Fix a redraw glitch when hiding a widget.
When hiding the grid in the game_load dialog it wasn't redrawn properly, this fixes it. (The changes uncovering this problem will be committed later.)
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2 changed files with 2 additions and 1 deletions
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@ -9,6 +9,7 @@ Version 1.7.10+svn:
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* Scrollbar containers now use the button super class
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* Allow a gui2 timer delete itself in its callback
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* Fix various bugs when a unit has more MP than its maximum
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* Fix not redrawing a grid when set to hidden
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Version 1.7.10-1.8beta3:
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* Campaigns:
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@ -182,7 +182,7 @@ void twidget::populate_dirty_list(twindow& caller,
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{
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assert(call_stack.empty() || call_stack.back() != this);
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if(visible_ != twidget::VISIBLE) {
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if(visible_ == twidget::INVISIBLE) {
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return;
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}
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