Merge 2006-07-17T19:44:58Z!jeremy.rosen@enst-bretagne.fr
This commit is contained in:
parent
51073e5b2a
commit
38e621d396
329 changed files with 486 additions and 3590 deletions
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@ -33,4 +33,44 @@
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image={BASEFRAME}
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[/frame]
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[/defend]
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#enddef
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#enddef
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#define DEFENSE_ANIM_FILTERED FRAME BASEFRAME HITSOUND FILTER
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[defend]
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{FILTER}
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[frame]
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begin=-101
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end=-100
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image={BASEFRAME}
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[/frame]
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[frame]
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begin=-100
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end=-25
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image={FRAME}
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[/frame]
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[if]
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hits=yes
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[frame]
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begin=-25
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end=100
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image={FRAME}
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sound={HITSOUND}
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-25
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end=100
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image={FRAME}
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[/frame]
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[/else]
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[frame]
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begin=100
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end=101
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image={BASEFRAME}
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[/frame]
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[/defend]
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#enddef
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@ -14,7 +14,6 @@
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cost=50
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usage=fighter
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unit_description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
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get_hit_sound={SOUND_LIST:HORSE_HIT}
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die_sound=horse-die.ogg
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[attack]
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name=sword
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@ -99,11 +98,5 @@
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image="owaec-lord-moving.png"
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image="owaec-lord-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM "owaec-lord-defend.png" "owaec-lord.png" {SOUND_LIST:HORSE_HIT} }
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[/unit]
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@ -10,13 +10,7 @@
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image="owaec-captain-moving.png"
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image="owaec-captain-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM "owaec-captain-defend.png" "owaec-captain.png" {SOUND_LIST:HORSE_HIT} }
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hitpoints=36
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movement_type=mounted
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movement=7
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@ -28,7 +22,6 @@
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cost=25
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usage=fighter
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unit_description= _ "The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans."
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get_hit_sound={SOUND_LIST:HORSE_HIT}
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die_sound=horse-die.ogg
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[attack]
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name=sword
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@ -10,13 +10,7 @@
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image="owaec-commander-moving.png"
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image="owaec-commander-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM "owaec-commander-defend.png" "owaec-commander.png" {SOUND_LIST:HORSE_HIT} }
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hitpoints=48
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movement_type=mounted
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movement=7
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@ -28,7 +22,6 @@
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cost=38
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usage=fighter
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unit_description= _ "Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts."
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get_hit_sound={SOUND_LIST:HORSE_HIT}
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die_sound=horse-die.ogg
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[attack]
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name=greatsword
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@ -23,7 +23,6 @@
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holy=100
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[/resistance]
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unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."
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get_hit_sound=skeleton-big-hit.ogg
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die_sound=skeleton-big-die.ogg
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[attack]
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name=jaw
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@ -109,11 +108,5 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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end=150
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image="skeletal-dragon-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM "skeletal-dragon-defend.png" "skeletal-dragon.png" skeleton-big-hit.ogg }
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[/unit]
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@ -4,18 +4,7 @@
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gender=female
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race=human
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image="human-battleprincess.png"
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[defend]
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[frame]
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begin=-151
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end=-150
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image="human-battleprincess.png"
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[/frame]
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[frame]
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begin=-150
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end=150
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image="human-battleprincess-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM "human-battleprincess.png" "human-battleprincess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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image_leading="human-battleprincess-leading.png"
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profile=portraits/lisar.png
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hitpoints=52
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@ -33,7 +22,6 @@
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[/abilities]
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usage=fighter
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unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
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get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[attack]
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name=sabre
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@ -129,13 +117,7 @@
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name= _ "female^Battle Princess"
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race=human
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image="human-battleprincess.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="human-battleprincess-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM "human-battleprincess-defend.png" "human-battleprincess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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image_leading="human-battleprincess-leading.png"
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profile=portraits/lisar.png
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hitpoints=52
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@ -17,7 +17,6 @@
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cost=38
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usage=scout
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unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
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get_hit_sound=skeleton-hit.wav
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die_sound=wail-long.wav
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[attack]
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name=spear
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@ -64,13 +63,7 @@
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image="undead-chocobone-moving.png"
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image="undead-chocobone-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM "undead-chocobone-defend.png" "undead-chocobone.png" skeleton-hit.wav }
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[death]
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[frame]
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begin=0
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@ -14,7 +14,6 @@
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cost=25
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usage=fighter
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unit_description= _ "Sometimes known as 'basilisks', these mystical creatures are said to be able to turn the living to stone. Needless to say, this makes them extremely dangerous."
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get_hit_sound=hiss.wav
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die_sound=hiss-die.wav
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[attack]
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name=gaze
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@ -72,13 +71,7 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/cockatrice-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM "units/cockatrice-defend.png" "units/cockatrice.png" hiss.wav }
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[death]
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[frame]
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begin=0
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@ -18,7 +18,6 @@
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cost=36
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usage=mixed fighter
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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@ -173,22 +172,8 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="konrad-commander-defend.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="konrad-commander-bow-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
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{DEFENSE_ANIM_FILTERED "konrad-commander-bow-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
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[variation]
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variation_name=scepter
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id=Commander
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@ -210,7 +195,6 @@
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cost=42
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usage=mixed fighter
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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@ -303,21 +287,7 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="konrad-commander-defend.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="konrad-commander-ranged-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM_FILTERED "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
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{DEFENSE_ANIM_FILTERED "konrad-commander-ranged-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
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[/variation]
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[/unit]
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@ -3,13 +3,7 @@
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name= _ "Elder Mage"
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race=human
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image="units/elder-mage.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/elder-mage-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM "units/elder-mage.png" "units/elder-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
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profile=portraits/delfador.png
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hitpoints=55
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movement_type=smallfoot
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@ -24,7 +18,6 @@
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{AMLA_TOUGH 3}
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cost=65
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usage=mixed fighter
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get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
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die_sound={SOUND_LIST:HUMAN_OLD_DIE}
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unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
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[attack]
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@ -15,7 +15,6 @@
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cost=60
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usage=fighter
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unit_description= _ "The leaders of the elves do not fall sallow and frail with age. Rather, it is then that they grow to their true potential. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed."
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get_hit_sound={SOUND_LIST:ELF_HIT}
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die_sound={SOUND_LIST:ELF_HIT}
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[attack]
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name=sword
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@ -116,20 +115,6 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="elvish-high-lord-defend.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="elvish-high-lord-ranged-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM_FILTERED "elvish-high-lord-defend.png" "elvish-high-lord.png" {SOUND_LIST:ELF_HIT} range=melee}
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{DEFENSE_ANIM_FILTERED "elvish-high-lord-ranged-defend.png" "elvish-high-lord.png" {SOUND_LIST:ELF_HIT} range=ranged}
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[/unit]
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@ -15,7 +15,6 @@
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{AMLA_TOUGH 3}
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cost=10
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usage=null
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get_hit_sound=female-hit.wav
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unit_description= _ "Elves choose their leaders for their power and wisdom; foresight is what has protected them in times of uncertainty. Their just reign is rewarded by the unflagging fealty of their people, which is the greatest gift any ruler could ask for."
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[animation]
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[attack]
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@ -14,7 +14,6 @@
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cost=36
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usage=fighter
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unit_description= _ "The nobility of the elves are possessed of merit to match their standing in society. Elvish Lords are the wisest and strongest of their people, and are fearsome in their command of magic."
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get_hit_sound={SOUND_LIST:ELF_HIT}
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die_sound={SOUND_LIST:ELF_HIT}
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[attack]
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name=sword
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@ -105,21 +104,7 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="elvish-lord-defend.png"
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[/frame]
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[/defend]
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{DEFENSE_ANIM_FILTERED "elvish-lord-defend.png" "elvish-lord.png" {SOUND_LIST:ELF_HIT} range=melee}
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image_long="elvish-lord-ranged-defend.png"
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[defend]
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range=ranged
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||||
[frame]
|
||||
begin=-150
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||||
end=150
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||||
image="elvish-lord-ranged-defend.png"
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[/frame]
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||||
[/defend]
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{DEFENSE_ANIM_FILTERED "elvish-lord-ranged-defend.png" "elvish-lord.png" {SOUND_LIST:ELF_HIT} range=ranged}
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[/unit]
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@ -15,7 +15,6 @@
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cost=18
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||||
usage=mixed fighter
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||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=sword
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||||
|
@ -73,13 +72,7 @@
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[/frame]
|
||||
[/animation]
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||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-fighter-defend.png"
|
||||
[/frame]
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||||
[/defend]
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||||
{DEFENSE_ANIM "konrad-fighter-defend.png" "konrad-fighter.png" {SOUND_LIST:HUMAN_HIT} }
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||||
[variation]
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variation_name=scepter
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||||
id=Fighter
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||||
|
@ -97,7 +90,6 @@
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cost=35
|
||||
usage=mixed fighter
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||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
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||||
die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
|
||||
name=sword
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||||
|
@ -180,12 +172,6 @@
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[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "konrad-fighter-defend.png" "konrad-fighter.png" {SOUND_LIST:HUMAN_HIT} }
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[/variation]
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||||
[/unit]
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@ -3,20 +3,7 @@
|
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name= _ "Lord"
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||||
race=human
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||||
image="konrad-lord.png"
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||||
[defend]
|
||||
[frame]
|
||||
range=melee
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-lord-defend.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
range=ranged
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-lord-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "konrad-lord-defend.png" "konrad-lord.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
image_leading="konrad-lord-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=68
|
||||
|
@ -33,7 +20,6 @@
|
|||
cost=65
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=sword
|
||||
|
@ -220,13 +206,7 @@
|
|||
name= _ "Lord"
|
||||
race=human
|
||||
image="konrad-lord.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-lord-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "konrad-lord-defend.png" "konrad-lord.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
image_leading="konrad-lord-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=68
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
gender=female
|
||||
race=human
|
||||
image="human-princess.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-princess-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "human-princess-defend.png" "human-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
|
||||
image_leading="human-princess-leading.png"
|
||||
profile=portraits/lisar.png
|
||||
hitpoints=48
|
||||
|
@ -26,7 +20,6 @@
|
|||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[attack]
|
||||
name=sabre
|
||||
|
@ -100,13 +93,7 @@
|
|||
name= _ "Princess"
|
||||
race=human
|
||||
image="scepter-princess.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="scepter-princess-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "scepter-princess-defend.png" "scepter-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
|
||||
image_leading="scepter-princess-leading.png"
|
||||
profile=portraits/lisar.png
|
||||
hitpoints=48
|
||||
|
@ -122,7 +109,6 @@
|
|||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[attack]
|
||||
name=sabre
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
cost=12
|
||||
usage=fighter
|
||||
unit_description= _ "While often viewed as inferior to their land loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
die_sound=orc-small-die.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
@ -62,11 +61,5 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/sea-orc-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "units/sea-orc-defend.png" "units/sea-orc.png" orc-small-hit.wav }
|
||||
[/unit]
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
race=human
|
||||
image="konrad-young.png"
|
||||
ellipse="misc/ellipse-nozoc"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-young-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "konrad-young-defend.png" "konrad-young.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=20
|
||||
movement_type=smallfoot
|
||||
|
@ -22,7 +16,6 @@
|
|||
cost=8
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=training sword
|
||||
|
|
|
@ -17,7 +17,6 @@
|
|||
cost=38
|
||||
usage=scout
|
||||
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=spear
|
||||
|
@ -64,13 +63,7 @@
|
|||
image="undead-chocobone-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-chocobone-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "undead-chocobone-defend.png" "undead-chocobone.png" skeleton-hit.wav }
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -3,13 +3,7 @@
|
|||
name= _ "Fire Dragon"
|
||||
race=monster
|
||||
image="units/fire-dragon.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/fire-dragon-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "units/fire-dragon-defend.png" "units/fire-dragon.png" hiss-big.wav }
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_5}
|
||||
[/abilities]
|
||||
|
@ -24,7 +18,6 @@
|
|||
cost=100
|
||||
usage=archer
|
||||
unit_description= _ "A fire dragon is an ancient and horrifying being that normally lives only in hushed rumor and fantastic stories. It is normal for centuries to pass without a dragon being seen in Wesnoth, and usually it is only as a shadowy form flying in the distance. Legends are very specific about the ravages of fire dragons: hideously swift in flight, leathery wings spread over one hundred feet in width, they swoop in and blast their prey with inferno jets of flame. Anything escaping the dragon's fire breath must beware its ferocious bite and crushing tail. Fire dragons are cunning and cruel and often take underlings whom they lead to victory."
|
||||
get_hit_sound=hiss-big.wav
|
||||
die_sound=hiss-die.wav
|
||||
[attack]
|
||||
name=bite
|
||||
|
|
|
@ -4,23 +4,9 @@
|
|||
race=human
|
||||
gender=male
|
||||
image="noble-commander.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "noble-commander-defend.png" "noble-commander.png" {SOUND_LIST:HUMAN_HIT} range=melee}
|
||||
image_long="noble-commander-bow.png"
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-commander-bow.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "noble-commander-bow.png" "noble-commander.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
|
||||
image_leading="noble-commander-leading.png"
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/haldric.png
|
||||
|
@ -38,7 +24,6 @@
|
|||
cost=38
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
gender=male
|
||||
image="noble-fighter.png"
|
||||
ellipse="misc/ellipse"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "noble-fighter-defend.png" "noble-fighter.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/haldric.png
|
||||
#endif
|
||||
|
@ -25,7 +19,6 @@
|
|||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However they have the potential to become great Commanders one day."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -4,23 +4,9 @@
|
|||
race=human
|
||||
gender=male
|
||||
image="noble-lord.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-lord-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "noble-lord-defend.png" "noble-lord.png" {SOUND_LIST:HUMAN_HIT} range=melee}
|
||||
image_long="noble-lord-bow.png"
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-lord-bow.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "noble-lord-bow.png" "noble-lord.png" {SOUND_LIST:HUMAN_HIT} range=ranged}
|
||||
image_leading="noble-lord-leading.png"
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/haldric.png
|
||||
|
@ -39,7 +25,6 @@
|
|||
cost=60
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
gender=male
|
||||
image="noble-youth.png"
|
||||
ellipse="misc/ellipse-nozoc"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-youth-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "noble-youth-defend.png" "noble-youth.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/haldric.png
|
||||
#endif
|
||||
|
@ -25,7 +19,6 @@
|
|||
cost=10
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Today he is a young man, by his devotion to the crown he is seeking to become a Lord -- to join the elite of humanity."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=training sword
|
||||
|
|
|
@ -20,16 +20,8 @@
|
|||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "A noble by birth, the Outlaw Princess has learnt swordplay with the greatest generals, but she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-75
|
||||
end=50
|
||||
image="neutral-outlaw-princess-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "neutral-outlaw-princess-defend.png" "neutral-outlaw-princess.png" {SOUND_LIST:HUMAN_FEMALE_HIT} hits=yes}
|
||||
[defend]
|
||||
hits=no
|
||||
[frame]
|
||||
|
|
|
@ -23,16 +23,8 @@
|
|||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. However, she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road, and she is ever so close to that goal."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-75
|
||||
end=50
|
||||
image="neutral-outlaw-queen-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "neutral-outlaw-queen-defend.png" "neutral-outlaw-queen.png" {SOUND_LIST:HUMAN_FEMALE_HIT} hits=yes}
|
||||
[defend]
|
||||
hits=no
|
||||
[frame]
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
gender=female
|
||||
race=undead
|
||||
image="undead-vampirelady.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-vampirelady-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "undead-vampirelady-defend.png" "undead-vampirelady.png" female-hit.wav }
|
||||
hitpoints=52
|
||||
movement_type=undeadfly
|
||||
movement=8
|
||||
|
@ -22,7 +16,6 @@
|
|||
cost=60
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living."
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
[attack]
|
||||
name=blood kiss
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
race=human
|
||||
gender=male
|
||||
image="warrior-king.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="warrior-king-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "warrior-king-defend.png" "warrior-king.png" {SOUND_LIST:HUMAN_OLD_HIT} }
|
||||
image_leading="warrior-king-leading.png"
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/eldaric.png
|
||||
|
@ -29,7 +23,6 @@
|
|||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
|
||||
[attack]
|
||||
name=mace
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
race=wose
|
||||
image="wose-sapling.png"
|
||||
ellipse="misc/ellipse-nozoc"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="wose-sapling-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "wose-sapling-defend.png" "wose-sapling.png" wose-hit.ogg }
|
||||
[abilities]
|
||||
{ABILITY_AMBUSH}
|
||||
{ABILITY_REGENERATES}
|
||||
|
@ -30,7 +24,6 @@ Woses are utterly unwarlike, but possess a great strength. They are, however, ne
|
|||
|
||||
Special Notes: Woses regenerate by using natural resources around them, without needing to huddle in villages to obtain sustenance and aid."
|
||||
usage=fighter
|
||||
get_hit_sound=wose-hit.ogg
|
||||
die_sound=wose-die.ogg
|
||||
[attack]
|
||||
name=crush
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
{ABILITY_LEADERSHIP_LEVEL_1}
|
||||
[/abilities]
|
||||
unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."
|
||||
get_hit_sound={SOUND_LIST:HORSE_HIT}
|
||||
die_sound=horse-die.ogg
|
||||
[attack]
|
||||
name=spear
|
||||
|
@ -65,11 +64,5 @@
|
|||
image=deoran/junior-commander-moving.png
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=deoran/junior-commander-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "deoran/junior-commander-defend.png" deoran/junior-commander.png {SOUND_LIST:HORSE_HIT} }
|
||||
[/unit]
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
|
||||
get_hit_sound={SOUND_LIST:HORSE_HIT}
|
||||
die_sound=horse-die.ogg
|
||||
[attack]
|
||||
name=lance
|
||||
|
@ -71,11 +70,5 @@
|
|||
image=deoran/horseman-commander-moving.png
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=deoran/horseman-commander-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "deoran/horseman-commander-defend.png" deoran/horseman-commander.png {SOUND_LIST:HORSE_HIT} }
|
||||
[/unit]
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
unit_description= _ "Deoran was still a dangerous commander, even without his horse."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=lance
|
||||
|
@ -59,11 +58,5 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=deoran/dismounted-commander-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "deoran/dismounted-commander-defend.png" deoran/dismounted-commander.png {SOUND_LIST:HUMAN_HIT} }
|
||||
[/unit]
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=glaive
|
||||
|
@ -47,11 +46,5 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="gerrick/infantry-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "gerrick/infantry-commander-defend.png" "gerrick/infantry-commander.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
[/unit]
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=glaive
|
||||
|
@ -78,11 +77,5 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="gerrick/assault-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "gerrick/assault-commander-defend.png" "gerrick/assault-commander.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
[/unit]
|
||||
|
|
|
@ -17,7 +17,6 @@
|
|||
cost=38
|
||||
usage=scout
|
||||
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
die_sound=wail.wav
|
||||
[attack]
|
||||
name=spear
|
||||
|
@ -64,13 +63,7 @@
|
|||
image="chocobone/chocobone-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="chocobone/chocobone-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "chocobone/chocobone-defend.png" "chocobone/chocobone.png" skeleton-hit.wav }
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
cost=60
|
||||
usage=fighter
|
||||
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
|
||||
get_hit_sound={SOUND_LIST:LICH_HIT}
|
||||
die_sound=lich-die.ogg
|
||||
[attack]
|
||||
name=touch
|
||||
|
@ -100,13 +99,7 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="lich/demilich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "lich/demilich-defend.png" "lich/demilich.png" {SOUND_LIST:LICH_HIT} }
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
name= _ "Central Body"
|
||||
race=monster
|
||||
image=blank.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=0
|
||||
end=0
|
||||
image="blank.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "blank.png" blank.png wail.wav }
|
||||
halo=alien-core-compact.png
|
||||
hitpoints=100
|
||||
movement_type=smallfoot
|
||||
|
|
|
@ -6,13 +6,7 @@
|
|||
name= _ "Weakened Central Body"
|
||||
race=monster
|
||||
image=blank.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=0
|
||||
end=0
|
||||
image="blank.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "blank.png" blank.png wail.wav }
|
||||
halo=alien-core-compact2.png
|
||||
hitpoints=40
|
||||
movement_type=smallfoot
|
||||
|
@ -36,7 +30,6 @@
|
|||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
get_hit_sound=wail.wav
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=energy ray
|
||||
|
|
|
@ -7,13 +7,7 @@
|
|||
name= _ "Weakened Central Body"
|
||||
race=monster
|
||||
image=blank.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=0
|
||||
end=0
|
||||
image="blank.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "blank.png" blank.png wail.wav }
|
||||
halo=alien-core-compact.png
|
||||
hitpoints=40
|
||||
movement_type=smallfoot
|
||||
|
@ -37,7 +31,6 @@
|
|||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
get_hit_sound=wail.wav
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=energy ray
|
||||
|
|
|
@ -23,7 +23,6 @@
|
|||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
get_hit_sound=wail-sml.wav
|
||||
die_sound=wail-long.wav
|
||||
# used to be 6-2 and 4-3
|
||||
[attack]
|
||||
|
@ -95,11 +94,5 @@
|
|||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=alien-orb-small-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "alien-orb-small-defend.png" alien-orb-small.png wail-sml.wav }
|
||||
[/unit]
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
race=monster
|
||||
image=alien-spire-bottom.png
|
||||
ellipse="misc/ellipse-nozoc"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=0
|
||||
end=0
|
||||
image="alien-spire-bottom.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "alien-spire-bottom.png" alien-spire-bottom.png wail-sml.wav }
|
||||
hitpoints=35
|
||||
movement_type=smallfoot
|
||||
[movement_costs]
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
name= _ "Giant Ant"
|
||||
race=monster
|
||||
image=ant.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="ant-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "ant-defend.png" ant.png hiss.wav }
|
||||
hitpoints=22
|
||||
movement_type=mountainfoot
|
||||
movement=4
|
||||
|
@ -22,7 +16,6 @@
|
|||
cost=12
|
||||
usage=fighter
|
||||
unit_description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range."
|
||||
get_hit_sound=hiss.wav
|
||||
[attack]
|
||||
name=fangs
|
||||
type=blade
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
name= _ "Cave Spider"
|
||||
race=monster
|
||||
image="units/monsters/cavespider.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/monsters/cavespider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "units/monsters/cavespider-defend.png" "units/monsters/cavespider.png" hiss.wav }
|
||||
hitpoints=42
|
||||
movement_type=mountainfoot
|
||||
movement=4
|
||||
|
@ -22,7 +16,6 @@
|
|||
cost=55
|
||||
usage=fighter
|
||||
unit_description= _ "Cave Spiders are roam deep under the earth, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
|
||||
get_hit_sound=hiss.wav
|
||||
die_sound=hiss-big.wav
|
||||
#attacks toned down from 18-2,8-3 to 14-2, 6-3
|
||||
[death]
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
name= _ "Confused Ant"
|
||||
race=monster
|
||||
image=ant.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="ant-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "ant-defend.png" ant.png hiss.wav }
|
||||
hitpoints=22
|
||||
movement_type=mountainfoot
|
||||
movement=2
|
||||
|
@ -22,7 +16,6 @@
|
|||
cost=12
|
||||
usage=fighter
|
||||
unit_description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range. When they don't have a Queen Ant to lead them, they can often become confused."
|
||||
get_hit_sound=hiss.wav
|
||||
[attack]
|
||||
name=fangs
|
||||
type=blade
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
name= _ "Corrupted Elf"
|
||||
race=elf
|
||||
image=newelves/desert-corrupted-elf.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-corrupted-elf-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-corrupted-elf-defend.png" newelves/desert-corrupted-elf.png groan-strong.wav }
|
||||
hitpoints=60
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -30,7 +24,6 @@
|
|||
cost=100
|
||||
usage=fighter
|
||||
unit_description= _ "Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords."
|
||||
get_hit_sound=groan-strong.wav
|
||||
die_sound=groan-strong.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
name= _ "Crab Man"
|
||||
race=Monster
|
||||
image=crab.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="crab-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "crab-defend.png" crab.png groan.wav }
|
||||
hitpoints=29
|
||||
movement_type=swimmer
|
||||
movement=5
|
||||
|
@ -21,7 +15,6 @@
|
|||
cost=17
|
||||
usage=fighter
|
||||
unit_description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the more twisted monsters every recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer live around coastal waters, preying on both humans and animals."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=claws
|
||||
type=blade
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
name= _ "Dawarf"
|
||||
race=Monster
|
||||
image=dawarf.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="dawarf-growl.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "dawarf-growl.png" dawarf.png groan.wav }
|
||||
hitpoints=22
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
|
@ -21,7 +15,6 @@
|
|||
cost=17
|
||||
usage=fighter
|
||||
unit_description= _ "Don't ask where the Dawarf came from. You really don't want to know. It is a secret well guarded by the great lore-masters of Wesnoth. And it's isn't pretty. Hint: it involves lots of sherbet."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=fist
|
||||
type=impact
|
||||
|
|
|
@ -4,22 +4,8 @@
|
|||
name= _ "Dark Assassin"
|
||||
race=orc
|
||||
image=orcish-nightstalker.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-melee.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-ranged.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png orc-small-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png orc-small-hit.wav range=ranged}
|
||||
profile=portraits/cloaked.png
|
||||
hitpoints=52
|
||||
movement_type=elusivefoot
|
||||
|
@ -31,7 +17,6 @@
|
|||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=dagger
|
||||
icon=attacks/dagger-undead.png
|
||||
|
|
|
@ -4,22 +4,8 @@
|
|||
name= _ "Dark Assassin"
|
||||
race=orc
|
||||
image=orcish-nightstalker.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-melee.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-ranged.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png orc-small-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png orc-small-hit.wav range=ranged}
|
||||
profile=portraits/cloaked.png
|
||||
hitpoints=60
|
||||
movement_type=elusivefoot
|
||||
|
@ -31,7 +17,6 @@
|
|||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=dagger
|
||||
icon=attacks/dagger-undead.png
|
||||
|
|
|
@ -4,22 +4,8 @@
|
|||
name= _ "Dark Assassin"
|
||||
race=orc
|
||||
image=orcish-nightstalker.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-melee.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="orcish-nightstalker-defend-ranged.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png orc-small-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png orc-small-hit.wav range=ranged}
|
||||
profile=portraits/cloaked.png
|
||||
hitpoints=68
|
||||
movement_type=elusivefoot
|
||||
|
@ -34,7 +20,6 @@
|
|||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moments notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=dagger
|
||||
icon=attacks/dagger-undead.png
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
name= _ "Deep One"
|
||||
race=monster
|
||||
image="units/monsters/cuttlefish.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/monsters/cuttlefish-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "units/monsters/cuttlefish-defend.png" "units/monsters/cuttlefish.png" squishy-hit.wav }
|
||||
hitpoints=40
|
||||
movement_type=deepsea
|
||||
[defense]
|
||||
|
@ -26,7 +20,6 @@
|
|||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "The Deep Ones are gigantic aquatic monsters that lurk in the dark places of the world. Rarely do they come to the surface, and when they do the best way to survive an encounter with these monsters is to remain ashore. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance."
|
||||
get_hit_sound=squishy-hit.wav
|
||||
die_sound=water-blast.wav
|
||||
[death]
|
||||
[frame]
|
||||
|
|
|
@ -6,22 +6,8 @@
|
|||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -44,7 +30,6 @@
|
|||
cost=17
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -170,22 +155,8 @@
|
|||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
|
@ -208,7 +179,6 @@
|
|||
cost=17
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -6,22 +6,8 @@
|
|||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -44,7 +30,6 @@
|
|||
cost=26
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -170,22 +155,8 @@
|
|||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
|
@ -208,7 +179,6 @@
|
|||
cost=26
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -6,22 +6,8 @@
|
|||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=meleerange=ranged}
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav }
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -44,7 +30,6 @@
|
|||
cost=27
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -170,22 +155,8 @@
|
|||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
|
@ -208,7 +179,6 @@
|
|||
cost=27
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -6,22 +6,8 @@
|
|||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -44,7 +30,6 @@
|
|||
cost=18
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -170,22 +155,8 @@
|
|||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
|
@ -208,7 +179,6 @@
|
|||
cost=18
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -6,22 +6,8 @@
|
|||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -44,7 +30,6 @@
|
|||
cost=19
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -170,22 +155,8 @@
|
|||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
|
@ -208,7 +179,6 @@
|
|||
cost=19
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -6,22 +6,8 @@
|
|||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -44,7 +30,6 @@
|
|||
cost=20
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -170,22 +155,8 @@
|
|||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
|
@ -208,7 +179,6 @@
|
|||
cost=20
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -6,22 +6,8 @@
|
|||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -44,7 +30,6 @@
|
|||
cost=21
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -170,22 +155,8 @@
|
|||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
|
@ -208,7 +179,6 @@
|
|||
cost=21
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -6,22 +6,8 @@
|
|||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -44,7 +30,6 @@
|
|||
cost=22
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -170,22 +155,8 @@
|
|||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
|
|
|
@ -6,22 +6,8 @@
|
|||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -44,7 +30,6 @@
|
|||
cost=23
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -170,22 +155,8 @@
|
|||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
|
@ -208,7 +179,6 @@
|
|||
cost=23
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -6,22 +6,8 @@
|
|||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -44,7 +30,6 @@
|
|||
cost=24
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -170,22 +155,8 @@
|
|||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
|
@ -208,7 +179,6 @@
|
|||
cost=24
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -6,22 +6,8 @@
|
|||
gender=male
|
||||
image=newelves/desert-elvish-archer.png
|
||||
image_long=newelves/desert-elvish-archer-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-defend.png" newelves/desert-elvish-archer.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer-bow-defend.png" newelves/desert-elvish-archer.png groan.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -44,7 +30,6 @@
|
|||
cost=25
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -170,22 +155,8 @@
|
|||
gender=female
|
||||
image="newelves/desert-elvish-archer+female.png"
|
||||
image_long="newelves/desert-elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-archer+female-bow-defend.png" "newelves/desert-elvish-archer+female.png" female-hit.wav range=ranged}
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
|
@ -208,7 +179,6 @@
|
|||
cost=25
|
||||
usage=archer
|
||||
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
image=newelves/desert-elvish-avenger.png
|
||||
image_long=newelves/desert-elvish-avenger-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger-defend.png" newelves/desert-elvish-avenger.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger-bow-defend.png" newelves/desert-elvish-avenger.png groan.wav range=ranged}
|
||||
hitpoints=55
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -52,7 +38,6 @@
|
|||
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
|
||||
|
||||
Special Notes: While a unit with the same allegiance as the Desert Avenger distracts an enemy, the Avenger may backstab, inflicting double damage, by creeping around behind that enemy."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -202,22 +187,8 @@ Special Notes: While a unit with the same allegiance as the Desert Avenger distr
|
|||
gender=female
|
||||
image="newelves/desert-elvish-avenger+female.png"
|
||||
image_long="newelves/desert-elvish-avenger+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-avenger+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger+female-defend.png" "newelves/desert-elvish-avenger+female.png" female-strong-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-avenger+female-bow-defend.png" "newelves/desert-elvish-avenger+female.png" female-strong-hit.wav range=ranged}
|
||||
hitpoints=60
|
||||
movement_type=woodland
|
||||
# desert elves move fast across the sands, but are not used to
|
||||
|
@ -244,7 +215,6 @@ Special Notes: While a unit with the same allegiance as the Desert Avenger distr
|
|||
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
|
||||
|
||||
Special Notes: While a unit with the same allegiance as the desert avenger distracts an enemy, the desert avenger may backstab, inflicting double damage, by creeping around behind that enemy."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
image=newelves/desert-elvish-captain.png
|
||||
image_long=newelves/desert-elvish-captain-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-captain-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-captain-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-defend.png" newelves/desert-elvish-captain.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-captain-bow-defend.png" newelves/desert-elvish-captain.png groan.wav range=ranged}
|
||||
image_leading=newelves/desert-elvish-captain-leading.png
|
||||
hitpoints=47
|
||||
[abilities]
|
||||
|
@ -49,7 +35,6 @@
|
|||
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well.
|
||||
|
||||
Special Notes: the leadership of a Captain enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 7-4 to 8-4
|
||||
# ranged attack decreased from 5-3 to 4-3
|
||||
[attack]
|
||||
|
|
|
@ -4,22 +4,8 @@
|
|||
name= _ "Desert Champion"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-champion.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-champion-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-champion-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-champion-defend.png" newelves/desert-elvish-champion.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-champion-bow-defend.png" newelves/desert-elvish-champion.png groan.wav range=ranged}
|
||||
image_long=newelves/desert-elvish-champion-bow.png
|
||||
hitpoints=70
|
||||
movement_type=woodland
|
||||
|
@ -44,7 +30,6 @@
|
|||
cost=100
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 9-5 to 10-4
|
||||
# ranged attack decreased from 9-3 to 8-3
|
||||
[attack]
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
race=elf
|
||||
gender=female
|
||||
image=newelves/desert-elvish-druid.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-druid-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-druid-defend.png" newelves/desert-elvish-druid.png female-hit.wav }
|
||||
image_healing=null
|
||||
image_halo_healing=newelves/desert-elvish-druid-healing1.png:90,newelves/desert-elvish-druid-healing2.png:90,newelves/desert-elvish-druid-healing3.png:90,newelves/desert-elvish-druid-healing4.png:90,newelves/desert-elvish-druid-healing5.png:90,newelves/desert-elvish-druid-healing6.png:90,newelves/desert-elvish-druid-healing7.png:90,newelves/desert-elvish-druid-healing8.png:90
|
||||
hitpoints=36
|
||||
|
@ -42,7 +36,6 @@
|
|||
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.
|
||||
|
||||
Special Notes: A druid's entangling attack slows enemies down, halving their movement speed and attack damage. Druids are capable of healing units around them, and curing them of poison."
|
||||
get_hit_sound=female-hit.wav
|
||||
# melee attack increased from 4-2 to 5-2
|
||||
# ranged attack decreased from 6-2 to 5-2 and 6-3 to 5-3
|
||||
[attack]
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -43,7 +29,6 @@
|
|||
cost=15
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -43,7 +29,6 @@
|
|||
cost=24
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -43,7 +29,6 @@
|
|||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -43,7 +29,6 @@
|
|||
cost=16
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -43,7 +29,6 @@
|
|||
cost=17
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -43,7 +29,6 @@
|
|||
cost=18
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -43,7 +29,6 @@
|
|||
cost=19
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -43,7 +29,6 @@
|
|||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -43,7 +29,6 @@
|
|||
cost=21
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -43,7 +29,6 @@
|
|||
cost=22
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
image=newelves/desert-elvish-fighter.png
|
||||
image_long=newelves/desert-elvish-fighter-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-defend.png" newelves/desert-elvish-fighter.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-fighter-bow-defend.png" newelves/desert-elvish-fighter.png groan.wav range=ranged}
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -43,7 +29,6 @@
|
|||
cost=23
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 5-4 to 6-4
|
||||
# ranged attack decreased from 3-3 to 2-3
|
||||
[attack]
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
image=newelves/desert-elvish-hero.png
|
||||
image_long=newelves/desert-elvish-hero-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hero-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hero-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-hero-defend.png" newelves/desert-elvish-hero.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-hero-bow-defend.png" newelves/desert-elvish-hero.png groan.wav range=ranged}
|
||||
hitpoints=48
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -43,7 +29,6 @@
|
|||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 8-4 to 9-4
|
||||
# ranged attack decreased from 6-3 to 5-3
|
||||
[attack]
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
name= _ "Desert Horseman"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-horse-archer.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-horse-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-horse-archer-defend.png" newelves/desert-elvish-horse-archer-moving.png {SOUND_LIST:HORSE_HIT} }
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -51,7 +45,6 @@
|
|||
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills.
|
||||
|
||||
Special Notes: The skirmish ability allows the Desert Horseman to ignore enemy units' zones of control and move easily around enemy formations."
|
||||
get_hit_sound={SOUND_LIST:HORSE_HIT}
|
||||
die_sound=horse-die.ogg
|
||||
# this is a custom elf unit for this campaign
|
||||
# to make up for their other weaker mounted units
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -34,7 +28,6 @@
|
|||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -34,7 +28,6 @@
|
|||
cost=29
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -34,7 +28,6 @@
|
|||
cost=30
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -34,7 +28,6 @@
|
|||
cost=21
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -34,7 +28,6 @@
|
|||
cost=22
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -34,7 +28,6 @@
|
|||
cost=22
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -34,7 +28,6 @@
|
|||
cost=24
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -34,7 +28,6 @@
|
|||
cost=25
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -34,7 +28,6 @@
|
|||
cost=26
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -34,7 +28,6 @@
|
|||
cost=27
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -5,13 +5,7 @@
|
|||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-hunter.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-hunter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-hunter-defend.png" newelves/desert-elvish-hunter.png groan.wav }
|
||||
hitpoints=30
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -34,7 +28,6 @@
|
|||
cost=27
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -4,22 +4,8 @@
|
|||
name= _ "Desert Marksman"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-marksman.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman-defend.png" newelves/desert-elvish-marksman.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman-bow-defend.png" newelves/desert-elvish-marksman.png groan.wav range=ranged}
|
||||
hitpoints=37
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -44,7 +30,6 @@
|
|||
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
|
||||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 6-2 to 7-2
|
||||
# ranged attack decreased from 9-4 to 8-4
|
||||
[attack]
|
||||
|
@ -180,22 +165,8 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-marksman+female.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marksman+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman+female-defend.png" "newelves/desert-elvish-marksman+female.png" female-strong-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marksman+female-bow-defend.png" "newelves/desert-elvish-marksman+female.png" female-strong-hit.wav range=ranged}
|
||||
hitpoints=37
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
|
@ -220,7 +191,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
unit_description="Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
|
||||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
image=newelves/desert-elvish-marshal.png
|
||||
image_long=newelves/desert-elvish-marshal-bow.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marshal-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-marshal-bow.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-defend.png" newelves/desert-elvish-marshal.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-marshal-bow.png" newelves/desert-elvish-marshal.png groan.wav range=ranged}
|
||||
image_leading=newelves/desert-elvish-marshal-leading.png
|
||||
hitpoints=62
|
||||
[abilities]
|
||||
|
@ -50,7 +36,6 @@
|
|||
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.
|
||||
|
||||
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
|
||||
get_hit_sound=groan.wav
|
||||
# melee attack increased from 10-4 to 11-4
|
||||
# ranged attack decreased from 8-3 to 7-3
|
||||
[attack]
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
name= _ "Desert Outrider"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-outrider.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-outrider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-outrider-defend.png" newelves/desert-elvish-outrider.png {SOUND_LIST:HORSE_HIT} }
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -46,7 +40,6 @@
|
|||
cost=43
|
||||
usage=scout
|
||||
unit_description= _ "Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response."
|
||||
get_hit_sound={SOUND_LIST:HORSE_HIT}
|
||||
die_sound=horse-die.ogg
|
||||
# melee attack increased from 7-4 to 8-4
|
||||
# ranged attack decreased from 8-3 to 7-3
|
||||
|
|
|
@ -5,22 +5,8 @@
|
|||
race=elf
|
||||
gender=male,female
|
||||
image=newelves/desert-elvish-prowler.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-prowler-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-prowler-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-prowler-defend.png" newelves/desert-elvish-prowler.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-prowler-bow-defend.png" newelves/desert-elvish-prowler.png groan.wav range=ranged}
|
||||
hitpoints=66
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -49,7 +35,6 @@
|
|||
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease.
|
||||
|
||||
Special Notes: The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -4,22 +4,8 @@
|
|||
name= _ "Desert Ranger"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-ranger.png
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger-defend.png" newelves/desert-elvish-ranger.png groan.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger-bow-defend.png" newelves/desert-elvish-ranger.png groan.wav range=ranged}
|
||||
hitpoints=42
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -51,7 +37,6 @@
|
|||
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies.
|
||||
|
||||
Special Notes: While a unit with the same allegiance as the Desert Ranger distracts an enemy, the Ranger may backstab, inflicting double damage, by creeping around behind that enemy."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -202,22 +187,8 @@ Special Notes: While a unit with the same allegiance as the Desert Ranger distra
|
|||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-ranger+female.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-ranger+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger+female-defend.png" "newelves/desert-elvish-ranger+female.png" female-hit.wav range=melee}
|
||||
{DEFENSE_ANIM_FILTERED "newelves/desert-elvish-ranger+female-bow-defend.png" "newelves/desert-elvish-ranger+female.png" female-hit.wav range=ranged}
|
||||
hitpoints=42
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
|
@ -240,7 +211,6 @@ Special Notes: While a unit with the same allegiance as the Desert Ranger distra
|
|||
usage=mixed fighter
|
||||
#instead of ambush desert rangers have backstab
|
||||
unit_description="Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabing their enemies."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
name= _ "Desert Rider"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-rider.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-rider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-rider-defend.png" newelves/desert-elvish-rider.png {SOUND_LIST:HORSE_HIT} }
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -45,7 +39,6 @@
|
|||
cost=28
|
||||
usage=scout
|
||||
unit_description= _ "Swift riders, Desert Riders are fast in the open desert. They can use a bow from horseback, but prefer to engage in melee combat when necessary."
|
||||
get_hit_sound={SOUND_LIST:HORSE_HIT}
|
||||
die_sound=horse-die.ogg
|
||||
# melee attack increased from 7-3 to 8-3
|
||||
# ranged attack decreased from 9-2 to 8-2
|
||||
|
|
|
@ -3,13 +3,7 @@
|
|||
id=Desert Scout
|
||||
name= _ "Desert Scout"
|
||||
image=newelves/desert-elvish-scout.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -44,7 +38,6 @@
|
|||
cost=18
|
||||
usage=scout
|
||||
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
get_hit_sound={SOUND_LIST:HORSE_HIT}
|
||||
die_sound=horse-die.ogg
|
||||
# melee attack increased from 4-3 to 5-3
|
||||
# ranged attack decreased from 6-2 to 5-2
|
||||
|
|
|
@ -3,13 +3,7 @@
|
|||
id=Desert Scout10
|
||||
name= _ "Desert Scout"
|
||||
image=newelves/desert-elvish-scout.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -44,7 +38,6 @@
|
|||
cost=27
|
||||
usage=scout
|
||||
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
get_hit_sound={SOUND_LIST:HORSE_HIT}
|
||||
die_sound=horse-die.ogg
|
||||
# melee attack increased from 4-3 to 5-3
|
||||
# ranged attack decreased from 6-2 to 5-2
|
||||
|
|
|
@ -3,13 +3,7 @@
|
|||
id=Desert Scout11
|
||||
name= _ "Desert Scout"
|
||||
image=newelves/desert-elvish-scout.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -44,7 +38,6 @@
|
|||
cost=28
|
||||
usage=scout
|
||||
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
get_hit_sound={SOUND_LIST:HORSE_HIT}
|
||||
die_sound=horse-die.ogg
|
||||
# melee attack increased from 4-3 to 5-3
|
||||
# ranged attack decreased from 6-2 to 5-2
|
||||
|
|
|
@ -3,13 +3,7 @@
|
|||
id=Desert Scout2
|
||||
name= _ "Desert Scout"
|
||||
image=newelves/desert-elvish-scout.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -44,7 +38,6 @@
|
|||
cost=19
|
||||
usage=scout
|
||||
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
get_hit_sound={SOUND_LIST:HORSE_HIT}
|
||||
die_sound=horse-die.ogg
|
||||
# melee attack increased from 4-3 to 5-3
|
||||
# ranged attack decreased from 6-2 to 5-2
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue