Updated Khalifate changelog and release notes
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@ -30,6 +30,9 @@ Since 1.9.0, Wesnoth obeys the XDG Basedir Specification, meaning that on X11-ba
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This version includes a ton of smaller changes to mainline campaigns, such as updated graphics for units in Son of the Black Eye and Delfador's Memoirs, new world maps for Dead Water, The Rise of Wesnoth and Liberty, updated scenario maps for scenarios 1 through 7 of Eastern Invasion, and various minor improvements to Heir to the Throne.
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[/section]
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[section="Khalifate faction included in two new multiplayer eras"]
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The Khalifate faction is now available in both of the new multiplayer eras: Default+Khalifate and Age of Heroes+Khalifate. Khalifate units use no magic, but instead rely on careful use of terrain and coordinated strikes around dusk or dawn. Since their units feature unique movement and resistances they will probably feel strange to play at first. The Khalifate faction is still under development but should offer fresh and interesting multiplayer options nonetheless!
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[/section]
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==========
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KNOWN BUGS
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@ -74,7 +74,7 @@ Version 1.11.7+dev:
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* Unit names and genders are synced in MP games.
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* Added new CampaignWML attribute "require_campaign". If set to "yes",
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players not having campaign installed won't be able to join the game.
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* New era: the default+Khalifate era has been readded.
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* New eras: the Default+Khalifate and Age of Heroes+Khalifate eras are now available.
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* Replays:
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* Replays include the prestart and start events again.
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* Unit names and genders are synced between games and replays.
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@ -43,7 +43,7 @@ Version 1.11.7+dev:
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* Multiplayer:
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* Unit names and genders are now synced in MP games.
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* New era: the default+Khalifate era has been readded.
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* New eras: the Default+Khalifate and Age of Heroes+Khalifate eras are now available.
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* Replays:
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* Replays include the prestart and start events again.
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