Attempt to fix travis mp tests
For some unknown reason host lua script starts a sp game after mp game is finished. This commit attempts to fix thiy by giving the lua plugins a second chance to call context.exit()
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@ -714,6 +714,7 @@ static int do_gameloop(const std::vector<std::string>& args)
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handle_lua_script_args(&*game,cmdline_opts);
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plugins.play_slice();
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plugins.play_slice();
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if(cmdline_opts.unit_test) {
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