Also update players_changelog
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1 changed files with 14 additions and 3 deletions
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@ -26,7 +26,7 @@ Version 1.3.8+svn:
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your side.
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* A bit of dialogue polishing in 'The Coward'.
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* An Orcish Incursion
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* Campaign hheavily revised and added to the distribution
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* Campaign heavily revised and added to the distribution
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* Graphics
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* New animations: Rogue death, Orcish Leader line leadership.
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@ -38,6 +38,12 @@ Version 1.3.8+svn:
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* Map editor
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* A right click in floodfill mode now performs a flood fill.
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* A new village and castle icon has been made.
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* New rotate function : copy&rotate selected area using mouse cursor as
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center (or "center of mass" if the cursor is not on map).
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* Optimization of the builder engine (which recalculate transitions
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after a map change).
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* Fix several bugs with the "delay transition update" option.
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* Restore the random map generator.
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* Multiplayer
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* Renamed maps
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@ -52,11 +58,16 @@ Version 1.3.8+svn:
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* Display the scenario id for unknown scenarios in the lobby.
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* Unit changes and balancing
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* Created undead variations for the 'bat' and 'gryphon' race.
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* Created undead variations for the 'bat' and 'gryphon' race.
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* User interface:
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* Preserve aspect ratio of the minimap.
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* The "Create unit" dialog have now two columns (race and type)
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* Miscellaneous and bug fixes
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* Map label length is properly calculated and has been reduced
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to 32 characters.
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to 32 characters.
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* Optimize the random map generator (especially for high village density)
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Version 1.3.8:
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* Campaigns
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