revert back to hardcoded start turn 1...
...since on reload we have no idea what the real start turn is..
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1 changed files with 2 additions and 2 deletions
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@ -449,7 +449,7 @@ void play_controller::init_side(const unsigned int team_index, bool is_replay){
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&& !current_team.get_disallow_observers()) {
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gui_->set_team(size_t(team_index));
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}
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gui_->set_playing_team(size_t(team_index));
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gui_->set_playing_team(size_t(team_index));
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std::stringstream player_number_str;
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player_number_str << player_number_;
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@ -494,7 +494,7 @@ void play_controller::do_init_side(const unsigned int team_index){
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// and the player should get income now.
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// Healing/income happen if it's not the first turn of processing,
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// or if we are loading a game.
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if (!loading_game_ && turn() > start_turn_) {
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if (!loading_game_ && turn() > 1) {
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for(unit_map::iterator i = units_.begin(); i != units_.end(); ++i) {
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if (i->second.side() == player_number_) {
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i->second.new_turn();
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