Changelogging changes
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changelog.md
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changelog.md
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* S17a: prevent time over defeat if player chooses to defeat remaining saurians
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* The South Guard:
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* Update campaign description
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* Highlight narrator and gameplay explanations with colors
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* S1: create Sir Gerrick if player skips scenario with debug
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* S6b: create Urza Afalas if player skips S5 with debug
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* S6b: kill elves on side 1 if player got to this scenario with debug
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* New Walking Corpse portrait for mounted variation
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### Language and i18n
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* Updated translations: Dutch, German, Turkish, Ukrainian
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### Multiplayer
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* A new Land:
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* Help menu can be accessed in any turn and doesn't pause the game
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* Bottleneck in the spider's caves removed
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* Swapped positions of Gryphon and Drake
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* Guards can't be tricked off position, leaders won't destroy buildings
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* Guards and Spiders are loyal – AI income has been adjusted accordingly
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* AI income increases gradually in lategame (very slowly)
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* Use Experimental AI (can be changed if game is launched with -d switch)
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### WML engine
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* Fixed [music] ms_after= affecting the previous track instead of the intended one
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### Miscellaneous and bug fixes
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* Update various references of mermen to merfolk or mer
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* Adjust several maps to use different castle graphics
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## Version 1.14.8
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* Skipped due to needed to reupload the a broken 1.14.7 macOS App Store package as 1.14.8
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* Skipped due to need to reupload a broken 1.14.7 macOS App Store package as 1.14.8
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## Version 1.14.7
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### Campaigns
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