remove [advancefrom] from mainline
See issue #3955 the intention is to deprecate [advancefrom] in favour of [modify_unit_type], because it was a common source of OOS errors, and it is less flexible. As a secondary effect this also fixes issue #4402 : "changing units via extra_defines sometimes not working because extra_defines had bugs". Now we no longer use extra_defines for that. Addon authors should now no longer use these extra_defines, instead put the new core marcos with the same name directly into [campaign].
This commit is contained in:
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0b8ec8de68
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16 changed files with 91 additions and 65 deletions
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@ -71,6 +71,10 @@
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{campaigns/Dead_Water/units}
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[/units]
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[+campaign]
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{ENABLE_KRAKEN}
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[/campaign]
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{campaigns/Dead_Water/scenarios}
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[lua]
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@ -1,5 +1,13 @@
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#textdomain wesnoth-dw
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#define ENABLE_KRAKEN
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[modify_unit_type]
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id="Cuttle Fish"
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add_advancement="Kraken"
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set_experience=80
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[/modify_unit_type]
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#enddef
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[unit_type]
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id=Kraken
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name= _ "Kraken"
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@ -12,10 +20,6 @@
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level=3
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alignment=neutral
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advances_to=null
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[advancefrom]
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unit=Cuttle Fish
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experience=80
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[/advancefrom]
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attacks=1
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{AMLA_DEFAULT}
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cost=62
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@ -24,7 +24,6 @@
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#endif
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[campaign]
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extra_defines=ENABLE_DWARVISH_RUNESMITH
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id=LOW
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define=CAMPAIGN_LOW
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rank=160
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@ -48,6 +47,7 @@
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" + _"(Hard level, 18 scenarios.)"
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{ENABLE_DWARVISH_RUNESMITH}
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{CAMPAIGN_DIFFICULTY EASY "units/elves-wood/fighter.png~RC(magenta>brown)" ( _ "Soldier") ( _ "Easy")}
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{CAMPAIGN_DIFFICULTY NORMAL "units/elves-wood/lord.png~RC(magenta>brown)" ( _ "Lord") ( _ "Normal")} {DEFAULT_DIFFICULTY}
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{CAMPAIGN_DIFFICULTY HARD "units/elves-wood/high-lord.png~RC(magenta>brown)" ( _ "High Lord") ( _ "Challenging")}
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@ -14,9 +14,9 @@
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start_year="25 YW"
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end_year="40 YW"
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define="CAMPAIGN_SCEPTRE_FIRE"
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extra_defines=ENABLE_DWARVISH_RUNESMITH
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first_scenario="1_A_Bargain_is_Struck"
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{ENABLE_DWARVISH_RUNESMITH}
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{CAMPAIGN_DIFFICULTY EASY "units/dwarves/fighter.png~RC(magenta>red)" ( _ "Fighter") ( _ "Normal")}
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{CAMPAIGN_DIFFICULTY NORMAL "units/dwarves/steelclad.png~RC(magenta>red)" ( _ "Steelclad") ( _ "Challenging")} {DEFAULT_DIFFICULTY}
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{CAMPAIGN_DIFFICULTY HARD "units/dwarves/lord.png~RC(magenta>red)" ( _ "Lord") ( _ "Difficult")}
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@ -13,7 +13,8 @@
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start_year="22 YW"
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end_year="23 YW"
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first_scenario=01_Slipping_Away
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extra_defines=ENABLE_ANCIENT_LICH,ENABLE_DEATH_KNIGHT
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{ENABLE_DEATH_KNIGHT}
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{ENABLE_ANCIENT_LICH}
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{CAMPAIGN_DIFFICULTY EASY "units/undead-skeletal/skeleton/skeleton-idle-2.png~RC(magenta>red)"( _ "Unpleasant") ( _ "Normal")}
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{CAMPAIGN_DIFFICULTY NORMAL "units/undead-skeletal/revenant/revenant-defend-2.png~RC(magenta>red)" ( _ "Corrupt") ( _ "Challenging")} {DEFAULT_DIFFICULTY}
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{CAMPAIGN_DIFFICULTY HARD "units/undead-skeletal/deathknight.png~RC(magenta>red)" ( _ "Diabolic") ( _ "Difficult")}
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75
data/core/macros/optional_unit_advancements.cfg
Normal file
75
data/core/macros/optional_unit_advancements.cfg
Normal file
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@ -0,0 +1,75 @@
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#define ENABLE_ARMAGEDDON_DRAKE
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[modify_unit_type]
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id="Inferno Drake"
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add_advancement="Armageddon Drake"
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set_experience=220
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[/modify_unit_type]
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#enddef
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#define ENABLE_DWARVISH_ARCANISTER
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[modify_unit_type]
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id="Dwarvish Runemaster"
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add_advancement="Dwarvish Arcanister"
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set_experience=210
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[/modify_unit_type]
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#enddef
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#define ENABLE_DWARVISH_RUNESMITH
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[modify_unit_type]
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id="Dwarvish Fighter"
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add_advancement="Dwarvish Runesmith"
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[/modify_unit_type]
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#enddef
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#define ENABLE_WOLF_ADVANCEMENT
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[modify_unit_type]
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id="Wolf"
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add_advancement="Great Wolf"
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set_experience=30
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[/modify_unit_type]
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[modify_unit_type]
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id="Great Wolf"
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add_advancement="Direwolf"
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set_experience=65
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[/modify_unit_type]
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#enddef
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#define ENABLE_NIGHTBLADE
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[modify_unit_type]
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id="Orcish Slayer"
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add_advancement="Orcish Nightblade"
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set_experience=100
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[/modify_unit_type]
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#enddef
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#define ENABLE_TROLL_SHAMAN
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[modify_unit_type]
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id="Troll Whelp"
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add_advancement="Troll Shaman"
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[/modify_unit_type]
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#enddef
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#define ENABLE_ANCIENT_LICH
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[modify_unit_type]
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id="Lich"
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add_advancement="Ancient Lich"
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set_experience=250
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[/modify_unit_type]
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#enddef
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#define ENABLE_DEATH_KNIGHT
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[modify_unit_type]
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id="Revenant"
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add_advancement="Death Knight"
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set_experience=85
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[/modify_unit_type]
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#enddef
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#define ENABLE_WOSE_SHAMAN
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[modify_unit_type]
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id="Wose"
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add_advancement="Wose Shaman"
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set_experience=80
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[/modify_unit_type]
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#enddef
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@ -12,12 +12,6 @@
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level=4
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alignment=lawful
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advances_to=null
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#ifdef ENABLE_ARMAGEDDON_DRAKE
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[advancefrom]
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unit=Inferno Drake
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experience=220
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[/advancefrom]
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#endif
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{AMLA_DEFAULT}
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cost=85
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usage=archer
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@ -20,12 +20,6 @@
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usage=fighter
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advances_to=null
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experience=200
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#ifdef ENABLE_DWARVISH_ARCANISTER
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[advancefrom]
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unit=Dwarvish Runemaster
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experience=210
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[/advancefrom]
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#endif
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{AMLA_DEFAULT}
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description= _ "The most powerful of all the runecrafters, the Dwarvish Arcanister destroys wounded enemies almost instantly, and rarely fails to cause a wound when that is his intent. His skill in runecrafting is unrivaled, and the glyphs he carves into his weapons and armor deflect the blows of his enemies."
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{NOTE_MAGICAL}
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usage=fighter
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experience=86
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advances_to=Dwarvish Runemaster
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#ifdef ENABLE_DWARVISH_RUNESMITH
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[advancefrom]
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unit=Dwarvish Fighter
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[/advancefrom]
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#endif
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description= _ "Dwarvish runesmiths, now practiced at their craft, carve arcane runes into their weapons and armor. These runes infuse the runesmith’s blows with power and accuracy, and disrupt the blows of their enemies, causing them to strike softly, weakly and on the armor of the defender."
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{NOTE_MAGICAL}
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{DEFENSE_ANIM "units/dwarves/runesmith-defend-2.png" "units/dwarves/runesmith-defend-1.png" {SOUND_LIST:DWARF_HIT} }
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level=3
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alignment=neutral
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advances_to=null
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#ifdef ENABLE_WOLF_ADVANCEMENT
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[advancefrom]
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unit=Great Wolf
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experience=65
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[/advancefrom]
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#endif
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cost=36
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usage=scout
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description=_ "Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."
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level=2
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alignment=neutral
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advances_to=null
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#ifdef ENABLE_WOLF_ADVANCEMENT
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[advancefrom]
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unit=Wolf
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experience=30
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[/advancefrom]
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#endif
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cost=30
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usage=scout
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description=_ "Wolves are aggressive animals that hunt in packs. Although weak individually, a wolf pack can kill even the strongest man in minutes."
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@ -15,12 +15,6 @@
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level=3
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alignment=chaotic
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advances_to=null
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#ifdef ENABLE_NIGHTBLADE
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[advancefrom]
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unit=Orcish Slayer
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experience=100
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[/advancefrom]
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#endif
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{AMLA_DEFAULT}
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cost=43
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usage=mixed fighter
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level=2
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alignment=chaotic
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advances_to=null
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#ifdef ENABLE_TROLL_SHAMAN
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[advancefrom]
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unit=Troll Whelp
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[/advancefrom]
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#endif
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{AMLA_DEFAULT}
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cost=32
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usage=mixed fighter
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level=4
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alignment=chaotic
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advances_to=null
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#ifdef ENABLE_ANCIENT_LICH
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[advancefrom]
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unit=Lich
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experience=250
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[/advancefrom]
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#endif
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{AMLA_DEFAULT}
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cost=100
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usage=mixed fighter
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level=3
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alignment=chaotic
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advances_to=null
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#ifdef ENABLE_DEATH_KNIGHT
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[advancefrom]
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unit=Revenant
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experience=85
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[/advancefrom]
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#endif
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{AMLA_DEFAULT}
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cost=45
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usage=fighter
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{ABILITY_AMBUSH}
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{ABILITY_REGENERATES}
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[/abilities]
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#ifdef ENABLE_WOSE_SHAMAN
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[advancefrom]
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unit=Wose
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experience=80
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[/advancefrom]
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#endif
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hitpoints=50
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movement_type=treefolk
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movement=3
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