Replace hand-written circular buffer with the boost one

This commit is contained in:
Alexander van Gessel 2017-11-05 15:16:19 +01:00 committed by Charles Dang
parent 1c73adb70f
commit 39b8a5cdc9

View file

@ -30,6 +30,7 @@
#include <cstring>
#include <iostream>
#include <boost/circular_buffer.hpp>
#include <boost/math/constants/constants.hpp>
version_info sdl_get_version()
@ -1602,16 +1603,13 @@ surface blur_alpha_surface(const surface &surf, int depth)
depth = max_blur;
}
Uint32 queue[max_blur];
const Uint32* end_queue = queue + max_blur;
boost::circular_buffer<Uint32> queue(max_blur);
const Uint32 ff = 0xff;
surface_lock lock(res);
int x, y;
for(y = 0; y < res->h; ++y) {
const Uint32* front = &queue[0];
Uint32* back = &queue[0];
Uint32 alpha=0, red = 0, green = 0, blue = 0, avg = 0;
Uint32* p = lock.pixels() + y*res->w;
for(x = 0; x <= depth && x < res->w; ++x, ++p) {
@ -1620,25 +1618,24 @@ surface blur_alpha_surface(const surface &surf, int depth)
green += ((*p) >> 8)&0xFF;
blue += (*p)&0xFF;
++avg;
*back++ = *p;
if(back == end_queue) {
back = &queue[0];
}
assert(!queue.full());
queue.push_back(*p);
}
p = lock.pixels() + y*res->w;
for(x = 0; x < res->w; ++x, ++p) {
*p = (std::min(alpha/avg,ff) << 24) | (std::min(red/avg,ff) << 16) | (std::min(green/avg,ff) << 8) | std::min(blue/avg,ff);
if(x >= depth) {
alpha -= ((*front) >> 24)&0xFF;
red -= ((*front) >> 16)&0xFF;
green -= ((*front) >> 8)&0xFF;
blue -= *front&0xFF;
--avg;
++front;
if(front == end_queue) {
front = &queue[0];
{
const auto &front = queue.front();
alpha -= (front >> 24)&0xFF;
red -= (front >> 16)&0xFF;
green -= (front >> 8)&0xFF;
blue -= front&0xFF;
}
--avg;
assert(!queue.empty());
queue.pop_front();
}
if(x + depth+1 < res->w) {
@ -1648,17 +1645,15 @@ surface blur_alpha_surface(const surface &surf, int depth)
green += ((*q) >> 8)&0xFF;
blue += (*q)&0xFF;
++avg;
*back++ = *q;
if(back == end_queue) {
back = &queue[0];
}
assert(!queue.full());
queue.push_back(*q);
}
}
assert(static_cast<int>(queue.size()) == std::min(depth, res->w));
queue.clear();
}
for(x = 0; x < res->w; ++x) {
const Uint32* front = &queue[0];
Uint32* back = &queue[0];
Uint32 alpha=0, red = 0, green = 0, blue = 0, avg = 0;
Uint32* p = lock.pixels() + x;
for(y = 0; y <= depth && y < res->h; ++y, p += res->w) {
@ -1667,25 +1662,24 @@ surface blur_alpha_surface(const surface &surf, int depth)
green += ((*p) >> 8)&0xFF;
blue += *p&0xFF;
++avg;
*back++ = *p;
if(back == end_queue) {
back = &queue[0];
}
assert(!queue.full());
queue.push_back(*p);
}
p = lock.pixels() + x;
for(y = 0; y < res->h; ++y, p += res->w) {
*p = (std::min(alpha/avg,ff) << 24) | (std::min(red/avg,ff) << 16) | (std::min(green/avg,ff) << 8) | std::min(blue/avg,ff);
if(y >= depth) {
alpha -= ((*front) >> 24)&0xFF;
red -= ((*front) >> 16)&0xFF;
green -= ((*front) >> 8)&0xFF;
blue -= *front&0xFF;
--avg;
++front;
if(front == end_queue) {
front = &queue[0];
{
const auto &front = queue.front();
alpha -= (front >> 24)&0xFF;
red -= (front >> 16)&0xFF;
green -= (front >> 8)&0xFF;
blue -= front&0xFF;
}
--avg;
assert(!queue.empty());
queue.pop_front();
}
if(y + depth+1 < res->h) {
@ -1695,12 +1689,12 @@ surface blur_alpha_surface(const surface &surf, int depth)
green += ((*q) >> 8)&0xFF;
blue += (*q)&0xFF;
++avg;
*back++ = *q;
if(back == end_queue) {
back = &queue[0];
}
assert(!queue.full());
queue.push_back(*q);
}
}
assert(static_cast<int>(queue.size()) == std::min(depth, res->h));
queue.clear();
}
return res;