Revert back to original victory conditions, ...

...that is clear western bank of river gork from elves
This commit is contained in:
Benjamin Drieu 2004-04-12 22:26:03 +00:00
parent 7383a0afac
commit 3976f8143b

View file

@ -53,8 +53,8 @@ Defeat:
canrecruit=1
aggression=-1.0
recruit=Elvish Fighter, Elvish Captain, Elvish Scout, Elvish Shaman, Elvish Archer
{GOLD 200, 250, 300}
{INCOME 6, 12, 18}
{GOLD 150, 200, 250}
{INCOME 0, 6, 12}
[/side]
[side]
@ -154,81 +154,46 @@ Defeat:
[/message]
[/event]
{scenarios/Son_Of_The_Black_Eye/deaths.cfg}
[event]
name=new turn
first_time_only=no
# [event]
# name=moveto
# first_time_only=no
# [filter]
# x=1-9,10,11,12,13,14,15,16,17,18,19,20,21,22,18,19
# y=1-30,1-28,1-27,1-15,1-15,1-23,1-21,1-19,1-18,6-17,6-16,6-15,8-15,10-12,1-3,1-2
# side=2
# [/filter]
# [set_variable]
# name=moving_elves
# value=1
# [/set_variable]
# [/event]
#
# [event]
# name=moveto
# first_time_only=no
# [filter]
# x=1-9,10,11,12,13,14,15,16,17,18,19,20,21,22,18,19
# y=1-30,1-28,1-27,1-15,1-15,1-23,1-21,1-19,1-18,6-17,6-16,6-15,8-15,10-12,1-3,1-2
# side=3
# [/filter]
# [set_variable]
# name=moving_elves
# value=1
# [/set_variable]
# [/event]
#
# [event]
# name=new turn
# first_time_only=no
#
# [command]
# [if]
# [variable]
# name=moving_elves
# numerical_equals=1
# [/variable]
# [then]
# [set_variable]
# name=moving_elves
# value=0
# [/set_variable]
# [/then]
# [else]
# [if]
# [variable]
# name=turn_number
# greater_than=5
# [/variable]
# [then]
# [message]
# description="Grüü"
# id=msg_orc7_11
# message="No more elves? Where are you cowards!?"
# [/message]
# [message]
# description="Gork"
# id=msg_orc7_12
# message="Don't shout that loud, stupid troll. Do you remember we are in the Silent Forest? Perhaps there more are to come."
# [/message]
# [message]
# description="Kapou'e"
# id=msg_orc7_13
# message="I don't think so, they must have fled. Now this forest has been cleared of elves, we can have a rest and then continue our journey."
# [/message]
# [/then]
# [/if]
# [/else]
# [/if]
# [/command]
#
# [/event]
[command]
[if]
[have_unit]
x=1-9,10,11,12,13,14,15,16,17,18,19,20,21,22,18,19
y=1-30,1-28,1-27,1-15,1-15,1-23,1-21,1-19,1-18,6-17,6-16,6-15,8-15,10-12,1-3,1-2
side=2,3
[/have_unit]
[then]
[/then]
[else]
[message]
description="Grüü"
id=msg_orc7_11
message="No more elves? Where are you cowards!?"
[/message]
[message]
description="Gork"
id=msg_orc7_12
message="Don't shout that loud, stupid troll. Do you remember we are in the Silent Forest? Perhaps there more are to come."
[/message]
[message]
description="Kapou'e"
id=msg_orc7_13
message="I don't think so, they must have fled. Now this forest has been cleared of elves, we can have a rest and then continue our journey."
[/message]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/else]
[/if]
[/command]
[/event]
{scenarios/Son_Of_The_Black_Eye/deaths.cfg}
[/scenario]