diff --git a/po/wesnoth-editor/LINGUAS b/po/wesnoth-editor/LINGUAS index 7dc99828c7c..9fd6cb876c6 100644 --- a/po/wesnoth-editor/LINGUAS +++ b/po/wesnoth-editor/LINGUAS @@ -1 +1 @@ -ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sv +ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sl sv diff --git a/po/wesnoth-editor/sl.po b/po/wesnoth-editor/sl.po new file mode 100644 index 00000000000..46570a1e918 --- /dev/null +++ b/po/wesnoth-editor/sl.po @@ -0,0 +1,198 @@ +# #-#-#-#-# wesnoth-editor.cpp.po (Battle for Wesnoth VERSION) #-#-#-#-# +# Slovenian translations for Battle for Wesnoth package. +# Copyright (C) 2004 Wesnoth development team +# This file is distributed under the same license as the Battle for Wesnoth package. +# Automatically generated, 2004. +# +msgid "" +msgstr "" +"#-#-#-#-# wesnoth-editor.cpp.po (PACKAGE VERSION) #-#-#-#-#\n" +"Project-Id-Version: Battle for Wesnoth 0.8.6-CVS\n" +"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2004-10-03 22:58+0200\n" +"PO-Revision-Date: 2004-10-03 22:58+0200\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"#-#-#-#-# wesnoth-editor.wml.po (PACKAGE VERSION) #-#-#-#-#\n" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2004-08-08 15:00+0200\n" +"PO-Revision-Date: 2004-09-05 18:10+0200\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n" +"%100==4 ? 2 : 3);\n" + +#: data/themes/editor.cfg:216 +msgid "File" +msgstr "" + +#: data/themes/editor.cfg:225 +msgid "Edit" +msgstr "" + +#: data/themes/editor.cfg:233 +msgid "Draw" +msgstr "" + +#: data/themes/editor.cfg:242 +msgid "Flood" +msgstr "" + +#: data/themes/editor.cfg:251 +msgid "Start P" +msgstr "" + +#: data/themes/editor.cfg:260 +msgid "Paste" +msgstr "" + +#: src/editor/editor.cpp:310 src/editor/editor.cpp:387 +msgid "Choose a Map to Load" +msgstr "" + +#: src/editor/editor.cpp:314 +msgid "The map already exists. Do you want to overwrite it?" +msgstr "" + +#: src/editor/editor.cpp:335 +msgid "Which Player?" +msgstr "" + +#: src/editor/editor.cpp:336 +msgid "Which player should start here?" +msgstr "" + +#: src/editor/editor.cpp:404 src/editor/editor.cpp:483 +msgid "The file does not contain a valid map." +msgstr "" + +#: src/editor/editor.cpp:541 +msgid "'$filename' does not exist or can not be read as a file." +msgstr "" + +#: src/editor/editor.cpp:553 +msgid "Load failed: " +msgstr "" + +#: src/editor/editor.cpp:748 +msgid "You must have a hex selected on the board." +msgstr "" + +#: src/editor/editor.cpp:1000 +msgid "Quit Editor" +msgstr "" + +#: src/editor/editor.cpp:1005 +msgid "Do you want to save the map before quitting?" +msgstr "" + +#: src/editor/editor.cpp:1025 +msgid "Map saved." +msgstr "" + +#: src/editor/editor.cpp:1032 +msgid "Could not save the map: $msg" +msgstr "" + +#: src/editor/editor.cpp:1099 +msgid "Player" +msgstr "" + +#: src/editor/editor_dialogs.cpp:45 +msgid "Your modifications to the map will be lost. Continue?" +msgstr "" + +#: src/editor/editor_dialogs.cpp:72 src/editor/editor_dialogs.cpp:191 +msgid "Create New Map" +msgstr "" + +#: src/editor/editor_dialogs.cpp:74 src/editor/editor_dialogs.cpp:385 +msgid "Width:" +msgstr "" + +#: src/editor/editor_dialogs.cpp:75 src/editor/editor_dialogs.cpp:386 +msgid "Height:" +msgstr "" + +#: src/editor/editor_dialogs.cpp:91 +msgid "Generate New Map" +msgstr "" + +#: src/editor/editor_dialogs.cpp:92 +msgid "Generate Random Map" +msgstr "" + +#: src/editor/editor_dialogs.cpp:93 +msgid "Random Generator Settings" +msgstr "" + +#: src/editor/editor_dialogs.cpp:94 src/editor/editor_dialogs.cpp:402 +msgid "Cancel" +msgstr "" + +#: src/editor/editor_dialogs.cpp:177 +msgid "Map creation failed." +msgstr "" + +#: src/editor/editor_dialogs.cpp:243 +msgid "Close Window" +msgstr "" + +#: src/editor/editor_dialogs.cpp:249 src/editor/editor_dialogs.cpp:315 +msgid "Preferences" +msgstr "" + +#: src/editor/editor_dialogs.cpp:251 +msgid "Scroll Speed:" +msgstr "" + +#: src/editor/editor_dialogs.cpp:277 +msgid "Full Screen" +msgstr "" + +#: src/editor/editor_dialogs.cpp:284 +msgid "Show Grid" +msgstr "" + +#: src/editor/editor_dialogs.cpp:291 +msgid "Video Mode" +msgstr "" + +#: src/editor/editor_dialogs.cpp:294 +msgid "Hotkeys" +msgstr "" + +#: src/editor/editor_dialogs.cpp:383 src/editor/editor_dialogs.cpp:441 +msgid "Resize Map" +msgstr "" + +#: src/editor/editor_dialogs.cpp:403 +msgid "Ok" +msgstr "" + +#: src/editor/editor_dialogs.cpp:484 +msgid "X-Axis" +msgstr "" + +#: src/editor/editor_dialogs.cpp:485 +msgid "Y-Axis" +msgstr "" + +#: src/editor/editor_dialogs.cpp:486 +msgid "Flip around (this may change the dimensions of the map):" +msgstr "" + +#: src/editor/editor_palettes.cpp:314 +msgid "FG" +msgstr "" + +#: src/editor/editor_palettes.cpp:316 +msgid "BG" +msgstr "" diff --git a/po/wesnoth-ei/LINGUAS b/po/wesnoth-ei/LINGUAS index 7dc99828c7c..9fd6cb876c6 100644 --- a/po/wesnoth-ei/LINGUAS +++ b/po/wesnoth-ei/LINGUAS @@ -1 +1 @@ -ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sv +ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sl sv diff --git a/po/wesnoth-ei/sl.po b/po/wesnoth-ei/sl.po new file mode 100644 index 00000000000..6d64c7d8b8c --- /dev/null +++ b/po/wesnoth-ei/sl.po @@ -0,0 +1,1848 @@ +msgid "" +msgstr "" +"Project-Id-Version: Battle for Wesnoth 0.8.6-CVS\n" +"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2004-08-08 15:00+0200\n" +"PO-Revision-Date: 2004-08-08 15:00+0200\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n" +"%100==4 ? 2 : 3);\n" + +#: data/campaigns/Eastern_Invasion.cfg:6 +msgid "The Eastern Invasion" +msgstr "" + +#: data/campaigns/Eastern_Invasion.cfg:10 +msgid "" +"&human-spearman.png,Spearman,(easiest);*&human-swordman.png,Swordsman;&human-" +"royalguard.png,Royal Guard,(hardest)" +msgstr "" + +#: data/campaigns/Eastern_Invasion.cfg:11 +msgid "" +"Lead the loyal armies of Wesnoth in battle against the undead hordes from " +"the East." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:4 +msgid "Approaching Weldyn" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:25 +msgid "" +"\n" +"Victory:\n" +"@Get Gweddry to Weldyn\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn\n" +"#Death of Owaec\n" +"#Death of Konrad II" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:125 +msgid "" +"We have finally reached Weldyn, but it seems the undead have surrounded it. " +"We must break through to reach the king!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:139 +msgid "" +"We have reached Weldyn. Now we must have a council to decide what to do next." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:144 +msgid "Come, into the castle." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:149 +msgid "" +"Wait. First, what was that prophecy the lich talked about? I think you know " +"of what he spoke." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Approaching_Weldyn.cfg:164 +msgid "Weldyn has been captured, and Wesnoth is no more..." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:4 +msgid "Captured" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:21 +msgid "" +"\n" +"Victory:\n" +"@Escape from the Orcish Prisons\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn\n" +"#Death of Owaec" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:39 +msgid "The Cells" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:43 +msgid "Guard Room" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:47 +msgid "Prison" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:51 +msgid "Torture Chamber" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:55 +msgid "Storage Room" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:59 +msgid "The City" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:63 +msgid "Exit" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:401 +msgid "Why have you entered my lands?!?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:406 +msgid "We were traveling-" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:411 +msgid "Silence! Did I ask you?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:416 +msgid "Um... yes." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:421 +msgid "Shut up! Thats it! I'm putting you in the high-security cave!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:438 +msgid "Ugh..." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:443 +msgid "Huh? Where am I? I'm tied to the ground!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:448 +msgid "" +"I must be in some sort of prison... hmm the guard didn't tie me very well. I " +"can escape from these knots." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:454 +msgid "" +"That's better! I wonder how many other prisoners have been captured that I " +"will have to rescue." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:459 +msgid "" +"Since they are probably tied down like I was, I will have to get into their " +"cells in order to see them." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:473 +msgid "The high security prisoners are escaping!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:478 +msgid "Kill them." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:504 +msgid "The guards are distracted! Now is the time to escape!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:509 +msgid "What the...? Who said that?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:533 +msgid "So you are in this cell! Come on, we have to escape!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:538 +msgid "Very well. I think the rest of the cells are further down this path." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:549 +msgid "" +"So, they must have captured $R2.user_description in addition to Dacyn, Owaec " +"and me. Well, $R2.type, follow me. We have to get out of this dungeon." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:560 +msgid "" +" It is nice to have a $R1.type among us! My guess is $R1.user_description " +"will be able to shoot these devils without them doing anything about it, " +"since most orcs are melee." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:571 +msgid "Dacyn! Good, now we can try to escape. Do you know any way to get out?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:576 +msgid "" +"No, but I think I can be of some help. I think I have found out where the " +"key to the door is!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:581 +msgid "Really? Where?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:586 +msgid "" +"The wall of the northern part of my cell, and right outside of it, is " +"thinner than everywhere else. I think there is a hidden door there. Come, " +"let us see!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:646 +msgid "" +"Here is the thin spot. Actually- wait a second- its not a thin spot at all! " +"Its really a door!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:656 +msgid "Huh! A guard. Lets see how quickly we can kill it." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:677 +msgid "I have found the key! Lets get out of here!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:703 +msgid "This is the right key! Lets open the door, quick!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:738 +msgid "Help us! The guards are planning to execute us tomorrow!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:743 +msgid "" +"Hah! Tomorrow? You make a big mistake if you believe you will live that long." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:748 +msgid "" +"Right, boss, especially since they're invading, and we need to kill them now " +"before they escape!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:763 +msgid "Argh! Oh well, at least my vast hordes will defeat you!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:810 +#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:166 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:393 +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:235 +msgid "Holy Water" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:813 +#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:169 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:396 +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:238 +msgid "This water will make all of your weapons holy for your whole life!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:814 +#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:170 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:397 +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:239 +msgid "I am not suited to using this item! Let another take it." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:848 +msgid "" +"Good! We have escaped these accursed caves! Lets get out of these mountains " +"as quickly as possible!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Captured.cfg:853 +msgid "I will come with you and help you on your quest, whatever it is." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Crossing.cfg:4 +msgid "The Crossing" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Crossing.cfg:24 +msgid "" +"\n" +"Victory:\n" +"@Get Gweddry and Owaec across the river\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn\n" +"#Death of Owaec" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Crossing.cfg:93 +msgid "" +"We have come to a great river. What should we do? Should we attempt to cross " +"it?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Crossing.cfg:98 +msgid "" +"We must cross this river. The undead are chasing us, and their hordes are " +"much too great for us to defeat. Reinforcements for the undead will arrive " +"soon. we must be across the river before that happens." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Crossing.cfg:103 +msgid "" +"Across this river lies the Northland. If we can get there, we may be able to " +"get some ogres to help us." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Crossing.cfg:108 +msgid "Grug say we no help you! We finish must battle orc with!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Crossing.cfg:113 +msgid "And in Wesnothish that means?..." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Crossing.cfg:118 +msgid "Orc foolish! Die you now!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Crossing.cfg:123 +msgid "I think the ogres are trying to kill the orcs." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Crossing.cfg:128 +msgid "" +"If we show ourselves as enemies of the orcs, they may help us. But I think " +"we should cross the river before trying to convince these ogres to help." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Crossing.cfg:178 +msgid "" +"The undead reinforcements have arrived! We must cross the river immediately!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Crossing.cfg:216 +msgid "" +"Good! We have crossed. Now let's see if we can get the Ogres to join us. " +"They have been convinced to work for the Crown in the past; maybe it can be " +"done again." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Crossing.cfg:221 +msgid "Grug say join you maybe he." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Crossing.cfg:232 +msgid "Hurry up. We need to get across before these undead slaughter us!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:4 +msgid "An Elven Alliance" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:24 +msgid "" +"\n" +"Victory:\n" +"@Defeat enemy leader\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn\n" +"#Death of Volas" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:86 +msgid "Greetings, travelers! Welcome to my realm." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:91 +msgid "" +"Hello. I am wondering if you can help he fight these undead beasts that " +"attack us." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:96 +msgid "" +"Certainly. Although we will not leave our forests, we will help you reach " +"the northern outpost, where the officer stationed there may aid you." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:112 +msgid "Intruders!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:117 +msgid "What? Those pesky orcs! They are the intruders, not us!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:122 +msgid "" +"They are right in the Northern Path. We will have to fight them to move on." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:127 +msgid "Bring forth the assassins, we may be able to poison them!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:151 +msgid "" +"Your Warlordship, I am the only assassin left! Do you want me to go poison " +"their leader?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:157 +msgid "Perfect! Go, into the forest!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:175 +msgid "" +"They have sent an assassin into the forest. We will have to be careful, and " +"make sure he does not come out and attack us unexpectedly." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:192 +msgid "Hahaha! Nafga will kill the elves!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:205 +msgid "No! This is the first time I have failed a mission, and it is my last!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:211 +msgid "" +"My assassin is dead! the elves must pay, not for his death, but for stopping " +"him in his mission!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:4 +msgid "The Escape Tunnel" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:20 +msgid "" +"\n" +"Victory:\n" +"@Reach the end of the tunnel\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:96 +msgid "Where are we? I can't see where we are going." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:101 +msgid "" +"I do not know. There are trolls in here, which may try to fight us. Now " +"hurry, we have to move quickly with those Lichs still behind us." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:122 +msgid "This sign says 'Dead End'." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:135 +msgid "Who goes there?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:140 +msgid "" +"We are travelers loyal to the king of Wesnoth. Will you help us escape these " +"trolls?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:145 +msgid "" +"Yes, we will help you, for we have no love for the trolls. Anyone attacked " +"by them deserves some help, I think." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:207 +msgid "" +"There is a great fortune in this chest of treasure! I can count two hundred " +"pieces of gold!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:281 +msgid "We have found you, human! Prepare to die!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:286 +msgid "" +"So Mal-Ravanal does not follow us himself. That at least is good. But still, " +"we must get out of this tunnel!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:300 +msgid "We have reached the end of the escape tunnel. I see daylight above us!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:4 +msgid "Evacuation" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:25 +msgid "" +"\n" +"Victory:\n" +"@Get everyone possible across the river\n" +"@Destroy the bridge (everyone left on the wrong side of the river will die, " +"including everyone left on your recall list)\n" +"Defeat:\n" +"#Death of Gweddry or leaving him on the river's north side\n" +"#Death of Dacyn or leaving him on the river's north side\n" +"#Death of Owaec or leaving him on the river's north side" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:110 +msgid "" +"All is lost! We have to get out of the Northlands as quickly as possible! " +"Run for your - what the...?!? Who are you?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:115 +msgid "" +"I'm a engineer. I s'pect you'll have a need of me services. I bet you're " +"gonna want me to blow up that bridge ov'r theah." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:120 +msgid "Why would we want to do that?!?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:125 +msgid "" +"Well, I see those arcs are chasin' you, and if I blow up the bridge, they " +"can't get across. It'll help you escape." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:130 +msgid "Gweddry, he's actually right... we have to hire him. How much?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:135 +msgid "Fifty gold pieces." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:140 +msgid "Very well, but you only get it once the bridge is down." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:145 +msgid "" +"Deal. I c'n blow'er up once I get to that signpost ov'r 'ere. Thats where my " +"eq'pment is." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:150 +msgid "" +"All right, now everyone across the bridge! Anyone left on this side when the " +"bridge is exploded will be left to their own devices!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:175 +msgid "So, d'ya want me to blow up der bridge yet, Cap'n?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:182 +msgid "I believe you owe me some money first." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:187 +msgid "Yeah, here you go. Now blow this thing up." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:202 +msgid "Alright! Blast'n time!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:231 +msgid "BOOM!!!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:247 +msgid "Oops... I'm north of the bridge! That was bad planning on my part." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:266 +msgid "You idiot! You left me north of the bridge!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:282 +msgid "I'm still north of the bridge, Gweddry! Why'd you blow it up!?!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:296 +msgid "" +"Good, we have escaped from these orcs. Now we have to go south. I think the " +"undead probably aren't as numerous this far west, so we won't get " +"immediately killed, anyway." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:320 +msgid "Neh? Alright then, we'll wait fa' later, eh?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:332 +msgid "We have not thrown down the bridge in time! The orcs will kill us all!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:341 +msgid "" +"Well, we didn't have to blow up the bridge after all, but we still have to " +"go south. Hopefully the Undead are not as numerous this far west." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Evacuation.cfg:346 +msgid "What? Y'got no need a me se'vices? I quit!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:4 +msgid "Lake Vrug" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:26 +msgid "" +"\n" +"Victory:\n" +"@Reach the end of the path\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn\n" +"#Death of Owaec" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:84 +msgid "The trail stops soon. Look at this- mountains block our path." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:89 +msgid "" +"None of our troops can go on this harsh terrain. We must turn back! I told " +"you from the beginning we should have never came north of the river!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:94 +msgid "" +"No! If I remember correctly, there is a lake coming up here, with a bridge " +"across it. We can get through the mountains that way. And remember, if we " +"had stayed south of the river, the undead would have killed us by now and " +"raised our corpses to fight against the king. We do not have much of a " +"choice, we have to stay north of the river where we are not detected by the " +"undead, and so we may be able to get around them and attack them where there " +"are not as many enemies." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:99 +msgid "" +"I think Dacyn is right. If we had stayed behind, we would have been defeated " +"easily. Onward!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:122 +msgid "" +"Good! We have made it to the end of the road. We can now get out of these " +"mountains." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Lake_Vrug.cfg:136 +msgid "This doesn't look good..." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:4 +msgid "Mal-Ravanals Capital" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:26 +msgid "" +"\n" +"Victory:\n" +"@Escape from the Capital by killing one of the two necromancers\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:114 +msgid "We have came all the way to Mal-Ravanal's Capital!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:120 +msgid "" +"Yes, but look! The undead forces are closing in behind us. We cannot kill " +"Mal-Ravanal. We must turn back!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:126 +msgid "" +"True. We must kill one of these necromancers that follows us to retreat. " +"Still, I think we have done some good here: these enemies are delayed by our " +"actions." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:132 +msgid "These humans have dared to come this far into my land. Crush them!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:156 +msgid "" +"Thank you for destroying that skeleton warrior! Every time you kill one of " +"the Revenants, one of my ally knights is let free!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:161 +msgid "Why? Are you the undead's prisoners?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:166 +msgid "" +"Yes. My allies and I were questing when we were ambushed by undead. The " +"guard is playing a sick game- whenever one of their warriors dies, one of us " +"is let free, but whenever you lose a fighter, they kill one of us." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:171 +msgid "" +"This sounds like a dangerous game. We will try to free as many of you as " +"possible before we escape from here." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:176 +msgid "" +"There are five of us still locked up in the jail. All of us will join you if " +"you can get us free." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Mal-Ravanals_Capital.cfg:234 +#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:208 +msgid "You dare to attack ME?!? Go back to your master!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:4 +msgid "Northern Outpost" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:28 +msgid "" +"\n" +"Victory:\n" +"@Find the thieves in the villages\n" +"@Kill the thieves and any other bandits that attack\n" +"@Reach the signpost near Owaec\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn\n" +"#Death of Owaec" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:150 +msgid "Hail, Gweddry!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:155 +msgid "" +"Hello. We have been forced from our positions. Do you think you can help us " +"regain our outpost?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:160 +msgid "" +"I am not sure. There are bandits in this country, and it is they who rule " +"this land, not the king. My men are afraid of them, and refuse to come out " +"and fight. As you see, though I have many men, they stay penned up in the " +"keep. The thieves hide in the villages when we come out in groups, and pick " +"us off when we separate." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:165 +msgid "" +"Gweddry, I don't think we should try to regain our outpost. We need to go " +"directly to the king. We will see if we can get across to where you are " +"without thieves killing us. Also, we will try to go to the villages and " +"drive the thieves out. Onward, men!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:210 +msgid "We have defeated these bandits. Dacyn, where should we go now?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:215 +msgid "" +"Well, our outpost has been overrun by undead, and we can't go back there " +"safely. What about yours, Owaec? Have you encountered them?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:220 +msgid "" +"No, I haven't seen any undead yet. However, if you say more undead are " +"coming, I believe you. I don't think me and my men could fight against them, " +"so we will come with you." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:225 +msgid "" +"Very well. We are going north right now, because there are too many undead " +"to the east and they have already passed us in the west and south." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:248 +msgid "Hahaha! I have found you, pesky humans! Prepare to die!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:253 +msgid "" +"Oh no! The undead have come, and we have not had time to prepare for them! " +"We will all die now!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:348 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:349 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:350 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:351 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:352 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:353 +msgid "" +"You have gotten rid of some of these bandits, but I fear many still remain. " +"Keep searching." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:356 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:357 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:358 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:359 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:360 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:361 +msgid "" +"Good work so far. I suspect we have significantly weakened the bandit's " +"number." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:364 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:365 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:366 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:367 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:368 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:369 +#: data/scenarios/Eastern_Invasion/Northern_Outpost.cfg:370 +msgid "" +"I think you have killed most of them. I hope those that are left don't kill " +"us." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Ogre_Training.cfg:4 +msgid "Training the Ogres" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Ogre_Training.cfg:27 +msgid "" +"\n" +"Victory:\n" +"@Keep at least two ogres on the grass until your troops catch up with you\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn\n" +"#Death of Owaec" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Ogre_Training.cfg:84 +msgid "" +"Look, we have found a pack of Ogres. Lets see if we can capture some to " +"train." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Ogre_Training.cfg:89 +msgid "" +"Alright, we have to keep at least two of these Ogres on the grass until our " +"troops get here to capture them." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Ogre_Training.cfg:94 +msgid "" +"We should try to surround them. Gweddry, you stay where you are. Dacyn, you " +"go north-east. I'll go north-west." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Ogre_Training.cfg:128 +msgid "We have let one escape. Lets hope they all don't!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Ogre_Training.cfg:154 +msgid "" +"Good! We have managed to capture some Ogres. We can now recruit them into " +"our army." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Ogre_Training.cfg:164 +msgid "" +"We didn't capture enough of the ogres here. We will have to go on without " +"them." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Reject.cfg:4 +msgid "Weldyn Besieged" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Reject.cfg:26 +msgid "" +"\n" +"Victory:\n" +"@Defeat Mal-Ravanal\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn\n" +"#Death of Owaec\n" +"#Death of Sudoc\n" +"#Letting any enemy unit onto your keep" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Reject.cfg:126 +msgid "" +"You people are fools! You decided to reject my master's duel... very well, " +"you will all DIE! And know, my master is here, watching your very demise. " +"For he does not fear you at all, and knows that you will never be able to " +"find him and kill him! There are seven of us, and only ONE of us is the real " +"leader! ha ha ha ha! To be fair about it, we will all tell you our names." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Reject.cfg:131 +msgid "Remember, we have to kill Mal-Ravanal. He's here somewhere..." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Reject.cfg:143 +msgid "How did you know...?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Reject.cfg:162 +msgid "Kill the king!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Reject.cfg:167 +msgid "They killed Konrad... now, even if save Weldyn, Wesnoth has fallen." +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:4 +msgid "The Drowned Plains" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:25 +msgid "" +"\n" +"Victory:\n" +"@Defeat Khrakrahs the Skeletal Dragon\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn\n" +"#Death of Owaec\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:64 +msgid "What the... swamps? These were fertile plains when I was here last!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:68 +msgid "" +"The lich-lord Mal-Ravanal must have flooded the valley. The undead like the " +"swamp. It is death, decay, everything that they are themselves." +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:72 +msgid "I suppose we will have to wade across it... ugh." +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:76 +msgid "Die... die... my master is calling you... Die!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:88 +msgid "What is that?!?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:92 +msgid "" +"Ah, the dragon Khrakrahs. When it was alive, it was the most powerful " +"creature ever, living in the Eastern Mountains. It must have fled when the " +"Undead came." +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:96 +msgid "" +"Yes, the dragon fled, but not even the mightiest can escape the all-powerful " +"clutches of the great lich Mal-Ravanal. You remember the prophecy, Dacyn. " +"You will meet your doom!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:103 +msgid "Prophecy?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:138 +msgid "Undead are rising out of the ground! We must destroy them, quickly!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:144 +msgid "My lord, undead are rising out of the cracks in the ground!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:148 +msgid "This might be more difficult than I thought." +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Drowned_Plains.cfg:191 +msgid "Now lets get out of this bog!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Duel.cfg:4 +msgid "The Duel" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Duel.cfg:22 +msgid "" +"\n" +"Victory:\n" +"@Defeat Mal-Ravanal\n" +"Defeat:\n" +"#Death of Gweddry" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Duel.cfg:79 +msgid "" +"These are the rules. Each team may recruit up to six of its best minions." +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Duel.cfg:84 +msgid "" +"After this, the keeps will be taken away from the sides, and the battle will " +"commence!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Duel.cfg:89 +msgid "The first leader to fall loses the duel." +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Duel.cfg:94 +msgid "" +"Other than these, there are no rules. The battle will not stop until one of " +"the leaders is dead. Let the battle begin!!!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Duel.cfg:154 +#: data/scenarios/Eastern_Invasion/The_Duel.cfg:177 +msgid "Foul! He's not allowed to do that!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Duel.cfg:159 +#: data/scenarios/Eastern_Invasion/The_Duel.cfg:182 +msgid "" +"Actually he is. The rules say he can only bring six of his minions,they " +"didn't say he couldn't summon more after the duel started. However, Gweddry " +"is still not allowed to bring more troops, because that would be bringing, " +"not summoning." +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Duel.cfg:164 +#: data/scenarios/Eastern_Invasion/The_Duel.cfg:187 +msgid "That is very unfair. Very well. Continue the duel!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Duel.cfg:199 +msgid "I can't believe I lost the duel..." +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Duel.cfg:204 +msgid "" +"What? He lost? Now we'll start to loooose alllll ourrrrr poweerrrrrr......." +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Duel.cfg:216 +msgid "And more!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:4 +msgid "The Outpost" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:25 +msgid "" +"\n" +"Victory:\n" +"@Resist until you recieve further instructions from Dacyn.\n" +"Defeat:\n" +"#Death of Gweddry" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:117 +msgid "" +"Come, brothers, let us destroy these humans that stop us from entering " +"Wesnoth!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:122 +msgid "Since we have no will of our own, we must agree with you." +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:127 +msgid "No! We must hold this outpost!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:132 +msgid "" +"I always give my victims the honor of knowing the magnificent leader of the " +"enormous hordes that are about to kill them. I am the evil spirit of Ravanal " +"inhabiting the body of this lich, head of an evil brotherhood of " +"necromancers! Ha ha ha ha!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:137 +msgid "" +"What? Mal-Ravanal? I see... Gweddry, this Lich is too powerful for us to " +"resist. We must try to escape. I think there is a tunnel somewhere in the " +"castle cellar." +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:158 +msgid "" +"Aha! We can escape from here now! I have found a trapdoor next to the castle!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:177 +msgid "Follow me, men! Through the trapdoor!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/The_Outpost.cfg:192 +msgid "" +"Hurry! Before long enemy reinforcements will arrive, and we will all die! " +"Come to the trapdoor!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:4 +msgid "The Council" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:22 +msgid "" +"Yes, the prophecy. I know of what the lich spoke. It all started in the " +"reign of Haldric VII..." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:27 +msgid "" +"The greatest seer in the land, Galdren, foresaw that some day, some day " +"soon, a great evil would spread over the land. The king, naturally, was " +"worried." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:32 +msgid "" +"The seer told him that the only way to stop the evil was to appoint a mage, " +"versed well in combat with the spirits of darkness, to be the king's advisor." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:37 +msgid "" +"In all the land, there were two mages of light that clearly stood out from " +"the rest. A mage from the East named Ravan, and myself." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:42 +msgid "" +"The King, wishing to choose a good advisor, sent us both before Galdren. " +"Then he conversed with the seer privately. None know what was said, but when " +"he came out he announced that the seer was dead, and he had chosen me as his " +"new advisor." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:47 +msgid "" +"Ravan took this quietly enough, we all thought, but now I think that this " +"was when he began his fall. He went deep into conversation with the spirits " +"of darkness, hoping to discover their weaknesses, but it was they who found " +"his." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:52 +msgid "" +"In time, as all of the mages of death eventually do, he took his own life " +"and reformed himself as a lich, one of the most powerful ones ever seen." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:57 +msgid "" +"One day, he disguised himself and came to the castle, where I was living. He " +"demanded to see me, and the guards let him in, for then he was still a " +"respected member of the court. When I came out, he revealed himself, named " +"himself Mal-Ravanal, and challenged me to a duel." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:62 +msgid "" +"The guards, surprised by this sudden revelation, advanced to attack him. " +"However, as he was now skilled in the magical art of teleportation, he " +"simply vanished. And has not been seen since." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:111 +msgid "" +"Not been seen, that is, until the day when he attacked Gweddry and me in " +"that outpost on the Eastern border. This is the lich we are facing: Mal-" +"Ravanal." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:115 +msgid "So what should we do now?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:119 +msgid "" +"We must fight, obviously. Surely the might of Wesnoth can triumph over a " +"mere Lich!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:123 +msgid "" +"I can tell by your words that you have not seen the hordes for yourself. It " +"is like all of the dead warriors from all the ages have come back to attack " +"us. There is no end to the columns of marching skeletons, the wailing " +"ghosts, the infernal bats, led by the foul necromancers who raised them." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:127 +msgid "But still, it's not like you have a better plan!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:131 +msgid "Thats why we're at this council..." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:135 +msgid "" +"Anyway, we already know we cannot defeat the hordes of the enemy head-on in " +"battle. So it seems that the only path to victory is to destroy the head of " +"these necromancers, the lich Mal-Ravanal." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:139 +msgid "But as yet we have no idea how to do it!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:143 +msgid "" +"Well, we do know that he is very arrogant, and can be easily tricked. That " +"is how he fell in the first place." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:147 +msgid "" +"So maybe we can trick him into exposing himself to us? Dacyn, does he know " +"we know who he is?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:151 +msgid "" +"No, I don't think so. I am the only person alive who would recognize the " +"name Mal-Ravanal, and if he had known I was there when he attacked, he would " +"have pursued us much more vigorously." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:163 +msgid "Sire, the undead armies are attacking!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Throne_Room.cfg:168 +msgid "Well, that will have to be the end of our council. Let us fight!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:4 +msgid "Tribal Warfare" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:86 +msgid "" +"Hail, Dwarves! Will you help us get by these foul Orcs? We need to get " +"further along this path." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:91 +msgid "You human! Call us foul, will you?!?!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:96 +msgid "Why should we help you? You're not a dwarf!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:101 +msgid "" +"Your people helped us in the past, in the tunnels in the South. Why won't " +"you help us now?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:106 +msgid "" +"Impossible! I can't believe any of my comrades would have helped a human!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:111 +msgid "Indeed. Why should any of us help those not in our tribe?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:116 +msgid "" +"Will you then just let us pass, so that we may fight the orcs on our own?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:121 +msgid "I am afraid that is now impossible." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:126 +msgid "Orcs, kill'em all! Humans, elves or dwarves, it don't matter!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:131 +msgid "" +"These orcs will die. But so will you, human. You have trespassed on Elvish " +"land." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:136 +msgid "Oh, Elvish land is it now? Die, you elf-dog! And you too, human!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:141 +msgid "" +"These people won't listen to reason, they are blinded by their own races " +"supposed superiority!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:146 +msgid "" +"True. As much as I dislike killing anything but orcs and undead, it seems we " +"will have to kill these elves, and these dwarves, before they kill us." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:157 +msgid "" +"\n" +"Victory:\n" +"@Defeat all enemy leaders\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn\n" +"#Death of Owaec" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:167 +msgid "Argh! I'm dead! well, dwarves are still the best!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:186 +msgid "I die? Orcs rule all!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Tribal_Warfare.cfg:205 +msgid "It seems these humans are more powerful than I though. Ugh." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:4 +msgid "Two Paths" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:24 +msgid "" +"\n" +"Victory:\n" +"@Defeat either of the enemy leaders\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn\n" +"#Death of Owaec\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:93 +msgid "Look! The road splits here. Which way shall we go?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:98 +msgid "" +"I know this area. I was here on an earlier patrol. Just north of here there " +"is a river that leads to the northlands, where orcs live. To the west there " +"is a path that stays inside the realm of Wesnoth." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:103 +msgid "" +"We should probably go north to the orcish lands and try to circle around and " +"avoid the undead armies. Their hordes are too large for us to defeat, and " +"staying inside Wesnoth would mean certain death." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:108 +msgid "" +"No, I think we should go straight through and try to get to the king as " +"quickly as possible. The undead hordes can't be that large, and there are " +"orcs in the northlands." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:113 +msgid "" +"Either way we will have to fight. Look, the orcs and undead are in a " +"conflict, and block our path!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:118 +msgid "" +"Well, orc, we can either continue this fight, or we can crush there pesky " +"humans and battle later. Your call." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:123 +msgid "" +"Hm... I know. We will make a pact to destroy these humans, and continue our " +"fight later. (hopefully you will die, for then I will win our battle by " +"default.)" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:128 +msgid "Very well, we are allies, for now. (this foolish orc will surely die)." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:140 +msgid "" +"No! These undead has won our battle, and you will be able to enter my " +"northern homeland!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Two_Paths.cfg:157 +msgid "I was supposed to stop you from re-entering Wesnoth! I have failed." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:4 +msgid "The Undead Border Patrol" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:23 +msgid "" +"\n" +"Victory:\n" +"@Defeat either the necromancer or the lich\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:80 +msgid "" +"We have reached the borders of the undead land. Surely you do not mean to go " +"forward- we will all die if we do! We should turn North and help Owaec, " +"captain of the Northern Outpost, hold off the undead." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:85 +msgid "" +"I am not yet sure. Whether we go forward or backward, we will have to fight. " +"The necromancer Mal-Skraat has chased us." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:90 +msgid "" +"They run from me! Still, it will not help them, the border patrol will " +"destroy them. I may even be promoted!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:102 +msgid "Now I will never get promoted!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:107 +msgid "Come, let us return to Wesnoth and aid the Northern Outpost." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:124 +msgid "" +"We have defeated this patrol, but we can still turn back! Do we want to go " +"further into these lands now, or do we want to try to turn back and defeat " +"this necromancer?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:129 +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:330 +msgid "Hmm..." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:132 +msgid "We do not want to waste time here fighting Mal-Skraat. Onward!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:137 +msgid "I will not say if this is a good decision, but I will follow you." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:142 +msgid "Noo!!! I can't be promoted if they run away!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:153 +msgid "" +"You are right. It is foolish to go onward- we must defeat Mal-Skraat and " +"turn back, going to the Northern Outpost." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:158 +msgid "Good! if I defeat them, I can become a lich!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:175 +msgid "" +"We failed to defeat either enemy! Now more lichs will come, and we will be " +"overwhelmed!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:185 +msgid "" +"We cannot spend any more time defeating Mal-Skraat. Like it or not, we must " +"go further into these undead lands." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Border_Patrol.cfg:190 +msgid "" +"Noo!!! He will reach Mal-Ravanal's capital, and I shall be punished for " +"letting him escape!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:4 +msgid "Undead Crossing" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:24 +msgid "" +"\n" +"Victory:\n" +"@Kill the enemy Lich\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn\n" +"#Death of Owaec" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:68 +msgid "" +"These fens look impassable. I don't think we will be able to continue on " +"this road." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:73 +msgid "" +"We must cross this river. We cannot try to find a way around this swamp, we " +"will waste too much time. Already Weldyn might be in ruins!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:78 +msgid "" +"Across this river lies the Northland. Ogres live there, as do orcs. We " +"should proceed with caution. I still think we should go straight to the " +"King, but that is now impossible." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:83 +msgid "" +"I will leave your bodies to rot in the river, then I will raise you up to " +"serve in my Master's undead hordes!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:100 +msgid "" +"I summon from the depths of the river those beasts which will destroy you!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Undead_Crossing.cfg:132 +msgid "" +"It seems as if in addition to summoning undead this Lich has learned to call " +"up demons!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:4 +msgid "An Unexpected Appearance" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:22 +msgid "" +"\n" +"Victory:\n" +"@Defeat one of the necromancers\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:104 +msgid "We have escaped from those dark tunnels! But where are we now?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:109 +msgid "This is bad. We are in the middle of enemy territory!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:114 +msgid "Hahaha! We have you surrounded!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:119 +msgid "" +"Why don't we see if the new recruit can handle them. After all, there are " +"only two!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:124 +msgid "No!!! They'll kill me!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:129 +msgid "So? We don't care- you're only a Dark Adept." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:134 +msgid "" +"It seems Mal-Tar is weak, but his brothers are still surrounding us. I " +"propose we kill him and use his castle as a base for our attack!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:139 +msgid "" +"If we kill Mal-Skraat, we will have opened a way to enter Wesnoth, but if we " +"kill Mal-Kallat, we will be able to penetrate further into Undead lands. I " +"don't know how far we will get, though." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:151 +msgid "No! You have defeated me, and can re-enter Wesnoth!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Unexpected_Appearance.cfg:168 +msgid "You have defeated my brother, but I will follow you and kill you!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:4 +msgid "Weldyn under Attack" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:39 +msgid "" +"\n" +"Victory:\n" +"@Survive the night\n" +"Defeat:\n" +"#Death of Gweddry\n" +"#Death of Dacyn\n" +"#Death of Owaec\n" +"#Death of Konrad" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:197 +msgid "" +"We will fight soon, my lord. Look, night approaches- they will soon attack. " +"I hope we can hold them off." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:202 +msgid "Very well. But is this... Mal-Ravanal, that you spoke of, is he here?" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:207 +msgid "I do not think so, but he might be here, hiding." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:212 +msgid "" +"In any case, the undead are attacking now. Let us hope we can last out the " +"night." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:225 +msgid "Look, the undead are tearing down our defences!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:249 +msgid "I have died, and with me the city shall fall." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:262 +msgid "Look, the sun has risen. The undead are retreating." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:280 +msgid "I come bearing a message from my leader:" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:285 +msgid "Very well, you may read it. (it might tell us something useful)." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:290 +msgid "" +"He says: Well, you have defeated some of my captains. Good job. But that was " +"only a small fraction of my horde. It would be very easy for me to defeat " +"you. But I don't think it would do justice to my power. I mean my own power, " +"not the power of my legions. And that brings me to my second point. You, " +"Gweddry, as a commander, are a coward. You claim to have defeated my lord's " +"captains, but it was really your hordes, not you." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:295 +msgid "What is the point of this message? All you do is insult us!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:300 +msgid "" +"The point is that Gweddry could not have defeated my lord's minions without " +"the help of his slaves! I doubt Gweddry could even last two seconds in " +"actual combat. And my Lord will prove it. He challenges you, Gweddry, to a " +"contest, a battle." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:305 +msgid "" +"What are his terms? I won't accept anything obviously weighted towards his " +"victory!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:310 +msgid "" +"That only proves you are a coward. Anyway, these are his terms: You pick " +"your six best warriors and I will pick my six best. Then we will fight, to " +"the death, until either you or he is destroyed!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:315 +msgid "" +"Gweddry, I don't think you should accept. He will bring more than seven " +"undead to the battle; he will bring a whole army!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:320 +msgid "" +"Well, I think you should accept. This at least guarantees a somewhat fair " +"fight, and otherwise we will have to face the whole undead army." +msgstr "" + +#: data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg:325 +msgid "" +"I will simplify your choice. Accept, or face the onslaught of my lord's " +"hordes, like the coward that you are." +msgstr "" + +#: data/scenarios/Eastern_Invasion/deaths.cfg:9 +msgid "No! I have failed in my mission to save Wesnoth from destruction!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/deaths.cfg:24 +msgid "Wesnoth is doomed! Without me, Gweddry has no hope!" +msgstr "" + +#: data/scenarios/Eastern_Invasion/deaths.cfg:39 +msgid "My outpost has fallen..." +msgstr "" + +#: data/scenarios/Eastern_Invasion/deaths.cfg:44 +msgid "ugh." +msgstr "" + +#: data/scenarios/Eastern_Invasion/deaths.cfg:59 +msgid "I guess the rebellion has failed." +msgstr "" + +#: data/scenarios/Eastern_Invasion/intro.cfg:5 +msgid "" +"It was the thirtieth year of Konrad II's reign, and there were strange " +"events happening on the eastern border of Wesnoth." +msgstr "" + +#: data/scenarios/Eastern_Invasion/intro.cfg:9 +msgid "" +"Cattle and beasts of burden were found dead in the fields, and men went " +"missing from their houses, with no clues but a thin stream of black blood." +msgstr "" + +#: data/scenarios/Eastern_Invasion/intro.cfg:13 +msgid "" +"At first the settlers suspected raiders, but there was nothing east of them " +"but a small mountain range and miles of swamp." +msgstr "" + +#: data/scenarios/Eastern_Invasion/intro.cfg:17 +msgid "" +"Every day the terror grew greater, until the citizens of the eastern " +"villages were forced to send a messenger to the King." +msgstr "" + +#: data/scenarios/Eastern_Invasion/intro.cfg:21 +msgid "" +"The messenger rode hard for many days and nights, and finally reached the " +"city of Weldyn." +msgstr "" + +#: data/scenarios/Eastern_Invasion/intro.cfg:25 +msgid "" +"The King received news of the problem, and, with the help of the White Mage " +"Dacyn, decided upon a plan to save the eastern settlers." +msgstr "" + +#: data/scenarios/Eastern_Invasion/intro.cfg:29 +msgid "" +"In the days of the king Garard I, three outposts had been built along the " +"eastern border to stop Orcish raiders from the east from entering Wesnoth. " +"Since that time, the lands beyond the mountains had turned to marsh, and the " +"orcs had left the mountains for the lands in the North." +msgstr "" + +#: data/scenarios/Eastern_Invasion/intro.cfg:33 +msgid "" +"Konrad II decided to re-man these outposts. He sent three of the most " +"promising young officers to protect the settlers." +msgstr "" + +#: data/scenarios/Eastern_Invasion/intro.cfg:37 +msgid "" +" In the north he sent Owaec, a leader from the clans. In the south, he sent " +"Sudoc, an accomplished fencer. And in the middle, in the place most likely " +"to be attacked, he sent Gweddry, who would be accompanied by Dacyn the mage." +msgstr "" + +#: data/scenarios/Eastern_Invasion/intro.cfg:41 +msgid "" +"All was going well once the King's forces arrived. There were no attacks for " +"several weeks, and Gweddry's men started to grow uncautious." +msgstr "" + +#: data/scenarios/Eastern_Invasion/intro.cfg:45 +msgid "" +"Then, at dawn one day, Gweddry and his men were roused by startled cry of " +"the night watchmen..." +msgstr "" diff --git a/po/wesnoth-httt/LINGUAS b/po/wesnoth-httt/LINGUAS index 7dc99828c7c..9fd6cb876c6 100644 --- a/po/wesnoth-httt/LINGUAS +++ b/po/wesnoth-httt/LINGUAS @@ -1 +1 @@ -ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sv +ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sl sv diff --git a/po/wesnoth-httt/sl.po b/po/wesnoth-httt/sl.po new file mode 100644 index 00000000000..046ccdbc85a --- /dev/null +++ b/po/wesnoth-httt/sl.po @@ -0,0 +1,3557 @@ +msgid "" +msgstr "" +"Project-Id-Version: Battle for Wesnoth 0.8.6-CVS\n" +"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2004-08-08 15:00+0200\n" +"PO-Revision-Date: 2004-08-08 15:00+0200\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n" +"%100==4 ? 2 : 3);\n" + +#: data/campaigns/Heir_To_The_Throne.cfg:6 +msgid "Heir to the Throne" +msgstr "" + +#: data/campaigns/Heir_To_The_Throne.cfg:10 +msgid "" +"&elvish-fighter.png,Fighter,(easiest);*&elvish-hero.png,Hero;&elvish-" +"champion.png,Champion,(hardest)" +msgstr "" + +#: data/campaigns/Heir_To_The_Throne.cfg:11 +msgid "" +"Fight to gain back the throne of Wesnoth, of which you are the legitimate " +"heir." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:5 +msgid "A Choice Must Be Made" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:25 +msgid "" +"\n" +"Victory:\n" +"@Defeat either of the enemy leaders\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Li'sar\n" +"#Death of Kalenz" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:115 +msgid "" +"Well, thank you for helping me get back to the surface, but now I must take " +"what is mine!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:120 +msgid "You still want to fight me, do you, Princess?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:125 +msgid "Did you think I was just playing around? I need to take my inheritance!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:130 +msgid "" +"It is not so simple! We are back on the surface, but we are hardly safe. We " +"barely know where we are. Look to the north...there are orcs about! Look to " +"the south...there are the hordes of the undead!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:135 +msgid "" +"Indeed there are. We will have to fight our way out. Are you with us, " +"Princess, or against us?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:140 +msgid "" +"Perhaps it is in both our best interests for us to remain allies for a " +"little longer...but I do want that Scepter, and someday I will have it!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:145 +msgid "Then let us devise a battle plan." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:155 +msgid "Well, we got out alive." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:160 +msgid "" +"Yes, we did. Now I suppose you want to use the Scepter against me, Princess?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:165 +msgid "" +"No, I was thinking...I don't really want to kill you. I have what I came to " +"get. So if you promise never to come south of the great river, I will spare " +"your life." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:170 +msgid "" +"With all due respect, Princess, it is once again we who will spare you, " +"Scepter or no Scepter." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:175 +msgid "Such words in the presence of royalty! Do you want me to fry you, Elf?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:180 +msgid "" +"Friends, peace! Though we are out of the tunnels, we are hardly safe. We are " +"somewhere in the arid and wild north lands, that is all we know. Behold! To " +"the north, orcs, to the south, dark hordes. We must remain at peace with " +"one another, or else all perish!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:185 +msgid "" +"I suppose that helping each other for a while longer would be mutually " +"beneficial. But what should we do? How should we defend ourselves?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:195 +msgid "" +"I can tell where we are. That is the river that is known as Longlier to men, " +"called Arkan-thoria in my people's ancient tongue. The home of my people " +"lies to the east." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:200 +msgid "" +"Then perhaps we should head East along the river, and seek refuge and rest " +"there for a time?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:205 +msgid "" +"We should indeed seek refuge there, my lord, but not by going east along the " +"river. Its name means 'The River of Bones'. Great and evil creatures lurk " +"along its banks, its waters are not fit to drink, and it runs over the " +"Cliffs of Thoria. It has been many centuries since any man or elf has passed " +"over the Cliffs and survived. No, Prince, we must choose another way." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:210 +msgid "But which way, Kalenz?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:215 +msgid "" +"We may take two paths which avoid the river. North, through the ancient home " +"of my people, and then east to where they now live. Or we can go south, " +"passing through the Swamps, before turning east, and then north. We would " +"cross the river one time more if we chose that route, but I know a safe " +"place for the crossing." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:220 +msgid "And will you join us in seeking refuge with the North Elves, Princess?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:225 +msgid "If the Elves will promise me refuge and safe passage, then I will go." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:230 +msgid "" +"That we will, Princess. Even though you are the daughter of the Queen, our " +"enemy, we shall not harm you on this encounter, for you have helped us." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:235 +msgid "" +"So, we must choose. To the north past the Orcs, where lie the ancient snow " +"plains of the Elves, or to the south, beyond the armies of the Walking Dead " +"where the dreaded swamps await." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:4 +msgid "The Battle for Wesnoth" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:12 +msgid "" +"Here we overlook the city of Weldyn. The great city. The ancient city. The " +"city of evil. The city of good. The city of men." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:16 +msgid "" +"I have not looked upon this city for seventeen years. Seventeen years ago, " +"when I should have been at the height of my power. But my strength failed " +"me. I failed, and I cannot atone for it." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:20 +msgid "" +"The battle had been long and hard. We had been defeated. Eldred was slain, " +"but I knew that Asheviere's wrath would be great. That many innocents would " +"be slain. I had to save the monarchy. I had to save the princes. I made " +"haste to Weldyn, before the guards of Asheviere could get there, to carry " +"out their evil orders." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:24 +msgid "" +"But I failed. I was too late. I entered the chambers of the youngest prince, " +"prince Konrad, just as one of the evil ones ran him through. All was lost. " +"The heirs were slain. Only Asheviere and her daughter had any claim to the " +"throne." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:28 +msgid "" +"Of course, you are surprised by this, but it is the truth. In haste, I " +"vanquished the evil ones who had committed this foul deed. Then I took the " +"little prince's broken body, and away I rode. Far away, to the land of the " +"Elves." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:32 +msgid "" +"By strange and mysterious fortune, the Elf Lady Parandra had come across a " +"human child. She knew not where he had come from, only that the Orcs would " +"have eaten him if it weren't for her intervention. The Elves felt that great " +"fortune smiled upon this man-child. Perhaps that is why this most truthful " +"of peoples agreed to my plan." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:36 +msgid "" +"After burying the little prince, we agreed never to speak of him again. " +"Instead, this orphan child we would call Konrad, and he would be brought up " +"to be king. I would say that I had slain the guards before they had carried " +"out their evil deed, instead of after. No-one would ever have to know. And " +"no-one did know for certain, until now." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:40 +msgid "" +"I had thought that we could one day make you king, Konrad. But now I see " +"that fate has made a different choice. That despite all of Asheviere's evil, " +"this Li'sar is fit for the throne. She is the rightful queen. From a long " +"line of kings, stretching all the way back to the seafarers of old from the " +"west." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:44 +msgid "" +"Now, let us not tarry here any longer! The dawn breaks! The time has come " +"for the heir to the throne to claim it!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Battle_for_Wesnoth.cfg:66 +msgid "" +"\n" +"Victory:\n" +"@Defeat Asheviere\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Li'sar\n" +"#Death of Kalenz\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:4 +msgid "The Bay of Pearls" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:26 +msgid "" +"\n" +"Victory:\n" +"@Defeat both enemy leaders\n" +"@Defeat one enemy leader, and resist the other until time expires\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:98 +msgid "" +"So this is the Bay of Pearls. It looks like they have those mermen working " +"hard!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:103 +msgid "" +"Indeed it does. It also looks like they have many, many troops. I should go " +"around the bay and distract some of them. You and the rest rescue the mermen!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:108 +msgid "Very well. Be careful!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:137 +msgid "But boss, why are we only using bats and nagas?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:143 +msgid "" +"Because we need to control the seas and the merman folk, and nagas and bats " +"are best for doing that!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:149 +msgid "But orcs are the most powerful race in all of..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:155 +msgid "Shut up, worm! I'm the boss!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:183 +msgid "Ha ha ha! Now orcs will rule over land and sea!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:189 +msgid "(Sigh) Will someone kill this idiot for me, please?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:201 +msgid "But...but...how can this be happening to me?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:206 +msgid "Who was that idiot?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:257 +msgid "Free at last! Now death to the Orcs!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:318 +msgid "Now that we are free, together we can defeat our oppressors!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:364 +msgid "Freedom! Now where are those Orcs? Let me at 'em!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:419 +msgid "" +"Thank you for rescuing us! Now we can help you fight the evil Orcs!\n" +"The main cage where they keep most of the mermen is in the south-east!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:481 +msgid "Death to the orcs! Come, let us all fight them, men!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:504 +msgid "" +"At last, we have freed the mermen. Go back to the ocean and live in peace." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:513 +msgid "" +"My lord! You may need the help of some of us who have skill in the sea in " +"future. We would like to offer you help, and come with you." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:518 +msgid "Now where is Delfador? I hope he's safe!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:529 +msgid "I am perfectly safe, friend!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:534 +msgid "" +"There you are! I am so glad you are all right! Now we may have a little rest." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:539 +msgid "" +"I am afraid there is no time for rest, Konrad. Asheviere has now laid siege " +"to Elensefar, breaking the century-old treaty between Wesnoth and the Elense " +"city-state. If the city falls, there is no telling how many other lands she " +"may swallow up!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:545 +msgid "Oh no! What shall we do?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:551 +msgid "" +"You must lead our men to the city, and help defend it. Or recapture it if it " +"falls before you arrive." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:557 +msgid "" +"I must do that? But what about you, Delfador? You're coming with me, right?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:563 +msgid "" +"I am afraid not, Konrad. I have come across some important documents, and " +"must make haste with them to the Elven Council. It seems that the time to " +"stop Asheviere is shorter than I had thought." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:569 +msgid "But Delfador! I can't do it on my own!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:579 +msgid "On your own? My lord! We, your loyal soldiers, will support you!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:584 +msgid "" +"You will prevail. I have faith in you. Head north. Elensefar is but three " +"days travel if you make haste." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:589 +msgid "Very well. But how do I get there?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:594 +msgid "" +"It is north-west of here, a few leagues inland. There are two ways to go, by " +"ship or on foot. Each has its own dangers. You must choose between them." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:597 +msgid "Ships? Ugh! I have been sea sick for the last time. We shall walk!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:602 +msgid "Safe journey to you, Konrad. Until we meet again!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:621 +msgid "" +"Going by ship we may at least get a little rest for ourselves. By sea it is!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:626 +msgid "Safe voyage to you then, Konrad. May the weather be fair." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:718 +msgid "" +"Have you not been able to defeat our foes in all these days? They have " +"summoned reinforcements. Surely now our doom is upon us!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:732 +msgid "" +"Konrad! We cannot spend any more time here. Though it would be good to " +"defeat the Orcs and free more of their prisoners, more urgent business calls " +"us!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:737 +msgid "" +"Delfador, thank goodness you have survived! This has been a tough battle, " +"but why can we not finish it? Why must we leave?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:742 +msgid "" +"I bear ill tidings. Asheviere has now laid siege to Elensefar, breaking the " +"century-old treaty between Wesnoth and the Elense city-state. If the city " +"falls, there is no telling how many other lands she may swallow up!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:747 +msgid "I must do this? But you are coming with me, aren't you, Delfador?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:752 +msgid "" +"I am afraid not, Konrad. I have found some important documents that need " +"seeing to. I must ride at once to make council with the Elves. I will meet " +"you in Elensefar, after you have secured it." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:757 +msgid "" +"I fear I will struggle to do this on my own...but what must be must be. How " +"do I get to Elensefar?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:773 +msgid "" +"Since you have broken the Orc's hegemony over the seas, going by ship would " +"be safest. Sail along the coast, and you can land mere miles from Elensefar. " +"Make haste!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Bay_of_Pearls.cfg:787 +msgid "" +"With the Orcs controlling the seas, going by ship would not be safe. Travel " +"by land, Elensefar is only six days' march up the coast. Make haste!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:4 +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:33 +msgid "Blackwater Port" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:28 +msgid "" +"\n" +"Victory:\n" +"@Defeat enemy leader\n" +"@Resist until the end of the turns\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Sir Kaylan" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:102 +msgid "" +"We should be able to board a ship at Blackwater Port, but it seems the Orcs " +"are heading there too. Rebels who hate Asheviere and are loyal to the memory " +"of the king desperately hold the port, as it is one of the only places where " +"they can ship supplies and weapons." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:107 +msgid "Delfador, some Orcs are following us! We must make haste!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:112 +msgid "" +"Delfador, my old friend! We had heard of your coming, and of the attacks on " +"the Elves. It is good to see you again, although I would prefer it were not " +"in such sad times." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:117 +msgid "" +"Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of " +"the few who is willing to oppose the dark crown. Rumor has it that his lance " +"has slain fifty men and a hundred orcs." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:122 +msgid "" +"It seems the orcs have come here too, to try to wrest this port from our " +"hands. Our defenses are still weak, but reinforcements will arrive soon!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:128 +msgid "We will help you fight them off until the reinforcements arrive." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:133 +msgid "" +"Hopefully with your help we can ward them off. But you must not tarry here " +"long, for your survival is even more important to our cause than the " +"strength of the port. A ship is due here in two days, surely it will be able " +"to take you to safety." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:138 +msgid "And the ship will take us to Anduin?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:143 +msgid "" +"Yes, we will sail to the Isle of Anduin, my home Konrad, and the home of " +"many mages." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:148 +msgid "" +"I will send one of my horsemen to serve under you. I offer you my support " +"Konrad, and the support of my men - from now on you will be able to recruit " +"horsemen." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:153 +msgid "" +"Thank you, sir. But how shall I best use these horsemen? How do they differ " +"from Elves?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:158 +msgid "" +"Elves are a powerful race, Konrad, more powerful than my own people usually " +"acknowledge. But horsemen are powerful in a different way. They have no long " +"range attack, but can charge into combat, inflicting double normal damage, " +"though taking double damage in return. They are also lawful, meaning they " +"are better at day, and worse at night. Horsemen are unmatched on open land, " +"though Elves will serve you better in rugged terrain." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:163 +msgid "" +"Recruit troops wisely, Konrad, and remember that you can recall experienced " +"units from past battles to help you fight again." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:181 +msgid "" +"Reinforcements have arrived! Forward men! I expect each of you to bring me " +"back the head of an orc!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:186 +msgid "" +"So many foul humans riding on horses! There is no way we can defeat them. " +"Quick, we must make our escape!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:238 +msgid "" +"Thank you for the help, friends. The ship should arrive soon, it will take " +"you to Anduin." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:253 +msgid "We should embark now." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:258 +msgid "" +"Safe voyage to you, friends. Rest assured that we will never surrender to " +"the forces of the Dark Queen." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:269 +msgid "I have failed in my duty to protect the Rightful Heir and the port" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:274 +msgid "" +"Without his help, we will be unable to use the ships. There is no hope..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:4 +msgid "Crossroads" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:16 +msgid "" +"\n" +"Victory:\n" +"@Defeat Kojun Herolm\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Kalenz" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:99 +msgid "Here we come to the great cross-roads. We should go north-east." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:104 +msgid "" +"Beware! These hills are not safe! The roads are important to Asheviere's " +"strategy, and she has hired Orcs to guard them. We shall have to fight to " +"travel them." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:109 +msgid "Then fight we shall. Let it begin!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:129 +msgid "Victory is ours, men. Let us proceed north-east!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:153 +msgid "Stay on the path! The hills here are not safe!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:177 +msgid "" +"Beware the hills! There are many Orcs in hiding, preparing to ambush you!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:211 +#: data/scenarios/Heir_To_The_Throne/Crossroads.cfg:259 +msgid "Ambushed!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:4 +msgid "The Dwarven Doors" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:27 +msgid "" +"\n" +"Victory:\n" +"@Move Konrad to entrance of the Dwarven Kingdom.\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Kalenz" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:138 +msgid "The doors are closed and barred from the inside!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:143 +msgid "We can't get in! What should we do now?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:148 +msgid "" +"It is said that the orcs used an old mine tunnel to surprise the dwarves. It " +"must be that one in the north-east." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:153 +msgid "Then we must make it to that tunnel!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:169 +msgid "This old mine seems to be connected to the main tunnels." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:174 +msgid "I am hesitant to enter. It will be so difficult in the darkness!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:179 +msgid "There is no time for idle chatter or delay of any kind. Onward!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:201 +msgid "" +"We have defeated the foul Orcs guarding this land, but we must continue " +"without rest. More will surely come!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:206 +msgid "" +"Indeed we must not delay. I remember now, the mines in the North-East are " +"the best way to enter!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:211 +msgid "But Konrad's party was not alone in entering the mines..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:245 +msgid "" +"Whew! We make our way through the dangerous fog of the mountains, and now " +"there is all this chaos before us! Come on, men! We must make it to the " +"mines, which lie ahead of us!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:257 +msgid "" +"The defense of the dwarves must have been strong. Look at those ruined " +"towers!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:262 +msgid "" +"The battle outside was fierce, and lasted a full half-year. But the battles " +"inside the tunnels were worse." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:282 +msgid "Ruarrrrr!!!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:287 +msgid "A monster was hiding in that lake!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:296 +msgid "" +"The legend was true! There are always tentacled creatures hiding in the " +"lakes near the Dwarven Kingdoms" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:311 +msgid "At last, this is the entrance to the Dwarven Kingdoms." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:316 +msgid "All can I see are ruins and poor villages." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:321 +msgid "" +"The poor villagers that once lived here and traded with the dwarves are now " +"held in slavery by the orcs." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:326 +msgid "Slaves to the evil orcs? We must liberate them!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:331 +msgid "" +"That would not be a wise choice, for our mission is to retreive the Scepter " +"of Fire. If we tarry in this place, hordes of orcs will surround us." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:336 +msgid "" +"Konrad, heed the words of Delfador. We shall return to wrest the grip of the " +"orcs from these lands." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:341 +msgid "This does not please me, but I will listen to your advice." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:360 +msgid "" +"My uncle used to smuggle...err...I mean...trade food for the Dwarves. He " +"could get grain carts in under the very noses of those ugly orcs." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:365 +msgid "He must be hiding in one of those villages." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:439 +msgid "Haw! My niece's friends are mine friends too" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:4 +msgid "The Elven Council" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:81 +msgid "" +"Greetings, and welcome to our capital. You should feel honored. It has been " +"half a century - a generation in the way your race counts time - since any " +"man has been considered Elf-friend enough to stand here." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:86 +msgid "We are indeed honored." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:91 +msgid "" +"I might also say that it is you who are honored. It has been so long since " +"you have been graced by with the presence of a princess of Wesnoth." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:96 +msgid "" +"Silence, foolish girl! With such arrogance, is it any surprise that the " +"royal family of Wesnoth long ago saw their ancient alliances fall to pieces?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:101 +msgid "" +"Yes...you are right, sir. It is I who am honored to be here, and I apologize " +"for my discourtesy." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:106 +msgid "" +"Delfador the Great. As wise with his tongue in advice as he is strong with " +"his staff in battle. A rare combination, especially among men." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:111 +msgid "" +"How quickly do the race of men mature! Only seventeen winters have passed " +"since I last laid eyes on you, Konrad, yet you are now a grown man. A brave " +"warrior stands before me!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:116 +msgid "Forgive me, Elf, but I'm afraid I do not recall meeting you before." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:121 +msgid "" +"Konrad, this is Parandra. She helped me rescue you from the clutches of " +"Asheviere." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:126 +msgid "I had no idea! Thank you, my lady. It is a pleasure to meet you again." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:131 +msgid "" +"Rescued him from my mother? But seventeen years ago Konrad would have been " +"an infant! What is this you are talking about?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:136 +msgid "" +"Your mother has much blood upon her hands, child. She has had many killed " +"unjustly. When Konrad was an infant, she ordered all the princes put to " +"death, so she could sieze control." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:141 +msgid "" +"She had them murdered? There were others too, not just Konrad? Surely you do " +"not speak the truth! Parandra, what do you say?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:146 +msgid "" +"Princess, when Delfador the Great speaks of the Queen Mother, Asheviere, " +"ordering the princes of Wesnoth to be put to death, he speaks the truth." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:151 +msgid "And what say you, Elf-king?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:156 +msgid "" +"I did not see it myself, Princess, but I have heard many reliable reports. " +"Asheviere indeed has the blood of the princes on her hands. She has also " +"allowed Orcs to desecrate the lands, abandoning all respect for the peoples " +"around her." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:167 +msgid "" +"Well, that is why I must take the Scepter. I will return, and people will " +"accept me as Queen. I will rule justly and fairly. My mother is only Queen " +"Mother. The throne is rightfully mine, and with the Scepter I can prove it." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:172 +msgid "" +"Princess, there is some good in you, but the throne is not yours to claim. " +"Konrad has the Scepter. He will take the throne." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:179 +msgid "" +"Well, I have the Scepter! I will return and the people will accept me as " +"Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I " +"will rule from it with justice and fairness. I may even accept you as my " +"advisor and counselor, Delfador" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:184 +msgid "" +"Though you have the Scepter, Princess, it is rightfully Konrad's. You have " +"it now only because we helped you get it." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:189 +msgid "And if I refuse to give it to him?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:194 +msgid "" +"If it is necessary, princess, I will ask Konrad to fight you in a duel for " +"it." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:199 +msgid "" +"Delfador! Li'sar has become our friend. I don't want to fight her! As long " +"as she rules well, what does it matter if she becomes queen?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:204 +msgid "You are the rightful heir. You should be king, Konrad." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:212 +msgid "" +"Delfador, you have raised Konrad to be skillful and wise, honorable and " +"just. A warrior who has respect, and appreciates peace. Yet the throne is " +"not the place for him. You know of what I speak, Delfador." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:217 +msgid "But I do not! What is your meaning, Parandra?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:222 +msgid "" +"In time, things will be revealed, fair Princess. For the moment, go forth " +"and claim the throne of Wesnoth." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:227 +msgid "" +"Parandra, what you say may seem right to some, but as long as you and I " +"speak to no-one of what we know, I see no reason why Konrad would not best " +"have the throne." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:232 +msgid "" +"In so many things you are right, Delfador, and your wisdom is unmatched in " +"the world of men. But in this, you are mistaken. Li'sar is the heir. She " +"should take the throne. Now that I have met her for myself, I am sure of it." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:237 +msgid "She will claim the throne, and not me? What should I do?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:242 +msgid "" +"Li'sar should be Queen, but you will go with her. Indeed, I suspect we could " +"not convince you otherwise. I have seen the way you look at her, Konrad. I " +"think that now you would follow her even to the ends of the earth." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:247 +msgid "" +"With all due respect, my lady, she is my cousin! There is nothing between us!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:252 +msgid "" +"Then if it is as you say, Konrad, perhaps you should stay here with us. It " +"would surely be safer for you. The Elves could show you things that would " +"amaze you, things that no man has seen before." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:257 +msgid "" +"That is a generous offer, my lady, but you are indeed right, I would rather " +"go with Li'sar." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:262 +msgid "And what say you, Uradredia?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:267 +msgid "" +"Tell me, Li'sar, are you willing to fight your own mother for the throne?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:272 +msgid "" +"It is for the good of the country. If it is necessary, I will fight her, Elf-" +"king." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:277 +msgid "" +"I feel that this lady speaks the truth. Delfador, although I know that you " +"do not concur, the words of Parandra, daughter of Elandria are wise. Rest " +"here for a time, and then go forth with them." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:282 +msgid "" +"And you have been with us for a time, Kalenz son of Kliada, what say you?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:287 +msgid "" +"Wisdom has been spoken here today, Delfador. We have been with Li'sar in the " +"most trying of times, and risked life and limb with her. Yet we still have " +"both our lives and our limbs. She lacks experience, and has too much of the " +"brashness of youth, but she will make a good Queen in time." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:292 +msgid "" +"So, the Elven Council has spoken. But which path should we take on our " +"journey? The Ford of Abez will not be passable, for surely it will be " +"watched and guarded by many men." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:297 +msgid "" +"There is another way by which you can return to Wesnoth: past the mountains " +"of the dragons and through the dark valley. To the land of the East, from " +"there you can return to Wesnoth and surprise the Dark Queen, catching her " +"off guard." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:302 +msgid "" +"Mountains of the dragons? That sounds very dangerous! I didn't even think " +"there were such things as dragons!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:307 +msgid "" +"No dragon has been sighted in those mountains for many years, but they " +"retain their name of old. Still, that path will be dangerous for us. Is " +"there not another route we might take?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:312 +msgid "" +"All routes are dangerous, though there is some hope along this path. Rest, " +"and then go forth, friends. Fortune has smiled upon you so far, despite " +"great dangers. Perhaps she will continue to do so." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:4 +msgid "The Elves Besieged" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:26 +msgid "" +"\n" +"Victory:\n" +"@Move Konrad to the signpost in the north-west\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:188 +msgid "" +"Fourteen years into her rule, Asheviere turned her attention to the Elves, " +"whom she despised. Orcish mercenaries were hired and dispatched to bring " +"about their ruin." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:193 +msgid "" +"Master Delfador! Look, there are Orcs coming from all directions! What shall " +"we do?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:198 +msgid "There are too many to fight, far too many. We must escape!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:203 +msgid "But to where? This is the only home we have! What about the Elves?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:208 +msgid "" +"We will fight them, but you must escape, Konrad. It is imperative that you " +"escape!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:213 +msgid "" +"We will go north. Perhaps we can reach the Isle of Anduin. If we can make it " +"there, surely we will be safe. Konrad, we must recruit some Elves to help " +"us, and then you must make it to the sign post in the north-west. I will " +"protect you!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:218 +msgid "Very well, let us hurry!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:223 +msgid "" +"Attack the Elves, my grunts, and take their villages. Let us claim this land " +"for the Queen!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:231 +msgid "" +"Remember, it is rumored that the filthy mage and one that he protects are in " +"these parts. They are the ones we want!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:237 +msgid "Ha ha! We will rip the filthy Elves to pieces!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:243 +msgid "Let them come. We will fight them with all we have!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:248 +msgid "Be careful, Konrad! Guard him well, Delfador!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:253 +msgid "And so it has begun!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:273 +msgid "OK, we have made it this far! But where do we go next?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:278 +msgid "" +"We must travel north, and try to make it to the Isle of Anduin. Hopefully we " +"will find refuge there." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:283 +msgid "" +"Of course you are right, Delfador. But what will become of the Elves here?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:288 +msgid "" +"The Elves will fight. They may even prevail. But I fear things do not bode " +"well for them. Let us not speak of it now. Onward!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:293 +msgid "Good luck, Konrad! Don't worry about us, we will fight as best we can!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:309 +msgid "I...I don't think I can make it anymore" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:314 +msgid "Prince...you must keep fighting! Nooooooo!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:319 +msgid "It is over, I am doomed..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:334 +msgid "I have...have failed in my duty to protect the prince! I am defeated." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:339 +msgid "Don't die, Delfador! Please, you have to stay alive!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:344 +msgid "Ugh" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:356 +msgid "" +"Oh, no! We have run out of time, they have arrived with reinforcements..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:369 +msgid "Die, Villain, die!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:381 +msgid "Only the foolish oppose me!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:393 +msgid "I am Galdrad. You will have to fight me to get any further!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:405 +msgid "Only a fool would dare to attack me!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:417 +msgid "I am Delfador the Great. Prepare to die!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:429 +msgid "Let me through, you rogue!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:445 +msgid "They are destroying our home!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:450 +msgid "There can be no looking back. We must go quickly!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:4 +msgid "Epilogue" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:11 +msgid "" +"And so the Dark Queen's reign was ended, and Li'sar, daughter of Haldric was " +"crowned Queen of Wesnoth, and the holder of the Scepter of Fire, which she " +"would pass to all her successors." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:15 +msgid "Her reign was long, and she undid the evil deeds of her mother." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:19 +msgid "" +"Konrad became a noble in Li'sar's court. He married Li'sar, and together " +"they had two sons and a daughter." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:23 +msgid "" +"The bones of the young prince Konrad were retrieved from the Elves, and " +"buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage " +"every week." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:27 +msgid "" +"Delfador became Li'sar's High Council, advising her in the most important " +"matters of state. He lived until a ripe old age, and was given a Royal " +"Funeral, after which he was buried in the Royal Crypt in Weldyn." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Epilogue.cfg:31 +msgid "" +"Kalenz returned to his home in the North, and never returned to the land of " +"men." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:4 +msgid "The Ford of Abez" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:27 +msgid "" +"\n" +"Victory:\n" +"@Move Konrad to the north side of the river.\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Kalenz" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:146 +msgid "Stop! You shall not pass! Quick, reinforcements, protect the Princess!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:196 +msgid "Ruaarrrrrrrr!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:201 +msgid "What is that?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:206 +msgid "" +"Creatures of the deep are upon us! This may be very dangerous. Be quick! We " +"must get to the other side with all haste!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:223 +msgid "We made it across the river safely! Where to now?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:229 +msgid "" +"If we are to have any hope of penetrating into Knalga, we must continue " +"north to seek help from the northern Dwarves." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:235 +msgid "" +"I cannot believe it. They have made it away! We must make chase. After them, " +"men! Let us cross the river too! We will meet again, foul imposter." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:241 +msgid "Do you think she's really going to chase us, Delfador?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:247 +msgid "" +"It surely looks like she will try, but the sea creatures will make it " +"difficult for her. We must continue onward. If she makes it across before " +"winter, then so be it!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:267 +msgid "" +"This is the Ford of Abez. When we ford this river, we will be leaving " +"Wesnoth, and entering the lands of the North. The Dwarves once ruled these " +"lands, but they are now filled only with chaos. This is where your father " +"and uncle were betrayed, almost nineteen years ago now, Konrad." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:272 +msgid "Really? So what happened, Delfador?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:277 +msgid "" +"The forces of the king were encamped here, and the forces of the north were " +"on the north side of the river. For three days and three nights the armies " +"faced each other, neither willing to ford the river. On the fourth day, the " +"northern armies crossed and attacked us." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:282 +msgid "And then...we were defeated?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:287 +msgid "We were winning the battle. We were repelling them..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:292 +msgid "And then the king's son, in the heat of battle, turned upon the king!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:297 +msgid "But you avenged the murder. You killed the prince. Right, Delfador?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:302 +msgid "" +"When I saw the king betrayed and his banner fallen, I fled the battle. I " +"know not now whether it was wisdom or cowardice, but I did flee, seeing no " +"further hope on that day." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:307 +msgid "" +"Oh, but the Elves always told me that you killed the prince, Delfador, even " +"though you never talked about it." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:312 +msgid "That foolish boy killed himself." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:317 +msgid "What do you mean?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:322 +msgid "" +"I mustered men to fight against the traitor-king, and of course Asheviere " +"too, for she was behind it all. We were outnumbered, perhaps four to one. In " +"the heat of battle, that boy, fool that he was, came charging at me, " +"slashing wildly. I had little choice but to end his life." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:327 +msgid "So it is true, you did kill him?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:332 +msgid "" +"He did die in battle at my hand. It is sad that your brothers did not have " +"the opportunity to experience such an honorable death, Konrad." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:337 +msgid "" +"With all respect, my lords, we must make haste. We have to ford the river " +"immediately. And, look! It seems that the guard-towers on the river banks " +"are manned!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:342 +msgid "" +"Look! Some of the southerners, men of Wesnoth, are trying to cross into our " +"lands! We will slaughter them by the river's edge!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:347 +msgid "Isn't there somewhere else we can cross? Maybe upstream?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:352 +msgid "" +"Winter quickly bears down upon us. We have only a few days to make the " +"crossing, and the nearest bridge is far upstream. To be trapped south of the " +"river when winter arrives would be suicide. Asheviere would have us trapped " +"like rats! Look to the west! Asheviere has a border fort, and it seems to be " +"full of soldiers! We must cross here, and quickly!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:357 +msgid "" +"There they are! So it is true, they foiled the undead. Now they are trying " +"to leave Wesnoth. We can't let them cross the river. After them, men!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Ford_of_Abez.cfg:362 +msgid "Not her again! Quickly! We must hurry!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:4 +msgid "Gryphon Mountain" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:25 +msgid "" +"\n" +"Victory:\n" +"@Defeat the mother gryphon and the enemy commander\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Kalenz" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:100 +msgid "Here are the mother Gryphon's eggs!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:105 +msgid "Excellent! We should be able to breed Gryphons for our own uses now!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:125 +msgid "" +"Ha ha! We have killed this foul beast of the air, and can deny the rebels " +"its eggs!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:166 +msgid "What is this place? That is one big mountain!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:171 +msgid "That is the fabled Gryphon Mountain." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:176 +msgid "" +"Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train " +"the young to be flying mounts. Would that work, Delfador?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:181 +msgid "" +"We can try to do that, but we must be careful. To disturb the gryphons could " +"prove dangerous...and yet such mounts could help us greatly later. Whatever " +"we do, we must pass by this place." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:186 +msgid "Well, let's start climbing the mountain!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:195 +msgid "" +"It appears that we are not the only ones are interested in this mountain. " +"Once again the Queen opposes us!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:200 +msgid "Quickly, men! Onward!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:209 +msgid "We have defeated them! Now what do we do?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:214 +msgid "" +"We must continue north. It is too late to return to the safety of Elensefar " +"or Anduin before winter falls. We must therefore cross the great river and " +"continue toward the land of the Dwarves. Hurry, let us go!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:225 +msgid "" +"With these gryphon eggs we should be able to breed gryphons that will serve " +"us. Then we can hire gryphon riders!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:235 +msgid "" +"It is a shame we could not get those Gryphon eggs - they would surely have " +"given us an advantage sometime. Still, we must continue." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Gryphon_Mountain.cfg:242 +msgid "Let us continue onward!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:4 +msgid "Hasty Alliance" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:21 +msgid "" +"\n" +"Victory:\n" +"@Defeat enemy leader\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Kalenz\n" +"#Death of Li'sar" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:85 +msgid "Where are we? Which way now? I am tired of this darkness!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:90 +msgid "I am not sure of the way. Let me think for a moment." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:148 +msgid "En garde!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:153 +msgid "What in the world are you doing here?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:158 +msgid "Tracking you down, of course! You have escaped me for the last time!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:163 +msgid "" +"Foolish girl! We are in the deepest of caverns, probably surrounded by all " +"manner of creatures, and you still want to fight us? You will bring us all " +"to ruin!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:168 +msgid "" +"Don't try to trick me! I know why you have come here! But I will put an end " +"to you and your treason here. Then I will get the Scepter, and return to the " +"daylight again!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:291 +msgid "Surprise! Die, you sun-lovers!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:296 +msgid "" +"Now we are surrounded! Do you still want to fight us, Princess? Surely that " +"would lead to doom for us all!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:301 +msgid "" +"I see we have little choice but to help each other. Let us fight together " +"until we return to the surface. Agreed?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:306 +msgid "" +"Very well, I promise that you will reach the surface again, or we shall all " +"perish together, Princess." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:311 +msgid "But once we escape from this hole, I have a score to settle with you!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:322 +msgid "" +"Well, we have helped each other survive so far, Princess. Now let's continue " +"together. What do you say?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:327 +msgid "" +"Yes. We agreed to help each other get out of these pits alive, did we not? " +"Let us continue to pool our resources. Here is my purse, full of gold." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:332 +msgid "You receive 200 pieces of gold!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:347 +msgid "Thank you, Princess. Come, men. Let us find the Scepter!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Hasty_Alliance.cfg:370 +#: data/scenarios/Heir_To_The_Throne/deaths.cfg:25 +msgid "I can't believe it should end like this!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/High_King_at_Sea.cfg:4 +msgid "High King at Sea" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:4 +msgid "Test of the Clans" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:26 +msgid "" +"\n" +"Victory:\n" +"@Defeat the Clan Leader, Bayar\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Kalenz\n" +"#Death of Li'sar\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:117 +msgid "Greetings, men of the plains." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:121 +msgid "" +"What do these intruders want? We did not invite them here, that is certain." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:125 +msgid "" +"We come in peace! We wish for you to aid us in our struggle against " +"Asheviere, the evil Queen Mother." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:129 +msgid "We will not join you. You who are led by these youths and this old man." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:133 +msgid "" +"You are for us or against us. If you do not join us to overthrow the evil " +"Queen, we will strip you of your power, once the throne is rightfully " +"reclaimed." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:137 +msgid "" +"Hah! You think you can sieze the throne? Defeat us in battle and we will " +"join you, or leave now and never return!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:141 +msgid "Very well. We will fight you." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:145 +msgid "Fools! We will run you down like dogs!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:149 +msgid "There is no turning back for you now. This is a fight to the death!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:161 +msgid "" +"Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, " +"worthy even to claim the throne. The clans will help you. We will fight with " +"you against the Queen." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:165 +msgid "So you admit defeat! You will serve me in fighting the evil queen?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:169 +msgid "We will serve you, my lord. You will make a worthy king." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:173 +msgid "I think you are mistaken! You will help me be queen!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:177 +msgid "Who then is your leader? Who do we serve?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:181 +msgid "" +"You will serve us. You will protect our flanks while we make way straight " +"for the queen. With you on either flank, we can surely overcome her." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:185 +msgid "Delfador, don't you think it is time we settled this?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:189 +msgid "" +"Yes, it is time. It is time for the truth to be told. I had hoped to take " +"this secret to my grave, but it isn't to be. You Elves live too long, and " +"though I have tried hard to understand, your wisdom is foreign to me." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:193 +msgid "Secret? What secret Delfador? What are you talking about?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:197 +msgid "" +"We should not speak of it now. Instead come with me, Konrad and Li'sar, to " +"the top of mount Elnar. To look at Weldyn. To make plans for the battle, and " +"to talk." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:213 +msgid "You can defeat me, but more will take my place!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:222 +msgid "See, you cannot defeat me. There are too many in my clan." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:234 +msgid "Argh! This is how I die? Well, it was for the glory of the Clan." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:242 +msgid "The clan rises. The more of us you kill, the stronger we get!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:254 +msgid "" +"Although I die, it is for the Clan. You shall be defeated, and I will be " +"right in saying you are no match for the Clan's might." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_Clan.cfg:263 +msgid "" +"Well said, brother. The warriors of the Clan hear you, and are come to fight " +"with us!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:4 +msgid "Home of the North Elves" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:26 +msgid "" +"\n" +"Victory:\n" +"@Reach the Elvish Forest, and resist until the end of turns\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Kalenz\n" +"#Death of Li'sar\n" +"#Turns run out before reaching the forest" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:132 +msgid "" +"There you are! You must come quickly to the home of the Elves in the east!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:144 +msgid "There they are! Charge!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:156 +msgid "" +"There are some Orcs! We must let them fight the men of Wesnoth, and avoid " +"engaging them at all costs!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:175 +msgid "" +"At last, friends, we have almost reached the home of my people, the North " +"Elves." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:180 +msgid "" +"After being in this wilderness for so long, it will be good to get some rest!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:185 +msgid "" +"But there is a great fog around us again! We don't know what dangers may lie " +"ahead!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:190 +msgid "" +"So long as we move ahead with caution and prudence, I am sure we will reach " +"the safety and hospitality of the Elves." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:215 +msgid "My lords! I have found you at last." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:221 +msgid "Greetings, Eonihar, old friend! Why have you been searching for us?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:227 +msgid "" +"When my lord learnt of your coming, he sent riders out looking for you! " +"There is trouble afoot!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:233 +msgid "Trouble? What kind of trouble?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:239 +msgid "" +"We have sighted a great host to the south, a host of the men of Wesnoth. And " +"we believe they are looking for you! There is not a moment to lose. You must " +"make haste to the Elven forest. Only there will you be safe!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:245 +msgid "I only hope we can avoid them. We will have to bear north-east." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:251 +msgid "" +"That is not all, my lord. The foul Orcs have heard of the coming of these " +"men, and are even now gathering a great host to oppose them to the north! It " +"is now certain that there will be a great battle." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:257 +msgid "" +"This sounds very dangerous. Perhaps we should retreat to the West, and hide " +"until the battle is over?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:263 +msgid "" +"I think these wild lands are too dangerous for that! Anyhow...I expected you " +"to be on the side of Wesnoth, Princess?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:269 +msgid "" +"I am an honorable princess, not an imposter like you! I promised that I " +"would be on your side until we made it out of these lands, and I will keep " +"my promise!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:275 +msgid "" +"Sir, madam, there is no time to lose! You must make it East, to the home of " +"my people. Only there will you be safe!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:281 +msgid "Come then, Konrad, let us go." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:287 +msgid "" +"My lord has begun assembling a party of Elves to come and escort you into " +"the forest. Beware, for we are all in great danger!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:301 +msgid "" +"Greetings, Elf-friend! Welcome to Emetria. You must take shelter here until " +"the battle passes. If you stay with me here for a little while, we will all " +"be safe." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:306 +msgid "" +"Thank you, Lord El'rien. The hospitality of the North Elves is as generous " +"as of your kin in the South! My men will help you hold out against our " +"enemies." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:327 +msgid "" +"We have not yet reached the forest, and the battle still rages. We will " +"never get there now! We have been defeated!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:338 +msgid "Elf-friends, you have made it to safety!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:343 +msgid "" +"El'rien, we have the Scepter of Fire with us! We must escort them to Elensia!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Home_North_Elves.cfg:348 +msgid "Indeed. We will escort you to our capital, where we will make Council." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:4 +msgid "The Isle of Anduin" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:32 +msgid "" +"\n" +"Victory:\n" +"@Defeat enemy leader\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:87 +msgid "" +"This is no time to return to our vessel! We must take control of the island!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:163 +msgid "And so the party landed on the Isle of Anduin." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:168 +msgid "So this is Anduin. It looks a little...desolate" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:173 +msgid "" +"I fear so, Konrad. It seems that the Orcs have come even here. Here to the " +"place where I was born, where I was trained." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:178 +msgid "" +"Who is that? Oh, a party of elves has landed. We shall drive them back into " +"the sea!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:183 +msgid "" +"I did not think the Orcs would have come here. This island used to be so " +"beautiful. We must recapture it! To arms!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:202 +msgid "I found someone hiding in the village!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:207 +msgid "" +"My lords, I have been hiding in the village from the orcs, like many of the " +"other mages here. Perhaps we can work together to recapture the island!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:212 +msgid "Certainly, let us join together to fight the evil ones" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:217 +msgid "You can now recruit mages" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:238 +msgid "Delfador, my old master! You have saved the island from the Orcs!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:244 +msgid "My apprentice! How did the island fall to such as these?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:250 +msgid "" +"You have not heard, master Delfador? Asheviere is trying to control the " +"entire western coast. She hired many Orcs and sent them here. They were " +"holding me until a ship could arrive to take me to Weldyn where I am to " +"stand trial for treason for training mages!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:256 +msgid "" +"We have come from fighting her forces at Blackwater. Where else has she " +"attacked?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:262 +msgid "" +"She has taken control of the Bay of Pearls, long held by the Mermen, and has " +"turned them into slaves. There they dive for pearls by which she grows " +"richer every day. There are even rumors that she may break the ancient " +"treaty and attack Elensefar!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:268 +msgid "" +"Can't we strike back at her? How many forces does she have at the Bay of " +"Pearls? Can we take it back from her?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:274 +msgid "" +"We must indeed go there. Let us therefore rest here a little, and then set " +"sail for the Bay. Hopefully we will defeat her forces there!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:12 +msgid "Isle of the Damned" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:23 +msgid "" +"\n" +"Victory:\n" +"@Defeat both enemy leaders\n" +"@Resist until the end of the turns\n" +"Defeat:\n" +"#Death of Konrad" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:93 +msgid "" +"But the voyage did not go as smoothly as had been hoped. A storm blew up and " +"bore down on the ship. Though all hands were on deck working desperately, a " +"sudden gust of wind flung Konrad overboard as he attempted to secure the " +"sails..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:99 +msgid "" +"The mermen finally saved Konrad from the sea, but were unable to get him " +"back to the ship. With great effort though, they reached a nearby island..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:126 +msgid "Whew, I survived. But now where am I? Is this island inhabited?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:131 +msgid "" +"We have heard only the worst things about this place, my lord. It is said " +"that the fiends of the undead have come in great numbers and turned the " +"island into an ugly wasteland." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:136 +msgid "" +"Let's hope these rumors are not true! I have none of my men with me! How " +"could I defend myself?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:141 +msgid "" +"There are still some bands of humans hiding on the island, my lord. If you " +"recruit some of them to help, we might have some hope of holding off the " +"undead hordes!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:153 +msgid "Maybe we can make a deal! Help us defeat those evil creatures!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:186 +msgid "" +"There are some ancient temples to the south-west, I wonder what might be " +"inside them!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:201 +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:249 +msgid "Looks like there is somebody hidden in the temple." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:233 +msgid "" +"I was hiding in this holy place, planning how to defeat the evil undeads. " +"Now with your help, I can destroy them." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:281 +msgid "Surprise! Searching for Mages, and all I get is these foul humans!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:316 +msgid "The temple seems to be empty." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:328 +msgid "Fight on against the undead without me, friends!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:438 +msgid "" +"We have wrested control of the island from the evil undead! Now all we have " +"to do is wait for the ship to arrive, so we can make our way to Elensefar!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:453 +msgid "" +"Together we have vanquished the foul undead! Come, I will join you on your " +"noble quest." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:472 +msgid "" +"Thank goodness we have found you, sir! Come aboard quickly, we shall take " +"you away from this horrible island!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:477 +msgid "" +"It's a shame complete victory could not be ours, but thank goodness I am " +"rescued! On to Elensefar!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Isle_of_the_Damned.cfg:488 +msgid "" +"Thank you for your assistance here brothers. I will stay to continue " +"resisting the foul undead. May fate be with you in your noble quest, and may " +"we meet again some day!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:4 +msgid "Mountain Pass" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:28 +msgid "" +"\n" +"Victory:\n" +"@Move Konrad to the end of the road in the north-west\n" +"@Defeat all enemies\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Kalenz" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:105 +msgid "Look, Konrad, before us lies the great road built by the dwarves!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:110 +msgid "But I can hardly see with all this mist around!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:115 +msgid "" +"We must be wary...they say a wizard lives in these mountains, and he does " +"not take kindly to visitors. It is he who causes the mists, so that " +"travellers will lose their way and become prey for his creatures." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:120 +msgid "His...creatures? We must keep to the road, men!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:125 +msgid "" +"He would be a mighty foe, Konrad. It is said when the dwarves built this " +"road, they disturbed the resting place of the ancient mage, and ever since, " +"he and his brother have traveled the mountain, wreacking havoc on the " +"dwarven villages." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:130 +msgid "Let us then go carefully...but quickly, men!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:171 +msgid "" +"Greetings, Travellers. I am Stalrag, chief of the these villages! I warn " +"you, a great wizard and his trolls are in the mountains and will surely " +"attack. I will summon my tribesmen to aid you!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:176 +msgid "" +"If this is true, Konrad, perhaps we should take another route and go around " +"the mountain, rather then to try and defeat these new foes." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:181 +msgid "What do you say, Delfador?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:186 +msgid "" +"No! We do not have the time to waste. Let us make for the top of the pass, " +"wary of mountain trolls, and taking care lest we come too close to the water!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:191 +msgid "" +"The Shinsplitters will aid you in your quest. Look, they rise from the " +"villages to the west, the mighty Shinsplitters! To battle!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:213 +msgid "" +"Well, we have defeated our foes let us hope the mountain does not defeat us!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:218 +msgid "" +"I wish you all the best on your journey, I must return to my village and " +"take care of my family. Dwarven hospitality will welcome you wherever you " +"go, friends!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:223 +msgid "Let us move onward!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Mountain_Pass.cfg:243 +msgid "Aaargh! I am done for! Fight on without me, Brethren!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:4 +msgid "Muff Malal's Peninsula" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:24 +msgid "" +"\n" +"Victory:\n" +"@Defeat Muff Malal\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:77 +msgid "" +"But the road to Elensefar was a treacherous one. Konrad and his men were set " +"upon by the fiends of the undead." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:82 +msgid "My lord! In yonder ruins there seems to be some movement!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:87 +msgid "It looks like there are the undead there! Prepare for battle men!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:92 +msgid "To arms!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:97 +msgid "" +"Ahh, a party of Elves approaches. Soon we shall have Elven zombies serving " +"us!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Muff_Malal_Peninsula.cfg:107 +msgid "" +"Victory is ours! Let us just hope that this delay will not hamper our quest " +"to save Elensefar. We must move onward with haste!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:4 +msgid "Northern Winter" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:25 +msgid "" +"\n" +"Victory:\n" +"@Defeat enemy leaders\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Kalenz\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:101 +msgid "" +"This winter is bitterly cold! Perhaps we should stop here and rest a while." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:106 +msgid "" +"Stop and rest? My lord, we must go hard after the Scepter of Fire, lest it " +"fall into the hands of our enemies!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:111 +msgid "" +"We have had a hard march ever since we were besieged by the undead in that " +"foul valley. Now winter bears down upon us, and we have spent most of our " +"money. This land looks fertile enough. Surely we can settle here for the " +"winter!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:116 +msgid "" +"Yes, let us rest a while! I am sure there are many challenges ahead, and I " +"do not think I could endure another like the fording of the river for many " +"days." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:121 +msgid "" +"We are chasing the Scepter of Fire, the fate of the realm is in our hands, " +"and you humans want to stop and rest? Onward, I say!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:126 +msgid "" +"They are right, Kalenz. I had wanted to acquire the Scepter within a moon, " +"but it is not to be. Our soldiers will begin to desert if they do not rest " +"soon. But in these wild north lands, we must fight even for the right to " +"rest. Look to the north! Those foul orcs will not allow us any peace!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:131 +msgid "Then we shall wrest control of the land from them. To arms men!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:145 +msgid "More snow is falling. We must finish this battle quickly. Onward men!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:168 +msgid "" +"Victory is ours! We have secured the land from the Orcs. Now we can rest " +"here while the cold winter passes." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:173 +msgid "" +"Let us not rest for too long though, friends. We must still reach the " +"ancient Dwarven lands before our foes do." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Northern_Winter.cfg:178 +msgid "" +"And so after many days of rest, the party set out once again for the Dwarven " +"kingdom..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:4 +msgid "Plunging into the Darkness" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:22 +msgid "" +"\n" +"Victory:\n" +"@Find the Dwarves\n" +"Defeat\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Kalenz" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:201 +msgid "It's so dark in here I can hardly see!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:206 +msgid "" +"It is dark indeed. We shall have to light torches, and tread slowly and " +"carefully. Hopefully there are still Dwarves down here who can aid us!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:211 +msgid "Indeed. We Elves are not well skilled in these dark pits." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:226 +msgid "Who are these that approach? Surface-dwellers! On your guard, men!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:233 +msgid "We come in peace, friends. We come in peace!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:240 +msgid "" +"Oh, do you? I see that you are accompanied by Elves. Can we Dwarves not live " +"in peace without the treacherous Elves coming to bother us?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:247 +msgid "Why such harsh words, Dwarf? Elves have never done you any harm." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:254 +msgid "" +"'Never done us any harm?' Why I was there myself, when the Elves did not " +"come to honor our alliance. Many Dwarves were slaughtered, and you cowardly " +"Elves did nothing to help!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:261 +msgid "" +"You go too far! I am Kalenz, a mighty Elvish lord! How dare such as you, " +"snivelling in his tunnel, call me a coward?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:268 +msgid "" +"Peace, friends! Peace! The evil Orcs roam the lands above us, we must not " +"fight among ourselves." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:275 +msgid "" +"Very well! Explain your presence here then, human. Who are you? Why have you " +"risked life and limb to come to Knalga, home of the Dwarves?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:282 +msgid "Well, we...we..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:289 +msgid "" +"We have come so that an heir may claim his inheritance, that a king may " +"claim his throne. We seek the Scepter of Fire." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:296 +msgid "" +"The Scepter of Fire? Are you out of your minds? Surely you speak in jest!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:303 +msgid "" +"We jest not, friend. We seek the Scepter of Fire. We seek the help of the " +"Dwarves in finding it. But know that we will find it, whether you help us or " +"not." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:310 +msgid "" +"Your speech is like that of a fool. No-one even knows if the Scepter of Fire " +"exists. And who is this heir, this king that you speak of?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:317 +msgid "I am, sir." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:324 +msgid "" +"You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I " +"haven't had such a laugh in a long time. And who are you, old man?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:331 +msgid "" +"I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector " +"of his heir." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:338 +msgid "" +"You...you are Delfador? I saw Delfador when I was but a young Dwarf, and I " +"will tell you, old man, you are not Delfador. Men! Take these liars out of " +"my sight. Delfador perished many years ago." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:377 +msgid "I am Delfador the Great! Any who dare oppose me shall perish!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:384 +msgid "" +"You...you really are Delfador! But we had news that you were dead, years ago!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:391 +msgid "They thought I was dead. They hoped I was dead. Yet still I live." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:398 +msgid "And you really think that you can find the Scepter of Fire?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:405 +msgid "" +"Yes, I do. If you help us, friend, all the treasures of Knalga that we find " +"are yours. We want only the Scepter. It will be dangerous. Make no mistake " +"about that: Dwarves will be killed, perhaps many Dwarves. But surely it is " +"better than hiding from the Orcs like worms." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:412 +msgid "" +"You are right, friend. I will put my best men at your disposal. We know not " +"where the Scepter is though. Legend says it is hidden in the eastern tunnels." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:419 +msgid "Then to the eastern tunnels we shall go!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:440 +msgid "Hmm...there seems to be a secret passage behind these rocks!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Plunging_Into_the_Darkness.cfg:467 +msgid "" +"There is a great fortune in this chest of treasure! I can count two hundred " +"pieces of gold!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:4 +msgid "The Princess of Wesnoth" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:10 +msgid "" +"...but one of the Orcs survived long enough to send the news to the queen..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:15 +msgid "...and she sent her most able commander." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:38 +msgid "" +"\n" +"Victory:\n" +"@Force Li'sar's surrender\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Kalenz\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:45 +msgid "Elmar's Crossing" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:51 +msgid "Elbridge" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:116 +msgid "" +"On the road to Knalga, the party was opposed by the forces of Asheviere." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:121 +msgid "The Queen has sent me to stop you, you imposter!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:126 +msgid "" +"That's the princess, Li'sar. The daughter of the Queen, and her successor!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:131 +msgid "I'm no imposter. It seems that your mother has lied to you." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:137 +msgid "This is treason! Your lies will perish with you!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:142 +msgid "" +"There is no use in reasoning. She will understand only one thing. To arms!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:167 +msgid "This is taking too much time, I had best call some reinforcements!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:191 +msgid "Maybe I was not using enough forces..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:202 +msgid "I surrender! Don't hurt me, Imposter." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:207 +msgid "" +"I said before I'm not an imposter, but if you yield, I will spare your life." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:212 +msgid "Let me go!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:217 +msgid "Think about the story of the old king. Ask somebody who knew of him." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:222 +msgid "" +"The old king? I have heard about that, but I know it is not true. My mother " +"told me." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:227 +msgid "" +"Your mother has lied to you, child. Now I suggest you reconsider, and either " +"join us, or flee an exile. There will be a great battle soon, and if you are " +"on the wrong side of it, we may not have the opportunity to spare your life " +"a second time." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:234 +msgid "" +"I am not a child, and I do not want to talk about it! You said you would " +"spare me, so be on your way. The northern road should be safe for you." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:240 +msgid "Good day then, Princess. Come, men, to the northern road!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Princess_of_Wesnoth.cfg:246 +msgid "" +"(He he, little do they know just how many undead have wandered the northern " +"road of late. Surely they are doomed!)" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:4 +msgid "Return to Wesnoth" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:25 +msgid "" +"\n" +"Victory:\n" +"@Defeat all of the enemy leaders\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Li'sar\n" +"#Death of Delfador\n" +"#Death of Kalenz" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:92 +msgid "Halt! Who goes there?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:96 +msgid "" +"Look! It is the traitor Li'sar, with the old mage and the filthy Elven lord. " +"Quickly, capture them! The Queen wishes to make them her prisoners." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:100 +msgid "" +"What? Me, a traitor? It is the Queen who is a traitor, for not obeying the " +"wishes of King Garard II. We have the Scepter of Fire, so let us in!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:104 +msgid "You leave us no choice but to kill you." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:116 +msgid "" +"These intruders are stronger than we expected. Call in the reinforcements!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:140 +msgid "The Queen has sent us to aid you in capturing these rebels." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Return_to_Wesnoth.cfg:144 +msgid "We have changed the plan. Now we are killing them." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:4 +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:13 +msgid "The Sceptre of Fire" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:31 +msgid "" +"\n" +"Victory:\n" +"@Capture the Sceptre of Fire with Konrad or Li'sar\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Kalenz\n" +"#Death of Li'sar" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:49 +msgid "The Sceptre must be getting close now! Where shall we go?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:54 +msgid "Yes, I feel it is near here! We must search for it carefully." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:279 +msgid "Sceptre of Fire" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:282 +msgid "" +"This ancient Sceptre was forged by the Dwarves. A symbol of the kingship of " +"Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the " +"bearer!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:283 +msgid "" +"This is the Sceptre of Fire. Only a true successor to the throne can " +"possibly dare to take this!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:307 +msgid "Here it is at last, I have the Sceptre!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:312 +msgid "So it is in our hands! Now let us leave this stinking pit." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:317 +msgid "" +"I think that if we travel just a little north, we might be able to get out." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:338 +msgid "At last! I have the Sceptre!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:343 +msgid "Indeed. You managed to reach it Li'sar. I hope you shall use it wisely." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:348 +msgid "" +"Well my first use for it is going to be to help us get out of this hole! I " +"hope you consider that wise." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:353 +msgid "" +"The Sceptre makes its wielder powerful, but hardly immortal, child. Use it " +"prudently. Now come, I believe there is an exit to the north!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Sceptre.cfg:358 +msgid "I think I know what I'm doing. Come, let us go!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg:4 +msgid "Snow Plains" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg:26 +msgid "" +"\n" +"Victory:\n" +"@Defeat enemy leader\n" +"Defeat\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Li'sar\n" +"#Death of Kalenz" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg:79 +msgid "" +"These fields of snow were once the home of my people. We left here centuries " +"ago. Legends say a great sword of fire was left behind." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Snow_Plains.cfg:84 +msgid "" +"This sword may prove useful on our journey ahead. I wonder where it could be " +"hidden." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg:4 +msgid "Swamp Of Dread" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg:26 +msgid "" +"\n" +"Victory:\n" +"@Defeat all enemy leaders\n" +"Defeat\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Li'sar\n" +"#Death of Kalenz" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg:133 +msgid "" +"This land is cursed. The Liches have lived here for years amassing great " +"armies and fortunes." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Swamp_Of_Dread.cfg:138 +msgid "" +"The Liches are all over this swamp. I hope I have made a wise choice in " +"taking this path." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:4 +msgid "The Lost General" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:22 +msgid "" +"\n" +"Victory:\n" +"@Defeat all enemy leaders\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Kalenz" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:105 +msgid "These are some of the main Dwarvish caverns." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:110 +msgid "" +"Underground roads once led to the differents parts of the complex, but now " +"everything lies in ruins." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:124 +msgid "The sign says 'Guest quarters'." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:145 +msgid "My uncle's family drowned after the orcs flooded that cavern..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:159 +msgid "These passages seem to have been used recently." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:173 +msgid "There is a big cave-in south of here." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:186 +msgid "RUMBLE! RUMBLE! RUMBLE!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:191 +msgid "The rocks are moving!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:253 +msgid "Who goes there? Friend or foe?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:258 +msgid "" +"We are desperately trying to rid these tunnels of the foul Orcs! Please help " +"us in our quest." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:270 +msgid "Ah, a foul Orc! Let us rid these tunnels of its kind!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:282 +msgid "I did not know that the undead were in these pits!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:294 +msgid "Who is this foul enemy that we fight?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:299 +msgid "I am Lionel. I am the Lost General. I will avenge myself upon you all!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:304 +msgid "Avenge? What have we done to you that you must avenge?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:309 +msgid "Lionel? A General? I remember that name..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:314 +msgid "" +"Remember me, do you? Aye. I was the king's finest general, sent down to " +"these pits to retrieve the Scepter. But the Orcs trapped me and my men in " +"this cavern, to starve to death. The Dwarves were no help, leaving me to " +"die. Now I will get revenge on you all!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:339 +msgid "" +"Argh! I am vanquished! But at least by worthy foes, instead of those foul " +"Orcs." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:344 +msgid "Rest in peace, Lionel. The poor, lost general." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:349 +msgid "" +"I am destroyed, but my mission must be completed. Though you are foes, you " +"are at least worthy ones, so I will tell you that the Scepter is east from " +"here, the way you have come from, deep in the caverns. I made the mistake of " +"not asking for directions when I became lost. May you have better fortune in " +"your quest than I did!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Lost_General.cfg:405 +msgid "The earth shakes." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:4 +msgid "The Siege of Elensefar" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:24 +msgid "" +"\n" +"Victory:\n" +"@Defeat both enemy leaders\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:112 +msgid "" +"The party arrived at Elensefar at last, but found that the city had already " +"fallen to the evil Orcs." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:117 +msgid "My lord! It seems the city has already fallen!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:122 +msgid "This is terrible news! We must retake the city!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:127 +msgid "" +"There are so many of them. This will not be easy! And look to the south! It " +"seems that the undead are allied with the Orcs!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:132 +msgid "" +"Here come the Elves! With our newly forged alliance with the Orcs, we will " +"crush them with ease!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:137 +msgid "" +"We must take the city, and destroy the evil undead before reinforcements " +"arrive!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:167 +msgid "In the night, three dark figures creep out of the forest." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:172 +msgid "Halt! Who goes there, friend or foe?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:177 +msgid "" +"Greetings, friend. We are from the Elensefar Thieves Guild. We would like to " +"help you against the Orcs!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:182 +msgid "Thieves, hmmm? Who says we can trust such as you?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:187 +msgid "" +"We would understand if you don't trust us, of course, but it is in our " +"mutual interest to rid the city of the Orcs!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:192 +msgid "Hmm...I have to consider this..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:195 +msgid "Very well. You may join us." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:200 +msgid "" +"We will serve you well, for we respect the help you are providing to our " +"city. You shall find that there is honor, even among thieves." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:213 +msgid "We cannot trust your motives. We shall rescue the city on our own!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:218 +msgid "" +"Very well, we shall be gone then. You shall have to recapture the city " +"without our help!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:233 +msgid "Finally, we have retaken the city! Let us rest here, friends." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:242 +msgid "Victory! The thieves of Elensefar will be in your service, my lord" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:247 +msgid "The party rested for three days, after which an old friend returned." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:268 +msgid "" +"Greetings, friends. I see that you have rescued the city! I knew that you " +"could do it." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:274 +msgid "Delfador! So good to see you! Where have you been?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:280 +msgid "" +"I have been meeting with the Great Elven Council. This is Kalenz, a lord of " +"the Northern Elves who came to the Council to offer us the support of the " +"North Elves." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:286 +msgid "Greetings, friend." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:292 +msgid "" +"Delfador, we have captured this city, but surely Asheviere's men will come " +"and attack us! What should we do?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:298 +msgid "The Council has met and decided: we must capture the Scepter of Fire." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:304 +msgid "The Scepter of Fire? What's that?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:310 +msgid "" +"During the reign of Garard I, your grandfather, the dwarves of Knalga agreed " +"to make the king a magnificent scepter. It took their finest smiths years to " +"make it. But soon after it was completed, Orcs invaded the tunnels of " +"Knalga. Now Knalga is in chaos, and, though some Dwarves still live in parts " +"of it, at constant war with the Orcs, the Scepter was lost somewhere in the " +"great caverns." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:316 +msgid "But what has this to do with me?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:322 +msgid "" +"When Garard II, your uncle, was deciding upon a successor, he issued an " +"edict that whichever member of the royal family could retrieve the Scepter " +"of Fire would rule the land." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:328 +msgid "Oh, and you want me to get this scepter?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:334 +msgid "We will help you get it, my lord." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:340 +msgid "" +"Time is short. We think that Asheviere is also searching for the Scepter, to " +"help seal her place as ruler. But if you get the Scepter first, the people " +"will support you as the king." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:346 +msgid "Me? King?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/The_Siege_of_Elensefar.cfg:352 +msgid "Yes, Konrad. I believe you will be king one day. Now let us make haste!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:4 +msgid "The Valley of Death - The Princess's Revenge" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:25 +msgid "" +"\n" +"Victory:\n" +"@Survive for two days\n" +"Defeat:\n" +"#Death of Konrad\n" +"#Death of Delfador\n" +"#Death of Kalenz" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:175 +msgid "" +"My lord! This road does not seem as safe as we had hoped. Look around us at " +"the hills - there are undead about!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:180 +msgid "Who are these who approach? Let us kill them all!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:185 +msgid "To arms, men! The undead hordes approach!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:190 +msgid "" +"Let us never surrender to these foul beasts of the pit! We fight until " +"victory, or until every one of us is slain!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:199 +msgid "There are just so many! What shall we do?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:204 +msgid "Let us hold them off as long as we can!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:251 +msgid "I have come once again to aid you, friends!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:256 +msgid "White mages? Come to help us? But what are they doing here?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:261 +msgid "" +"That is Moremirmu! He helped us fight the undead in the Isles of the Damned, " +"let us hope he can help us once more!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:273 +msgid "" +"The sun rises in the east. Surely the undead do not have the power to " +"continue their onslaught through another day!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:278 +msgid "Indeed not! I feel we have survived this battle." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:283 +msgid "Whew! That was a difficult battle, but they are retreating at last!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:307 +msgid "Yes! We have fought them off!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:322 +msgid "Thank you for returning to help us, Moremirmu." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:327 +msgid "" +"It is both my duty and pleasure, my lord! We were dining with some royal " +"guards of the princess, taking a rest from our pilgrimage, when they spoke " +"of how you were tricked into traveling these dangerous lands. We could do " +"nothing but help you!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:332 +msgid "" +"So, she tricked us into coming this way! Where may we go now? Which way will " +"be safe for us?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:337 +msgid "" +"You must get out of the clutches of that vile Queen, my lord. If you take a " +"course bearing north-east, on past the mountain of gryphons, you will be " +"able to ford the great river at Abez. Make haste though, for you will not be " +"able to ford the river in winter!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:342 +msgid "" +"Thank you for your counsel, good friend! May our paths meet again in happier " +"times!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:358 +msgid "" +"It greatly saddens me that Moremirmu was slain on the field, after he helped " +"us." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:363 +msgid "May he rest peacefully!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:368 +msgid "" +"He died fighting for you, Prince, just as any of us would be willing to die " +"for you." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:375 +msgid "" +"This place makes me feel uneasy, even with the undead retreating. Where may " +"we go now?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:380 +msgid "" +"The land of Wesnoth is not safe for us. The Queen's forces reach every " +"corner. We must make haste to the north lands, across the great river. Let " +"us go quickly!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Death.cfg:385 +msgid "Indeed! Let us go from here!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:4 +msgid "The Valley of Statues" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:80 +msgid "" +"Victory:\n" +"@Defeat all enemies\n" +"Defeat:\n" +"#Death of Konrad, or having him turned to stone\n" +"#Death of Delfador, or having him turned to stone\n" +"#Death of Li'sar\n" +"#Death of Kalenz" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:124 +msgid "Bewarned, a great monster lives in the hills ahead." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:264 +msgid "Look ahead of us, Orcs and Trolls!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:269 +msgid "But they look strange -- look, they're just statues!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:274 +msgid "" +"That's very strange, why would someone make statues of such foul creatures?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:279 +msgid "Who are these that approach our valley, my apprentice?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:284 +msgid "Halt! You will not pass by this way!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:289 +msgid "We seek only free passage through your valley. We mean no harm." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:294 +msgid "No-one passes by us. We rule this valley, and you cannot defeat us!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:299 +msgid "" +"If you do not let us through, we will pierce you with sword and bow! Come, " +"let us take up arms against them!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:304 +msgid "" +"Do you really think by mere force of arms you can defeat us? Some Orcs were " +"once foolish enough to think that as well..." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:309 +msgid "Does he mean that these who stand in front of us were once live Orcs?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:314 +msgid "" +"Careful, I have heard of such things. We must proceed with caution, and try " +"to discover the nature of the power these wizards wield." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:319 +msgid "This place feels eerie. Is there no other way?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:324 +msgid "" +"I for one am not afraid of these who would oppose us. I feel certain that " +"once a sword is driven through them, they will threaten us no more." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:329 +msgid "There is no other way, but it is carefully that we shall proceed." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:350 +msgid "All I can see in here is a large mirror!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:355 +msgid "" +"I have heard of such things -- quickly, smash it! Perhaps the power of the " +"Cockatrices is tied to it!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:360 +msgid "Very well, I'll smash it!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:368 +msgid "No! The power of my creations is destroyed!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:375 +msgid "Free from this prison of stone at last! Now we will gain revenge!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:380 +msgid "First we have to fight these silly birds, and now foul Orcs!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:385 +msgid "Fall on them men!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:407 +msgid "With Konrad turned into a statue, surely all is lost!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:422 +msgid "" +"No! Delfador has been turned to stone! Without him we have no chance of " +"unworking the wizard's power. All is lost!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:434 +msgid "What happened there?" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/Valley_of_Statues.cfg:439 +msgid "" +"These Cockatrices will turn all our troops to stone, as they have the Orcs " +"if we cannot find a way to undo their power!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/deaths.cfg:9 +msgid "We are vanquished, for I have been defeated!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/deaths.cfg:40 +msgid "Argh! I am finished!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/deaths.cfg:54 +msgid "No! This is the end! We have been defeated!" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/intro.cfg:5 +msgid "" +"In the twenty-seventh year of the reign of Garard II, king of Wesnoth, the " +"kingdom was plunged into a bitter war with the Peoples of the North." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/intro.cfg:10 +msgid "" +"The Northern host encamped at Galcadar, by the ford of Abez, and the king " +"led his forces to meet them. Splitting his army in two, he led one half " +"while his son, the crown prince Eldred, led the other." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/intro.cfg:15 +msgid "" +"Eldred was a brave and courageous warrior, able to lead his soldiers well. " +"Unfortunately for Garard, his son was also ambitious...and treacherous. In " +"the heat of battle, Eldred's men turned on the king. And so, Garard was " +"slain in battle that day, along with his brother and all his sons but Eldred." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/intro.cfg:20 +msgid "" +"Garard's queen, Asheviere, looked on with glee, having come to watch the " +"battle from a nearby hill. The rule of her son would surely satisfy her lust " +"for power far better than her husband's had." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/intro.cfg:25 +msgid "" +"In exchange for tribute, the Northern king happily made peace with Eldred, " +"who proclaimed himself king and led his army back to Weldyn." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/intro.cfg:30 +msgid "" +"But Garard's arch-mage, Delfador, had escaped the battle and, riding with " +"haste, reached Weldyn first. He mustered a force of loyalists to fight " +"Eldred and avenge the king's death." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/intro.cfg:35 +msgid "" +"Eldred made war upon Delfador and his forces with his mother's advice " +"ringing in his ears: 'Fight no one great or small except the old mage, whose " +"head should be severed from his shoulders.'" +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/intro.cfg:40 +msgid "" +"And Eldred did indeed meet Delfador face-to-face in battle that day. Sword " +"clashed against staff, as the wise old mage fought the brash young warrior." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/intro.cfg:45 +msgid "" +"In the end Delfador's men were defeated and routed, but Asheviere found her " +"son's lifeless body, fixed to the ground by the great mage's staff." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/intro.cfg:50 +msgid "" +"Asheviere herself then took command of the army, and led it back to Weldyn. " +"Knowing that the king's young nephews were next in line to the throne, she " +"ordered them all killed, and declared herself Queen of Wesnoth." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/intro.cfg:55 +msgid "" +"Soon after news of Asheviere's orders reached Delfador, he secretly entered " +"the palace and stole away Konrad, the youngest of Garard's nephews, thereby " +"saving him from death." +msgstr "" + +#: data/scenarios/Heir_To_The_Throne/intro.cfg:60 +msgid "" +"Fleeing to the forests of the West, Delfador raised the child Konrad under " +"the protection of the Elves, watching sadly as Asheviere's reign of terror " +"over the land began..." +msgstr "" diff --git a/po/wesnoth-lib/LINGUAS b/po/wesnoth-lib/LINGUAS index 7dc99828c7c..9fd6cb876c6 100644 --- a/po/wesnoth-lib/LINGUAS +++ b/po/wesnoth-lib/LINGUAS @@ -1 +1 @@ -ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sv +ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sl sv diff --git a/po/wesnoth-lib/sl.po b/po/wesnoth-lib/sl.po new file mode 100644 index 00000000000..0243db21b74 --- /dev/null +++ b/po/wesnoth-lib/sl.po @@ -0,0 +1,211 @@ +# Slovenian translations for Battle for Wesnoth package. +# Copyright (C) 2004 Wesnoth development team +# This file is distributed under the same license as the Battle for Wesnoth package. +# Automatically generated, 2004. +# +msgid "" +msgstr "" +"Project-Id-Version: Battle for Wesnoth 0.8.6-CVS\n" +"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2004-10-03 22:59+0200\n" +"PO-Revision-Date: 2004-10-03 22:59+0200\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n" +"%100==4 ? 2 : 3);\n" + +#: src/preferences.cpp:147 src/preferences.cpp:193 +msgid "" +"The video mode could not be changed. Your window manager must be set to 16 " +"bits per pixel to run the game in windowed mode. Your display must support " +"1024x768x16 to run the game full screen." +msgstr "" + +#: src/preferences.cpp:365 +msgid "player" +msgstr "" + +#: src/preferences.cpp:653 +msgid "Full Screen" +msgstr "" + +#: src/preferences.cpp:654 +msgid "Accelerated Speed" +msgstr "" + +#: src/preferences.cpp:655 +msgid "Skip AI Moves" +msgstr "" + +#: src/preferences.cpp:656 +msgid "Show Grid" +msgstr "" + +#: src/preferences.cpp:657 +msgid "Show Floating Labels" +msgstr "" + +#: src/preferences.cpp:658 +msgid "Turn Dialog" +msgstr "" + +#: src/preferences.cpp:659 +msgid "Turn Bell" +msgstr "" + +#: src/preferences.cpp:660 +msgid "Show Team Colors" +msgstr "" + +#: src/preferences.cpp:661 +msgid "Show Color Cursors" +msgstr "" + +#: src/preferences.cpp:662 +msgid "Show Haloing Effects" +msgstr "" + +#: src/preferences.cpp:663 +msgid "Video Mode" +msgstr "" + +#: src/preferences.cpp:664 +msgid "Hotkeys" +msgstr "" + +#: src/preferences.cpp:665 +msgid "Adjust Gamma" +msgstr "" + +#: src/preferences.cpp:666 +msgid "Music Volume:" +msgstr "" + +#: src/preferences.cpp:666 +msgid "SFX Volume:" +msgstr "" + +#: src/preferences.cpp:667 +msgid "Gamma:" +msgstr "" + +#: src/preferences.cpp:667 +msgid "Scroll Speed:" +msgstr "" + +#: src/preferences.cpp:679 +msgid "Change the sound effects volume" +msgstr "" + +#: src/preferences.cpp:684 +msgid "Change the music volume" +msgstr "" + +#: src/preferences.cpp:689 +msgid "Change the speed of scrolling around the map" +msgstr "" + +#: src/preferences.cpp:692 src/preferences.cpp:697 +msgid "Change the brightness of the display" +msgstr "" + +#: src/preferences.cpp:700 +msgid "Choose whether the game should run full screen or in a window" +msgstr "" + +#: src/preferences.cpp:703 +msgid "Make units move and fight faster" +msgstr "" + +#: src/preferences.cpp:706 +msgid "Do not animate AI units moving" +msgstr "" + +#: src/preferences.cpp:709 +msgid "Overlay a grid onto the map" +msgstr "" + +#: src/preferences.cpp:712 +msgid "Show text above a unit when it is hit to display damage inflicted" +msgstr "" + +#: src/preferences.cpp:714 +msgid "Change the resolution the game runs at" +msgstr "" + +#: src/preferences.cpp:717 +msgid "Display a dialog at the beginning of your turn" +msgstr "" + +#: src/preferences.cpp:720 +msgid "Play a bell sound at the beginning of your turn" +msgstr "" + +#: src/preferences.cpp:723 +msgid "" +"Show a colored circle around the base of each unit to show which side it is " +"on" +msgstr "" + +#: src/preferences.cpp:726 +msgid "Use colored mouse cursors (may be slower)" +msgstr "" + +#: src/preferences.cpp:729 +msgid "Use graphical special effects (may be slower)" +msgstr "" + +#: src/preferences.cpp:731 +msgid "View and configure keyboard shortcuts" +msgstr "" + +#: src/preferences.cpp:924 +msgid "Prefs section^General" +msgstr "" + +#: src/preferences.cpp:925 +msgid "Prefs section^Display" +msgstr "" + +#: src/preferences.cpp:926 +msgid "Prefs section^Sound" +msgstr "" + +#: src/preferences.cpp:936 +msgid "Preferences" +msgstr "" + +#: src/preferences.cpp:982 +msgid "There are no alternative video modes available" +msgstr "" + +#: src/preferences.cpp:1012 +msgid "Choose Resolution" +msgstr "" + +#: src/preferences.cpp:1035 +msgid "Close Window" +msgstr "" + +#: src/preferences.cpp:1040 +msgid "Hotkey Settings" +msgstr "" + +#: src/preferences.cpp:1044 src/preferences.cpp:1102 +msgid "Press desired HotKey" +msgstr "" + +#: src/preferences.cpp:1063 +msgid "Change Hotkey" +msgstr "" + +#: src/preferences.cpp:1066 +msgid "Save Hotkeys" +msgstr "" + +#: src/preferences.cpp:1135 +msgid "This HotKey is already in use." +msgstr "" diff --git a/po/wesnoth-sotbe/LINGUAS b/po/wesnoth-sotbe/LINGUAS index 7dc99828c7c..9fd6cb876c6 100644 --- a/po/wesnoth-sotbe/LINGUAS +++ b/po/wesnoth-sotbe/LINGUAS @@ -1 +1 @@ -ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sv +ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sl sv diff --git a/po/wesnoth-sotbe/sl.po b/po/wesnoth-sotbe/sl.po new file mode 100644 index 00000000000..6d2930da771 --- /dev/null +++ b/po/wesnoth-sotbe/sl.po @@ -0,0 +1,1032 @@ +msgid "" +msgstr "" +"Project-Id-Version: Battle for Wesnoth 0.8.6-CVS\n" +"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2004-08-08 15:00+0200\n" +"PO-Revision-Date: 2004-08-08 15:00+0200\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n" +"%100==4 ? 2 : 3);\n" + +#: data/campaigns/Son_Of_The_Black_Eye.cfg:5 +msgid "Son of the Black Eye (chapter I)" +msgstr "" + +#: data/campaigns/Son_Of_The_Black_Eye.cfg:9 +msgid "" +"&orcish-grunt.png,Grunt,(easiest);*&orcish-warrior.png,Warrior;&orcish-" +"warlord.png,Warlord,(hardest)" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:7 +msgid "Black Flag" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:28 +msgid "" +"\n" +"Victory:\n" +"@Defeat Slowhand\n" +"Defeat:\n" +"#Death of Kapou'e\n" +"#Death of Grüü\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:121 +msgid "Transport Galleon" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:123 +msgid "Transport" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:132 +msgid "So here is Tirigaz." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:137 +msgid "" +"Looks like they are to be facing attack from pirates of the High Sea. We " +"should help them." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:142 +msgid "I propose that Gork, you and I call for reinforcements." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:147 +msgid "" +"Call for reinforcements? Do you mean you don't want to fight for our " +"brothers? Are you a coward, Vraurk?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:152 +msgid "Me? I'll show you if I'm a coward!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:157 +msgid "" +"It is not time for quarreling! I'm to contain them, go find reinforcements." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:162 +msgid "This is a wise choice. Good luck, son of the Black Eye." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:176 +msgid "" +"Haha! Our plan is going well, let surround them on land while our allies " +"attack them from sea!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:186 +msgid "" +"We are attacked from both sides! Grüü, hold them while I run to Tirigaz to " +"find forces to counter attack. Although we can't defeat those pirates " +"without naval forces, we can wipe humans out of this region." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:191 +msgid "I love this strategy, chief!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:260 +msgid "Pillage! Let's plunder these orcs!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:272 +msgid "Aaaargh! I die!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:277 +msgid "Finally you paid for all of what you did to my Orc brothers!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:285 +msgid "" +"We're back! We have bad news, the humans are regrouping on our tails, we " +"must leave." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:290 +msgid "" +"But where is the rest of the council? We haven't made such a long journey " +"to flee!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:295 +msgid "" +"We had news from them, all of them fled to the East, near the Mourned " +"Hills. I think we should go for them as soon as possible and evacuate this " +"city." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:300 +msgid "" +"But it is beyond the Desert of Death, which is full of poisonous giant " +"scorpions and outlaws. And bypassing it would take ages! Not to mention " +"after this desert, we'll have to cross the Silent Forest!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:305 +msgid "" +"So we have no choice ... I've never tasted scorpions but sure, this journey " +"promises to be fun." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:8 +msgid "Clash of Armies" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:30 +msgid "" +"\n" +"Victory:\n" +"@Defend Prestim successfully for four days\n" +"Defeat:\n" +"#Destruction of a tower of Prestim\n" +"#Death of Kapou'e\n" +"#Death of Grüü\n" +"#Death of Inarix" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:197 +msgid "So here we are, they are preparing to assault." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:203 +msgid "Prestim's walls are rock hard, they' ll break clean off on them." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:209 +msgid "" +"I'm not that sure. Every fortress has its own weakness. Prestim's wall are " +"built on three towers. If one of them is destroyed, a breach will allow " +"humans to enter Prestim ... needless to say, this would be the end for us." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:215 +msgid "" +"I've received messengers from the Council, saying that they are regrouping " +"tribes into the Great Horde." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:221 +msgid "Great! When do they arrive?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:227 +msgid "In four days minimum. I fear it will be too late." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:233 +msgid "I don't think so, there is still a way.." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:239 +msgid "Which one?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:245 +msgid "" +"Most of forces will cross the river by the ford where the bridge where " +"previously. If we manage to defend it, we might still have a chance." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:251 +msgid "And if we fail?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:257 +msgid "" +"Then they will assault Prestim at five versus one. We'll just have to pray " +"mother earth." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:263 +msgid "Great." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:269 +msgid "Then, the battle for Prestim began." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:289 +msgid "We arrive to honor our alliance, Earl Lanbec'h." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:384 +msgid "Here we are! Hold on Prestim, we arrive to push them to the river!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:390 +msgid "They are too numerous now, RETREAT !" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:413 +msgid "" +"The Great Horde at last! I was begining to think they would never come." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:419 +msgid "" +"The defense of Prestim you've done is heroic, facing such opposition surely " +"undermined morale of humans. Now they are retreating to their fortresses " +"and won't get out of them." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:425 +msgid "" +"It is now time to show them who we are and to lead the Great Horde to their " +"tails! They won't have a rest untill we'll destitute Earl Lanbec'h!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:432 +msgid "" +"Kapou'e will come back in Son of the Black Eye chapter II, 'The Great Horde'." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:449 +msgid "No! The walls of prestim are destroyed, we are done!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:8 +msgid "The Desert of Death" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:29 +msgid "" +"\n" +"Victory:\n" +"@Defeat Ar Dant\n" +"Defeat:\n" +"#Death of Kapou'e\n" +"#Death of Grüü\n" +"#Death of a Shaman" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:116 +msgid "" +"It's been two days since we entered this desert. I have never been so hot " +"and we have nearly finished our food." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:121 +msgid "" +"I'm hungry and we found no giant scorpion yet. I'm sure it would be " +"delicious." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:126 +msgid "" +"I hope we won't find one! They are terrible armored beasts and your troll " +"clubs are useless against their heavy shells." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:131 +msgid "" +"I've been told the best way to defeat them is to attack their eyes with " +"sharp blades. But I hope too we won't meet them." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:136 +msgid "" +"The sun is rising, we should resume our journey and find this oasis " +"mentioned on the map before the sun get high." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:141 +msgid "" +"Stay alert! This oasis is known to be a den of outlaws and desert pillagers." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:167 +#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:157 +msgid "We've done it! Now we need some rest, before we continue our journey." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:7 +msgid "End Of Peace" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:28 +msgid "" +"\n" +"Victory:\n" +"@Defeat Albert and his troops\n" +"Defeat:\n" +"#Death of Kapou'e\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:98 +msgid "" +"Look, companions! Those orcs don't imagine they are living their last day. " +"Let's slay all of them and give this land back to our people!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:103 +msgid "" +"We are attacked by these humans! Hurry up, we must defend our fathers' land!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:108 +msgid "The battle begun." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:120 +msgid "Argh! I die! But other humans will go and slay you, filthy orcs!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:129 +msgid "Hurrah! Victory!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:134 +msgid "" +"We are victorious this time, but humans are organizing themselves in a huge " +"army. We have just defeated a vanguard, they are coming massively." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:139 +msgid "What should be do, chief?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:144 +msgid "" +"We must lead my people to a safe place and pledge the the Great Council for " +"assistance. Some of them live in Barag Gor in the lands of the free " +"tribes. We must leave, now!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:149 +msgid "" +"But the free tribes are beyond the Mountains of Haag. These moutains are " +"infested of dwarves and wild trolls." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:154 +msgid "" +"We have no choice, we shall pass. The trolls have been our allies in the " +"past--maybe they can help us. Hurry up, we must leave now." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:202 +msgid "" +"Reinforcements, at least! Whoever you are, you are welcome in Prestim! The " +"fortified bridge over the Gork river has been taken this morning by a small " +"commando of elves, we already tried to assault it twice without success." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:207 +msgid "Ah! They are no match against my mace." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:212 +msgid "" +"There is worse, our scouts reported that our saurians allies led by Inarix " +"are still blocked on the other side of the river some miles away. They won't " +"be able to cross the river." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:217 +msgid "" +"Elves and dwarves have joined humans against us and are camping near. " +"Humans will arrive soon. We must destroy the southern bridge on the river." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:222 +msgid "We must do something!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:227 +msgid "I know what we must do. Kill elves and help Inarix cross." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:232 +msgid "" +"It won't be that easy! Our enemies are well entrenchered. And don't " +"forget, we will sabotage the southern bridge as soon as the bulk of Saurians " +"army will have crossed!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:237 +msgid "" +"Each warrior trapped on the bridge or on the other side of the river will " +"perish!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:260 +msgid "" +"Here we are, my friends. Earl Lanbec'h and his kind is on our tails, we " +"must hurry up." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:290 +msgid "Hurry up! The southern bridge is going to explode! Retreat! " +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:322 +msgid "" +"We've had too much casualties to be able to resist to humans, we have no " +"choice but surrender." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:384 +msgid "At the saurians! Rip them to the last!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:389 +msgid "It is too late, we are defeated." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:8 +msgid "Shan Taum The Smug" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:29 +msgid "" +"\n" +"Victory:\n" +"@Survive the Shan Taum menace for 20 turns\n" +"Defeat:\n" +"#Death of Kapou'e\n" +"#Death of Grüü\n" +"#Death of a shaman" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:94 +msgid "At last, here are the mourned hills! I hope everything will be OK." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:99 +msgid "Why?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:104 +msgid "" +"Only trolls don't know that these lands are ruled by Shan Taum the Smug, who " +"was a rival for Black Eye Karun." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:109 +msgid "I doubt he would welcome the son of the Black Eye." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:114 +msgid "" +"Who is that? Kapou'e! What are you doing in my lands you ridiculous born " +"loser?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:119 +msgid "" +"Hold on, Shan Taum. We are not here to quarrel, we are here to escort our " +"brothers and to deliberate about what we have to do." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:124 +msgid "" +"Bwahaha! You are nothing! Where is your land? You became a beggar. You " +"are as pathetic as your father!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:129 +msgid "" +"How can you talk that way about my father, you miserable coward?! I'll make " +"a mug with your skull!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:134 +msgid "Really? What would you drink with it? Mint cordial?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:139 +msgid "" +"Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:159 +msgid "" +"What is this? Are you mad!? Humans are to besiege our fortress at Prestim " +"and you are fighting each other!?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:164 +msgid "Well, ermmm..." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:169 +msgid "" +"Kapou'e, rumors tell you made a long trip to seek assistance from us, and " +"escorting Pirk, Gork and Vraurk. The council is grateful for that." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:174 +msgid "I know what you want from us but I'm afraid we can't help you." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:179 +msgid "Really? But my people..." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:184 +msgid "" +"You don't understand. Orcs have been divided for ages. The only one who " +"gave us some unity was your father, Black Eye Karun. Hearing rumors from " +"your exploits, we understood you are a worthy son of your father." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:189 +msgid "" +"This is true. Now we are pressured from all sides by humans and elves; we " +"need a leader that can unite all banners. This one is YOU!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:194 +msgid "Well, I'm not sure I deserve that..." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:199 +msgid "Did you hear? There is a battle waiting for us at Prestim!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:204 +msgid "" +"Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side " +"of the river and your people won't be safe. You are the only one that can " +"help us defend Prestim!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:209 +msgid "" +"Leave your people here Kapou'e--they are safe for the moment--and go defend " +"Prestim. In the meantime, now that the council is complete again, we will " +"decide if we have to form the Great Horde again and give you the leadership " +"on it." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:230 +msgid "Nooo! Don't kill me, I surrender to you little earthworm." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:8 +msgid "Silent Forest" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:30 +msgid "" +"\n" +"Victory:\n" +"@Chase all elves from the western bank of river Bork\n" +"Defeat:\n" +"#Death of Kapou'e\n" +"#Death of Grüü\n" +"#Death of a Shaman\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:111 +msgid "" +"So here is the Silent Forest ... why is it named that way? Is it really " +"that silent?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:116 +msgid "" +"It has not always been that silent. A lot of hunters from tribes used to " +"hunt there and fish in the Bork river. But now, no one would enter there " +"unless forced." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:121 +msgid "Some people say these woods are haunted." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:126 +msgid "" +"The fact is that few people entered this forest and returned home safe. " +"Most likely, this forest is full of elvish renegades." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:131 +msgid "" +"Anyway, we need some rest. We are sufficiently armed to cope with a bunch " +"of elvish poachers. If we ever meet some, I'll push them into the Bork " +"river with great delight." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:142 +msgid "" +"What is that? Orcs entering our forest? Fools! None of them will return " +"alive!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:147 +msgid "I agree. We'll attack them on both sides." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:178 +msgid "No more elves? Where are you cowards!?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:183 +msgid "" +"Don't shout that loud, stupid troll. Do you remember we are in the Silent " +"Forest? Perhaps there more are to come." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:188 +msgid "" +"I don't think so. They must have fled. Now that this forest has been " +"cleared of elves, we can have a rest and then continue our journey." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:6 +msgid "The Siege Of Barag Gór" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:29 +msgid "" +"\n" +"Victory:\n" +"@Rescue the Shamans\n" +"@Bring the Shamans and Kapou'e to the sign post\n" +"Defeat:\n" +"#Death of Kapou'e\n" +"#Death of Grüü\n" +"#Death of a Shaman\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:136 +msgid "Here is Barag Gor." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:141 +msgid "" +"Oh no! They are besieged by elves. We must help our brothers to get rid of " +"this mob. But these filthy elves are so numerous." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:146 +msgid "I have a subtle plan, chief." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:151 +msgid "Which plan?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:156 +msgid "We go and we kill all of them. What do you think?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:161 +msgid "..." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:166 +msgid "" +"Then, Kapou'e launched his desperate attack to stop the siege of Barag Gor." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:199 +msgid "" +"Freedom! Many thanks, Son of The Black Eye. I'm Jetto, master of " +"assassins, now you can count on the assassins guild to help you in your " +"quest!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:230 +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:283 +msgid "They are retreating at last!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:235 +msgid "" +"We're not out of the woods yet. I can see that more are pouring from the " +"forest. We are not in safety." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:240 +msgid "" +"You are right, we have to go to a safer place. You have helped us. Would " +"you help us again and escort us to the Harbour of Tirigaz?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:245 +msgid "Yes, I need to ask for assistance from whole council. I'm with you." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:250 +msgid "" +"Excellent. This is a dangerous journey, as we have to take a road near the " +"elvish forest. This is the road near that yellow farm." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:288 +msgid "" +"Yes, but I can see that more are pouring from the forest. We are not in " +"safety." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:293 +msgid "" +"You are right, we have to leave to a safer place. You have helped us. " +"Would you help us again and escort us to the Harbour of Tirigaz?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:298 +msgid "Yes, I need to ask for assistance to the whole council. I'm with you." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:303 +msgid "" +"Excellent. This is a dangerous journey, as we have to take a road near the " +"elvish forest. This is the road near this yellow farm." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:331 +msgid "" +"We're safe, finally. Hurry up Kapou'e, come with us, we need to reach " +"Tirigaz as soon as possible." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:364 +msgid "Aha! Surprise! You thought you could cross elvish lands safely!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:385 +msgid "We've made it! Our journey is still long. Hurry up, my people!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:406 +msgid "They are destroying our castle! To my rescue my merry Elves!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:419 +msgid "" +"At your service, Etheliel. Let push these evil creatures back to their quag!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:7 +msgid "To the harbour of Tirigaz" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:43 +msgid "" +"\n" +"Victory:\n" +"@Kill all enemy leaders\n" +"Defeat:\n" +"#Turns run out\n" +"#Death of Kapou'e\n" +"#Death of Grüü\n" +"#Death of a Shaman" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:153 +msgid "Ahhh, I'm so tired. It was a good idea to halt in such a quiet place." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:158 +msgid "It is too quiet. Just plain boring." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:163 +msgid "Shut up, I just heard something." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:168 +msgid "" +"You're right. I can see something is moving in these hills. Looks like " +"there are undead there." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:173 +msgid "Excellent! It is time for exercise!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:189 +msgid "Hmmm, what neat bottle! What is it?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:194 +msgid "It is written H.O.L.Y W.A.T.E.R" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:199 +msgid "I'm thirsty ... *gulp* *gulp*" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:204 +msgid "Ahhh, that was yummy!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:217 +msgid "The day is coming, these night creatures will soon return to the pit." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:222 +msgid "Grüü, are you forgeting we are ALSO night creatures?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:227 +msgid "Err... well..." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:6 +msgid "Toward Mountains of Haag" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:27 +msgid "" +"\n" +"Victory:\n" +"@Move Kapou'e to the end of the mountains\n" +"Defeat:\n" +"#Death of Kapou'e\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:104 +msgid "" +"We have nearly crossed the mountains. I feel the lands of the free tribes " +"are near now. But beware, there are dwarves and wild trolls around. Hurry " +"up! I can see the sign post that indicates their land." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:109 +msgid "What are these orcs doing here? They should be too tired to live." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:123 +msgid "" +"I've never pushed so far, we are crossing the border of the Black Eye lands." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:161 +msgid "Look! Dwarves are fighting against orcs!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:166 +msgid "Father, we should help them. Orcs are our allies." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:171 +msgid "" +"I don't know if we should do that. Orcs have been our allies in the past, " +"but they have always treated us as fools." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:176 +msgid "" +"But Father, we don't know what they are seeking there, maybe this is a good " +"occasion to get rid of these dwarves." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:181 +msgid "" +"You are right, my son. We will help our orcish friends. But take care of " +"you ... I would be desperate if something would happen to you." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:193 +msgid "Argh! I'm done. My people is dommed!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:208 +msgid "Father! Oh no!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:213 +msgid "Filthy dwarves! Now I'm to kill you to the last!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:225 +#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:100 +#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:113 +msgid "Oh no, I'm defeated." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:235 +msgid "" +"My son! I should have never brought him to this fight. Now we are to " +"return to our caverns, and we will never go back." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:245 +msgid "Our troll friends are over. Without them there is no hope." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:260 +msgid "Argh! I die!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:287 +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:315 +msgid "" +"We've succeeded! We've passed through the Mountains of Haag! Look at these " +"green hills! The land of the free tribes is near now. I can see the walls " +"of Barag-Gor in the distance." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:292 +msgid "" +"Blemaker, many thanks for your help in this fight. Would you like to join " +"us in our journey with your son? Your help would be very appreciated!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:298 +msgid "Father, I'd like to join them. Would you mind it?" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:303 +msgid "" +"My son, you're old enough to discover the world. Me, I have to stay here. " +"But take care, there are plenty of creatures that seek our end, like elves " +"or humans. They are as clever as merciless." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:308 +msgid "Thanks, father. Don't worry, I'll take care of myself." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:320 +msgid "" +"Grüü, many thanks for your help in this fight. I'm sorry for your father. " +"Would you like to join us in our journey? Your help would be very " +"appreciated!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:325 +msgid "" +"My father would have come to help you. I would insult his memory not to " +"help you. I come!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:15 +#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:33 +#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:51 +#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:69 +msgid "Ouch! This hurts!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:20 +#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:38 +#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:56 +#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:74 +msgid "The council will never be complete again. This is hopeless." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:87 +msgid "Argh! I'm done. My people is doomed!" +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:126 +msgid "Without Inarix to lead his saurians, there is no hope." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/story.cfg:5 +msgid "" +"Rahul I, King of Wesnoth, concluded peace with orcs in the 4th year of his " +"reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. A " +"peace treaty defined which lands were devoted to orcs or humans. Years that " +"followed the treaty were prosperous." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/story.cfg:11 +msgid "" +"In the thirteenth year of Howgarth III, tension began to rise between Orcish " +"tribes and human northern earldoms. Famine led humans to colonize some " +"orcish lands and to push orcs to desolated hills." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/story.cfg:17 +msgid "" +"Of course, this caused violent orcish riots as orcs systematically " +"slaughtered human colonies and villages that were on their lands. Then, " +"earl Lanbec'h decided to definitively address the Orcish menace and " +"conferred a small army to his son-in-law baron Albert." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/story.cfg:23 +msgid "" +"Baron Albert personally led a small vanguard with the mission to establish a " +"bridgehead inside Orcish lands." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/story.cfg:29 +msgid "" +"By nightfall his troops reached a mountainous territory, under the authority " +"of orcish leader Kapou'e, the son of the Black Eye." +msgstr "" + +#: data/scenarios/Son_Of_The_Black_Eye/utils.cfg:192 +msgid "Pirate Galleon" +msgstr "" diff --git a/po/wesnoth-tdh/LINGUAS b/po/wesnoth-tdh/LINGUAS index 7dc99828c7c..9fd6cb876c6 100644 --- a/po/wesnoth-tdh/LINGUAS +++ b/po/wesnoth-tdh/LINGUAS @@ -1 +1 @@ -ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sv +ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sl sv diff --git a/po/wesnoth-tdh/sl.po b/po/wesnoth-tdh/sl.po new file mode 100644 index 00000000000..431647dbff6 --- /dev/null +++ b/po/wesnoth-tdh/sl.po @@ -0,0 +1,704 @@ +msgid "" +msgstr "" +"Project-Id-Version: Battle for Wesnoth 0.8.6-CVS\n" +"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2004-08-08 15:00+0200\n" +"PO-Revision-Date: 2004-08-08 15:00+0200\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n" +"%100==4 ? 2 : 3);\n" + +#: data/campaigns/The_Dark_Hordes.cfg:6 +msgid "The Dark Hordes" +msgstr "" + +#: data/campaigns/The_Dark_Hordes.cfg:10 +msgid "" +"&undead-initiate.png,Apprentice,(easiest);*&undead-necromancer.png,Master;" +"&undead-lich.png,Dark Lord,(hardest)" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:4 +msgid "A New Chance" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:30 +msgid "" +"\n" +"Victory:\n" +"@Clear the land of monsters\n" +"Defeat:\n" +"#Death of Gwiti Ha'atel\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:102 +msgid "" +"After his banishment from Wesnoth for practising necromancy, the young Gwiti " +"Ha'atel arrived on a strange shore. He decided to claim it for his own." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:136 +msgid "Noooo! Not now, not when I have escaped!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:151 +msgid "Argh! I die!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:160 +msgid "The Wesnothians have discovered my escape! This is not good..." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:4 +msgid "Brother Against Brother" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:31 +msgid "" +"\n" +"Victory:\n" +"@Defeat your brother Nati Ha'atel\n" +"Defeat:\n" +"#Death of Gwiti Ha'atel\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:69 +msgid "" +"As the sun set, Gwiti discovered that his arch-rival and brother, Nati, had " +"already ensconced himself nearby." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:74 +msgid "" +"Ah, hated brother mine. Look well upon the setting sun, for you shall not " +"live to see another in this land." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:79 +msgid "" +"This land? Do you truly not know where we are? Then you are a greater fool " +"than I had thought." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:84 +msgid "Cease your blustering, fool, and prepare to die...again." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:89 +msgid "" +"I will fight you with all my strength to prevent that, and I was always the " +"stronger of us. Flee now and save your miserable hide before I make it a " +"carpet." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:94 +msgid "" +"Don't be silly! I'm not hairy enough to be a carpet! But your scalp would " +"make a good pillow." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:107 +msgid "What? I can't die! I already have! Noooo!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:112 +msgid "" +"Ha ha ha, did I not tell you it would be so? Perhaps I shall summon your " +"shade to serve me one day. Until then...farewell!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:117 +msgid "It is over. I am doomed." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:132 +msgid "" +"I...have failed to win this battle. I am defeated. I will not believe it." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:137 +msgid "" +"Die, yes, die, and go to the Land of the Dead. Perhaps one day you will be " +"back under my command!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:155 +msgid "Didn't I tell you so?!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:167 +msgid "And by my own hands you died!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:181 +msgid "I am Gwiti the Mighty, prepare to die!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:193 +msgid "Now you shall die!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:203 +msgid "" +"You miserable wretch, know that it is only by my mercy that you look upon " +"the sun again, for you shall die before it sets." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Brother_Against_Brother.cfg:208 +msgid "" +"May I remind you that even as we speak, my undead legions are marching " +"towards you?" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:4 +msgid "Confrontation" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:25 +msgid "" +"\n" +"Victory:\n" +"@Slay Leonard\n" +"Defeat:\n" +"#Death of Gwiti Ha'atel\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:81 +msgid "" +"With the finding of Crelanu's ancient tome, fresh strength had flowed to " +"Gwiti's army, and they had made good time. However, Gwiti's march was halted " +"by Leonard as he reentered Wesnothian territory. The general of several " +"outlying areas, his troops were many but untrained." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:86 +msgid "I see that your puny kingdom marshals its troops at last." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:91 +msgid "" +"So you are the one responsible for our defeat at the Stone of Erzen. Die!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:96 +msgid "" +"Somehow, I have the feeling it is you who will do the dying today. I wonder " +"why?" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:101 +msgid "" +"In truth, Leonards army was unprepared and under-equipped, and he had " +"neglected to send word. Luckily, behind him came one whose name was a bane " +"to the undead: Lord Aretu. Gwiti knew that even if he defeated Leonard, his " +"best hope was now to flee into the mountains." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:106 +msgid "I shall slay you myself!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:119 +msgid "So this is death... the cold, black void" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:134 +msgid "No! This cannot be true! My king, I have failed..." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:146 +msgid "" +"Leonard is dead? Oh, what a sad day. Come, men, let us destroy those undead!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:151 +msgid "" +"Only one way lies open now. I must flee where his horses cannot go: the " +"sharp peaks and bottomless caves." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:157 +msgid "" +"NEW OBJECTIVE\n" +"@Move Gwiti to the end of the mountain pass" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:174 +msgid "Return to your master, dark fiend!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:206 +msgid "" +"Haha, it was a mistake of you to flee there! The pass is blocked, and my " +"troops will slay you now!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:213 +msgid "Phew... Surely the puny humans will be too tired to follow me now!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:225 +msgid "Oh, no, escaping dwarves only to be caught by undead." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:230 +msgid "" +"Who are you? If you are a foe of the Dwarves, I might consider you an ally." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:235 +msgid "" +"I am Tanar, lord of an orcish clan that dwelt here! My people were driven " +"out by the dwarves. All families count several dead. Please, let us march " +"with you, for only a chance to strike back at the evil Dwarves!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:240 +msgid "" +"Gladly. I do get so lonely talking to myself, and none of my minions are " +"worth talking to." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Confrontation.cfg:245 +msgid "" +"Thank you, my new Lord! Never had I thought I would see the day when my " +"people were glad to march alongside skeletons and ghosts." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:4 +msgid "Crelanu's Book" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:25 +msgid "" +"\n" +"Victory:\n" +"@Move Gwiti to take the Book\n" +"Defeat:\n" +"#Death of Gwiti\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:82 +msgid "" +"Time marched on, and so did Gwiti. He was nearing the place where the " +"dreadful tome of Crelanu was hidden." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:87 +msgid "I feel that it must be close. Could it be in that swamp?" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:92 +msgid "" +"But the ancient mages had done their job well. The book had been hidden in a " +"grove over which Elves and Orcs had waged war for many years, and any to " +"approach would suffer their combined wrath..." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:97 +msgid "Oh no. The orcs seem to have recruited the undead to their side." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:102 +msgid "Blast it! However did the elves get a necromancer to march with them?" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:107 +msgid "I side not with either of you!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:112 +msgid "A truce, then? I fear he will be the death of us both." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:117 +msgid "" +"Very well. We have hated you Orcs for centuries, but the Undead are a danger " +"to all that live." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:138 +msgid "" +"The book is not here, but these swamps contain enough corpses to suit my " +"purposes." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:172 +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:156 +msgid "What? I can't die! Noooo!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:187 +msgid "I die a terrible death... not knowing why." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:201 +msgid "A curse upon that necromancer! Why did he have to come here?!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:218 +msgid "" +"At last! This is it! Now I must laugh crazedly as a true villain always must!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Crelanus_Book.cfg:234 +msgid "" +"My lord, your suspicions were correct. There is indeed a necromancer in this " +"part of the country!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:4 +msgid "Inside the Tower" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:18 +msgid "" +"\n" +"Victory:\n" +"@Find Crelanu's Book\n" +"Defeat\n" +"#Death of Gwiti Ha'atel" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:150 +msgid "" +"If my memory serves, this tower should have three floors. I should be able " +"to find the Book in a few hours...!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:202 +msgid "Hayaargghh! We have arrived! Command us, Master!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:220 +msgid "There's a secret door here! This must be the library." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:249 +msgid "Well, well, well. Thirty-five pieces of gold were in this chest!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:275 +msgid "Blast it, the chest is empty!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:297 +msgid "Twenty pieces of gold is a welcome gift." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:323 +msgid "I suppose thirty copper coins should not be scorned..." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:349 +msgid "" +"The chest is empty save for a few trinkets. The magic has gone out of them." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:375 +msgid "Gack! This chest contains holy water!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:397 +msgid "Look at what the mages were guarding!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:423 +msgid "Those mages had hidden away more than it seemed!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:449 +msgid "Two dozen gold. Plundering this tower is fun!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:474 +msgid "A pile of assorted coins is here!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:499 +msgid "Haha, this chest holds scores of gold coins!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:529 +msgid "Ice Potion" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:532 +msgid "" +"This potion contains a strange fluid designed to imbue a weapon with the " +"power of cold." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:572 +msgid "" +"This is not the tome Crelanu wrote...hmmm... but it contains its whereabouts!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:577 +msgid "We're done in here! Let's go slay some more enemies." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Inside_The_Tower.cfg:616 +msgid "Congratulations! All your revenants survived." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:4 +msgid "Mages and Elves" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:26 +msgid "" +"\n" +"Victory:\n" +"@Move Gwiti to the Tower of Sorcery\n" +"@Kill both enemy leaders\n" +"Defeat:\n" +"#Death of Gwiti Ha'atel\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:95 +msgid "" +"After sending the Dark Spirit away for his failure, Gwiti realized that he " +"was in a distant part of Wesnoth, and turned towards the Tower of Kaleon, " +"where the greatest mages once studied." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:100 +msgid "" +"At last, I have reached the road. Unless I am far off my course, I should " +"find the Tower of Kaleon here, filled with the secrets of ancient mages. " +"Soon they shall all be mine, and my power will be great enough to invade " +"Wesnoth." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:105 +msgid "A necromancer approaches! Can this be the same one that we banished?" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:110 +msgid "" +"Accursed and dreadful one, know that we mages, guardians of the Tower of " +"Kaleon, shall bar your way with all our spells! Flee now and you may survive." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:115 +msgid "Quirind, know that you have the Elves at your back." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:120 +msgid "" +"Foul sorcerer of death, go far from this place or we shall send you to your " +"own realm." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:125 +msgid "Not born is the one that could challenge me!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:143 +msgid "No! No! Noooo! It is over, I feel the shades reaching for me..." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:158 +msgid "Argh! I have fallen, and the Tower lies stripped of its defenses!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:175 +msgid "Quirind, we have failed! You must guard the tower." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:187 +msgid "" +"Ah ha ha ha! The tower's protective spells are now in force, you cannot " +"enter without mastering a magic equal to it." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:202 +msgid "Haha! I have gained entry to the tower!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Mages_And_Elves.cfg:207 +msgid "A curse upon that foul necromancer!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:4 +msgid "The Skull of Agarash" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:11 +msgid "Still fleeing from Wesnoth, Gwiti entered the lands of the Orcs." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:53 +msgid "" +"\n" +"Victory:\n" +"@Take the Skull of Agarash\n" +"Defeat:\n" +"#Death of Gwiti Ha'atel\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:102 +msgid "" +"After Gwiti destroyed his brother, he planned to march on Wesnoth to gain " +"his revenge. But a Dark Spirit came to counsel him..." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:122 +msgid "Gwitiii...Gwiti!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:127 +msgid "A Dark Spirit? Surely this is a token of my mastery of the undead!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:132 +msgid "" +"Gwiti, do not yet march in pursuit of your revenge. First, you shall go " +"south, against the orcs, and there find the Skull of Agarash." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:137 +msgid "Speak on." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:142 +msgid "" +"Do you see the three orc clans of this land? Their banners are topped with " +"skulls, as is their custom. But one of these is the Skull of Agarash - Take " +"it and your power will grow greater by far." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:174 +msgid "Oh, no! The undead hordes have taken my banner!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:179 +msgid "" +"It is not your banner, and it never was! That skull has marked it as mine " +"since long ago." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:184 +msgid "" +"Argh! This is only half of the skull, and near enough to powerless! Begone, " +"Spirit!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:206 +msgid "Let us trample his banner into the ground! *smash*" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:221 +msgid "That skull is powerless!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:233 +msgid "That is not the skull of Agarash!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/The_Skull_of_Agarash.cfg:245 +msgid "It's been a long time since I fought anything myself!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:4 +msgid "Underground Pool" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:19 +msgid "" +"\n" +"Victory:\n" +"@Move Gwiti or Tanar into the water\n" +"Defeat\n" +"#Death of Gwiti\n" +"#Death of Tanar" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:139 +msgid "The Dwarves are still in these caves!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:144 +msgid "Aye! They drove us out, and left a guard here to occupy us." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:149 +msgid "" +"Then we shall slay them. I have never had Dwarves rise to join my ranks. He, " +"he, he, he..." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:163 +msgid "" +"We have come to a flooded part of the cave. If we forge ahead, the Dwarves " +"should be delayed quite a bit." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:196 +msgid "ARGH! What was that?" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:201 +msgid "" +"I do not know. I guess, however, that some magic is at work in these " +"caverns. Can you tell me anything of them?" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:206 +msgid "" +"Nay, Lord. These passages were flooded higher last time I was here. The " +"Dwarves did not delve here, and we shunned the nameless dread we felt." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:211 +msgid "If there is anything to dread here, it is me. Now, onward!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:235 +msgid "The Hoard of the Dwarves! Three hundred gold at least!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:253 +msgid "You swore you would protect me!" +msgstr "" + +#: data/scenarios/The_Dark_Hordes/intro.cfg:5 +msgid "" +"At a great battle at the Stone of Erzen, the brothers Gwiti and Nati Ha'atel " +"showed their skills for the first time: Thinking that their side was losing " +"the battle, they called upon the corpses of former enemies to rise again and " +"fight on their side." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/intro.cfg:15 +msgid "" +"However, not only was this forbidden, but rash as well. The cavalry meant to " +"come as reinforcements instead clashed with the undead legions, and so the " +"battle was lost where it would have been won had it not been for these two " +"necromancers." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/intro.cfg:25 +msgid "" +"The Ha'atel brothers fled. Immediately upon their return, they were clapped " +"in irons, marched onto a ship with no rudder, and sent off to drown in the " +"sea, for the Wesnothians feared that their corpses might only rise again." +msgstr "" + +#: data/scenarios/The_Dark_Hordes/intro.cfg:35 +msgid "" +"But Fate intervened. The ship was beset by a sudden storm and disintegrated, " +"separating the brothers and washing them both ashore. This was the beginning " +"of the Rise of the Dark Hordes." +msgstr "" diff --git a/po/wesnoth-trow/LINGUAS b/po/wesnoth-trow/LINGUAS index 7dc99828c7c..9fd6cb876c6 100644 --- a/po/wesnoth-trow/LINGUAS +++ b/po/wesnoth-trow/LINGUAS @@ -1 +1 @@ -ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sv +ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sl sv diff --git a/po/wesnoth-trow/sl.po b/po/wesnoth-trow/sl.po new file mode 100644 index 00000000000..e8000689323 --- /dev/null +++ b/po/wesnoth-trow/sl.po @@ -0,0 +1,4253 @@ +msgid "" +msgstr "" +"Project-Id-Version: Battle for Wesnoth 0.8.6-CVS\n" +"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2004-08-08 15:00+0200\n" +"PO-Revision-Date: 2004-08-08 15:00+0200\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n" +"%100==4 ? 2 : 3);\n" + +#: data/campaigns/The_Rise_of_Wesnoth.cfg:5 +msgid "The Rise of Wesnoth" +msgstr "" + +#: data/campaigns/The_Rise_of_Wesnoth.cfg:9 +msgid "" +"&noble-fighter.png,Fighter,(easiest);*&noble-commander.png,Commander;&noble-" +"lord.png,Lord,(hardest)" +msgstr "" + +#: data/campaigns/The_Rise_of_Wesnoth.cfg:11 +msgid "" +"Lead Prince Haldric through the destruction of the Green Isle and across the " +"Ocean to establish the very kingdom of Wesnoth itself." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:4 +msgid "Lizard Beach" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:26 +#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:21 +msgid "" +"\n" +"Victory:\n" +"@Defeat all Enemies\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Death of Lady Jessica or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:128 +msgid "" +"After a long trek Prince Haldric and his companions find themselves on a " +"sunny beach. While normally this would be a pleasant occurrence, they soon " +"find the Saurians hard at work." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:134 +msgid "Monsters! We're being invaded by monsters." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:140 +msgid "We must hold the beach until we can call our Naga friends." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:146 +msgid "Us monsters? Hmph. . . prepare to meet our blades." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:152 +msgid "(Sigh) I bet he doesn't even see the irony in that." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:161 +msgid "We were too slow. . . Every Naga in the Sea will be upon us!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:202 +msgid "Ick! When you kill them they divide." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:256 +msgid "We must protect the Saurians we need the metal!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Beach.cfg:280 +msgid "We've cleared the beach. Let's return to the elves." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:4 +msgid "A Final Spring" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:27 +msgid "" +"\n" +"Victory:\n" +"@Defeat the Orcs\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Death of King Addroran IX or\n" +"#Death of Lady Jessica or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:233 +msgid "Ruby of Fire" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:235 +msgid "" +"The Ruby of Fire was imbued with magic in the distant West, and can be used " +"to scorch enemies into submission." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:264 +msgid "" +"Several months pass. Jessica has translated Lich-Lord Caror's Book. Prince " +"Haldric is busy trying to understand the secrets of the Ruby of Fire." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:269 +msgid "I think I've figured something out. Look." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:279 +msgid "" +"Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a " +"sceptre or something! I think I'll save it for closer ranged combat for now." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:284 +msgid "Watch it! Well, at least you're improving." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:289 +msgid "" +"Humph. Fool of a boy's just gonna burn us all up. Humans, always playing at " +"being Wizards." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:294 +msgid "Orcs Sighted! They've seized the frontier! To arms! To arms!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:299 +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:658 +msgid "For the glory of Southbay!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:304 +msgid "" +"Prince Haldric, I'll concentrate on holding Southbay. You must defeat the " +"Orcs. The ships aren't ready yet. We must defeat this army of Orcs to buy us " +"more time. Try not to kill us all with that ruby!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:309 +msgid "Very well. I'll do my best." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:326 +msgid "I come seeking the Crown Prince!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:331 +msgid "Who is this fish man?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:336 +msgid "" +"He's a big part of the reason your son made it to the lands of the East. " +"Lord Typhon provided us with pearls and an escort for our voyages, in " +"exchange for steel trident points and fishhooks. It's difficult to be a " +"blacksmith when you live underwater." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:341 +msgid "Indeed it is. But where is the Prince?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:346 +msgid "The Crown Prince is dead. But we have need of your services again- -" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:351 +msgid "Under the same terms?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:356 +#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:113 +#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:123 +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:491 +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:496 +msgid "Agreed." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:361 +msgid "" +"Good. We need the steel for our own war in the deep. I formally place the " +"might of the Merfolk at your disposal!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:374 +msgid "Make haste. We must secure the frontier or it's all over!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:403 +msgid "" +"King Addroran your day is done. Prepare to be ground to dust. If you're " +"lucky I may raise you from death for my own amusement. Oh, and what's this? " +"I sense, I sense the Ruby of Fire." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:408 +msgid "" +"You monster! You've betrayed our people- - to ally youself with these Orcs?!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:416 +msgid "" +"Fool girl! My ambition extends in to infinity. I will survive. That is more " +"than can be said for you. King Addroran, meet your son, you'll be joining " +"him soon enough." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:421 +msgid "NO!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:426 +msgid "Fath-er! Join. . . us. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:431 +msgid "His older brother was more attractive. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:473 +msgid "" +"Their reserves are arriving and we haven't secured the frontier! We're dead!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:487 +msgid "Southbay" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:501 +msgid "To Clearwater Port" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:515 +msgid "To the Midlands & Oldwood" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:529 +msgid "To the Northrun" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:543 +msgid "To the Midlands" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:557 +msgid "New Southbay" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:571 +msgid "They sealed it, there is no escape for you!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:583 +msgid "I am finished." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:588 +msgid "We needed him to hold Southbay. We're done for!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:601 +msgid "We've defeated the Orcs. Let's rig the Ships and get out of here." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:606 +msgid "My sons- - As we agreed. I will hold Southbay until my last breath." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:611 +msgid "" +"With the help of the Merfolk, and my knowledge of an island that will make a " +"good re-provisioning point, we should be able to embark for the great lands " +"that are to the East." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:616 +msgid "" +"What I don't like is the fact that Lich-Lord Jevyan, whom our capital is " +"named after, betrayed my people. To make matters worse he knows that you " +"have that ruby." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:621 +msgid "" +"There's not much we can do about that now. I dub this fine ship the Eldaric, " +"in honour of my father. About that island. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:626 +msgid "Great, more boats, and now an Ocean!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:631 +msgid "" +"After you make it to this new land, send some of the ships back, for there " +"may still be survivors in Southbay." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Final_Spring.cfg:644 +msgid "My Son!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:4 +msgid "A Harrowing Escape" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:24 +msgid "" +"\n" +"Victory:\n" +"@Defeat Both Enemies\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:127 +msgid "" +"Argh, the Orcish vanguard must have flanked us even further to the East! " +"They're already holding the mouth of the pass. We have to get out of the " +"mountain pass before winter comes or we're all dead meat!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:133 +msgid "Father, I wish you were here. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:139 +msgid "" +"I'd drop the sentiment, and pick up your sword. There's plenty of fighting " +"ahead of us!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:145 +msgid "You won't get much further boy. Grrrr!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:160 +msgid "Who goes there?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:168 +msgid "Burin, Burin the Lost. Who be yee?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:174 +msgid "" +"I'm Prince Haldric, we have little time to talk. We must make haste through " +"the pass. . . What are you?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:180 +msgid "" +"I'm a Dwarf! Damn fool of a boy! I got lost while exploring deep " +"underground, almost a century ago. I've never found my way home. But it " +"seems nice enough here." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:186 +msgid "Nice? The Orcs have come and we must flee!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:192 +msgid "" +"Orcs! It's been a long time since I felt the satisfying crunch of one of " +"those under my Axe. Time for a fight!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:198 +msgid "You've fought Orcs before?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:204 +msgid "" +"Fool Boy! Where did you grow up? Enough of this, let's go get some Orcs!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:214 +msgid "" +"We're trapped in the pass! I can see their re-enforcements! All is lost! Is " +"that. . . Is that snow. . . We're so dead!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:228 +msgid "SE - The River Road. SW - The Midlands." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:242 +msgid "GO HOME! AIN'T NUTTIN TO SEE HEER!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:250 +msgid "" +"Now, should I go South-East on the River Road, or South-West through the " +"midlands? The River Road crosses the Swamp of Esten, so I doubt that even " +"Orcs would go there. The Midlands were nice, but who knows what's going on " +"there now." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:254 +msgid "I think I'll take the River Road. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:259 +msgid "Good. The Midlands are probably an Orc infested ruin by now." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:265 +msgid "" +"SWAMP! I'm under 5 feet tall, and I don't float! Argh, have it your way." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:276 +msgid "We'll go through the Midlands. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:281 +msgid "I suspect that the Midlands might be in ruins by now." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:287 +msgid "" +"It's better than the swamp, I'm under 5 feet tall, and I don't float! " +"Besides, I'd rather enjoy meeting more orcs." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:346 +msgid "Come and get it!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:351 +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:414 +msgid "Die human." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:356 +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:419 +msgid "Uh-oh!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:409 +msgid "I'll not go so easily!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:430 +msgid "" +"We've escaped the pass. Well, at least I know that the orcs can be beaten. " +"Hmmm, I guess that this is the last I'll see of my home. . . and my Father. " +"(Sigh)" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Harrowing_Escape.cfg:435 +msgid "" +"We should make our way to Southbay. It is the largest city on the Isle. We " +"should be able to make a stand there. Failing that, there's always " +"Clearwater Port." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:4 +msgid "A New Land" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:110 +msgid "" +"At last the distant shores of a great continent are spotted. The time for " +"landfall has arrived." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:115 +msgid "" +"Go home you vile dwarves! By treaty you are pledged to only the hills and " +"mountains to the North of the Great River. This is not your land." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:120 +msgid "" +"Our lands are become full, and our mines go to the bottom of the world. We " +"have won our war against those things that live in the dark. By what right " +"do you claim all of the forests of the world, and ALL of the land South of " +"the Great River, and force us onto only the hills and mountans of the North? " +"There are hills and mountains as good as any here in the South!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:125 +msgid "By the right of treaty, ancient but still true- " +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:130 +msgid "" +"Hmph! You nany-pamby elves: 'We don't cut the trees we groom the forest.' " +"Our axes can get the wood for a fifth of the cost! I can charge half of what " +"your people do, and still be rich, and I'm not the first to have the thought!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:135 +msgid "Wait, I see a ship. Many ships. We're being invaded!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:140 +msgid "" +"Umm, we're being invaded? Okay, we'll sort out our differences later. Let's " +"get them first." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:198 +msgid "We come in Peace. May our peoples-" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:203 +msgid "Get them!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:208 +msgid "" +"Gee, and you were practising that speech for days. I guess that's it for " +"diplomacy then. Haldric, we should avoid calling upon too many units, and " +"avoid fighting them. There has to be a peaceful resolution to this." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:213 +msgid "" +"In the name of. . . This is the continent of my home. But I set out East. I " +"must have travelled clear around the world." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:218 +msgid "" +"My people are too far South. I don't know what's going on here. I'll stick " +"with you until the end. You've been a good friend. Just no more sea voyages." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:236 +msgid "What? What's going on here? Dwarves? Humans? Ships? Glimir tell me." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:241 +msgid "" +"The stories are true. There must be dwarven colonists in the Brown Hills. We " +"caught this band chopping wood near the bay. Then we saw lots of ships. Not " +"like before, with that fellow from Southbay and his lone ship. It was always " +"interesting when he stopped by." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:246 +msgid "" +"We thought we were being invaded. We, erm, put our differences aside with " +"the dwarves, for the moment, and decided to deal with this first." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:251 +msgid "" +"These are disturbing trends. Human, it is by luck alone that I am here to " +"spare you. For on this day the Council of Lords is meeting in a forest not " +"far from here." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:256 +msgid "I am Prince Haldric. We come in Peace. May our peoples-" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:261 +msgid "Haldric." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:266 +msgid "" +"As for you dwarf, return to the Brown Hills. Then tell your people to " +"prepare to return to the North." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:271 +msgid "" +"I'll return to the hills, but I can't promise that my people will go. Hmph!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:276 +msgid "" +"Haldric is it? You are their leader? You and your advisers are to come with " +"me. It will be safe for your passengers to disembark here." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:300 +msgid "" +"(Whisper) Maybe it'd be best if you didn't mention our little friend " +"following us. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:307 +msgid "" +"I must return to my people. You have kept your word, you may avail of my " +"services in the future. The services of my people will remain at your " +"disposal." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:318 +msgid "" +"I must return to my people. My warriors that fought by your side wish to " +"remain with you. You have kept your word, you may avail of my services in " +"the future." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:329 +msgid "" +"May the currents carry you swiftly my friend. (Whisper) Jessica, send word " +"that a third of the fleet is to return to the Green Isle, to look for more " +"survivors. If they return tell them to keep retuning until no more survivors " +"are found." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:334 +msgid "" +"(Still Whispering) Man the ships with skeleton crews, and give them the " +"remaining supplies. Pass the word to Lord Typhon. Make sure than no more " +"than a third of the fleet is sent. We can't provide the Orcs with a ready " +"made fleet. Make haste, return before it is time to meet with these, what " +"are they? Ahhh, Elves." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:339 +msgid "" +"This is the second Eldaric I get to say goodbye to. At least this time it is " +"easier than the first." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_New_Land.cfg:384 +msgid "I bet this wasn't the welcome you were expecting." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:4 +msgid "A Spy in the Woods" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:88 +msgid "" +"So a doom has followed them here from their old home. My Outriders have " +"reported that Orcs have made landfall. Orcs here, for the first time in " +"centuries." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:93 +msgid "" +"And he bears an artifact of some power. The Orcs would not be able to sense " +"that. There is some greater power at work here." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:98 +msgid "" +"We may have decided wrong. If the humans drive the Orcs off we should honour " +"our pledge. If more trouble follows them here we should let them fight it " +"out, then we should 'deal' with the survivors, and make compromise with the " +"Dwarves." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:103 +msgid "But we spoke a Pact with this Haldric and these men of the West North-" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:108 +msgid "" +"We are the people of the forest, you know that all words spoken to these un-" +"people are of secondary importance to our own needs. As Lord Aryad said, 'If " +"more trouble follows them here we should let them fight it out, then we " +"should 'deal' with the survivors, and make compromise with the Dwarves.'" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:118 +msgid "(Sigh) Agreed." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Spy_in_the_Woods.cfg:129 +msgid "(Whispering) Some friends. I must tell Haldric." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:4 +msgid "A Summer of Storms" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:27 +msgid "" +"\n" +"Victory:\n" +"@Defeat the Wesfolk Leader\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Death of King Eldaric IV or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:88 +msgid "" +"The trouble seems to have finally reached to the heart of the Isle, to the " +"isolated lands of King Eldaric IV." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:93 +msgid "" +"It looks like an Wesfolk rabble have seized the Northern Keep! Prepare for " +"battle Haldric!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:98 +msgid "Father, I am of age, may I lead our forces in battle?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:103 +msgid "" +"You're showing initiative son! I'm proud of you! You may lead our forces to " +"battle, but I'll stay near to keep an eye on you." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:108 +msgid "Onward to victory!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:113 +msgid "" +"Look a little prince-ling, and his merry men! We'll teach you a lesson for " +"what your kind did to us!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:122 +msgid "" +"Don't forget about some of the more isolated the villages, we'll need the " +"gold!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:131 +msgid "Make haste Son! We must win before the summer crop is in ruin." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:143 +msgid "I evoke surrender! Don't kill me. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:148 +msgid "Why have you come to trouble our lands?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:153 +msgid "" +"Trouble your lands! Bah! Your fool Prince of Southbay has attacked our " +"lands. The Lich-Lords had no choice. . . They opened a gate. . . and. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:158 +msgid "And what?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:163 +msgid "" +"They pledged to visit all of the terrors of the hells upon this Isle. They " +"built a great stone gate to the heart of the homeland of the Orcs in the " +"distant West! Now even us Wesfolk must flee or be slaves." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:168 +msgid "Orcs are just creatures of tall tales!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:173 +msgid "" +"You've been on this Isle too long. I assure you that orcs exist. By now " +"there are probably a half dozen gates to the orcish homeland. There is no " +"hope." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:178 +msgid "" +"We must prepare the defences! Haldric, stay at the keep, I must go and " +"fortify our frontier." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:183 +msgid "My forces are defeated, under your customs of surrender I will go now." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:188 +msgid "" +"You may go. See to it that you trouble us no more, for the custom states " +"that you may evoke surrender but once. If we meet again, I won't be so " +"merciful." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:202 +msgid "We have run out of time. . . The crops shall spoil, we'll starve!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:215 +msgid "Die Wesfolk Scum!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/A_Summer_of_Storms.cfg:227 +msgid "Feel my wrath you fiend!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:4 +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:438 +msgid "Clearwater Port" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:31 +msgid "" +"\n" +"Victory:\n" +"@Cowardly: Flee on the Fist Ship or\n" +"@Normal: Flee on the Second Ship or\n" +"@Heroic: Flee on the Third Ship or \n" +"@Defeat all Enemies\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Death of Lady Jessica or\n" +"#Death of Lieutenant Aethyr or\n" +"#Miss the Last Ship" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:244 +msgid "" +"Our Prince has managed to make it to Clearwater Port, with the Orcs on his " +"heels. While the Orcs haven't caught up with him yet, the winter snow has, " +"and the Ships seem to be missing from the port." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:250 +msgid "Ha! Clearwater Port still stands!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:256 +msgid "" +"Lieutenant, who is in command here? And where are the ships? We risk being " +"trapped in this city for the winter if the port freezes over." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:262 +msgid "" +"I am, my Lord, I command the local garrison. Our whole fishing fleet is " +"evacuating people to Southbay as we speak. The ships should be back in a few " +"days. Our forces engaged the Orcs as they exited the Swamp of Esten, we even " +"pushed them back into the swamp!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:268 +msgid "" +"Unfortunately, it was only a feint and orc reinforcements quickly overran " +"our positions. We lost most of our forces, my lord, including the King of " +"Clearwater, who was bravely leading the charge." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:274 +msgid "That's horrible!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:280 +msgid "" +"The blood of many good soldiers stained the frozen field that day. And still " +"they press on. The king left no heir, but the other nobles have fled to " +"Southbay. We've been busy evacuating the rest of the populace. The army " +"bought us enough time to evacuate almost all our people, and most of the " +"winter stores. They've gone to Southbay, apparently the city is brimming " +"with refugees from all over." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:286 +msgid "" +"We're only holding the city until the last of the refugees are gone. You, my " +"lord, are free to retreat to safety when the next ship comes. But, if I may " +"be frank my lord, our defenses are stretched thin and we could use all the " +"help we can get to hold our walls. Otherwise I fear that we will be overrun " +"before the last of the people can be evacuated" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:292 +msgid "" +"Well, we are the last of the refugees from our lands, for the Orcs are right " +"on our heels! We have Wesfolk with us, they have been of service, they are " +"to be evacuated as well. We have traveled far and bear many wounded, but we " +"will help you defend these walls as long as we can." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:298 +msgid "" +"I thank you, my lord. But we are to bring these Wesfolk too? It would be..." +"highly irregular. Are you sure, my lord?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:304 +msgid "Yes. Be sure that it is understood that these are our friends." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:310 +msgid "Yes Sir!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:316 +msgid "Yes Sir, indeed! You need us to help hold out until the ships arrive." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:322 +msgid "" +"Ships! Nobody said anything about ships. Will this torture ever end! Ahhh, " +"the Orcs will help take my mind off things." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:328 +msgid "" +"To your posts men! We should be able to evacuate everyone in three more boat " +"loads. Until then, let us make those orcs pay dearly for every inch of our " +"land. For our homes, for our people, for our fallen King!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:341 +msgid "You killed my family! Die!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:353 +msgid "'But they're Wesfolk.' Bah!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:362 +msgid "" +"Push 'em into the sea! They're in our winter homes! Oh, and Tan-Vragar, I " +"hope they like your little surprise!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:396 +msgid "On ode to ye, on 'yer way, I hope you have a brighter day!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:410 +msgid "Deadman's Ford" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:424 +msgid "The River Road - To the Swamp of Esten." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:608 +msgid "" +"My lord, the first ship has arrived! Prince Haldric, if you and your men " +"must leave for Southbay just go to the pier to board the ship." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:627 +msgid "" +"My lord, the first ship is departing. But the second ship should arrive " +"shortly." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:659 +msgid "" +"My lord, the second ship has arrived! Prince Haldric, if you and your men " +"want to leave for Southbay just go to the pier to board the ship." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:679 +msgid "" +"My lord, the second ship is departing. But the last ship will be here before " +"long. With your help we can hold on just a while longer" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:711 +msgid "" +"My lord, the last ship has arrived! Finally the last of our people can flee " +"to safety. Prince Haldric, you and your men must go now! Go to the pier to " +"board the ship for Southbay." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:731 +msgid "My lord, the last ship is departing. We're Trapped!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:788 +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:838 +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:890 +msgid "My lord, the ship isn't here yet. Come help us defend against the orcs" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:799 +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:850 +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:901 +msgid "" +"Shirk not your duty soldier. When the boat arrives, this is where Prince " +"Haldric must go to lead you to the ship. Until then, help us defend against " +"the orcs." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:918 +msgid "Let me have peace in Death! My love, I'll be there soo-" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:924 +msgid "We needed him to get out of here. We're Trapped!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:938 +msgid "" +"We've escaped from the orcs before we were trapped by the ice! Now, on to " +"Southbay." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:944 +msgid "I know I mentioned I can't float." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:950 +msgid "Might I suggest a bit of a detour?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:956 +msgid "Why?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:962 +msgid "" +"You have the Ruby of Fire, but you have no idea what it does, correct? You " +"know that Lich you have petrified just outside of Southbay-" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:968 +msgid "" +"Yeah, Lich Point! Where we first used our mages in battle, and turned the " +"tide of war against your people." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:974 +msgid "" +"Erm, yeah. . . He was the arch rival of our dearly departed Lich-Lord " +"Lenvan. He coveted the ruby, and was studying it. The only copy of his notes " +"got petrified along with him." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:980 +msgid "" +"If we make landfall outside of Southbay, we'll be trapped. Of that I am sure!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:986 +msgid "" +"My family was from Southbay, my father was a soldier there. The city's sewer " +"entrance is near that fossil of a Lich." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:992 +msgid "" +"Wow, this is beginning to sound dangerously like a plan. Lieutenant Aethyr " +"will you join us?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:998 +msgid "" +"No. These monsters killed my family. My wife, my daughters. There is nothing " +"left for me. I'll stay, by the time the Orcs wrestle Clearwater Port away " +"from me there'll be nothing but rubble left!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1004 +msgid "" +"The peasant farmers seem to like you. Who knows, maybe they'll be of some " +"help." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:1010 +msgid "" +"Resources are scarce, we need all of the help we can get. Be brave and fight " +"hard my friend!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:4 +msgid "Cursed Isle" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:27 +msgid "" +"\n" +"Victory:\n" +"@Defeat the Undead\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Death of Lady Jessica or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:156 +msgid "She's. . . She's beautiful." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:195 +msgid "You will be made to serve. . . Come admire me. Feel my love." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:200 +msgid "She is so. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:205 +msgid "Haldric think with your brain!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:210 +msgid "Get her before she can cause too much trouble!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:232 +msgid "The temple is quite empty." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:358 +msgid "" +"After a short trip by sea Haldric arrives on the Elves' cursed isle. A fog " +"hangs in the air." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:364 +msgid "" +"I said no more ships. Double crossing humans! Ahhh, I've been with you this " +"far. Who'd of though, a nautical dwarf." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:370 +msgid "I suspect we'll be facing more undead. Be careful." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:376 +msgid "" +"These will be the long dead. Not like the undead that my people used, and " +"they are elf-dead. Be careful indeed." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:382 +msgid "All Soldiers of Darkness will meet the same fate by my hand." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:391 +msgid "" +"Those elves are finally at rest. I hope that the curses they laid upon us " +"hold no weight." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:397 +msgid "Haldric, you're too paranoid." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:422 +msgid "I curse upon all of your kin that visit this isle." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:434 +msgid "I wish a blight upon you and yours. May you never see peace." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:446 +msgid "My soul will haunt this place until the end of time! A curse upon you!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:455 +msgid "Without their Queen the undead are simply fading away!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:475 +msgid "Back, back to the grave with you!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:490 +msgid "We still have to defeat that Vampire Queen!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Cursed_Isle.cfg:509 +msgid "" +"No! The ship that was supposed to pick us up sees that there's still " +"fighting. It's not stopping. We're trapped." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:4 +msgid "The Ka'lian" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:154 +msgid "I think I'll fight the Dragon!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:160 +msgid "Lord Logalmier, I shall defeat your Dragon." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:177 +msgid "Umm, you already beat the dragon Haldric." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:188 +msgid "Let's get those Saurians and Nagas on that beach!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:194 +msgid "Those cold blooded monsters will feel my wrath!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:211 +msgid "Umm, you already cleared the Beach." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:222 +msgid "Let's clear out that Troll Hole!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:228 +msgid "So what exactly is a Troll?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:245 +msgid "Haldric, the Trolls, scales and fangs, you don't remember?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:256 +msgid "Let's put those Souls to rest on the Cursed Isle!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:262 +msgid "Undead. Bah! We're pros at fighting them." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:279 +msgid "How could you possibly forget that horror of an Island?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:291 +msgid "In the name of Peace between our Peoples:" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:309 +msgid "" +"I fear my kin are too easy on you. I decree that you should be made to fight " +"the Dragon of the Green Swamp and its Saurian minions. If you can defeat " +"him, you have truly earned you place in this land." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:323 +msgid "" +"There are a group of Saurians, friends of the dragon I'm sure, who are " +"trading metal with the Nagas of the sea. We should really put a stop to " +"this. They are located on a beach near here." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:337 +msgid "" +"We are having a problem with a Troll Hole in the Brown Hills. While I find " +"the though of those dwarves stumbling on the Trolls vaguely amusing, this " +"should make an adequate quest for you." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:351 +msgid "" +"Long ago a clan of elves on an Isle fell under the sway of a dark curse. " +"Their souls still haunt that place since no elf will go there. You should " +"clear this isle, and put their souls to rest." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:368 +msgid "" +"Ahhh, you have defeated the dragon man of the West-North, you are truly " +"impressive for a human." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:381 +msgid "So, you have defeated the Trolls. Welcome back Haldric." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:394 +msgid "Finally the souls of our poor kin may rest. Thank you." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:407 +msgid "Our beaches are free again. I knew I could trust you Haldric." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:418 +msgid "" +"Haldric and his companions find themselves before the Ka'lian, or the " +"Council of Elven Lords." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:431 +msgid "Dionli, why have you brough these humans before us?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:436 +msgid "" +"The are of the same people as the Prince of Southbay. They come as refugees. " +"I can see a use for them." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:441 +msgid "" +"What use would that be? What need could we have for the shortliveds here?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:446 +msgid "" +"The dwarves have come to the Brown Hills. While they live long, even they " +"grow like weeds when in an empty field. There is trouble brewing." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:451 +msgid "" +"It is better to be the greater of three than the lesser of two. The Prince " +"of Southbay was good, he was a credit to his people, maybe these ones are " +"made of the same stuff." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:456 +msgid "But why then do they come as refugees? Speak human." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:461 +msgid "" +"Our people come in peace. They was a war in our homeland. We are refugees. " +"We come seeking a new home, since our island to the West and North is now " +"forfit." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:466 +msgid "" +"So you come to steal our land? We know your kind, humans of the West-North." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:471 +msgid "" +"We only wish to live in peace. The dwarves are peoples of mountain and hill, " +"the elves are people of the forests, we only seek some of the space in " +"between." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:476 +msgid "" +"I suggest that we grant these humans the plains to the North and South of " +"the great river." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:481 +msgid "They should be put to the test before such a grant is given." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:486 +msgid "A quest for each of us then?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:501 +msgid "Agreed. (Sigh)" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:506 +msgid "Umm, agreed." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:511 +msgid "" +"Well then human. Each of us lords has a specific quest for you. If you " +"complete them all you will be granted all of the plains in our domain and " +"the hills south of the Great River, if not you will be forced to depart. So " +"which quest do you wish to undertake first?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:532 +msgid "" +"Very good, but this is just the start human. There is still much more for " +"you to do." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:561 +msgid "You are victorious again. You may yet earn your place in this land." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:590 +msgid "Ahhh, my young Prince, you're not as soft as I thought." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:618 +msgid "You were successful Prince Haldric. I knew you could do it." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:624 +msgid "" +"Man of the West-North you have earned your place on this great continent." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:630 +msgid "As per our agreement, you and your people-" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:636 +msgid "may stay." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:642 +msgid "" +"We hereby grant you the plains to the North of the Great River, and the " +"plains and hills to the South of the Great River. Be kind to the land. In a " +"time of need we may call upon you, remember our generosity." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:648 +msgid "" +"Fair enough. I decree a 'Pact of Mutual Aid' between our peoples. But, " +"aren't you setting us in conflict with the Dwarves?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:654 +msgid "" +"No. The dwarves have returned to the North. But humans mine as well. No? " +"They are your resources to guard now. In the future we would be willing to " +"trade with you." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:668 +msgid "Who is this?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:674 +msgid "" +"It's Lieutenant Aethyr, of Clearwater Port. I was sure you perished in the " +"fighting there?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:680 +msgid "" +"No Sir. I was leading the final survivors of Clearwater Port, we were making " +"our last stand at the lighthouse, then one of your ships came. One of my men " +"conked me on the head, then I woke up at sea." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:686 +msgid "" +"I come bearing news. Some 'old friends' have decided to make an appearance. " +"You should go 'greet' them." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Elf_Lords.cfg:692 +msgid "" +"(Whispering) I fear our friend has said too much. You go on ahead, I'll " +"catch up with you." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:4 +msgid "Epilogue" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:146 +msgid "" +"May Lieutenant Aether have a peaceful journey into the next world, where he " +"has been preceded by his wife and loving daughters. For his heroism in the " +"face of adversity a place of glory is assured to him in the Halls of " +"Light. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:151 +msgid "" +"Without the Lieutenant's noble sacrifice we would have never carried the " +"day. We have won a great victory here today but much has been lost, many " +"good people- My father- Eldaric, King Addroran. However, there is hope, and " +"a new land spread before us!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:173 +msgid "" +"But dark deeds have been done on all sides. There is now a secret that only " +"Jessica and I share. I must have your word that what I say will never be " +"uttered again." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:178 +msgid "I have followed you this far, I will keep your secret. I pledge." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:183 +msgid "Lord, I shall guard your secret until the time of my death." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:188 +msgid "I will take it with me to my Grave." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:193 +msgid "" +"I agree, but misfortune may follow you depending on the nature of your " +"misdeed." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:198 +msgid "" +"The Elves don't have the Ruby of Fire. We perpirated a ruse on the Orcs. If " +"they return they will come looking for the Elves." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:203 +msgid "" +"To be fair to you Haldric, the Elves were reconsidering their Pact with us." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:208 +msgid "" +"Humph. I suspected as much-- from both the Elves and you. Humans and Elves " +"always think they're so clever!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:213 +msgid "May the Lords of Light have Mercy on you. But, I am bound by my word." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:221 +msgid "Jessica, you hid the Ruby away in that vile Troll Hole? Didn't you?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:226 +msgid "What? Why would you doubt me?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:231 +msgid "" +"The Orcs that didn't escape in the ships have regrouped. They are preparing " +"to march on the Elves. We should come to the aide of our new friends." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:236 +msgid "" +"These Orcs are few, but the Elves aren't accustomed to war. Besides we will " +"have to rely on Elven charity if we are to survive this first winter." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:241 +msgid "" +"After that we should build towns in all of the regions that the Elves have " +"given us. We should move our capital inland, away from the coast. I hope the " +"children of the good people of the West North, of the Green Isle, find " +"prosperity in this new land." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:262 +msgid "So what of the rest of you?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:267 +msgid "" +"I shall go back to my people. It seems we have grown many and strong in the " +"time I was gone. I will try to convince them of the wisdom of using the " +"underways to settle new lands." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:272 +msgid "" +"I know the way to many places- I think. I want to find out if there are " +"dwarves in other lands. It's a big world with lots of good mountains. Of " +"that much I am sure." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:277 +msgid "" +"We have lost much in the last months, but we should not lose all of our " +"knowledge. I will go forth amongst the people and spread wisdom, and see " +"about establishing a new order of Mages in this new land." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:282 +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:287 +msgid "" +"I am but a humble servant of the Crown. I will establish a new order of " +"knights for a new land. For a new King, if you will allow me to serve under " +"your banner." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:292 +msgid "Excellent." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:299 +msgid "" +"I suppose I am King Haldric now. Hmm. . . but what to call this new kingdom?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:304 +msgid "May I make a suggestion?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:309 +msgid "Sure." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:314 +msgid "" +"The word Wesfolk is from your old tongue. It means 'People of the West'. The " +"Elves call us the people of the West North. Under the same old tongue that " +"would be 'Wes Noth'. So I suggest that the new kingdom be called 'Wesnoth', " +"in honour of our old home." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:319 +msgid "" +"Hmm- 'Wesnoth' I like it. Yes, 'Wesnoth' would be fine. So I am the first " +"King of Wesnoth!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:324 +msgid "So, what is to become of me?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:329 +msgid "" +"There are many Wesfolk amongst the remains of my people. We must stay " +"united under one banner. I will need you by my side if there is any hope of " +"building a true 'Kingdom of Wesnoth'. Come, we have much work to do." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:334 +msgid "We!?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:339 +msgid "" +"In later ages the Bards would sing the 'The Breaking of the Pact', an epic " +"tale of Haldric's betrayal of the Elves. They would whisper of the price he " +"and his descendants would pay for that betrayal without knowing the whole " +"truth." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:344 +msgid "" +"But some of us have remembered the true story of our arrival on this great " +"continent. The true story of the Rise of Wesnoth." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:4 +msgid "Fallen Lich Point" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:28 +msgid "" +"\n" +"Victory:\n" +"@Kill the Lich's to get his Book and\n" +"@Enter Southbay's Sewer\n" +"@Kill All Enemy Leaders to Get the Bonus\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Death of Lady Jessica or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:211 +msgid "" +"Da big bosses said we'd be in da city by winter. Bosses wrong, stinky humans " +"still there, and I'm a tinkin- -" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:216 +msgid "Wait! I see a ship! Humans is coming! Smash 'em good!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:235 +msgid "" +"Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich's " +"Book, and flee into the Sewers of Southbay." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:259 +msgid "" +"Okay. Let's unstone that Lich and get his book, then get into the sewers. " +"Ummm, what language would that book be in?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:264 +msgid "Some pep talk. The book will probably be in the Old Wesfolk tongue." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:269 +msgid "Ohhh." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:274 +msgid "Just get the book, I think I should be able to translate it." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:279 +msgid "Then into Southbay's sewer." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:284 +msgid "Right." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:299 +msgid "" +"INSCRIPTION: This monolith was erected by me, , first Mage of " +"the good people of the Green Isle. By it's power the Lich is bound in stone. " +"To end the spell a noble of the line of Kings should utter the following. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:322 +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:271 +msgid "Hmm... after some thought. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:326 +msgid "I think I'll say that magic phrase." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:338 +msgid "" +"The Lich is free! Let's bash him and grab that book. That sounds like a job " +"for you, Lady Jessica!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:343 +msgid "Hmph! You're just happy because that monolith proves your paternity!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:348 +msgid "Free, I'm free, and I feel the Ruby of Fire! It will be mine." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:353 +msgid "No you won't you soldier of darkness!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:360 +msgid "I think I'll wait a while before uttering any magic phrases." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:366 +msgid "We have more pressing matters to deal with before we free that Lich." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:372 +msgid "Afraid you'll find out you're not of the line of Kings?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:383 +msgid "This sounds like a job for Prince Haldric, hopefully." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:393 +msgid "The Lich-Lord is already free." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:410 +msgid "NW - Southbay." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:415 +msgid "More Like NW - Every Orc on the Isle. Hmph!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:447 +msgid "We have the book, let's get out of here!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:453 +msgid "Sounds good to me." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:484 +msgid "I seem to be forgetting something. Ohhh, the book!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:494 +msgid "Prince Haldric must be the first into the sewers of Southbay." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:518 +msgid "Rarlg - argh, a raul-rarlg!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:523 +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:528 +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:533 +msgid "Oh my!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:538 +msgid "And he brought a friend." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:557 +msgid "So close. So close." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:563 +msgid "I found the book in what was left of his robes! Let's get out of here!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:618 +msgid "I can hear their re-enforcements coming! We're trapped! All is lost!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Fallen_Lich_Point.cfg:632 +msgid "Sewer - Danger Keep Out!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:4 +msgid "Peoples in Decline" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:29 +msgid "" +"\n" +"Victory:\n" +"@Defeat all Enemies\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Death of Lady Jessica or\n" +"#Death of Lord Typhon or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:194 +msgid "" +"After some time at sea an island is spotted. The Eldaric docks at a crude " +"port that appears to be deserted." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:199 +msgid "Land! Land! Bless the Lords of Light!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:204 +msgid "" +"This is the Elder Prince's island all right. We had a heck of a time " +"pacifying the Drakes who live here. Oh my, it looks like they've rearmed!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:209 +msgid "We come in peace. We only seek to re-provision our ships." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:214 +msgid " I don't think diplomacy is going to work." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:219 +msgid "" +"Ssso humansss, you've come to trouble usss again. Prepare to die! For the " +"glory of the Lords of Morogor!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:224 +msgid " Do I need to say, 'I told you so'?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:244 +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:203 +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:232 +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:261 +msgid "Look out, a Serpent has emerged from the deep." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:262 +msgid "" +"Well, it looks like their warriors have given up the fight. We should be " +"able to re-provision the ships now" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:267 +msgid "" +"The nice thing is, they'll go back to guarding this island after we're gone " +"for a while. It'll make a good way of preventing others from following us." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:272 +msgid "" +"This island is slowly sinking. Hmm, I wonder what they'll do when it gets " +"too small for them?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:277 +msgid "" +"Well, they seem rather intelligent. They're certainly belligerent and " +"numerous. I'm sure they'll eventually evacuate. Just like us right now." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:282 +msgid "I don't find that thought very comforting." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:295 +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:310 +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:371 +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:470 +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:305 +msgid "Neep! Neep!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:314 +msgid "" +"The fleet is starving, we'll never pacify this Island before we all die!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:4 +msgid "Return of the Fleet" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:27 +msgid "" +"\n" +"Victory:\n" +"@Defeat all Enemies\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Death of Lady Jessica or\n" +"#Death of Lt. Aethyr or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:202 +msgid "" +"Haldric reaches the site where the fleet is due to return. Several ships " +"have already docked. The Orcs are on the frontier." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:207 +msgid "" +"Sir, some ships have landed. . . They look like they've been damaged by the " +"voyage. Hmm, it seems that most of the ships are staying at sea." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:212 +msgid "" +"They've undoubtedly spotted the smoke from the Orcish fires. We have to " +"defeat these monsters before everybody starves at sea, or before Jevyan " +"launches an attack with his fleet." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:217 +msgid "" +"Yes Sir! The rest of the refugees have fled South, to our initial landing " +"site. If we fail here they'll get slaughtered." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:222 +msgid "Well, that settles it. Enough talking, time to fight!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:227 +msgid "For the glory of the men of The Green Isle!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:232 +msgid "No, for the Glory of all of the people of the West North! Charge!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:237 +msgid "Bah! Human- we will stomp you under our heels!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:242 +msgid ". . .And raise your dead to serve forever!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:271 +msgid "" +"Give up boy! You can't defeat me- Hmm, what's this? You've learnt to conceal " +"the power of the Ruby of Fire. It makes little difference, your undead " +"corpse will lay it at my feet." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:276 +msgid "" +"We'll see about that. The Fool Prince of Southbay was wrong to start this " +"war, but you're the real monster! You sacrificed you're own people to " +"preserve your immortal un-life." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:281 +msgid "Enough of this. A curse of darkness upon you young prince." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:335 +msgid "I see masts on the horizon. Jevyan's fleet is here! It's all over." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:349 +msgid "Please Diembark in an Orderly Fashion and Proceed South" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:354 +msgid "Hmm, they left off the 'or the Orcs will eat you' part." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:386 +msgid "" +"I'm back, things went well! Haldric, I sure hope you know what you're doing." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:391 +msgid "" +"Umm, we'll talk about it later. I'm just a little busy at the moment. I'm " +"glad you made it back in one piece." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:396 +msgid "Yeah, it looks like you could use all of the help you can get." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:405 +msgid "" +"We've defeated Jevyan's forces. The ships must diembark their passengers " +"quickly-" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:410 +msgid "Haldric, what's going on? What's the plan?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:415 +msgid "Well, we're going to confront Jevyan and destroy him." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:420 +msgid "" +"That will be easier said than done. Even if we defeat him, the other Lich-" +"Lords will follow. It's because of that Ruby. If I were paranoid I'd say " +"that our dear old 'tree-friend' might have known as much." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:425 +msgid "We should discuss this in private. Here, come with me." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:450 +msgid "Slurp, click, click, click!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:455 +msgid "I don't know what that is, but it doesn't sound friendly." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:482 +msgid "" +"You Again. You will sssuffer for your attack against my people! Shek'kahan, " +"our Naga friendsss- You'll pay! We have new friends now." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:509 +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:457 +msgid "Oh, to join my family again! Do not mourn my passing." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:530 +msgid "" +"My people are like a rock slide, you can run, but we will crush you- Ahhck!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_of_the_Fleet.cfg:552 +msgid "I- I die?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:4 +msgid "Return to Oldwood" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:111 +msgid "" +"Prince Haldric has emerged from the Lich-Lord's tomb, with the Ruby of Fire. " +"The forest seems particularly bright this day, but there is a cold breeze. " +"It is late into the fall, and the first snows should fall any day. Prince " +"Haldric has returned to his forest keep, and is pondering what to do " +"next. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:116 +msgid "" +"So you have defeated the Lich and returned with his artifact. The ground " +"feels happy beneath my toes." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:121 +msgid "" +"Yes, it was a tough battle, but in the end we prevailed. Now, I'm having a " +"problem. I'm at a loss when it comes to trying to figure out what I should " +"do next." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:126 +msgid "" +"I have this artifact, but I have no idea what it does. To make matters worse " +"I have no idea what's going on outside this forest. The number of refugees " +"is growing daily. We need to get to Southbay, but I dare not lead us onto " +"the plains or it could be a mass slaughter." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:131 +msgid "" +"My eyes do not extend beyond the forest. You have been a tree-friend, I wish " +"there was more I could do to help you." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:136 +msgid "" +"We can't all stay here for the winter or we'll all starve, or freeze. Your " +"hospitality has barely been enough as it is. Wait a second, I see somebody!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:161 +msgid "You thought that I ran away, didn't you?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:166 +msgid "The thought had crossed my mind." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:171 +msgid "Well, I come bearing news of the road to Southbay!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:176 +msgid "Really!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:181 +msgid "" +"The news is not good. The main host of Orcs is between the forest and " +"Southbay, we clearly can't go that way. However, the road to Clearwater Port " +"is free of Orcs. Apparently they're bogged down in the swamp of Esten." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:186 +msgid "" +"Well, I certainly don't mind the thought of the Orcs floundering around that " +"infernal swamp. But, one question remains." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:191 +msgid "What?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:196 +msgid "Can I trust you, and your information? I don't even know your name." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:204 +msgid "You again!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:209 +msgid "I come bearing news of the road to Southbay!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:214 +msgid "Humph! Your words mean very little to me." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:219 +msgid "" +"It is important, and not good. The main host of Orcs is between the forest " +"and Southbay, you clearly can't go that way. However, the road to Clearwater " +"Port is free of Orcs. Apparently they're bogged down in the swamp of Esten." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:224 +msgid "I propose we join forces, and make a brake for Clearwater Port." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:229 +msgid "" +"Well, I certainly don't mind the thought of the Orcs floundering around that " +"infernal swamp. But, some questions remain." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:234 +msgid "Lady, why would you let those undead monsters lead your people?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:239 +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:389 +msgid "" +"Haldric, we are an ancient people who lived in a land filled with all manner " +"of man and beast. We needed vision that extended beyond the meagre span of " +"human years. The art of Necromancy allowed our best and brightest to live " +"forever, and our worst got to serve as mindless slaves." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:244 +msgid "" +"Other than losing our war back West, then our refugee war to your people, " +"and this Orc thing, it wasn't such a bad deal." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:249 +msgid "" +"Uh-huh. Have you considered that the unholy act of turning your best and " +"brightest into undead is what causes them to fall into darkness?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:254 +msgid "We should save this pointless debate for later. Anything else?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:259 +msgid "" +"Why should I trust you, and your information? I don't even know your name, " +"and you have this nasty habit of always turning up!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:285 +msgid "Bah, have it your way!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:308 +msgid "" +"I am the Lady Jessica, a Noble, a Princess of the Wesfolk! Betrayed by the " +"Lich-Lords' dark pact with the Orcs. In no small part because 'your' fool " +"Prince of Southbay convinced them that their immortal un-lives were over!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:313 +msgid "" +"And now, I'm just as much as a refugee as you. Frankly, I don't know if the " +"Lich-Lords are working with the Orcs, or not. The Orcs might have gotten rid " +"of the Lich-Lords, or they might not have, but I do know that the Orcs " +"weren't going to tolerate living humans outside of the slave mines, or stew " +"pot!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:318 +msgid "Young Prince, it is time to go! We must flee before the winter snow!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:323 +msgid "" +"Fair enough, we will head for Clearwater Port. Thank You Elilmaldur-" +"Rithrandil, I will remember your hospitality!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:328 +msgid "" +"Always happy to help a tree-friend. May the Powers of Light guide you on " +"your way!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:333 +msgid "Finally, we're getting out of this forest!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:3 +msgid "Rise of Wesnoth" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:30 +msgid "" +"\n" +"Victory:\n" +"@Lt. Aethyr Sacrifices Himself to Lich-Lord Jevyan and\n" +"@Destroy Lich-Lord Jevyan and\n" +"@Defeat All Enemy Leaders Except for One\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Death of Lady Jessica or\n" +"#Death of Lt. Aethyr by Somebody Other Than Jevyan or\n" +"#Fail to Leave one Enemy Leader Behind or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:286 +msgid "" +"Haldric rapidly approaches the site where Lich-Lord Jevyan has made " +"landfall. The final confrontation looms before him." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:291 +msgid "You can not win. Give me the Ruby of Fire and I will go in peace." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:296 +msgid "" +"This ends here Jevyan. Even if I believed your words I couldn't give you the " +"Ruby of Fire." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:301 +msgid "" +"Bah! Even if you have learnt to conceal the power of the Ruby of Fire you " +"will deliver it unto me in death!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:306 +msgid "" +"You're a fool Jevyan. How do you think we secured our place here? We had to " +"give the Elves the Ruby of Fire. We just signed a treaty with the Elves " +"ensuring our place here." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:311 +msgid "" +"No! I don't believe it. Only a fool would give away an artifact of such " +"power." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:316 +msgid "A fool, or a desperate band of refugees!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:321 +msgid "No. It can't be!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:326 +msgid "" +"Fool human, you shouldn't give such toys to elves! Bah! It matters little to " +"me. I'm no wizard. All I got is my axe. He, he. It's all I need- Prepare to " +"die Orcish scum!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:331 +msgid "Ha. Let all of the footsoldiers of darkness be cast down!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:336 +msgid "It matters little, because here you fall!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:341 +msgid "For all of the good people of Clearwater Port!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:346 +msgid "For the honour of SouthBay!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:351 +msgid "" +"We don't need some magic trinket to beat you! Prepare to meet you fate you " +"decrepit sack of bones! For the honour of all of the people of the of the " +"West North!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:356 +msgid "Charge!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:361 +msgid "" +"I hate it when my prey gets chatty! Get them, it's a long boat ride back " +"home!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:366 +msgid "We shall soon see if you have the Ruby of Fire!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:376 +msgid " Lieutenant, you remember the plan right?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:381 +msgid " Yes Sir. I am ready." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:395 +msgid "He's raising our dead! Be careful!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:414 +msgid "" +"Feel my wrath, Jevyan I'm coming for you! No piece of paper in my pocket is " +"going to stop me from destroying you. For my family! For the people of " +"Clearwater Port!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:419 +msgid "All life is finite, you will be made to serve along with the rest." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:431 +msgid "Come on, stay still, just for a second. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:443 +msgid "For the Wesfolk!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:458 +msgid "Be careful Lieutenant!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:522 +msgid "The battle is going against us!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:527 +msgid "Our forces are being routed! We should flee back to the Green Isle!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:532 +msgid "It goes poorly for us!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:537 +msgid "Defeated, by humans?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:542 +msgid "Fight on you cowardly Orcish scum!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:550 +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:764 +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:772 +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:780 +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:788 +msgid "" +"Da old bag of bones has been crushed, and our cause is lost. We know da " +"Elfses have da Fire Ruby. Retreat!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:558 +msgid "Da Elfses have the Fire Ruby, we must flee. To da Ships!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:566 +msgid "" +"We have many kinsmen on the Green Isle- we will return for the Ruby of Fire!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:574 +msgid "" +"We must get back to the Green Isle. The Elfses have the Ruby of Fire and our " +"assult has been stopped." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:597 +msgid "" +"The plan revolved around some Orcs making it back to the Green Isle to tell " +"their kin that the Elves have the Ruby of Fire. So we wouldn't have to bear " +"the brunt of the next invasion." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:602 +msgid "What have we done?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:678 +msgid "My love, my family, I'll be there soo-" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:684 +msgid "" +"Lieutenant Aethyr! No! Umm, he was kind of critical for convincing Jevyan " +"that the Elves have the Ruby of Fire." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:705 +msgid "" +"Jevyan- I spit upon thee. Your end awaits. My love, my family, I'll be there " +"soo-" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:711 +msgid "" +"Fool. You are no match for my power. What! What's this? A treaty. That's elf " +"script." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:717 +msgid "" +"No. Why? You fools, you gave the Ruby of Fire to the Elves. But that won't " +"save you from me. I will destroy you, then I will deal with the Elves." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:723 +msgid "We'll see about that. For the honour of Lieutenant Aethyr, forward!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:735 +msgid "" +"I am fallen before my plans have reached fruition. A curse upon you Haldric, " +"may you and your descendants know nothing but strife!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:747 +msgid "" +"You deny me my honourable death? Our foes are not yet convinced that the " +"Elves have the Ruby." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:802 +msgid "Da old bag 'o bones is gone, but you haven't beat us yet!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:807 +msgid "We took yer home now we'll take yer lives!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:812 +msgid "The Elfses have da Fire Ruby, and you have nothing!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:817 +msgid "We will suck the marrow from your bones human!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:852 +msgid "Ack. One of those monsters is destroying the bridge." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:915 +msgid "The bridge!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:978 +msgid "Out advance is thwarted, that monster has destroyed the bridge!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1032 +msgid "" +"It's the Haldric! Jevyan you never said you came to destroy this monster. We " +"will help you." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1061 +msgid "Come in from the deep my loyal soldiers!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1090 +msgid "Rise, rise from the ground!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1123 +msgid "Neep! SPLAT!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1128 +msgid "Ahh. . . That almost makes it all worth while!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1133 +msgid "You'll pay for that!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1141 +msgid "Strike down these fools." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1213 +msgid "We did it! We won!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1218 +msgid "" +"Jevyan is destroyed, but at a terrible price. Let's put Lieutenant Aether to " +"rest and discuss what is to come in the following days." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1227 +msgid "" +"Our strength is waining, and our foes grow strong by the hour. The battle is " +"lost!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:4 +msgid "Rough Landing" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:27 +msgid "" +"\n" +"Victory:\n" +"@Defeat the Nagas\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Death of Lady Jessica or\n" +"#Death of Lord Typhon or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:159 +msgid "" +"After a particularly bad series of storms the Eldaric has taken on water, " +"and much of the fleet has been scattered. Lord Typhon suggests stopping at a " +"group of small windswept islands to regroup." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:165 +msgid "I don't think I can take much more of this. I'm feeling I'll!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:171 +msgid "" +"Be careful, these islands aren't safe. We're in Naga territory. But this is " +"the only place to stop with soft sand beaches to make landfall. . . The " +"Nagas like to scavenge metal from ships that they capture here." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:177 +msgid "Prey! Get them!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:183 +msgid "The fleet must regroup here. We have to defeat these monsters." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:279 +msgid "We've defeated the Nagas. The fleet should be able to regroup here." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:285 +msgid "" +"The next time we see land, it should be the great continent to the East." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:291 +msgid "" +"I'll be glad when this voyage is over. We're almost there. Almost there." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:321 +msgid "I think we're being followed. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:331 +msgid "" +"We were too slow. . . The fleet will be scattered to the four corners of the " +"world!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:5 +msgid "Sewer of Southbay" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:23 +msgid "" +"\n" +"Victory:\n" +"@Exit the Sewer\n" +"@Kill All Enemy Leaders to Get the Bonus\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Death of Lady Jessica or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:144 +msgid "" +"In the last leg of their journey to Southbay, Haldric and his companions " +"find themselves in the Sewers of Southbay." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:149 +msgid "" +"Only a human could take such a lovely cave and fill it with refuse. Humans. " +"Hey, is that a pair of boots?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:154 +msgid "" +"We should be cautious down here. This isn't an old maid's drain pipe, this " +"is the sewer of Southbay. It is said that the city diverted an underground " +"river for its own use, and let their own effluent run down the old river bed." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:160 +msgid "This is the far end of that river bed. Legend has it- -" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:166 +msgid "" +"That a King banished a rouge faction of Red Mages down here after the " +"Wesfolk war!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:172 +msgid "" +"Can you feel it brother? This one bears the Ruby of Fire. After all this " +"time it has simply come to us!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:178 +msgid "We must have it. Get them!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:187 +msgid "Nooo! The wizards are flooding the sewer we're doomed!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:196 +msgid "" +"Haldric, there's something that's filling me with a sense of forboding. That " +"Ruby, have you noticed that anything that happens to be strong in the ways " +"of magic can sense it. Elilmaldur-Rithrandil, felt it, and so did Lich-Lord " +"Caror, now these two." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:202 +msgid "" +"We just got the Lich's book, and I can litererally feel the power of the " +"Ruby, even with it in my pack. Let's figure out what it does, before we " +"decide what to do with it." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:224 +msgid "Hmmm. He seems to have had a map, and some gold!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:246 +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:293 +msgid "Brother!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:274 +msgid "Hmmm. He seems to have had a map." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:316 +msgid "" +"Argh, the stream bed is blocked! Only a pint of goo is getting through. " +"We'll have to go around." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:330 +msgid "To Southbay" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:375 +msgid "" +"It's not very Heroic if Prince Haldric isn't the one to lead his band from " +"the Sewers of Southbay." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:391 +msgid "Danger Ahead!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:397 +msgid "Ahead, so far it's been danger everywhere." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Sewer.cfg:406 +msgid "Finally on to Southbay!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:4 +msgid "Southbay in Winter" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:101 +msgid "" +"Prince Haldric has emerged from the sewers of Southbay in the very heart of " +"the city. After some commotion, he is given an audience with the King of " +"Southbay." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:106 +msgid "So Prince, you bring refugees, but do you bring swords as well?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:111 +msgid "I bear both, and all are loyal to the King of Southbay!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:116 +msgid "" +"I knew you as a boy, and your people have preceded you. Your father was an " +"honourable man, and so are you. Aren't you the King now?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:121 +msgid "A King with no land and no crown is no King my Lord." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:126 +msgid "" +"Fair enough. These are dark days to live through my young Prince. You've " +"done your father proud. Far better than my legacy, a dead adventurer and a " +"missing fool! It is fitting that my line should end with my kingdom." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:131 +msgid "You should not say such things!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:136 +msgid "" +"Hmph! It matters little now. What's this? You bring a Wesfolk waif with you. " +"Put her out with the others!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:141 +msgid "You've put my people out in the snow! Prepare to meet your fate you- -" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:146 +msgid "" +"She and her people have been of great service to me. Open the gates, let " +"them in." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:151 +msgid "" +"What? On your word alone boy? And what of the other Wesfolk that have " +"drifted to our gate?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:156 +msgid "Let them all in! For the sake of humanity on this isle!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:161 +msgid "" +"And because I can sweeten the deal. I can save the lives of all of the " +"people left on this isle. I will reveal all, if you swear on the soul of " +"your eldest son that you will let all of the Wesfolk who may come into the " +"city, and to allow them to participate in what must happen next." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:166 +msgid "Hmm. . . Very well. I so swear. Speak." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:171 +msgid "" +"First, I CAN translate the the book that will allow Haldric to use the Ruby " +"of Fire. The artifact should help with what must come." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:176 +msgid "" +"Second, I know the way to the mysterious lands of the East. Addroran, I was " +"your son's navigator and companion. Believe me, you must go East." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:181 +msgid "Compan- - What?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:186 +msgid "She's just full of surprises." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:191 +msgid "" +"I was the navigator. Haldric, your people simply washed up here long ago. My " +"people actually came here on purpose. You'd all still be herding sheep and " +"living in grass huts if it wasn't for my people." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:196 +msgid "" +"Some favour your people did for us. Why flee at all? And why East? We've " +"already repelled an Orcish assult just before winter came. We should be " +"working toward taking back the Isle." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:201 +msgid "" +"This is no time for bravado. You must head East because my people came from " +"the West, which is teeming with every form of man and monster imaginable. " +"There is literally no room there. If you thought we were bad, you should see " +"what else lives there. You'd be slaves, or you'd be dead." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:206 +msgid "" +"Learn the lesson of my people. If we had fled here while even one of our " +"great cities still stood we could have taken this Isle with ease. But we " +"fought on until the bitter end. There can be no compromise with the Orcs, " +"their numbers are limitless, and you have no way to stop more Orcs from " +"coming." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:211 +msgid "" +"Hmm. There is wisdom in your words, and my end should be in this place. We " +"can hold out for the rest of the winter here. When the Orcs last came it was " +"fall and the harvest was in. We can hunt the great schools of fish that live " +"under the ice. You might even be able to depart in well provisioned ships!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:216 +msgid "Don't you intend to come with us?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:221 +msgid "" +"No. Flee, and flee East. It is my duty to hold this city as long as I can. " +"For the sake of all who can be evacuated. That means that it should fall on " +"Haldric and you to lead the evacuation." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:226 +msgid "" +"My King, there will be a new kingdom in the East, and the bulk of the fleet " +"will bear the flag of Southbay. A new throne and new lands await you in the " +"East." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:231 +msgid "" +"My bloodline has ended with my sons, and I am old. Let the ships take the " +"the women, children, and young men first. A new Kingdom must be born of " +"vital blood. Us old men are still of some value. We will make the Orcs pay " +"dearly when they come to take this place!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:236 +msgid "" +"Well, if there is no other way. May the bards forever sing of the valour of " +"the Kings of Southbay! Jessica, about that book?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:241 +msgid "" +"I'll begin my translation. Oh, and you should seal up the sewer entrance." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:4 +msgid "Temple in the Deep" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:21 +msgid "" +"\n" +"Victory:\n" +"@Defeat the Lich-Lord and\n" +"@Retrieve the Fire Ruby\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:143 +msgid "" +"With a feeling of grim curiosity Prince Haldric and his company descend into " +"catacombs below the temple, buried deep in the bedrock, in the very roots of " +"the world itself. In the distance Haldric hears a booming voice." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:148 +msgid "" +"Free! I'm free at last! I knew those puny mages couldn't seal me in here " +"forever! Rise my soldiers of Darkness, the world will be ours once more!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:154 +msgid "" +"Back underground. . . This feels much better! As for the current residents, " +"uggh!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:160 +msgid "Let's put these monsters to their final rest." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:172 +msgid "I am fallen after all this time." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:181 +msgid "The world won't miss him one bit." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:202 +msgid "" +"What's that! No! The tree-folk are sealing us back in here. They must think " +"that we've failed. We're trapped." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:216 +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:230 +msgid "INSCRIPTION: Embrace the Monolith to be Cured by the Powers of Light." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:242 +msgid "I don't like the look of that pool at all." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:256 +msgid "It looks scary, but it's good for you." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:277 +msgid "You already have the Fire Ruby." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:297 +msgid "" +"As you open the chest you see it, the Ruby of Fire. It is the size of an " +"apple, and burns with and internal fire, which is refracted through its " +"faces. You can feel the power flowing from it. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:303 +msgid "" +"It's funny that the Lich-Lord didn't have this on his person. Since I don't " +"actually know what this thing does, I'll just put it in the bottom of my " +"pack for right now." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:325 +msgid "Maybe you should move somebody else to the chest." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:338 +msgid "" +"I'm glad that's over! We have the Ruby of Fire, and that Lich-Lord is now a " +"pile of dust, let's get out of these catacombs!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Temple_of_the_Deep.cfg:359 +msgid "He's raising our dead!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:4 +msgid "The Dragon" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:28 +msgid "" +"\n" +"Victory:\n" +"@Slay the Dragon or\n" +"@Heroic: Slay the Dragon and defeat all Enemies\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Death of Lady Jessica or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:222 +msgid "" +"After some days of travel Haldric finds himself confronted by a vast expanse " +"of swamp. A small island with a mountain dominates the view. That can only " +"be the home of the dragon." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:228 +msgid "Flies, fies, everywhere! Ahhhck!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:234 +msgid "'Prince Haldric the Dragonbane' sounds rather nice." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:240 +msgid "We'll see. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:250 +msgid "" +"I'm glad that's over. The elves certainly aren't taking it easy on us. It's " +"a miracle any of us are alive at all." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:256 +msgid "I'm still not calling you 'the Dragonbane'." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:313 +msgid "Watch for the big Mudcrawlers they divide when you kill them." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:360 +msgid "It is unwise to trifle with dragons boy!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:365 +msgid "We shall see." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:389 +msgid "Who dares disturb Shek'kahan the terrible?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:394 +msgid "I do, you fiend!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:428 +msgid "We still have to slay the dragon!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:441 +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:510 +msgid "The Dragon's Cave has yielded some treasure!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:466 +msgid "No!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:481 +msgid "We've slain the Dragon: " +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:485 +msgid "Let's get out of here!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:496 +msgid "Let's finish off the rest of these monsters!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:529 +msgid "More Saurians are arriving. They've surrounded us! We're doomed." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:4 +msgid "The Fall" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:26 +msgid "" +"\n" +"Victory:\n" +"@Defeat the Wesfolk Leader\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Death of King Eldaric IV or\n" +"#Orcs Kill the Wesfolk Leader or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:158 +msgid "" +"Summer passes into fall, and King Eldaric fortifies his frontiers. It is not " +"long before the first orcish scouts are spotted. War has come to the valley." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:164 +msgid "" +"Haldric, things have not gone well! The Orcs have arrived. We met them at " +"the north keep but they were just too many. They have flanked us to the East " +"in the mountains. I have my personal guards holding the pass to the North, " +"but they won't be able to last long. . . We must evacuate our home." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:170 +msgid "" +"That's awful! And it only gets worse. That Wesfolk rabble has set up shop " +"again in the South Pass. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:176 +msgid "" +"That's the only way out of the valley! This is a disaster! We must defeat " +"that Wesfolk scum and flee to the South. Our home is lost. . . We must make " +"haste." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:182 +msgid "So HUMAN, care to make your final stand?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:188 +msgid "Die! Die! Die!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:194 +msgid "This is going to get ugly. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:203 +msgid "Hurry! Only death awaits in this valley!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:247 +msgid "Ummm, I evoke surrender. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:253 +msgid "Nay! Off with your hea- - -" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:259 +msgid "" +"But I can help! Really! You could use me and my men's skills on the long " +"road ahead!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:265 +msgid "Haldric, what say you on this matter?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:275 +msgid "I think that your skills may be useful. You may join us." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:281 +msgid "Let there be peace between us, our survival depends on it." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:307 +msgid "So what shall I call you?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:312 +msgid "The Lady Outlaw will do." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:328 +msgid "Your word can't be trusted. Prepare to meet your Gods!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:333 +msgid "Arrogant fools! (Reaches into pocket) POOF!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:339 +msgid "Argh, she's gone. Next time, more sword, less chat." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:345 +msgid "" +"She's clever! Maybe I made the wrong choice. Well, at least she left some of " +"her gold behind. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:369 +msgid "" +"Son, you must lead our people through the South Pass. I will remain behind " +"to hold off these vile monsters for as long as I can." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:374 +msgid "But Father!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:379 +msgid "It's the only way. Go now, and don't look back! Luck be with you!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:402 +msgid "We're surrounded! The Orcs have taken the southern pass! All is lost!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:415 +msgid "We're surrounded! I can see their re-enforcements! All is lost!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:429 +msgid "Our Home! Where shall we go!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Fall.cfg:434 +msgid "There can be no looking back! We must go South." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:4 +msgid "The Midlands" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:27 +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:27 +msgid "" +"\n" +"Victory:\n" +"@Defeat All Enemies\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:160 +msgid "" +"Prince Haldric leads his refugee band into the Midlands and smoke is in the " +"air." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:166 +msgid "" +"It is as we suspected, the Orcs have sacked the Midlands. This is not a " +"civilised way to fight a war! Look there, there are still Orcs about.. . To " +"arms!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:172 +msgid "Alright! Charge!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:178 +msgid "Feel my wrath you Orcish scum!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:184 +msgid "HUMANS. . . I see humans!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:190 +msgid "" +"Ha, Hogar! You said we wouldn't see any action this far back from the front." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:196 +msgid "Shut yer mouth! Let's just get 'em." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:211 +msgid "SE - The Oldwood. Enter at Your Own Risk!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:225 +msgid "SW - Southbay." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:247 +msgid "What? More humans here? Get them!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:275 +msgid "How'd they get behind us? I hate to miss such tasty meat." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:298 +msgid "Better him than me! Reserves!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:320 +msgid "Holgar was a fool! Reserves!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:342 +msgid "" +"Hold There! You can not pass. You've already stumbled on the Orcish rear " +"guard. The main body of their forces is on the road to Southbay. It is an " +"army of nightmarish size." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:348 +msgid "" +"I'm Haldric, my father was King Eldaric IV in the lands North-West of here. " +"Soldier, aren't you on the wrong side of the lines?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:354 +msgid "" +"They overran my post. I got hit on the head pretty good, when I came to the " +"Orcish army had already passed my position." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:360 +msgid "Tell me, how fares Southbay?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:366 +msgid "" +"Southbay won't fall without one hell of a fight, sir. They'll stand to the " +"last! I only wish I was there!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:372 +msgid "" +"Well, we can't go back, and the road ahead is blocked. . . I guess we'll " +"have to risk it and go through the Oldwood forest, then make a break for " +"Clearwater Port." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:378 +msgid "" +"Oh great, now a forest. I should have stayed at home and took my chances " +"with the Orcs!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:384 +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:490 +msgid "Sir, if you don't mind, I'll go with you." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:390 +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:496 +msgid "On we go. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Midlands.cfg:403 +msgid "" +"We have run out of time. . . We'll be trapped in the midlands when winter " +"comes!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:4 +msgid "The Oldwood" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:26 +msgid "" +"\n" +"Victory:\n" +"@Defeat Both Enemies\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Death of Elilmaldur-Rithrandil or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:205 +msgid "" +"Haldric's band finds itself at the heart of the Oldwood Forest. The road " +"quickly narrows and becomes little more than a path. Branches reach high " +"overhead, blocking almost all of the light. . . The ominous noises of the " +"deep woods echo all around." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:210 +msgid "" +"Will this evil forest ever end! There are mosquitoes as big as my fist in " +"here, and these nasty old trees are giving me the creeps." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:215 +msgid "" +"This isn't so bad. Haldric's kind are such a suspicious lot when it comes to " +"these sorts of things." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:220 +msgid "Quiet. Listen, I think I hear something." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:225 +msgid "All I hear are more tree-foes!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:230 +msgid "That tree, it speaks! No- No- We are tree-friends, really!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:235 +msgid "" +"You kind has long come with your axes, some tree-friends you are. Still you " +"must be less worse than these new monsters that have come to plague us. They " +"cut the trees, and burn the trees for no reason at all!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:240 +msgid "" +"You claim to be a tree-friend, so be a tree-friend now. For we are in dire " +"need, or you may meet your fate with the rest of these monsters." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:245 +msgid "We will help. (Quietly) Be careful with the trees." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:250 +msgid "What! What are you looking at me for?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:264 +msgid "" +"The temple has already been looted, however the entrance to it's catacombs " +"seem to be blocked by a wall of magical energy." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:273 +msgid "Stupid stinking trees, we'll show you!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:282 +msgid "Chop 'em down. It's cool in these woods, I think we need a fire!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:294 +msgid "" +"Without the help of these tree-folk we'll be trapped in these woods till we " +"die! There will be nothing to hold the Orcs back!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:299 +msgid "Stupid tree-folk." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:312 +msgid "We've defeated the Orcs" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:317 +msgid "" +"On this day you have proved yourself to be a tree-friend. For so long your " +"kind has only come with sharp blades to harm my kind. You come to build " +"these buildings of stone. Our roots may be slow, but they are strong, we " +"will eventually claim all of the stones back for the earth." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:322 +msgid "" +"Well, I suspect you won't have to worry about my kind for much longer. The " +"Orcs have come, and they are taking this Isle!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:327 +msgid "" +"Hmmmm- my kind were here before your kind, and we will be here after the " +"Orcs are gone as well. We were here before all others, and I suspect the we " +"will be here in the end." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:332 +msgid "Can you help us fight the Orcs?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:337 +msgid "" +"My kind are bound to the forest, we would be of little help to you beyond " +"our borders. Maybe we could still be of some aide to you. In a war of your " +"people some time ago one of your kings trapped an evil Lich in the catacombs " +"of the temple at the heart of the wood. We were there, we were watching." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:343 +msgid "" +"After we drove your kind off we figured out how to break the spell that " +"holds the Evil in the catacombs, and keeps others from entering them." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:348 +msgid "This helps us how?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:353 +msgid "" +"The Lich was carrying a powerful artifact. We know, we can feel it. This " +"artifact may aid you in your quest." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:358 +msgid "" +"He must mean the Ruby of Fire. It was our most powerful artifact. We brought " +"it with us from the East. We thought it was lost in the war with your " +"people, when Lich-Lord Lenvan fell!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:363 +msgid "At this point we need all of the help we can get!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:368 +msgid "Then I will open the catacombs for you. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:379 +msgid "" +"Young Prince, while the Lich-lords have betrayed us by allying themselves " +"with that Orcish scum, I can't bring myself to fight against one of the " +"greatest leaders of my people." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:384 +msgid "Lady, why would you let those monsters lead your people?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:394 +msgid "" +"Other than losing our war back West, then our refugee war to your people, " +"and this Orc thing, it wasn't such a bad deal. Lich-Lord Lenvan was one of " +"our greatest leaders, he lead our escape in the West. Albeit, after being " +"down in that hole for so long I don't imagine he's too happy." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:399 +msgid "" +"Uh-huh. Have you considered that the unholy act of turning your best and " +"brightest into undead is what causes them to fall into darkness?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:404 +msgid "" +"We should save the debate for later. I can still be of use to you. I shall " +"scout the road ahead. We need to know if we can make it to Southbay. I'll " +"return in a few days." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Oldwood.cfg:418 +msgid "" +"We have run out of time. . . We'll be trapped in these woods until we die!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:4 +msgid "The Plan" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:137 +msgid "So what is your plan?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:142 +msgid "" +"We're going to convince Jevyan that we gave the Elves the Ruby of Fire to " +"secure our place in this new land. Then if the Orcs return, hopefully " +"they'll go looking for our not so loyal Elven allies first." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:147 +msgid "" +"Haldric, that's devious. I kind of like this plan. But you spoke a pact with " +"the Elves, you'll be expected to come to their aid." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:152 +msgid "" +"Yes, and we may come to their aid. We'll have to weigh our options when and " +"if the time comes. If the Orcs return in great numbers the brunt of their " +"assult must fall on somebody else. Who knows, maybe I won't even come to " +"their aid at all-" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:157 +msgid "" +"Many people will call you a coward. They will say that you turned your back " +"on your pact with the Elves. It's not like you can tell people what I " +"overheard." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:162 +msgid "" +"Recent events have taught me one thing: that survival trumps honour. " +"Besides, they won't be screaming at me- I'll be dead." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:167 +msgid "WHAT!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:172 +msgid "" +"I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, " +"or send Jevyan a letter. Well, we are going to say it- but that's not the " +"point. Jessica, you're going to forge a very official looking treaty, in " +"which we give the Elves the Ruby of Fire, in return for our place here." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:177 +msgid "" +"I'm going to face Jevyan, and if rumours of his power are true he's going to " +"pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan " +"after word of the treaty is spread to the Orcs, but before he has a chance " +"to read my undead mind. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:182 +msgid "" +"Haldric! I won't do it. . . I won't help. What is it with your kind, always " +"rushing to a fool's death. Who'll lead these people?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:187 +msgid "" +"You will. I wouldn't have made it this far without you. We really have to " +"convince Jevyan-" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:192 +msgid "Haldric, this is ridiculous! I- -" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:225 +msgid "" +"There is no way I'm letting you go through with this Sir! Over our dead " +"bodies, right Jessica?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:230 +msgid "Right!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:235 +msgid "I'll do it sir." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:240 +msgid "No. I can't ask you to do this." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:245 +msgid "" +"You've denied me my honourable death twice already. Once when you arrived at " +"Clearwater Port, and once again when your ships rescued me. I'll not be " +"denied in this a third time!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:250 +msgid "No, this is my sacrifice to make!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:256 +msgid "" +"Sir, my family has been slaughtered, and my home lost. All I long for is to " +"join them. Give me this honourable death. . . Please sir! I beg of you!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:261 +msgid "" +"After this conflict is over I'll have to suffer through the long years " +"alone, with no honourable way of joining them. I want to look that monster " +"Jevyan in the eye before I go! I won't be denied!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:266 +msgid "" +"Very well, if you can't be deterred. Remember, you MUST be slain by the hand " +"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton " +"getting the treaty. We will honour your sacrifice." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:271 +msgid "" +"Honour me by destroying Jevyan! Preferably before he can do unnatural things " +"to me. I want to rest in the ground, not be some mindless undead slave for " +"all eternity!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:276 +msgid "We'll make sure. I promise." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:281 +msgid "" +"We'll have to be careful to let one of the Orcish leaders escape back to the " +"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. " +"Sheesh. . . What is your kind's infatuation with rushing to an 'honourable " +"death'?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:4 +msgid "The Swamp of Esten" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:162 +msgid "" +"With great trepidation Prince Haldric leads his refugee band into the Swamp " +"of Esten. In the centre of that very swamp a shroud of fog descends over " +"Young Prince Haldric." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:168 +msgid "" +"I have a very bad feeling about this. This awful swamp and it's crazy " +"cult. . . Before these troubles started we used to have to clear the swamp " +"every spring and fall." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:174 +msgid "" +"I suppose with the rampaging bands of murderous Orcs roaming about that " +"hasn't been done in a while." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:180 +msgid "" +"I miss the Orcs. . . We go all this way, and (SNIFF) what a lovely smell we " +"have discovered." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:186 +msgid "This is too quiet. I don't like this one bit, not one bit at all." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:192 +msgid "Wait, I think I hear Something. . . To Arms!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:238 +msgid "Careful, you don't know what's lurking in there!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:250 +msgid "" +"Back you vile--- Oh, sorry I thought you were undead. When are those goofs " +"in Clearwater Port Going to clear the swamp again?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:255 +msgid "Maybe they'll clear it SOME TIME AFTER THE APOCALYPSE is over!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:260 +msgid "Oooh! I take it you wouldn't mind if I helped out?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:276 +msgid "Hey, there's somebody hidden in the temple. Ack! Hold there!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:326 +msgid "You find treasure worth 50 pieces of gold in the temple" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:389 +msgid "SW - The Oldwood Forest. Enter at Your Own Risk!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:401 +msgid "May I live forever in Undeath!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:413 +msgid "Ohhh! To be risen again!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:425 +msgid "A prayer for life immortal!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:448 +msgid "" +"I don't know who you are, but you can't continue down this road! There is an " +"army of those Orcs bigger than any army I've ever seen just down the road!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:454 +msgid "" +"I'm Haldric, my father was King Eldaric IV in the lands North-West of here. " +"Soldier have you deserted your post?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:460 +msgid "" +"No Sir! I'm the sole survivor of the Clearwater Port expeditionary force. " +"Trust me, you can't continue down this road sir. Especially with the " +"refugees, you'll be slaughtered." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:466 +msgid "Tell me, does Clearwater Port still stand? Is the port free?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:472 +msgid "" +"As far as I know Sir. We have a large army, and they were pressing all able " +"bodied men and boys into service when I left. That Orcish army is huge, but " +"they haven't met the main body of our forces yet." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:478 +msgid "" +"Well, we can't go back, and the road ahead is blocked. I guess we'll have to " +"risk it and go through the Oldwood forest, then make a break for Clearwater " +"Port or Southbay." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:484 +msgid "" +"Oh great, now a Forest. . . I should have stayed at home and took my chances " +"with the Orcs!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_River_Road.cfg:511 +msgid "" +"We have run out of time. . . We'll be trapped in this swamp when winter " +"arrives!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:4 +msgid "The Vanguard" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:26 +msgid "" +"\n" +"Victory:\n" +"@Defeat all Enemies\n" +"Defeat:\n" +"#Death of Prince Haldric or\n" +"#Death of Lt. Aethyr or\n" +"#Turns run out" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:201 +msgid "" +"Haldric and his companions race across the plains to confront the resurgent " +"Orcish threat. On the eve of battle Lady Jessica catches up with Haldric on " +"a fog covered plain." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:206 +msgid "Haldric, the Elves, we can't trust them!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:212 +msgid "I could have told you that." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:217 +msgid "" +"Haldric, it's bad. The Elves are having second thoughts. They think we might " +"be more trouble than we're worth. We have to defeat these Orcs decisively." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:222 +msgid "Well, that sounds reasonable." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:227 +msgid "" +"More Orcs will follow after these, that Ruby guarantees it. If more Orcs " +"follow us here the Elves seem content to let us fight it out. Then they said " +"they would 'deal with the survivors'." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:232 +msgid "" +"Jevyan is here. . . His familiar, that bat. He won't let such a lucrative " +"prize as the Ruby of Fire just slip away. Especially when he sees that he " +"has the advantage." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:237 +msgid "" +"I have a plan. Jessica, remember that Troll Hole? Here, take the Ruby of " +"Fire, hide it in the hole." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:242 +msgid "Haldric! What! Why?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:247 +msgid "Just do it." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:252 +msgid "" +"Lt. Aethyr, did these Orcs come on our ships, did they capture the fleet we " +"sent out?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:257 +msgid "" +"No Sir! They must have seized all of remaining boats on the Green Isle. Our " +"fleet should be returning any day now." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:262 +msgid "" +"We are a refugee people, we must push back their vanguard, and secure our " +"beachhead. If they capture our ships all is lost. We will be crushed under a " +"tide of Orcs." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:276 +msgid "Lady Jessica soon departs. In the distance a voice booms:" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:295 +msgid "" +"Drop the gold where it is! We've payed our friends enough. There are humans " +"about, I can smell 'em!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:305 +msgid "We have run out of time. . . We'll never beat the Orcs to the beach" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:319 +msgid "I've found the Orcs' chest! It's filled with gold." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:352 +msgid "You will be felled by by hand you useless fleashbags!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:374 +msgid "" +"Never trust the living to do the job of the undead. Prepare to meet the " +"inevitable!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:380 +msgid "" +"The only job of the dead is to remain dead. Prepare to be reunited with the " +"ground." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:404 +msgid "We must block the human advance!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:426 +msgid "Reserves! We can't let them get to their landing site." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:441 +msgid "" +"We've defeated their vanguard. We have to meet the fleet before Jevyan " +"destroys them, and captures the ships. I hope Jessica makes it back soon." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:474 +msgid "" +"Ahh, it's great to be home! I'm not much for the politics, but it's great to " +"be home!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:4 +msgid "Troll Hole" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:259 +msgid "" +"It isn't long before Haldric and his companions enter the Brown Hills. An " +"elven guide leads them to a gaping cave mouth, and they descend into the " +"darkness." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:265 +msgid "So, does anybody know anything about trolls?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:271 +msgid "" +"I indeed do. They are green, and mean, and will try to crush you like a bug. " +"They heal very quickly." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:277 +msgid "" +"Hmm. . . Do we really need to know that much about the trolls? I think it's " +"safe to say that the elves wouldn't have sent us down here if they were at " +"all friendly." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:283 +msgid "Fair Enough. Well, let's get them!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:292 +msgid "" +"We have failed. . . More of the Troll's kin are arriving through the " +"entrance." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/Troll_Hole.cfg:333 +msgid "" +"The trolls are beaten. No wonder why the elves are getting us to do their " +"dirty linens." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:9 +msgid "I can't be finished yet. . . I still have so much more to do." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:24 +msgid "It is not yet my time! No!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:39 +msgid "No! I'll not go so easil--" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:54 +msgid "" +"Bah! I'm not dying today! (POOF! The Lady Outlaw vanishes in a puff of smoke)" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:70 +msgid "Fool of a boy. I never should have followed him." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:82 +msgid "Hail the Kings, may their bloodlines continue beyond my time!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:94 +msgid "For Land and Lord, I sacrifice all!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:106 +msgid "May the Lords of Light protect us all." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:118 +msgid "" +"Without him the bottom's of our ships will be completely vulnerable. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:5 +msgid "" +"In the days before Haldric the First saved our people, and founded the " +"kingdom of Wesnoth, we came from an Isle far to the West. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:10 +msgid "" +"We were prosperous, and numerous. We lived in a rich land, with many Kings. " +"Then THEY came, the Wesfolk. They were a wicked, brutal, and dirty lot. They " +"were the vanquished from their homes in some war in a land even farther off " +"into the West. The Wesfolk were not numerous, but they used dark magic, and " +"legions of the walking dead. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:19 +msgid "" +"After a time of great struggle a peace was reached. We came to dominate most " +"of the Isle, with the Wesfolk pushed onto the most marginal of lands. In " +"confronting their vile legions, we grew strong, indeed it was from this war " +"we gleaned our first shards of knowledge about magic." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:28 +msgid "" +"Thus history continued apace for several centuries. You must recall that the " +"route from the Western lands to our Isle was perilous at the best of times. " +"So perilous that a stable trading relationship between the mainland and the " +"Isle could never be maintained." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:37 +msgid "" +"Things only got worse when looking to the East. A strong, cold, ocean " +"current swept down from the North in the Eastern ocean, pushing all ships " +"horribly off course. Ships that travelled East, and returned, reported " +"nothing but open ocean, and vile sea monsters. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:50 +msgid "" +"Over time our skills as navigators grew. Then, one day, the Crown Prince of " +"Southbay returned home from a long voyage with a fabulous tale. He said that " +"there were lands to the East that could be reached by the strong of heart, " +"and by aggressively sailing to the East and North, to compensate for " +"Southern pull of the ocean." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:59 +msgid "" +"It wasn't long after he returned that the very Crown Prince who discovered " +"the land to the East fell ill and died, under mysterious circumstances. His " +"younger brother, and next in line for the throne, conspired to start a war " +"of distraction with the poor Wesfolk kingdoms, and their Lich-Lords." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:64 +msgid "" +"The new Crown Prince departed, with the largest army ever assembled on the " +"Isle to make war with the Wesfolk. This where our story begins. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:69 +msgid "With the plight of a different Prince on the same Isle. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-intro.cfg:74 +msgid "" +"For this is the story of Haldric the First, and the Rise of Wesnoth. . ." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-macros.cfg:23 +msgid "You retrieve {AMOUNT} pieces of gold." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-nlmsg.cfg:12 +msgid "I still think I should be called 'Dragonbain'." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-nlmsg.cfg:17 +msgid "Not in my lifetime." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-nlmsg.cfg:34 +msgid "It could be worse. We could be back in that Troll Hole!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-nlmsg.cfg:40 +msgid "Hey, disparage the Trolls, NOT the Holes!" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-nlmsg.cfg:57 +msgid "" +"Well, at least we don't have to contend with the undead. No offence Jessica." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-nlmsg.cfg:62 +msgid "Don't worry about it." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-nlmsg.cfg:79 +msgid "" +"Too bad that this isn't going as well as the beach. . . I miss the beach." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-nlmsg.cfg:96 +msgid "" +"Haldric, just before we arrived here I got word that the your 'third of a " +"fleet' has departed for our old home, the Green Isle." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-nlmsg.cfg:101 +msgid "You were planning on sharing this with me when?" +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-nlmsg.cfg:118 +msgid "" +"Haldric messengers just informed me that the fleet has returned from our old " +"home. They came back with as nearly as large a fleet as we initially set out " +"with, and Southbay still stands. This is excellent news. As per your orders " +"a third of the fleet has headed back out." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-nlmsg.cfg:123 +msgid "" +"That is excellent news indeed. Our numbers have doubled. Now on to the " +"business at hand." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-nohome.cfg:5 +msgid "" +"So it came to pass that Price Haldric was forced from his home, never to " +"return. With the help of his father's noble sacrifice he has escaped the " +"Southern pass. Haldric has left the lands of his home, and before him " +"stretches the vast expanse of the southern kingdoms of his people." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-nohome.cfg:11 +msgid "" +"To the South-West lay the Midlands. These were prosperous kingdoms, nestled " +"between hill and forest. They served as the breadbasket of a people, and as " +"a valuable source of both lumber and gemstones. These Kingdoms fed the city " +"of Southbay, the largest city on the Isle. Albeit, with this coming of the " +"Orcs the midlands are probably a barren waste by now." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-nohome.cfg:17 +msgid "" +"The river road follows to Isle's greatest river to the South-East. This road " +"leads to the Isle's second largest city, Clearwater Port. It would likely " +"have been the Isle's largest city save for the events of the Estfolk War. " +"The Lich-Lords befouled much of the land around the river during the course " +"of a great battle. Now the swamp is home to an Estfolk imitating cult." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-noisle.cfg:5 +msgid "" +"Several days later Prince Haldric departs in his ship the Eldaric, his home " +"and Isle lost to him forever. In his heart he knows he will never see his " +"secluded valley again. Before him lay a vast expanse of stormy seas, and the " +"mysterious island that Lady Jessica has mentioned, and even more exotic " +"lands even further to the East." +msgstr "" + +#: data/scenarios/The_Rise_of_Wesnoth/trow-noisle.cfg:11 +msgid "" +"Apparently the island that King Haldric and his crew are approaching was at " +"one time a volcano that is now slowly sinking into the sea. The elder Crown " +"Prince of Southbay managed to establish a foothold on this Island, despite " +"the belligerent nature of it's reptilian inhabitants. There must be little " +"left of that foothold by now." +msgstr "" diff --git a/po/wesnoth/LINGUAS b/po/wesnoth/LINGUAS index 7dc99828c7c..9fd6cb876c6 100644 --- a/po/wesnoth/LINGUAS +++ b/po/wesnoth/LINGUAS @@ -1 +1 @@ -ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sv +ca cs da de el_GR es eu fi fr hu it nl no pl pt_BR ru sk sl sv diff --git a/po/wesnoth/sl.po b/po/wesnoth/sl.po new file mode 100644 index 00000000000..2da8e772ad2 --- /dev/null +++ b/po/wesnoth/sl.po @@ -0,0 +1,6987 @@ +# #-#-#-#-# wesnoth.cpp.po (Battle for Wesnoth VERSION) #-#-#-#-# +# Slovenian translations for Battle for Wesnoth package. +# Copyright (C) 2004 Wesnoth development team +# This file is distributed under the same license as the Battle for Wesnoth package. +# Automatically generated, 2004. +# +msgid "" +msgstr "" +"Project-Id-Version: Battle for Wesnoth 0.8.6-CVS\n" +"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" +"POT-Creation-Date: 2004-10-15 23:28+0200\n" +"PO-Revision-Date: 2004-10-17 12:02+0200\n" +"Last-Translator: Automatically generated\n" +"Language-Team: none\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n" +"%100==4 ? 2 : 3);\n" + +#: data/game.cfg:321 data/translations/english.cfg:70 +msgid "loyal" +msgstr "" + +#: data/game.cfg:329 +msgid "strong" +msgstr "" + +#: data/game.cfg:344 +msgid "quick" +msgstr "" + +#: data/game.cfg:358 +msgid "intelligent" +msgstr "" + +#: data/game.cfg:367 +msgid "resilient" +msgstr "" + +#: data/help.cfg:10 data/help.cfg:52 +msgid "Introduction" +msgstr "" + +#: data/help.cfg:16 +msgid "Gameplay" +msgstr "" + +#: data/help.cfg:22 data/help.cfg:203 +msgid "Traits" +msgstr "" + +#: data/help.cfg:28 src/playturn.cpp:1532 +msgid "Units" +msgstr "" + +#: data/help.cfg:34 src/help.cpp:600 +msgid "Abilities" +msgstr "" + +#: data/help.cfg:40 +msgid "Weapon Specials" +msgstr "" + +#: data/help.cfg:46 +msgid "Terrains" +msgstr "" + +#: data/help.cfg:55 +msgid "" +"src=misc/logo.png align=middle box=no\n" +"\n" +"Battle for Wesnoth is a turn-based fantasy strategy game somewhat unusual " +"amongst modern strategy games. While other games strive for complexity, both " +"in rules and gameplay, Battle for Wesnoth strives for simplicity of rules " +"and gameplay. This does not make the game simple, however - from these " +"simple rules arise a wealth of strategy, making the game easy to learn but a " +"challenge to master." +msgstr "" + +#: data/help.cfg:60 +msgid "Fundamentals of Gameplay" +msgstr "" + +#: data/help.cfg:65 +msgid "" +"This page outlines all you need to know to play Battle for Wesnoth. It " +"covers how to play and the basic mechanics behind the game. For more " +"information on conquering the game, you may wish to consult " +"dst=basic_strategy text='Basic Strategy' and " +"dst=multiplayer_strategy text='Multiplayer Strategy'. Keep in " +"mind that this is just an outline - for special exceptions and situations, " +"please follow the links included.\n" +"\n" +"To begin with, it's best to click the text=Tutorial button " +"at the main menu. This will take you to the interactive tutorial, which will " +"teach you the basics of Wesnoth. After this, it is recommended that you play " +"the Heir to the Throne campaign first - click text=Campaign " +"then text='Heir to the Throne'. As Battle for Wesnoth can " +"be quite challenging, you may wish to start on text=Easy.\n" +"\n" +"src=help/tooltip.png align=right float=yesWhile playing, keep in " +"mind that if you mouse-over many items on the menu bar to the right, a brief " +"description will pop up explaining that item. This is especially useful when " +"you encounter new abilities for the first time." +msgstr "" + +#: data/help.cfg:70 +msgid "Recruiting and Recalling" +msgstr "" + +#: data/help.cfg:80 +msgid "" +"src=help/recruit.png align=left float=yesAt the start of any " +"battle, and at times during it, you will need to recruit units into your " +"army. To recruit, you must have your leader (Konrad in the Heir to the " +"Throne campaign) on the Keep square of a Castle. Then you may recruit by " +"either choosing Recruit from the menu or right-clicking on a hex and " +"selecting text=Recruit. This brings up the recruit menu, " +"which lists units available for recruitment, along with their gold cost. " +"Click on a unit to see its statistics to the left, then press the recruit " +"button to recruit it.\n" +"\n" +"If you right-clicked on a castle hex and selected recruit, the new unit will " +"appear in that square. Otherwise, it will appear in a free square near the " +"keep. You may only recruit as many units as you have free hexes in your " +"castle, and you cannot spend more gold than you actually have on " +"recruiting.\n" +"\n" +"Recruited units come with two random dst=traits text=Traits which " +"modify their statistics.\n" +"\n" +"In later scenarios, you may also Recall survivors from earlier battles. " +"Recalling functions identically to Recruiting, save that recalling costs a " +"standard 20 gold and presents you with a list of all surviving units from " +"previous scenarios.\n" +"\n" +"Keep in mind that units not only cost gold to Recruit or Recall, they also " +"require money to support. See dst=income_and_upkeep text='Income and " +"Upkeep' for more information." +msgstr "" + +#: data/help.cfg:85 src/help.cpp:771 src/help.cpp:772 +msgid "Movement" +msgstr "" + +#: data/help.cfg:90 +msgid "" +"Movement in Battle for Wesnoth is simple: Simply click on the unit you wish " +"to move, then click on the hex you wish to move it to. When selected, all " +"the hexes a unit can move to this turn will be highlighted, and all those it " +"can't made dull. Mousing over a dull square will show the number of turns " +"required to reach it, and clicking will cause the unit to move towards it by " +"the fastest route over this and subsequent turns.\n" +"\n" +"Each unit has a certain number of movement points which are expended when " +"moving into a new hex, depending on the dst=terrain text=Terrain " +"of that particular hex. For instance, grassland nearly always costs 1 " +"movement point to enter. Exactly how many movement points are spent entering " +"a hex depends on the unit type - in forest, elvish units only spend 1 " +"movement point, most human and orc units spend 2, while horsemen spend 3. " +"You can learn how many movement points a unit requires to enter a certain " +"terrain type by right-clicking on it, selecting Unit Description, and then " +"look at text='Terrain Modifiers'.\n" +"\n" +"Another thing to keep in mind while moving is dst=zones_of_control " +"text='Zones of Control'. Each unit generates a zone of control in the " +"hexes immediately surrounding it, and any enemy unit entering those hexes " +"immediately ends its movement. Learning how to use zones of control to your " +"advantage is an important part of Wesnoth, as only dst=ability_skirmish " +"text='Skirmishers' can ignore zones of control." +msgstr "" + +#: data/help.cfg:95 +msgid "Combat" +msgstr "" + +#: data/help.cfg:111 +msgid "" +"There are two types of combat in Battle for Wesnoth, short- and long-ranged, " +"but both of them take place between units in adjacent hexes. Short-range " +"combat usually involves weapons such as swords, axes or fangs, while long-" +"range combat usually involves weapons such as bows, spears and fireballs. " +"Combat is relatively straightforward; the attacker and defender alternate " +"attacks until each has used their allotted number of attacks.\n" +"\n" +"
text='Order and number of attacks'
\n" +"\n" +"The attacker gets the first attack, then the defender. This continues to " +"alternate until each unit has used up all of its attacks. The number of " +"attacks a unit gets varies; for instance, an Elvish fighter with a 5-4 sword " +"attack may make 4 swings each dealing 5 damage, while an Orcish Grunt with 9-" +"2 only gets 2 swings (but at 9 damage).\n" +"\n" +"
text='Chance to hit'
\n" +"\n" +"With two exceptions, the chance to hit a unit is based solely on its defense " +"rating in the dst=terrain text=Terrain it is currently standing " +"in. This may be found by right-clicking a unit, selecting Unit Description, " +"and then look at text='Terrain Modifiers'. For instance, " +"elves have a defense rating of 70% in forest, meaning a unit attacking them " +"has only a 30% chance of hitting them. Conversely, the elf's chance of " +"hitting the attacker in return depends on what terrain the attacker is in.\n" +"There are two exceptions to this rule: dst=magical_attacks " +"text='Magical attacks' and dst=ability_marksman text=Marksmen. Magical attacks always have a 70% chance to hit, regardless of " +"terrain, and, when used offensively, Marksmen always have at least a 60% " +"chance to hit, regardless of terrain.\n" +"\n" +"
text=Damage
\n" +"\n" +"Each blow which hits causes a base amount of damage depending on the attack " +"type. For instance, an Elvish Fighter with a 5-4 sword attack causes a base " +"of 5 damage. This is usually modified by two things: " +"dst=damage_types_and_resistance text=Resistance and " +"dst=time_of_day text='Time of Day', both of which are explained " +"below.\n" +"\n" +"A few units have special abilities which affect damage dealt in combat. The " +"most common of these is dst=ability_charge text=Charge, which " +"doubles the damage dealt by both attacker and defender when the unit with " +"Charge attacks." +msgstr "" + +#: data/help.cfg:116 +msgid "Damage Types and Resistance" +msgstr "" + +#: data/help.cfg:121 +msgid "" +"In Wesnoth, there are three types of damage usually associated with physical " +"attacks: Blade, Pierce and Impact damage. Additionally, there are three " +"further types of damage usually associated with magical attacks: Fire, Cold " +"and Holy attacks. Different units may have resistances which alter the " +"damage which they take from certain damage types.\n" +"\n" +"Resistances work very simply: If a unit has 40% resistance against a damage " +"type, then they will suffer 40% less damage when hit with that damage type. " +"It is also possible for a unit to have weakness; if a unit has -100% " +"resistance against a damage type, it will suffer 100% more damage when hit " +"by that type. \n" +"\n" +"For example, Skeletons are highly resistant to Blade and Pierce damage, but " +"are vulnerable to Impact and Fire damage, and extremely vulnerable to Holy " +"damage." +msgstr "" + +#: data/help.cfg:126 +msgid "Time of Day" +msgstr "" + +#: data/help.cfg:146 +msgid "" +"Wesnoth games usually take place with a regular cycle between day and night. " +"The current time of day can be observed under the minimap in the upper " +"right. \n" +"\n" +"The usual day/night cycle runs:\n" +"\n" +"Dawn to=160src=misc/schedule-dawn.png align=here\n" +"Morning to=160src=misc/schedule-morning.png align=here\n" +"Afternoon to=160src=misc/schedule-afternoon.png " +"align=here\n" +"Dusk to=160src=misc/schedule-dusk.png align=here \n" +"First Watch to=160src=misc/schedule-firstwatch.png " +"align=here\n" +"Second Watch to=160src=misc/schedule-secondwatch.png " +"align=here\n" +"\n" +"Morning and Afternoon count as day, First and Second Watch count as night.\n" +"\n" +"The time of day affects the damage of certain units as follows -\n" +"\n" +"Lawful units get +25% damage in daytime, and -25% damage at night.\n" +"Chaotic units get +25% damage at night, and -25% in daytime.\n" +"Neutral units are unaffected by the time of day.\n" +"\n" +"src=misc/schedule-underground.png align=right float=yesKeep in " +"mind that some scenarios take place underground, where it is perpetually " +"night!" +msgstr "" + +#: data/help.cfg:151 +msgid "Experience and Advancement" +msgstr "" + +#: data/help.cfg:156 +msgid "" +"If both units survive a combat, they gain a number of experience points " +"equal to the level of the unit they're fighting. If a unit kills another in " +"combat, however, it gains much more experience - 4 for a level 0 unit, 8 for " +"level 1, 16 for level 2, 24 for level 3, and so forth.\n" +"\n" +"Units have a certain amount of experience required to advance (this is 20% " +"less for units with the Intelligent trait). Once they achieve this amount, " +"they immediately advance to the next level, healing fully in the process. In " +"some cases, you will be given a choice of advancement options.\n" +"\n" +"Keep in mind that while most units have three levels, not all do, and that " +"occasional units (such as dst=unit_mage text=Mages) may have four." +msgstr "" + +#: data/help.cfg:161 +msgid "Healing" +msgstr "" + +#: data/help.cfg:172 +msgid "" +"In combat, your units will inevitably take damage. Wesnoth offers several " +"ways for your units to heal, all of which take place at the beginning of " +"your turn, before you take action.\n" +"\n" +"Resting: A unit which neither moves nor attacks will heal 2HP in its next " +"turn.\n" +"Villages: A unit which starts a turn in a village will heal 8HP.\n" +"dst=ability_regeneration text=Regeneration: Certain units (such " +"as trolls) will automatically heal 8HP every turn.\n" +"Healing units: Units with the dst=ability_heals text=Heals " +"ability will heal all friendly units immediately beside them for 4HP each " +"turn, or prevent Poison from dealing damage.\n" +"\n" +"Curing units: Units with the dst=ability_cures text=Cures ability " +"will heal all friendly units immediately beside them for 8HP each turn, or " +"cure a unit of Poison.\n" +"\n" +"Keep in mind that while Resting can be combined with other forms of healing, " +"villages, regeneration, and healing/curing cannot combine with each other. " +"Also, units heal fully between scenarios." +msgstr "" + +#: data/help.cfg:177 +msgid "Income and Upkeep" +msgstr "" + +#: data/help.cfg:186 +msgid "" +"In Wesnoth, it is not enough simply to recruit units and fight. You must " +"watch your gold as well, especially in campaigns, where you can carry extra " +"gold over from one scenario to the next. There are two aspects to this; " +"Income and Upkeep.\n" +"\n" +"Income is simple. For every village you control, you gain one gold a turn. " +"Thus, if you have ten villages, you would normally gain ten gold. " +"Unfortunately, your Upkeep costs are subtracted from this income, as " +"detailed below.\n" +"\n" +"Upkeep is also fairly simple. Each unit requires an amount of Upkeep equal " +"to its level. You can support as many levels text=worth of " +"units as you have villages for free. However, for each level of unit beyond " +"the number of villages you have, you must pay one gold per turn. For " +"example, if you have twelve level one units and ten villages, you would have " +"to pay two gold a turn in upkeep.\n" +"\n" +"These costs are subtracted from your Income, so in the case of twelve levels " +"of units and ten villages, your resultant Income would be 8 gold a turn.\n" +"There are two main exceptions to Upkeep. Firstly, units with the Loyal trait " +"will only ever count as level one for upkeep purposes, regardless of their " +"actual level. Secondly, units you begin the scenario with (such as Konrad or " +"Delfador), or units who join you during a scenario (such as the Horseman in " +"the second level of Heir to the Throne) will never charge any upkeep." +msgstr "" + +#: data/help.cfg:191 +msgid "Wrap Up" +msgstr "" + +#: data/help.cfg:192 +msgid "" +"This concludes the fundamentals of Wesnoth. You might want to read up on " +"Basic Strategy, or familiarise yourself with dst=traits text=Traits and dst=abilities text=Abilities, but you now know " +"everything you need to know to play the Heir to the Throne scenario. Have " +"fun, and good luck!" +msgstr "" + +#: data/help.cfg:197 src/titlescreen.cpp:172 +msgid "About" +msgstr "" + +#: data/help.cfg:242 +msgid "" +"Most units have two traits. Traits are attributes of the unit that modify " +"its attributes slightly. They are assigned to a unit randomly when the unit " +"is recruited.\n" +"\n" +"The currently available traits are the following.\n" +"\n" +"\n" +"
text=Intelligent
\n" +"\n" +"Intelligent units require 20% less experience than usual to advance.\n" +"\n" +"Intelligent units are very useful at the beginning of a campaign, as they " +"can be quickly advanced into much needed higher level units. Later in the " +"campaign, they are not quite so useful, and if you have plenty of high level " +"units you may find yourself recalling units with more useful ''long-term'' " +"traits.\n" +"\n" +"\n" +"
text=Loyal
\n" +"\n" +"Loyal units only ever require an upkeep of one, no matter what level they " +"are.\n" +"\n" +"Loyal has no effect on a level one unit, which makes it useless in the early " +"campaign. Once a unit begins to level up, however, it can save you " +"considerable gold over the course of the campaign.\n" +"\n" +"\n" +"
text=Quick
\n" +"\n" +"Quick units have 1 extra movement point, but 10% less HP than usual.\n" +"\n" +"Quick is the most noticeable trait, particularly in slower units such as " +"trolls or heavy infantry. Units with the Quick trait can often have greatly " +"increased mobility in rough terrain, so consider that when deploying your " +"forces. Also, remember that Quick units aren't quite as tough as usual, and " +"so aren't so good for holding positions.\n" +"\n" +"\n" +"
text=Resilient
\n" +"\n" +"Resilient units have 7 more HP than usual.\n" +"\n" +"Resilient units can be useful at all stages in the campaign, and is a useful " +"trait for all units, though you'll find yourself noticing it more in some " +"units than others. Resilient units are especially useful for holding ground " +"against opponents.\n" +"\n" +"\n" +"
text=Strong
\n" +"\n" +"Strong units do 1 more damage per swing in melee combat, and have 2 more " +"HP.\n" +"\n" +"Useful for any close-combat unit, Strong is most effective for units who " +"have a high number of swings, such as the Elvish Fighter. Strong units can " +"be very useful when a tiny bit of extra damage is all that is needed to turn " +"a damaging stroke into a killing blow. " +msgstr "" + +#: data/items.cfg:264 +msgid "" +"You have come across a wishing well.\n" +"What would you like to wish for?" +msgstr "" + +#: data/items.cfg:268 +msgid "A swift victory" +msgstr "" + +#: data/items.cfg:276 +msgid "" +"With this golden coin, I wish that this battle end in a swift and safe " +"victory." +msgstr "" + +#: data/items.cfg:283 +msgid "Lots of gold" +msgstr "" + +#: data/items.cfg:291 +msgid "I wish this single gold coin be returned ten-fold to me." +msgstr "" + +#: data/items.cfg:298 +msgid "Peace throughout Wesnoth." +msgstr "" + +#: data/items.cfg:306 +msgid "The only thing worth wishing for is peace throughout the land." +msgstr "" + +#: data/items.cfg:313 +msgid "Don't make a wish." +msgstr "" + +#: data/items.cfg:336 +msgid "Potion of Healing" +msgstr "" + +#: data/items.cfg:339 +msgid "A feeling of well-being overwhelms the drinker." +msgstr "" + +#: data/items.cfg:340 +msgid "You are not worthy of healing." +msgstr "" + +#: data/items.cfg:374 +msgid "Poison" +msgstr "" + +#: data/items.cfg:377 +msgid "Poison is seeping through the veins of this unit at this very moment." +msgstr "" + +#: data/items.cfg:412 +msgid "Holy Water" +msgstr "" + +#: data/items.cfg:415 +msgid "This water will make melee weapons holy." +msgstr "" + +#: data/items.cfg:416 +msgid "I am not suited to the use of this item! Let another take it." +msgstr "" + +#: data/items.cfg:451 +msgid "Potion of Strength" +msgstr "" + +#: data/items.cfg:454 +msgid "Strength is given to the drinker." +msgstr "" + +#: data/items.cfg:495 +msgid "Potion of Decay" +msgstr "" + +#: data/items.cfg:498 +msgid "This poor unit drank something really bad." +msgstr "" + +#: data/items.cfg:533 +msgid "Ring of Regeneration" +msgstr "" + +#: data/items.cfg:536 +msgid "This ring will heal the bearer a little each turn." +msgstr "" + +#: data/items.cfg:556 +msgid "Can't set abilities yet, sorry." +msgstr "" + +#: data/items.cfg:577 +msgid "Ring of Slowness" +msgstr "" + +#: data/items.cfg:580 +msgid "The bearer of this ring is slowed." +msgstr "" + +#: data/items.cfg:615 +msgid "Staff of Swiftness" +msgstr "" + +#: data/items.cfg:618 +msgid "This staff will grant the bearer swift movement." +msgstr "" + +#: data/items.cfg:619 +msgid "Only magical beings can wield such an object." +msgstr "" + +#: data/items.cfg:653 +msgid "Storm Trident" +msgstr "" + +#: data/items.cfg:656 +msgid "This trident allows a merman to shoot electric bolts at his enemies!" +msgstr "" + +#: data/items.cfg:657 +msgid "Only the mermen can use this item!" +msgstr "" + +#: data/items.cfg:669 +msgid "storm trident" +msgstr "" + +#: data/items.cfg:707 +msgid "Flaming Sword" +msgstr "" + +#: data/items.cfg:711 +msgid "Only the leader of an army can wield this sword!" +msgstr "" + +#: data/items.cfg:723 +msgid "flaming sword" +msgstr "" + +#: data/items.cfg:755 +msgid "Sceptre of Fire" +msgstr "" + +#: data/items.cfg:758 +msgid "" +"This ancient Sceptre was forged by the Dwarves. A symbol of the kingship of " +"Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the " +"bearer!" +msgstr "" + +#: data/items.cfg:759 +msgid "" +"This is the Sceptre of Fire. Only a true successor to the throne can " +"possibly dare to take this!" +msgstr "" + +#: data/items.cfg:812 +msgid "Zap~" +msgstr "" + +#: data/multiplayer.cfg:3 +msgid "User Map" +msgstr "" + +#: data/multiplayer.cfg:20 +msgid "Default" +msgstr "" + +#: data/multiplayer.cfg:23 data/multiplayer.cfg:104 data/multiplayer.cfg:196 +#: data/multiplayer.cfg:278 src/multiplayer_client.cpp:662 +msgid "&random-enemy.png,Random" +msgstr "" + +#: data/multiplayer.cfg:28 +msgid "&human-lieutenant.png,Loyalists" +msgstr "" + +#: data/multiplayer.cfg:40 +msgid "&elvish-captain.png,Rebels" +msgstr "" + +#: data/multiplayer.cfg:52 +msgid "&orcish-warrior.png,Northerners" +msgstr "" + +#: data/multiplayer.cfg:64 data/multiplayer.cfg:145 +msgid "&undead-necromancer.png,Undead" +msgstr "" + +#: data/multiplayer.cfg:76 +msgid "&dwarf-warrior.png,Knalgan Alliance" +msgstr "" + +#: data/multiplayer.cfg:88 data/multiplayer.cfg:169 data/multiplayer.cfg:261 +msgid "&drake-flare.png,Drakes" +msgstr "" + +#: data/multiplayer.cfg:101 +msgid "Classic" +msgstr "" + +#: data/multiplayer.cfg:109 +msgid "&human-lieutenant.png,Humans" +msgstr "" + +#: data/multiplayer.cfg:121 +msgid "&elvish-captain.png,Elves" +msgstr "" + +#: data/multiplayer.cfg:133 +msgid "&orcish-warrior.png,Orcs" +msgstr "" + +#: data/multiplayer.cfg:157 +msgid "&dwarf-warrior.png,Dwarves" +msgstr "" + +#: data/multiplayer.cfg:180 +msgid "&saurian-soothsayer.png,Saurian" +msgstr "" + +#: data/multiplayer.cfg:193 +msgid "Age of Heroes" +msgstr "" + +#: data/multiplayer.cfg:201 +msgid "&human-general.png,Loyalists" +msgstr "" + +#: data/multiplayer.cfg:213 +msgid "&elvish-marshal.png,Rebels" +msgstr "" + +#: data/multiplayer.cfg:225 +msgid "&orcish-warlord.png,Northerners" +msgstr "" + +#: data/multiplayer.cfg:237 +msgid "&undead-lich.png,Undead" +msgstr "" + +#: data/multiplayer.cfg:249 +msgid "&dwarf-lord.png,Knalgan Alliance" +msgstr "" + +#: data/multiplayer.cfg:275 +msgid "Great War" +msgstr "" + +#: data/multiplayer.cfg:283 +msgid "&white-mage.png,Alliance of Light" +msgstr "" + +#: data/multiplayer.cfg:295 +msgid "&undead-necromancer.png,Alliance of Darkness" +msgstr "" + +#: data/scenario-test.cfg:38 +msgid "" +"You can come if you wish, but the leader is only interesting in speaking to " +"Baldras." +msgstr "" + +#: data/scenarios/multiplayer/An_Island.cfg:7 +msgid "An Island" +msgstr "" + +#: data/scenarios/multiplayer/Blitz.cfg:7 +msgid "Blitz" +msgstr "" + +#: data/scenarios/multiplayer/CastleHoppingIsle.cfg:9 +msgid "Castle Hopping Isle" +msgstr "" + +#: data/scenarios/multiplayer/ForestOfFear.cfg:3 +msgid "Forest of Fear" +msgstr "" + +#: data/scenarios/multiplayer/Random_Scenario.cfg:3 +msgid "Random map" +msgstr "" + +#: data/scenarios/multiplayer/Wesbowl.cfg:3 +msgid "Wesbowl" +msgstr "" + +#: data/scenarios/multiplayer/Wesbowl.cfg:11 +msgid "" +"\n" +"Victory:\n" +"@Move either ball to your opponent's endzone more times than they move their " +"ball to yours\n" +"Defeat:\n" +"#Opponent moves the balls to your endzone more times than you move them to " +"theirs" +msgstr "" + +#: data/scenarios/multiplayer/Wesbowl.cfg:199 +#: data/scenarios/multiplayer/Wesbowl.cfg:476 +msgid "Red scores! Current score is $redscore-$bluescore" +msgstr "" + +#: data/scenarios/multiplayer/Wesbowl.cfg:247 +#: data/scenarios/multiplayer/Wesbowl.cfg:524 +msgid "Blue scores! Current score is $redscore-$bluescore" +msgstr "" + +#: data/scenarios/multiplayer/Wesbowl.cfg:337 +#: data/scenarios/multiplayer/Wesbowl.cfg:614 +msgid "Should I pass the ball to $passto.type ($xloc,$yloc)?" +msgstr "" + +#: data/scenarios/multiplayer/Wesbowl.cfg:339 +#: data/scenarios/multiplayer/Wesbowl.cfg:616 +msgid "Yes!" +msgstr "" + +#: data/scenarios/multiplayer/Wesbowl.cfg:361 +#: data/scenarios/multiplayer/Wesbowl.cfg:638 +#: data/scenarios/tutorial/Basic_Training.cfg:276 +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:268 +#: src/show_dialog.cpp:453 +msgid "No" +msgstr "" + +#: data/scenarios/multiplayer/Wesbowl.cfg:661 +msgid "Blue team wins! Final score: $redscore-$bluescore" +msgstr "" + +#: data/scenarios/multiplayer/Wesbowl.cfg:673 +msgid "Red team wins! Final score: $redscore-$bluescore" +msgstr "" + +#: data/scenarios/multiplayer/Wesbowl.cfg:685 +msgid "Draw! Final score: $redscore-$bluescore" +msgstr "" + +#: data/scenarios/multiplayer/WeslinBridge.cfg:3 +msgid "Battle for Weslin Bridge" +msgstr "" + +#: data/scenarios/multiplayer/battleworld.cfg:7 +msgid "Battle World" +msgstr "" + +#: data/scenarios/multiplayer/castles.cfg:7 +msgid "Siege Castles" +msgstr "" + +#: data/scenarios/multiplayer/scenarios.cfg:3 +msgid "Across The River" +msgstr "" + +#: data/scenarios/multiplayer/scenarios.cfg:108 +msgid "The Isle of Anduin" +msgstr "" + +#: data/scenarios/multiplayer/scenarios.cfg:135 +msgid "The Three Rivers" +msgstr "" + +#: data/scenarios/multiplayer/scenarios.cfg:162 +msgid "The Isles of the Damned" +msgstr "" + +#: data/scenarios/multiplayer/scenarios.cfg:195 +msgid "The Valley of Death" +msgstr "" + +#: data/scenarios/multiplayer/scenarios.cfg:238 +msgid "Dwarvern Wasteland" +msgstr "" + +#: data/scenarios/multiplayer/scenarios.cfg:277 +msgid "Princess's Battlefield" +msgstr "" + +#: data/scenarios/multiplayer/scenarios.cfg:304 +msgid "King of the Hill" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:47 +msgid "" +"I am here to learn how to fight in a battle. As an experienced elder mage, " +"surely you can explain the art of combat to me..." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:51 +msgid "" +"Before entering any battle, you need to recruit units. To recruit a unit, " +"right click on the castle tile on which you wish to recruit the unit. Then " +"select Recruit, and select 'Ok'. You can only recruit units on castle tiles " +"connected to the keep your leader is on." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:53 +msgid "Recruit a unit" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:59 +msgid "Excellent! You have recruited an Elvish Fighter." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:61 +#: data/scenarios/tutorial/Basic_Training.cfg:85 +#: data/scenarios/tutorial/Basic_Training.cfg:120 +#: data/scenarios/tutorial/Basic_Training.cfg:148 +#: data/scenarios/tutorial/Basic_Training.cfg:166 +#: data/scenarios/tutorial/Basic_Training.cfg:190 +msgid "What do I do next?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:63 +msgid "How do I recruit units?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:63 +msgid "" +"To recruit a unit, right click on the castle tile on which you wish to " +"recruit the unit. Then select Recruit, or just hold your cursor over the " +"tile and press 'Ctrl-R'. Next, select the type of unit that you want to " +"recruit, and select 'Ok'. In order to recruit faster, you can use 'Ctrl-" +"Shift-R' to re-recruit the last type of unit you recruited." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:64 +msgid "" +"A leader is a unit that can recruit. This means that when the leader is on a " +"keep, he can recruit units on the surrounding castle tiles. Leaders are " +"usually powerful units that each side only controls one of. Also, your " +"leader is usually the first unit that your side controls, and starts on a " +"keep. You can select your leader quickly by pressing 'l'. If your leader " +"dies, you lose the game. You can win most scenarios by defeating all enemy " +"leaders." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:64 +msgid "What's a leader?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:65 +msgid "How should I choose what kind of units to recruit?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:65 +msgid "" +"You have to carefully review their skills, which are displayed to the left " +"of the unit selection box, and cost, which is displayed after the name of " +"the unit. You will learn more about these statistics throughout the tutorial." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:66 +msgid "What happens when I recruit a unit?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:66 +msgid "" +"When you recruit a unit, it appears at full health on a castle tile of your " +"choice. It also receives two traits, which will be discussed later. It " +"cannot move or attack until you end your turn." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:76 +msgid "" +"Since units cannot move on the turn they are recruited, you must end your " +"turn. To do this, simply click the 'End Turn' button in the lower-right hand " +"corner." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:78 +msgid "End your turn" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:83 +msgid "You have successfully ended your turn." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:87 +msgid "How do I end my turn?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:87 +msgid "" +"One way to end your turn is to press 'Alt-E'. Alternatively, you can right-" +"click and select End Turn, or select the End Turn button in the lower-right " +"hand corner." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:88 +msgid "What happens when I end my turn?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:88 +msgid "" +"When you end your turn, it becomes another side's turn and only that side " +"has the right to move, until that side ends its turn. After all sides end " +"their turns, the next turn begins. This has various effects, including " +"causing all units to regain their full movement potential. The number of the " +"current turn is displayed on the status bar next to the image of a flag. " +"When this number exceeds the maximum number of turns, you lose the game." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:94 +msgid "" +"Your next task is to move your Elvish Fighter. To move a unit, first select " +"it, then select his destination. In this case, his destination is the forest " +"next to the Elvish Shaman, Merle." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:96 +msgid "Move your Elvish Fighter next to Merle" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:118 +msgid "" +"Excellent! You have successfully moved your Elvish Fighter. However, since " +"he moved next to an enemy unit, he has lost all his movement for this turn; " +"this is called the 'zone of control'." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:122 +msgid "How far can my Elvish Fighter move?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:122 +msgid "" +"Your Elvish Fighter begins with a certain number of move points each turn; " +"this is called his speed. When your Elvish Fighter moves along a path, each " +"hex he goes through costs him move points; this includes his destination. " +"When you select your Elvish Fighter, all hexes he can't move onto within one " +"turn will be shaded. If the destination is far enough away that he needs " +"more than one turn to reach it, a number will appear showing how many turns " +"it will take him. Clicking on a far-away space will set the unit on a course " +"for that space, which means it automatically moves as far as it can towards " +"that space every turn. If you accidentally set a unit on a course, select it " +"twice to remove the course." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:123 +msgid "" +"A unit's zone of control is the location consisting of all hexes the unit is " +"adjacent to. Units cannot move through opponent's zones of control; they can " +"only move into it. When they do this, they lose all of their remaining " +"movement. Zones of control can be used to block enemies from reaching your " +"weak and wounded units." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:123 +msgid "What's the zone of control?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:124 +msgid "How do I tell who is allied and who is an enemy?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:124 +msgid "" +"Units you control have a green, yellow, or red energy circle above their " +"health bar, the green vertical bar next to them. Units with full movement " +"have green: ones with some movement yellow, ones with no movement red. Units " +"controlled by the enemy do not have an energy circle. Allied units you do " +"not control, like me, have a blue energy circle. Also, the option 'Show Team " +"Colors', in Preferences, causes the color of a unit's controller is " +"displayed as a disc below the unit." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:130 +msgid "" +"Now, you need to attack with your fighter. To attack, first select a unit, " +"then select its target, which must be next to the attacking unit. You will " +"then see the attack options box, where you must select an attack to use." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:132 +msgid "Attack Merle" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:146 +msgid "You have successfully attacked Merle." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:150 +msgid "Can Merle retaliate from my attack?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:150 +msgid "" +"Whenever a unit is attacked, it retaliates with one of their own weapons. " +"This means that after each blow from the attacker, the defender retaliates " +"with one blow. This continues until one side runs out of blows, in which " +"case the other unit continues attacking until its blows are depleted as " +"well. However, any unit can only retaliate by using a weapon of the same " +"range as the one used to attack. This means that a ranged attack can only be " +"countered by a ranged attack and a melee attack can only be countered by a " +"melee attack. Most units have more powerful melee attacks than ranged " +"attacks. Units with strong ranged attacks are useful in retaliation against " +"melee oriented units. Some melee units without ranged attacks won't be able " +"to retaliate at all. However ranged units cannot shoot across multiple " +"hexes; this is one of the distinctive features of Wesnoth." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:151 +msgid "" +"Every attack does a certain amount of damage per hit, and can be used a " +"certain number of times per battle. These numbers, called the attack's " +"damage and strike numbers, are displayed in order under the name of the " +"attack on the unit's status table and next to it on the attack options menu. " +"To quickly find the maximum damage an attack can inflict, multiply the " +"damage by the number of strikes. For example, my lightning attack does 14 " +"damage per blow and has 4 blows, so it can deal up to 56 damage in a single " +"combat." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:151 +msgid "How can you tell how powerful a unit's attacks are?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:152 +msgid "" +"Units have the ability to block blows. The chance that a unit has to hit is " +"based on the defender's skill at defending blows, and is listed on the " +"attack options menu after the damage and strike numbers for the bow attack." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:152 +msgid "Will my fighter hit every time when he attacks?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:158 +msgid "End your turn, and wait for Merle to attack you." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:164 +msgid "" +"Your fighter has survived Merle's attack. Whenever a unit survives a battle, " +"it gets experience from the combat. Once a unit gains enough experience, it " +"advances to the next level, and becomes more powerful." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:168 +msgid "What's experience?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:168 +msgid "" +"When a unit fights another unit, it gains experience, denoted 'XP', from the " +"combat. The amount of experience gained is equal to the opponent's level, " +"which is usually a representation of that unit's power. However, much more " +"experience is gained from defeating an enemy unit. The amount of XP gained " +"from killing an enemy is equal to 8 times the enemy's level." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:169 +msgid "What happens when a unit advances?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:169 +msgid "" +"When a unit advances, it transforms into a different unit type. This unit " +"type is dependent on what the unit was originally, but occasionally there " +"will be more than one choice of what to advance into. Advanced units are " +"usually more powerful and 1 level higher than they were originally. Also, " +"when a unit advances, it is healed completely and any handicaps that have " +"been cast on it are removed. This is known as 'advance-heal'." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:175 +msgid "Move your fighter onto a village." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:177 +msgid "Move your fighter onto a village" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:188 +msgid "Villages heal the units on them." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:192 +msgid "What happens when a unit moves onto a village?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:192 +msgid "" +"Whenever a unit moves onto a village, he flags the village for his side. " +"This action takes all of the unit's remaining movement. Villages flagged for " +"a side give the side several benefits, including giving the side a extra " +"gold coin every turn, and reducing the total upkeep cost of that side's " +"units by one. The total number of villages you control is also displayed on " +"the status bar after the picture of a house. In addition to the economic " +"benefit of villages, villages can be used in battle. Villages heal the units " +"on them 8 HP per turn." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:193 +msgid "How do I heal when there aren't any villages nearby?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:193 +msgid "" +"There are ways to heal even without villages. If a unit does not move or " +"attack for 1 turn, he heals 2 HP from resting. However if an enemy attacks " +"him he cannot receive rest-heal. Also, there are some units which heal the " +"units surrounding them. The Elvish Shaman is one such unit; units next to an " +"Elvish Shaman are healed 4 HP per turn. Finally, whenever you win a level " +"all your units are healed fully." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:199 +msgid "" +"Now, you must defeat Merle by reducing her to 0 HP or lower. Just attack " +"repeatedly." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:201 +msgid "Defeat Merle" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:216 +msgid "" +"Oops! You moved your leader off of the keep. Remember, when your leader is " +"not on a keep, you cannot recruit. Also remember that if your leader dies, " +"you lose. In order to continue the tutorial, I will have to teleport you " +"back onto your keep." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:232 +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:222 +msgid "" +"Unfortunately, you lost, because your leader was defeated. Hopefully you " +"have gained wisdom from my teachings anyway." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:239 +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:229 +msgid "" +"Unfortunately, you lost, because you ran out of time. Hopefully you have " +"gained wisdom from my teachings anyway." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:249 +msgid "You have successfully completed the first training scenario." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:251 +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:241 +msgid "Hooray!" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:253 +msgid "How do I know how to complete a scenario? Will you always tell me?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:253 +msgid "" +"Sometimes it is not clear how to win a scenario just by listening to the " +"dialog. In this case you need to look at the scenario objectives, which " +"appear after the opening dialog. It can also be accessed by clicking " +"'Objectives' on the menu. The scenario objectives are a list of victory " +"conditions and defeat conditions, and when any of the conditions are met, " +"the level is over. Hopefully, it was a victory condition that was met." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:254 +msgid "What happens when I win a scenario?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:254 +msgid "" +"When you win a scenario, all of your units survive and are revived to full " +"health, and you do not have to pay them for the remaining turns. Also, if " +"your army remains in the area after you win, all villages surrender to you " +"immediately after you win. However between scenarios, 20% of your gold is " +"lost." +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:260 +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:250 +msgid "Do you want to review any of the skills learned on this level?" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:262 +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:252 +#: src/show_dialog.cpp:452 +msgid "Yes" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:264 +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:254 +msgid "I'm done reviewing skills!" +msgstr "" + +#: data/scenarios/tutorial/Basic_Training.cfg:281 +msgid "" +"Although you have completed your first scenario, your training is not yet " +"over. We will now proceed to the next scenario, in which you will fight me " +"in a mock battle." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:3 +msgid "Traits and Specialties" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:39 +msgid "" +"Now you will be subject to a more difficult test. You must defeat me in mock " +"battle." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:43 +msgid "" +"You can win most scenarios simply by defeating all enemy leaders. Win this " +"scenario by defeating me. Your fighter from the previous scenario can help " +"you in this battle. To recall him, right-click on a castle tile, select " +"Recall, select your fighter, then select 'Ok'. You should also recruit " +"Elvish Fighters and Elvish Archers." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:64 +msgid "" +"@Skills covered:\n" +"Recalling\n" +"Traits\n" +"Gold\n" +"Time of day\n" +"Terrains\n" +"Resistance\n" +"Specialties\n" +"Objects\n" +"Playing Wesnoth\n" +"@Objectives\n" +"@Victory\n" +"Defeat Delfador" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:75 +msgid "You have successfully recalled your Elvish Fighter." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:77 +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:91 +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:106 +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:120 +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:134 +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:148 +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:162 +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:195 +msgid "En guarde!" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:79 +msgid "" +"First, you must pay 20 pieces of gold for each unit you recall, regardless " +"of the type of unit. Other than that, recalled units are basically like " +"recruited units, except that instead of a new unit appearing, a unit from a " +"previous scenario will appear." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:79 +msgid "What happens when I recall a unit?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:80 +msgid "How should I decide which units to recall?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:80 +msgid "" +"You should usually recall units that have already advanced to the next " +"level. However, you may also want to recall units that have high experience, " +"and are thus likely to advance. You should recall units that will be useful " +"for the scenario you are in; for example in a forest scenario, recall elves." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:89 +msgid "" +"You may notice that your units have slightly different statistics than the " +"statistics shown before you recruited them. This is because they have been " +"assigned traits." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:93 +msgid "" +"The function of traits is add variety by making units of the same type " +"different from each other. This is done by randomly assigning each unit " +"traits when they are recruited. The traits that a unit has are displayed on " +"the Status Table, and the function of a specific trait can be found by " +"putting your cursor over that trait." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:93 +msgid "What do traits do?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:94 +msgid "" +"There are five distinct traits, which have effects ranging from increasing a " +"unit's hit points to decreasing the amount of XP required to advance. " +"However all traits are designed to improve unit's power; there are no " +"'negative' traits. Most units have an equal chance to get any two different " +"traits when they are recruited." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:94 +msgid "What kind of traits can my units get?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:104 +msgid "" +"When you recruit and recall units, you lose gold. If this would cause you to " +"have less than 0 gold, you cannot recruit or recall." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:108 +msgid "How much gold do my units cost?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:108 +msgid "" +"You need to pay each unit you recruit or recall gold when you recruit it. " +"The cost of recruiting a unit is displayed under the unit's name. The cost " +"of recalling a unit is always 20 gold. A unit also costs gold for each turn " +"it is under your control. This cost, called 'upkeep', is equal to the level " +"of the unit. However, units you do not recruit or recall such as your leader " +"do not cost any gold at all. The total upkeep cost of your units is " +"displayed on the status bar at the top after a picture of gold and then a " +"red arrow." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:109 +msgid "How do I get gold?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:109 +msgid "" +"You begin each level with a percentage of gold from the previous level. If " +"this is less than 100 gold, you begin with 100 gold instead. The amount of " +"gold you have is displayed on the status bar after the picture of gold. " +"After the start of a scenario, you receive 2 gold every turn. Since you " +"usually need more gold than that, you should flag villages, which give you 1 " +"gold per turn." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:118 +msgid "" +"The sun is setting over Wesnoth. The time of day affects how much damage " +"units of different alignments can inflict upon each other." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:122 +msgid "" +"There are 3 alignments: Lawful, Neutral, and Chaotic. There are also 3 times " +"of day: day, twilight, and night. During day, units of the alignment Lawful, " +"such as humans, do 25% more damage, while Chaotic units such as undead do " +"25% less. At night it is reversed. During twilight, all units do their " +"normal damage. Neutral units such as elves are unaffected by day and night." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:122 +msgid "What are the different alignments and times of day?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:123 +msgid "How do I know what time of day it is?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:123 +msgid "" +"The times of day usually progress in a sequence: dawn- identical to " +"twilight, morning- day, evening- day, dusk- twilight, first-watch- night, " +"second-watch- night, then repeat. This is represented by the sun and moon " +"which each rise in the east and set in the west. However some scenarios have " +"a different sequence, such as underground where it is perpetually night. You " +"can find out the current time of day by looking at the Status Table." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:132 +msgid "Each hex has a terrain, which gives the hex distinctive properties." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:136 +msgid "" +"Two terrains have properties which have already been described; namely " +"villages and castle. However the properties of most terrains are more " +"subtle, and have to do with the advantages and disadvantages different units " +"have when they move onto them. The first property of a terrain is the number " +"of move points it takes each unit to move through the hex. The second " +"property is the defense that the terrain gives units standing on it. This is " +"a percentage which determines the unit's chance to be hit on that terrain. " +"For example; elves have 70% defense on grass, and are therefore hit 30% of " +"the time." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:136 +msgid "What are the different properties that terrains have?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:137 +msgid "How do I find out the properties of a specific terrain?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:137 +msgid "" +"To find out the properties of a terrain with respect to a specific unit, " +"right-click on the unit, select Unit Description, then look at Terrain " +"Modifiers. To find out which terrain is on a particular hex, move your " +"cursor over that hex and look in the upper-right hand corner of the screen. " +"This will display, in order, the name of the terrain, then the coordinates " +"of the hex, then the selected unit's defense, then the number of move points " +"it will cost the selected unit to move through that hex." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:146 +msgid "" +"Each attack has a damage type which affects how much damage different units " +"take from that attack." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:150 +msgid "" +"Each unit has a certain resistance against each attack type. This resistance " +"is a percentage which is subtracted from the damage of opponent's weapons of " +"that type. For example, if an Elvish Scout is attacked by an Elvish Archer, " +"the archer does 20% more damage than normal, since Elvish Scouts have -20% " +"resistance to pierce. This bonus/penalty is calculated additively with other " +"bonuses/penalties like time of day, so two -50% penalties would add up to -" +"100%." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:150 +msgid "How does resistance affect attack damage?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:151 +msgid "" +"There are 6 different damage types: blade, pierce, impact, fire, cold, and " +"holy. Heavily armored units have high resistance to the physical types: " +"blade, pierce, and impact, but low resistance to the magical types: fire and " +"cold. All living units have resistance to holy while undead are extremely " +"weak to it. To find out a specific unit's resistance, right-click on the " +"unit, select Unit Description, then look at Resistances." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:151 +msgid "What are the different damage types?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:160 +msgid "" +"Many units have a specialty which changes the rules of play in some way." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:164 +msgid "" +"Each specialty does something different; that's the whole point of a " +"specialty. To find a description of a unit's specialty, put your cursor over " +"the name of the specialty." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:164 +msgid "What do specialties do?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:165 +msgid "" +"The specialties a unit gets are determined by the unit type; for example all " +"generals have the specialty leadership. There are two kinds of specialties: " +"abilities, and attack specials. Abilities apply to units while attack " +"specials only apply to one of the unit's attacks." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:165 +msgid "Which units get specialties?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:166 +msgid "" +"There are many different specialties, and learning about them is one of the " +"interesting parts of playing Wesnoth. The two most common specialties are " +"called 'magical' and 'leadership'. Magical attacks have a 70% chance of " +"hitting enemies regardless of what terrain they are on. Units do more damage " +"while next to a unit of higher level with leadership." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:166 +msgid "What kinds of specialties can my units get?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:167 +msgid "How do I use specialties?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:167 +msgid "" +"To use a specialty, you just have to move and/or attack with your units in a " +"way which triggers the specialty. For example, in order to use leadership, " +"you must move a unit with leadership next to another unit, then attack with " +"the other unit." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:184 +msgid "" +"Some objects change the statistics of the unit that triggered them. One of " +"your units found a potion which will make him do more damage on his attack. " +"To see his new combat statistics, look at the Status Table." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:191 +msgid "This potion increases the damage of all the drinker's attacks by four." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:197 +msgid "" +"The objects you encounter are put in by the scenario designer, so they vary " +"from campaign to campaign. In Heir to the Throne, most objects give the unit " +"who picks them up a new weapon. However there are usually not that many " +"objects in a campaign." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:197 +msgid "What kind of objects am I likely to encounter?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:198 +msgid "How long do these objects last?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:198 +msgid "" +"Most objects are permanent changes to the unit that receives them. However a " +"few objects, such as holy water, last only until the remainder of the level." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:212 +msgid "" +"Remember to try to prevent the enemy from capturing villages, and to " +"recapture the ones that they already have. This will cut off their gold " +"supply and make them unable to recruit." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:239 +msgid "" +"Congratulations! You have defeated me, and completed the second and final " +"training scenario. Next, you may want to begin a campaign, or play " +"multiplayer." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:243 +msgid "How do I play a campaign?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:243 +msgid "" +"To begin a campaign, run Wesnoth, select 'Campaign', select which campaign " +"to play, then select Easy, Normal, or Hard. Heir to the Throne is the " +"suggested for newcomers to Wesnoth." +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:244 +msgid "How do I play multiplayer?" +msgstr "" + +#: data/scenarios/tutorial/Traits_and_Specialties.cfg:244 +msgid "" +"To play Wesnoth against other people, select 'Multiplayer'. Then select " +"'Join Official Server'. This will connect you to the official Wesnoth " +"server, where you can join a game by selecting it, then selecting 'Join " +"Game'." +msgstr "" + +#: data/scenarios/tutorial/utils.cfg:11 +msgid "That was explained well! But.." +msgstr "" + +#: data/scenarios/tutorial/utils.cfg:44 +msgid "" +"@Skills covered:\n" +"Recruiting units\n" +"Moving units\n" +"Attacking enemy units\n" +"Gaining experience\n" +"Winning scenarios\n" +"@Current objective:\n" +"{OBJECTIVE}" +msgstr "" + +#: data/schedules.cfg:5 +msgid "Dawn" +msgstr "" + +#: data/schedules.cfg:13 data/schedules.cfg:25 data/schedules.cfg:32 +msgid "Morning" +msgstr "" + +#: data/schedules.cfg:42 data/schedules.cfg:49 data/schedules.cfg:67 +msgid "Afternoon" +msgstr "" + +#: data/schedules.cfg:59 data/schedules.cfg:89 data/schedules.cfg:111 +msgid "Dusk" +msgstr "" + +#: data/schedules.cfg:79 +msgid "First Watch" +msgstr "" + +#: data/schedules.cfg:101 +msgid "Second Watch" +msgstr "" + +#: data/schedules.cfg:123 data/schedules.cfg:130 +msgid "Underground" +msgstr "" + +#: data/themes/default.cfg:23 data/themes/default.cfg:359 +msgid "Menu" +msgstr "" + +#: data/themes/default.cfg:32 data/themes/default.cfg:368 +msgid "Actions" +msgstr "" + +#: data/themes/default.cfg:79 data/themes/default.cfg:415 src/hotkeys.cpp:137 +msgid "End Turn" +msgstr "" + +#: data/themes/default.cfg:126 data/themes/default.cfg:462 src/dialogs.cpp:670 +#: src/display.cpp:941 src/help.cpp:621 src/playturn.cpp:1956 +#: src/unit.cpp:1034 +msgid "HP" +msgstr "" + +#: data/themes/default.cfg:133 data/themes/default.cfg:469 src/dialogs.cpp:674 +#: src/dialogs.cpp:682 src/display.cpp:945 src/display.cpp:953 +#: src/playturn.cpp:1795 src/playturn.cpp:1957 src/unit.cpp:1093 +msgid "XP" +msgstr "" + +#: data/themes/default.cfg:142 data/themes/default.cfg:478 +msgid "gold" +msgstr "" + +#: data/themes/default.cfg:150 data/themes/default.cfg:486 +msgid "villages" +msgstr "" + +#: data/themes/default.cfg:158 data/themes/default.cfg:494 +msgid "units" +msgstr "" + +#: data/themes/default.cfg:166 data/themes/default.cfg:502 +msgid "upkeep" +msgstr "" + +#: data/themes/default.cfg:174 data/themes/default.cfg:510 +msgid "income" +msgstr "" + +#: data/themes/default.cfg:285 data/themes/default.cfg:623 +msgid "statuspanel^level" +msgstr "" + +#: data/themes/default.cfg:317 data/themes/default.cfg:655 +msgid "statuspanel^movement" +msgstr "" + +#: data/translations/english.cfg:2 +msgid "Easy" +msgstr "" + +#: data/translations/english.cfg:3 +msgid "Medium" +msgstr "" + +#: data/translations/english.cfg:4 +msgid "Hard" +msgstr "" + +#: data/translations/english.cfg:9 +msgid "" +"Lawful units fight better at day, and worse at night.\n" +"\n" +"Day: +25% Damage\n" +"Night: -25% Damage" +msgstr "" + +#: data/translations/english.cfg:10 +msgid "" +"Neutral units are unaffected by day and night, fighting equally well under " +"both conditions." +msgstr "" + +#: data/translations/english.cfg:14 +msgid "" +"Chaotic units fight better at night, and worse at day.\n" +"\n" +"Day: -25% Damage\n" +"Night: +25% Damage" +msgstr "" + +#: data/translations/english.cfg:23 +msgid "" +"Heals:\n" +"Allows the unit to heal adjacent friendly units at the beginning of the " +"turn.\n" +"\n" +"A unit cared for by a healer may heal up to 4 HP per turn.\n" +"A healer may heal a total of 8 HP per turn, for all units it cares for.\n" +"A poisoned unit cannot be cured of its poison by a healer, and must seek the " +"care of a village or a unit that can cure." +msgstr "" + +#: data/translations/english.cfg:25 data/units/Elvish_Shaman.cfg:11 +#: data/units/Paladin.cfg:20 +msgid "heals" +msgstr "" + +#: data/translations/english.cfg:33 +msgid "" +"Cures:\n" +"This unit combines herbal remedies with magic to heal units more quickly " +"than is normally possible on the battlefield.\n" +"\n" +"This unit will care for all adjacent friendly units that are injured at the " +"beginning of the turn.\n" +"A unit cared for by a curer may heal up to 8 HP per turn.\n" +"A curer may heal a total of 18 HP per turn, for all units it cares for.\n" +"A curer can cure a unit of poison, although that unit will receive no " +"additional healing on the turn it is cured of the poison." +msgstr "" + +#: data/translations/english.cfg:35 data/units/Elvish_Druid.cfg:19 +#: data/units/Elvish_Shyde.cfg:19 data/units/White_Mage.cfg:12 +#: data/units/White_Mage.cfg:71 +msgid "cures" +msgstr "" + +#: data/translations/english.cfg:38 +msgid "" +"Teleport:\n" +"This unit may teleport between any two friendly villages instantly." +msgstr "" + +#: data/translations/english.cfg:40 data/units/Silver_Mage.cfg:21 +#: data/units/Silver_Mage.cfg:160 +msgid "teleport" +msgstr "" + +#: data/translations/english.cfg:45 +msgid "" +"Leadership:\n" +"This unit can lead friendly units that are next to it, making them fight " +"better.\n" +"\n" +"Adjacent friendly units of lower level will do more damage in battle." +msgstr "" + +#: data/translations/english.cfg:47 data/units/Commander.cfg:11 +#: data/units/Commander.cfg:86 data/units/Death_Knight.cfg:14 +#: data/units/Drake_Flameheart.cfg:16 data/units/Drake_Flare.cfg:11 +#: data/units/Elvish_Captain.cfg:11 data/units/Elvish_Marshal.cfg:12 +#: data/units/Fire_Dragon.cfg:7 data/units/General.cfg:16 +#: data/units/Grand_Marshal.cfg:16 data/units/Lieutenant.cfg:16 +#: data/units/Lord.cfg:10 data/units/Lord.cfg:73 +#: data/units/Noble_Commander.cfg:10 data/units/Noble_Lord.cfg:10 +#: data/units/Orcish_Leader.cfg:9 data/units/Orcish_Ruler.cfg:9 +#: data/units/Orcish_Sovereign.cfg:9 data/units/Princess.cfg:17 +#: data/units/Princess.cfg:55 data/units/Sergeant.cfg:17 +#: data/units/Warrior_King.cfg:17 src/actions.cpp:353 src/actions.cpp:471 +msgid "leadership" +msgstr "" + +#: data/translations/english.cfg:52 +msgid "" +"Ambush:\n" +"This unit can hide in forest, and remain undetected by its enemies.\n" +"\n" +"Enemy units cannot see or attack this unit when it is in forest, except for " +"any turn immediately after this unit has attacked, or if there are enemy " +"units next to this unit." +msgstr "" + +#: data/translations/english.cfg:54 data/units/Elvish_Avenger.cfg:18 +#: data/units/Elvish_Avenger.cfg:91 data/units/Elvish_Ranger.cfg:17 +#: data/units/Elvish_Ranger.cfg:94 +msgid "ambush" +msgstr "" + +#: data/translations/english.cfg:59 +msgid "" +"Illuminates:\n" +"This unit illuminates the surrounding area, making lawful units fight " +"better, and chaotic units fight worse.\n" +"\n" +"Any units adjacent to this unit will fight as if it were dusk when it is " +"night, and as if it were day when it is dusk." +msgstr "" + +#: data/translations/english.cfg:61 +msgid "illuminates" +msgstr "" + +#: data/translations/english.cfg:64 +msgid "" +"Skirmisher:\n" +"This unit is skilled in moving past enemies quickly, and ignores all Enemy " +"Zones of Control." +msgstr "" + +#: data/translations/english.cfg:66 data/units/Assassin.cfg:16 +#: data/units/Duelist.cfg:16 data/units/Fencer.cfg:16 +#: data/units/Outlaw_Princess.cfg:17 data/units/Rogue.cfg:16 +#: data/units/Saurian.cfg:19 data/units/Saurian_Warrior.cfg:19 +msgid "skirmisher" +msgstr "" + +#: data/translations/english.cfg:68 +msgid "Never more than 1 upkeep" +msgstr "" + +#: data/translations/english.cfg:72 +msgid "This unit takes half normal damage when it did not initiate the attack." +msgstr "" + +#: data/translations/english.cfg:74 data/units/Dwarvish_Guardsman.cfg:15 +#: data/units/Dwarvish_Sentinel.cfg:17 data/units/Dwarvish_Stalwart.cfg:17 +#: src/actions.cpp:499 +msgid "steadfast" +msgstr "" + +#: data/translations/english.cfg:76 +msgid "minimum damage" +msgstr "" + +#: data/translations/english.cfg:78 +msgid "Game" +msgstr "" + +#: data/translations/english.cfg:80 +msgid "Scenario" +msgstr "" + +#: data/translations/english.cfg:82 +msgid "Configure Sides:" +msgstr "" + +#: data/translations/english.cfg:83 +msgid "Choose Team Settings:" +msgstr "" + +#: data/translations/english.cfg:84 +msgid "Could not connect to the remote host" +msgstr "" + +#: data/translations/english.cfg:85 +msgid "Waiting for players to connect" +msgstr "" + +#: data/translations/english.cfg:86 +msgid "Filled" +msgstr "" + +#: data/translations/english.cfg:87 +msgid "Available" +msgstr "" + +#: data/translations/english.cfg:88 +msgid "&misc/observer.png,Observer" +msgstr "" + +#: data/translations/english.cfg:90 +msgid "Describe Unit" +msgstr "" + +#: data/translations/english.cfg:92 +msgid "Full Screen or Windowed?" +msgstr "" + +#: data/translations/english.cfg:93 +msgid "Display:" +msgstr "" + +#: data/translations/english.cfg:94 +msgid "Windowed" +msgstr "" + +#: data/translations/english.cfg:96 +msgid "Speed:" +msgstr "" + +#: data/translations/english.cfg:97 +msgid "Normal" +msgstr "" + +#: data/translations/english.cfg:99 +msgid "Sound Settings..." +msgstr "" + +#: data/translations/english.cfg:100 +msgid "Options" +msgstr "" + +#: data/translations/english.cfg:102 +msgid "Choose Scenario" +msgstr "" + +#: data/translations/english.cfg:104 +msgid "This terrain acts as $terrains for movement and defense purposes" +msgstr "" + +#: data/translations/english.cfg:105 +msgid "The terrain with the best modifier is chosen automatically" +msgstr "" + +#: data/translations/english.cfg:106 +msgid "This terrain gives healing" +msgstr "" + +#: data/translations/english.cfg:107 +msgid "" +"This terrain acts as keep, i.e., you can recruit units when a leader is in a " +"location with this terrain" +msgstr "" + +#: data/translations/english.cfg:108 +msgid "" +"This terrain acts as castle, i.e., you can recruit units onto a location " +"with this terrain" +msgstr "" + +#: data/translations/english.cfg:109 src/help.cpp:874 +msgid "or" +msgstr "" + +#: data/translations/english.cfg:110 +msgid "Unit resistance table" +msgstr "" + +#: data/translations/english.cfg:112 +msgid "See Also..." +msgstr "" + +#: data/translations/english.cfg:117 +msgid "" +"Backstab:\n" +"This attack deals double damage if a friendly unit is on the opposite side " +"of the target." +msgstr "" + +#: data/translations/english.cfg:119 data/units/Assassin.cfg:25 +#: data/units/Nightgaunt.cfg:25 data/units/Rogue.cfg:25 +#: data/units/Shadow.cfg:25 data/units/Thief.cfg:24 src/actions.cpp:490 +msgid "backstab" +msgstr "" + +#: data/translations/english.cfg:122 +msgid "" +"Charge:\n" +"This attack deals double damage to the target. It also causes this unit to " +"take double damage from the target's counterattack." +msgstr "" + +#: data/translations/english.cfg:124 data/units/Chocobone.cfg:23 +#: data/units/Grand_Knight.cfg:38 data/units/Horseman.cfg:22 +#: data/units/Knight.cfg:38 data/units/Lancer.cfg:22 data/units/Paladin.cfg:43 +#: src/actions.cpp:363 src/actions.cpp:481 +msgid "charge" +msgstr "" + +#: data/translations/english.cfg:127 +msgid "" +"Drain:\n" +"This unit drains health from living units, healing itself for half the " +"amount of damage it deals." +msgstr "" + +#: data/translations/english.cfg:129 data/units/Ancient_Lich.cfg:24 +#: data/units/Blood_Bat.cfg:24 data/units/Dark_Spirit.cfg:24 +#: data/units/Demilich.cfg:23 data/units/Lich.cfg:24 +#: data/units/Orcish_Shaman.cfg:30 data/units/Orcish_Shaman.cfg:73 +#: data/units/Orcish_Shaman.cfg:116 data/units/Skeletal_Dragon.cfg:31 +#: data/units/Spectre.cfg:24 data/units/Vampire_Bat.cfg:24 +#: data/units/Vampire_Lady.cfg:25 data/units/Vampire_Lady.cfg:38 +#: data/units/Wraith.cfg:24 +msgid "drain" +msgstr "" + +#: data/translations/english.cfg:132 +msgid "" +"Magical:\n" +"This attack always has a 70% chance to hit." +msgstr "" + +#: data/translations/english.cfg:134 data/units/Ancient_Lich.cfg:34 +#: data/units/Arch_Mage.cfg:42 data/units/Arch_Mage.cfg:121 +#: data/units/Battle_Princess.cfg:79 data/units/Commander.cfg:123 +#: data/units/Dark_Adept.cfg:24 data/units/Dark_Queen.cfg:29 +#: data/units/Deathmaster.cfg:37 data/units/Demilich.cfg:33 +#: data/units/Dwarvish_Runemaster.cfg:43 data/units/Elder_Mage.cfg:41 +#: data/units/Elvish_Druid.cfg:64 data/units/Elvish_Enchantress.cfg:121 +#: data/units/Elvish_High_Lord.cfg:38 data/units/Elvish_Lord.cfg:38 +#: data/units/Elvish_Shyde.cfg:26 data/units/Elvish_Shyde.cfg:72 +#: data/units/Elvish_Sorceress.cfg:121 data/units/Elvish_Sylph.cfg:26 +#: data/units/Elvish_Sylph.cfg:84 data/units/Fighter.cfg:86 +#: data/units/Fireball.cfg:21 data/units/Great_Mage.cfg:42 +#: data/units/Great_Mage.cfg:118 data/units/Initiate.cfg:21 +#: data/units/Lich.cfg:34 data/units/Lord.cfg:105 data/units/Mage.cfg:39 +#: data/units/Mage.cfg:106 data/units/Mage_of_Light.cfg:48 +#: data/units/Mage_of_Light.cfg:108 data/units/Necromancer.cfg:37 +#: data/units/Princess.cfg:79 data/units/Red_Mage.cfg:42 +#: data/units/Red_Mage.cfg:111 data/units/Saurian_Icecaster.cfg:42 +#: data/units/Saurian_Soothsayer.cfg:41 data/units/Saurian_Tribalist.cfg:41 +#: data/units/Sea_Hag.cfg:31 data/units/Silver_Mage.cfg:96 +#: data/units/Silver_Mage.cfg:183 data/units/White_Mage.cfg:47 +#: data/units/White_Mage.cfg:106 +msgid "magical" +msgstr "" + +#: data/translations/english.cfg:137 +msgid "" +"Marksman:\n" +"When used offensively, this attack always has at least a 60% chance to hit." +msgstr "" + +#: data/translations/english.cfg:139 data/units/Elvish_Marksman.cfg:39 +#: data/units/Elvish_Marksman.cfg:116 data/units/Elvish_Sharpshooter.cfg:40 +#: data/units/Elvish_Sharpshooter.cfg:119 data/units/Fire_Dragon.cfg:60 +msgid "marksman" +msgstr "" + +#: data/translations/english.cfg:142 +msgid "" +"Plague:\n" +"If this unit kills a living target and that unit was not stationed in a " +"village, the dead target's corpse will rise up and fight for you." +msgstr "" + +#: data/translations/english.cfg:144 data/units/Soulless.cfg:24 +#: data/units/Walking_Corpse.cfg:24 +msgid "plague" +msgstr "" + +#: data/translations/english.cfg:147 +msgid "" +"Poison:\n" +"This attack poisons the target. Poisoned units lose 8 HP every turn until " +"they are cured or are reduced to 1 HP." +msgstr "" + +#: data/translations/english.cfg:149 data/units/Assassin.cfg:50 +#: data/units/Cave_Spider.cfg:24 data/units/Cuttle_Fish.cfg:36 +#: data/units/Direwolf_Rider.cfg:35 data/units/Ghoul.cfg:24 +#: data/units/Giant_Scorpion.cfg:22 data/units/Goblin_Direwolver.cfg:38 +#: data/units/Necrophage.cfg:24 data/units/Orcish_Assassin.cfg:41 +#: data/units/Orcish_Slayer.cfg:46 +msgid "poison" +msgstr "" + +#: data/translations/english.cfg:152 +msgid "" +"Slow:\n" +"This attack slows the target. Slowed units move at half normal speed and " +"receive one less attack than normal in combat for the duration of one turn." +msgstr "" + +#: data/translations/english.cfg:154 data/units/Cave_Spider.cfg:38 +#: data/units/Elvish_Druid.cfg:44 data/units/Elvish_Enchantress.cfg:67 +#: data/units/Elvish_Shaman.cfg:45 data/units/Elvish_Shyde.cfg:52 +#: data/units/Elvish_Sorceress.cfg:67 data/units/Elvish_Sylph.cfg:53 +#: data/units/Goblin_Pillager.cfg:37 +msgid "slow" +msgstr "" + +#: data/translations/english.cfg:157 +msgid "" +"Stone:\n" +"This attack turns the target to stone. Units that have been turned to stone " +"may not move or attack." +msgstr "" + +#: data/translations/english.cfg:159 data/units/Cockatrice.cfg:26 +#: src/actions.cpp:728 src/actions.cpp:876 src/reports.cpp:122 +msgid "stone" +msgstr "" + +#: data/translations/english.cfg:162 +msgid "" +"Berserk:\n" +"Whether used offensively or defensively, this attack presses the engagement " +"until one of the combatants is slain." +msgstr "" + +#: data/translations/english.cfg:164 data/units/Dwarvish_Berserker.cfg:29 +#: data/units/Dwarvish_Ulfserker.cfg:29 +msgid "berserk" +msgstr "" + +#: data/translations/english.cfg:167 +msgid "" +"First Strike:\n" +"This unit always strikes first with this attack, even if they are defending." +msgstr "" + +#: data/translations/english.cfg:169 data/units/Drake_Slasher.cfg:42 +msgid "first strike" +msgstr "" + +#: data/translations/english.cfg:172 +msgid "Elves" +msgstr "" + +#: data/translations/english.cfg:173 +msgid "Orcs" +msgstr "" + +#: data/translations/english.cfg:174 +msgid "Humans" +msgstr "" + +#: data/translations/english.cfg:175 +msgid "Undead" +msgstr "" + +#: data/translations/english.cfg:179 +msgid "Deep Water" +msgstr "" + +#: data/translations/english.cfg:180 +msgid "Shallow Water" +msgstr "" + +#: data/translations/english.cfg:181 +msgid "Sand" +msgstr "" + +#: data/translations/english.cfg:182 data/translations/english.cfg:184 +#: data/translations/english.cfg:185 data/translations/english.cfg:186 +#: data/translations/english.cfg:187 data/translations/english.cfg:188 +#: src/reports.cpp:310 +msgid "Village" +msgstr "" + +#: data/translations/english.cfg:183 +msgid "Swamp" +msgstr "" + +#: data/translations/english.cfg:189 +msgid "Tundra" +msgstr "" + +#: data/translations/english.cfg:190 +msgid "Ice" +msgstr "" + +#: data/translations/english.cfg:191 +msgid "Road" +msgstr "" + +#: data/translations/english.cfg:192 +msgid "Dirt" +msgstr "" + +#: data/translations/english.cfg:193 +msgid "Grassland" +msgstr "" + +#: data/translations/english.cfg:194 +msgid "Hills" +msgstr "" + +#: data/translations/english.cfg:195 +msgid "Mountains" +msgstr "" + +#: data/translations/english.cfg:196 +msgid "Forest" +msgstr "" + +#: data/translations/english.cfg:197 data/translations/english.cfg:198 +#: data/translations/english.cfg:199 +msgid "Bridge" +msgstr "" + +#: data/translations/english.cfg:200 +msgid "Castle" +msgstr "" + +#: data/translations/english.cfg:201 +msgid "Keep" +msgstr "" + +#: data/translations/english.cfg:202 +msgid "Cave" +msgstr "" + +#: data/translations/english.cfg:203 +msgid "Cave Wall" +msgstr "" + +#: data/translations/english.cfg:204 +msgid "Encampment" +msgstr "" + +#: data/translations/english.cfg:207 +msgid "$name's Bridge,$name's Crossing" +msgstr "" + +#: data/translations/english.cfg:208 +msgid "$name's Highway,$name's Pass,Path of $name" +msgstr "" + +#: data/translations/english.cfg:209 +msgid "$name River,River $name" +msgstr "" + +#: data/translations/english.cfg:210 +msgid "$name Forest,$name's Forest" +msgstr "" + +#: data/translations/english.cfg:211 +msgid "$name Lake" +msgstr "" + +#: data/translations/english.cfg:212 +msgid "$name|bury,$name|ham,$name|ton" +msgstr "" + +#: data/translations/english.cfg:213 +msgid "$name|ham,$name|ford,$name|cross,$river|ford,$river|cross" +msgstr "" + +#: data/translations/english.cfg:214 +msgid "$river|bridge,$river|bridge,$river|bridge,$name|ham,$name|bridge" +msgstr "" + +#: data/translations/english.cfg:215 +msgid "$name|ham,$name|ton,$name|field" +msgstr "" + +#: data/translations/english.cfg:216 +msgid "$name|ham,$name|ton,$name|wood,$name Forest" +msgstr "" + +#: data/translations/english.cfg:217 +msgid "$name|ham,$name|bury,$name|ton,$name|hill,$name|crest" +msgstr "" + +#: data/translations/english.cfg:218 +msgid "" +"$name|ham,$name|bury,$name|ton,$name|mont,$name|mont,$name|cliff,$name|cliff" +msgstr "" + +#: data/translations/english.cfg:220 +msgid "Next tip" +msgstr "" + +#: data/translations/english.cfg:221 +msgid "Tip of the Day" +msgstr "" + +#: data/translations/english.cfg:222 +msgid "Do not show tips" +msgstr "" + +#: data/translations/english.cfg:223 +msgid "" +"Lawful units fight better at day, and chaotic units fight better at night. " +"Neutral units are unaffected by day and night." +msgstr "" + +#: data/translations/english.cfg:224 +msgid "" +"In a campaign, you can use veteran units from previous scenarios by using " +"the 'recall' option." +msgstr "" + +#: data/translations/english.cfg:225 +msgid "" +"There are six types of attacks: pierce, blade, impact, fire, cold, and holy. " +"Different units have weaknesses against different types of attacks. Right-" +"click on a unit, and then select 'Unit Description', and then click " +"'Resistance' to see how much resistance a unit has against different attack " +"types." +msgstr "" + +#: data/translations/english.cfg:226 +msgid "" +"The terrain your units are on determines the chance your opponents have of " +"hitting them in battle. The defensive rating for the currently selected unit " +"in the currently selected terrain is displayed in the top-right corner of " +"the screen." +msgstr "" + +#: data/translations/english.cfg:227 +msgid "" +"Poisoned units lose 8 hitpoints every turn, but they will not die from " +"poison: poison will never reduce them below 1 hitpoint. Poisoned units can " +"be cured by moving them to a village, or placing them next to a unit with " +"the 'cure' ability." +msgstr "" + +#: data/translations/english.cfg:228 +msgid "" +"You can use units from a previous scenario by selecting 'Recall' by the game " +"menu. By recalling the same units over and over, you can build up a powerful " +"and experienced army." +msgstr "" + +#: data/translations/english.cfg:229 +msgid "" +"All units have a Zone of Control in each of the hexes next to them. If a " +"unit moves into an enemy's Zone of Control, it may not move any further that " +"turn." +msgstr "" + +#: data/translations/english.cfg:230 +msgid "" +"The chance to hit a unit usually depends on how well that unit can defend " +"itself in the terrain it is standing in, however magical attacks always have " +"a 70% chance to hit, and marksman attacks have at least 60% chance to hit." +msgstr "" + +#: data/translations/english.cfg:231 +msgid "" +"Units stationed in villages heal 8 hitpoints at the beginning of their turn." +msgstr "" + +#: data/translations/english.cfg:232 +msgid "" +"Units that do not move or attack during their turn rest, and will recover 2 " +"hitpoints at the beginning of their next turn." +msgstr "" + +#: data/translations/english.cfg:233 +msgid "" +"Most foot units defend better in villages and castles than in most other " +"terrain, while most mounted units don't get any defensive advantage in " +"villages and castles." +msgstr "" + +#: data/translations/english.cfg:234 +msgid "" +"Horse based units are generally resistant to attacks with bladed or impact " +"weapons, but are vulnerable to attacks with piercing weapons, including bows " +"and spears." +msgstr "" + +#: data/translations/english.cfg:235 +msgid "" +"Inflicting the killing blow on an enemy unit is the best way to gain " +"experience. Units killing an enemy will gain 8 experience for every level of " +"the unit they kill." +msgstr "" + +#: data/translations/english.cfg:236 +msgid "" +"Elvish units move and fight very well in forest. Dwarvish units move and " +"fight very well in hills and mountains." +msgstr "" + +#: data/translations/english.cfg:237 +msgid "" +"Patience is often key. Rather than attacking in bad conditions, or with few " +"troops, wait for better conditions and then attack." +msgstr "" + +#: data/translations/english.cfg:238 +msgid "" +"If you are attacked from several directions, it may be a good idea to send " +"expendable units in some directions to delay enemy units." +msgstr "" + +#: data/translations/english.cfg:239 +msgid "" +"Do not be afraid to retreat and regroup, it is often the key to victory." +msgstr "" + +#: data/translations/english.cfg:240 +msgid "" +"In most campaigns you will receive a gold bonus for finishing early, " +"depending on the number of villages on the map, and the number of turns you " +"finish early. You will always earn more gold this way than through capturing " +"villages and waiting for turns to run out." +msgstr "" + +#: data/translations/english.cfg:241 +msgid "" +"Your leader can recruit or recall units from any keep inside a castle, not " +"just the keep they start on. You can capture a keep from an enemy and " +"recruit from there. Also, some of your allies may be willing to make room " +"for you on their keep so you can recruit there." +msgstr "" + +#: data/translations/english.cfg:242 +msgid "" +"Skeletons are resistant to piercing and bladed attacks, but vulnerable to " +"impact, fire, and holy attacks." +msgstr "" + +#: data/translations/english.cfg:243 +msgid "" +"Units with leadership ability make lower level adjacent units on the same " +"side fight better." +msgstr "" + +#: data/translations/english.cfg:244 +msgid "" +"Generally avoid moving next to an unoccupied village. An enemy unit may move " +"onto the village and attack you, while enjoying the defense and healing of " +"the village." +msgstr "" + +#: data/translations/english.cfg:245 +msgid "" +"Holding the mouse cursor on an ability or trait shows a description of that " +"ability or trait." +msgstr "" + +#: data/translations/english.cfg:246 +msgid "Use lines of units to screen injured units to let them recover." +msgstr "" + +#: data/translations/english.cfg:247 +msgid "Read the hotkeys list in the preferences menu." +msgstr "" + +#: data/translations/english.cfg:248 +msgid "" +"If you move a unit, but don't attack or discover any additional information, " +"you can undo your move by pressing 'u'." +msgstr "" + +#: data/translations/english.cfg:249 +msgid "" +"You can see how far enemy units can move by moving the mouse cursor over " +"them." +msgstr "" + +#: data/translations/english.cfg:250 +msgid "" +"Use healers to support your attacks - they will win you battles without " +"needing to attack anything themselves." +msgstr "" + +#: data/translations/english.cfg:251 +msgid "" +"The 'slow' attack ability makes enemy units move slower, but it also gives " +"them one less attack than they would normally have. It is thus very " +"effective against units that have a few powerful attacks." +msgstr "" + +#: data/translations/english.cfg:252 +msgid "Holy attacks are very powerful against undead." +msgstr "" + +#: data/translations/english.cfg:253 +msgid "" +"Units are healed when they advance a level. Used wisely, this can turn a " +"fight." +msgstr "" + +#: data/translations/english.cfg:254 +msgid "" +"Charging units are best used against enemies they can kill with a single " +"blow." +msgstr "" + +#: data/units/Ancient_Lich.cfg:3 +msgid "Ancient Lich" +msgstr "" + +#: data/units/Ancient_Lich.cfg:16 +msgid "" +"The final form that mages of the undead can achieve, Ancient Liches strike " +"terror into the hearts of those who see them. Not only is their touch that " +"of death, but their spells are powerful enough to freeze even the bravest " +"where they stand. Should you ever come across one of these, flee fast and " +"far, for they move faster than most undead." +msgstr "" + +#: data/units/Ancient_Lich.cfg:19 data/units/Demilich.cfg:18 +#: data/units/Ghost.cfg:19 data/units/Lich.cfg:19 +msgid "touch" +msgstr "" + +#: data/units/Ancient_Lich.cfg:20 data/units/Ancient_Lich.cfg:33 +#: data/units/Cockatrice.cfg:22 data/units/Dark_Adept.cfg:23 +#: data/units/Dark_Queen.cfg:27 data/units/Dark_Queen.cfg:28 +#: data/units/Dark_Spirit.cfg:33 data/units/Deathmaster.cfg:36 +#: data/units/Demilich.cfg:19 data/units/Demilich.cfg:32 +#: data/units/Elvish_Enchantress.cfg:117 data/units/Elvish_Sorceress.cfg:117 +#: data/units/Elvish_Sylph.cfg:83 data/units/Ghost.cfg:20 +#: data/units/Ghost.cfg:32 data/units/Initiate.cfg:20 data/units/Lich.cfg:20 +#: data/units/Lich.cfg:33 data/units/Necromancer.cfg:36 +#: data/units/Saurian_Icecaster.cfg:41 data/units/Saurian_Soothsayer.cfg:40 +#: data/units/Saurian_Tribalist.cfg:40 data/units/Spectre.cfg:33 +#: data/units/Wraith.cfg:33 +msgid "cold" +msgstr "" + +#: data/units/Ancient_Lich.cfg:32 data/units/Deathmaster.cfg:35 +#: data/units/Demilich.cfg:31 data/units/Initiate.cfg:19 +#: data/units/Lich.cfg:32 +msgid "magic" +msgstr "" + +#: data/units/Ancient_Wose.cfg:3 +msgid "Ancient Wose" +msgstr "" + +#: data/units/Ancient_Wose.cfg:6 data/units/Elder_Wose.cfg:7 +#: data/units/Wose.cfg:7 +msgid "ambush,regenerates" +msgstr "" + +#: data/units/Ancient_Wose.cfg:15 +msgid "" +"Terrible and awe-inspiring, Ancient Woses are majestic treefolk not to be " +"trifled with. Fearsome fighters, they resist many attacks while delivering " +"devastating blows to their enemies. Resembling trees, they blend in with the " +"forest until they make their attack." +msgstr "" + +#: data/units/Ancient_Wose.cfg:18 data/units/Elder_Wose.cfg:19 +#: data/units/Wose.cfg:19 +msgid "crush" +msgstr "" + +#: data/units/Ancient_Wose.cfg:19 data/units/Arch_Mage.cfg:24 +#: data/units/Arch_Mage.cfg:103 data/units/Bandit.cfg:20 +#: data/units/Bone_Shooter.cfg:25 data/units/Cave_Spider.cfg:29 +#: data/units/Cuttle_Fish.cfg:20 data/units/Dark_Queen.cfg:21 +#: data/units/Deathmaster.cfg:20 data/units/Drake_Gladiator.cfg:58 +#: data/units/Drake_Glider.cfg:23 data/units/Drake_Sky.cfg:27 +#: data/units/Dwarvish_Dragonguard.cfg:21 data/units/Dwarvish_Fighter.cfg:37 +#: data/units/Dwarvish_Lord.cfg:42 data/units/Dwarvish_Runemaster.cfg:21 +#: data/units/Dwarvish_Steelclad.cfg:43 data/units/Elder_Mage.cfg:23 +#: data/units/Elder_Wose.cfg:20 data/units/Elvish_Druid.cfg:24 +#: data/units/Elvish_Druid.cfg:43 data/units/Elvish_Enchantress.cfg:26 +#: data/units/Elvish_Enchantress.cfg:66 data/units/Elvish_Lady.cfg:18 +#: data/units/Elvish_Shaman.cfg:25 data/units/Elvish_Shaman.cfg:44 +#: data/units/Elvish_Shyde.cfg:25 data/units/Elvish_Shyde.cfg:51 +#: data/units/Elvish_Sorceress.cfg:26 data/units/Elvish_Sorceress.cfg:66 +#: data/units/Elvish_Sylph.cfg:25 data/units/Elvish_Sylph.cfg:52 +#: data/units/Fire_Dragon.cfg:41 data/units/Footpad.cfg:20 +#: data/units/Footpad.cfg:38 data/units/Galleon.cfg:18 data/units/Gate.cfg:24 +#: data/units/Giant_Mudcrawler.cfg:22 data/units/Giant_Mudcrawler.cfg:35 +#: data/units/Giant_Scorpion.cfg:38 data/units/Goblin_Pillager.cfg:36 +#: data/units/Great_Mage.cfg:24 data/units/Great_Mage.cfg:100 +#: data/units/Great_Troll.cfg:21 data/units/Heavy_Infantry.cfg:22 +#: data/units/Heavy_Infantryman.cfg:20 data/units/Iron_Mauler.cfg:20 +#: data/units/Mage_of_Light.cfg:30 data/units/Mage_of_Light.cfg:90 +#: data/units/Mudcrawler.cfg:22 data/units/Necromancer.cfg:20 +#: data/units/Noble_Youth.cfg:22 data/units/Outlaw.cfg:21 +#: data/units/Outlaw.cfg:39 data/units/Outlaw.cfg:94 data/units/Outlaw.cfg:112 +#: data/units/Outlaw_Princess.cfg:24 data/units/Outlaw_Princess.cfg:42 +#: data/units/Outlaw_Queen.cfg:25 data/units/Outlaw_Queen.cfg:43 +#: data/units/Saurian_Icecaster.cfg:23 data/units/Saurian_Soothsayer.cfg:23 +#: data/units/Saurian_Tribalist.cfg:23 data/units/Sea_Hag.cfg:29 +#: data/units/Shock_Trooper.cfg:20 data/units/Silver_Mage.cfg:78 +#: data/units/Silver_Mage.cfg:165 data/units/Skeleton_Archer.cfg:24 +#: data/units/Soul_Shooter.cfg:25 data/units/Soulless.cfg:20 +#: data/units/Tentacle.cfg:22 data/units/Thug.cfg:20 data/units/Troll.cfg:21 +#: data/units/Troll_Hero.cfg:21 data/units/Troll_Rocklobber.cfg:21 +#: data/units/Troll_Rocklobber.cfg:39 data/units/Troll_Warrior.cfg:20 +#: data/units/Troll_Whelp.cfg:21 data/units/Walking_Corpse.cfg:20 +#: data/units/Warrior_King.cfg:23 data/units/Wose.cfg:20 +#: data/units/Yeti.cfg:34 data/units/Youth.cfg:22 +msgid "impact" +msgstr "" + +#: data/units/Arch_Mage.cfg:3 data/units/Arch_Mage.cfg:82 +msgid "Arch Mage" +msgstr "" + +#: data/units/Arch_Mage.cfg:20 data/units/Arch_Mage.cfg:99 +msgid "" +"Leaders among the mages, the Arch Mages hurl huge balls of fire at their " +"enemies." +msgstr "" + +#: data/units/Arch_Mage.cfg:23 data/units/Arch_Mage.cfg:102 +#: data/units/Deathmaster.cfg:19 data/units/Elder_Mage.cfg:22 +#: data/units/Elvish_Druid.cfg:23 data/units/Elvish_Enchantress.cfg:25 +#: data/units/Elvish_Shaman.cfg:24 data/units/Elvish_Sorceress.cfg:25 +#: data/units/Great_Mage.cfg:23 data/units/Great_Mage.cfg:99 +#: data/units/Necromancer.cfg:19 data/units/Saurian_Icecaster.cfg:22 +#: data/units/Saurian_Soothsayer.cfg:22 data/units/Saurian_Tribalist.cfg:22 +#: data/units/Silver_Mage.cfg:77 data/units/Silver_Mage.cfg:164 +msgid "staff" +msgstr "" + +#: data/units/Arch_Mage.cfg:39 data/units/Arch_Mage.cfg:118 +#: data/units/Elvish_High_Lord.cfg:36 data/units/Elvish_Lord.cfg:36 +#: data/units/Great_Mage.cfg:39 data/units/Great_Mage.cfg:115 +#: data/units/Red_Mage.cfg:39 data/units/Red_Mage.cfg:108 +#: data/units/Silver_Mage.cfg:93 data/units/Silver_Mage.cfg:180 +msgid "fireball" +msgstr "" + +#: data/units/Arch_Mage.cfg:40 data/units/Arch_Mage.cfg:119 +#: data/units/Battle_Princess.cfg:77 data/units/Commander.cfg:121 +#: data/units/Drake_Burner.cfg:42 data/units/Drake_Fighter.cfg:46 +#: data/units/Drake_Fire.cfg:44 data/units/Drake_Flameheart.cfg:49 +#: data/units/Drake_Flare.cfg:44 data/units/Drake_Glider.cfg:47 +#: data/units/Drake_Inferno.cfg:44 data/units/Drake_Sky.cfg:51 +#: data/units/Drake_Warrior.cfg:46 data/units/Dwarvish_Runemaster.cfg:38 +#: data/units/Elder_Mage.cfg:39 data/units/Elvish_High_Lord.cfg:37 +#: data/units/Elvish_Lord.cfg:37 data/units/Fighter.cfg:84 +#: data/units/Fire_Dragon.cfg:59 data/units/Fireball.cfg:18 +#: data/units/Fireball.cfg:19 data/units/Goblin_Pillager.cfg:20 +#: data/units/Great_Mage.cfg:40 data/units/Great_Mage.cfg:116 +#: data/units/Lord.cfg:103 data/units/Mage.cfg:37 data/units/Mage.cfg:104 +#: data/units/Princess.cfg:77 data/units/Red_Mage.cfg:40 +#: data/units/Red_Mage.cfg:109 data/units/Silver_Mage.cfg:94 +#: data/units/Silver_Mage.cfg:181 +msgid "fire" +msgstr "" + +#: data/units/Assassin.cfg:3 +msgid "Assassin" +msgstr "" + +#: data/units/Assassin.cfg:17 +msgid "" +"Assassins are masters of the night. Like Rogues, they can surround an " +"opponent and backstab him, doing double damage. They can also throw poison-" +"tipped knives at their enemies from long range." +msgstr "" + +#: data/units/Assassin.cfg:20 data/units/Dwarvish_Thunderer.cfg:20 +#: data/units/Dwarvish_Thunderguard.cfg:20 data/units/Mage.cfg:20 +#: data/units/Mage.cfg:87 data/units/Orcish_Archer.cfg:20 +#: data/units/Orcish_Assassin.cfg:19 data/units/Orcish_Shaman.cfg:18 +#: data/units/Orcish_Shaman.cfg:61 data/units/Orcish_Shaman.cfg:104 +#: data/units/Orcish_Slayer.cfg:19 data/units/Poacher.cfg:24 +#: data/units/Red_Mage.cfg:23 data/units/Red_Mage.cfg:92 +#: data/units/Rogue.cfg:20 data/units/Thief.cfg:19 data/units/Trapper.cfg:24 +#: data/units/White_Mage.cfg:28 data/units/White_Mage.cfg:87 +msgid "dagger" +msgstr "" + +#: data/units/Assassin.cfg:21 data/units/Assassin.cfg:48 +#: data/units/Battle_Princess.cfg:23 data/units/Battle_Princess.cfg:61 +#: data/units/Blood_Bat.cfg:20 data/units/Bowman.cfg:21 +#: data/units/Cavalier.cfg:28 data/units/Cavalry.cfg:32 +#: data/units/Cavalryman.cfg:29 data/units/Cave_Spider.cfg:20 +#: data/units/Commander.cfg:24 data/units/Commander.cfg:99 +#: data/units/Dark_Spirit.cfg:20 data/units/Death_Knight.cfg:20 +#: data/units/Direwolf_Rider.cfg:19 data/units/Direwolf_Rider.cfg:31 +#: data/units/Dragoon.cfg:28 data/units/Drake_Burner.cfg:22 +#: data/units/Drake_Clasher.cfg:22 data/units/Drake_Fighter.cfg:22 +#: data/units/Drake_Fire.cfg:25 data/units/Drake_Flameheart.cfg:24 +#: data/units/Drake_Flare.cfg:24 data/units/Drake_Gladiator.cfg:26 +#: data/units/Drake_Inferno.cfg:25 data/units/Drake_Slasher.cfg:22 +#: data/units/Drake_Warrior.cfg:22 data/units/Duelist.cfg:21 +#: data/units/Dwarvish_Berserker.cfg:28 data/units/Dwarvish_Fighter.cfg:20 +#: data/units/Dwarvish_Lord.cfg:25 data/units/Dwarvish_Lord.cfg:58 +#: data/units/Dwarvish_Steelclad.cfg:26 data/units/Dwarvish_Thunderer.cfg:21 +#: data/units/Dwarvish_Thunderguard.cfg:21 +#: data/units/Dwarvish_Ulfserker.cfg:28 data/units/Elvish_Archer.cfg:23 +#: data/units/Elvish_Archer.cfg:102 data/units/Elvish_Avenger.cfg:24 +#: data/units/Elvish_Avenger.cfg:97 data/units/Elvish_Captain.cfg:24 +#: data/units/Elvish_Champion.cfg:22 data/units/Elvish_Fighter.cfg:24 +#: data/units/Elvish_Hero.cfg:22 data/units/Elvish_High_Lord.cfg:21 +#: data/units/Elvish_Lord.cfg:21 data/units/Elvish_Marksman.cfg:22 +#: data/units/Elvish_Marksman.cfg:99 data/units/Elvish_Marshal.cfg:25 +#: data/units/Elvish_Outrider.cfg:24 data/units/Elvish_Ranger.cfg:22 +#: data/units/Elvish_Ranger.cfg:99 data/units/Elvish_Rider.cfg:31 +#: data/units/Elvish_Scout.cfg:32 data/units/Elvish_Sharpshooter.cfg:22 +#: data/units/Elvish_Sharpshooter.cfg:101 data/units/Fencer.cfg:21 +#: data/units/Fighter.cfg:21 data/units/Fighter.cfg:62 +#: data/units/Fire_Dragon.cfg:23 data/units/General.cfg:22 +#: data/units/Ghoul.cfg:20 data/units/Goblin_Direwolver.cfg:22 +#: data/units/Goblin_Direwolver.cfg:34 data/units/Goblin_Knight.cfg:19 +#: data/units/Grand_Knight.cfg:21 data/units/Grand_Marshal.cfg:22 +#: data/units/Gryphon.cfg:19 data/units/Gryphon_Master.cfg:22 +#: data/units/Gryphon_Rider.cfg:20 data/units/Halbardier.cfg:37 +#: data/units/Knight.cfg:21 data/units/Lieutenant.cfg:22 +#: data/units/Longbowman.cfg:22 data/units/Lord.cfg:23 data/units/Lord.cfg:86 +#: data/units/Mage.cfg:21 data/units/Mage.cfg:88 +#: data/units/Master_Bowman.cfg:21 data/units/Necrophage.cfg:20 +#: data/units/Nightgaunt.cfg:21 data/units/Noble_Commander.cfg:24 +#: data/units/Noble_Fighter.cfg:21 data/units/Noble_Lord.cfg:23 +#: data/units/Ogre.cfg:19 data/units/Orcish_Archer.cfg:21 +#: data/units/Orcish_Assassin.cfg:20 data/units/Orcish_Assassin.cfg:37 +#: data/units/Orcish_Crossbow.cfg:23 data/units/Orcish_Crossbowman.cfg:20 +#: data/units/Orcish_Grunt.cfg:20 data/units/Orcish_Leader.cfg:22 +#: data/units/Orcish_Ruler.cfg:22 data/units/Orcish_Shaman.cfg:19 +#: data/units/Orcish_Shaman.cfg:62 data/units/Orcish_Shaman.cfg:105 +#: data/units/Orcish_Slayer.cfg:20 data/units/Orcish_Slayer.cfg:42 +#: data/units/Orcish_Sovereign.cfg:22 data/units/Orcish_Warlord.cfg:19 +#: data/units/Orcish_Warrior.cfg:20 data/units/Poacher.cfg:25 +#: data/units/Princess.cfg:23 data/units/Princess.cfg:61 +#: data/units/Red_Mage.cfg:24 data/units/Red_Mage.cfg:93 +#: data/units/Revenant.cfg:24 data/units/Rogue.cfg:21 data/units/Rogue.cfg:39 +#: data/units/Royal_Guard.cfg:20 data/units/Scout.cfg:22 +#: data/units/Sea_Orc.cfg:20 data/units/Sergeant.cfg:22 +#: data/units/Shadow.cfg:21 data/units/Skeletal_Dragon.cfg:29 +#: data/units/Skeletal_Dragon.cfg:48 data/units/Skeleton.cfg:25 +#: data/units/Sleeping_Gryphon.cfg:19 data/units/Spectre.cfg:20 +#: data/units/Swordsman.cfg:20 data/units/Thief.cfg:20 +#: data/units/Trapper.cfg:25 data/units/Vampire_Bat.cfg:20 +#: data/units/Vampire_Lady.cfg:20 data/units/White_Mage.cfg:29 +#: data/units/White_Mage.cfg:88 data/units/Wolf_Rider.cfg:21 +#: data/units/Wraith.cfg:20 data/units/Young_Ogre.cfg:19 +msgid "blade" +msgstr "" + +#: data/units/Assassin.cfg:47 data/units/Rogue.cfg:38 +msgid "knife" +msgstr "" + +#: data/units/Bandit.cfg:3 +msgid "Bandit" +msgstr "" + +#: data/units/Bandit.cfg:16 +msgid "" +"Armed with a heavy mace, Bandits are adept at robbing and killing at night. " +"Wearing brown cloaks and black hoods, they steal from the peasants who live " +"near them when not fighting against invaders." +msgstr "" + +#: data/units/Bandit.cfg:19 data/units/Drake_Gladiator.cfg:57 +#: data/units/Great_Troll.cfg:20 data/units/Heavy_Infantry.cfg:21 +#: data/units/Heavy_Infantryman.cfg:19 data/units/Iron_Mauler.cfg:19 +#: data/units/Mage_of_Light.cfg:29 data/units/Mage_of_Light.cfg:89 +#: data/units/Outlaw.cfg:20 data/units/Outlaw.cfg:93 +#: data/units/Outlaw_Princess.cfg:23 data/units/Outlaw_Queen.cfg:24 +#: data/units/Shock_Trooper.cfg:19 data/units/Troll_Warrior.cfg:19 +#: data/units/Warrior_King.cfg:22 +msgid "mace" +msgstr "" + +#: data/units/Battle_Princess.cfg:3 data/units/Battle_Princess.cfg:41 +#: data/units/Princess.cfg:3 data/units/Princess.cfg:41 +msgid "Princess" +msgstr "" + +#: data/units/Battle_Princess.cfg:17 data/units/Battle_Princess.cfg:55 +msgid "leadership,skirmisher" +msgstr "" + +#: data/units/Battle_Princess.cfg:19 +msgid "" +"A noble at birth, the Princess has learnt swordplay with the greatest " +"generals, and battle tactics with the greatest sages, making her both a " +"great combatant and leader. Now battle-hardened and strong of will, they can " +"now aid those around them in the art of combat." +msgstr "" + +#: data/units/Battle_Princess.cfg:22 data/units/Battle_Princess.cfg:60 +#: data/units/Bowman.cfg:20 data/units/Cavalier.cfg:27 +#: data/units/Cavalry.cfg:31 data/units/Cavalryman.cfg:28 +#: data/units/Commander.cfg:23 data/units/Commander.cfg:98 +#: data/units/Dragoon.cfg:27 data/units/Drake_Clasher.cfg:21 +#: data/units/Drake_Flameheart.cfg:23 data/units/Drake_Flare.cfg:23 +#: data/units/Drake_Gladiator.cfg:25 data/units/Drake_Slasher.cfg:21 +#: data/units/Drake_Warrior.cfg:21 data/units/Elvish_Archer.cfg:22 +#: data/units/Elvish_Archer.cfg:101 data/units/Elvish_Avenger.cfg:23 +#: data/units/Elvish_Avenger.cfg:96 data/units/Elvish_Captain.cfg:23 +#: data/units/Elvish_Champion.cfg:21 data/units/Elvish_Fighter.cfg:23 +#: data/units/Elvish_Hero.cfg:21 data/units/Elvish_High_Lord.cfg:20 +#: data/units/Elvish_Lord.cfg:20 data/units/Elvish_Marksman.cfg:21 +#: data/units/Elvish_Marksman.cfg:98 data/units/Elvish_Marshal.cfg:24 +#: data/units/Elvish_Outrider.cfg:23 data/units/Elvish_Ranger.cfg:21 +#: data/units/Elvish_Ranger.cfg:98 data/units/Elvish_Rider.cfg:30 +#: data/units/Elvish_Scout.cfg:31 data/units/Elvish_Sharpshooter.cfg:21 +#: data/units/Elvish_Sharpshooter.cfg:100 data/units/Fighter.cfg:20 +#: data/units/Fighter.cfg:61 data/units/General.cfg:21 +#: data/units/Grand_Knight.cfg:19 data/units/Grand_Marshal.cfg:21 +#: data/units/Knight.cfg:20 data/units/Lieutenant.cfg:21 +#: data/units/Longbowman.cfg:21 data/units/Lord.cfg:22 data/units/Lord.cfg:85 +#: data/units/Master_Bowman.cfg:20 data/units/Noble_Commander.cfg:23 +#: data/units/Noble_Fighter.cfg:20 data/units/Noble_Lord.cfg:22 +#: data/units/Ogre.cfg:18 data/units/Orcish_Grunt.cfg:19 +#: data/units/Orcish_Leader.cfg:21 data/units/Orcish_Ruler.cfg:21 +#: data/units/Orcish_Sovereign.cfg:21 data/units/Orcish_Warlord.cfg:18 +#: data/units/Orcish_Warrior.cfg:19 data/units/Paladin.cfg:24 +#: data/units/Princess.cfg:22 data/units/Princess.cfg:60 +#: data/units/Royal_Guard.cfg:19 data/units/Scout.cfg:21 +#: data/units/Sea_Orc.cfg:19 data/units/Sergeant.cfg:21 +#: data/units/Swordsman.cfg:19 +msgid "sword" +msgstr "" + +#: data/units/Battle_Princess.cfg:57 +msgid "" +"A noble at birth, the Princess has learnt swordplay with the greatest " +"generals, and battle tactics with the greatest sages, making her both a " +"great combatant and leader. The units of lower level around the Princess " +"will fight better due to her presence. The Princess is a skilled skirmisher, " +"and ignores enemy zones of control." +msgstr "" + +#: data/units/Battle_Princess.cfg:76 data/units/Commander.cfg:120 +#: data/units/Fighter.cfg:83 data/units/Lord.cfg:102 +#: data/units/Princess.cfg:76 +msgid "scepter of fire" +msgstr "" + +#: data/units/Blood_Bat.cfg:3 +msgid "Blood Bat" +msgstr "" + +#: data/units/Blood_Bat.cfg:16 +msgid "" +"Blood Bats are fast and can drain the blood of those they attack, thereby " +"healing themselves, even to the point where they become stronger than they " +"began the battle. Such is their fury that the fur of these undead flying " +"beasts is tainted red with the blood of their victims." +msgstr "" + +#: data/units/Blood_Bat.cfg:19 data/units/Cave_Spider.cfg:19 +#: data/units/Direwolf_Rider.cfg:18 data/units/Goblin_Direwolver.cfg:21 +#: data/units/Goblin_Knight.cfg:18 data/units/Sea_Serpent.cfg:19 +#: data/units/Vampire_Bat.cfg:19 data/units/Wolf_Rider.cfg:20 +msgid "fangs" +msgstr "" + +#: data/units/Bone_Shooter.cfg:3 +msgid "Bone Shooter" +msgstr "" + +#: data/units/Bone_Shooter.cfg:15 +msgid "" +"These elite undead archers strike terror in the hearts of their foes by " +"using the bones of the slain as weapons." +msgstr "" + +#: data/units/Bone_Shooter.cfg:24 data/units/Giant_Mudcrawler.cfg:33 +#: data/units/Skeleton_Archer.cfg:23 data/units/Soulless.cfg:19 +#: data/units/Troll_Rocklobber.cfg:20 data/units/Troll_Whelp.cfg:20 +#: data/units/Walking_Corpse.cfg:19 data/units/Yeti.cfg:33 +msgid "fist" +msgstr "" + +#: data/units/Bone_Shooter.cfg:37 data/units/Bowman.cfg:37 +#: data/units/Commander.cfg:45 data/units/Elvish_Archer.cfg:39 +#: data/units/Elvish_Archer.cfg:118 data/units/Elvish_Avenger.cfg:39 +#: data/units/Elvish_Avenger.cfg:112 data/units/Elvish_Captain.cfg:39 +#: data/units/Elvish_Champion.cfg:40 data/units/Elvish_Fighter.cfg:40 +#: data/units/Elvish_Hero.cfg:40 data/units/Elvish_Marshal.cfg:40 +#: data/units/Elvish_Outrider.cfg:39 data/units/Elvish_Ranger.cfg:38 +#: data/units/Elvish_Ranger.cfg:115 data/units/Elvish_Rider.cfg:51 +#: data/units/Elvish_Scout.cfg:52 data/units/Longbowman.cfg:38 +#: data/units/Lord.cfg:39 data/units/Master_Bowman.cfg:32 +#: data/units/Noble_Commander.cfg:41 data/units/Noble_Lord.cfg:40 +#: data/units/Orcish_Archer.cfg:36 data/units/Orcish_Leader.cfg:37 +#: data/units/Orcish_Ruler.cfg:38 data/units/Orcish_Sovereign.cfg:42 +#: data/units/Orcish_Warlord.cfg:29 data/units/Poacher.cfg:41 +#: data/units/Skeleton_Archer.cfg:40 data/units/Soul_Shooter.cfg:37 +#: data/units/Trapper.cfg:41 +msgid "bow" +msgstr "" + +#: data/units/Bone_Shooter.cfg:38 data/units/Bowman.cfg:38 +#: data/units/Cavalier.cfg:49 data/units/Chocobone.cfg:21 +#: data/units/Commander.cfg:46 data/units/Cuttle_Fish.cfg:27 +#: data/units/Death_Knight.cfg:37 data/units/Dragoon.cfg:49 +#: data/units/Drake_Clasher.cfg:40 data/units/Drake_Gladiator.cfg:44 +#: data/units/Drake_Slasher.cfg:40 data/units/Duelist.cfg:37 +#: data/units/Dwarvish_Dragonguard.cfg:39 data/units/Dwarvish_Guardsman.cfg:26 +#: data/units/Dwarvish_Guardsman.cfg:39 data/units/Dwarvish_Sentinel.cfg:28 +#: data/units/Dwarvish_Sentinel.cfg:41 data/units/Dwarvish_Stalwart.cfg:28 +#: data/units/Dwarvish_Stalwart.cfg:41 data/units/Dwarvish_Thunderer.cfg:41 +#: data/units/Dwarvish_Thunderguard.cfg:47 data/units/Elvish_Archer.cfg:40 +#: data/units/Elvish_Archer.cfg:119 data/units/Elvish_Avenger.cfg:40 +#: data/units/Elvish_Avenger.cfg:113 data/units/Elvish_Captain.cfg:40 +#: data/units/Elvish_Champion.cfg:41 data/units/Elvish_Druid.cfg:63 +#: data/units/Elvish_Fighter.cfg:41 data/units/Elvish_Hero.cfg:41 +#: data/units/Elvish_Marksman.cfg:38 data/units/Elvish_Marksman.cfg:115 +#: data/units/Elvish_Marshal.cfg:41 data/units/Elvish_Outrider.cfg:40 +#: data/units/Elvish_Ranger.cfg:39 data/units/Elvish_Ranger.cfg:116 +#: data/units/Elvish_Rider.cfg:52 data/units/Elvish_Scout.cfg:53 +#: data/units/Elvish_Sharpshooter.cfg:39 +#: data/units/Elvish_Sharpshooter.cfg:118 data/units/Elvish_Shyde.cfg:71 +#: data/units/General.cfg:45 data/units/Giant_Scorpion.cfg:20 +#: data/units/Goblin_Impaler.cfg:21 data/units/Goblin_Impaler.cfg:39 +#: data/units/Goblin_Spearman.cfg:21 data/units/Goblin_Spearman.cfg:33 +#: data/units/Grand_Knight.cfg:37 data/units/Grand_Marshal.cfg:45 +#: data/units/Halbardier.cfg:19 data/units/Horseman.cfg:21 +#: data/units/Knight.cfg:37 data/units/Lancer.cfg:21 +#: data/units/Lieutenant.cfg:39 data/units/Longbowman.cfg:39 +#: data/units/Lord.cfg:40 data/units/Master_Bowman.cfg:33 +#: data/units/Merman.cfg:20 data/units/Merman_Lord.cfg:22 +#: data/units/Naga.cfg:21 data/units/Noble_Commander.cfg:42 +#: data/units/Noble_Lord.cfg:41 data/units/Orcish_Archer.cfg:37 +#: data/units/Orcish_Crossbow.cfg:41 data/units/Orcish_Crossbowman.cfg:39 +#: data/units/Orcish_Leader.cfg:38 data/units/Orcish_Ruler.cfg:39 +#: data/units/Orcish_Shaman.cfg:26 data/units/Orcish_Shaman.cfg:69 +#: data/units/Orcish_Shaman.cfg:112 data/units/Orcish_Sovereign.cfg:43 +#: data/units/Orcish_Warlord.cfg:30 data/units/Paladin.cfg:42 +#: data/units/Peasant.cfg:21 data/units/Peasant.cfg:34 +#: data/units/Pikeman.cfg:20 data/units/Pirate_Galleon.cfg:16 +#: data/units/Poacher.cfg:42 data/units/Saurian.cfg:23 +#: data/units/Saurian.cfg:40 data/units/Saurian_Warrior.cfg:23 +#: data/units/Saurian_Warrior.cfg:40 data/units/Sea_Hag.cfg:21 +#: data/units/Sea_Serpent.cfg:20 data/units/Sergeant.cfg:39 +#: data/units/Skeleton_Archer.cfg:41 data/units/Soul_Shooter.cfg:38 +#: data/units/Spearman.cfg:20 data/units/Spearman.cfg:33 +#: data/units/Transport_Galleon.cfg:17 data/units/Trapper.cfg:42 +#: data/units/Triton.cfg:20 data/units/Vampire_Lady.cfg:34 +#: data/units/Wall_Guard.cfg:36 data/units/Watch_Tower.cfg:18 +msgid "pierce" +msgstr "" + +#: data/units/Bowman.cfg:3 +msgid "Bowman" +msgstr "" + +#: data/units/Bowman.cfg:17 +msgid "" +"Immersed from childhood in the ways of archery, the young Bowmen are the " +"most common ranged combatants in Wesnothian armies. They do not undergo as " +"rigorous a training as the spearman or heavy infantry, because their battle " +"tactic requires more finess than brute strength." +msgstr "" + +#: data/units/Cavalier.cfg:3 +msgid "Cavalier" +msgstr "" + +#: data/units/Cavalier.cfg:24 +msgid "" +"Only the most experienced and heroic Dragoons can achieve to ride the " +"battlefield as Cavaliers. Armed with magical artifacts, keen swords and fine " +"armours, they are one of the best mounted troops in all know world." +msgstr "" + +#: data/units/Cavalier.cfg:48 data/units/Dragoon.cfg:48 +msgid "pistol" +msgstr "" + +#: data/units/Cavalryman.cfg:3 +msgid "Cavalryman" +msgstr "" + +#: data/units/Cavalryman.cfg:25 +msgid "" +"The best riders in Wesnoth are recruited into the military to become " +"Cavalrymen. A Cavalryman, strictly disciplined, does not charge across the " +"field of battle like a horseman, but makes more of an effort to hold his " +"position." +msgstr "" + +#: data/units/Cave_Spider.cfg:3 +msgid "Giant Spider" +msgstr "" + +#: data/units/Cave_Spider.cfg:16 +msgid "" +"Giant Spiders are said to roam the depths of Knalga, devouring many victims. " +"They can bite at close range, thereby poisoning their enemies, and also can " +"attack with a web at long range, slowing their foes down." +msgstr "" + +#: data/units/Cave_Spider.cfg:28 +msgid "web" +msgstr "" + +#: data/units/Chocobone.cfg:3 +msgid "Chocobone" +msgstr "" + +#: data/units/Chocobone.cfg:17 +msgid "" +"Riding the bones of ostrich-like large birds once used as mounts by a lost " +"civilization, the skeletal Chocobones can move faster than most cavalry " +"units." +msgstr "" + +#: data/units/Chocobone.cfg:20 data/units/Drake_Clasher.cfg:39 +#: data/units/Drake_Gladiator.cfg:43 data/units/Drake_Slasher.cfg:39 +#: data/units/Dwarvish_Guardsman.cfg:24 data/units/Dwarvish_Guardsman.cfg:38 +#: data/units/Dwarvish_Sentinel.cfg:26 data/units/Dwarvish_Sentinel.cfg:40 +#: data/units/Dwarvish_Stalwart.cfg:26 data/units/Dwarvish_Stalwart.cfg:40 +#: data/units/Goblin_Impaler.cfg:20 data/units/Goblin_Impaler.cfg:38 +#: data/units/Goblin_Spearman.cfg:20 data/units/Goblin_Spearman.cfg:32 +#: data/units/Horseman.cfg:20 data/units/Saurian.cfg:21 +#: data/units/Saurian.cfg:38 data/units/Saurian_Warrior.cfg:21 +#: data/units/Saurian_Warrior.cfg:38 data/units/Spearman.cfg:19 +#: data/units/Spearman.cfg:32 +msgid "spear" +msgstr "" + +#: data/units/Cockatrice.cfg:3 +msgid "Cockatrice" +msgstr "" + +#: data/units/Cockatrice.cfg:16 +msgid "" +"At first sight, these mystical snake-like creatures appear weak, but looks " +"are deceiving. With just a glance at their enemies, Cockatrices can turn " +"them into stone until the source of their power is destroyed." +msgstr "" + +#: data/units/Cockatrice.cfg:21 +msgid "gaze" +msgstr "" + +#: data/units/Commander.cfg:3 data/units/Commander.cfg:78 +msgid "Commander" +msgstr "" + +#: data/units/Commander.cfg:20 +msgid "" +"The rank of Commander is held by those who lead battle groups into combat. " +"Possessing leadership skills, they give lower-level units improved " +"performance in combat. Commanders are best skilled with the sword, although " +"they also carry a bow to use when necessary. If the Commander is lost, so is " +"the battle." +msgstr "" + +#: data/units/Commander.cfg:95 data/units/Noble_Commander.cfg:19 +msgid "" +"The rank of Commander is held by those who lead battle groups into combat. " +"Possessing leadership skills, they give lower-level units in adjacent hexes " +"improved performance in combat. Commanders are best skilled with the sword, " +"although they also carry a bow to use when necessary. If the Commander is " +"lost, so is the battle." +msgstr "" + +#: data/units/Cuttle_Fish.cfg:3 +msgid "Cuttle Fish" +msgstr "" + +#: data/units/Cuttle_Fish.cfg:16 +msgid "" +"Cuttle Fish are giantic creatures of the seas. They can grab their opponents " +"with strong tentacles, or spit a poisonous black ink from a distance. The " +"best way to survive an encounter with these monsters is to remain ashore." +msgstr "" + +#: data/units/Cuttle_Fish.cfg:19 data/units/Tentacle.cfg:20 +msgid "tentacle" +msgstr "" + +#: data/units/Cuttle_Fish.cfg:26 +msgid "ink" +msgstr "" + +#: data/units/Dark_Adept.cfg:3 +msgid "Dark Adept" +msgstr "" + +#: data/units/Dark_Adept.cfg:19 +msgid "" +"Dark Adepts are psychotic fanatics who dabble in black magic, using its " +"power to cause death and destruction. They devote themselves completely to " +"the study of this magic, not bothering to learn how to defend themselves in " +"close combat." +msgstr "" + +#: data/units/Dark_Adept.cfg:22 data/units/Necromancer.cfg:35 +msgid "chill wave" +msgstr "" + +#: data/units/Dark_Queen.cfg:3 +msgid "Dark Queen" +msgstr "" + +#: data/units/Dark_Queen.cfg:15 +msgid "" +"The evil queen mother Asheviere has terrorized Wesnoth for many years. Her " +"knowledge of magic makes her a worthy foe in combat, although her power is " +"mostly derived from those she commands." +msgstr "" + +#: data/units/Dark_Queen.cfg:20 +msgid "scepter" +msgstr "" + +#: data/units/Dark_Spirit.cfg:3 +msgid "Dark Spirit" +msgstr "" + +#: data/units/Dark_Spirit.cfg:16 +msgid "" +"Dark Spirits are messengers and bearers of tidings from the realm of the " +"dead, and a force of dread in this world. Happily, they have rarely been " +"seen in Wesnoth." +msgstr "" + +#: data/units/Dark_Spirit.cfg:19 data/units/Spectre.cfg:19 +#: data/units/Wraith.cfg:19 +msgid "baneblade" +msgstr "" + +#: data/units/Dark_Spirit.cfg:32 data/units/Ghost.cfg:31 +#: data/units/Spectre.cfg:32 data/units/Wraith.cfg:32 +msgid "wail" +msgstr "" + +#: data/units/Death_Knight.cfg:3 +msgid "Death Knight" +msgstr "" + +#: data/units/Death_Knight.cfg:16 +msgid "" +"Sometimes the mightiest warriors and generals, cursed with hate and a sense " +"of betrayal, came back to this world as Death Knights. Wielding the same " +"weapons as they did before, they command the Undead in their quest for " +"revenge." +msgstr "" + +#: data/units/Death_Knight.cfg:19 data/units/Dwarvish_Lord.cfg:24 +#: data/units/Dwarvish_Steelclad.cfg:24 +msgid "battle axe" +msgstr "" + +#: data/units/Death_Knight.cfg:36 data/units/Duelist.cfg:36 +#: data/units/General.cfg:44 data/units/Grand_Marshal.cfg:44 +#: data/units/Lieutenant.cfg:38 data/units/Orcish_Crossbow.cfg:40 +#: data/units/Orcish_Crossbowman.cfg:38 data/units/Sergeant.cfg:38 +#: data/units/Wall_Guard.cfg:35 +msgid "crossbow" +msgstr "" + +#: data/units/Deathmaster.cfg:3 +msgid "Deathmaster" +msgstr "" + +#: data/units/Deathmaster.cfg:16 +msgid "" +"Gwiti's wanderings on a dark path have given him power normally not granted " +"to mortals, but with a terrible cost: The undead that he gave his soul to " +"are gradually claiming his mortal shell too, and with time, he will be a " +"true undead and a terror to all that lives." +msgstr "" + +#: data/units/Demilich.cfg:3 +msgid "Demilich" +msgstr "" + +#: data/units/Demilich.cfg:15 +msgid "" +"After too much time dabbling with forbidden magics and dark arts, these " +"mages have begun to pay a heavy price: Demiliches are losing their bodies, " +"becoming undead themselves. With time, they may become fully undead, and " +"feared by all alike." +msgstr "" + +#: data/units/Direwolf_Rider.cfg:3 +msgid "Direwolf Rider" +msgstr "" + +#: data/units/Direwolf_Rider.cfg:15 +msgid "" +"Direwolf Riders ride the fastest mounts to be found in Wesnoth, dreadful " +"giant wolves with poisoned claws. These Goblins are fearsome and merciless " +"enemies." +msgstr "" + +#: data/units/Direwolf_Rider.cfg:30 data/units/Drake_Burner.cfg:21 +#: data/units/Drake_Fire.cfg:24 data/units/Drake_Inferno.cfg:24 +#: data/units/Ghoul.cfg:19 data/units/Goblin_Direwolver.cfg:33 +#: data/units/Gryphon.cfg:18 data/units/Gryphon_Master.cfg:21 +#: data/units/Gryphon_Rider.cfg:19 data/units/Necrophage.cfg:19 +#: data/units/Nightgaunt.cfg:20 data/units/Shadow.cfg:20 +#: data/units/Skeletal_Dragon.cfg:47 data/units/Sleeping_Gryphon.cfg:18 +msgid "claws" +msgstr "" + +#: data/units/Dragoon.cfg:3 +msgid "Dragoon" +msgstr "" + +#: data/units/Dragoon.cfg:24 +msgid "" +"Riding a fast horse and armed with sword and a magical artifact, a Dragoon " +"make a versatile enemy." +msgstr "" + +#: data/units/Drake_Burner.cfg:4 +msgid "Drake Burner" +msgstr "" + +#: data/units/Drake_Burner.cfg:18 +msgid "" +"Not only can a Drake Burner wield its claws with deadly skill, but it still " +"possesses the fire-breathing abilities of its remote ancestors. Enemies " +"would be well advised to keep their distance. The most skilled Burners will " +"often go on to become Fire Drakes who seek to master their internal fire, or " +"Drake Flares who aspire to be leaders of their kind." +msgstr "" + +#: data/units/Drake_Burner.cfg:40 data/units/Drake_Fighter.cfg:44 +#: data/units/Drake_Fire.cfg:42 data/units/Drake_Flameheart.cfg:47 +#: data/units/Drake_Flare.cfg:42 data/units/Drake_Glider.cfg:45 +#: data/units/Drake_Inferno.cfg:42 data/units/Drake_Sky.cfg:49 +#: data/units/Drake_Warrior.cfg:44 data/units/Fire_Dragon.cfg:57 +msgid "fire breath" +msgstr "" + +#: data/units/Drake_Clasher.cfg:4 +msgid "Drake Clasher" +msgstr "" + +#: data/units/Drake_Clasher.cfg:18 +msgid "" +"With their stumpy vestigial wings and inability to use their great internal " +"fire as a weapon some may think that these Drakes are disadvantaged, they " +"would be mistaken. To compensate they have become great craftsmen that can " +"fabricate weapons with emerald edges, and wear heavy armour. The Clashers' " +"weapons of choice are the sword and spear, which they use to great effect. " +"The greatest Clashers can become Drake Gladiators or Slashers." +msgstr "" + +#: data/units/Drake_Fighter.cfg:4 +msgid "Drake Fighter" +msgstr "" + +#: data/units/Drake_Fighter.cfg:18 +msgid "" +"Drake Fighters wield curved scimitars with deadly skill, and possess the " +"fire breathing skills of their ancestors. The most skilled Fighters go on to " +"join the ranks of the elite Drake Warriors." +msgstr "" + +#: data/units/Drake_Fighter.cfg:21 +msgid "scimitar" +msgstr "" + +#: data/units/Drake_Fire.cfg:4 +msgid "Fire Drake" +msgstr "" + +#: data/units/Drake_Fire.cfg:18 +msgid "" +"The great fire drakes equip themselves with silver plated armour to defend " +"themselves from serious injuries. Although their melee technique is " +"primitive, they have mastered their internal fire and are to be feared. The " +"most ferocious Fire Drakes become the flying configurations known as Drake " +"Infernos." +msgstr "" + +#: data/units/Drake_Flameheart.cfg:4 +msgid "Drake Flameheart" +msgstr "" + +#: data/units/Drake_Flameheart.cfg:20 +msgid "" +"There is an old saying that, 'The generals in Drake armies have fire in " +"their veins instead of blood'. Nobody would doubt the truth in that saying " +"after facing these towering creatures of sheer devastation... However, " +"between their crackling flames and their wicked swords, few who meet them " +"survive to confirm this saying." +msgstr "" + +#: data/units/Drake_Flare.cfg:4 +msgid "Drake Flare" +msgstr "" + +#: data/units/Drake_Flare.cfg:20 +msgid "" +"Drake Flares aspire to be leaders of their kind. While their mastery of " +"their internal fire is not as great as some of their kin these Drakes have " +"broader aspirations. They are skilled with swords, and they aspire to be the " +"greatest of their kind." +msgstr "" + +#: data/units/Drake_Gladiator.cfg:4 +msgid "Drake Gladiator" +msgstr "" + +#: data/units/Drake_Gladiator.cfg:19 +msgid "" +"With their stumpy vestigial wings and inability to use their great internal " +"fire as a weapon some may think that these Drakes are disadvantaged, they " +"would be mistaken. Drakes Gladiators protect their vulnerable hides with " +"thick brass armour and they arm themselves with as many emerald edged " +"weapons as possible to fend off whatever opponents may await them." +msgstr "" + +#: data/units/Drake_Glider.cfg:4 +msgid "Drake Glider" +msgstr "" + +#: data/units/Drake_Glider.cfg:19 +msgid "" +"Drake Gliders wear as little armour as possible so they can quickly escape " +"their foes when they leave their caves. These Drakes are competent fighters, " +"possesing the internal fire common to many of their kin. Gliders can also " +"effectively use their speed to viciously slam their opponents into " +"submission. The best gliders can look forward to being accepted into the " +"ranks of the high flying Sky Drakes." +msgstr "" + +#: data/units/Drake_Glider.cfg:22 data/units/Drake_Sky.cfg:26 +msgid "slam" +msgstr "" + +#: data/units/Drake_Inferno.cfg:4 +msgid "Inferno Drake" +msgstr "" + +#: data/units/Drake_Inferno.cfg:18 +msgid "" +"The flying configurations known as Drake Infernos wear massive gold armour " +"that is almost impenetrable. These drakes are also practically immune to " +"fire as they have adjusted to hiding in the cones of volcanoes. Drake " +"Infernos have utterly mastered their internal fire, and rival their " +"predecessors the Dragons in their ability to use it." +msgstr "" + +#: data/units/Drake_Sky.cfg:3 +msgid "Sky Drake" +msgstr "" + +#: data/units/Drake_Slasher.cfg:4 +msgid "Drake Slasher" +msgstr "" + +#: data/units/Drake_Slasher.cfg:18 +msgid "" +"With their stumpy vestigial wings and inability to use their great internal " +"fire as a weapon some may think that these Drakes are disadvantaged, they " +"would be mistaken. To compensate they have become great craftsmen that can " +"fabricate weapons with emerald edges, and wear heavy armour. The Slashers' " +"weapon of choice is the halberd, which they use to great effect." +msgstr "" + +#: data/units/Drake_Warrior.cfg:4 +msgid "Drake Warrior" +msgstr "" + +#: data/units/Drake_Warrior.cfg:18 +msgid "" +"Drake Fighters wield swords with great skill, and possess the fire breathing " +"skills of their ancestors." +msgstr "" + +#: data/units/Duelist.cfg:3 +msgid "Duelist" +msgstr "" + +#: data/units/Duelist.cfg:17 +msgid "" +"Duelists are masters of the art of swordplay. Their skill with the rapier " +"allows them to attack and parry with only one hand, while they wield a " +"crossbow in the other to shoot distant foes." +msgstr "" + +#: data/units/Duelist.cfg:20 data/units/Fencer.cfg:20 +msgid "rapier" +msgstr "" + +#: data/units/Dwarvish_Berserker.cfg:3 +msgid "Dwarvish Berserker" +msgstr "" + +#: data/units/Dwarvish_Berserker.cfg:16 +msgid "" +"Dwarves are an ancient race of powerful fighters. Their Berserkers forget " +"all defense in exchange for massive damage against their enemies. Once a " +"battle is entered, Dwarvish Berserkers attack ferociously, continuing to " +"push the attack until either they or their enemy lies dead." +msgstr "" + +#: data/units/Dwarvish_Berserker.cfg:26 data/units/Dwarvish_Ulfserker.cfg:26 +msgid "berserker frenzy" +msgstr "" + +#: data/units/Dwarvish_Dragonguard.cfg:3 +msgid "Dwarvish Dragonguard" +msgstr "" + +#: data/units/Dwarvish_Dragonguard.cfg:16 +msgid "" +"The guardians of the great dwarvish cities, they blast at their enemies " +"using fire from what are called dragonstaffs. They are the chief possessors " +"of arcane Dwarvish technology." +msgstr "" + +#: data/units/Dwarvish_Dragonguard.cfg:20 +#: data/units/Dwarvish_Dragonguard.cfg:38 +msgid "dragonstaff" +msgstr "" + +#: data/units/Dwarvish_Fighter.cfg:3 +msgid "Dwarvish Fighter" +msgstr "" + +#: data/units/Dwarvish_Fighter.cfg:16 +msgid "" +"Dwarvish Fighters wield mighty battle axes and hammers, which make them " +"feared opponents in close range combat. They are excellent in mountainous " +"terrain or underground. Though not swift, their power and endurance more " +"than compensate." +msgstr "" + +#: data/units/Dwarvish_Fighter.cfg:19 data/units/Revenant.cfg:23 +#: data/units/Skeleton.cfg:24 +msgid "axe" +msgstr "" + +#: data/units/Dwarvish_Fighter.cfg:36 data/units/Dwarvish_Lord.cfg:41 +#: data/units/Dwarvish_Steelclad.cfg:42 +msgid "hammer" +msgstr "" + +#: data/units/Dwarvish_Guardsman.cfg:3 +msgid "Dwarvish Guardsman" +msgstr "" + +#: data/units/Dwarvish_Guardsman.cfg:21 +msgid "" +"The most resiliant dwarves sometimes join the Dwarvish army as Guardsman. " +"Slow and without a strong attack, they guard the Army's flank, soaking up " +"alot of damage, and hurling their heavy spears into the enemy." +msgstr "" + +#: data/units/Dwarvish_Lord.cfg:3 +msgid "Dwarvish Lord" +msgstr "" + +#: data/units/Dwarvish_Lord.cfg:21 +msgid "" +"Dwarvish Lords are kings under the mountains. Their skill with the battle " +"axe is unmatched, and they are able to hit even enemies that are far away. " +"Their fine armor is made of the strong alloys crafted by their kin." +msgstr "" + +#: data/units/Dwarvish_Lord.cfg:57 +msgid "hatchet" +msgstr "" + +#: data/units/Dwarvish_Runemaster.cfg:3 +msgid "Dwarvish Runemaster" +msgstr "" + +#: data/units/Dwarvish_Runemaster.cfg:16 +msgid "" +"The mighty Dwarvish Runemasters are fearsome and sturdy warriors who have " +"harnessed the secret powers of the Dwarven runes. They can send lightning " +"bolts at their enemies by striking the ground with their marvelously crafted " +"and much beloved hammers, which shimmer with magical energy." +msgstr "" + +#: data/units/Dwarvish_Runemaster.cfg:20 +msgid "runic hammer" +msgstr "" + +#: data/units/Dwarvish_Runemaster.cfg:37 +msgid "Lightning bolt" +msgstr "" + +#: data/units/Dwarvish_Sentinel.cfg:3 +msgid "Dwarvish Sentinel" +msgstr "" + +#: data/units/Dwarvish_Sentinel.cfg:23 +msgid "" +"The Sentinel, with his tower shield and great courage, refuses to yield " +"under even the strongest of enemy attacks." +msgstr "" + +#: data/units/Dwarvish_Stalwart.cfg:3 +msgid "Dwarvish Stalwart" +msgstr "" + +#: data/units/Dwarvish_Stalwart.cfg:23 +msgid "" +"Stalwarts, after years in battle, have fashioned new shields and strong " +"armor from the ruins of their enemies. While slow, they are the feared for " +"their resilience and strength." +msgstr "" + +#: data/units/Dwarvish_Steelclad.cfg:3 +msgid "Dwarvish Steelclad" +msgstr "" + +#: data/units/Dwarvish_Steelclad.cfg:21 +msgid "" +"The more experienced Dwarvish Steelclad fighters wear heavy chain mail and " +"plate armor, for which they are rightly famous." +msgstr "" + +#: data/units/Dwarvish_Thunderer.cfg:3 +msgid "Dwarvish Thunderer" +msgstr "" + +#: data/units/Dwarvish_Thunderer.cfg:16 +msgid "" +"Dwarvish Thunderers provide much needed ranged support to the mighty, yet " +"slow, close-range fighters of the Dwarvish armies. Their mysterious weapons " +"are slower, cruder and noisier than the elegant and swift elvish bows, but " +"their impact is unmatched." +msgstr "" + +#: data/units/Dwarvish_Thunderer.cfg:40 +msgid "thunderstick" +msgstr "" + +#: data/units/Dwarvish_Thunderguard.cfg:3 +msgid "Dwarvish Thunderguard" +msgstr "" + +#: data/units/Dwarvish_Thunderguard.cfg:16 +msgid "" +"The famed Dwarvish Thunderguards wield mysterious and feared weapons forged " +"by the Dwarf weapon-masters, experts in arcane Dwarvish technology. Although " +"they are no faster than the more common Thunderers, their attack is much " +"more deadly." +msgstr "" + +#: data/units/Dwarvish_Thunderguard.cfg:46 +msgid "dragonstick" +msgstr "" + +#: data/units/Dwarvish_Ulfserker.cfg:3 +msgid "Dwarvish Ulfserker" +msgstr "" + +#: data/units/Elder_Mage.cfg:3 +msgid "Elder Mage" +msgstr "" + +#: data/units/Elder_Mage.cfg:20 +msgid "" +"Once great, Elder Mages have seen their power a little diminished from " +"wearying years of battle. Nevertheless they remain feared on the battlefield " +"on account of their powerful lightning bolts." +msgstr "" + +#: data/units/Elder_Mage.cfg:38 +msgid "lightning" +msgstr "" + +#: data/units/Elder_Wose.cfg:3 +msgid "Elder Wose" +msgstr "" + +#: data/units/Elder_Wose.cfg:16 +msgid "" +"Elder Woses have grown great and tall. Towering over most enemies, they can " +"deliver crushing blows, while resisting the enemy's counterattacks. Watching " +"one unexpectedly come stalking towards you out of a forest is a terrifying " +"sight. They are still very slow and stiff, being nearly immune to arrows but " +"still quite flammable. Drawing energy from nature around them, Elder Woses " +"can quickly heal themselves in the face of tremendous injuries." +msgstr "" + +#: data/units/Elvish_Archer.cfg:3 data/units/Elvish_Archer.cfg:82 +msgid "Elvish Archer" +msgstr "" + +#: data/units/Elvish_Archer.cfg:19 data/units/Elvish_Archer.cfg:98 +msgid "" +"Elvish Archers are trained from youth in archery, and so skilled in long-" +"range combat. Able to fire many arrows quickly and accurately, these Archers " +"make up a large portion of the Elvish military." +msgstr "" + +#: data/units/Elvish_Avenger.cfg:3 data/units/Elvish_Avenger.cfg:76 +msgid "Elvish Avenger" +msgstr "" + +#: data/units/Elvish_Avenger.cfg:20 data/units/Elvish_Avenger.cfg:93 +msgid "" +"Elvish Avengers are extremely skillful and extremely quick, powerful in all " +"forms of combat. Avengers are considered the best of all woodsmen in " +"Wesnoth, and can ambush their foes in the forest, because they cannot be " +"seen in the woods until just after they have attacked." +msgstr "" + +#: data/units/Elvish_Captain.cfg:3 +msgid "Elvish Captain" +msgstr "" + +#: data/units/Elvish_Captain.cfg:20 +msgid "" +"Skilled in commanding soldiers, Elvish Captains provide a bonus to all level-" +"1 units on adjacent hexes. Captains are also skilled in both short- and long-" +"range fighting." +msgstr "" + +#: data/units/Elvish_Champion.cfg:3 +msgid "Elvish Champion" +msgstr "" + +#: data/units/Elvish_Champion.cfg:18 +msgid "" +"Elvish Champions are awesome masters of swordsmanship, inflicting large " +"amounts of damage in close combat. Master fighters, they are also adept with " +"the bow, able to inflict damage on their enemies from both near and far." +msgstr "" + +#: data/units/Elvish_Druid.cfg:3 +msgid "Elvish Druid" +msgstr "" + +#: data/units/Elvish_Druid.cfg:20 +msgid "" +"Elvish Druids are powerful masters of the forest. Brilliant at ensnaring " +"unwary opponents, they also use the herbs of the forest to heal allies. " +"Druids are excellent supporting units in any Elvish army." +msgstr "" + +#: data/units/Elvish_Druid.cfg:42 data/units/Elvish_Shyde.cfg:50 +msgid "ensnare" +msgstr "" + +#: data/units/Elvish_Druid.cfg:62 data/units/Elvish_Shyde.cfg:70 +msgid "thorns" +msgstr "" + +#: data/units/Elvish_Enchantress.cfg:3 +msgid "Elvish Enchantress" +msgstr "" + +#: data/units/Elvish_Enchantress.cfg:21 +msgid "" +"The Elven Enchantresses are masters of offensive magic, striking at their " +"enemies both with blasts of icy wind drawn from the ethereal plane, and " +"magically animate roots with which they bind their enemies in place." +msgstr "" + +#: data/units/Elvish_Enchantress.cfg:65 data/units/Elvish_Shaman.cfg:43 +#: data/units/Elvish_Sorceress.cfg:65 +msgid "entangle" +msgstr "" + +#: data/units/Elvish_Enchantress.cfg:116 data/units/Elvish_Sorceress.cfg:116 +#: data/units/Elvish_Sylph.cfg:82 +msgid "fey gale" +msgstr "" + +#: data/units/Elvish_Fighter.cfg:3 +msgid "Elvish Fighter" +msgstr "" + +#: data/units/Elvish_Fighter.cfg:18 +msgid "" +"Elvish Fighters make up the bulk of the Elven military in Wesnoth. They are " +"distinguished from other fighting forces by their skill with both sword and " +"bow. The Elves are deft of foot, and fight best in the forest." +msgstr "" + +#: data/units/Elvish_Hero.cfg:3 +msgid "Elvish Hero" +msgstr "" + +#: data/units/Elvish_Hero.cfg:18 +msgid "" +"Elvish Heroes focus on individual performance on the battlefield, having " +"tweaked their combat skills to the very maximum. Elvish Heroes prefer " +"fighting at close range with the sword, but are also skilled at the bow." +msgstr "" + +#: data/units/Elvish_High_Lord.cfg:3 +msgid "Elvish High Lord" +msgstr "" + +#: data/units/Elvish_High_Lord.cfg:17 +msgid "" +"Elvish High Lords are fearsome in combat, using the sword at close range and " +"devastating balls of fire at long range." +msgstr "" + +#: data/units/Elvish_Lady.cfg:4 +msgid "Elvish Lady" +msgstr "" + +#: data/units/Elvish_Lady.cfg:17 +msgid "shove" +msgstr "" + +#: data/units/Elvish_Lord.cfg:3 +msgid "Elvish Lord" +msgstr "" + +#: data/units/Elvish_Lord.cfg:17 +msgid "" +"Elvish Lords are fearsome in combat, using the sword at close range and " +"devastating balls of fire at long range." +msgstr "" + +#: data/units/Elvish_Marksman.cfg:3 data/units/Elvish_Marksman.cfg:80 +msgid "Elvish Marksman" +msgstr "" + +#: data/units/Elvish_Marksman.cfg:18 data/units/Elvish_Marksman.cfg:95 +msgid "" +"Elvish Marksman are expert in use of the bow. Their skill guarantees them a " +"60% chance to hit enemies, even those hidden in difficult terrain. This " +"great skill with the bow compensates for their lack of skill in melee combat " +"and lesser speed." +msgstr "" + +#: data/units/Elvish_Marksman.cfg:37 data/units/Elvish_Marksman.cfg:114 +#: data/units/Elvish_Sharpshooter.cfg:38 +#: data/units/Elvish_Sharpshooter.cfg:117 +msgid "longbow" +msgstr "" + +#: data/units/Elvish_Marshal.cfg:3 +msgid "Elvish Marshal" +msgstr "" + +#: data/units/Elvish_Marshal.cfg:21 +msgid "" +"Possessing one of the highest ranks in the Elven military, Elvish Marshals " +"can lead any level 1 or 2 units in adjacent hexes, causing them to fight " +"with increased skill. Marshals are also themselves greatly skilled in " +"fighting, with both the sword and the bow." +msgstr "" + +#: data/units/Elvish_Outrider.cfg:3 +msgid "Elvish Outrider" +msgstr "" + +#: data/units/Elvish_Outrider.cfg:20 +msgid "" +"Riding like the wind, Elvish Outriders breeze through the forests to strike " +"at weaker units and exposed flanks. Equally skilled in both bow and sword, " +"they strike hard before melting into the woods again to evade response." +msgstr "" + +#: data/units/Elvish_Ranger.cfg:2 data/units/Elvish_Ranger.cfg:79 +msgid "Elvish Ranger" +msgstr "" + +#: data/units/Elvish_Ranger.cfg:18 data/units/Elvish_Ranger.cfg:95 +msgid "" +"Elvish Rangers are quick and powerful. Skilled in both short- and long-range " +"combat, Rangers are truly all-round fighters. The best of all woodsmen, " +"Rangers cannot be seen by enemies while they are in forest, unless they have " +"just made an attack, or there are enemies adjacent to them." +msgstr "" + +#: data/units/Elvish_Rider.cfg:3 +msgid "Elvish Rider" +msgstr "" + +#: data/units/Elvish_Rider.cfg:27 +msgid "" +"Swift riders, Elvish Riders are fast in the forest as well as in the open. " +"They can even use a bow from horseback." +msgstr "" + +#: data/units/Elvish_Scout.cfg:3 +msgid "Elvish Scout" +msgstr "" + +#: data/units/Elvish_Scout.cfg:28 +msgid "" +"Elvish Scouts move swiftly through forest and grassland alike. Their skill " +"on horseback is virtually unmatched, although they do lack power in combat." +msgstr "" + +#: data/units/Elvish_Shaman.cfg:3 +msgid "Elvish Shaman" +msgstr "" + +#: data/units/Elvish_Shaman.cfg:20 +msgid "" +"Elvish Shamans focus on less violent ways to hinder the enemy. Their " +"entangling attack slows enemies down and reduces by one the number of times " +"they may attack. Shamans also possess basic healing abilities." +msgstr "" + +#: data/units/Elvish_Sharpshooter.cfg:3 data/units/Elvish_Sharpshooter.cfg:82 +msgid "Elvish Sharpshooter" +msgstr "" + +#: data/units/Elvish_Sharpshooter.cfg:18 data/units/Elvish_Sharpshooter.cfg:97 +msgid "" +"The most elite archers in all of Wesnoth, Elvish Sharpshooters are " +"incredibly accurate, guaranteed a 60% chance to hit when attacking, even " +"when firing very quickly. Sharpshooters are excellent at picking off " +"entrenched enemies." +msgstr "" + +#: data/units/Elvish_Shyde.cfg:3 +msgid "Elvish Shyde" +msgstr "" + +#: data/units/Elvish_Shyde.cfg:20 +msgid "" +"Shydes are Elves that are devoted to nature and their faerie side. Dragonfly " +"wings sprout from their backs and change them into beautiful creatures " +"capable of gliding unencumbered through the Elven forests." +msgstr "" + +#: data/units/Elvish_Shyde.cfg:24 data/units/Elvish_Sylph.cfg:24 +msgid "faerie touch" +msgstr "" + +#: data/units/Elvish_Sorceress.cfg:3 +msgid "Elvish Sorceress" +msgstr "" + +#: data/units/Elvish_Sorceress.cfg:21 +msgid "" +"Eschewing the study of healing in favor of more aggressive uses of magic, " +"Elvish Sorceresses have become quite proficient at ranged combat. Their " +"entangling attack is notably more effective than before, and they can call " +"upon bursts of chilling ethereal wind to smite those who oppose them." +msgstr "" + +#: data/units/Elvish_Sylph.cfg:3 +msgid "Elvish Sylph" +msgstr "" + +#: data/units/Elvish_Sylph.cfg:20 +msgid "" +"Elvish Sylphs are scions of beauty in the mortal plane. Having fully " +"developed their faerie side, they transform into creatures of both worlds, " +"wielding powerful magic against their enemies." +msgstr "" + +#: data/units/Elvish_Sylph.cfg:51 +msgid "gossamer" +msgstr "" + +#: data/units/Fencer.cfg:3 +msgid "Fencer" +msgstr "" + +#: data/units/Fencer.cfg:17 +msgid "" +"Fencers are trained in the arts of swordplay. While their rapier is a light " +"weapon, they can use it quickly and with deadly skill. Wielding a dagger in " +"their other hand, they can also deftly parry all kinds of attacks. Fencers " +"are skirmishers, and so can move right past enemy units." +msgstr "" + +#: data/units/Fighter.cfg:3 data/units/Fighter.cfg:44 +msgid "Fighter" +msgstr "" + +#: data/units/Fighter.cfg:17 data/units/Fighter.cfg:58 +msgid "" +"Young and brash, Fighters fight with a sword, and are vulnerable to attack " +"from enemies. However they have the potential to become great warriors one " +"day." +msgstr "" + +#: data/units/Fire_Dragon.cfg:3 +msgid "Fire Dragon" +msgstr "" + +#: data/units/Fire_Dragon.cfg:17 +msgid "" +"Long lived and terrifying, the fire dragon is a member of the dragon family " +"that happens to breathe fire. It can put its fire breath to good use in " +"combat. Additionally, it has a ferocious bite, and can crush opponents with " +"its tail. Fire Dragons are cunning and cruel, and often take underlings whom " +"they help lead to victory." +msgstr "" + +#: data/units/Fire_Dragon.cfg:21 +msgid "bite" +msgstr "" + +#: data/units/Fire_Dragon.cfg:39 +msgid "tail" +msgstr "" + +#: data/units/Fireball.cfg:4 +msgid "Fireball" +msgstr "" + +#: data/units/Fireball.cfg:16 +msgid "" +"A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!" +msgstr "" + +#: data/units/Footpad.cfg:3 +msgid "Footpad" +msgstr "" + +#: data/units/Footpad.cfg:16 +msgid "" +"The scruffy-haired Footpads are used by bandit gangs to scout ahead for " +"places and people to rob." +msgstr "" + +#: data/units/Footpad.cfg:19 data/units/Thug.cfg:19 data/units/Troll.cfg:20 +#: data/units/Troll_Hero.cfg:20 +msgid "club" +msgstr "" + +#: data/units/Footpad.cfg:37 data/units/Outlaw.cfg:38 +#: data/units/Outlaw.cfg:111 data/units/Outlaw_Princess.cfg:41 +#: data/units/Outlaw_Queen.cfg:42 data/units/Troll_Rocklobber.cfg:38 +msgid "sling" +msgstr "" + +#: data/units/Galleon.cfg:4 +msgid "Galleon" +msgstr "" + +#: data/units/Galleon.cfg:17 +msgid "dummy" +msgstr "" + +#: data/units/Gate.cfg:3 +msgid "Gate" +msgstr "" + +#: data/units/Gate.cfg:21 +msgid "bump" +msgstr "" + +#: data/units/General.cfg:3 +msgid "General" +msgstr "" + +#: data/units/General.cfg:18 +msgid "" +"As the great leaders of the human armies, Generals are responsible for the " +"protection of large or important areas in the human kingdoms. Generals can " +"coordinate the attacks of level 1 and 2 units, thereby increasing their " +"fighting efficiency." +msgstr "" + +#: data/units/Ghost.cfg:3 +msgid "Ghost" +msgstr "" + +#: data/units/Ghost.cfg:16 +msgid "" +"Ghosts are the souls of warriors that died in agony centuries ago without " +"leaving a corpse behind. Not limited by physical bodies, these undead can " +"fly swiftly towards their victims. Even as its ectoplasm matter can cross " +"physical things it does not too fast nor too deeply." +msgstr "" + +#: data/units/Ghoul.cfg:3 +msgid "Ghoul" +msgstr "" + +#: data/units/Ghoul.cfg:16 +msgid "" +"Sometimes starved and ravenous humans who are forced to eat human corpses " +"awake after their deaths to find that they are trapped in a tortured " +"existence as Ghouls." +msgstr "" + +#: data/units/Giant_Mudcrawler.cfg:3 +msgid "Giant Mudcrawler" +msgstr "" + +#: data/units/Giant_Mudcrawler.cfg:16 +msgid "" +"Giant Mudcrawlers are the larger kind of Mudcrawlers, and are magical " +"constructs of soil and water. They attack by spraying boiling water on their " +"foes, or with fists of mud." +msgstr "" + +#: data/units/Giant_Mudcrawler.cfg:20 data/units/Mudcrawler.cfg:20 +msgid "boiling water" +msgstr "" + +#: data/units/Giant_Scorpion.cfg:3 +msgid "Giant Scorpion" +msgstr "" + +#: data/units/Giant_Scorpion.cfg:16 +msgid "" +"Giant Scorpions are deadly creatures that like to hide while waiting for " +"their prey. They are merciless and always hungry, so it is wise not to " +"approach too close to these oversized arachnids." +msgstr "" + +#: data/units/Giant_Scorpion.cfg:19 +msgid "sting" +msgstr "" + +#: data/units/Giant_Scorpion.cfg:37 +msgid "pincers" +msgstr "" + +#: data/units/Goblin_Impaler.cfg:4 +msgid "Goblin Impaler" +msgstr "" + +#: data/units/Goblin_Impaler.cfg:17 +msgid "" +"Goblins tend to try and make up for their general idiocy, frailty, and lack " +"of sophisticated weaponry by attempting to overwhelm there foes by sheer " +"numbers. These are the larger and more able kinsmen of the Goblin Spearman." +msgstr "" + +#: data/units/Goblin_Impaler.cfg:25 data/units/Halbardier.cfg:23 +#: data/units/Halbardier.cfg:41 data/units/Pikeman.cfg:24 +#: data/units/Spearman.cfg:24 +msgid "firststrike" +msgstr "" + +#: data/units/Goblin_Knight.cfg:3 +msgid "Goblin Knight" +msgstr "" + +#: data/units/Goblin_Knight.cfg:15 +msgid "" +"The Goblin Knights are the elite of the Goblin Wolf Riders. They travel with " +"great speed, yet can inflict substantial damage in battle." +msgstr "" + +#: data/units/Goblin_Pillager.cfg:3 +msgid "Goblin Pillager" +msgstr "" + +#: data/units/Goblin_Pillager.cfg:16 +msgid "" +"Some Goblins train their wolves to overcome their fear of fire. These Goblin " +"Pillagers cause havoc among their enemies by attacking with torches and nets." +msgstr "" + +#: data/units/Goblin_Pillager.cfg:19 +msgid "torch" +msgstr "" + +#: data/units/Goblin_Pillager.cfg:35 +msgid "net" +msgstr "" + +#: data/units/Goblin_Spearman.cfg:4 +msgid "Goblin Spearman" +msgstr "" + +#: data/units/Goblin_Spearman.cfg:17 +msgid "" +"Goblins tend to try and make up for their general idiocy, frailty, and lack " +"of sophisticated weaponry by attempting to overwhelm there foes by sheer " +"numbers. Though lacking in decent armour or weapons, these meagre spearmen " +"are well-equipped for a war of attrition. The best Goblin Spearman can look " +"forward to becoming Goblin Impalers." +msgstr "" + +#: data/units/Grand_Knight.cfg:3 +msgid "Grand Knight" +msgstr "" + +#: data/units/Grand_Knight.cfg:16 +msgid "" +"The most powerful mounted warriors of any race, Grand Knights have reached " +"the acme of skill with sword and lance." +msgstr "" + +#: data/units/Grand_Knight.cfg:36 data/units/Knight.cfg:36 +#: data/units/Lancer.cfg:20 data/units/Paladin.cfg:41 +msgid "lance" +msgstr "" + +#: data/units/Grand_Marshal.cfg:3 +msgid "Grand Marshal" +msgstr "" + +#: data/units/Grand_Marshal.cfg:18 +msgid "" +"The rank of Grand Marshal is one of the most esteemed in the armies of " +"humanity, and those who bear its title have surpassed many trials by fire, " +"proving their considerable mettle at both personal combat and tactical " +"facility. Their presence on the battlefield is of great aid to those " +"serving beneath them." +msgstr "" + +#: data/units/Great_Mage.cfg:3 data/units/Great_Mage.cfg:79 +msgid "Great Mage" +msgstr "" + +#: data/units/Great_Mage.cfg:20 data/units/Great_Mage.cfg:96 +msgid "" +"Great Mages are awesome and fearsome enemies, exceeding even the Arch Mages " +"in power." +msgstr "" + +#: data/units/Great_Troll.cfg:3 +msgid "Great Troll" +msgstr "" + +#: data/units/Great_Troll.cfg:7 data/units/Tentacle.cfg:7 +#: data/units/Troll.cfg:7 data/units/Troll_Hero.cfg:7 +#: data/units/Troll_Rocklobber.cfg:7 data/units/Troll_Warrior.cfg:6 +#: data/units/Troll_Whelp.cfg:7 +msgid "regenerates" +msgstr "" + +#: data/units/Great_Troll.cfg:16 +msgid "" +"Great Trolls are strong and brutal humanoid monsters with the amazing " +"ability to regenerate themselves, so that they recover from wounds on their " +"own, even during battle." +msgstr "" + +#: data/units/Gryphon.cfg:3 +msgid "Gryphon" +msgstr "" + +#: data/units/Gryphon.cfg:15 +msgid "" +"Half-lion, half-bird, these majestic creatures dominate the skies of the " +"world. Since they are wary of other intelligent races, Gryphons should not " +"be disturbed without a good reason." +msgstr "" + +#: data/units/Gryphon_Master.cfg:3 +msgid "Gryphon Master" +msgstr "" + +#: data/units/Gryphon_Master.cfg:18 +msgid "" +"Gryphon Masters have long experience flying the Gryphons, which have become " +"an extension of themselves. This special relation makes the heart of the " +"earth-bound tremble, for these mighty pairs may strike from anywhere." +msgstr "" + +#: data/units/Gryphon_Rider.cfg:3 +msgid "Gryphon Rider" +msgstr "" + +#: data/units/Gryphon_Rider.cfg:16 +msgid "" +"Only a few are able to bond with the mighty Gryphons. Those who do may " +"become Gryphon Riders, and discover the world of the skies upon the backs of " +"these flying beasts." +msgstr "" + +#: data/units/Halbardier.cfg:3 +msgid "Halbardier" +msgstr "" + +#: data/units/Halbardier.cfg:15 +msgid "" +"The best of the soldiers are choosen to become Halberdiers. Their weapon, " +"though a little slower than the sword, can strike with deadly force, and " +"because of its great length, Halbardiers always strike first in combat, even " +"when defending." +msgstr "" + +#: data/units/Halbardier.cfg:18 data/units/Halbardier.cfg:36 +msgid "halberd" +msgstr "" + +#: data/units/Heavy_Infantryman.cfg:3 +msgid "Heavy Infantryman" +msgstr "" + +#: data/units/Heavy_Infantryman.cfg:15 +msgid "" +"Heavy Infantrymen are cloaked in iron, making them resilient to attack. A " +"lack of speed is their only disadvantage." +msgstr "" + +#: data/units/Horseman.cfg:3 +msgid "Horseman" +msgstr "" + +#: data/units/Horseman.cfg:17 +msgid "" +"Trained from childhood to ride and to follow a strict code of honor, " +"Horsemen are both fast and powerful attackers. Charging at their enemies, " +"they do double damage, but also receive double damage when struck. Rebels " +"against Asheviere's tyranny often use Horsemen against her." +msgstr "" + +#: data/units/Initiate.cfg:3 +msgid "Initiate" +msgstr "" + +#: data/units/Initiate.cfg:16 +msgid "" +"Dabbling in the Death Magic, this young Ha'atel's lust for power has " +"weakened him to the point where he is too weak to attack in regular combat." +msgstr "" + +#: data/units/Iron_Mauler.cfg:3 +msgid "Iron Mauler" +msgstr "" + +#: data/units/Iron_Mauler.cfg:15 +msgid "" +"Towering over the battlefield like iron giants, Iron Maulers are renowned " +"(and feared) for their incredible resilience and brutal hammer blows. Were " +"it not for their slow movement and rarity on the battlefield, these mighty " +"soldiers would control the continent." +msgstr "" + +#: data/units/Knight.cfg:3 +msgid "Knight" +msgstr "" + +#: data/units/Knight.cfg:17 +msgid "" +"Knights are skilled in the use of both lance and sword. With the lance, they " +"charge at enemies, inflicting and receiving double damage." +msgstr "" + +#: data/units/Lancer.cfg:3 +msgid "Lancer" +msgstr "" + +#: data/units/Lancer.cfg:17 +msgid "" +"Lancers are some of the bravest and most feared riders in all of Wesnoth. " +"They wear very little armor, and thus ride swiftly and are ideal for " +"offensive use. While their charges inflict large amounts of damage, they " +"also expose the Lancers to great risk." +msgstr "" + +#: data/units/Lich.cfg:3 +msgid "Lich" +msgstr "" + +#: data/units/Lich.cfg:16 +msgid "" +"Liches are mages that have committed completely to the path of the dark " +"arts. To gain control over the undead, Liches have forfeited their own " +"bodies, becoming undead themselves. This grants them the ability to drain " +"the life from their opponents with a single touch, and to cast powerful cold " +"spells." +msgstr "" + +#: data/units/Lieutenant.cfg:3 +msgid "Lieutenant" +msgstr "" + +#: data/units/Lieutenant.cfg:18 +msgid "" +"Trained at swords and crossbows, Lieutenants lead small groups of human " +"soldiers, coordinating their attacks and increasing the fighting ability of " +"those of lower rank around them." +msgstr "" + +#: data/units/Longbowman.cfg:3 +msgid "Longbowman" +msgstr "" + +#: data/units/Longbowman.cfg:18 +msgid "" +"Longbowmen carry the huge specialized bows that they have learned to handle " +"after years of combat. Their missiles can pierce even armor." +msgstr "" + +#: data/units/Lord.cfg:3 data/units/Lord.cfg:66 +msgid "Lord" +msgstr "" + +#: data/units/Lord.cfg:19 data/units/Lord.cfg:82 data/units/Noble_Lord.cfg:19 +msgid "" +"The noble leaders of many troops, Lords are especially strong in melee " +"combat, and also possess skill with the bow. Like Commanders, Lords possess " +"leadership skills, and improve the fighting ability of all adjacent lower-" +"level units." +msgstr "" + +#: data/units/Mage.cfg:3 data/units/Mage.cfg:70 +msgid "Mage" +msgstr "" + +#: data/units/Mage.cfg:17 data/units/Mage.cfg:84 +msgid "" +"Mages are both weak and powerful. Moving slowly, and with poor defensive " +"skills, Mages attack with magical missiles that always have a high chance of " +"hitting their target. For this reason, Mages are an excellent choice for " +"flushing out enemies hiding in difficult terrain." +msgstr "" + +#: data/units/Mage.cfg:36 data/units/Mage.cfg:103 +msgid "missile" +msgstr "" + +#: data/units/Mage_of_Light.cfg:3 data/units/Mage_of_Light.cfg:66 +msgid "Mage of Light" +msgstr "" + +#: data/units/Mage_of_Light.cfg:13 data/units/Mage_of_Light.cfg:73 +msgid "illuminates,cures" +msgstr "" + +#: data/units/Mage_of_Light.cfg:26 data/units/Mage_of_Light.cfg:86 +msgid "" +"Mages of Light are awesome allies of all lawful combatants, and fearsome " +"foes to the forces of chaos. These Mages' powers of illumination are so " +"great that the hexes they occupy and all adjacent hexes never experience " +"night. As a result, when a unit is adjacent to a Mage of Light, it will " +"fight as if it were day when it is dusk, and as if it were dusk when it is " +"night. Like the White Mages, the Mages of Light also cure adjacent friendly " +"units." +msgstr "" + +#: data/units/Mage_of_Light.cfg:45 data/units/Mage_of_Light.cfg:105 +#: data/units/White_Mage.cfg:44 data/units/White_Mage.cfg:103 +msgid "lightbeam" +msgstr "" + +#: data/units/Mage_of_Light.cfg:46 data/units/Mage_of_Light.cfg:106 +#: data/units/Paladin.cfg:26 data/units/White_Mage.cfg:45 +#: data/units/White_Mage.cfg:104 +msgid "holy" +msgstr "" + +#: data/units/Master_Bowman.cfg:3 +msgid "Master Bowman" +msgstr "" + +#: data/units/Master_Bowman.cfg:17 +msgid "" +"Master Bowmen have reached the highest levels of skill with the bow that any " +"human can hope to attain. Their power with this deadly weapon is surpassed " +"only by that of the Elves." +msgstr "" + +#: data/units/Merman.cfg:3 +msgid "Merman" +msgstr "" + +#: data/units/Merman.cfg:16 +msgid "" +"Skilled creatures of the sea, Mermen are powerful and quick in any watery " +"environment, but struggle greatly to move on land." +msgstr "" + +#: data/units/Merman.cfg:19 data/units/Merman_Lord.cfg:21 +#: data/units/Naga.cfg:20 data/units/Sea_Hag.cfg:20 data/units/Triton.cfg:19 +msgid "trident" +msgstr "" + +#: data/units/Mudcrawler.cfg:3 +msgid "Mudcrawler" +msgstr "" + +#: data/units/Mudcrawler.cfg:16 +msgid "" +"Mudcrawlers are magical constructs of soil and water. They attack by " +"spraying boiling water on their foes." +msgstr "" + +#: data/units/Naga.cfg:3 +msgid "Naga" +msgstr "" + +#: data/units/Naga.cfg:17 +msgid "" +"Like the Mermen, Nagas are inhabitants of the seas. Smaller and more nimble " +"than their counterparts, they share a distaste for dry land." +msgstr "" + +#: data/units/Necromancer.cfg:3 +msgid "Necromancer" +msgstr "" + +#: data/units/Necromancer.cfg:16 +msgid "" +"Necromancer are Mages that have decided to follow the paths of the dark " +"arts. By tapping into the power of the undead, Necromancers can cast spells " +"that drain the lifeforce from their foes and add it to their own." +msgstr "" + +#: data/units/Necrophage.cfg:3 +msgid "Necrophage" +msgstr "" + +#: data/units/Necrophage.cfg:16 +msgid "" +"Driven ravenous by an unholy hunger for dead flesh, Necrophages attack their " +"hoped-for food with poisonous claws." +msgstr "" + +#: data/units/Nightgaunt.cfg:3 +msgid "Nightgaunt" +msgstr "" + +#: data/units/Nightgaunt.cfg:16 +msgid "" +"Nightgaunts haunt the night, keeping their ugly faces behind masks in an " +"effort to hide their souls of pure evil. These despicable creatures are able " +"to hide at night, leaving no trace of their presence." +msgstr "" + +#: data/units/Nightgaunt.cfg:18 data/units/Shadow.cfg:16 +msgid "nightstalk" +msgstr "" + +#: data/units/Noble_Commander.cfg:3 +msgid "Noble Commander" +msgstr "" + +#: data/units/Noble_Fighter.cfg:3 +msgid "Noble Fighter" +msgstr "" + +#: data/units/Noble_Fighter.cfg:17 +msgid "" +"Young and brash, Fighters fight with a sword, and are vulnerable to ranged " +"attacks from enemies. However they have the potential to become great " +"Commanders one day." +msgstr "" + +#: data/units/Noble_Lord.cfg:3 +msgid "Noble Lord" +msgstr "" + +#: data/units/Noble_Youth.cfg:3 +msgid "Noble Youth" +msgstr "" + +#: data/units/Noble_Youth.cfg:17 +msgid "" +"Today he is a young man, by his devotion to the crown he is seeking to " +"become a Lord -- to join the elite of humanity." +msgstr "" + +#: data/units/Noble_Youth.cfg:20 data/units/Youth.cfg:20 +msgid "training sword" +msgstr "" + +#: data/units/Ogre.cfg:3 +msgid "Ogre" +msgstr "" + +#: data/units/Ogre.cfg:15 +msgid "" +"Ogres are stupid giant humanoids that usually live alone in the wilderness. " +"While they can be easily outrun or outsmarted, their strength is not to be " +"underestimated." +msgstr "" + +#: data/units/Orcish_Archer.cfg:3 +msgid "Orcish Archer" +msgstr "" + +#: data/units/Orcish_Archer.cfg:16 +msgid "" +"Orcish Archers are considered by many of their fellow orcs to be a lesser " +"caste of warrior, for attacking their enemies from a distance. However, " +"since most orcs won't learn how to handle a bow, he is an indispensable part " +"of the orcish army." +msgstr "" + +#: data/units/Orcish_Assassin.cfg:3 +msgid "Orcish Assassin" +msgstr "" + +#: data/units/Orcish_Assassin.cfg:16 +msgid "" +"While not so strong in combat, Orcish Assassins are fast and can defend " +"themselves well over different kinds of terrain. These Assassins use " +"poisoned darts, and victims of this poison will continually take damage " +"until they can be cured in town or by a healer." +msgstr "" + +#: data/units/Orcish_Assassin.cfg:36 data/units/Orcish_Slayer.cfg:41 +msgid "darts" +msgstr "" + +#: data/units/Orcish_Crossbow.cfg:22 data/units/Orcish_Crossbowman.cfg:19 +msgid "short sword" +msgstr "" + +#: data/units/Orcish_Crossbowman.cfg:3 +msgid "Orcish Crossbowman" +msgstr "" + +#: data/units/Orcish_Crossbowman.cfg:16 +msgid "" +"Orcish Crossbowmen try to compensate for their lack of skill with the raw " +"power of their weapon. While they are not as effective as the Elvish " +"Marksmen in long-range combat, they are sturdier and can handle theselves a " +"little better than the Elves in close combat." +msgstr "" + +#: data/units/Orcish_Grunt.cfg:3 +msgid "Orcish Grunt" +msgstr "" + +#: data/units/Orcish_Grunt.cfg:16 +msgid "" +"Orcish Grunts form the core of the orcish forces. Although slower than human " +"or elven fighters, Grunts can deliver much more powerful blows, and take " +"more hits before falling." +msgstr "" + +#: data/units/Orcish_Leader.cfg:3 +msgid "Orcish Leader" +msgstr "" + +#: data/units/Orcish_Leader.cfg:18 data/units/Orcish_Ruler.cfg:18 +msgid "" +"Orcish Rulers are the chiefs of their tribe. They make the important " +"decisions and lead their people into battle. They carry a bow out of " +"necessity, but are much more skilled with the sword; all in all, they are " +"powerful fighters. Their natural leadership skills make them very precious " +"in the battle: if the Ruler is lost, so is the battle." +msgstr "" + +#: data/units/Orcish_Ruler.cfg:3 +msgid "Orcish Ruler" +msgstr "" + +#: data/units/Orcish_Shaman.cfg:3 +msgid "Orcish Shaman" +msgstr "" + +#: data/units/Orcish_Shaman.cfg:15 +msgid "" +"Orcish Shamans are the guardians of orcish magic. Respected among orcish " +"tribes, they form the Orcish Council, which makes important decisions for " +"the whole Orcish community and arbitrates the many conflicts that arise " +"between tribes of this argumentative race. Although physically weak (for " +"Orcs), Orcish Shamans are good spell casters and can curse their enemies, " +"draining their life." +msgstr "" + +#: data/units/Orcish_Shaman.cfg:25 data/units/Orcish_Shaman.cfg:68 +#: data/units/Orcish_Shaman.cfg:111 data/units/Vampire_Lady.cfg:33 +msgid "curse" +msgstr "" + +#: data/units/Orcish_Shaman.cfg:46 +msgid "Novice Orcish Shaman" +msgstr "" + +#: data/units/Orcish_Shaman.cfg:58 +msgid "" +"Orcish Shamans are the guardians of orcish magic. Respected among orcish " +"tribes, they form the Orcish Council, which makes important decisions for " +"the whole Orcish community and arbitrates the many conflicts that arise " +"between tribes of this argumentative race. Although physically weak (for " +"Orcs), Orcish Shamans are good spell casters and can curse their enemies, " +"draining their life. Novices Shamans are still young and vigorous, but their " +"spell-casting ability still needs improvement." +msgstr "" + +#: data/units/Orcish_Shaman.cfg:89 +msgid "Old Orcish Shaman" +msgstr "" + +#: data/units/Orcish_Shaman.cfg:101 +msgid "" +"Orcish Shamans are the guardians of orcish magic. Respected among orcish " +"tribes, they form the Orcish Council, which makes important decisions for " +"the whole Orcish community and arbitrates the many conflicts that arise " +"between tribes of this argumentative race. Although physically weak (for " +"Orcs), Orcish Shamans are good spell casters and can curse their enemies, " +"draining their life. Old Orcish Shamans are shamans that have mastered " +"magic, although their physical strength has declined with age." +msgstr "" + +#: data/units/Orcish_Slayer.cfg:3 +msgid "Orcish Slayer" +msgstr "" + +#: data/units/Orcish_Slayer.cfg:16 +msgid "" +"Orcish Slayers are fast and nimble, competent in short- and long-ranged " +"combat, and use a poison attack. They make formidable opponents." +msgstr "" + +#: data/units/Orcish_Sovereign.cfg:3 +msgid "Orcish Sovereign" +msgstr "" + +#: data/units/Orcish_Sovereign.cfg:18 +msgid "" +"Orcish Sovereign are the chiefs of their tribe. They make the important " +"decisions and lead their people into battle. They carry a bow out of " +"necessity, but are much more skilled with the sword; all in all, they are " +"powerful fighters. Their natural leadership skills make them very precious " +"in the battle: if the Ruler is lost, so is the battle." +msgstr "" + +#: data/units/Orcish_Warlord.cfg:3 +msgid "Orcish Warlord" +msgstr "" + +#: data/units/Orcish_Warlord.cfg:15 +msgid "" +"Only Orcs with both great cunning and unsurpassed strength can become " +"Warlords. Skilled with both the sword and the bow, these beast-warriors lead " +"the orcish fighting groups." +msgstr "" + +#: data/units/Orcish_Warrior.cfg:3 +msgid "Orcish Warrior" +msgstr "" + +#: data/units/Orcish_Warrior.cfg:16 +msgid "" +"Having mastered the art of dual-sword fighting, Orcish Warriors are highly " +"respected among the Orcs, and highly feared by their foes. Their only " +"weakness is their inability to wield the bow." +msgstr "" + +#: data/units/Outlaw.cfg:3 data/units/Outlaw.cfg:75 +msgid "Outlaw" +msgstr "" + +#: data/units/Outlaw.cfg:17 +msgid "Outlaws fight better at night." +msgstr "" + +#: data/units/Outlaw.cfg:89 +msgid "Outlaws fight better at night. Female Outlaws look good while doing it." +msgstr "" + +#: data/units/Outlaw_Princess.cfg:4 +msgid "Outlaw Princess" +msgstr "" + +#: data/units/Outlaw_Princess.cfg:19 +msgid "" +"A noble by birth, the Outlaw Princess has learnt swordplay with the greatest " +"generals, but she is the product of a failed aristocracy who has opted for " +"the life of an Outlaw. She dreams of founding her own Queendom with the " +"plunder she finds on the road." +msgstr "" + +#: data/units/Outlaw_Queen.cfg:3 +msgid "Outlaw Queen" +msgstr "" + +#: data/units/Outlaw_Queen.cfg:17 +msgid "skirmisher,leadership" +msgstr "" + +#: data/units/Outlaw_Queen.cfg:20 +msgid "" +"A noble by birth, the Outlaw Queen has learnt swordplay with the greatest " +"generals and battle tactics with the greatest sages, making her both a great " +"combatant and leader. However, she is the product of a failed aristocracy " +"who has opted for the life of an Outlaw. She dreams of founding her own " +"Queendom with the plunder she finds on the road, and she is ever so close to " +"that goal." +msgstr "" + +#: data/units/Paladin.cfg:3 +msgid "Paladin" +msgstr "" + +#: data/units/Paladin.cfg:21 +msgid "" +"Knights of the highest virtue, Paladins have all the skills of the Knight, " +"and can also heal adjacent friendly units." +msgstr "" + +#: data/units/Peasant.cfg:3 +msgid "Peasant" +msgstr "" + +#: data/units/Peasant.cfg:17 +msgid "" +"Peasants are the backbone of the rural economy, and the soldiers of last " +"resort. While not fearsome by nature, they will stubbornly defend their " +"homes. However, if you're hurling peasants at your foes, you're clearly out " +"of superior forces." +msgstr "" + +#: data/units/Peasant.cfg:20 data/units/Peasant.cfg:33 +msgid "pitchfork" +msgstr "" + +#: data/units/Pikeman.cfg:3 +msgid "Pikeman" +msgstr "" + +#: data/units/Pikeman.cfg:16 +msgid "" +"Pikemen are more experienced soldiers who have changed their spears for long " +"pikes. Because of the length of their weapons, they always strike first in " +"combat, even when defending. They are especially deadly when fighting " +"cavalry." +msgstr "" + +#: data/units/Pikeman.cfg:19 +msgid "pike" +msgstr "" + +#: data/units/Pirate_Galleon.cfg:3 +msgid "Pirate Galleon" +msgstr "" + +#: data/units/Pirate_Galleon.cfg:15 data/units/Transport_Galleon.cfg:16 +#: data/units/Watch_Tower.cfg:17 +msgid "ballista" +msgstr "" + +#: data/units/Poacher.cfg:3 +msgid "Poacher" +msgstr "" + +#: data/units/Poacher.cfg:16 +msgid "" +"Poachers rely on their hunting experience and are most valuable at night and " +"in forests and swamps." +msgstr "" + +#: data/units/Princess.cfg:19 data/units/Princess.cfg:57 +msgid "" +"A noble by birth, the Princess has learnt swordplay with the greatest " +"generals and battle tactics with the greatest sages, making her both a great " +"combatant and leader. The units of lower level around the Princess will " +"fight better due to her presence. The Princess is also nimble and dextrous, " +"having skills like that of a thief." +msgstr "" + +#: data/units/Red_Mage.cfg:3 data/units/Red_Mage.cfg:72 +msgid "Red Mage" +msgstr "" + +#: data/units/Red_Mage.cfg:20 data/units/Red_Mage.cfg:89 +msgid "" +"Red Mages attack with powerful magic fireballs that are guaranteed a good " +"chance of hitting. Deft of foot, and skilled fighters both day and night, " +"Red Mages are therefore valuable in almost all situations." +msgstr "" + +#: data/units/Revenant.cfg:3 +msgid "Revenant" +msgstr "" + +#: data/units/Revenant.cfg:15 +msgid "" +"Revenants are undead creatures raised from once mighty warriors. While the " +"warriors' will and soul are all but lost, their fighting skills certainly " +"remain with the Revenant." +msgstr "" + +#: data/units/Rogue.cfg:3 +msgid "Rogue" +msgstr "" + +#: data/units/Rogue.cfg:17 +msgid "" +"Rogues are masters of agility and can move right past an enemy, ignoring any " +"zones of control. Master thieves, they too have the backstab ability, which " +"allows them to do double damage if an ally of theirs is on the opposite side " +"of an enemy they are attacking." +msgstr "" + +#: data/units/Royal_Guard.cfg:3 +msgid "Royal Guard" +msgstr "" + +#: data/units/Royal_Guard.cfg:16 +msgid "" +"Members of the Royal Guard are hand picked from the strongest and sturdiest " +"of the army. They are deployed only in critical situations and, so far, have " +"always succeeded in their assigned tasks." +msgstr "" + +#: data/units/Saurian.cfg:4 +msgid "Saurian" +msgstr "" + +#: data/units/Saurian.cfg:17 +msgid "" +"Saurians are skilled in the use of the spear. Despite their lethargic cold " +"blooded heritage, and their relative frailty, they are highly valued as " +"scouts as the can navigate through rough terrain and around opponents. The " +"best Saurians go on to become Saurian Warriors." +msgstr "" + +#: data/units/Saurian_Icecaster.cfg:4 +msgid "Saurian Icecaster" +msgstr "" + +#: data/units/Saurian_Icecaster.cfg:17 +msgid "" +"Saurian Icecasters have eschewed any further training in healing and curing " +"in order to refine their skills with the dark arts. While frail, they can " +"call forth the magic of the cold north, and the do retain their basic " +"healing ability." +msgstr "" + +#: data/units/Saurian_Icecaster.cfg:19 data/units/Saurian_Tribalist.cfg:20 +msgid "skirmisher,heals" +msgstr "" + +#: data/units/Saurian_Icecaster.cfg:40 data/units/Saurian_Soothsayer.cfg:39 +#: data/units/Saurian_Tribalist.cfg:39 +msgid "frost blast" +msgstr "" + +#: data/units/Saurian_Soothsayer.cfg:4 +msgid "Saurian Soothsayer" +msgstr "" + +#: data/units/Saurian_Soothsayer.cfg:18 +msgid "" +"Saurian Soothsayers are highly valued as healers because they can provide " +"aide to their friends regardless of terrain or opposition. In addition to " +"cure their allies they posses knowledge of cold magic." +msgstr "" + +#: data/units/Saurian_Soothsayer.cfg:20 +msgid "skirmisher,cures" +msgstr "" + +#: data/units/Saurian_Tribalist.cfg:4 +msgid "Saurian Tribalist" +msgstr "" + +#: data/units/Saurian_Tribalist.cfg:18 +msgid "" +"Despite their lethargic cold blooded heritage, and their relative frailty, " +"Saurian Tribalists are valued as healers because they can provide aide to " +"their allies regardless of terrain or opposition. In addition to healing " +"they posses knowledge of cold magic." +msgstr "" + +#: data/units/Saurian_Warrior.cfg:4 +msgid "Saurian Warrior" +msgstr "" + +#: data/units/Saurian_Warrior.cfg:17 +msgid "" +"Saurian Warriors are highly skilled in the use of the spear. Despite their " +"lethargic cold blooded heritage, and their relative frailty, they are highly " +"valued as scouts as the can navigate through rough terrain and around " +"opponents. Saurian Warriors posses the strength to take full advantage of " +"this fact." +msgstr "" + +#: data/units/Sea_Hag.cfg:3 +msgid "Sea Hag" +msgstr "" + +#: data/units/Sea_Hag.cfg:17 +msgid "" +"Sea Hags are older and more experienced Nagas who have learned to control " +"the water magic." +msgstr "" + +#: data/units/Sea_Hag.cfg:27 +msgid "water spray" +msgstr "" + +#: data/units/Sea_Orc.cfg:3 +msgid "Sea Orc" +msgstr "" + +#: data/units/Sea_Orc.cfg:16 +msgid "" +"While often viewed as inferior to their land loving counterparts, Sea Orcs " +"represent a great leap for all goblinoids as they have adapted to aquatic " +"environments. With their curved swords they are competent fighters, although " +"their lack of a ranged attack and poor defence on land do represent " +"strategic weaknesses." +msgstr "" + +#: data/units/Sea_Serpent.cfg:3 +msgid "Sea Serpent" +msgstr "" + +#: data/units/Sea_Serpent.cfg:16 +msgid "" +"Sea Serpents are gigantic monsters, capable of capsizing boats by themselves." +msgstr "" + +#: data/units/Sergeant.cfg:3 +msgid "Sergeant" +msgstr "" + +#: data/units/Sergeant.cfg:18 +msgid "" +"The Sergeant is an officer in the ranks of the Royal Army. He is not " +"stronger than other fighters, but he has hopes of advancing to greatness. As " +"the leader of his unit, he must survive for the battle to be won." +msgstr "" + +#: data/units/Shadow.cfg:3 +msgid "Shadow" +msgstr "" + +#: data/units/Shadow.cfg:17 +msgid "" +"Souls blackened by evil, Shadows roam the night attacking unsuspecting foes. " +"These incorporeal fiends are able to hide at night, leaving no trace of " +"their presence." +msgstr "" + +#: data/units/Shock_Trooper.cfg:3 +msgid "Shock Trooper" +msgstr "" + +#: data/units/Shock_Trooper.cfg:15 +msgid "" +"Shock Troopers are the elite of the Wesnothian military. Although they move " +"slowly, they are immensely powerful and therefore feared throughout Wesnoth " +"and even into the lands beyond." +msgstr "" + +#: data/units/Silver_Mage.cfg:3 data/units/Silver_Mage.cfg:142 +msgid "Silver Mage" +msgstr "" + +#: data/units/Silver_Mage.cfg:22 data/units/Silver_Mage.cfg:161 +msgid "" +"Silver Mages are the most deft of foot and elusive of all mages. They can " +"teleport from any friendly village to another, translating themselves in an " +"instant. They are also highly resistant to most forms of magical attack." +msgstr "" + +#: data/units/Skeletal_Dragon.cfg:3 +msgid "Skeletal Dragon" +msgstr "" + +#: data/units/Skeletal_Dragon.cfg:27 +msgid "jaw" +msgstr "" + +#: data/units/Skeleton.cfg:3 +msgid "Skeleton" +msgstr "" + +#: data/units/Skeleton.cfg:16 +msgid "" +"Skeletons are warriors who have been slain in battle and brought back by " +"dark magics. Like all undead, they are especially vulnerable to fire and " +"holy spells, but resistant to bladed weapons." +msgstr "" + +#: data/units/Skeleton_Archer.cfg:3 +msgid "Skeleton Archer" +msgstr "" + +#: data/units/Skeleton_Archer.cfg:14 +msgid "" +"The undead Skeleton Archers are the bodies of fallen archers, brought back " +"to battle. Like all undead, they are especially vulnerable to flames and " +"holy attacks, but resistant to edged weapons." +msgstr "" + +#: data/units/Sleeping_Gryphon.cfg:3 +msgid "Sleeping Gryphon" +msgstr "" + +#: data/units/Sleeping_Gryphon.cfg:15 +msgid "Shhhh! The Gryphon is sleeping! You'd better not wake it up!" +msgstr "" + +#: data/units/Soul_Shooter.cfg:3 +msgid "Soul Shooter" +msgstr "" + +#: data/units/Soul_Shooter.cfg:15 +msgid "" +"Wrapped in dark cloaks, the soul shooters roam the lands searching targets " +"for its bone arrows." +msgstr "" + +#: data/units/Soul_Shooter.cfg:24 +msgid "bone" +msgstr "" + +#: data/units/Soulless.cfg:3 +msgid "Soulless" +msgstr "" + +#: data/units/Soulless.cfg:16 +msgid "" +"These animated walking corpses have become strong from long experience " +"fighting the living." +msgstr "" + +#: data/units/Spearman.cfg:3 +msgid "Spearman" +msgstr "" + +#: data/units/Spearman.cfg:16 +msgid "" +"Spearmen are the core of the human armies. These young soldiers are given " +"basic training and put in the front lines to do the bulk of the fighting. " +"Because of the length of their spears, they strike first in combat, even " +"when defending." +msgstr "" + +#: data/units/Spectre.cfg:3 +msgid "Spectre" +msgstr "" + +#: data/units/Spectre.cfg:16 +msgid "" +"Spectres, the most powerful ghosts in the undead ranks, can use their powers " +"to summon a spectral sword that drains the life out of their foes to " +"strengthen themselves. They also have a terrible wail that freezes the heart " +"of the weak." +msgstr "" + +#: data/units/Swordsman.cfg:3 +msgid "Swordsman" +msgstr "" + +#: data/units/Swordsman.cfg:16 +msgid "" +"Swordsmen are the core of the human armies. These young soldiers are given " +"basic training and put in the front lines to do the bulk of the fighting." +msgstr "" + +#: data/units/Tentacle.cfg:3 +msgid "Tentacle of the Deep" +msgstr "" + +#: data/units/Tentacle.cfg:17 +msgid "" +"Tentacles of the Deep are the appendages of some larger monster that lurks " +"below the waves." +msgstr "" + +#: data/units/Thief.cfg:3 +msgid "Thief" +msgstr "" + +#: data/units/Thief.cfg:16 +msgid "" +"Thieves are deft of foot and elusive, making them difficult to hit. Skilled " +"at back-stabbing, Thieves do double damage if an ally of theirs is on the " +"opposite side of an enemy they are attacking. Being of chaotic disposition, " +"Thieves fight better at night than day." +msgstr "" + +#: data/units/Thug.cfg:3 +msgid "Thug" +msgstr "" + +#: data/units/Thug.cfg:16 +msgid "Thugs are bandits who use large clubs to beat their victims." +msgstr "" + +#: data/units/Transport_Galleon.cfg:3 +msgid "Transport Galleon" +msgstr "" + +#: data/units/Transport_Galleon.cfg:13 +msgid "" +"Transport Galleons are well-armed ships that carry troops. If they reach the " +"shore, they can deposit the troops to attack." +msgstr "" + +#: data/units/Trapper.cfg:3 +msgid "Trapper" +msgstr "" + +#: data/units/Trapper.cfg:16 +msgid "" +"Trappers usually work supplying food for bandits and outlaws. Their hunting " +"experience makes them most valuable at night and in forests and swamps." +msgstr "" + +#: data/units/Triton.cfg:3 +msgid "Triton" +msgstr "" + +#: data/units/Triton.cfg:16 +msgid "" +"Tritons are masters of the sea. Skilled in use of the trident, Tritons " +"easily defeat any enemy foolish enough to wander into their preferred " +"environment." +msgstr "" + +#: data/units/Troll.cfg:3 +msgid "Troll" +msgstr "" + +#: data/units/Troll.cfg:16 +msgid "" +"Trolls are strong and brutal humanoid monsters with the amazing ability to " +"regenerate themselves, so that they recover from wounds on their own, even " +"during battle." +msgstr "" + +#: data/units/Troll_Hero.cfg:3 +msgid "Troll Hero" +msgstr "" + +#: data/units/Troll_Hero.cfg:16 +msgid "" +"Trolls hero are strong and brutal humanoid monsters with the amazing ability " +"to regenerate themselves, so that they recover from wounds on their own, " +"even during battle." +msgstr "" + +#: data/units/Troll_Rocklobber.cfg:3 +msgid "Troll Rocklobber" +msgstr "" + +#: data/units/Troll_Rocklobber.cfg:17 +msgid "" +"Trolls are humanoid monsters that have the amazing ability to regenerate, " +"recovering from their wounds during battle. These trolls have armed " +"themselves with large rocks they hurl at their opponents." +msgstr "" + +#: data/units/Troll_Warrior.cfg:3 +msgid "Troll Warrior" +msgstr "" + +#: data/units/Troll_Warrior.cfg:16 +msgid "" +"Hardened by battle, Troll Warriors can deliver deadly blows with a mace, and " +"are able to regenerate, healing their own wounds during combat." +msgstr "" + +#: data/units/Troll_Whelp.cfg:3 +msgid "Troll Whelp" +msgstr "" + +#: data/units/Troll_Whelp.cfg:17 +msgid "" +"Trolls are humanoid monsters that have the amazing ability to regenerate, " +"recovering from their wounds during battle. Although these Trolls are still " +"weak whelps, their race is known for developing amazingly fast." +msgstr "" + +#: data/units/Vampire_Bat.cfg:3 +msgid "Vampire Bat" +msgstr "" + +#: data/units/Vampire_Bat.cfg:16 +msgid "" +"Vampire Bats are undead flying beasts that attack by biting their victims. " +"While their fangs are not very powerful, the health of victims is drained " +"away along with their blood, and given to the Bats." +msgstr "" + +#: data/units/Vampire_Lady.cfg:3 +msgid "Vampire Lady" +msgstr "" + +#: data/units/Vampire_Lady.cfg:16 +msgid "" +"Cold and beautiful, she maintains her eternal youthful appeareance drinking " +"the blood of the living." +msgstr "" + +#: data/units/Vampire_Lady.cfg:19 +msgid "blood kiss" +msgstr "" + +#: data/units/Walking_Corpse.cfg:3 +msgid "Walking Corpse" +msgstr "" + +#: data/units/Walking_Corpse.cfg:16 +msgid "" +"Walking Corpses are the bodies of the dead, re-animated by dark magic. " +"Although weak in combat, these zombies can spread their curse to those they " +"kill, increasing the army of undead." +msgstr "" + +#: data/units/Wall_Guard.cfg:3 +msgid "Wall Guard" +msgstr "" + +#: data/units/Wall_Guard.cfg:30 +msgid "skirmisher,regenerates" +msgstr "" + +#: data/units/Wall_Guard.cfg:32 +msgid "" +"The guardians of the capital city of Weldyn, the Wall Guards patrol the " +"walls of the city, shooting at approaching enemies with their crossbows " +"before their opponent can retaliate even with a ranged attack. Because they " +"are mounted on high walls, they cannot move anywhere except on walls and the " +"roofs of castles." +msgstr "" + +#: data/units/Warrior_King.cfg:3 +msgid "Warrior King" +msgstr "" + +#: data/units/Warrior_King.cfg:19 +msgid "" +"As the leaders of the human Kingdoms, Kings are responsible for ruling and " +"protecting their subjects. Kings can coordinate the attacks of level 1 and 2 " +"units, thereby increasing their fighting efficiency." +msgstr "" + +#: data/units/Watch_Tower.cfg:3 +msgid "Watch Tower" +msgstr "" + +#: data/units/Watch_Tower.cfg:14 +msgid "" +"Watch Towers are good places from which to spot enemies and then shoot " +"miscellaneous items at them with ballistas." +msgstr "" + +#: data/units/White_Mage.cfg:3 data/units/White_Mage.cfg:65 +msgid "White Mage" +msgstr "" + +#: data/units/White_Mage.cfg:25 data/units/White_Mage.cfg:84 +msgid "" +"White Mages are weak in combat, but expert in the ways of healing. Units " +"placed adjacent to a White Mage will heal as though they were resting in a " +"village. White Mages are potent in battle against the undead, which suffer " +"high damage from their light beam" +msgstr "" + +#: data/units/Wolf_Rider.cfg:3 +msgid "Wolf Rider" +msgstr "" + +#: data/units/Wolf_Rider.cfg:17 +msgid "" +"Smaller and weaker than the orcs, goblins have learned to train large wolves " +"to serve as mounts, creating the awesome team of the Wolf Riders, who serve " +"as fast scouts for the goblinoid army. Raised in the orcs' dark caverns, " +"Wolf Riders can brave even the mountains, unlike most other mounted units." +msgstr "" + +#: data/units/Wose.cfg:3 +msgid "Wose" +msgstr "" + +#: data/units/Wose.cfg:16 +msgid "" +"Woses are treelike creatures of legend. They rose from the forest, and when " +"in a forest they are indistinguishable from ordinary trees. Their form is " +"very slow and stiff, so they cannot avoid attacks very well. Their tough " +"bark is highly resistant to cold, crushing attacks, and arrows, although " +"blades have no trouble cutting through it, and they are very flammable. By " +"drawing nutrients from the ground and energy from the sun, Woses can regrow " +"missing limbs after a fight." +msgstr "" + +#: data/units/Wraith.cfg:3 +msgid "Wraith" +msgstr "" + +#: data/units/Wraith.cfg:16 +msgid "" +"Wraiths are some of the most powerful ghosts in the undead ranks. They can " +"summon a spectral sword that drains the life out of their foes, thereby " +"strengthening themselves. They also have a terrible wail that freezes the " +"heart of the weak." +msgstr "" + +#: data/units/Yeti.cfg:3 +msgid "Yeti" +msgstr "" + +#: data/units/Yeti.cfg:30 +msgid "" +"Yetis are giant humanoid creatures that live in the mountains. Few have ever " +"survived an encounter with one, and their existence is doubted by many." +msgstr "" + +#: data/units/Young_Ogre.cfg:3 +msgid "Young Ogre" +msgstr "" + +#: data/units/Young_Ogre.cfg:15 +msgid "" +"When still young, Ogres are taken into the army to be trained. They cannot " +"manage weapons skillfully, so they are given a large blade, in the hope that " +"they will be smart enough to swing it at their enemies, not their throat." +msgstr "" + +#: data/units/Young_Ogre.cfg:18 +msgid "meat cleaver" +msgstr "" + +#: data/units/Youth.cfg:3 +msgid "Youth" +msgstr "" + +#: data/units/Youth.cfg:17 +msgid "" +"Today almost a boy, by his devotion to the crown he is seeking to become a " +"Lord -- to join the elite of human fighters." +msgstr "" + +#: src/about.cpp:45 +msgid "+Core Developers" +msgstr "" + +#: src/about.cpp:46 +msgid "- Main Developer" +msgstr "" + +#: src/about.cpp:49 +msgid "- Artwork and graphics designer" +msgstr "" + +#: src/about.cpp:53 +msgid "+Developers" +msgstr "" + +#: src/about.cpp:67 +msgid "+General Purpose Administrators" +msgstr "" + +#: src/about.cpp:72 +msgid "+Artwork and graphics designers" +msgstr "" + +#: src/about.cpp:95 +msgid "+Music" +msgstr "" + +#: src/about.cpp:102 +msgid "+Scenario Designers" +msgstr "" + +#: src/about.cpp:112 +msgid "+Packagers" +msgstr "" + +#: src/about.cpp:120 +msgid "+Miscellaneous" +msgstr "" + +#: src/about.cpp:126 +msgid "+Internationalization Manager" +msgstr "" + +#: src/about.cpp:130 +msgid "+Basque Translation" +msgstr "" + +#: src/about.cpp:134 +msgid "+Catalan Translation" +msgstr "" + +#: src/about.cpp:139 +msgid "+Czech Translation" +msgstr "" + +#: src/about.cpp:148 +msgid "+Danish Translation" +msgstr "" + +#: src/about.cpp:153 +msgid "+Dutch Translation" +msgstr "" + +#: src/about.cpp:158 +msgid "+Finnish Translation" +msgstr "" + +#: src/about.cpp:162 +msgid "+French Translation" +msgstr "" + +#: src/about.cpp:174 +msgid "+German Translation" +msgstr "" + +#: src/about.cpp:184 +msgid "+Greek Translation" +msgstr "" + +#: src/about.cpp:189 +msgid "+Hungarian Translation" +msgstr "" + +#: src/about.cpp:194 +msgid "+Italian Translation" +msgstr "" + +#: src/about.cpp:202 +msgid "+Norwegian Translation" +msgstr "" + +#: src/about.cpp:208 +msgid "+Polish Translation" +msgstr "" + +#: src/about.cpp:214 +msgid "+Portuguese (Brazil) Translation" +msgstr "" + +#: src/about.cpp:222 +msgid "+Slovak Translation" +msgstr "" + +#: src/about.cpp:226 +msgid "+Spanish Translation" +msgstr "" + +#: src/about.cpp:234 +msgid "+Swedish Translation" +msgstr "" + +#: src/about.cpp:241 +msgid "+Contributors" +msgstr "" + +#: src/about.cpp:249 +msgid "+ Bots" +msgstr "" + +#: src/about.cpp:276 src/help.cpp:2372 src/show_dialog.cpp:472 +msgid "Close" +msgstr "" + +#: src/actions.cpp:96 +msgid "You don't have a leader to recruit with." +msgstr "" + +#: src/actions.cpp:100 +msgid "You must have your leader on a keep to recruit or recall units." +msgstr "" + +#: src/actions.cpp:117 +msgid "There are no vacant castle tiles in which to recruit a unit." +msgstr "" + +#: src/actions.cpp:205 +msgid "none" +msgstr "" + +#: src/actions.cpp:321 src/actions.cpp:438 +msgid "base damage" +msgstr "" + +#: src/actions.cpp:331 +msgid "attacker resistance vs" +msgstr "" + +#: src/actions.cpp:331 +msgid "attacker vulnerability vs" +msgstr "" + +#: src/actions.cpp:363 src/actions.cpp:481 src/actions.cpp:490 +msgid "Doubled" +msgstr "" + +#: src/actions.cpp:391 src/actions.cpp:526 +msgid "total damage" +msgstr "" + +#: src/actions.cpp:448 +msgid "defender resistance vs" +msgstr "" + +#: src/actions.cpp:448 +msgid "defender vulnerability vs" +msgstr "" + +#: src/actions.cpp:499 +msgid "Halved" +msgstr "" + +#: src/actions.cpp:714 src/actions.cpp:861 src/display.cpp:917 +#: src/reports.cpp:115 +msgid "poisoned" +msgstr "" + +#: src/actions.cpp:719 src/actions.cpp:866 src/display.cpp:913 +#: src/reports.cpp:110 +msgid "slowed" +msgstr "" + +#: src/actions.cpp:1738 +msgid "Ambushed!" +msgstr "" + +#: src/actions.cpp:1766 +msgid "Friendly unit sighted" +msgstr "" + +#: src/actions.cpp:1768 +msgid "Enemy unit sighted!" +msgstr "" + +#: src/actions.cpp:1773 +msgid "$friends Friendly units sighted" +msgstr "" + +#: src/actions.cpp:1775 +msgid "$enemies Enemy units sighted!" +msgstr "" + +#: src/actions.cpp:1779 +msgid "Units sighted! ($friends friendly, $enemies enemy)" +msgstr "" + +#: src/actions.cpp:1800 +msgid "(press $hotkey to continue)" +msgstr "" + +#: src/dialogs.cpp:90 +msgid "Advance Unit" +msgstr "" + +#: src/dialogs.cpp:91 +msgid "What should our victorious unit become?" +msgstr "" + +#: src/dialogs.cpp:160 +msgid "No objectives available" +msgstr "" + +#: src/dialogs.cpp:177 src/hotkeys.cpp:132 +msgid "Save Game" +msgstr "" + +#: src/dialogs.cpp:179 +msgid "Overwrite?" +msgstr "" + +#: src/dialogs.cpp:180 +msgid "Save already exists. Do you want to overwrite it ?" +msgstr "" + +#: src/dialogs.cpp:209 src/dialogs.cpp:446 +msgid "Don't ask me again!" +msgstr "" + +#: src/dialogs.cpp:211 +msgid "Do you really want to delete this game?" +msgstr "" + +#: src/dialogs.cpp:350 +msgid "%a %b %d %H:%M %Y" +msgstr "" + +#: src/dialogs.cpp:363 +msgid "#(Invalid)" +msgstr "" + +#: src/dialogs.cpp:368 src/game.cpp:935 +msgid "Campaign" +msgstr "" + +#: src/dialogs.cpp:370 src/game.cpp:1197 +msgid "Multiplayer" +msgstr "" + +#: src/dialogs.cpp:372 +msgid "Tutorial" +msgstr "" + +#: src/dialogs.cpp:380 +msgid "replay" +msgstr "" + +#: src/dialogs.cpp:382 src/multiplayer_lobby.cpp:142 src/playturn.cpp:1384 +msgid "Turn" +msgstr "" + +#: src/dialogs.cpp:384 +msgid "Scenario Start" +msgstr "" + +#: src/dialogs.cpp:387 src/game.cpp:965 +msgid "Difficulty" +msgstr "" + +#: src/dialogs.cpp:401 +msgid "No Saved Games" +msgstr "" + +#: src/dialogs.cpp:402 +msgid "" +"There are no saved games to load.\n" +"(Games are saved automatically when you complete a scenario)" +msgstr "" + +#: src/dialogs.cpp:421 +msgid "Delete Save" +msgstr "" + +#: src/dialogs.cpp:436 +msgid "Import Saved Games" +msgstr "" + +#: src/dialogs.cpp:437 +msgid "" +"Your saves directory contains some files from an old version of Battle for " +"Wesnoth. Would you like to update these to the latest version? This may take " +"some time." +msgstr "" + +#: src/dialogs.cpp:442 +msgid "" +"Your saves directory contains some files that don't appear to have been " +"generated by this version of Battle for Wesnoth. Would you like to register " +"these files with the game?" +msgstr "" + +#: src/dialogs.cpp:512 +msgid "Show replay" +msgstr "" + +#: src/dialogs.cpp:515 src/hotkeys.cpp:133 src/multiplayer.cpp:85 +msgid "Load Game" +msgstr "" + +#: src/dialogs.cpp:516 +msgid "Choose the game to load" +msgstr "" + +#: src/dialogs.cpp:553 src/dialogs.cpp:562 +msgid "Profile" +msgstr "" + +#: src/dialogs.cpp:649 src/display.cpp:923 src/help.cpp:567 +#: src/playturn.cpp:1793 +msgid "level" +msgstr "" + +#: src/dialogs.cpp:687 src/display.cpp:957 src/help.cpp:622 +#: src/playturn.cpp:1958 src/unit.cpp:1070 +msgid "Moves" +msgstr "" + +#: src/dialogs.cpp:700 src/display.cpp:974 src/help.cpp:698 +#: src/playturn.cpp:597 src/reports.cpp:230 +msgid "melee" +msgstr "" + +#: src/dialogs.cpp:701 src/display.cpp:975 src/help.cpp:698 +#: src/playturn.cpp:597 src/reports.cpp:231 +msgid "ranged" +msgstr "" + +#: src/display.cpp:904 +msgid "healthy" +msgstr "" + +#: src/display.cpp:909 src/reports.cpp:105 +msgid "invisible" +msgstr "" + +#: src/font.cpp:169 +msgid "Vera.ttf" +msgstr "" + +#: src/game.cpp:138 +msgid "Do you want to save a replay of this scenario?" +msgstr "" + +#: src/game.cpp:139 src/game.cpp:201 src/playturn.cpp:1393 +msgid "Name:" +msgstr "" + +#: src/game.cpp:147 src/game.cpp:208 src/playturn.cpp:1410 +msgid "The game could not be saved" +msgstr "" + +#: src/game.cpp:200 +msgid "Do you want to save your game?" +msgstr "" + +#: src/game.cpp:594 +msgid "The Battle for Wesnoth" +msgstr "" + +#: src/game.cpp:795 src/multiplayer_connect.cpp:104 +msgid "" +"This save is from a different version of the game. Do you want to try to " +"load it?" +msgstr "" + +#: src/game.cpp:807 src/game.cpp:812 src/playlevel.cpp:558 +#: src/playlevel.cpp:800 +msgid "The file you have tried to load is corrupt" +msgstr "" + +#: src/game.cpp:816 +msgid "File I/O Error while reading the game" +msgstr "" + +#: src/game.cpp:925 +msgid " ,Get More Campaigns..." +msgstr "" + +#: src/game.cpp:926 +msgid "Download more campaigns from a server on Internet." +msgstr "" + +#: src/game.cpp:936 +msgid "Choose the campaign you want to play:" +msgstr "" + +#: src/game.cpp:966 +msgid "Select difficulty level:" +msgstr "" + +#: src/game.cpp:985 +msgid "Connect to Server" +msgstr "" + +#: src/game.cpp:986 +msgid "You will now connect to a campaign server to download campaigns." +msgstr "" + +#: src/game.cpp:987 +msgid "Server: " +msgstr "" + +#: src/game.cpp:999 +msgid "Could not connect to host." +msgstr "" + +#: src/game.cpp:999 src/game.cpp:1014 src/game.cpp:1020 src/game.cpp:1053 +#: src/game.cpp:1082 src/game.cpp:1096 src/game.cpp:1098 src/game.cpp:1100 +#: src/game.cpp:1112 src/game.cpp:1115 src/game.cpp:1150 src/game.cpp:1152 +#: src/game.cpp:1174 src/game.cpp:1176 src/playturn.cpp:1396 +#: src/playturn.cpp:1410 +msgid "Error" +msgstr "" + +#: src/game.cpp:1007 +msgid "Awaiting response from server" +msgstr "" + +#: src/game.cpp:1020 +msgid "Error communicating with the server." +msgstr "" + +#: src/game.cpp:1025 +msgid ",Name,Version,Author,Downloads" +msgstr "" + +#: src/game.cpp:1045 +msgid "Publish campaign: " +msgstr "" + +#: src/game.cpp:1049 +msgid "Delete campaign: " +msgstr "" + +#: src/game.cpp:1053 +msgid "There are no campaigns available for download from this server." +msgstr "" + +#: src/game.cpp:1057 +msgid "Choose the campaign to download." +msgstr "" + +#: src/game.cpp:1057 +msgid "Get Campaign" +msgstr "" + +#: src/game.cpp:1076 +msgid "Downloading campaign..." +msgstr "" + +#: src/game.cpp:1094 +msgid "Campaign Installed" +msgstr "" + +#: src/game.cpp:1094 +msgid "The campaign has been installed." +msgstr "" + +#: src/game.cpp:1096 +msgid "Network communication error." +msgstr "" + +#: src/game.cpp:1098 +msgid "Remote host disconnected." +msgstr "" + +#: src/game.cpp:1100 +msgid "" +"There was a problem creating the files necessary to install this campaign." +msgstr "" + +#: src/game.cpp:1112 src/game.cpp:1150 src/game.cpp:1174 +#: src/multiplayer_client.cpp:42 src/multiplayer_client.cpp:314 +msgid "Connection timed out" +msgstr "" + +#: src/game.cpp:1115 src/game.cpp:1152 src/game.cpp:1176 +msgid "The server responded with an error: \"" +msgstr "" + +#: src/game.cpp:1118 +msgid "Terms" +msgstr "" + +#: src/game.cpp:1154 src/game.cpp:1178 +msgid "Response" +msgstr "" + +#: src/game.cpp:1190 +msgid "Join Official Server" +msgstr "" + +#: src/game.cpp:1190 +msgid "Log on to the official Wesnoth multiplayer server" +msgstr "" + +#: src/game.cpp:1191 src/multiplayer_lobby.cpp:160 +msgid "Join Game" +msgstr "" + +#: src/game.cpp:1191 +msgid "Join a server or hosted game" +msgstr "" + +#: src/game.cpp:1192 +msgid "Host Networked Game" +msgstr "" + +#: src/game.cpp:1192 +msgid "Host a game without using a server" +msgstr "" + +#: src/game.cpp:1193 +msgid "Hotseat Game" +msgstr "" + +#: src/game.cpp:1193 +msgid "Play a multiplayer game sharing the same machine" +msgstr "" + +#: src/game.cpp:1194 +msgid "Human vs AI" +msgstr "" + +#: src/game.cpp:1194 +msgid "Play a game against AI opponents" +msgstr "" + +#: src/game.cpp:1197 src/multiplayer_client.cpp:298 +msgid "Login" +msgstr "" + +#: src/game.cpp:1278 +msgid "Language" +msgstr "" + +#: src/game.cpp:1279 +msgid "Choose your preferred language" +msgstr "" + +#: src/game.cpp:1529 +msgid "Could not initialize video. Exiting.\n" +msgstr "" + +#: src/game.cpp:1531 +msgid "Could not initialize fonts. Exiting.\n" +msgstr "" + +#: src/help.cpp:574 +msgid "Advances to" +msgstr "" + +#: src/help.cpp:623 +msgid "Alignment" +msgstr "" + +#: src/help.cpp:627 +msgid "Required XP" +msgstr "" + +#: src/help.cpp:637 src/reports.cpp:233 +msgid "attacks" +msgstr "" + +#: src/help.cpp:645 src/help.cpp:646 src/playturn.cpp:1955 +msgid "Name" +msgstr "" + +#: src/help.cpp:649 src/help.cpp:650 src/playturn.cpp:1954 +msgid "Type" +msgstr "" + +#: src/help.cpp:653 src/help.cpp:654 src/unit_types.cpp:302 +msgid "Dmg" +msgstr "" + +#: src/help.cpp:657 src/help.cpp:658 +msgid "Strikes" +msgstr "" + +#: src/help.cpp:661 src/help.cpp:662 +msgid "Range" +msgstr "" + +#: src/help.cpp:665 src/help.cpp:666 +msgid "Special" +msgstr "" + +#: src/help.cpp:723 +msgid "Resistances" +msgstr "" + +#: src/help.cpp:727 src/help.cpp:728 +msgid "Attack Type" +msgstr "" + +#: src/help.cpp:731 src/help.cpp:732 +msgid "Resistance" +msgstr "" + +#: src/help.cpp:763 +msgid "Terrain Modifiers" +msgstr "" + +#: src/help.cpp:767 src/help.cpp:768 +msgid "Terrain" +msgstr "" + +#: src/help.cpp:775 src/help.cpp:776 +msgid "Defense" +msgstr "" + +#: src/help.cpp:1876 +msgid "< Back" +msgstr "" + +#: src/help.cpp:1877 +msgid "Forward >" +msgstr "" + +#: src/help.cpp:2375 +msgid "The Battle for Wesnoth Help" +msgstr "" + +#: src/hotkeys.cpp:120 +msgid "Next unit" +msgstr "" + +#: src/hotkeys.cpp:121 +msgid "End Unit Turn" +msgstr "" + +#: src/hotkeys.cpp:122 src/playturn.cpp:1531 +msgid "Leader" +msgstr "" + +#: src/hotkeys.cpp:123 +msgid "Undo" +msgstr "" + +#: src/hotkeys.cpp:124 +msgid "Redo" +msgstr "" + +#: src/hotkeys.cpp:125 +msgid "Zoom In" +msgstr "" + +#: src/hotkeys.cpp:126 +msgid "Zoom Out" +msgstr "" + +#: src/hotkeys.cpp:127 +msgid "Default Zoom" +msgstr "" + +#: src/hotkeys.cpp:128 +msgid "Fullscreen" +msgstr "" + +#: src/hotkeys.cpp:129 +msgid "Accelerated" +msgstr "" + +#: src/hotkeys.cpp:130 +msgid "Unit Description" +msgstr "" + +#: src/hotkeys.cpp:131 src/playturn.cpp:1351 +msgid "Rename Unit" +msgstr "" + +#: src/hotkeys.cpp:134 src/playturn.cpp:1641 +msgid "Recruit" +msgstr "" + +#: src/hotkeys.cpp:135 +msgid "Repeat Recruit" +msgstr "" + +#: src/hotkeys.cpp:136 src/playturn.cpp:1820 +msgid "Recall" +msgstr "" + +#: src/hotkeys.cpp:138 +msgid "Toggle Grid" +msgstr "" + +#: src/hotkeys.cpp:139 +msgid "Status Table" +msgstr "" + +#: src/hotkeys.cpp:140 +msgid "Mute" +msgstr "" + +#: src/hotkeys.cpp:141 +msgid "Speak" +msgstr "" + +#: src/hotkeys.cpp:142 +msgid "Create Unit (Debug!)" +msgstr "" + +#: src/hotkeys.cpp:143 +msgid "Change Unit Side (Debug!)" +msgstr "" + +#: src/hotkeys.cpp:144 +msgid "Preferences" +msgstr "" + +#: src/hotkeys.cpp:145 +msgid "Scenario Objectives" +msgstr "" + +#: src/hotkeys.cpp:146 src/playturn.cpp:2007 +msgid "Unit List" +msgstr "" + +#: src/hotkeys.cpp:147 src/playturn.cpp:2096 +msgid "Statistics" +msgstr "" + +#: src/hotkeys.cpp:148 +msgid "Quit Game" +msgstr "" + +#: src/hotkeys.cpp:149 +msgid "Set Label" +msgstr "" + +#: src/hotkeys.cpp:150 +msgid "Show Enemy Moves" +msgstr "" + +#: src/hotkeys.cpp:151 +msgid "Best Possible Enemy Moves" +msgstr "" + +#: src/hotkeys.cpp:152 +msgid "Quit Editor" +msgstr "" + +#: src/hotkeys.cpp:153 +msgid "New Map" +msgstr "" + +#: src/hotkeys.cpp:154 +msgid "Load Map" +msgstr "" + +#: src/hotkeys.cpp:155 +msgid "Save Map" +msgstr "" + +#: src/hotkeys.cpp:156 +msgid "Save As" +msgstr "" + +#: src/hotkeys.cpp:157 +msgid "Set Player Start Position" +msgstr "" + +#: src/hotkeys.cpp:158 +msgid "Flood Fill" +msgstr "" + +#: src/hotkeys.cpp:159 +msgid "Fill Selection" +msgstr "" + +#: src/hotkeys.cpp:160 +msgid "Cut" +msgstr "" + +#: src/hotkeys.cpp:161 +msgid "Copy" +msgstr "" + +#: src/hotkeys.cpp:162 +msgid "Paste" +msgstr "" + +#: src/hotkeys.cpp:163 +msgid "Revert from Disk" +msgstr "" + +#: src/hotkeys.cpp:164 +msgid "Resize Map" +msgstr "" + +#: src/hotkeys.cpp:165 +msgid "Flip Map" +msgstr "" + +#: src/hotkeys.cpp:166 +msgid "Select All" +msgstr "" + +#: src/hotkeys.cpp:167 +msgid "Draw Terrain" +msgstr "" + +#: src/hotkeys.cpp:168 +msgid "Delay Shroud Updates" +msgstr "" + +#: src/hotkeys.cpp:169 +msgid "Update Shroud Now" +msgstr "" + +#: src/hotkeys.cpp:170 +msgid "Continue Move" +msgstr "" + +#: src/hotkeys.cpp:171 +msgid "Find Label or Unit" +msgstr "" + +#: src/hotkeys.cpp:172 +msgid "Speak to Ally" +msgstr "" + +#: src/hotkeys.cpp:173 +msgid "Speak to All" +msgstr "" + +#: src/hotkeys.cpp:174 src/show_dialog.cpp:609 +msgid "Help" +msgstr "" + +#: src/hotkeys.cpp:175 +msgid "View Chat Log" +msgstr "" + +#: src/hotkeys.cpp:358 src/hotkeys.cpp:542 +msgid "Do you really want to quit?" +msgstr "" + +#: src/hotkeys.cpp:358 src/hotkeys.cpp:542 src/multiplayer_lobby.cpp:162 +msgid "Quit" +msgstr "" + +#: src/intro.cpp:87 +msgid "Next" +msgstr "" + +#: src/intro.cpp:88 +msgid "Skip" +msgstr "" + +#: src/intro.cpp:312 +msgid "The End" +msgstr "" + +#: src/language.cpp:31 +msgid "System default language" +msgstr "" + +#: src/mapgen_dialog.cpp:72 +msgid "Close Window" +msgstr "" + +#: src/mapgen_dialog.cpp:75 +msgid "Map Generator" +msgstr "" + +#: src/mapgen_dialog.cpp:80 src/multiplayer.cpp:487 +msgid "Players" +msgstr "" + +#: src/mapgen_dialog.cpp:81 +msgid "Width" +msgstr "" + +#: src/mapgen_dialog.cpp:82 +msgid "Height" +msgstr "" + +#: src/mapgen_dialog.cpp:83 +msgid "Iterations" +msgstr "" + +#: src/mapgen_dialog.cpp:84 +msgid "Bump Size" +msgstr "" + +#: src/mapgen_dialog.cpp:85 src/playturn.cpp:1532 +msgid "Villages" +msgstr "" + +#: src/mapgen_dialog.cpp:86 +msgid "Landform" +msgstr "" + +#: src/mapgen_dialog.cpp:185 +msgid "Roads Between Castles" +msgstr "" + +#: src/mapgen_dialog.cpp:248 +msgid "/1000 tiles" +msgstr "" + +#: src/mapgen_dialog.cpp:253 +msgid "Coastal" +msgstr "" + +#: src/mapgen_dialog.cpp:253 +msgid "Inland" +msgstr "" + +#: src/mapgen_dialog.cpp:253 +msgid "Island" +msgstr "" + +#: src/multiplayer.cpp:97 +msgid "The maximum turns the game will go for" +msgstr "" + +#: src/multiplayer.cpp:103 +msgid "The amount of income each village yields per turn" +msgstr "" + +#: src/multiplayer.cpp:109 +msgid "The amount of experience a unit needs to advance" +msgstr "" + +#: src/multiplayer.cpp:111 +msgid "Fog Of War" +msgstr "" + +#: src/multiplayer.cpp:113 +msgid "Enemy units cannot be seen unless they are in range of your units" +msgstr "" + +#: src/multiplayer.cpp:115 src/multiplayer_lobby.cpp:130 +msgid "Shroud" +msgstr "" + +#: src/multiplayer.cpp:117 +msgid "The map is unknown until your units explore it" +msgstr "" + +#: src/multiplayer.cpp:119 src/reports.cpp:376 +msgid "Observers" +msgstr "" + +#: src/multiplayer.cpp:121 +msgid "Allow users who are not playing to watch the game" +msgstr "" + +#: src/multiplayer.cpp:123 src/multiplayer_client.cpp:145 +#: src/multiplayer_connect.cpp:50 src/show_dialog.cpp:460 +#: src/show_dialog.cpp:466 +msgid "Cancel" +msgstr "" + +#: src/multiplayer.cpp:124 src/show_dialog.cpp:446 src/show_dialog.cpp:459 +msgid "Ok" +msgstr "" + +#: src/multiplayer.cpp:126 +msgid "Regenerate" +msgstr "" + +#: src/multiplayer.cpp:128 +msgid "Settings..." +msgstr "" + +#: src/multiplayer.cpp:132 +msgid "Share View" +msgstr "" + +#: src/multiplayer.cpp:133 +msgid "Share Maps" +msgstr "" + +#: src/multiplayer.cpp:134 +msgid "Share None" +msgstr "" + +#: src/multiplayer.cpp:145 src/multiplayer_connect.cpp:185 +msgid "No multiplayer sides." +msgstr "" + +#: src/multiplayer.cpp:173 src/multiplayer_lobby.cpp:161 +msgid "Create Game" +msgstr "" + +#: src/multiplayer.cpp:177 +msgid "Name of game" +msgstr "" + +#: src/multiplayer.cpp:181 +msgid "$login's game" +msgstr "" + +#: src/multiplayer.cpp:192 +msgid "Map to play" +msgstr "" + +#: src/multiplayer.cpp:292 +msgid "Era" +msgstr "" + +#: src/multiplayer.cpp:354 +msgid "Unlimited" +msgstr "" + +#: src/multiplayer.cpp:358 +msgid "Turns" +msgstr "" + +#: src/multiplayer.cpp:366 +msgid "Village Gold" +msgstr "" + +#: src/multiplayer.cpp:378 +msgid "Experience Requirements" +msgstr "" + +#: src/multiplayer.cpp:503 +msgid "" +"The game was unable to bind to the port needed to host games over the " +"network. Network players will be unable to connect to this game" +msgstr "" + +#: src/multiplayer.cpp:503 +msgid "Warning" +msgstr "" + +#: src/multiplayer_client.cpp:59 +msgid "Receiving game list..." +msgstr "" + +#: src/multiplayer_client.cpp:121 src/multiplayer_connect.cpp:393 +#: src/multiplayer_connect.cpp:395 src/playlevel.cpp:780 src/playturn.cpp:1531 +#: src/playturn.cpp:1536 src/playturn.cpp:1623 +msgid "Gold" +msgstr "" + +#: src/multiplayer_client.cpp:139 +msgid "Waiting for game to start..." +msgstr "" + +#: src/multiplayer_client.cpp:248 +msgid "Connect to Host" +msgstr "" + +#: src/multiplayer_client.cpp:250 +msgid "Choose host to connect to" +msgstr "" + +#: src/multiplayer_client.cpp:268 +msgid "Connecting to remote host..." +msgstr "" + +#: src/multiplayer_client.cpp:297 +msgid "You must log in to this server" +msgstr "" + +#: src/multiplayer_client.cpp:377 +msgid "Getting game data..." +msgstr "" + +#: src/multiplayer_client.cpp:429 +msgid "There are no available sides in this game." +msgstr "" + +#: src/multiplayer_client.cpp:477 +msgid "Choose your side:" +msgstr "" + +#: src/multiplayer_client.cpp:508 +msgid "The game has been cancelled" +msgstr "" + +#: src/multiplayer_client.cpp:512 +msgid "The side you have chosen is no longer available" +msgstr "" + +#: src/multiplayer_client.cpp:548 +msgid "Show replay of game up to save point?" +msgstr "" + +#: src/multiplayer_client.cpp:687 src/multiplayer_client.cpp:690 +msgid "?" +msgstr "" + +#: src/multiplayer_client.cpp:781 +msgid "Leader: " +msgstr "" + +#: src/multiplayer_client.cpp:783 +msgid "Recruits: " +msgstr "" + +#: src/multiplayer_connect.cpp:48 +msgid " Computer vs Computer " +msgstr "" + +#: src/multiplayer_connect.cpp:49 +msgid "I'm Ready" +msgstr "" + +#: src/multiplayer_connect.cpp:97 +msgid "This is not a multiplayer save" +msgstr "" + +#: src/multiplayer_connect.cpp:250 +msgid "" +"Victory\n" +"@Defeat enemy leader(s)" +msgstr "" + +#: src/multiplayer_connect.cpp:270 +msgid "Network Player" +msgstr "" + +#: src/multiplayer_connect.cpp:271 +msgid "Local Player" +msgstr "" + +#: src/multiplayer_connect.cpp:272 src/multiplayer_connect.cpp:505 +#: src/multiplayer_connect.cpp:628 src/multiplayer_connect.cpp:734 +msgid "Computer Player" +msgstr "" + +#: src/multiplayer_connect.cpp:273 +msgid "Empty" +msgstr "" + +#: src/multiplayer_connect.cpp:300 src/multiplayer_connect.cpp:383 +#: src/multiplayer_connect.cpp:386 +msgid "Team" +msgstr "" + +#: src/multiplayer_connect.cpp:311 +msgid "Red" +msgstr "" + +#: src/multiplayer_connect.cpp:313 +msgid "Blue" +msgstr "" + +#: src/multiplayer_connect.cpp:315 +msgid "Green" +msgstr "" + +#: src/multiplayer_connect.cpp:317 +msgid "Yellow" +msgstr "" + +#: src/multiplayer_connect.cpp:319 +msgid "Purple" +msgstr "" + +#: src/multiplayer_connect.cpp:321 +msgid "Orange" +msgstr "" + +#: src/multiplayer_connect.cpp:323 +msgid "Grey" +msgstr "" + +#: src/multiplayer_connect.cpp:325 +msgid "White" +msgstr "" + +#: src/multiplayer_connect.cpp:327 +msgid "Brown" +msgstr "" + +#: src/multiplayer_connect.cpp:372 +msgid "Game Lobby" +msgstr "" + +#: src/multiplayer_connect.cpp:375 src/multiplayer_connect.cpp:377 +msgid "Player/Type" +msgstr "" + +#: src/multiplayer_connect.cpp:378 src/multiplayer_connect.cpp:381 +msgid "Faction" +msgstr "" + +#: src/multiplayer_connect.cpp:388 src/multiplayer_connect.cpp:391 +msgid "Color" +msgstr "" + +#: src/multiplayer_connect.cpp:577 src/multiplayer_connect.cpp:581 +msgid "Waiting for network players to join" +msgstr "" + +#: src/multiplayer_lobby.cpp:144 +msgid "1" +msgstr "" + +#: src/multiplayer_lobby.cpp:144 +msgid "Vacant Slot" +msgstr "" + +#: src/multiplayer_lobby.cpp:144 +msgid "Vacant Slots" +msgstr "" + +#: src/multiplayer_lobby.cpp:159 +msgid "Observe Game" +msgstr "" + +#: src/playlevel.cpp:699 +msgid "Game Over" +msgstr "" + +#: src/playlevel.cpp:700 +msgid "The game is over." +msgstr "" + +#: src/playlevel.cpp:713 +msgid "Defeat" +msgstr "" + +#: src/playlevel.cpp:714 +msgid "You have been defeated!" +msgstr "" + +#: src/playlevel.cpp:770 +msgid "Remaining gold" +msgstr "" + +#: src/playlevel.cpp:773 +msgid "Early finish bonus" +msgstr "" + +#: src/playlevel.cpp:775 +msgid "per turn" +msgstr "" + +#: src/playlevel.cpp:776 +msgid "Turns finished early" +msgstr "" + +#: src/playlevel.cpp:778 +msgid "Bonus" +msgstr "" + +#: src/playlevel.cpp:785 +#, no-c-format +msgid "80% of gold is retained for the next scenario" +msgstr "" + +#: src/playlevel.cpp:785 +msgid "Retained Gold" +msgstr "" + +#: src/playlevel.cpp:789 +msgid "Victory" +msgstr "" + +#: src/playlevel.cpp:790 +msgid "You have emerged victorious!" +msgstr "" + +#: src/playlevel.cpp:815 +msgid "" +"A network disconnection has occured, and the game cannot continue. Do you " +"want to save the game?" +msgstr "" + +#: src/playturn.cpp:78 +msgid "It is now your turn" +msgstr "" + +#: src/playturn.cpp:486 +msgid "Attacker" +msgstr "" + +#: src/playturn.cpp:488 +msgid "Defender" +msgstr "" + +#: src/playturn.cpp:512 src/playturn.cpp:631 +msgid "Damage Calculations" +msgstr "" + +#: src/playturn.cpp:597 +msgid "Melee" +msgstr "" + +#: src/playturn.cpp:610 src/reports.cpp:210 +msgid "vs" +msgstr "" + +#: src/playturn.cpp:643 +msgid "Attack Enemy" +msgstr "" + +#: src/playturn.cpp:644 +msgid "Choose weapon" +msgstr "" + +#: src/playturn.cpp:1125 +msgid "" +"You have not started your turn yet. Do you really want to end your turn?" +msgstr "" + +#: src/playturn.cpp:1134 src/playturn.cpp:1139 +msgid "Some units have movement left. Do you really want to end your turn?" +msgstr "" + +#: src/playturn.cpp:1155 +msgid "Auto-Save" +msgstr "" + +#: src/playturn.cpp:1157 +msgid "Could not auto save the game. Please save the game manually." +msgstr "" + +#: src/playturn.cpp:1396 +msgid "" +"Save names may not contain colons, slashes, or backslashes. Please choose a " +"different name." +msgstr "" + +#: src/playturn.cpp:1407 +msgid "Saved" +msgstr "" + +#: src/playturn.cpp:1407 +msgid "The game has been saved" +msgstr "" + +#: src/playturn.cpp:1533 +msgid "Income" +msgstr "" + +#: src/playturn.cpp:1533 +msgid "Upkeep" +msgstr "" + +#: src/playturn.cpp:1629 +msgid "You have no units available to recruit." +msgstr "" + +#: src/playturn.cpp:1642 src/playturn.cpp:1821 +msgid "Select unit" +msgstr "" + +#: src/playturn.cpp:1671 +msgid "You don't have enough gold to recruit that unit" +msgstr "" + +#: src/playturn.cpp:1729 +msgid "" +"My lord, this unit is an experienced one, having advanced levels! Do you " +"really want to dismiss $noun?" +msgstr "" + +#: src/playturn.cpp:1731 +msgid "" +"My lord, this unit is close to advancing a level! Do you really want to " +"dismiss $noun?" +msgstr "" + +#: src/playturn.cpp:1736 +msgid "her" +msgstr "" + +#: src/playturn.cpp:1736 +msgid "him" +msgstr "" + +#: src/playturn.cpp:1777 +msgid "You are separated from your soldiers and may not recall them" +msgstr "" + +#: src/playturn.cpp:1779 +msgid "" +"There are no troops available to recall\n" +"(You must have veteran survivors from a previous scenario)" +msgstr "" + +#: src/playturn.cpp:1785 +msgid "You must have at least $cost gold pieces to recall a unit" +msgstr "" + +#: src/playturn.cpp:1808 +msgid "Dismiss Unit" +msgstr "" + +#: src/playturn.cpp:1865 +msgid "Message" +msgstr "" + +#: src/playturn.cpp:1865 +msgid "Send to allies only" +msgstr "" + +#: src/playturn.cpp:1959 +msgid "Location" +msgstr "" + +#: src/playturn.cpp:2041 src/playturn.cpp:2103 +msgid "Recruits" +msgstr "" + +#: src/playturn.cpp:2047 src/playturn.cpp:2107 +msgid "Recalls" +msgstr "" + +#: src/playturn.cpp:2053 src/playturn.cpp:2111 +msgid "Advancements" +msgstr "" + +#: src/playturn.cpp:2059 src/playturn.cpp:2115 +msgid "Losses" +msgstr "" + +#: src/playturn.cpp:2065 src/playturn.cpp:2119 +msgid "Kills" +msgstr "" + +#: src/playturn.cpp:2071 +msgid "Damage Inflicted" +msgstr "" + +#: src/playturn.cpp:2077 +msgid "Damage Taken" +msgstr "" + +#: src/playturn.cpp:2083 +msgid "Damage Inflicted (EV)" +msgstr "" + +#: src/playturn.cpp:2090 +msgid "Damage Taken (EV)" +msgstr "" + +#: src/playturn.cpp:2133 +msgid "Search" +msgstr "" + +#: src/playturn.cpp:2143 +msgid "prompt^Command:" +msgstr "" + +#: src/playturn.cpp:2154 +msgid "Chat Log" +msgstr "" + +#: src/playturn.cpp:2219 +msgid "Couldn't find label or unit containing the string '$search'." +msgstr "" + +#: src/playturn.cpp:2296 +msgid "Place Label" +msgstr "" + +#: src/playturn.cpp:2297 +msgid "Label" +msgstr "" + +#: src/playturn.cpp:2421 +msgid "" +"The games are out of sync and will have to exit. Do you want to save an " +"error log of your game?" +msgstr "" + +#: src/playturn.cpp:2473 +msgid "Replace with AI" +msgstr "" + +#: src/playturn.cpp:2474 +msgid "Replace with local player" +msgstr "" + +#: src/playturn.cpp:2475 +msgid "Abort game" +msgstr "" + +#: src/playturn.cpp:2478 +msgid "Replace with " +msgstr "" + +#: src/playturn.cpp:2482 +msgid "has left the game. What do you want to do?" +msgstr "" + +#: src/reports.cpp:105 +msgid "This unit is invisible. It cannot be seen or attacked by enemy units." +msgstr "" + +#: src/reports.cpp:110 +msgid "" +"This unit has been slowed. It moves at half normal speed and receives one " +"less attack than normal in combat." +msgstr "" + +#: src/reports.cpp:115 +msgid "" +"This unit is poisoned. It will lose 8 HP every turn until it can seek a cure " +"to the poison in a village or from a friendly unit with the 'cures' " +"ability.\n" +"\n" +"Units cannot be killed by poison alone. The poison will not reduce it below " +"1 HP." +msgstr "" + +#: src/reports.cpp:122 +msgid "This unit has been turned to stone. It may not move or attack." +msgstr "" + +#: src/reports.cpp:131 src/reports.cpp:142 +msgid "_description" +msgstr "" + +#: src/reports.cpp:232 +msgid "damage" +msgstr "" + +#: src/reports.cpp:237 +msgid "hexes" +msgstr "" + +#: src/reports.cpp:254 +msgid "Lawful units" +msgstr "" + +#: src/reports.cpp:256 +msgid "Neutral units" +msgstr "" + +#: src/reports.cpp:257 +msgid "Chaotic units" +msgstr "" + +#: src/reports.cpp:312 +msgid "Owned village" +msgstr "" + +#: src/reports.cpp:314 +msgid "Enemy village" +msgstr "" + +#: src/reports.cpp:316 +msgid "Allied village" +msgstr "" + +#: src/show_dialog.cpp:934 +msgid "KB" +msgstr "" + +#: src/titlescreen.cpp:149 +msgid "Version" +msgstr "" + +#: src/titlescreen.cpp:166 +msgid "TitleScreen button^Tutorial" +msgstr "" + +#: src/titlescreen.cpp:167 +msgid "TitleScreen button^Campaign" +msgstr "" + +#: src/titlescreen.cpp:168 +msgid "TitleScreen button^Multiplayer" +msgstr "" + +#: src/titlescreen.cpp:169 +msgid "TitleScreen button^Load" +msgstr "" + +#: src/titlescreen.cpp:170 +msgid "TitleScreen button^Language" +msgstr "" + +#: src/titlescreen.cpp:171 +msgid "TitleScreen button^Preferences" +msgstr "" + +#: src/titlescreen.cpp:173 +msgid "TitleScreen button^Quit" +msgstr "" + +#: src/titlescreen.cpp:174 +msgid "Start a tutorial to familiarize yourself with the game" +msgstr "" + +#: src/titlescreen.cpp:175 +msgid "Start a new single player campaign" +msgstr "" + +#: src/titlescreen.cpp:176 +msgid "" +"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against " +"the AI" +msgstr "" + +#: src/titlescreen.cpp:177 +msgid "Load a single player saved game" +msgstr "" + +#: src/titlescreen.cpp:178 +msgid "Change the language" +msgstr "" + +#: src/titlescreen.cpp:179 +msgid "Configure the game's settings" +msgstr "" + +#: src/titlescreen.cpp:180 +msgid "View the credits" +msgstr "" + +#: src/titlescreen.cpp:181 +msgid "Quit the game" +msgstr "" + +#: src/titlescreen.cpp:205 +msgid "More" +msgstr "" + +#: src/titlescreen.cpp:212 +msgid "-- The Tome of Wesnoth" +msgstr "" + +#: src/unit_types.cpp:314 +msgid "strikes" +msgstr "" + +#: src/unit_types.cpp:891 +msgid "chaotic" +msgstr "" + +#: src/unit_types.cpp:891 +msgid "lawful" +msgstr "" + +#: src/unit_types.cpp:891 +msgid "neutral" +msgstr "" + +#: src/widgets/file_chooser.cpp:30 +msgid "Delete File" +msgstr "" + +#: src/widgets/file_chooser.cpp:173 +msgid "Deletion of the file failed." +msgstr ""