recut and rewired the bank transitions to work properly with ice.

Also the reflection is a little better, but still not great.
This commit is contained in:
J.W. Bjerk 2010-06-30 17:00:45 +00:00
parent 15a3cce914
commit 3c1756b002
16 changed files with 20 additions and 12 deletions

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@ -584,9 +584,9 @@
### experimental water's edge
{TRANSITION_COMPLETE_LF (R*,G*) W* -295 transition2 flat/bank-to-water}
{TRANSITION_COMPLETE_LF (R*,G*) Ai -296 transition2 flat/bank-to-ice}
{TRANSITION_COMPLETE_L (W*,Ai) (!,Rb,!,R*) -298 flat/bank}
{TRANSITION_COMPLETE_L (W*,Ai) (!,Rb,!,R*) -298 flat/bank}
{TRANSITION_COMPLETE_LF (U*,Xu,Ql) W* -295 transition2 cave/cave-to-water}
{TRANSITION_COMPLETE_LF (U*,Xu,Ql) Ai -296 transition2 cave/cave-to-ice}
@ -594,11 +594,11 @@
#{TRANSITION_COMPLETE_LF (!,Re) (Rr,Re,Rd,Rp) -297 transition3 flat/dirt}
{TRANSITION_COMPLETE_L Rr (!,Rr,W*,Ai) -300 flat/road}
{TRANSITION_COMPLETE_L Rrc (!,Rr,W*,Ai) -301 flat/road-clean}
{TRANSITION_COMPLETE_L Rp (!,Rp,W*,Ai) -310 flat/stone-path}
{TRANSITION_COMPLETE_L Rr (!,Rr,W*,Ai) -300 flat/road}
{TRANSITION_COMPLETE_L Rrc (!,Rr,W*,Ai) -301 flat/road-clean}
{TRANSITION_COMPLETE_L Rp (!,Rp,W*,Ai) -310 flat/stone-path}
{TRANSITION_COMPLETE_LF *^Gvs (!,*^Gvs,C*,K*,*^F*,M*,H*,W*) -320 transition2 embellishments/farm-veg-spring}
{TRANSITION_COMPLETE_LF *^Gvs (!,*^Gvs,C*,K*,*^F*,M*,H*,W*) -320 transition2 embellishments/farm-veg-spring}
#{TRANSITION_COMPLETE (Dd,Do) (!,Dd,Do) desert-oasis}
@ -621,13 +621,21 @@
{TRANSITION_COMPLETE_LF (!,Rb,Rr,W*,Ai) Rb -384 transition3 flat/dirt-dark}
{TRANSITION_COMPLETE_L Rb (!,Rb,Rr,W*,Ai) -388 flat/dirt-dark}
# This complicated part keeps the submerged part of ice or a bank from drawing over the above-water parts of banks or ice
{TRANSITION_COMPLETE_LF (!,Chw,Khw,Khs,!,C*,K*) (Ai,W*) -480 non_submerged_part castle/castle-to-ice}
{TRANSITION_COMPLETE_LF Aa,Ha,Ms,Ai (W*,Ss) -490 non_submerged_part frozen/ice}
{TRANSITION_COMPLETE_LF Aa,Ha,Ms,Ai (W*,Ss) -505 submerged_part frozen/ice-to-water}
{TRANSITION_COMPLETE_LF (!,Chw,Khw,Khs,!,C*,K*) (Ai,W*) -480 non_submerged_part castle/castle-to-ice}
{TRANSITION_COMPLETE_LF (R*,G*) Ai,W* -485 non_submerged_part flat/bank-to-ice}
{TRANSITION_COMPLETE_LF Aa,Ha,Ms,Ai (W*,Ss) -490 non_submerged_part frozen/ice}
{TRANSITION_COMPLETE_LF Aa,Ha,Ms,Ai (W*,Ss) -505 submerged_part frozen/ice-to-water}
# we just draw this again (invisible below the base layer) to set the transition flags
{TRANSITION_COMPLETE_L Aa,Ha,Ms,Ai (W*,Ss) -1001 frozen/ice-to-water}
{TRANSITION_COMPLETE_LF (!,Chw,Khw,Khs,!,C*,K*) W* -510 submerged_part castle/castle-to-water}
{TRANSITION_COMPLETE_L Aa,Ha,Ms,Ai (W*,Ss) -1001 frozen/ice-to-water}
{TRANSITION_COMPLETE_LF (!,Chw,Khw,Khs,!,C*,K*) W* -510 submerged_part castle/castle-to-water}
{TRANSITION_COMPLETE_LF (R*,G*) W* -511 submerged_part flat/bank-to-water}
# Water Transitions below everything else