DM S18: Changes to improve story, feel, difficulty & gameplay
Add character macro for Iliah-Malal. Make Iliah-Malal an Ancient Lich. Add Iliah-Malal 'heal when killed' motif from S19. Improve dialog to better convey reason for running away. Make portal guardian stronger.
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4 changed files with 34 additions and 46 deletions
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@ -25,12 +25,9 @@
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{STARTING_VILLAGES 1 5}
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[side]
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type=Necromancer
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id=Iliah-Malal
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name= _ "Iliah-Malal"
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{ILIAH_MALAL (Necromancer)}
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facing=se
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side=2
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canrecruit=yes
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controller=ai
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recruit=Vampire Bat,Dark Adept,Thug
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team_name=enemies
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@ -109,9 +109,9 @@
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{FLAG_VARIANT undead}
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[/side]
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[side]
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type=Dark Adept
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id=Unuvim
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name=_ "Unuvim"
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type=Necromancer
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id=Unuvim-Malal
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name=_ "Unuvim-Malal"
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facing=nw
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side=3
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canrecruit=yes
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@ -151,21 +151,6 @@
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{MEMOIRS_DEATHS}
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#define MATERIALIZE_ILIAH_MALAL
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# Materialize the bad guy on his keep
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[unit]
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id=Iliah-Malal
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name=_ "Iliah-Malal"
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type=Lich
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facing=sw
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side=3
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x=17
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y=1
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overlays="misc/leader-expendable.png"
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ellipse="misc/ellipse-hero"
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[/unit]
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#enddef
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[event]
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name=prestart
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@ -253,21 +238,6 @@
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name=close_portal
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[/fire_event]
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# If Iliah-Malal got killed before this point,
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# rematerialize him on his keep so we can have
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# final dialog - the "join me" is referred to later.
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[if]
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[not]
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[have_unit]
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side=3
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id=Iliah-Malal
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[/have_unit]
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[/not]
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[then]
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{MATERIALIZE_ILIAH_MALAL}
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[/then]
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[/if]
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{MODIFY_UNIT (id=Iliah-Malal) facing se}
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[message]
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speaker=Iliah-Malal
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@ -301,7 +271,7 @@
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[/message]
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[message]
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speaker=Delfador
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message=_"(<i>To the dwarves</i>). Quickly, back in the tunnel! I will stay last to seal the entrance."
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message=_"(<i>To the dwarves</i>). Now that the portal is closed, his power will start to weaken, but that doesn't help us now. Quickly, back in the tunnel! I will stay last to seal the entrance."
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[/message]
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#Delf collapses the cave entrance
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@ -439,7 +409,14 @@
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[event]
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name=iliah-malal
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{MATERIALIZE_ILIAH_MALAL}
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# Materialize the bad guy on his keep
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[unit]
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{ILIAH_MALAL (Ancient Lich)}
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facing=sw
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side=3
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x=17
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y=1
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[/unit]
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{NAMED_UNIT 3 (Draug) 17 2 Samun _"Samun" (facing=sw)}
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{NAMED_UNIT 3 (Banebow) 15 1 Skoogal _"Skoogal" (facing=sw)}
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@ -471,13 +448,24 @@
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[event]
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name=last breath
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first_time_only=no
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[filter]
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id=Iliah-Malal
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[/filter]
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[message]
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speaker="Iliah-Malal"
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message=_ "Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!"
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message=_ "Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will destroy you!"
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[/message]
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[message]
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id=Delfador
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message= _ "We cannot defeat him now. We must carry out our mission first, so we will be able to defeat him later."
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[/message]
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# He gets a full heal, not an advance, otherwise we'd have to make sure we ported him to the next scenario properly
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[heal_unit]
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[filter]
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id=Iliah-Malal
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[/filter]
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[/heal_unit]
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[/event]
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# Isolate special effects from story logic for testing.
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@ -533,5 +521,3 @@
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[/terrain]
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[/event]
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[/scenario]
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#undef MATERIALIZE_ILIAH_MALAL
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@ -59,12 +59,9 @@
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# The strategic challenge should be getting these to cooperate well
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[side]
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type=Lich
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id=Iliah-Malal
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name= _"Iliah-Malal"
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{ILIAH_MALAL (Ancient Lich)}
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facing=se
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side=3
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canrecruit=yes
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controller=ai
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team_name=enemies
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user_team_name= _ "Undead"
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@ -100,3 +100,11 @@
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{TRAIT_AGED}
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[/modifications]
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#enddef
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#define ILIAH_MALAL TYPE
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id=Iliah-Malal
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name=_ "Iliah-Malal"
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# TODO maybe get custom portraits? Default ones may be fine.
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type={TYPE}
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canrecruit=yes
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#enddef
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