[world conquest] replace deprecated ^Uf and Uft with ^Tf and Tt respectively

This commit is contained in:
Tahsin Jahin Khalid 2021-07-15 00:30:05 +06:00 committed by Pentarctagon
parent 4ffba0b5d1
commit 391829dbeb
41 changed files with 162 additions and 162 deletions

View file

@ -1,7 +1,7 @@
local _ = wesnoth.textdomain 'wesnoth-wc'
local T = wml.tag
local terrain_map = { fungus = "Uft", cave = "Ut", sand = "Dt",
local terrain_map = { fungus = "Tt", cave = "Ut", sand = "Dt",
reef = "Wrt", hills = "Ht", swamp_water = "St", shallow_water = "Wst", castle = "Ct",
mountains = "Mt", deep_water = "Wdt", flat = "Gt", forest = "Ft", frozen = "At",
village = "Vt", impassable = "Xt", unwalkable = "Qt", rails = "Rt"

View file

@ -42,11 +42,11 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_convert(0, 999, 450, 520, "Gg,Gs", "Gs^Ft"),
dr_convert(0, 999, 450, 520, "Hh", "Hh^Ft"),
-- fungus appears at med temp and high
dr_convert(825, 950, 500, 525, "Uu, Uh", "Uu^Uf"),
dr_convert(825, 950, 550, 575, "Uu, Uh", "Uu^Uf"),
dr_convert(825, 950, 600, 625, "Uu, Uh", "Uu^Uf"),
dr_convert(825, 950, 500, 525, "Uu, Uh", "Uu^Tf"),
dr_convert(825, 950, 550, 575, "Uu, Uh", "Uu^Tf"),
dr_convert(825, 950, 600, 625, "Uu, Uh", "Uu^Tf"),
-- lava appears at extreme temp and height
dr_convert(800, 999, 850, 999, "Uu, Uh, Uu^Uf", "Ql"),
dr_convert(800, 999, 850, 999, "Uu, Uh, Uu^Tf", "Ql"),
-- desert appears at extreme temperatures
dr_convert(0, 999, 800, 999, "Gg", "Dd"),
-- dunes at extreme temp and mod elevation

View file

@ -12,15 +12,15 @@ local function generate(length, villages, castle, iterations, size, players, isl
res.height = {
-- list of common terrain types which come in at different heights, from highest to lowest
dr_height(955, "Uh"),
dr_height(945, "Uu^Uf"),
dr_height(945, "Uu^Tf"),
dr_height(900, "Uu"),
dr_height(855, "Uh"),
dr_height(845, "Uu^Uf"),
dr_height(845, "Uu^Tf"),
dr_height(825, "Uu"),
dr_height(775, "Xu"),
dr_height(750, "Mm^Xm"),
dr_height(700, "Mm"),
dr_height(690, "Hh^Uf"),
dr_height(690, "Hh^Tf"),
dr_height(660, "Hh^Fp"),
dr_height(625, "Hh"),
-- most rough terrain is added post generation
@ -33,7 +33,7 @@ local function generate(length, villages, castle, iterations, size, players, isl
wct_fix_river_into_ocean("g", 29),
-- DR_CONVERT MIN_HT MAX_HT MIN_TMP MAX_TMP FROM TO
-- lava appears at extreme temp and height
dr_convert(800, 999, 850, 999, "Uu, Uh, Uu^Uf", "Ql"),
dr_convert(800, 999, 850, 999, "Uu, Uh, Uu^Tf", "Ql"),
-- DR_TEMPERATURE FROM MIN MAX TO),
-- less wet flat as higher temperature
dr_temperature("Gg", 720, 999, "Dd"),
@ -100,7 +100,7 @@ local function generate(length, villages, castle, iterations, size, players, isl
rating=4
},
dr_village {
terrain="Hh^Uf",
terrain="Hh^Tf",
convert_to="Hh^Vhh",
adjacent_liked="Gg, Gs, Ww, Ww, Ww, Re, Rd, Rb, Gg, Gs, Re, Rd, Rb, Gg, Gs, Hh, Hh^Fp, Hh^Uf, Mm",
rating=3

View file

@ -25,15 +25,15 @@ local function generate(length, villages, castle, iterations, size, players, isl
res.height = {
dr_height(955, "Uh"),
dr_height(945, "Uu^Uf"),
dr_height(945, "Uu^Tf"),
dr_height(900, "Uu"),
dr_height(855, "Uh"),
dr_height(845, "Uu^Uf"),
dr_height(845, "Uu^Tf"),
dr_height(825, "Uu"),
dr_height(775, "Xu"),
dr_height(750, "Mm^Xm"),
dr_height(700, "Mm"),
dr_height(690, "Hh^Uf"),
dr_height(690, "Hh^Tf"),
dr_height(660, "Hh^Fp"),
dr_height(625, "Hh"),
dr_height(540, "Gg"),
@ -113,7 +113,7 @@ local function generate(length, villages, castle, iterations, size, players, isl
rating=4
},
dr_village {
terrain="Hh^Uf",
terrain="Hh^Tf",
convert_to="Hh^Vd",
adjacent_liked="Gg, Gs, Wwt, Wwrt, Re, Gg, Gs, Re, Rd, Rb, Gg, Gs, Hh, Hh^Fp, Hh^Uf, Mm",
rating=3

View file

@ -36,11 +36,11 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_convert(nil, nil, 350, 420, "Gg", "Gs^Fp"),
-- fungus
-- DR_CONVERT MIN_HT MAX_HT MIN_TMP MAX_TMP FROM TO
dr_convert(825, 950, 500, 525, "Uue, Uue^Dr", "Uue^Uf"),
dr_convert(825, 950, 550, 575, "Uue, Uue^Dr", "Uue^Uf"),
dr_convert(825, 950, 600, 625, "Uue, Uue^Dr", "Uue^Uf"),
dr_convert(825, 950, 500, 525, "Uue, Uue^Dr", "Uue^Tf"),
dr_convert(825, 950, 550, 575, "Uue, Uue^Dr", "Uue^Tf"),
dr_convert(825, 950, 600, 625, "Uue, Uue^Dr", "Uue^Tf"),
-- lava
dr_convert(800, nil, 850, nil, "Uue, Uue^Dr, Uue^Uf", "Ql"),
dr_convert(800, nil, 850, nil, "Uue, Uue^Dr, Uue^Tf", "Ql"),
}
res.road_cost = {
dr_road("Gg", "Re", 10),

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@ -22,7 +22,7 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_height(715, "Hh"),
dr_height(710, "Hh^Fp"),
dr_height(685, "Hh"),
dr_height(675, "Hh^Uf"),
dr_height(675, "Hh^Tf"),
dr_height(650, "Hh"),
dr_height(645, "Hh^Fp"),
dr_height(610, "Hh"),
@ -34,9 +34,9 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_height(420, "Hh^Fp"),
dr_height(410, "Gg"),
dr_height(400, "Mm"),
dr_height(395, "Gs^Uf"),
dr_height(395, "Gs^Tf"),
dr_height(380, "Ss"),
dr_height(375, "Gs^Uf"),
dr_height(375, "Gs^Tf"),
dr_height(360, "Gg"),
dr_height(340, "Hh^Fp"),
dr_height(320, "Gg"),
@ -55,22 +55,22 @@ local function generate(length, villages, castle, iterations, size, players, isl
-- DR_CONVERT MIN_HT MAX_HT MIN_TMP MAX_TMP FROM TO
-- low temperatures
dr_convert(80, 999, 0, 375, "Gg, Gs^Uf", "Aa"),
dr_convert(80, 999, 0, 375, "Gg, Gs^Tf", "Aa"),
dr_convert(250, 999, 0, 375, "Ss", "Ai"),
dr_convert(80, 999, 370, 425, "Gg", "Gs"),
dr_convert(80, 999, 0, 375, "Gs^Fp", "Aa^Fpa"),
dr_convert(80, 999, 375, 425, "Gs^Fp", "Gs^Fmw"),
dr_convert(0, 999, 0, 400, "Hh^Fp, Hh^Uf", "Ha^Fpa"),
dr_convert(0, 999, 0, 400, "Hh^Fp, Hh^Tf", "Ha^Fpa"),
dr_convert(80, 999, 400, 450, "Hh^Fp", "Hh^Fmw"),
dr_convert(0, 999, 0, 425, "Hh", "Ha"),
dr_convert(0, 999, 0, 450, "Mm", "Ms"),
dr_convert(750, 999, 0, 460, "Mm^Xm", "Ms^Xm"),
-- fungus
dr_convert(850, 950, 500, 525, "Uu, Uh", "Uu^Uf"),
dr_convert(850, 950, 550, 575, "Uu, Uh", "Uu^Uf"),
dr_convert(850, 950, 600, 625, "Uu, Uh", "Uu^Uf"),
dr_convert(850, 950, 500, 525, "Uu, Uh", "Uu^Tf"),
dr_convert(850, 950, 550, 575, "Uu, Uh", "Uu^Tf"),
dr_convert(850, 950, 600, 625, "Uu, Uh", "Uu^Tf"),
-- high temperatures
dr_convert(825, 999, 850, 999, "Uu, Uh, Uu^Uf", "Ql"),
dr_convert(825, 999, 850, 999, "Uu, Uh, Uu^Tf", "Ql"),
dr_convert(0, 999, 800, 999, "Gg", "Dd"),
dr_convert(250, 999, 800, 999, "Ss", "Dd^Do"),
dr_convert(80, 999, 750, 800, "Gg", "Gs"),
@ -93,7 +93,7 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_road("Hh^Fmf", "Urb", 30),
dr_road("Hh^Fmw", "Urb", 30),
dr_road("Hh^Fms", "Urb", 30),
dr_road("Hh^Uf", "Urb", 25),
dr_road("Hh^Tf", "Urb", 25),
dr_road("Mm", "Urb", 40),
dr_road("Mm^Xm", "Urb", 75),
dr_bridge("Ql", "Ql^Bs", "Urb", 100),
@ -146,7 +146,7 @@ local function generate(length, villages, castle, iterations, size, players, isl
rating=5
},
dr_village {
terrain="Uu^Uf",
terrain="Uu^Tf",
convert_to="Uh^Vo",
adjacent_liked="Urb,Hh,Mm,Uu,Uh,Xu,Mm^Xm,Uu^Uf,Uu,Uh,Ww,Ww",
rating=5

View file

@ -59,11 +59,11 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_convert(300, 999, 510, 540, "Gg,Gs", "Gg^Fds"),
dr_convert(300, 999, 510, 540, "Hh", "Hh^Fds"),
-- fungus appears at med temp and high
dr_convert(825, 950, 500, 525, "Uu, Uh", "Uu^Uf"),
dr_convert(825, 950, 550, 575, "Uu, Uh", "Uu^Uf"),
dr_convert(825, 950, 600, 625, "Uu, Uh", "Uu^Uf"),
dr_convert(825, 950, 500, 525, "Uu, Uh", "Uu^Tf"),
dr_convert(825, 950, 550, 575, "Uu, Uh", "Uu^Tf"),
dr_convert(825, 950, 600, 625, "Uu, Uh", "Uu^Tf"),
-- high temperatures
dr_convert(800, 999, 850, 999, "Uu, Uh, Uu^Uf", "Ql"),
dr_convert(800, 999, 850, 999, "Uu, Uh, Uu^Tf", "Ql"),
dr_convert(260, 999, 800, 999, "Gg", "Dd"),
dr_convert(230, 999, 750, 999, "Gg", "Gd"),
dr_convert(100, 999, 650, 999, "Gg", "Gs"),

View file

@ -54,8 +54,8 @@ local function generate(length, villages, castle, iterations, size, players, isl
res.convert = {
-- DR_CONVERT MIN_HT MAX_HT MIN_TMP MAX_TMP FROM TO
dr_convert(70, 150, 10, 300, "Gg", "Ss"),
dr_convert(550, 680, 350, 370, "Gg", "Hh^Uf"),
dr_convert(550, 680, 620, 640, "Gg", "Hh^Uf"),
dr_convert(550, 680, 350, 370, "Gg", "Hh^Tf"),
dr_convert(550, 680, 620, 640, "Gg", "Hh^Tf"),
-- DR_TEMPERATURE FROM MIN MAX TO),
-- convert forest at different temperatures

View file

@ -20,21 +20,21 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_height(720, "Mm"),
dr_height(670, "Hhd"),
dr_height(650, "Hh^Fp"),
dr_height(630, "Hhd^Uf"),
dr_height(630, "Hhd^Tf"),
dr_height(610, "Gll^Fp"),
dr_height(590, "Gll^Uf"),
dr_height(590, "Gll^Tf"),
dr_height(580, "Hhd"),
dr_height(400, "Gll"),
dr_height(395, "Hh"),
dr_height(360, "Ss"),
dr_height(340, "Gll^Ftr"),
dr_height(330, "Hh"),
dr_height(320, "Hh^Uf"),
dr_height(320, "Hh^Tf"),
dr_height(300, "Hh^Fp"),
dr_height(280, "Ss"),
dr_height(270, "Hh"),
dr_height(250, "Gll^Fp"),
dr_height(225, "Gll^Uf"),
dr_height(225, "Gll^Tf"),
dr_height(175, "Gll"),
dr_height(70, "Ds"),
dr_height(65, "Wwrt"),
@ -50,26 +50,26 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_convert(360, 999, 10, 400, "Ww", "Ai"),
dr_convert(475, 750, 10, 415, "Gll^Fp", "Aa^Fpa"),
dr_convert(450, 750, 10, 425, "Gll", "Aa"),
dr_convert(410, 750, 10, 465, "Gll,Gll^Uf", "Gd"),
dr_convert(410, 750, 10, 465, "Gll,Gll^Tf", "Gd"),
dr_convert(650, 750, 10, 540, "Hh,Hhd", "Ha"),
dr_convert(650, 750, 10, 510, "Hh^Fp", "Ha^Fpa"),
dr_convert(650, 750, 10, 415, "Hh^Uf,Hhd^Uf", "Ha^Uf"),
dr_convert(650, 750, 10, 415, "Hh^Uf,Hhd^Tf", "Ha^Tf"),
dr_convert(375, 750, 10, 390, "Ss", "Ai"),
dr_convert(450, 750, 650, 675, "Gll", "Gll^Fet"),
dr_convert(100, 300, 800, 850, "Gll", "Gll^Em"),
dr_convert(400, 750, 680, 700, "Gll", "Gll^Efm"),
dr_convert(475, 505, 725, 750, "Gll", "Ce"),
dr_convert(585, 595, 10, 440, "Aa,Gll^Uf", "Ms"),
dr_convert(585, 595, 10, 440, "Aa,Gll^Tf", "Ms"),
dr_convert(575, 585, 10, 440, "Aa", "Ha"),
dr_convert(475, 600, 870, 900, "Gll,Gll^Uf", "Ql"),
dr_convert(475, 600, 870, 900, "Gll,Gll^Tf", "Ql"),
-- DR_TEMPERATURE FROM MIN MAX TO),
dr_temperature("Mm", 10, 570, "Ms"),
dr_temperature("Mm^Xm", 10, 585, "Ms^Xm"),
dr_temperature("Ds", 870, 900, "Ds^Edpp"),
dr_temperature("Uu", 100, 300, "Ai"),
dr_temperature("Uu", 650, 700, "Uu^Uf"),
dr_temperature("Uh", 675, 725, "Uh^Uf"),
dr_temperature("Uu", 650, 700, "Uu^Tf"),
dr_temperature("Uh", 675, 725, "Uh^Tf"),
dr_temperature("(Uu,Uh,Uu^Uf)", 850, 999, "Ql"),
dr_temperature("Qxu", 800, 999, "Ql"),
}
@ -81,9 +81,9 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_road("Gll^Fet", "Rb", 15),
dr_road("Ds", "Rb", 40),
dr_road("Ww", "Wwf", 50),
dr_road("Gll^Uf", "Rb", 15),
dr_road("Hh^Uf", "Rb", 15),
dr_road("Hhd^Uf", "Rb", 15),
dr_road("Gll^Tf", "Rb", 15),
dr_road("Hh^Tf", "Rb", 15),
dr_road("Hhd^Tf", "Rb", 15),
dr_road("Ss", "Rb", 15),
dr_road("Aa", "Rb", 10),
dr_road("Hh", "Rb", 20),
@ -95,7 +95,7 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_road("Ms", "Rb", 55),
dr_bridge("Ql", "Ql^Bsb", "Cud", 45),
dr_road("Uu", "Rb", 35),
dr_road("Uu^Uf", "Rb", 40),
dr_road("Uu^Tf", "Rb", 40),
dr_road("Uh", "Rb", 45),
dr_road("Xu", "Rb", 60),
dr_road("Rb", "Rb", 2),

View file

@ -12,17 +12,17 @@ local function generate(length, villages, castle, iterations, size, players, isl
res.height = {
-- list of common terrain types which come in at different heights, from highest to lowest
dr_height(990, "Uh^Uf"),
dr_height(990, "Uh^Tf"),
dr_height(980, "Qxu"),
dr_height(970, "Uh"),
dr_height(950, "Uu^Uf"),
dr_height(950, "Uu^Tf"),
dr_height(920, "Uu"),
dr_height(915, "Qxu"),
dr_height(895, "Uh"),
dr_height(885, "Uu^Uf"),
dr_height(885, "Uu^Tf"),
dr_height(860, "Uu"),
dr_height(840, "Uh"),
dr_height(830, "Uu^Uf"),
dr_height(830, "Uu^Tf"),
dr_height(800, "Uu"),
dr_height(750, "Xu"),
dr_height(725, "Mm^Xm"),
@ -161,15 +161,15 @@ local function generate(length, villages, castle, iterations, size, players, isl
rating=1
},
dr_village {
terrain="Uu^Uf",
terrain="Uu^Tf",
convert_to="Uu^Vud",
adjacent_liked="Hh^Uf,Hh,Mm,Uu,Uh,Xu,Qxu,Uu,Uu^Uf,Uu^Uf,Uh^Uf",
adjacent_liked="Hh^Uf,Hh,Mm,Uu,Uh,Xu,Qxu,Uu,Uu^Uf,Uu^Uf,Uh^Tf",
rating=3
},
dr_village {
terrain="Uh^Uf",
terrain="Uh^Tf",
convert_to="Uh^Vud",
adjacent_liked="Hh^Uf,Hh,Mm,Uu,Uh,Xu,Qxu,Uu,Uu^Uf,Uh^Uf,Uh^Uf",
adjacent_liked="Hh^Uf,Hh,Mm,Uu,Uh,Xu,Qxu,Uu,Uu^Uf,Uh^Uf,Uh^Tf",
rating=2
},
}

View file

@ -30,11 +30,11 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_temperature("Gg,Gs", 460, 520, "Gs^Ft"),
-- fungus appears at medium temperatures and extremely high elevation
-- DR_CONVERT MIN_HT MAX_HT MIN_TMP MAX_TMP FROM TO
dr_convert(825, 950, 500, 525, "Uu, Uh", "Uu^Uf"),
dr_convert(825, 950, 550, 575, "Uu, Uh", "Uu^Uf"),
dr_convert(825, 950, 600, 625, "Uu, Uh", "Uu^Uf"),
dr_convert(825, 950, 500, 525, "Uu, Uh", "Uu^Tf"),
dr_convert(825, 950, 550, 575, "Uu, Uh", "Uu^Tf"),
dr_convert(825, 950, 600, 625, "Uu, Uh", "Uu^Tf"),
-- lava appears at extreme temperatures and elevation
dr_convert(800, nil, 900, nil, "Uu, Uh, Uu^Uf", "Ql"),
dr_convert(800, nil, 900, nil, "Uu, Uh, Uu^Tf", "Ql"),
-- desert appears at high temperatures
dr_temperature("Gs", 475, 500, "Dd"),
dr_temperature("Gs", 600, 650, "Dd"),

View file

@ -16,7 +16,7 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_height(765, "Xu"),
dr_height(750, "Mm^Xm"),
dr_height(700, "Mm"),
dr_height(680, "Hh^Uf"),
dr_height(680, "Hh^Tf"),
dr_height(650, "Gs^Fp"),
dr_height(625, "Hh^Fp"),
dr_height(575, "Hh"),
@ -40,13 +40,13 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_convert(450, 525, 425, 525, "Gs", "Sm"),
dr_convert(450, 490, 375, 425, "Gs", "Wwg"),
dr_convert(490, 525, 375, 425, "Gs", "Wwrg"),
dr_convert(450, 525, 225, 375, "Gs", "Gs^Uf"),
dr_convert(450, 525, 225, 375, "Gs", "Gs^Tf"),
dr_convert(450, 525, 10, 225, "Gs", "Gg^Fet"),
dr_convert(100, 999, 560, 999, "Gs", "Gd"),
dr_convert(100, 999, 10, 385, "Gs", "Gg"),
dr_convert(75, 999, 600, 999, "Ds", "Dd"),
dr_convert(200, 999, 600, 999, "Hh", "Hhd"),
dr_convert(200, 999, 650, 999, "Hh^Uf", "Hhd^Uf"),
dr_convert(200, 999, 650, 999, "Hh^Tf", "Hhd^Tf"),
dr_convert(200, 999, 600, 999, "Mm", "Md"),
-- DR_TEMPERATURE FROM MIN MAX TO),
@ -67,8 +67,8 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_temperature("Uu,Uh", 850, 999, "Ql"),
dr_temperature("Uu", 725, 850, "Uue"),
dr_temperature("Uh", 725, 850, "Uue^Dr"),
dr_temperature("Uu", 700, 725, "Uue^Uf"),
dr_temperature("Uu", 575, 600, "Uu^Uf"),
dr_temperature("Uu", 700, 725, "Uue^Tf"),
dr_temperature("Uu", 575, 600, "Uu^Tf"),
}
res.road_cost = {
dr_road("Gg", "Re", 10),
@ -91,7 +91,7 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_road("Dd", "Re", 15),
dr_road("Gs", "Re", 9),
dr_road("Gd", "Re", 10),
dr_road("Gs^Uf", "Re", 12),
dr_road("Gs^Tf", "Re", 12),
dr_road("Gs^Ftr", "Re", 20),
dr_road("Gs^Ftp", "Re", 20),
dr_road("Gs^Fet", "Re", 20),
@ -112,7 +112,7 @@ local function generate(length, villages, castle, iterations, size, players, isl
rating=4
},
dr_village {
terrain = "Gs^Uf",
terrain = "Gs^Tf",
convert_to="Gs^Vh",
adjacent_liked="Gg, Gs, Gs^Uf, Gs^Uf, Gs^Uf, Gd, Re, Re, Gs^Ftr, Gs^Ftp, Gs^Fet, Gg^Ft, Gd^Fdf, Gd^Fetd, Hh, Mm, Hh^Ft, Hh^Ftp, Hhd^Fmf, Hhd",
rating=8

View file

@ -25,18 +25,18 @@ local function generate(length, villages, castle, iterations, size, players, isl
res.height = {
dr_height(955, "Uh"),
dr_height(945, "Uu^Uf"),
dr_height(945, "Uu^Tf"),
dr_height(900, "Uu"),
dr_height(855, "Uh"),
dr_height(845, "Uu^Uf"),
dr_height(845, "Uu^Tf"),
dr_height(825, "Uu"),
dr_height(775, "Xu"),
dr_height(750, "Mm^Xm"),
dr_height(700, "Mm"),
dr_height(690, "Hh^Uf"),
dr_height(690, "Hh^Tf"),
dr_height(660, "Hh^Fds"),
dr_height(625, "Hh"),
dr_height(615, "Hh^Uf"),
dr_height(615, "Hh^Tf"),
dr_height(600, "Hh^Fds"),
dr_height(500, "Gd"),
dr_height(310, "Gs"),
@ -55,7 +55,7 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_bridge("Ww", "Ww^Bw", "Wwf", 45),
dr_road("Hh", "Rb", 55),
dr_road("Hh^Fds", "Rb", 55),
dr_road("Hh^Uf", "Rb", 55),
dr_road("Hh^Tf", "Rb", 55),
dr_road("Mm", "Rb", 70),
dr_road("Rb", "Rb", 4),
}
@ -75,7 +75,7 @@ local function generate(length, villages, castle, iterations, size, players, isl
dr_village {
terrain = "Gd",
convert_to="Gg^Vo",
adjacent_liked="Gg, Gs, Ww, Rb, Gd, Gs, Rb, Gg, Gs, Hh, Mm, Hh^Fds, Hh^Uf",
adjacent_liked="Gg, Gs, Ww, Rb, Gd, Gs, Rb, Gg, Gs, Hh, Mm, Hh^Fds, Hh^Tf",
rating=8
},
dr_village {
@ -98,7 +98,7 @@ local function generate(length, villages, castle, iterations, size, players, isl
rating=6
},
dr_village {
terrain="Hh^Uf",
terrain="Hh^Tf",
convert_to="Hh^Vo",
adjacent_liked="Gs, Gs, Ww, Rb, Rb, Gd, Gd, Rb, Rb, Gd, Hh, Hh^Fds, Hh^Uf, Mm",
rating=6
@ -123,7 +123,7 @@ local function generate(length, villages, castle, iterations, size, players, isl
rating=6
},
dr_village {
terrain="Uu^Uf",
terrain="Uu^Tf",
convert_to="Uu^Vud",
adjacent_liked="Hh,Uu,Mm,Uu,Uh,Uh,Uh,Hh^Uf,Xu,Uu^Uf,Mm^Xm",
rating=6

View file

@ -11,24 +11,24 @@ local function generate(length, villages, castle, iterations, size, players, isl
res.road_windiness=3
res.height = {
dr_height(990, "Uh^Uf"),
dr_height(990, "Uh^Tf"),
dr_height(970, "Qxu"),
dr_height(950, "Uh"),
dr_height(940, "Uu^Uf"),
dr_height(940, "Uu^Tf"),
dr_height(920, "Uu"),
dr_height(910, "Qxu"),
dr_height(890, "Uh"),
dr_height(880, "Uu^Uf"),
dr_height(880, "Uu^Tf"),
dr_height(860, "Uu"),
dr_height(840, "Uh"),
dr_height(830, "Uu^Uf"),
dr_height(830, "Uu^Tf"),
dr_height(810, "Uu"),
dr_height(765, "Xu"),
dr_height(740, "Mm^Xm"),
dr_height(700, "Mm"),
dr_height(690, "Hh^Uf"),
dr_height(690, "Hh^Tf"),
dr_height(655, "Hh"),
dr_height(650, "Hh^Uf"),
dr_height(650, "Hh^Tf"),
dr_height(600, "Hh"),
dr_height(110, "Gg"),
dr_height(30, "Ds"),
@ -40,13 +40,13 @@ local function generate(length, villages, castle, iterations, size, players, isl
-- cold
dr_temperature("Mm^Xm", 1, 405, "Ms^Xm"),
dr_temperature("Mm", 1, 385, "Ms"),
dr_temperature("Hh,Hh^Uf", 1, 345, "Ha"),
dr_temperature("Hh,Hh^Tf", 1, 345, "Ha"),
dr_temperature("Gg", 1, 305, "Aa"),
dr_temperature("Ds", 1, 260, "Ai"),
dr_temperature("Gg", 305, 500, "Gs"),
-- hot
dr_temperature("Hh,Hh^Uf", 585, 760, "Hhd"),
dr_temperature("Hh,Hh^Uf", 760, 999, "Hd"),
dr_temperature("Hh,Hh^Tf", 585, 760, "Hhd"),
dr_temperature("Hh,Hh^Tf", 760, 999, "Hd"),
dr_temperature("Gg", 720, 999, "Dd"),
dr_temperature("Qxu", 850, 999, "Ql"),
}
@ -115,15 +115,15 @@ local function generate(length, villages, castle, iterations, size, players, isl
rating=5
},
dr_village {
terrain="Uu^Uf",
terrain="Uu^Tf",
convert_to="Uu^Vu",
adjacent_liked="Hh^Uf,Hh,Mm,Uu,Uh,Xu,Qxu,Uu,Uu^Uf,Uu^Uf,Uh^Uf",
adjacent_liked="Hh^Uf,Hh,Mm,Uu,Uh,Xu,Qxu,Uu,Uu^Uf,Uu^Uf,Uh^Tf",
rating=5
},
dr_village {
terrain="Uh^Uf",
terrain="Uh^Tf",
convert_to="Uh^Vu",
adjacent_liked="Hh^Uf,Hh,Mm,Uu,Uh,Xu,Qxu,Uu,Uu^Uf,Uh^Uf,Uh^Uf",
adjacent_liked="Hh^Uf,Hh,Mm,Uu,Uh,Xu,Qxu,Uu,Uu^Uf,Uh^Uf,Uh^Tf",
rating=5
},
dr_village {

View file

@ -34,11 +34,11 @@ local function generate(length, villages, castle, iterations, size, players, isl
-- jungle appears at moderate temperatures
dr_convert(nil, nil, 200, 700, "Gg,Gs", "Gs^Ft"),
-- fungus appears at medium temperatures and extremely high elevation
dr_convert(825, 950, 475, 525, "Uu, Uh", "Uu^Uf"),
dr_convert(825, 950, 550, 600, "Uu, Uh", "Uu^Uf"),
dr_convert(825, 950, 625, 675, "Uu, Uh", "Uu^Uf"),
dr_convert(825, 950, 475, 525, "Uu, Uh", "Uu^Tf"),
dr_convert(825, 950, 550, 600, "Uu, Uh", "Uu^Tf"),
dr_convert(825, 950, 625, 675, "Uu, Uh", "Uu^Tf"),
-- lava appears at extreme temperatures and elevation
dr_convert(800, nil, 850, nil, "Uu, Uh, Uu^Uf", "Ql"),
dr_convert(800, nil, 850, nil, "Uu, Uh, Uu^Tf", "Ql"),
-- desert appears at extreme temperatures
dr_convert(nil, nil, 800, nil, "Gg", "Ds"),
-- dunes appear at extreme temperatures and moderate elevation

View file

@ -2,7 +2,7 @@
function world_conquest_tek_map_repaint_1()
world_conquest_tek_map_rebuild("Uu,Uu^Uf,Uh,Uu^Uf,Uu,Ai,Uh,Ql,Qxu,Xu", 3)
world_conquest_tek_map_decoration_1()
world_conquest_tek_map_dirt("Gg^Uf")
world_conquest_tek_map_dirt("Gg^Tf")
end
function world_conquest_tek_map_decoration_1()

View file

@ -2,7 +2,7 @@
function world_conquest_tek_map_repaint_2a()
world_conquest_tek_map_rebuild("Uu,Uu^Uf,Uh,Uu^Uf,Uu,Uh,Ql,Qxu,Xu,Ww,Ww", 3)
world_conquest_tek_map_decoration_2a()
world_conquest_tek_map_dirt("Gg^Uf,Gg^Uf,Gg^Uf,Gs^Uf")
world_conquest_tek_map_dirt("Gg^Uf,Gg^Uf,Gg^Uf,Gs^Tf")
end
function world_conquest_tek_map_decoration_2a()

View file

@ -108,7 +108,7 @@ local function world_conquest_tek_map_repaint_2b()
set_terrain { "Ai",
f.all(
f.terrain("Ww,Wwg,Wo,Wog"),
f.adjacent(f.terrain("*^Uf"), nil, 0),
f.adjacent(f.terrain("*^Tf"), nil, 0),
f.none(
f.find_in("oceanic")
)
@ -120,21 +120,21 @@ local function world_conquest_tek_map_repaint_2b()
set_terrain { "Ms",
f.all(
f.terrain("M*"),
f.adjacent(f.terrain("*^Uf"), nil, 0),
f.adjacent(f.terrain("*^Tf"), nil, 0),
f.radius(2, f.terrain("Ai"))
),
}
set_terrain { "Ha",
f.all(
f.terrain("Hh"),
f.adjacent(f.terrain("*^Uf"), nil, 0),
f.adjacent(f.terrain("*^Tf"), nil, 0),
f.radius(1, f.terrain("Ai"))
),
}
set_terrain { "Ha^Fpa",
f.all(
f.terrain("Hh^F*"),
f.adjacent(f.terrain("*^Uf"), nil, 0),
f.adjacent(f.terrain("*^Tf"), nil, 0),
f.radius(1, f.terrain("Ai"))
),
}
@ -220,7 +220,7 @@ function world_conquest_tek_map_constructor_lakes()
}
-- add mushrooms
set_terrain { "Gg^Uf",
set_terrain { "Gg^Tf",
f.all(
f.adjacent(f.terrain("Wwt^*,Wot,Wwf")),
f.adjacent(f.terrain("A*^*,Ha^*,Ms^*"), nil, 0),
@ -233,7 +233,7 @@ function world_conquest_tek_map_constructor_lakes()
local r = mathx.random_choice(tostring(total_tiles // 675) .. ".." .. tostring(total_tiles // 285))
set_terrain { "Hh^Uf",
set_terrain { "Hh^Tf",
f.all(
f.terrain("Hh^F*,Hh"),
f.adjacent(f.terrain("A*^*,Ha^*,Ms^*"), nil, 0)

View file

@ -17,10 +17,10 @@ function world_conquest_tek_map_decoration_2c()
f.terrain("Mm"),
}
set_terrain { "Ha^Fpa",
f.terrain("Uh^Uf"),
f.terrain("Uh^Tf"),
}
set_terrain { "Aa^Fpa",
f.terrain("Uu^Uf"),
f.terrain("Uu^Tf"),
}
set_terrain { "Ha",
f.terrain("Uh,Hd"),
@ -118,7 +118,7 @@ function world_conquest_tek_map_decoration_2c()
fraction = 2,
layer = "overlay",
}
set_terrain { "Hh^Uf",
set_terrain { "Hh^Tf",
f.all(
f.terrain("Hh^Fp"),
f.none(
@ -127,7 +127,7 @@ function world_conquest_tek_map_decoration_2c()
),
fraction = 10,
}
set_terrain { "Ss^Uf",
set_terrain { "Ss^Tf",
f.all(
f.terrain("Ss"),
f.none(

View file

@ -10,7 +10,7 @@ function world_conquest_tek_map_repaint_2d()
),
}
world_conquest_tek_map_dirt("Gg^Uf,Gg^Uf,Gg^Uf,Gs^Uf")
world_conquest_tek_map_dirt("Gg^Uf,Gg^Uf,Gg^Uf,Gs^Tf")
end
function wct_provinces_castle(terrain_to_change, terrain)

View file

@ -4,7 +4,7 @@ function world_conquest_tek_map_repaint_3a()
world_conquest_tek_map_rebuild("Uu,Uu^Uf,Uh,Uu^Uf,Uu,Uu^Uf,Uh,Ql,Qxu,Xu", 2)
world_conquest_tek_castle_swamp_bridges()
world_conquest_tek_map_decoration_3a()
world_conquest_tek_map_dirt("Gs^Uf")
world_conquest_tek_map_dirt("Gs^Tf")
end
function world_conquest_tek_map_decoration_3a()
@ -71,9 +71,9 @@ function world_conquest_tek_map_decoration_3a()
f.adjacent(f.terrain("G*^F*"), nil, "0-1")
),
}
set_terrain { "Hhd^Uf",
set_terrain { "Hhd^Tf",
f.all(
f.terrain("Hh^Uf"),
f.terrain("Hh^Tf"),
f.adjacent(f.terrain("Dd,Hd"), nil, "2-6"),
f.adjacent(f.terrain("Ss,Wwt,Wot,Wwrt"), nil, 0)
),
@ -81,14 +81,14 @@ function world_conquest_tek_map_decoration_3a()
set_terrain { "Hhd",
f.all(
f.terrain("Hh"),
f.adjacent(f.terrain("Dd,Hd,Hhd^Uf"), nil, "2-6"),
f.adjacent(f.terrain("Dd,Hd,Hhd^Tf"), nil, "2-6"),
f.adjacent(f.terrain("Ss,Wwt,Wot,Wwrt"), nil, 0)
),
}
set_terrain { "Md",
f.all(
f.terrain("Mm"),
f.adjacent(f.terrain("Dd,Hd,Hhd,Hhd^Uf"), nil, "2-6")
f.adjacent(f.terrain("Dd,Hd,Hhd,Hhd^Tf"), nil, "2-6")
),
}
set_terrain { "Hh^Vl",

View file

@ -2,7 +2,7 @@
function world_conquest_tek_map_repaint_3b()
world_conquest_tek_map_rebuild("Uu,Uu^Uf,Uh,Uu^Uf,Uu,Uu^Uf,Uh,Ql,Qxu,Xu", 3)
world_conquest_tek_map_decoration_3b()
world_conquest_tek_map_dirt("Gs^Uf")
world_conquest_tek_map_dirt("Gs^Tf")
end
function world_conquest_tek_map_decoration_3b()

View file

@ -73,10 +73,10 @@ function wct_noise_delta()
fraction = 5,
}
set_terrain { "Ur,Uue^Uf,Uue^Dr,Uue",
f.terrain("U*,U*^Uf"),
f.terrain("U*,U*^Tf"),
fraction = 3,
}
set_terrain { "Gs,Gs,Gs,Gs,Hh,Hh,Hh,Gs^Ft,Gs^Ft,Gs^Ft,Gs^Uf",
set_terrain { "Gs,Gs,Gs,Gs,Hh,Hh,Hh,Gs^Ft,Gs^Ft,Gs^Ft,Gs^Tf",
f.terrain("Mm"),
fraction = 2,
}
@ -84,7 +84,7 @@ function wct_noise_delta()
f.terrain("Hh"),
fraction = 2,
}
set_terrain { "Gs,Gs,Gs,Gs,Gs,Gg,Hh^Ft,Gs^Ft,Gs^Ft,Gs^Ft,Mm,Gs^Uf",
set_terrain { "Gs,Gs,Gs,Gs,Gs,Gg,Hh^Ft,Gs^Ft,Gs^Ft,Gs^Ft,Mm,Gs^Tf",
f.terrain("Hh"),
fraction = 5,
}
@ -123,7 +123,7 @@ function world_conquest_tek_map_decoration_3c()
f.terrain("Wwf"),
fraction = 2,
}
set_terrain { "Ww,Hh^Uf",
set_terrain { "Ww,Hh^Tf",
f.terrain("Xuce"),
fraction = 8,
}
@ -312,16 +312,16 @@ function world_conquest_tek_map_decoration_3c()
f.terrain("Dd")
),
}
set_terrain { "Ss^Uf",
set_terrain { "Ss^Tf",
f.all(
f.adjacent(f.terrain("Ss")),
f.terrain("Hh^Uf")
f.terrain("Hh^Tf")
),
}
set_terrain { "Sm^Uf",
set_terrain { "Sm^Tf",
f.all(
f.adjacent(f.terrain("D*^*,Hd*^*"), nil, 6),
f.terrain("Hh^Uf")
f.terrain("Hh^Tf")
),
}
set_terrain { "Uue,Uue,Uue,Uue,Ds,Ww,Uue^Dr,Sm",

View file

@ -30,7 +30,7 @@ function world_conquest_tek_map_repaint_3e()
fraction = 9,
}
set_terrain { "Gg",
f.terrain("Hh,Hh^F*,Hh^Uf"),
f.terrain("Hh,Hh^F*,Hh^Tf"),
fraction = 4,
}
set_terrain { "Ds^Ftd",

View file

@ -20,7 +20,7 @@ function world_conquest_tek_map_repaint_3f()
fraction = 4,
}
set_terrain { "Gd",
f.terrain("Hh,Hh^F*,Hh^Uf"),
f.terrain("Hh,Hh^F*,Hh^Tf"),
fraction = 4,
}
set_terrain { "Ss",
@ -32,7 +32,7 @@ function world_conquest_tek_map_repaint_3f()
fraction = 5,
layer = "overlay",
}
set_terrain { "*^Uf",
set_terrain { "*^Tf",
f.terrain("G*"),
fraction = 13,
layer = "overlay",

View file

@ -3,7 +3,7 @@
function world_conquest_tek_map_repaint_4a()
world_conquest_tek_map_rebuild("Uu,Uu^Uf,Uh,Uu^Uf,Uu,Uu^Uf,Uh,Ql,Ql,Ql", 3)
world_conquest_tek_map_decoration_4a()
world_conquest_tek_map_dirt("Gg^Uf,Gg^Uf,Gs^Uf")
world_conquest_tek_map_dirt("Gg^Uf,Gg^Uf,Gs^Tf")
end
function world_conquest_tek_map_decoration_4a()

View file

@ -2,21 +2,21 @@
function world_conquest_tek_map_repaint_4b()
set_terrain { "Ql,Md,Md^Xm",
f.terrain("U*,U*^Uf"),
f.terrain("U*,U*^Tf"),
exact = false,
percentage = 10,
}
set_terrain { "Ql,Uu,Uh,Uh,Uu^Uf,Qxu,Uh^Uf",
set_terrain { "Ql,Uu,Uh,Uh,Uu^Uf,Qxu,Uh^Tf",
f.terrain("Xu"),
}
set_terrain { "Ql,Uu^Uf,Qxu,Uh^Uf,Uh,Uh,Uu,Ql,Md",
f.terrain("Mm^Xm"),
fraction = 2,
}
set_terrain { "Ql,Uu^Uf,Qxu,Uh^Uf",
set_terrain { "Ql,Uu^Uf,Qxu,Uh^Tf",
f.all(
f.terrain("Hh^F*"),
f.adjacent(f.terrain("Ql,Uu,Uh,Uu^Uf,Qxu,Uh^Uf"))
f.adjacent(f.terrain("Ql,Uu,Uh,Uu^Uf,Qxu,Uh^Tf"))
),
fraction = 3,
}
@ -281,7 +281,7 @@ function world_conquest_tek_map_repaint_4b()
local r = mathx.random_choice(tostring(total_tiles // 600) .. ".." .. tostring(total_tiles // 300))
for mush_i = 1, math.min(r, #terrain_to_change) do
map[terrain_to_change[mush_i]] = "Hhd^Uf"
map[terrain_to_change[mush_i]] = "Hhd^Tf"
end
-- chances of few orcish castles
wct_possible_map4_castle("Co", 2)

View file

@ -252,12 +252,12 @@ function world_conquest_tek_map_repaint_4c()
wct_reduce_wall_clusters("Uu^Br/,Uu^Br\\,Uu^Br|,Uu^Dr,Qxu")
world_conquest_tek_map_decoration_4c()
wct_fill_lava_chasms()
world_conquest_tek_map_dirt("Gg^Uf,Gg^Uf,Gs^Uf")
world_conquest_tek_map_dirt("Gg^Uf,Gg^Uf,Gs^Tf")
end
function wct_map_4c_post_bunus_decoration()
-- dwarvish forges and keeps
local terrain_to_change = map:find(f.all(
f.terrain("*^Uf"),
f.terrain("*^Tf"),
f.adjacent(f.terrain("*^Vud"))
))

View file

@ -18,7 +18,7 @@ local function world_conquest_tek_map_repaint_4d()
percentage = 8,
}
set_terrain { "Mm,Gll,Gll",
f.terrain("Hh^Uf,Ss,Hh,Gll^Uf"),
f.terrain("Hh^Uf,Ss,Hh,Gll^Tf"),
exact = false,
percentage = 9,
}
@ -51,7 +51,7 @@ local function world_conquest_tek_map_repaint_4d()
exact = false,
percentage = 10,
}
set_terrain { "Hh,Mm,Gll^Fp,Gll^Fp,Gll^Fp,Gll^Fp,Hh^Fp,Gll^Uf,Hh^Uf",
set_terrain { "Hh,Mm,Gll^Fp,Gll^Fp,Gll^Fp,Gll^Fp,Hh^Fp,Gll^Uf,Hh^Tf",
f.all(
f.terrain("Gll"),
f.adjacent(f.terrain("G*,R*,Ww,A*,Gll^Efm"), nil, 6)
@ -68,7 +68,7 @@ local function world_conquest_tek_map_repaint_4d()
}
-- better looking adjacences to lava and frozen
set_terrain { "Uu,Uh,Uu^Uf",
set_terrain { "Uu,Uh,Uu^Tf",
f.all(
f.terrain("W*"),
f.adjacent(f.terrain("Ql"))

View file

@ -173,7 +173,7 @@ function world_conquest_tek_map_repaint_4e()
}
-- swamp mushrooms east
set_terrain { "Ss^Uf",
set_terrain { "Ss^Tf",
f.all(
f.terrain("S*"),
f.none(

View file

@ -117,7 +117,7 @@ function repaint(map_data)
}
set_terrain { "Xu",
f.all(
f.terrain("Uu,Uh,Uu^Uf,Uh^Uf"),
f.terrain("Uu,Uh,Uu^Uf,Uh^Tf"),
f.adjacent(f.terrain("G*^*,H*^*")),
f.adjacent(f.terrain("*^Xm"), nil, 0)
),
@ -172,7 +172,7 @@ function repaint(map_data)
),
f.all(
f.terrain("Gll^V*"),
f.adjacent(f.terrain("Gll^Uf"))
f.adjacent(f.terrain("Gll^Tf"))
)
),
layer = "overlay",

View file

@ -395,7 +395,7 @@ end
local function world_conquest_tek_map_repaint_6a()
world_conquest_tek_map_rebuild("Uu,Uu^Uf,Uh,Uu^Uf,Uu,Uu^Uf,Uh,Ql,Qxu,Xu", 3)
world_conquest_tek_map_decoration_6a()
world_conquest_tek_map_dirt("Gg^Uf,Gs^Uf")
world_conquest_tek_map_dirt("Gg^Uf,Gs^Tf")
end
local _ = wesnoth.textdomain 'wesnoth-wc'

View file

@ -336,7 +336,7 @@ function world_conquest_tek_map_decoration_6b()
),
fraction = 8,
}
set_terrain { "Gs^Fp,Hh^Fp,Hh,Mm,Gs^Fp,Ss^Uf,Ss^Uf,Ss^Uf",
set_terrain { "Gs^Fp,Hh^Fp,Hh,Mm,Gs^Fp,Ss^Uf,Ss^Uf,Ss^Tf",
f.all(
f.terrain("Ss"),
f.none(
@ -347,7 +347,7 @@ function world_conquest_tek_map_decoration_6b()
}
-- some mushrooms on hills near river or caves
set_terrain { "Hh^Uf",
set_terrain { "Hh^Tf",
f.all(
f.terrain("Hh,Hh^F*"),
f.radius(5, f.terrain("Ww,Wwf,U*^*"))

View file

@ -582,7 +582,7 @@ local function world_conquest_tek_map_decoration_6c()
}
-- rough extra terrain noise
set_terrain { "Gs^Fp,Gs^Fp,Gs^Fp,Gs^Fp,Gs^Fp,Gs^Fmw,Gs^Fmf,Hh^Fp,Hh,Hh,Mm,Mm,Gs^Uf",
set_terrain { "Gs^Fp,Gs^Fp,Gs^Fp,Gs^Fp,Gs^Fp,Gs^Fmw,Gs^Fmf,Hh^Fp,Hh,Hh,Mm,Mm,Gs^Tf",
f.all(
f.terrain("G*"),
f.adjacent(f.terrain("Sm^*,C*^*,K*^*,W*^*,*^V*,Ds"), nil, 0)
@ -637,7 +637,7 @@ local function world_conquest_tek_map_repaint_6c()
-- soft hills clusters
set_terrain { "Gs,Gs,Gg,Gs,Gs,Gg,Gs,Gs,Gg,Gs,Gs,Gg,Hh^Fp",
f.all(
f.terrain("Hh,Hh^F*,Hh^Uf"),
f.terrain("Hh,Hh^F*,Hh^Tf"),
f.adjacent(f.terrain("H*^*,M*^*,C*,K*^*"), nil, 6)
),
fraction = 2,

View file

@ -166,7 +166,7 @@ local function world_conquest_tek_map_repaint_6d()
f.terrain("Uu"),
fraction = 4,
}
set_terrain { "Qxu,Uh^Uf,Ql,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Uh,Uh,Uu^Uf",
set_terrain { "Qxu,Uh^Uf,Ql,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Urb,Uh,Uh,Uu^Tf",
f.terrain("Uu"),
fraction = 5,
}
@ -213,7 +213,7 @@ local function world_conquest_tek_map_repaint_6d()
f.terrain("Hh"),
fraction = 5,
}
set_terrain { "Hh^Fp,Hh^Uf",
set_terrain { "Hh^Fp,Hh^Tf",
f.terrain("Hh"),
fraction = 12,
}
@ -221,7 +221,7 @@ local function world_conquest_tek_map_repaint_6d()
f.terrain("Hhd"),
fraction = 5,
}
set_terrain { "Hhd^Fp,Hhd^Fp,Hh^Uf,Gg^Uf",
set_terrain { "Hhd^Fp,Hhd^Fp,Hh^Uf,Gg^Tf",
f.terrain("Hhd"),
fraction = 10,
}

View file

@ -46,7 +46,7 @@ function world_conquest_tek_map_noise_classic(tree)
exact = false,
},
{ "Ur,Uu^Uf,Uh,Uu",
f.terrain("Uu,Uh,Uu^Uf"),
f.terrain("Uu,Uh,Uu^Tf"),
per_thousand = 420,
exact = false,
},
@ -87,7 +87,7 @@ function world_conquest_tek_map_noise_classic(tree)
f.all(
f.terrain("Mm^Xm"),
f.adjacent(f.terrain("Xu")),
f.adjacent(f.terrain("Uu,Uh,Uu^Uf")),
f.adjacent(f.terrain("Uu,Uh,Uu^Tf")),
f.adjacent(f.none(
f.terrain("Uu,Uh,Uu^Uh,Xu")
))
@ -127,7 +127,7 @@ function world_conquest_tek_map_noise_maritime()
exact = false,
},
{ "Ur,Uu^Uf,Uh,Uu",
f.terrain("Uu,Uh,Uu^Uf"),
f.terrain("Uu,Uh,Uu^Tf"),
per_thousand = 410,
exact = false,
},
@ -160,7 +160,7 @@ function world_conquest_tek_map_noise_maritime()
f.all(
f.terrain("Mm^Xm"),
f.adjacent(f.terrain("Xu")),
f.adjacent(f.terrain("Uu,Uh,Uu^Uf")),
f.adjacent(f.terrain("Uu,Uh,Uu^Tf")),
f.adjacent(f.none(
f.terrain("Uu,Uh,Uu^Uh,Xu")
))

View file

@ -114,9 +114,9 @@ function wct_expand_snow()
f.adjacent(f.terrain("Aa^*,Ai,Ms*^*,Ha^*,Kha,Cha"))
),
}
set_terrain { "Ha^Uf",
set_terrain { "Ha^Tf",
f.all(
f.terrain("Hh^Uf"),
f.terrain("Hh^Tf"),
f.adjacent(f.terrain("Aa^*,Ai,Ms*^*,Ha^*,Kha,Cha"), nil, "3-6")
),
}

View file

@ -50,7 +50,7 @@ function world_conquest_tek_map_rebuild(cave, reef)
local r = mathx.random_choice(tostring(total_tiles // 500) .. ".." .. tostring(total_tiles // 250))
-- just to be sure.
r = tonumber(r)
set_terrain { "Hh^Uf",
set_terrain { "Hh^Tf",
f.all(
f.terrain("Hh,Hh^F*"),
f.adjacent(f.terrain("A*^*,Ms^*,Ha^*"), nil, 0),

View file

@ -193,7 +193,7 @@ local wild_replacement_chances_zone_2_2 = {
{
value=1,
command = {
wct_terrain_replace { terrain = "Ss,Ss,Ss,Ss,Ss,Ss,Ss^Uf"}
wct_terrain_replace { terrain = "Ss,Ss,Ss,Ss,Ss,Ss,Ss^Tf"}
}
}
}
@ -274,7 +274,7 @@ local wild_replacement_chances_zone_3_2 = {
{
value=1,
command = {
wct_terrain_replace { terrain = "Ss,Ss,Ss,Ss,Ss,Ss,Ss^Uf"}
wct_terrain_replace { terrain = "Ss,Ss,Ss,Ss,Ss,Ss,Ss^Tf"}
}
}
}
@ -353,7 +353,7 @@ local wild_replacement_chances_zone_4_2 = {
{
value=1,
command = {
wct_terrain_replace { terrain = "Ss,Ss,Ss,Ss,Ss,Ss,Ss^Uf"}
wct_terrain_replace { terrain = "Ss,Ss,Ss,Ss,Ss,Ss,Ss^Tf"}
}
}
}
@ -588,7 +588,7 @@ local wild_replacement_chances_zone_7_1 = {
local wild_replacement_chances_zone_7_2 = {
default = {
wct_terrain_replace { terrain = "Uu,Uh,Uu,Uh,Uu,Uh,Uu,Uh,Uu,Uh,Uu,Uh,Uu,Uu,Re,Ww,Wwf,Qxu,Uu^Uf,Uh,Uu,Uu,Uh,Uu,Uu^Em,Uu^Uf"}
wct_terrain_replace { terrain = "Uu,Uh,Uu,Uh,Uu,Uh,Uu,Uh,Uu,Uh,Uu,Uh,Uu,Uu,Re,Ww,Wwf,Qxu,Uu^Uf,Uh,Uu,Uu,Uh,Uu,Uu^Em,Uu^Tf"}
},
chances = {
{
@ -626,13 +626,13 @@ local wild_replacement_chances_zone_7_2 = {
local wild_replacement_chances_zone_7_3 = {
default = {
wct_terrain_replace { terrain = "Uu,Uh,Uu,Uh,Uu,Uh,Uu,Uh,Uu,Uh,Uu,Uu^Uf,Uu,Uu,Re,Uh^Uf,Wwf,Ql,Uu^Uf,Uh,Uu,Uu,Uh,Uu,Uu^Em,Uu^Uf"}
wct_terrain_replace { terrain = "Uu,Uh,Uu,Uh,Uu,Uh,Uu,Uh,Uu,Uh,Uu,Uu^Uf,Uu,Uu,Re,Uh^Uf,Wwf,Ql,Uu^Uf,Uh,Uu,Uu,Uh,Uu,Uu^Em,Uu^Tf"}
},
chances = {
{
value=1,
command = {
wct_terrain_replace { terrain = "Gll^Uf"}
wct_terrain_replace { terrain = "Gll^Tf"}
}
},
{
@ -646,7 +646,7 @@ local wild_replacement_chances_zone_7_3 = {
local wild_replacement_chances_zone_7_4 = {
default = {
wct_terrain_replace { terrain = "Ql,Uh,Uu,Uu^Uf,Uh^Uf,Uh,Uu,Ql,Uh,Uu,Re,Ur,Uh,Uu,Uu,Uh,Uu,Uu^Em,Uu^Uf"}
wct_terrain_replace { terrain = "Ql,Uh,Uu,Uu^Uf,Uh^Uf,Uh,Uu,Ql,Uh,Uu,Re,Ur,Uh,Uu,Uu,Uh,Uu,Uu^Em,Uu^Tf"}
},
chances = {
{
@ -659,7 +659,7 @@ local wild_replacement_chances_zone_7_4 = {
{
value=1,
command = {
wct_terrain_replace { terrain = "Sm,Sm,Sm,Sm,Sm,Sm,Sm^Uf"}
wct_terrain_replace { terrain = "Sm,Sm,Sm,Sm,Sm,Sm,Sm^Tf"}
}
}
}

View file

@ -191,7 +191,7 @@ function wct_bonus_chose_scenery(loc, theme, filter_extra)
f.terrain("G*"),
f.adjacent(f.terrain("Ss")),
f.adjacent(f.terrain("Hh^*,Ha^*")),
f.adjacent(f.terrain("G*^F*,A*^F*,G*^Uf"))
f.adjacent(f.terrain("G*^F*,A*^F*,G*^Tf"))
)) then
scenery = scenery .. "," .. "temple_green_g,temple_green_g,temple_green_g,temple_green_g2,temple_green_g2"

View file

@ -66,7 +66,7 @@ on_event("die", function(cx)
elseif loc:matches{terrain = "Kd"} then
map[loc] = "Kdr^Es"
elseif loc:matches{terrain = "Gg^Fmf,Gg^Fdf,Gg^Fp,Gg^Uf,Gs^Fmf,Gs^Fdf,Gs^Fp,Gs^Uf"} then
elseif loc:matches{terrain = "Gg^Fmf,Gg^Fdf,Gg^Fp,Gg^Uf,Gs^Fmf,Gs^Fdf,Gs^Fp,Gs^Tf"} then
map[loc] = "Gll^"
elseif loc:matches{terrain = "Cv^Fds"} then