Properly show narrator messages in the tutorial.
This breaks the string-freeze, so not ported to 1.10. A better fix for bug #19316.
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2 changed files with 9 additions and 22 deletions
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@ -16,9 +16,10 @@
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[/message]
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#enddef
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#define NARRATOR MESSAGE_TEXT
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#define NARRATOR CAPTION_TEXT MESSAGE_TEXT
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[message]
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speaker=narrator
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caption={CAPTION_TEXT}
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message={MESSAGE_TEXT}
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image=wesnoth-icon.png
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[/message]
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@ -980,9 +980,7 @@ one Elvish Shaman")}
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{TALK_ABOUT Dumbo (_"Orcish Grunts have no ranged attacks, so use your archers against them.")}
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{PRINT (_"Attack the orc with an Archer")}
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{NARRATOR ("<span color='#bcb088'><b>" + _"<big>Unit Summaries</big>" + "</b></span>" + "<span size='5120'>
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</span>" + _"
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To review the capabilities of any unit—including an enemy—hover the mouse over it, and you will see a unit summary on the right of the screen")}
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{NARRATOR _"Unit Summaries" _"To review the capabilities of any unit—including an enemy—hover the mouse over it, and you will see a unit summary on the right of the screen"}
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[event]
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name=moveto
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@ -1019,9 +1017,7 @@ To review the capabilities of any unit—including an enemy—hover the mouse ov
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{UNLABEL 14,3}
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{LABEL (_"Fighter to HERE") 19,5}
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{TALK_ABOUT_LOC 19,5 (_"Your other units cannot reach the orc this turn. Send a Fighter to the village in the far east of the map. It will take two turns to reach it.")}
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{NARRATOR ("<span color='#bcb088'><b>" + _"<big>Long-distance Movement</big>" + "</b></span>" + "<span size='5120'>
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</span>" + _"
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You can order a unit to move for multiple turns by selecting the unit and clicking on the destination. A number will indicate how many turns it will take to get there.")}
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{NARRATOR _"Long-distance Movement" _"You can order a unit to move for multiple turns by selecting the unit and clicking on the destination. A number will indicate how many turns it will take to get there."}
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{PRINT (_"Tell a Fighter to move to the far east village")}
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[event]
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@ -1226,9 +1222,7 @@ To move your troops onto that island without wading slowly through the water, yo
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{DEFEND_ISLAND}
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{TALK_ABOUT_LOC 11,14 (_"Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their attacks are now 25% stronger. By day, their attacks are 25% weaker, which is a noticeable difference. You are <i>lawful</i>: stronger by day and weaker at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of day.")}
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{NARRATOR ("<span color='#bcb088'><b>" + _"<big>Time of Day</big>" + "</b></span>" + "<span size='5120'>
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</span>" + _"
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After this dialog, hold the mouse over the landscape image below the minimap on the right. This brings up a description of the time of day, showing who has the advantage.")}
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{NARRATOR _"Time of Day" _"After this dialog, hold the mouse over the landscape image below the minimap on the right. This brings up a description of the time of day, showing who has the advantage."}
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[/event]
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[event]
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@ -1249,23 +1243,17 @@ After this dialog, hold the mouse over the landscape image below the minimap on
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[event]
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name=turn 9
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{UNLABEL 19,14}
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{NARRATOR ("<span color='#bcb088'><b>" + _"<big>Tracking Unused Units</big>" + "</b></span>" + "<span size='5120'>
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</span>" + _"
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You can ensure you use all your troops by pressing <b>n</b> to step from one unit to the next. If you press <b>space</b>, you can mark the currently selected unit as having finished its turn, which stops you moving it by accident later on. When <b>n</b> no longer selects a new unit, it’s safe to end your turn.")}
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{NARRATOR _"Tracking Unused Units" _"You can ensure you use all your troops by pressing <b>n</b> to step from one unit to the next. If you press <b>space</b>, you can mark the currently selected unit as having finished its turn, which stops you moving it by accident later on. When <b>n</b> no longer selects a new unit, it’s safe to end your turn."}
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[/event]
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[event]
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name=turn 10
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{NARRATOR ("<span color='#bcb088'><b>" + _"<big>Victory Conditions</big>" + "</b></span>" + "<span size='5120'>
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</span>" + _"
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In this scenario, you only need to defeat the orc leader to win. (Victory conditions for a scenario are given under <b>Scenario Objectives</b> in the <b>Main Menu</b>).")}
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{NARRATOR _"Victory Conditions" _"In this scenario, you only need to defeat the orc leader to win. (Victory conditions for a scenario are given under <b>Scenario Objectives</b> in the <b>Main Menu</b>)."}
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[/event]
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[event]
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name=turn 12
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{NARRATOR ("<span color='#bcb088'><b>" + _"<big>Recruit the Right Unit Types</big>" + "</b></span>" + "<span size='5120'>
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</span>" + _"
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Remember to recruit troops useful for the situation. Archers are particularly effective against Grunts, Wolf Riders and the orcish leader.")}
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{NARRATOR _"Recruit the Right Unit Types" _"Remember to recruit troops useful for the situation. Archers are particularly effective against Grunts, Wolf Riders and the orcish leader.")}
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[/event]
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# Remind them to keep back
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@ -1460,9 +1448,7 @@ Remember to recruit troops useful for the situation. Archers are particularly ef
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[/variable]
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[then]
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{TEACHER (_"Losing a healer hurts all the troops! Keep them out of the enemy’s reach!")}
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{NARRATOR ("<span color='#bcb088'><b>" + _"<big>Tracking Enemy Movement</big>" + "</b></span>" + "<span size='5120'>
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</span>" + _"
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You can see where an enemy can reach by moving the mouse over them. You can see all possible enemy moves at once with the <b>Show Enemy Moves</b> command from the <b>Actions</b> menu.")}
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{NARRATOR _"Tracking Enemy Movement" _"You can see where an enemy can reach by moving the mouse over them. You can see all possible enemy moves at once with the <b>Show Enemy Moves</b> command from the <b>Actions</b> menu."}
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[/then]
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[else]
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# Must be level 2 unit.
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