[TRoW map change]]

This commit is contained in:
James Spencer 2005-03-23 08:46:02 +00:00
parent 6e6dafe737
commit 3b7638b0d0
2 changed files with 16 additions and 10 deletions

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@ -1,5 +1,5 @@
CVS HEAD:
* Added UNIT and PLACE_IMAGE macros to utils.cfg
* Added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
* terrain improvements
* fixed swamp transition (NW, SE) graphics
* added new terrains, 'N' ruined castle, 'Q' sunken ruin, 'q' swamp-ruin, and 'k' river ford
@ -13,6 +13,10 @@ CVS HEAD:
* campaign modifications
* tutorial polishing
* updated HttT, TDH, TRoW, SotBE, and the Tutorial to use the new [objectives] tag
* updated 'The Siege of Elensefar', 'Mountian Pass', 'The Swamp of Esten', and 'A Final Spring' to use the new ford terrain (HttT & TRoW).
* updated the behaviour of the thieves in 'The Siege of Elensefar'
* updated Haldric's portrait in TRoW
* added graphics for generic Lich-Lords and the Archmages in 'The Sewer of Southbay' (TRoW)
* updated HttT and TRoW to use the ruined keeps where appropriate
* dialog improvements in EI
* new map for Drowned Plains (EI)
@ -49,6 +53,8 @@ CVS HEAD:
* added new multiplayer map: Icy Waters
* changed King_of_the_Hill to use a Dwarvish Castle
* messages are now displayed in the user's colour when prefixed with /me
* added the map 'Clash'
* split the map and scenario file for 'An Island'
* fixed bug that made the ai recruit badly
* added debug command to give gold to current side
* when using zipios, ignore {~...} clauses, and handle {@...} as if there

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