Commented out the parts that didn't really work out very well...
...and moved some dialogue and objectives around.
This commit is contained in:
parent
dca3c7a197
commit
399b553861
1 changed files with 299 additions and 236 deletions
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@ -30,7 +30,7 @@
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[/objective]
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[objective]
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condition=win
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description=_ "Move Kapou'e to the end of the signpost at the southwest"
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description=_ "Move Kapou'e to the signpost at the southwest"
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[/objective]
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[objective]
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condition=lose
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@ -251,62 +251,63 @@
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{HIGHLIGHT_IMAGE 1 18 scenery/signpost.png ()}
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[/event]
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[event]
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name=attack
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[filter_second]
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side=1
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[/filter_second]
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[message]
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speaker=unit
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message= _ "(whispered) Psst, Black-Eye! Shan Taum paid our chiefs to stick around here and guard Bitok. But they pay us poor!"
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[/message]
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[message]
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speaker="Kapou'e"
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message= _ "And how is that my problem?"
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[/message]
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[message]
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speaker=unit
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message= _ "(whispered) Well, Black-Eye, as long as they're in charge you'll have to fight us all...but I'm sure none of us would bother you if you'd 'remove' just our chiefs."
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[/message]
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[message]
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side=$unit.side
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canrecruit=yes
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message= _ "What are you doing! I haven't let you keep your head so you could chat with the enemy! Get back to the fight!"
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[/message]
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[message]
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speaker=unit
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message= _ "Uh oh...yes chief, right away!"
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[/message]
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[message]
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speaker=unit
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message= _ "(whispered) Sorry!"
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[/message]
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[/event]
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[event]
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name=attack_end
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[filter_second]
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side=1
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[/filter_second]
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[message]
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speaker=second_unit
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message= _ "Chief, maybe we should do what he said and just try to assassinate their leaders instead?"
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[/message]
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[message]
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speaker="Kapou'e"
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message= _ "Sure, why not. If we get the chance."
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[/message]
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[/event]
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# Commented out since it just doesn't work out very well
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# [event]
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# name=attack
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#
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# [filter_second]
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# side=1
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# [/filter_second]
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#
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# [message]
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# speaker=unit
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# message= _ "(whispered) Psst, Black-Eye! Shan Taum paid our chiefs to stick around here and guard Bitok. But they pay us poor!"
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# [/message]
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#
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# [message]
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# speaker="Kapou'e"
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# message= _ "And how is that my problem?"
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# [/message]
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#
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# [message]
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# speaker=unit
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# message= _ "(whispered) Well, Black-Eye, as long as they're in charge you'll have to fight us all...but I'm sure none of us would bother you if you'd 'remove' just our chiefs."
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# [/message]
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#
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# [message]
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# side=$unit.side
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# canrecruit=yes
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# message= _ "What are you doing! I haven't let you keep your head so you could chat with the enemy! Get back to the fight!"
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# [/message]
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#
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# [message]
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# speaker=unit
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# message= _ "Uh oh...yes chief, right away!"
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# [/message]
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#
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# [message]
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# speaker=unit
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# message= _ "(whispered) Sorry!"
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# [/message]
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# [/event]
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#
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# [event]
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# name=attack_end
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#
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# [filter_second]
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# side=1
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# [/filter_second]
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#
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# [message]
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# speaker=second_unit
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# message= _ "Chief, maybe we should do what he said and just try to assassinate their leaders instead?"
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# [/message]
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#
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# [message]
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# speaker="Kapou'e"
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# message= _ "Sure, why not. If we get the chance."
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# [/message]
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# [/event]
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[event]
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name=die
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@ -396,122 +397,6 @@
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fire_event=no
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[/kill]
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[if]
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[have_unit]
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side=$unit.side
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[not]
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canrecruit=yes
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[/not]
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[/have_unit]
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[then]
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[role]
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side=$unit.side
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type=Orcish Warlord,Orcish Warrior,Orcish Slurbow,Orcish Crossbowman,Orcish Slayer,Orcish Grunt,Orcish Archer,Orcish Assassin
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role=new_leader
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[/role]
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[store_unit]
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[filter]
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side=$unit.side
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role=new_leader
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[/filter]
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kill=yes
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variable=stored_new_leader
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[/store_unit]
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{VARIABLE stored_new_leader.canrecruit yes}
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[unstore_unit]
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variable=stored_new_leader
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[/unstore_unit]
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{CLEAR_VARIABLE stored_new_leader}
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[modify_side]
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side=$unit.side
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team_name=Kapoue
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user_team_name=_ "Kapou'e"
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[/modify_side]
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[if]
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[have_unit]
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id=Braga
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[or]
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id=Meato
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[/or]
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[or]
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id=Ragvan
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[/or]
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[or]
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id=Kergai
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[/or]
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[/have_unit]
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[then]
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[switch]
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variable=unit.side
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[case]
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value=2
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[message]
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side=2
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role=new_leader
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message= _ "Freedom! Don't worry about our tribe anymore, Kapou'e."
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[/message]
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[/case]
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[case]
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value=3
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[message]
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side=3
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role=new_leader
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message= _ "Thank you, Son of the Black-Eye!"
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[/message]
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[/case]
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[case]
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value=4
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[message]
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side=4
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role=new_leader
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message= _ "The chief is gone at last!"
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[/message]
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[/case]
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[case]
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value=5
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[message]
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side=5
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role=new_leader
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message= _ "Finally! We'll fight at your side now!"
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[/message]
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[/case]
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[/switch]
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[/then]
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[/if]
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[/then]
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[/if]
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[/event]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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x,y=1,18
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id="Kapou'e"
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[/filter]
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[if]
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[not]
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[have_unit]
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@ -532,74 +417,252 @@
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[/not]
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[then]
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[if]
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[have_unit]
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side=2,3,4,5
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canrecruit=yes
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[/have_unit]
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[message]
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speaker=Grüü
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# wmllint: local spelling Heehee
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message= _ "Heehee, we wiped them out good."
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[/message]
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[then]
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[message]
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side=2,3,4,5
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canrecruit=yes
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message= _ "Thanks to you, Kapou'e, our imbecile leaders are gone!"
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[/message]
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[message]
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speaker="Kapou'e"
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message= _ "Now let's get going, we have an appointment with Shan Taum."
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[/message]
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[message]
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speaker="Kapou'e"
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message= _ "Good for you. Now let's get going, we have an appointment with Shan Taum."
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[/message]
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[objectives]
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side=1
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[objective]
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condition=win
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description=_ "Move Kapou'e to the signpost at the southwest"
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[/objective]
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[objective]
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condition=lose
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description=_ "Death of Kapou'e"
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[/objective]
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[objective]
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condition=lose
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description= _ "Death of Grüü"
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[/objective]
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[objective]
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condition=lose
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description=_ "Turns run out"
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[/objective]
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[message]
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side=2,3,4,5
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canrecruit=yes
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message= _ "Actually...we won't be coming."
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[/message]
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[message]
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speaker=Grüü
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message= _ "You don't turn your back on Chief! You come or we squash!"
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[/message]
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[message]
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side=2,3,4,5
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canrecruit=yes
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message= _ "But we don't want to fight anymore! In fact, we prefer farming to war. Maybe burn a village every now and then, but no big fighting."
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[/message]
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[message]
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speaker=Grüü
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message= _ "Haha, Grüü never heard anything funnier! Farming orcs must have been hit in the head too hard."
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[/message]
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[message]
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speaker="Kapou'e"
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# wmllint: local spelling un-orcs
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message= _ "As much as I'd like to, we don't have time to stay and 're-educate' these un-orcs. So go jump in a lake if you want for all I care, just make sure I never see your pathetic faces again."
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[/message]
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[/then]
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[else]
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[message]
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speaker=Grüü
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# wmllint: local spelling Heehee
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message= _ "Heehee, we wiped them out good."
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[/message]
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[message]
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speaker="Kapou'e"
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message= _ "Now let's get going, we have an appointment with Shan Taum."
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[/message]
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[/else]
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[/if]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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note= _ "The Great Horde: upkeep cost of every unit decreased by one." + "
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"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/then]
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[/if]
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# [if]
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# [have_unit]
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# side=$unit.side
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#
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# [not]
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# canrecruit=yes
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# [/not]
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# [/have_unit]
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#
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# [then]
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# [role]
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# side=$unit.side
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# type=Orcish Warlord,Orcish Warrior,Orcish Slurbow,Orcish Crossbowman,Orcish Slayer,Orcish Grunt,Orcish Archer,Orcish Assassin
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# role=new_leader
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# [/role]
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#
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# [store_unit]
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# [filter]
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# side=$unit.side
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# role=new_leader
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# [/filter]
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#
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# kill=yes
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# variable=stored_new_leader
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# [/store_unit]
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#
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# {VARIABLE stored_new_leader.canrecruit yes}
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#
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# [unstore_unit]
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# variable=stored_new_leader
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# [/unstore_unit]
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#
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# {CLEAR_VARIABLE stored_new_leader}
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#
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# [modify_side]
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# side=$unit.side
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# team_name=Kapoue
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# user_team_name=_ "Kapou'e"
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# [/modify_side]
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#
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# [if]
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# [have_unit]
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# id=Braga
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#
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# [or]
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# id=Meato
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# [/or]
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#
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# [or]
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# id=Ragvan
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# [/or]
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#
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# [or]
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# id=Kergai
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# [/or]
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# [/have_unit]
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#
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# [then]
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# [switch]
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# variable=unit.side
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#
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# [case]
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# value=2
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#
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# [message]
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# side=2
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# role=new_leader
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# message= _ "Freedom! Don't worry about our tribe anymore, Kapou'e."
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# [/message]
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# [/case]
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#
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# [case]
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# value=3
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#
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# [message]
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# side=3
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# role=new_leader
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# message= _ "Thank you, Son of the Black-Eye!"
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# [/message]
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# [/case]
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#
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# [case]
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# value=4
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#
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# [message]
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# side=4
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# role=new_leader
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# message= _ "The chief is gone at last!"
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# [/message]
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# [/case]
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#
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# [case]
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# value=5
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#
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# [message]
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# side=5
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# role=new_leader
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# message= _ "Finally! We'll fight at your side now!"
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# [/message]
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# [/case]
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# [/switch]
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# [/then]
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# [/if]
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# [/then]
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# [/if]
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[/event]
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[event]
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name=moveto
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first_time_only=no
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[filter]
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x,y=1,18
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id="Kapou'e"
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[/filter]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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# [if]
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# [not]
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# [have_unit]
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# id=Braga
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#
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# [or]
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# id=Meato
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# [/or]
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#
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# [or]
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# id=Ragvan
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# [/or]
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#
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# [or]
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# id=Kergai
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# [/or]
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# [/have_unit]
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# [/not]
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#
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# [then]
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# [if]
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# [have_unit]
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# side=2,3,4,5
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# canrecruit=yes
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# [/have_unit]
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#
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# [then]
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# [message]
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# side=2,3,4,5
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# canrecruit=yes
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# message= _ "Thanks to you, Kapou'e, our imbecile leaders are gone!"
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# [/message]
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#
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# [message]
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# speaker="Kapou'e"
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# message= _ "Good for you. Now let's get going, we have an appointment with Shan Taum."
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# [/message]
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#
|
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# [message]
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# side=2,3,4,5
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# canrecruit=yes
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# message= _ "Actually...we won't be coming."
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# [/message]
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#
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# [message]
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# speaker=Grüü
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# message= _ "You don't turn your back on Chief! You come or we squash!"
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# [/message]
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#
|
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# [message]
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# side=2,3,4,5
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# canrecruit=yes
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# message= _ "But we don't want to fight anymore! In fact, we prefer farming to war. Maybe burn a village every now and then, but no big fighting."
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# [/message]
|
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#
|
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# [message]
|
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# speaker=Grüü
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# message= _ "Haha, Grüü never heard anything funnier! Farming orcs must have been hit in the head too hard."
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# [/message]
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#
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# [message]
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# speaker="Kapou'e"
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# # wmllint: local spelling un-orcs
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# message= _ "As much as I'd like to, we don't have time to stay and 're-educate' these un-orcs. So go jump in a lake if you want for all I care, just make sure I never see your pathetic faces again."
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# [/message]
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# [/then]
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#
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# [else]
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# [message]
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# speaker=Grüü
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# # wmllint: local spelling Heehee
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# message= _ "Heehee, we wiped them out good."
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# [/message]
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#
|
||||
# [message]
|
||||
# speaker="Kapou'e"
|
||||
# message= _ "Now let's get going, we have an appointment with Shan Taum."
|
||||
# [/message]
|
||||
# [/else]
|
||||
# [/if]
|
||||
#
|
||||
# [endlevel]
|
||||
# result=victory
|
||||
# bonus=yes
|
||||
# {NEW_GOLD_CARRYOVER 40}
|
||||
# [/endlevel]
|
||||
# [/then]
|
||||
# [/if]
|
||||
[/event]
|
||||
|
||||
{@campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg}
|
||||
|
|
Loading…
Add table
Reference in a new issue