Commented out the parts that didn't really work out very well...

...and moved some dialogue and objectives around.
This commit is contained in:
Lari Nieminen 2008-11-22 15:35:32 +00:00
parent dca3c7a197
commit 399b553861

View file

@ -30,7 +30,7 @@
[/objective]
[objective]
condition=win
description=_ "Move Kapou'e to the end of the signpost at the southwest"
description=_ "Move Kapou'e to the signpost at the southwest"
[/objective]
[objective]
condition=lose
@ -251,62 +251,63 @@
{HIGHLIGHT_IMAGE 1 18 scenery/signpost.png ()}
[/event]
[event]
name=attack
[filter_second]
side=1
[/filter_second]
[message]
speaker=unit
message= _ "(whispered) Psst, Black-Eye! Shan Taum paid our chiefs to stick around here and guard Bitok. But they pay us poor!"
[/message]
[message]
speaker="Kapou'e"
message= _ "And how is that my problem?"
[/message]
[message]
speaker=unit
message= _ "(whispered) Well, Black-Eye, as long as they're in charge you'll have to fight us all...but I'm sure none of us would bother you if you'd 'remove' just our chiefs."
[/message]
[message]
side=$unit.side
canrecruit=yes
message= _ "What are you doing! I haven't let you keep your head so you could chat with the enemy! Get back to the fight!"
[/message]
[message]
speaker=unit
message= _ "Uh oh...yes chief, right away!"
[/message]
[message]
speaker=unit
message= _ "(whispered) Sorry!"
[/message]
[/event]
[event]
name=attack_end
[filter_second]
side=1
[/filter_second]
[message]
speaker=second_unit
message= _ "Chief, maybe we should do what he said and just try to assassinate their leaders instead?"
[/message]
[message]
speaker="Kapou'e"
message= _ "Sure, why not. If we get the chance."
[/message]
[/event]
# Commented out since it just doesn't work out very well
# [event]
# name=attack
#
# [filter_second]
# side=1
# [/filter_second]
#
# [message]
# speaker=unit
# message= _ "(whispered) Psst, Black-Eye! Shan Taum paid our chiefs to stick around here and guard Bitok. But they pay us poor!"
# [/message]
#
# [message]
# speaker="Kapou'e"
# message= _ "And how is that my problem?"
# [/message]
#
# [message]
# speaker=unit
# message= _ "(whispered) Well, Black-Eye, as long as they're in charge you'll have to fight us all...but I'm sure none of us would bother you if you'd 'remove' just our chiefs."
# [/message]
#
# [message]
# side=$unit.side
# canrecruit=yes
# message= _ "What are you doing! I haven't let you keep your head so you could chat with the enemy! Get back to the fight!"
# [/message]
#
# [message]
# speaker=unit
# message= _ "Uh oh...yes chief, right away!"
# [/message]
#
# [message]
# speaker=unit
# message= _ "(whispered) Sorry!"
# [/message]
# [/event]
#
# [event]
# name=attack_end
#
# [filter_second]
# side=1
# [/filter_second]
#
# [message]
# speaker=second_unit
# message= _ "Chief, maybe we should do what he said and just try to assassinate their leaders instead?"
# [/message]
#
# [message]
# speaker="Kapou'e"
# message= _ "Sure, why not. If we get the chance."
# [/message]
# [/event]
[event]
name=die
@ -396,122 +397,6 @@
fire_event=no
[/kill]
[if]
[have_unit]
side=$unit.side
[not]
canrecruit=yes
[/not]
[/have_unit]
[then]
[role]
side=$unit.side
type=Orcish Warlord,Orcish Warrior,Orcish Slurbow,Orcish Crossbowman,Orcish Slayer,Orcish Grunt,Orcish Archer,Orcish Assassin
role=new_leader
[/role]
[store_unit]
[filter]
side=$unit.side
role=new_leader
[/filter]
kill=yes
variable=stored_new_leader
[/store_unit]
{VARIABLE stored_new_leader.canrecruit yes}
[unstore_unit]
variable=stored_new_leader
[/unstore_unit]
{CLEAR_VARIABLE stored_new_leader}
[modify_side]
side=$unit.side
team_name=Kapoue
user_team_name=_ "Kapou'e"
[/modify_side]
[if]
[have_unit]
id=Braga
[or]
id=Meato
[/or]
[or]
id=Ragvan
[/or]
[or]
id=Kergai
[/or]
[/have_unit]
[then]
[switch]
variable=unit.side
[case]
value=2
[message]
side=2
role=new_leader
message= _ "Freedom! Don't worry about our tribe anymore, Kapou'e."
[/message]
[/case]
[case]
value=3
[message]
side=3
role=new_leader
message= _ "Thank you, Son of the Black-Eye!"
[/message]
[/case]
[case]
value=4
[message]
side=4
role=new_leader
message= _ "The chief is gone at last!"
[/message]
[/case]
[case]
value=5
[message]
side=5
role=new_leader
message= _ "Finally! We'll fight at your side now!"
[/message]
[/case]
[/switch]
[/then]
[/if]
[/then]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x,y=1,18
id="Kapou'e"
[/filter]
[if]
[not]
[have_unit]
@ -532,74 +417,252 @@
[/not]
[then]
[if]
[have_unit]
side=2,3,4,5
canrecruit=yes
[/have_unit]
[message]
speaker=Grüü
# wmllint: local spelling Heehee
message= _ "Heehee, we wiped them out good."
[/message]
[then]
[message]
side=2,3,4,5
canrecruit=yes
message= _ "Thanks to you, Kapou'e, our imbecile leaders are gone!"
[/message]
[message]
speaker="Kapou'e"
message= _ "Now let's get going, we have an appointment with Shan Taum."
[/message]
[message]
speaker="Kapou'e"
message= _ "Good for you. Now let's get going, we have an appointment with Shan Taum."
[/message]
[objectives]
side=1
[objective]
condition=win
description=_ "Move Kapou'e to the signpost at the southwest"
[/objective]
[objective]
condition=lose
description=_ "Death of Kapou'e"
[/objective]
[objective]
condition=lose
description= _ "Death of Grüü"
[/objective]
[objective]
condition=lose
description=_ "Turns run out"
[/objective]
[message]
side=2,3,4,5
canrecruit=yes
message= _ "Actually...we won't be coming."
[/message]
[message]
speaker=Grüü
message= _ "You don't turn your back on Chief! You come or we squash!"
[/message]
[message]
side=2,3,4,5
canrecruit=yes
message= _ "But we don't want to fight anymore! In fact, we prefer farming to war. Maybe burn a village every now and then, but no big fighting."
[/message]
[message]
speaker=Grüü
message= _ "Haha, Grüü never heard anything funnier! Farming orcs must have been hit in the head too hard."
[/message]
[message]
speaker="Kapou'e"
# wmllint: local spelling un-orcs
message= _ "As much as I'd like to, we don't have time to stay and 're-educate' these un-orcs. So go jump in a lake if you want for all I care, just make sure I never see your pathetic faces again."
[/message]
[/then]
[else]
[message]
speaker=Grüü
# wmllint: local spelling Heehee
message= _ "Heehee, we wiped them out good."
[/message]
[message]
speaker="Kapou'e"
message= _ "Now let's get going, we have an appointment with Shan Taum."
[/message]
[/else]
[/if]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
note= _ "The Great Horde: upkeep cost of every unit decreased by one." + "
"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
[/then]
[/if]
# [if]
# [have_unit]
# side=$unit.side
#
# [not]
# canrecruit=yes
# [/not]
# [/have_unit]
#
# [then]
# [role]
# side=$unit.side
# type=Orcish Warlord,Orcish Warrior,Orcish Slurbow,Orcish Crossbowman,Orcish Slayer,Orcish Grunt,Orcish Archer,Orcish Assassin
# role=new_leader
# [/role]
#
# [store_unit]
# [filter]
# side=$unit.side
# role=new_leader
# [/filter]
#
# kill=yes
# variable=stored_new_leader
# [/store_unit]
#
# {VARIABLE stored_new_leader.canrecruit yes}
#
# [unstore_unit]
# variable=stored_new_leader
# [/unstore_unit]
#
# {CLEAR_VARIABLE stored_new_leader}
#
# [modify_side]
# side=$unit.side
# team_name=Kapoue
# user_team_name=_ "Kapou'e"
# [/modify_side]
#
# [if]
# [have_unit]
# id=Braga
#
# [or]
# id=Meato
# [/or]
#
# [or]
# id=Ragvan
# [/or]
#
# [or]
# id=Kergai
# [/or]
# [/have_unit]
#
# [then]
# [switch]
# variable=unit.side
#
# [case]
# value=2
#
# [message]
# side=2
# role=new_leader
# message= _ "Freedom! Don't worry about our tribe anymore, Kapou'e."
# [/message]
# [/case]
#
# [case]
# value=3
#
# [message]
# side=3
# role=new_leader
# message= _ "Thank you, Son of the Black-Eye!"
# [/message]
# [/case]
#
# [case]
# value=4
#
# [message]
# side=4
# role=new_leader
# message= _ "The chief is gone at last!"
# [/message]
# [/case]
#
# [case]
# value=5
#
# [message]
# side=5
# role=new_leader
# message= _ "Finally! We'll fight at your side now!"
# [/message]
# [/case]
# [/switch]
# [/then]
# [/if]
# [/then]
# [/if]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x,y=1,18
id="Kapou'e"
[/filter]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
# [if]
# [not]
# [have_unit]
# id=Braga
#
# [or]
# id=Meato
# [/or]
#
# [or]
# id=Ragvan
# [/or]
#
# [or]
# id=Kergai
# [/or]
# [/have_unit]
# [/not]
#
# [then]
# [if]
# [have_unit]
# side=2,3,4,5
# canrecruit=yes
# [/have_unit]
#
# [then]
# [message]
# side=2,3,4,5
# canrecruit=yes
# message= _ "Thanks to you, Kapou'e, our imbecile leaders are gone!"
# [/message]
#
# [message]
# speaker="Kapou'e"
# message= _ "Good for you. Now let's get going, we have an appointment with Shan Taum."
# [/message]
#
# [message]
# side=2,3,4,5
# canrecruit=yes
# message= _ "Actually...we won't be coming."
# [/message]
#
# [message]
# speaker=Grüü
# message= _ "You don't turn your back on Chief! You come or we squash!"
# [/message]
#
# [message]
# side=2,3,4,5
# canrecruit=yes
# message= _ "But we don't want to fight anymore! In fact, we prefer farming to war. Maybe burn a village every now and then, but no big fighting."
# [/message]
#
# [message]
# speaker=Grüü
# message= _ "Haha, Grüü never heard anything funnier! Farming orcs must have been hit in the head too hard."
# [/message]
#
# [message]
# speaker="Kapou'e"
# # wmllint: local spelling un-orcs
# message= _ "As much as I'd like to, we don't have time to stay and 're-educate' these un-orcs. So go jump in a lake if you want for all I care, just make sure I never see your pathetic faces again."
# [/message]
# [/then]
#
# [else]
# [message]
# speaker=Grüü
# # wmllint: local spelling Heehee
# message= _ "Heehee, we wiped them out good."
# [/message]
#
# [message]
# speaker="Kapou'e"
# message= _ "Now let's get going, we have an appointment with Shan Taum."
# [/message]
# [/else]
# [/if]
#
# [endlevel]
# result=victory
# bonus=yes
# {NEW_GOLD_CARRYOVER 40}
# [/endlevel]
# [/then]
# [/if]
[/event]
{@campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg}