Fixed typo (bug 10069) by rephrasing the dehydration explanation.
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@ -290,7 +290,7 @@
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# Rewriten message -> explains new dehydration rules
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[message]
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speaker=narrator
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message= _ "During the daytime (Dawn, Morning, Mid-day, Afternoon, and Dusk) at the beginning of each your turns, every unit in a sand, road, rubble or sand dune hex will suffer from thirst, losing $dehydration_loss hitpoints and weaking attack damage. Your shamans cannot heal this damage. Only by refreshing at an oasis (any shallow water hex) at the start of your turn, your units will regain full attack strength and some of the lost hitpoints."
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message= _ "During the daytime (Dawn, Morning, Mid-day, Afternoon, and Dusk) at the beginning of each your turns, every unit in a sand, road, rubble or sand dune hex will suffer from thirst. Each turn of thirst reduces a unit's attack damage and causes $dehydration_loss hitpoints of dehydration damage that cannot be healed by your shamans or druids. Only by refreshing at an oasis (any shallow water hex) at the start of your turn will your units regain full attack strength and some of the lost hitpoints."
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image=wesnoth-icon.png
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[/message]
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