Made formula AI unit members correspond to these in SingleUnitWML
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1 changed files with 5 additions and 2 deletions
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@ -159,9 +159,11 @@ variant unit_callable::get_value(const std::string& key) const
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} else if(key == "loc") {
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return variant(new location_callable(loc_));
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} else if(key == "id") {
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return variant(u_.type_id());
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} else if(key == "type") {
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return variant(u_.id());
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} else if(key == "type") {
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return variant(u_.type_id());
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} else if(key == "name") {
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return variant(u_.name());
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} else if(key == "leader") {
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return variant(u_.can_recruit());
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} else if(key == "undead") {
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@ -241,6 +243,7 @@ void unit_callable::get_inputs(std::vector<game_logic::formula_input>* inputs) c
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inputs->push_back(game_logic::formula_input("loc", FORMULA_READ_ONLY));
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inputs->push_back(game_logic::formula_input("id", FORMULA_READ_ONLY));
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inputs->push_back(game_logic::formula_input("type", FORMULA_READ_ONLY));
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inputs->push_back(game_logic::formula_input("name", FORMULA_READ_ONLY));
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inputs->push_back(game_logic::formula_input("leader", FORMULA_READ_ONLY));
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inputs->push_back(game_logic::formula_input("undead", FORMULA_READ_ONLY));
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inputs->push_back(game_logic::formula_input("traits", FORMULA_READ_ONLY));
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