1424,9 +1427,10 @@ msgstr "Derrota Rualsha"
#. [message]: speaker=Lomarfel
#: data/campaigns/An_Orcish_Incursion/scenarios/7_Showdown.cfg:220
#, fuzzy
msgid ""
"My lord! We have ridden hard for over a week to catch up with you! The "
"Ka'lian has deliberated, and asks you to defeat Rualsha quickly before he "
"Kalian has deliberated, and asks you to defeat Rualsha quickly before he "
"can muster a full invasion force."
msgstr ""
"Mon senyor! Hem cavalcat durament durant més d'una setmana fins a atrapar-"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-aoi.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:46+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-aoi.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:46+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -235,8 +235,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1050,7 +1050,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1516,92 +1516,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1609,41 +1609,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1651,21 +1651,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1673,51 +1673,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2008-04-13 16:22+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -235,8 +235,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1050,7 +1050,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1516,92 +1516,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1609,41 +1609,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1651,21 +1651,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1673,51 +1673,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -235,8 +235,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1050,7 +1050,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1516,92 +1516,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1609,41 +1609,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1651,21 +1651,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1673,51 +1673,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ca\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2008-03-02 10:35+0100\n"
"Last-Translator: Jordà Polo <jorda@ettin.org>\n"
"Language-Team: Catalan <wesnoth-ca@ettin.org>\n"
@ -246,8 +246,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1061,7 +1061,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1527,92 +1527,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1620,41 +1620,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1662,21 +1662,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1684,51 +1684,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2008-10-05 20:18+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -235,8 +235,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1050,7 +1050,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1516,92 +1516,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1609,41 +1609,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1651,21 +1651,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1673,51 +1673,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2010-04-10 16:13+0100\n"
"Last-Translator: VladimírSlávik <slavik.vladimir@nospam@seznam.cz>\n"
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
@ -283,8 +283,8 @@ msgstr "Skřeti se dostanou skrze obranu brodu."
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr "Malin Kešar zemře"
@ -1249,7 +1249,7 @@ msgstr "Stráž"
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr "Dela Kešar"
@ -1784,17 +1784,17 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr "Wesnoťané"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr "Získej knihu od Darkena Volka"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
@ -1803,44 +1803,44 @@ msgstr ""
"mimochodem, je? A co budeme dělat teď?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr "My? My nebudeme dělat nic. Už nejsi mým učněm. "
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr "Teď mi dej tu knihu."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr "Darken Volk si vzal záhadnou knihu z Malinových rukou a odcházel pryč."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr "Nemůžeš mne tu jen tak nechat!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr "Teď běž svou vlastní cestou a já půjdu svou."
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr "Mistře, copak to nevidíš? Využil tě, aby získal tu knihu!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr "Co tím myslíš?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
@ -1849,12 +1849,12 @@ msgstr ""
"boji s mágy! Kniha je právoplatně tvá!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr "Počkej!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
@ -1863,12 +1863,12 @@ msgstr ""
"získat tu knihu! Vrať mi ji hned nebo si ji vezmu silou!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr "Jsi hloupější, než jsem si myslel."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
@ -1877,7 +1877,7 @@ msgstr ""
"ochotný zaútočit na mé vlastní krajany!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1887,7 +1887,7 @@ msgstr ""
"moc než o jaké se ti kdy zdálo. Použij ji k obtěžování skřetů a ne mě. "
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
@ -1896,22 +1896,22 @@ msgstr ""
"všechno z toho pryč. Nakonec sklidím ovoce své námahy."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr "Těžko. Rozdrtím tě lehce."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr "Možná, ale já nemám co ztratit."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr "Teď zaplatíš za všechno, co jsi mi udělal."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
@ -1920,12 +1920,12 @@ msgstr ""
"cestu. Teď mne nech osamotě!"
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr "Sir Cadaeus"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1936,7 +1936,7 @@ msgstr ""
"doslechli o pohromě, kterou jste seslali na zbožné město Tath."
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
@ -1945,7 +1945,7 @@ msgstr ""
"budete zpovídat ze svých nespočetných zločinů."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
@ -1954,7 +1954,7 @@ msgstr ""
"jakmile skončím s tímhle povýšencem. "
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1965,7 +1965,7 @@ msgstr ""
"další východ slunce."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
@ -1974,27 +1974,27 @@ msgstr ""
"méně skřetů?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr "Nebudu poslouchat tvé další lži. Muži, do útoku!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr "S mou smrtí tě proklínám, Maline Zatracený!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr "Teď musím jen dostat knihu z bojiště!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr "Přines knihu zpět na Malinův hrad"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
@ -2003,17 +2003,17 @@ msgstr ""
"neunesou. "
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr "Mám knihu."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr "Omlouvám se mistře. Kniha je pro mne příliš těžká."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battel for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2008-03-22 13:44+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Dansk-gruppen <dansk@dansk-gruppen.dk>\n"
@ -282,8 +282,8 @@ msgstr "Orker bryder igennem flodfortets forsvar"
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr "Malin Keshars død"
@ -1277,7 +1277,7 @@ msgstr "Vagt"
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr "Dela Keshar"
@ -1826,17 +1826,17 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr "Tag bogen tilbage fra Darken Volk"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
@ -1845,44 +1845,44 @@ msgstr ""
"hvad gør vi nu?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr "Vi? VI gør ingenting. Du er ikke længere min lærling."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr "Nu overgiv bogen til mig."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr "Darken Volk griber den mystiske bog fra Malins hånd og løber væk."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr "Du kan ikke bare forlade mig her!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr "Gå din egen vej og jeg går min."
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr "Herre kan du ikke se det? Han har kun brugt dig til at få fat i bogen!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr "Hvad mener du?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
@ -1891,12 +1891,12 @@ msgstr ""
"behøvede din hjælp mod troldmændene! Bogen er retmæssigt din!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr "Vent!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
@ -1905,12 +1905,12 @@ msgstr ""
"Returner den til mig nu og jeg tager den med magt."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr "Du er et større fjols end jeg troede."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
@ -1919,7 +1919,7 @@ msgstr ""
"blev afvist ville jeg være villig til at angribe mine egne landsmænd!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1930,7 +1930,7 @@ msgstr ""
"orkerne så du har så meget imod og ikke mig."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
@ -1939,22 +1939,22 @@ msgstr ""
"dette er væk, vil jeg i det mindste beholde frugterne af mit arbejde."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr "Næppe. Jeg kan nemt knuse dig."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr "Måske men jeg har ikke noget at tabe."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr "Nu skal du betale for hvad du har gjort mod mig."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
@ -1963,12 +1963,12 @@ msgstr ""
"egen vej. Lad mig være!"
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr "Ridder Cadaeus"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1979,7 +1979,7 @@ msgstr ""
"vi hørte om den katastrofe i har udsat byen Tath for."
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
@ -1988,7 +1988,7 @@ msgstr ""
"dag skal du stå til ansvar for dine utallige ugerninger."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
@ -1997,7 +1997,7 @@ msgstr ""
"jeg har afsluttet dette intermezzo."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -2008,7 +2008,7 @@ msgstr ""
"mulighed for at se endnu en solopgang."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
@ -2017,27 +2017,27 @@ msgstr ""
"set færre orker denne sommer?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr "Jeg vil ikke lytte til flere af dine løgne. Angrib mænd!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr "Med mit sidste døende åndedrag forbander jeg dig Malin den Forbandede!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr "Nu skal jeg bare have den bog væk fra slagmarken!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr "Før bogen tilbage til Malins borg"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
@ -2046,17 +2046,17 @@ msgstr ""
"ikke bære bogen."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr "Jeg har bogen."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr "Beklager herre, den er for tung for mig."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.8\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2010-04-02 15:37+0100\n"
"Last-Translator: Christoph Berg <Christoph.Berg@kpm-sport.de>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de <>\n"
@ -289,8 +289,8 @@ msgstr "Orks brechen durch die Befestigung am Fluss"
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr "Malin Keshar fällt in der Schlacht"
@ -1301,7 +1301,7 @@ msgstr "Wächter"
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr "Dela Keshar"
@ -1856,17 +1856,17 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr "Bewohner Wesnoths"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr "Holt Euch das Buch von Darken Volk zurück"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
@ -1875,17 +1875,17 @@ msgstr ""
"wir jetzt tun?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr "Wir? WIR tun überhaupt nichts. Du bist nicht länger mein Schüler."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr "Jetzt gib mir das Buch!"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
@ -1893,30 +1893,30 @@ msgstr ""
"davon."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr "Ihr könnt mich hier nicht einfach zurücklassen!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr "Geh deiner eigenen Wege, so wie ich meine gehen werde."
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
"Erkennt ihr es nicht, Meister? Er hat euch nur dazu benutzt, das Buch zu "
"bekommen!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr "Was meinst du?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
@ -1926,12 +1926,12 @@ msgstr ""
"Buch ist rechtmäßig euer!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr "Wartet!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
@ -1940,12 +1940,12 @@ msgstr ""
"Gebt es jetzt zurück oder ich werde es mir mit Gewalt nehmen!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr "Du bist noch närrischer, als ich es geglaubt habe."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
@ -1955,7 +1955,7 @@ msgstr ""
"geschehen würde."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1967,7 +1967,7 @@ msgstr ""
"die deine wahren Feinde sind, nicht gegen mich."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
@ -1977,22 +1977,22 @@ msgstr ""
"Arbeit ernten."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr "Wohl kaum. Ich werde euch mit Leichtigkeit zerquetschen."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr "Mag sein. Doch habe ich nichts mehr zu verlieren."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr "Nun sollt ihr dafür bezahlen, was ihr mir angetan habt."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
@ -2001,12 +2001,12 @@ msgstr ""
"Jetzt lass mich in Ruhe."
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr "Sir Cadaeus"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -2017,7 +2017,7 @@ msgstr ""
"bestärkt, als wir von dem hörten, was ihr in der Stadt Tath angerichtet habt."
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
@ -2027,7 +2027,7 @@ msgstr ""
"Verbrechen zur Rechenschaft gezogen werden."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
@ -2036,7 +2036,7 @@ msgstr ""
"Untoten beschützen werden, wenn ich erst mit euch fertig bin."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -2047,7 +2047,7 @@ msgstr ""
"Volk bringst. Den nächsten Sonnenuntergang wirst du nicht mehr erleben."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
@ -2056,27 +2056,27 @@ msgstr ""
"vergangenen Sommer nicht weniger Orks gesehen?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr "Ich ertrage nicht noch mehr deiner Lügen. Angriff, Männer!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr "Mit meinem letzten Atemzug verfluche ich dich, Malin!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr "Jetzt brauche ich mir das Buch nur noch vom Schlachtfeld zu holen."
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr "Bringt das Buch zurück in Malins Burg"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
@ -2085,17 +2085,17 @@ msgstr ""
"und Geister können das Buch nicht aufnehmen."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr "Ich habe das Buch."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr "Verzeiht mir, mein Meister, doch dies ist zu schwer für mich."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2010-03-04 19:43+0200\n"
"Last-Translator: θεμης <themiskiller@vivodinet.gr>\n"
"Language-Team: none\n"
@ -277,8 +277,8 @@ msgstr "Όρκς σπάνε τις άμυνες του φρουρίου κοντ
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr "Θάνατος του Μάλιν Κέσαρ"
@ -1277,7 +1277,7 @@ msgstr "Φύλακες"
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr "Ντέλα Κέσαρ"
@ -1828,17 +1828,17 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr "Κάτοικοι του Γουέσνοθ"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr "Πάρε το βιβλίο πίσω από τον Ντάρκεν Βόλκ."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
@ -1847,17 +1847,17 @@ msgstr ""
"Αλήθεια, τι κρύβει μέσα του αυτό το βιβλίο; Και τι κάνουμε τώρα;"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr "Εμείς; Μαζί δεν κάνουμε τίποτα. Δεν είσαι πια μαθητευόμενος μου."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr "Τώρα δώσε μου το βιβλίο."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
@ -1865,28 +1865,28 @@ msgstr ""
"φεύγει σιωπηλά."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr "Δεν μπορείς απλά να με αφήσεις εδώ!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr "Τώρα πήγαινε στον δρόμο σου, και εγώ θα πάω στον δικό μου."
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr "Αφέντη, δεν βλέπεις; Σε χρησιμοποιούσε για να πάρει αυτό το βιβλίο!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr "Τι εννοείς;"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
@ -1896,12 +1896,12 @@ msgstr ""
"δικό σου!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr "Περίμενε!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
@ -1910,12 +1910,12 @@ msgstr ""
"βιβλίο! Επέστρεψε το μου τώρα, αλλιώς θα το πάρω με τη βία."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr "Είσαι ακόμα πιο ανόητος απ' ότι νόμιζα."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
@ -1924,7 +1924,7 @@ msgstr ""
"δέχονταν θα είμουνα πρόθυμος να επιτεθώ στους ίδιους μου τους συμπατριώτες!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1936,7 +1936,7 @@ msgstr ""
"πολύ, όχι εμένα."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
@ -1946,22 +1946,22 @@ msgstr ""
"μου."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr "Δύσκολα. Θα σε διαλύσω εύκολα."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr "Ίσως, αλλά δεν μου απομένει τίποτα να χάσω."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr "Τώρα πρέπει να πληρώσεις για ότι μου έκανες."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
@ -1970,12 +1970,12 @@ msgstr ""
"δρόμο σου. Τώρα άσε με ήσυχο!"
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr "Κύριος Καντέους"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1987,7 +1987,7 @@ msgstr ""
"του Τάθ."
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
@ -1997,7 +1997,7 @@ msgstr ""
"σας."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
@ -2006,7 +2006,7 @@ msgstr ""
"των νεκροζωντανών."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -2017,7 +2017,7 @@ msgstr ""
"άλλο ηλιοβασίλεμα."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
@ -2026,27 +2026,27 @@ msgstr ""
"ορκς αυτό το περασμένο καλοκαίρι;"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr "Δεν θα ακούσω περισσότερα από τα ψέμματα σου. Άντρες, επίθεση!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr "Με την τελευταία μου ανάσα σε καταριέμαι, καταραμμένε Μάλιν!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr "Τώρα πρέπει απλώς να πάρω αυτό το βιβλίο έξω από το πεδίο μάχης!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr "Φέρε το βιβλίο πίσω στο κάστρο του Μάλιν."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
@ -2055,17 +2055,17 @@ msgstr ""
"τα φαντάσματα δεν μπορούν να μεταφέρουν το βιβλίο."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr "Έχω το βιβλίο."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr "Συγνώμη αφέντη, αυτό είναι πολύ βαρύ για εμένα."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.7.6+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2009-10-07 15:42+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -242,8 +242,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1057,7 +1057,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1523,92 +1523,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1616,41 +1616,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1658,21 +1658,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1680,51 +1680,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2009-11-02 10:12-0500\n"
"Last-Translator: Eric S. Raymond <esr@thyrsus.com>\n"
"Language-Team: none\n"
@ -272,8 +272,8 @@ msgstr "Orcs break through the river fort defences"
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr "Death of Malin Keshar"
@ -1256,7 +1256,7 @@ msgstr "Guardsmen"
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr "Dela Keshar"
@ -1798,17 +1798,17 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr "Wesnothians"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr "Take the book back from Darken Volk"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
@ -1817,45 +1817,45 @@ msgstr ""
"what do we do now?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr "We? WE do nothing. You are no longer my apprentice."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr "Now give the book to me."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr "You cant just leave me here!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr "Now go your own way, and I will go mine."
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr "Master, do you not see? He has merely been using you to get that book!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr "What do you mean?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
@ -1864,12 +1864,12 @@ msgstr ""
"help to fight the mages! The book is rightfully yours!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr "Wait!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
@ -1878,12 +1878,12 @@ msgstr ""
"book! Return it to me now, or I will take it by force."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr "You are even more of a fool than I thought."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
@ -1892,7 +1892,7 @@ msgstr ""
"be willing to attack my own countrymen!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1903,7 +1903,7 @@ msgstr ""
"to fight the orcs that annoy you so, not me."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
@ -1912,22 +1912,22 @@ msgstr ""
"all of that is gone, I will at least keep the fruits of my labors."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr "Hardly. I will crush you easily."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr "Perhaps, but I have nothing left to lose."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr "Now you shall pay for what you have done to me."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
@ -1936,12 +1936,12 @@ msgstr ""
"own path. Now leave me alone!"
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr "Sir Cadaeus"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1952,7 +1952,7 @@ msgstr ""
"hearing of the disaster you wreaked upon the goodly city of Tath."
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
@ -1961,7 +1961,7 @@ msgstr ""
"on this day you shall have to answer for your innumerable crimes."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
@ -1970,7 +1970,7 @@ msgstr ""
"undead once I have finished this upstart."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1981,7 +1981,7 @@ msgstr ""
"not live to see another sunset."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
@ -1990,27 +1990,27 @@ msgstr ""
"orcs this past summer?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr "I will not listen to any more of your lies. Men, attack!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr "With my dying breath I curse you, Malin the Damned!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr "Now Ive just got to get that book out of the battleground!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr "Bring the book back to Malins castle"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
@ -2019,17 +2019,17 @@ msgstr ""
"book."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr "I have the book."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr "I am sorry master, that is too heavy for me."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -236,8 +236,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1051,7 +1051,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1517,92 +1517,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1610,41 +1610,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1652,21 +1652,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1674,51 +1674,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: es\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2010-05-04 19:40+0100\n"
"Last-Translator: Diego J. <diegojromerolopez@gmail.com>\n"
"Language-Team: Spanish <es@li.org>\n"
@ -286,8 +286,8 @@ msgstr "Que los orcos traspasen las defensas del fuerte del río"
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr "Muerte de Malin Kreshar"
@ -1277,7 +1277,7 @@ msgstr "Guardia"
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr "Dela Keshar"
@ -1825,17 +1825,17 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr "Wesnothianos"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr "Recuperar el libro de las manos de Darken Volk."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
@ -1844,46 +1844,46 @@ msgstr ""
"modos? ¿Y qué haremos ahora?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr "¿Haremos? No haremos nada. Ya no eres mi aprendiz."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr "Ahora entrégame el libro."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
"Darken Volk le arrebata de sus manos el libro misterioso a Malin, y se aleja."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr "¡No puedes dejarme aquí!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr "Ahora ve por tu camino, y yo iré por el mío."
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
"Amo, ¿no lo ve? ¡Simplemente os ha estado usando para obtener ese libro!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr "¿Qué queréis decir?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
@ -1892,12 +1892,12 @@ msgstr ""
"vuestra ayuda para luchar contra los magos! ¡El libro os pertenece!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr "¡Espera!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
@ -1906,12 +1906,12 @@ msgstr ""
"libro! Devuélvemelo, o lo tomaré por la fuerza."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr "Eres más estúpido de lo que creí."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
@ -1920,7 +1920,7 @@ msgstr ""
"lo hicieran yo estuviera dispuesto a atacar a mi propia gente!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1931,7 +1931,7 @@ msgstr ""
"los orcos que te molestan, no conmigo."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
@ -1941,22 +1941,22 @@ msgstr ""
"frutos de mis labores."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr "Difícilmente. Te derrotaré fácilmente."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr "Es posible, pero no me queda nada que perder."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr "Ahora pagarás por lo que me has hecho."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
@ -1965,12 +1965,12 @@ msgstr ""
"¡Ahora déjame solo!"
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr "Sir Cadaeus"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1982,7 +1982,7 @@ msgstr ""
"santa ciudad de Tath."
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
@ -1991,7 +1991,7 @@ msgstr ""
"responderéis por vuestros innumerables crímenes."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
@ -2000,7 +2000,7 @@ msgstr ""
"de los no muertos una vez que haya acabado con este presuntuoso."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -2011,7 +2011,7 @@ msgstr ""
"ocaso más."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
@ -2020,27 +2020,27 @@ msgstr ""
"menos orcos el verano anterior?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr "No escucharé más de tus mentiras. ¡Hombres, atacad!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr "Con mi último aliento os maldigo, ¡Malin el Maldito!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr "¡Ahora sólo tengo que recuperar ese libro del campo de batalla!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr "Traer el libro de vuelta al castillo de Malin."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
@ -2049,17 +2049,17 @@ msgstr ""
"fantasmas ni murciélagos."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr "Tengo el libro."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr "Lo siento, amo. Es muy pesado para mí."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2009-12-25 14:31+0300\n"
"Last-Translator: Kaido Kikkas <kakk@kakupesa.net>\n"
"Language-Team: none\n"
@ -269,8 +269,8 @@ msgstr "Orkid murravad jõelinnuse kaitsest läbi"
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr "Malin Keshari surm"
@ -1240,7 +1240,7 @@ msgstr "Valvurid"
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr "Dela Keshar"
@ -1776,17 +1776,17 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr "Wesnothi mehed"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr "Võta raamat Darken Volkilt tagasi."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
@ -1795,45 +1795,45 @@ msgstr ""
"nüüd teeme?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr "Meie? MEIE ei tee midagi. Sa pole enam mu õpilane."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr "Anna raamat siia."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr "Darken Volk rabas salapärase raamatu Malini käest ja astus eemale."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr "Sa ei jäta mind ju siia!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr "Mine oma teed, ja mina lähen oma."
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
"Isand, kas sa ei näe? Ta on lihtsalt sind ära kasutanud, et raamatut saada!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr "Mida sa öelda tahad?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
@ -1842,12 +1842,12 @@ msgstr ""
"vastu! Raamat kuulub õigusega sulle!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr "Oota!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
@ -1856,12 +1856,12 @@ msgstr ""
"see mulle, või võtan selle jõuga."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr "Sa olen veel suurem narr kui ma arvasin."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
@ -1870,7 +1870,7 @@ msgstr ""
"võtnud, oleks ma nõus ründama omaenda rahvast!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1880,7 +1880,7 @@ msgstr ""
"väe kui sa unistadagi oskasid. Kasuta seda nende orkide ja mitte minu vastu."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
@ -1889,22 +1889,22 @@ msgstr ""
"see on kadunud, võtan ma vähemalt enda pingutuste vilja enesele."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr "Vaevalt. Ma löön su vaevata laiaks."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr "Võib-olla, kuid mul pole miskit kaotada."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr "Nüüd maksad selle eest, mida sa mulle tegid."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
@ -1913,12 +1913,12 @@ msgstr ""
"oma raja. Ja nüüd jäta mind rahule!"
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr "söör Cadaeus"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1929,7 +1929,7 @@ msgstr ""
"kuulsime, millise õnnetuse te hea Tathi linna kaela tõmbasite."
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
@ -1938,7 +1938,7 @@ msgstr ""
"tänasel päeval annate vastust enda arvutute kuritegude eest."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
@ -1947,7 +1947,7 @@ msgstr ""
"kohe, kui olen selle kollanokaga lõpetanud."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1958,7 +1958,7 @@ msgstr ""
"päikseloojangut."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
@ -1967,27 +1967,27 @@ msgstr ""
"sel suvel vähem olnud?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr "Ma ei kuula rohkem sinu valesid. Mehed, rünnakule!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr "Oma surmatunnil nean ma sind, Malin Äraneetu!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr "Nüüd pean vaid selle raamatu lahinguväljalt kätte saama!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr "Too raamat tagasi Malini kindlusse"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
@ -1996,17 +1996,17 @@ msgstr ""
"suuda raamatut kanda."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr "Raamat on minu käes!"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr "Andesta, isand, see on mulle liiga raske."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -235,8 +235,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1050,7 +1050,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1516,92 +1516,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1609,41 +1609,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1651,21 +1651,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1673,51 +1673,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2009-12-23 16:23+0200\n"
"Last-Translator: Mikko Nikkilä <miccoh@gmail.com>\n"
"Language-Team: Finnish\n"
@ -276,8 +276,8 @@ msgstr "Örkit murtautuvat jokilinnoituksen puolustuksen läpi"
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr "Malin Kesharin kuolema"
@ -1275,7 +1275,7 @@ msgstr "Vartijat"
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr "Dela Keshar"
@ -1825,17 +1825,17 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr "Wesnothlaiset"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr "Ota kirja takaisin Darken Volkilta"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
@ -1844,46 +1844,46 @@ msgstr ""
"muuten lukee? Ja mitä me teemme nyt?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr "Me? ME emme tee mitään. Et enää ole oppipoikani."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr "Anna kirja nyt minulle."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr "Darken Volk nappaa salaperäisen kirjan Malinin käsistä ja hiipii pois."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr "Et voi vain jättää minua tänne!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr "Nyt lähdet omille teillesi, ja minä lähden omilleni."
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
"Herra, etkö ymmärrä? Hän on käyttänyt sinua hyväkseen ainoastaan saadakseen "
"tuon kirjan!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr "Mitä tarkoitat?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
@ -1892,12 +1892,12 @@ msgstr ""
"taistelemaan maageja vastaan! Kirja on oikeastaan sinun!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr "Odota!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
@ -1907,12 +1907,12 @@ msgstr ""
"väkivalloin!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr "Olet vieläkin tyhmempi kuin luulin."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
@ -1921,7 +1921,7 @@ msgstr ""
"käynyt, auttaisin sinua hyökkäämään omia maanmiehiäni vastaan!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1933,7 +1933,7 @@ msgstr ""
"ärsyttävät, eivät minua."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
@ -1942,22 +1942,22 @@ msgstr ""
"mennyttä, aion vähintäänkin pitää työni hedelmät itselläni."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr "Tuskinpa. Murskaan sinut helposti."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr "Ehkäpä, mutta minulla ei ole enää mitään hävittävää."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr "Nyt saat maksaa siitä mitä olet minulle tehnyt."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
@ -1966,12 +1966,12 @@ msgstr ""
"valinnut oman tiesi. Jätä minut nyt yksin!"
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr "Herra Cadaeus"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1983,7 +1983,7 @@ msgstr ""
"jumalaisessa kaupungissa."
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
@ -1993,7 +1993,7 @@ msgstr ""
"rikoksistanne."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
@ -2002,7 +2002,7 @@ msgstr ""
"teriltä, kunhan olen kukistanut tämän nousukkaan."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -2013,7 +2013,7 @@ msgstr ""
"joten et enää elä näkemään seuraavaa auringonlaskua."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
@ -2022,27 +2022,27 @@ msgstr ""
"nähnyt tänä kesänä vähemmän örkkejä?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr "En enää kuuntele valheitasi. Miehet, hyökätkää!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr "Viimeisellä henkäykselläni kiroan sinut, Malin Kirottu!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr "Nyt minun täytyy enää saada se kirja pois taistelukentältä!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr "Tuo kirja takaisin Malinin linnaan"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
@ -2051,17 +2051,17 @@ msgstr ""
"kuljettaa kirjaa."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr "Minulla on se kirja."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr "Olen pahoillani, herrani, se on liian painava minulle."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2010-04-11 09:56+0100\n"
"Last-Translator: Guigou Guillaume <guillaume.guigou@orange.fr>\n"
"Language-Team: Équipe de traduction française <wesnoth@ml.free.fr>\n"
@ -280,8 +280,8 @@ msgstr "Les orcs franchissent les défenses du fort"
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr "Mort de Malin Keshar"
@ -1281,7 +1281,7 @@ msgstr "Gardes"
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr "Dela Keshar"
@ -1833,17 +1833,17 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr "Wesnothiens"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr "Reprendre le livre à Darken Volk"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
@ -1852,46 +1852,46 @@ msgstr ""
"d'ailleurs ? Et que faisons-nous maintenant ?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr "Nous ? NOUS ne faisons rien. Désormais, tu n'es plus mon apprenti."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr "Maintenant, donne-moi le livre."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr "Darken Volk prend le livre mystérieux des mains de Malin et s'éloigne."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr "Vous ne pouvez pas me laisser ici !"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr "Maintenant, suis ta propre voie et je suivrai la mienne."
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
"Maître, vous ne comprenez pas ? Il vous a juste utilisé pour récupérer ce "
"livre !"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr "Que veux-tu dire ?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
@ -1901,12 +1901,12 @@ msgstr ""
"vous !"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr "Attendez !"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
@ -1916,12 +1916,12 @@ msgstr ""
"reprendrai par la force."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr "Tu es encore plus idiot que je ne le pensais."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
@ -1930,7 +1930,7 @@ msgstr ""
"leur refus me pousserait à attaquer mes propres compatriotes."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1941,7 +1941,7 @@ msgstr ""
"rêver. Utilise-le pour combattre les orcs qui t'énervent, pas moi."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
@ -1951,22 +1951,22 @@ msgstr ""
"mon travail."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr "C'est peu probable. Je vais t'écraser facilement."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr "Peut-être, mais je n'ai plus rien à perdre."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr "Maintenant, vous allez payer pour tout ce que vous m'avez fait."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
@ -1975,12 +1975,12 @@ msgstr ""
"choisi ton propre chemin. Laisse-moi seul maintenant !"
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr "Messire Cadaeus"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1991,7 +1991,7 @@ msgstr ""
"ravivée ce matin après avoir appris la dévastation de la sainte cité de Tath."
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
@ -2000,7 +2000,7 @@ msgstr ""
"rattraper. Oui, aujourd'hui vous répondrez de vos innombrables crimes."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
@ -2009,7 +2009,7 @@ msgstr ""
"pompeux vous protégeront des lames des morts-vivants."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -2020,7 +2020,7 @@ msgstr ""
"pour voir le soleil se coucher une dernière fois."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
@ -2029,28 +2029,28 @@ msgstr ""
"moins d'orcs l'été dernier ?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr "Je n'écouterai pas plus longtemps tes mensonges. Soldats, attaquez !"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr "De mon dernier souffle je vous maudis, Malin le Damné !"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
"Maintenant, je dois juste emporter ce livre hors du champ de bataille !"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr "Ramener le livre au château de Malin."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
@ -2059,17 +2059,17 @@ msgstr ""
"fantômes ne peuvent pas transporter le livre."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr "J'ai le livre."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr "Désolé, maître, c'est trop lourd pour moi."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2008-04-13 16:22+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -235,8 +235,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1050,7 +1050,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1516,92 +1516,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1609,41 +1609,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1651,21 +1651,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1673,51 +1673,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: gl_ES\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2010-05-16 20:25+0200\n"
"Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
"Language-Team: Galician <proxecto@trasno.net>\n"
@ -283,8 +283,8 @@ msgstr "Que os orcos atravesen as defensas do forte do río"
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr "Morte de Malin Keshar"
@ -1271,7 +1271,7 @@ msgstr "Gardas"
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr "Dela Keshar"
@ -1820,17 +1820,17 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr "Habitantes de Wesnoth"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr "Recupera o libro Volk o Escuro"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
@ -1839,45 +1839,45 @@ msgstr ""
"no libro? E que facemos agora?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr "Facemos? “Nós” non imos facer nada. Xa non es máis o meu aprendiz."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr "Agora dáme o libro."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
"Volk o Escuro arrebátalle a Malin o misterioso libro das mans e marcha."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr "Non podes deixarme aquí sen máis!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr "Agora segue o teu propio camiño, e eu seguirei o meu."
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr "Mestre, non o ve? Só vos empregou para conseguir o libro!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr "Que queres dicir?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
@ -1887,12 +1887,12 @@ msgstr ""
"dereito!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr "Agarda!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
@ -1901,12 +1901,12 @@ msgstr ""
"ese libro! Devólvomo, o sacareicho pola forza."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr "Es máis parvo do que pensaba."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
@ -1916,7 +1916,7 @@ msgstr ""
# Os tempos verbais do verbo “crer” verificáronse no dicionario de Ir Indo (DiGalego).
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1927,7 +1927,7 @@ msgstr ""
"tanto odias, non a min."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
@ -1936,22 +1936,22 @@ msgstr ""
"que xa o perdín todo, vou quedar polo menos co froito do meu traballo."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr "Non o creo. Vou esmagarte sen problema algún."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr "Quizais, pero xa non teño nada que perder."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr "Agora terás que pagar por todo o que me fixeches."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
@ -1960,12 +1960,12 @@ msgstr ""
"o teu propio camiño. Agora, déixame en paz!"
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr "Sir Cadaeus"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1977,7 +1977,7 @@ msgstr ""
"Tath."
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
@ -1986,7 +1986,7 @@ msgstr ""
"ningunha. Si, hoxe teredes que responder polos vosos incontables crimes."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
@ -1995,7 +1995,7 @@ msgstr ""
"dos non mortos en canto acabe con este mequetrefe."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -2006,7 +2006,7 @@ msgstr ""
"posta de sol."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
@ -2015,27 +2015,27 @@ msgstr ""
"este último verán?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr "Non vou escoitar ningunha das túas mentiras. Homes, ao ataque!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr "Co meu último alento maldígote, Malin o Maldito!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr "Agora só teño que sacar ese libro do campo de batalla!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr "Leva o libro de volta ao castelo de Malin"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
@ -2044,17 +2044,17 @@ msgstr ""
"poden portar o libro."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr "Teño o libro."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr "Laméntoo, mestre. É pesado de máis para min."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -236,8 +236,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1051,7 +1051,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1517,92 +1517,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1610,41 +1610,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1652,21 +1652,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1674,51 +1674,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2008-03-06 10:56+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -237,8 +237,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1052,7 +1052,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1518,92 +1518,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1611,41 +1611,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1653,21 +1653,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1675,51 +1675,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: hu-did\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2010-03-27 12:21+0100\n"
"Last-Translator: Kádár-Németh Krisztián <krisztian.kad@gmail.com>\n"
"Language-Team: Hungarian <wesnoth-hungtrans@gna.org>\n"
@ -284,8 +284,8 @@ msgstr "Az orkok áttörik a folyóparti erőd védelmét"
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr "Malin Keshar elesik"
@ -1272,7 +1272,7 @@ msgstr "Őrség"
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr "Dela Keshar"
@ -1813,17 +1813,17 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr "Wesnothiak"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr "Visszaszerzed a könyvet Darken Volktól"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
@ -1832,46 +1832,46 @@ msgstr ""
"kezdünk most?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr "Kezdünk? MI nem kezdünk semmihez. Már nem vagy többé a tanítványom."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr "Most pedig add ide a könyvet!"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr "Darken Volk kikapta a titokzatos könyvet Malin kezéből és elindult."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr "Nem hagyhatsz itt csak úgy!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr "Menj a saját utadra, én is megyek az enyémre!"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
"Mester, hát nem látod? Csupán felhasznált arra, hogy megszerezd neki a "
"könyvet!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr "Miről beszélsz?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
@ -1881,12 +1881,12 @@ msgstr ""
"téged illet!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr "Várj!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
@ -1895,12 +1895,12 @@ msgstr ""
"Add vissza nekem, vagy elveszem erővel."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr "Te még ostobább vagy, mint gondoltam."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
@ -1909,7 +1909,7 @@ msgstr ""
"visszautasítanak, hajlandó legyek megtámadni saját honfitársaimat!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1920,7 +1920,7 @@ msgstr ""
"harcra, ne pedig ellenem!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
@ -1929,22 +1929,22 @@ msgstr ""
"már elvesztek, legalább a munkám gyümölcsét megtartom."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr "Aligha. Könnyedén legyőzlek."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr "Talán, de nincs már mit veszítenem."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr "Megfizetsz azért, amit velem tettél!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
@ -1953,12 +1953,12 @@ msgstr ""
"választottad az utadat. Most pedig hagyj engem békén!"
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr "Sir Cadaeus"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1969,7 +1969,7 @@ msgstr ""
"meghallottuk, milyen szerencsétlenséget hoztatok Tath szent városára."
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
@ -1978,7 +1978,7 @@ msgstr ""
"ma végre megfizettek megszámlálhatatlanul sok bűnötökért."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
@ -1987,7 +1987,7 @@ msgstr ""
"pengéitől, miután végeztem ezzel a nagyravágyó gyerekkel."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1997,7 +1997,7 @@ msgstr ""
"tovább, hogy árts a népemnek. Nem fogod megérni a következő naplementét."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
@ -2006,27 +2006,27 @@ msgstr ""
"kevesebb az ork ezen a nyáron?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr "Nem hallgatom tovább a hazugságaidat. Emberek, támadás!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr "Utolsó leheletemmel átkozlak téged, Nyomorult Malin!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr "Most már csak össze kell szednem a könyvet a csatatérről!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr "Visszahozod a könyvet Malin kastélyába"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
@ -2035,17 +2035,17 @@ msgstr ""
"bírnak el egy ilyen nehéz tárgyat."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr "Megvan a könyv."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr "Sajnálom mester, ez túl nehéz nekem."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -235,8 +235,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1050,7 +1050,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1516,92 +1516,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1609,41 +1609,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1651,21 +1651,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1673,51 +1673,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2009-04-26 12:40-0000\n"
"Last-Translator: Gabríel A. Pétursson <gabrielp@simnet.is>\n"
"Language-Team: none\n"
@ -238,8 +238,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1053,7 +1053,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr "Dela Keshar"
@ -1519,92 +1519,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1612,41 +1612,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1654,21 +1654,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1676,51 +1676,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: it\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2010-04-24 12:40+0200\n"
"Last-Translator: Antonio Rosella <arosella@yahoo.com>\n"
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
@ -279,8 +279,8 @@ msgstr "Gli orchi spezzano le difese del forte sul fiume"
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr "Morte di Malin Keshar"
@ -1273,7 +1273,7 @@ msgstr "Guardia"
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr "Dela Keshar"
@ -1827,17 +1827,17 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr "Wesnotiani"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr "Recupera il libro di Darken Volk"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
@ -1846,44 +1846,44 @@ msgstr ""
"in ogni caso? E che ce ne facciamo?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr "Noi? NOI non facciamo niente. Non sei più un mio apprendista."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr "Ora dammi il libro."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr "Darken Volk strappa il misterioso libro dalle mani di Malin e fugge."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr "Non puoi abbandonarmi qua!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr "Ora tu vai per la tua strada e io per la mia."
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr "Padrone, non vedete? Vi ha solo usato per arrivare al libro!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr "Cosa intendi?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
@ -1893,12 +1893,12 @@ msgstr ""
"diritto!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr "Aspetta!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
@ -1907,12 +1907,12 @@ msgstr ""
"Ridammelo adesso o me lo prenderò con la forza."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr "Sei ancora più sciocco di quanto pensassi."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
@ -1921,7 +1921,7 @@ msgstr ""
"quando non lo fecero, io avrei potuto attaccare i miei stessi compatrioti!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1932,7 +1932,7 @@ msgstr ""
"per combattere gli orchi che ti infastidiscono, non me."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
@ -1941,22 +1941,22 @@ msgstr ""
"tutto perduto, mi terrò almeno il frutto delle mie fatiche."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr "Improbabile. Ti schiaccerò facilmente."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr "Forse, ma io non ho nulla da perdere."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr "Adesso pagherai per tutto ciò che mi hai fatto."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
@ -1965,12 +1965,12 @@ msgstr ""
"scelto la tua strada. Adesso lasciami in pace!"
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr "Sir Cadaeus"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1982,7 +1982,7 @@ msgstr ""
"Tath."
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
@ -1992,7 +1992,7 @@ msgstr ""
"innumerevoli crimini."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
@ -2001,7 +2001,7 @@ msgstr ""
"non-morti una volta che avrò sistemato questo pivello."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -2012,7 +2012,7 @@ msgstr ""
"non vivrai abbastanza da vedere un altro tramonto."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
@ -2021,27 +2021,27 @@ msgstr ""
"orchi come la scorsa estate?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr "Non voglio ascoltare altre menzogne. Uomini, all'attacco!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr "Con il mio ultimo respiro ti maledico, Malin il dannato!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr "Ora devo solo portare via dal campo di battaglia questo libro!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr "Riporta il libro al castello di Malin"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
@ -2050,17 +2050,17 @@ msgstr ""
"possono portare il libro."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr "Ho preso il libro."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr "Mi spiace, padrone, è troppo pesante per me."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2010-04-18 13:31+0900\n"
"Last-Translator: IWAI, Masaharu <iwaim.sub@gmail.com>\n"
"Language-Team: none\n"
@ -269,8 +269,8 @@ msgstr "オークが河岸の要塞を越える"
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr "Malin Kesharの死"
@ -1203,7 +1203,7 @@ msgstr "番人"
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr "Dela Keshar"
@ -1722,17 +1722,17 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr "Wesnoth人"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr "Darken Volkから本を取り戻す"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
@ -1741,44 +1741,44 @@ msgstr ""
"からどうしましょう?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr "私たち?私たちにする事などない。おまえはもう弟子ではない。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr "さあ、その本をよこすんだ。"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr "Darken Volk はMalinの手から不思議な本を奪うと離れていきました。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr "ここで置いていくのですか!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr "好きな事をすれば良い、私もそうする。"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr "ご主人、わかりましたか?彼はあなたをダシに本を手に入れたのです!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr "どういう事だ?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
@ -1787,12 +1787,12 @@ msgstr ""
"ただけなのです。あの本はあなたが持つべきものです!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr "待て!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
@ -1801,12 +1801,12 @@ msgstr ""
"んだ、さもなくば力ずくで奪う。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr "お前は私が考えていたより愚かだったようだな。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
@ -1815,7 +1815,7 @@ msgstr ""
"る羽目になったんだ!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1826,7 +1826,7 @@ msgstr ""
"い。私ではなく。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
@ -1835,22 +1835,22 @@ msgstr ""
"はこの力だけは離さない。"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr "お前を殺すのは容易い事だぞ。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr "そうかもしれない、しかし負けて失うものなどない。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr "お前が私にした事への報いを受けてもらおう!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
@ -1858,12 +1858,12 @@ msgstr ""
"お前にした事?力を与えただけではないか。お前が選んだ道だ。もうお別れだ!"
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr "Cadaeus卿"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1874,7 +1874,7 @@ msgstr ""
"わった。"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
@ -1883,14 +1883,14 @@ msgstr ""
"裁きを受けるときだ!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr "いくら威勢のいい言葉でも私の手下の刃から身を守る役にはたたんぞ。"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1900,7 +1900,7 @@ msgstr ""
"のを見る事は出来ないわ。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
@ -1908,27 +1908,27 @@ msgstr ""
"誤解だ、妹よ。私は助けようとしただけだ、最近は夏のオークの数も減っただろう?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr "もうこれ以上あなたの嘘は聞きたくないわ!攻撃!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr "死んでも呪ってやるぞ、Malinめ"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr "さあ後は戦場から本を持ち出すだけだ!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr "本を城へ運ぶ"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
@ -1936,17 +1936,17 @@ msgstr ""
"ユニットを移動させ本を手に入れてください。コウモリや幽霊は本を運べません。"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr "本を手に入れました。"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr "申し訳ないが、私には持てません。"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -236,8 +236,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1051,7 +1051,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1517,92 +1517,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1610,41 +1610,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1652,21 +1652,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1674,51 +1674,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2009-11-13 21:31-0500\n"
"Last-Translator: Michael Babich (Aethaeryn) <michaelbabich7@gmail.com>\n"
"Language-Team: none\n"
@ -246,8 +246,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1061,7 +1061,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1527,92 +1527,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1620,41 +1620,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1662,21 +1662,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1684,51 +1684,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.8\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2010-01-01 00:00+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lithuanian <komp_lt@konferencijos.lt>\n"
@ -276,8 +276,8 @@ msgstr "Orkai prasiveržia pro upės forto įtvirtinimus"
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr "Malino Kešaro mirtis"
@ -1252,7 +1252,7 @@ msgstr "Sargybiniai"
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr "Dela Kešar"
@ -1789,17 +1789,17 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr "Vesnotiečiai"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr "Atsiimkite knygą iš Darken Volko"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
@ -1808,17 +1808,17 @@ msgstr ""
"darysime toliau?"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr "Ką darysime? MES nieko nedarysime. Tu man daugiau nebe mokinys."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr "Atiduok man knygą."
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
@ -1826,28 +1826,28 @@ msgstr ""
"nužingsniuoja šalin."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr "Negali tiesiog taip palikti manęs čia!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr "Keliauk savo keliu, o aš eisiu savo."
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr "Valdove, negi nematote? Jis tik naudojosi jumis, kad atgautų knygą!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr "Ką tu bandai pasakyti?"
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
@ -1856,12 +1856,12 @@ msgstr ""
"kaunantis prieš magus! Knyga priklauso jums!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr "Palauk!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
@ -1870,12 +1870,12 @@ msgstr ""
"knygą! Grąžink ją man, arba atimsiu jėga."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr "Tu esi dar didesnis kvailys, nei maniau."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
@ -1884,7 +1884,7 @@ msgstr ""
"jie nepriėmė, sutikčiau kautis prieš tautiečius!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1895,7 +1895,7 @@ msgstr ""
"ne prieš mane."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
@ -1904,22 +1904,22 @@ msgstr ""
"netekau, pasilaikysiu sau bent jau darbo vaisius."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr "Vargu. Lengvai tave sutriuškinsiu."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr "Galbūt, bet aš neturiu ką prarasti."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr "Sumokėsi už tai, ką man padarei."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
@ -1928,12 +1928,12 @@ msgstr ""
"kelią. Dabar palik mane ramybėje!"
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr "Seras Kadėjus"
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1944,7 +1944,7 @@ msgstr ""
"sukėlei šauniajame Tato mieste."
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
@ -1953,7 +1953,7 @@ msgstr ""
"sumokėsi už savo nesuskaičiuojamus nusikaltimus."
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
@ -1962,7 +1962,7 @@ msgstr ""
"to, kai susitvarkysiu su šituo išsišokėliu."
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1972,7 +1972,7 @@ msgstr ""
"ir toliau neštum mano tautai nelaimes, tad iki kito saulėlydžio neišgyvensi."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
@ -1981,27 +1981,27 @@ msgstr ""
"vasarą sumažėjo orkų?"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr "Daugiau nebeklausysiu tavo melų. Vyrai, pulkite!"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr "Paskutiniuoju atodūsiu tave prakeikiu, Malinai Nelaimėli!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr "Dabar beliko tik pasiimti knygą iš kovos lauko!"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr "Parneškite knygą į Malino pilį"
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
@ -2010,17 +2010,17 @@ msgstr ""
"vaiduokliai jos paimti nesugebės."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr "Aš turiu knygą."
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr "Atleiskite, valdove, bet man tai nepakeliama."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2008-04-13 16:22+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -237,8 +237,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1052,7 +1052,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1518,92 +1518,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1611,41 +1611,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1653,21 +1653,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1675,51 +1675,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2008-04-13 16:22+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -235,8 +235,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1050,7 +1050,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1516,92 +1516,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1609,41 +1609,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1651,21 +1651,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1673,51 +1673,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.9+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-07-03 09:51+0200\n"
"POT-Creation-Date: 2010-07-19 00:25+0200\n"
"PO-Revision-Date: 2009-02-02 07:59+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -235,8 +235,8 @@ msgstr ""
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:84
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:303
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:355
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:131
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:504
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:139
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:575
msgid "Death of Malin Keshar"
msgstr ""
@ -1050,7 +1050,7 @@ msgstr ""
#. [unit]: type=Frontier Baroness, id=Dela Keshar
#. [side]: type=Frontier Baroness, id=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:96
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:445
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:502
msgid "Dela Keshar"
msgstr ""
@ -1516,92 +1516,92 @@ msgstr ""
#. [side]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:77
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:102
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:104
msgid "Wesnothians"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:127
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:135
msgid "Take the book back from Darken Volk"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:203
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:211
msgid ""
"Well, we made it out. We got your precious book. Whats in it, anyway? And "
"what do we do now?"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:207
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:215
msgid "We? WE do nothing. You are no longer my apprentice."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:221
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:229
msgid "Now give the book to me."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:225
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:233
msgid ""
"Darken Volk grabs the mysterious book from Malins hands and stalks away."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:230
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:241
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:238
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:249
msgid "You cant just leave me here!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:237
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:245
msgid "Now go your own way, and I will go mine."
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:265
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
msgid "Master, do you not see? He has merely been using you to get that book!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:269
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
msgid "What do you mean?"
msgstr ""
#. [message]: role=advisor
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:273
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
msgid ""
"He cares not about your noble quest to push back the orcs. He needed your "
"help to fight the mages! The book is rightfully yours!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:277
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
msgid "Wait!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:281
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:289
msgid ""
"All of the training you gave me, that was just so I would help you get that "
"book! Return it to me now, or I will take it by force."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:285
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:293
msgid "You are even more of a fool than I thought."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:315
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
msgid ""
"You let me believe Parthyn would accept me back so when they didnt I would "
"be willing to attack my own countrymen!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:319
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
msgid ""
"What you let yourself believe is no fault of mine. Cease your foolish "
"prattle. I gave you more power than you could have possibly dreamed. Use it "
@ -1609,41 +1609,41 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:323
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
msgid ""
"So it is true! You took my home away from me. You took Drogan away. Now that "
"all of that is gone, I will at least keep the fruits of my labors."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:327
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:335
msgid "Hardly. I will crush you easily."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:331
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:339
msgid "Perhaps, but I have nothing left to lose."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:346
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:354
msgid "Now you shall pay for what you have done to me."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:350
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:358
msgid ""
"Done? I have done nothing but give you an opportunity. You have chosen your "
"own path. Now leave me alone!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:381
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:389
msgid "Sir Cadaeus"
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:407
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
msgid ""
"Your travels in this region have not gone unnoticed, foul necromancers! We "
"have been tracking you for weeks, with our purpose renewed this morning upon "
@ -1651,21 +1651,21 @@ msgid ""
msgstr ""
#. [message]: speaker=Sir Cadaeus
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:411
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:419
msgid ""
"Do not even think of running away — my horsemen can easily catch you. Yes, "
"on this day you shall have to answer for your innumerable crimes."
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:415
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:423
msgid ""
"Well see how well your pompous words protect you from the blades of the "
"undead once I have finished this upstart."
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:469
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:540
msgid ""
"I told you, Malin, that I would find you again, and I have kept my word. I "
"will not suffer you to bring any further harm to my people, and so you will "
@ -1673,51 +1673,51 @@ msgid ""
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:473
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:544
msgid ""
"You wrong me, sister. I have only tried to help. Have you not seen fewer "
"orcs this past summer?"
msgstr ""
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:477
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:548
msgid "I will not listen to any more of your lies. Men, attack!"
msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:489
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:560
msgid "With my dying breath I curse you, Malin the Damned!"
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:493
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:564
msgid "Now Ive just got to get that book out of the battleground!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:500
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:571
msgid "Bring the book back to Malins castle"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:512
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:583
msgid ""
"Pick up the book by moving a unit onto it. Bats and ghosts cannot carry the "
"book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:557
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:628
msgid "I have the book."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:578
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:649
msgid "I am sorry master, that is too heavy for me."
msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:606
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:677
msgid ""
"The paladins will not be able to pursue me through the mountains, and Dela "
"will not dare take the soldiers too far from Parthyn."

Some files were not shown because too many files have changed in this diff Show more