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= The Hammer Of Thursagan =
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Eric S. Raymond <esr@thyrsus.com>
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This is the story outline for the campaign _The Hammer of Thursagan_.
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THoT is intended to be an intermediate level campaign, ideally, just a
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bit more difficult than Eastern Invasion. It takes place 15 years
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after the founding of the Northern Alliance and should be considered a
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direct sequel to _Northern Rebirth_.
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Note: this campaign adds substantial new material -- and, it is hoped,
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new depths -- to the portrayal of the dwarves.
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(At present time 12 of the 13 scenarios have been written; the only
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one undome is _The_Underlevels_. Some of the dialogue has changed a
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little in the WML.)
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== Scenarios ==
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=== Scenario 1: At The East Gate ===
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Story: In the first few years after the founding of the Northern
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Alliance, the dwarves of Knalga and the human population of Dwarven
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Doors were fully preoccupied with rebuilding what had been broken by
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the long orcish occupation. But soon enough they prospered once
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again. The dwarves begin mining their past for inspiration in ways to
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rebuild Knalga do it would be even greater than before, and reaching
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out for contact with their scattered kinfolk.
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But the threat from renegade orcs, wild men, and remnant undead was
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not yet ended. The dwarves kept strong guards on the approaches to
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Knalga. In the year 550 after the founding of Wesnoth, the captain of
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the East Gate received a warning that a small band of rogue orcs
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had been sighted.
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*Aiglondur:* Up axes! We will be the Northern Alliance's arm today,
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and kill or scatter these renegades.
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*Bashnark, Orcish Warrior:* We are the true orcs, not the weaklings who
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ally with human-worms and stinky-midgets like you. You will be
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meat for our wolves,
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Battle follows. This one should be a relatively mall-scale meeting
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engagement in country that is wooded and mountainous, but scattered with
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small human and dwarvish farms. Aiglondur and his guards should start
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from an underground keep on the west edge of the map, set into the east
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edge of impassable mountains and marked "East Gate".
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*Dwarven Supporter:* What is this? Their vanquished leader wears a
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cloak-pin of dwarvish make. And it bears a loremaster's emblem.
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*Aiglondur:* The maker's mark is strange to me. We had best consult the
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lord Hamel.
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=== Scenario 2: Reclaiming The Past ===
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This is a story-only scene to take place in Lord Hamel's throne room.
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This is the same Hamel as in _Northern Rebirth_.
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*Hamel:* Aiglondur, what ye ha' found is disturbing, for all it's
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a small thing. I make known to ye Angarthing, loremaster in training,
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who recognized the mark on it.
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Angarthing is a Dwarvish Witness. This is the first level of a new
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unit line: Dwarvish Witness, Dwarvish Annalist, and Dwarvish Loremaster.
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Statistics for the line follow:
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------------------------------------------------------------------------
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Dwarvish Witness:
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A Witness functions as the eyes of the dwarves' history, a deep lore
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that they never share with outsiders. The presence of a Witness
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inspires dwarvish warriors with the knowledge that their deeds (and
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their deaths) will not go unrecorded. They learn a fighting style
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deliberately unlike that of their fellows, one designed to turn the
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vaunted strength of the dwarves against itself. The person of a
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Witness is considered sacred, and Witnesses are often used as envoys
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between dwarvish clans.
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HP: 30
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Moves: 5
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Cost: 20
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Alignment: neutral
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Required XP: 32
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Attacks:
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flail, impact 5-2, melee
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bolas, impact, 6-1, slows
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Abilities: Leadership 2.
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No special resistances.
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Advances to Dwarvish Annalist
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(This unit is designed to be a bit tougher and more combat-capable
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than an Evish Shaman, but distinctly weaker than a Dwarvish
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Fighter. It is deliberately expensive, as the boosted leadership
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ability is powerful.)
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Dwarvish Annalist:
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Dwarvish Annalists are the historians of this ancient and proud race.
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They are few in number, and their very existence is not generally known
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to the other peoples of the Great Continent. To the abilities of thew
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Witness they add, through the study of herb and mineral lore, the
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ability to cure poison.
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HP: 40
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Moves: 5
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Cost: 40
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Alignment: neutral
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Required XP: 80
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Attacks:
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flail, impact 7-2, melee
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bolas, impact, 6-2, slows
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Abilities: Leadership 3, cure.
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No special resistances.
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Advances to Dwarvish Loremaster
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Dwarvish Loremaster:
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Loremasters are the sages of the dwarvish race. Their counsel is
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greatly valued by war-leaders and chieftains, and they are viewed
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with awe by ordinary dwarves, for they alone have plumbed the
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deepest and most closely-held secrets of dwarven knowledge. It is
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said that where a loremaster stands, there is the soul of the dwarves.
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To the abilities of the Annalist they add a limited ability to heal.
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HP: 50
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Moves: 5
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Cost: 50
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Alignment: neutral
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Attacks:
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flail, impact 9-2, melee
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bolas, impact, 6-3, slows
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Abilities: Leadership 4. cure, heal+4.
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No special resistances.
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------------------------------------------------------------------------
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*Angarthing:* The mark on this cloak-pin is that of our kin at Kal Kartha
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in the eastern hills, from whom we've heard nothing since Tallin
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broke the orcish tyranny. It troubles us that an orc should have come to
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possess it; no orc should even have learned that the order of loremasters
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exists, let alone come near enough one to get this.
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*Hamel:* I fear some grave ill may have become Kal Kartha.
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Angarthing: And I fear for the Hammer of Thursagan. Our kin at
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Kal Kartha have been its keepers since a hero of their line
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recovered it from the Caverns of Flame, centuries ago.
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*Aiglondur:* The Hammer of Thursagan?
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*Angarthing:* Aye. The very tool with which our greatest runesmith made
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the Scepter of Fire. But it is old, far older than Thursagan; he was
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but the last to wield it, and our oldest histories hint that this very
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hammer was used to forge the dwarves themselves in the heart of the
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earth.
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*Aiglondur:* But if the dwarves of Kal Kartha have held it all this
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time, why has none wielded it since Thursagan?
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*Hamel:* Because when the Hammer was lost in the Caverns of Flame, all
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the runesmiths then living -- all those who had sworn to the craft and
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bound themselves to the power o' the Hammer -- died o' shock at the
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same moment as Thursagan. Their craft secrets died with them. That
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is why there are nae runesmiths among the Dwarves today, and sorely we
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miss them.
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*Angarthing:* That is what is said, my lord Hamel, and it is true.
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Except this; the guild of loremasters has given me leave to reveal
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that the craft secrets were not, actually, quite as lost as we
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believed.
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*Hamel:* What is this ye say? Nae lost?
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*Angarthing:* Aye. Ye'll recall that in repairing the western galleries
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we cleared a small cave-in hard by where Thursagan himself once had a workshop
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here, before he left to study in solitude in the further North.
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*Hamel:* And ye found something?
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*Angarthing:* A book. Thursagan's book, in a secret and locked
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compartment he must have dug from the living rock himself by unaided
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runecraft. The cave-in breached it. It has taken us great effort to
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puzzle out his code. But it might be that, with the book and the
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Hammer to hand, we could train and initiate runesmiths once more.
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*Hamel:* And for what cause ha' I heard naught o' this?
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*Angarthing:* My lord, the find was very recent. We are still
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*deciphering the book. And there is this:* with the Hammer at Kal
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Kartha and the book here, the question of which holding shall have the
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training of the new runesmiths in its hands would be...delicate.
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*Angarthing:* We feared stirring up a controversy before the book
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was even properly understood.
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*Hamel:* I'll grant that was well thought, even if I am nae entirely
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pleased to have been kept in the dark. But ye came to me with a
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request, and I think I ken what it will be.
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*Aiglondur:* That is obvious; the loremasters want to send an expedition
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to Kal Kartha to find what has become of our kindred and the Hammer.
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*Angarthing:* Indeed, that is what we came to ask.
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*Hamel:* And you spoke my guess, Aiglondur. Are you not kin of mine?
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*Aiglondur:* Your great-nephew, my lord.
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*Hamel:* Ye're young and not tested...but ye have the rank, and ye've
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shown the wits to use it. I have decided. You and Angarthing will
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fare to Kal Kartha together, as soon as may be, with the best men of
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your guard.
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*Aiglondur:* Aye, my Lord Hamel.
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*Angarthing:* Thank you, my Lord Hamel.
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*Aiglondur:* We must make haste; winter approaches, and travel over
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the mountains will soon grow dangerous.
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=== Scenario 3: Strange Allies ===
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*Story:* Angarthing and Aiglondur and their men traveled swiftly to the east
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through the settled lands of the Northern Alliance. Soon enough
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they came to the wilder march country, where raids by large bands
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of hostile orcs and men were all too common.
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*Marth Tak:* In the name of the Alliance, quit these lands now!
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*Gothras:* We will fare where we will and take what we will, dog of
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an orc. To the Dark Gods with you and your precious "Alliance".
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*Angarthing:* Now that is a sight still strange to my eyes - an orc
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fighting for the Northern Alliance.
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*Aiglondur:* Aye. I'm surprised myself that so many of the orcish
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tribes came over to the Alliance. Not so strange to see humans
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raiding us, worse luck.
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*Marth Tak:* You, on the road! Are you of the Northern Alliance or not?
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*Aiglondur:* We are.
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*Marth Tak:* Well, then, honor the treaty as I have.
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*Angarthing:* That is our duty.
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*Aiglondur:* For the Alliance! Axes up!
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Player controls Aiglondur's troops with Marth Tak's as allies; the
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stinger is that if Marth Tak dies, you lose. The opponent, Gothras,
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leads a large force of chaotic humans. This should be a medium-sized
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but serious fight. The only terrain feature fixed by storyline is a
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west-to-east road; player's troops should start near its west end,
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enemy near the east.
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Alternate possibility: This scenario might be a branch point for the
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campaign, with the player getting a choice of who to side with and
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consequences for the plot later on. If we take this path, siding with
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the orcs should give player the ability to recruit some orcish units.
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Siding with the bandits should give the player the ability to recruit
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human chaotics.
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=== Scenario 4: Troll Bridge ===
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*Story:* Aiglondur and his men, some still shaking their heads dubiously
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at very the notion of fighting alongside orcs rather than against them,
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continued east to the very edge of the Alliance's lands.
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*Gronk:* Dis a troll bridge. You pay toll. Er...
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*Gronk:* Dat not right. Dis a toll bridge. You pay troll. Er...
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*Gronk:* Big words confuse Gronk. You pay now or we smash.
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*Angarthing:* The stonework of yon bridge is not good enough to be
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dwarf-made, but it is nowhere near crude enough to be troll-work.
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*Aiglondur:* Then it will be of the Alliance's making, right enough,
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like this road that leads to it. It won't do to have wild trolls
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squatting on it.
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Short, small-scale scenario. East-west road as before, river and bridge
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near the east edge. Defeat all enemies.
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=== Scenario 5: Invaders ===
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Map for this one should be hilly country developing to snowy mountains
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at the eastern edge. Three orcish leaders should be present.
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*Aiglondur:* What's this? Large orcish war-bands so close to the
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Alliance's border? That can only mean trouble.
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*Tan-Malgar:* Well, boys, we were planning to invade the Northern
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Alliance anyway...these dwarves should make a tasty appetizer.
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*Tan-Grolak:* Yeah, boss. Anything to get away from those masked ones...
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*Tan-Malgar:* Be silent. We are orc warriors; we do not flee foes.
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*Tan-Uthkar:* But, given a choice, we fight the weaker foe first,
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This should be a full-scale battle with a long turn limit. Objective
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is to defeat all enemy leaders.
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=== Scenario 6: High Pass ===
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*Angarthing:* Behold, the High Pass. By the old maps, we are halfway to
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Kal Kartha here.
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*Aiglondur:* We must push through quickly; there is a vicious storm
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coming in behind us. Being caught in a blizzard on those heights
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would be no laughing matter.
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The map should be a twisty, narrow path through rugged snow-capped
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mountains. The objective will be to get Aiglondur through to the
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other side. The opponents will be gryphons, wolves, trolls, ogres,
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and the elements. We should try to get creative with representing the
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effects of extreme cold, perhaps something like the dehydration effect
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in UtBS. And the time-limit should be tight.
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There should be a village near the midpoint of the pass. When the players
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occupy it, a Red Mage named Ratheln will appear.
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*Ratheln:* Hail, I am Ratheln. If you're traveling down the pass,
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please take me with you. I am near freezing and starving to death up
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here.
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*Angarthing:* Pardon my curiosity, but what is a firemage doing freezing to
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death?
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*Ratheln:* In case you haven't noticed, there is a serious shortage of
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both firewood and food in this gods-forsaken slot. And the damned
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gryphons descend on me whenever I stir out of this shack. I've
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had nothing to eat but flash-roasted gryphon for the last three
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weeks.
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*Aiglondur:* Where were you bound when you got stuck here?
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*Ratheln:* There is a school of mages near the east end of the pass.
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They've an opening for an instructor, and they're expecting me.
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*Angarthing:* Let's take him with us, Aiglondur. We know little
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about the country beyond to the east; we've had few reports on it
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since before the orcs took Knalga. Those mages should know at
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least rumors.
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*Aiglondur:* Aye. And I'd not leave anyone who had done my kin no harm
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stranded to starve.
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On victory:
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*Aiglondur:* We're through the pass!
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*Angarthing:* That may not be a blessing. Something frightened those
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orcs enough to make them push west into Alliance territory. Don't you
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wonder what it was?
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*Aiglondur:* Aye. But I've a grim feeling we might be going to
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discover that in person.
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On halfway through the turns:
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*Aiglondur:* It has begun to snow. Move, everyone! To be trapped here
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would be death.
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On time out:
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*Aiglondur:* We're snowed in. Our mission has failed, even if we live.
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=== Scenario 7: Mages and Drakes ===
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The map for this one should reverse the pattern of "Invaders" -- it
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needs snowy mountains on the west side trailing off into rough country
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towards the east. An allied castle should be located near the player's
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encampment, both near the west edge and not too distant from the road
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coming down out of High Pass. It is a school of magery, with a
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Great Mage leader named Perrin who can recruit only mages. Near the
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eastern edge will be a drake encampment with a Flameheart named Glashal
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as its leader.
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*Mage Supporter:* Perrin! A mage comes down from the High Pass, with
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a company of dwarves. They are well-armed, but not in battle array.
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*Perrin:* That will be Ratheln, I expect. Hail! You on the road!
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Who comes bearing arms into our valley?
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*Glashal:* 'Our' valley, says Perrin. The arrogance of these mages
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is intolerable!
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*Aiglondur:* A delegation of the Northern Alliance, traveling east.
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We found a friend of yours in the High Pass.
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*Perrin:* Well met, then. But if you intend to travel east of here,
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beware of the nest of drakes in the cliffs near the valley's end.
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They were here before us, and have become more hostile to
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travelers of late.
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*Glashal:* The axe-bearers must not be let near our nestlings. Attack!
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If Perrin is alive at time of victory, this happens:
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*Perrin:* We're grateful for your assistance. And I'd like to send
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at least one of our senior apprentices with you to the east. It has come
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time for them to be journeymen...and I sense something being born
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to the east that I do not like the feel of.
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*Angarthing:* What sort of thing?
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*Perrin:* There is some great magic brewing. Something...evil. I feel
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its traces in the currents of the earth and air.
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*Aiglondur:* We have had other hints of this. But we must press on.
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At easy level:
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*Ratheln:* Perrin, I think it is my duty to go with them. I'll return
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with your apprentices as soon as I may.
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At easy level, the player gets Ratheln and two apprentices.
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At normal, two appentices. At hard, one apprentice. The
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apprentices are L1 mages advanced in their training, and start with
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half the XP they will need to advance to L2.
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=== Scenario 8: Fear ===
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Map begins fogged for the player. There will be one village within sight
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of their keep. When they visit it or on turn 2, the peasant Ollin appears.
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*Ollin:* Don't kill me, masters! Please don't kill me!
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*Aiglondur:* You're in no danger from us. What lies to the east of here?
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*Ollin:* You wear no mask. You...you're not with them?
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*Aiglondur:* What are you talking about?
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*Ollin:* The masked dwarves. Killing, burning, kidnapping. Look...
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The fog lifts. Near the east end of the valley is the enemy keep.
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Several burned villages lie near it.
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*Masked Leader:* Fellow dwarves, hail! We're looking for a human refugee,
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one named Ollin. Have you seen him? Our master demands his life.
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|
||||
*Aiglondur:* He is here. How has he wronged your master, that you seek
|
||||
his death?
|
||||
|
||||
*Masked Leader:* Does it matter? He is only a dirtgrubbing human, not
|
||||
fit to polish the boots of the true people.
|
||||
|
||||
*Angarthing:* What is your name, masked one? Will you stand behind your
|
||||
deed? I am a witness.
|
||||
|
||||
*Masked Leader:* A witness? My name is...my name is not important.
|
||||
My deed will speak its own truth.
|
||||
|
||||
*Angarthing:* You speak without honor. Mine is the power of our ancient
|
||||
Law; speak your name and give up your murder, or the Law will cast you
|
||||
forth. I am a witness!
|
||||
|
||||
*Masked Leader:* If you were a witness of the true people, you would
|
||||
not let a dirtgrubber hide behind your robes. I deny you!
|
||||
|
||||
*Aiglondur:* Up axes!
|
||||
|
||||
*Angarthing:* The Law speaks: you are cast out. You are un-dwarf.
|
||||
I AM A WITNESS!
|
||||
|
||||
*Objectives:* Kill the masked dwarf.
|
||||
|
||||
On Ollin's first combat, he should say this...
|
||||
|
||||
*Ollin:* Take that for my family's memory, you murderer!
|
||||
|
||||
On victory:
|
||||
|
||||
*Aiglondur:* They are defeated.
|
||||
|
||||
*Angarthing:* You have acted in honor. I am a witness.
|
||||
|
||||
*Aiglondur:* I have never seen the formal banishment before. One reads
|
||||
of it in the old tales, of course, but to hear it with one's own ears?
|
||||
It was...unsettling.
|
||||
|
||||
*Angarthing:* It is not something we do often. The last such was in my
|
||||
grandsire's time. But look at what these filth were carrying if you
|
||||
have any doubt it was merited.
|
||||
|
||||
*Aiglondur:* Whips. Shackles. No, Angarthing, I would not doubt
|
||||
you, even if it were my place to doubt a loremaster.
|
||||
|
||||
*Angarthing:* They were seeking captives. To what purpose, I cannot
|
||||
say. But I doubt it was any good one.
|
||||
|
||||
=== Scenario 9: Forbidden Forest ===
|
||||
|
||||
Most of the map should be forest. The road east peters out here.
|
||||
There should be one keep of woses and one or more camps of elves
|
||||
in the forest.
|
||||
|
||||
The scenario should begin with an elvish scout, Elurin, fake-moving
|
||||
to within sight of the player encampment.
|
||||
|
||||
*Elurin:* Who disturbs our forest?
|
||||
|
||||
*Angarthing:* A delegation of the Northern Alliance, seeking the
|
||||
road through to Kal Kartha.
|
||||
|
||||
*Elurin:* We allow few outsiders in our forest paths, and no dwarves
|
||||
since the masked ones began to trouble our eastern margins. No
|
||||
axe-bearers shall come near our trees. Return whence you came!
|
||||
|
||||
*Aiglondur:* No. We have our duty. We must pass.
|
||||
|
||||
*Elurin:* You shall not pass here.
|
||||
|
||||
*Angarthing:* Winter comes on us, and your forest straddles the only
|
||||
gap in these mountains. You leave us no choice but to fight you.
|
||||
|
||||
*Elurin:* So be it, then. Yours will not be the first bones
|
||||
to nourish the earth of our forest.
|
||||
|
||||
=== Scenario 10: The Siege of Kal Kartha ===
|
||||
|
||||
The map should be thematically something like a reflection of the one
|
||||
for "At The East Gate", but on a larger scale. The player's
|
||||
encampment should be at the west edge. Kal Kartha will be
|
||||
represented by an underground keep (the West Gate) set into
|
||||
high mountains at the east edge of the map.
|
||||
|
||||
*Angarthing:* Behold! The West Gate of Kal Kartha!
|
||||
|
||||
*Aiglondur:* And under siege, I see. There is a mighty host of orcs
|
||||
between us and that gate.
|
||||
|
||||
The battle should be a big, open-field brawl designed to drain the
|
||||
player's gold before the final, plot-intensive scenarios.
|
||||
|
||||
The West Gate should be occupied by a leader, Dulcatulos.
|
||||
The objective is to kill all enemies, but you also lose if
|
||||
Dulcatulos dies. The message should be:
|
||||
|
||||
*Aiglondur:* Kal Kartha is taken. Our mission has failed.
|
||||
|
||||
*On victory, the message should be:*
|
||||
|
||||
*Dulcatulos:* Well fought, and our thanks; we were sore pressed. You are
|
||||
our honored guests, and I will show you to the best quarters we have
|
||||
myself. Our lord, the runesmith Karrag, will want to have speech with
|
||||
you on the morrow.
|
||||
|
||||
*Angarthing:* A runesmith? There had been none such since Thursagan's
|
||||
day. And for one to lead a holding was unheard-of; they tended towards
|
||||
the solitary life.
|
||||
|
||||
*Dulcatulos:* Aye? Well, you'd know such things better than I,
|
||||
loremaster. Our Karrag toiled for long years to recover the craft
|
||||
lore. He was elevated when our old lord fell in battle against the
|
||||
besieging orcs. Karrag himself was wounded near to death; none
|
||||
thought he would recover. But he leads us today, and his runelore has
|
||||
oft been the only shield between us and the orcs.
|
||||
|
||||
*Angarthing:* He has grasped the Hammer of Thursagan, then?
|
||||
|
||||
*Dulcatulos:* Aye. Toils over it in a workshop in the underlevels with
|
||||
his personal followers. He has promised all of us that the Hammer's power
|
||||
will smash and scatter all our enemies.
|
||||
|
||||
*Angarthing:* That is strange. The Hammer is a tool of crafting and
|
||||
making, not a weapon. What can he mean to do with it?
|
||||
|
||||
*Dulcatulos:* That's for lords and loremasters to worry about, not the
|
||||
likes of me. Here are your quarters; I must see to my troop's care.
|
||||
Food will be brought to you; rest well, we will speak again.
|
||||
|
||||
=== Scenario 11: The Court of Karrag ===
|
||||
|
||||
This scenario will take place on a throneroom map which is, effectively,
|
||||
all castle. It should have two keep hexes on it, one near the front
|
||||
for our heroes and one at the rear for Karrag. Features of the
|
||||
map must include an indication of a doorway in the cave wall near the
|
||||
rear dais. The throneroom map should in general look like a near
|
||||
mirror image of Hamel's, but with the braziers unlit.
|
||||
|
||||
Aiglondur, Angarthing, and a few of their veteran followers face Karrag,
|
||||
flanked by several of his followers. Dulcatulos escorts our heroes.
|
||||
Karrag's group should have black team disks and Dulcatulos a blue one.
|
||||
|
||||
*Aiglondur:* (Psst, Angarthing...Karrag and those dwarves on the dais,
|
||||
they're all masked.)
|
||||
|
||||
*Angarthing:* (I see it. There is something very wrong here.)
|
||||
|
||||
*Karrag:* Hail, fellow dwarves. All Kal Kartha thanks you for your
|
||||
timely rescue.
|
||||
|
||||
*Aiglondur:* We are from Knalga; your clans are kin to ours of old.
|
||||
We but did our duty to kin.
|
||||
|
||||
*Karrag:* All dwarves are kin, and must prevail against orcs and humans
|
||||
and other dirtgrubbers. You can be part of the fist that smites them.
|
||||
|
||||
*Angarthing:* We did not come to smite, but to re-open contact and trade.
|
||||
|
||||
*Karrag:* Trade? Your destruction of the besieging orcs was a far
|
||||
nobler act than trade. There can be more such victories. And
|
||||
there will be by the power of our ancient heirloom, the Hammer of
|
||||
Thursagan.
|
||||
|
||||
*Angarthing:* It is remembered in Knalga that Kal Kartha holds
|
||||
the Hammer.
|
||||
|
||||
*Karrag:* Yes! And the Hammer holds the soul of the dwarves, the
|
||||
true people. Together, we can march to greater victories! Will
|
||||
you join me?
|
||||
|
||||
*Angarthing:* On one condition. You must take off that mask and
|
||||
show your true face. I am a witness.
|
||||
|
||||
*Karrag:* You...do not wish to see what is beneath this mask. I was
|
||||
terribly wounded in an orcish attack. Disfigured.
|
||||
|
||||
*Angarthing:* But the Law must see. A dwarf must put his name
|
||||
and his face behind his deeds. I am a witness.
|
||||
|
||||
*Karrag:* Impertinent fool! It is not for you to dictate to a lord in
|
||||
his own holding, much less one who holds the very soul of the dwarves
|
||||
in his hand.
|
||||
|
||||
*Angarthing:* The Law speaks. Against him with the eyes to see,
|
||||
no deception can hold. I AM A WITNESS!
|
||||
|
||||
After this should come a lich-scream sound effect as Karrag changes
|
||||
type to a lich and his followers morph into undead. (There is a way
|
||||
to accomplish this; Liberty's 3rd scenario does it.)
|
||||
|
||||
*Dulcatulos:* No...no...it is horrible! My lord, how did it come to this?
|
||||
|
||||
*Karrag:* I lingered for weeks in agony. Only my hatred and the runelore
|
||||
of old sustained me, until I became as I am. I will have revenge;
|
||||
I will destroy the orcs, and the humans, and the elves, and all but the
|
||||
true people!
|
||||
|
||||
*Karrag:* And you have sealed your doom. Hundreds of dirtgrubbers have
|
||||
already died to weave a web of blood around the Hammer and the soul of
|
||||
the dwarves. You and your new friends will be the the last sacrifices I
|
||||
require to bind the entire dwarvish race to my purpose. TAKE THEM!
|
||||
|
||||
Battle begins. The stated objective is to kill Karrag, but on the
|
||||
first weapon-strike he will scream, fake-move to the doorway,
|
||||
and disappear.
|
||||
|
||||
*Dulcatulos:* He has fled to the underlevels.
|
||||
|
||||
*Angarthing:* We must follow. Quickly! Or, I fear, he he will complete
|
||||
his foul spell.
|
||||
|
||||
=== Scenario 12: The Underlevels ===
|
||||
|
||||
Dulcatulos becomes part of the player's side. He is a hero; he will
|
||||
be required for the Epilog.
|
||||
|
||||
This scenario should be a big, elaborate dungeon crawl in the style of _NR:
|
||||
Clearing The Mines_, with lots of undead enemies and a long turn limit.
|
||||
Because Dulcatulos is with the player, the layout starts known but fogged.
|
||||
|
||||
Every few turns (interval depending on the scenario length) there should
|
||||
be a crunching sound, a death cry, and a popup from Karrag announcing
|
||||
that the Hammer has smashed the skull of another dirtgrubber.
|
||||
|
||||
On victory:
|
||||
|
||||
*Karrag:* No! No! Dirtgrubbers must die! The true people must rule all!
|
||||
|
||||
*Aiglondur:* The 'true people' speak through our axes. Die, foul lich.
|
||||
|
||||
=== Scenario 13: Epilog ===
|
||||
|
||||
Back to Karrag's throne room. A throng of Kal Kartha's survivors and
|
||||
Aiglondur's troops have gathered there. The braziers are lit.
|
||||
|
||||
*Angarthing:* Dwarves of Kal Kartha, I speak the Law. Your house is cast down;
|
||||
you have harbored a great evil. Who now will take the burden of cleansing
|
||||
this holding of its taint?
|
||||
|
||||
*Narrator:* The dwarves of Kal Kartha muttered among themselves and looked at
|
||||
one another uneasily. None stepped forward.
|
||||
|
||||
*Dulcatulos:* Loremaster...none of us is fit to take up the lordship. Karrag
|
||||
fooled us all, made us the tools of his foul scheme.
|
||||
|
||||
A lancer, named Pelias, fake-moves into the throne-room.
|
||||
|
||||
*Pelias:* I was told I'd find Aiglondur of Knalga here. I bear a
|
||||
message from Tallin, the Lord Protector of the Alliance.
|
||||
|
||||
*Aiglondur:* I am he. Speak your message.
|
||||
|
||||
*Pelias:* I have been on your track for weeks. Word of your rout of
|
||||
Tan-Malgar and his allies spread, and reached Tallin. You did the
|
||||
Alliance better service than you knew that day; Tan-Malgar had
|
||||
exchanged messages with certain orcish chieftains within the Alliance, and
|
||||
your victory prevented a dangerous revolt.
|
||||
|
||||
*Pelias:* Aiglondur, the Protector dubs you a Lord Companion of the Alliance.
|
||||
He bids you return to Knalga as soon as convenient, for your investiture.
|
||||
|
||||
*Dulcatulos:* (wonderingly) A Lord Companion? And kin of ours...
|
||||
|
||||
*Some random Kal Karthan:* It would be no shame for a Lord Companion
|
||||
to rule this holding, as Hamel does at Knalga.
|
||||
|
||||
*Narrator:* The Kal Karthans looked at each other, and Aiglondur, with
|
||||
dawning hope.
|
||||
|
||||
*Angarthing:* It would be fitting. The Loremasters will approve.
|
||||
|
||||
*Aiglondur:* Pelias, my thanks to the Lord Protector; I will attend
|
||||
him in the spring. But it seems that I have some work to do here first.
|
||||
|
||||
== Art Requirements ==
|
||||
|
||||
We'll need images and animation frames for the Loremaster line. We'll
|
||||
want portraits for the following characters:
|
||||
|
||||
*Aiglondur:* A dwarf, the guard captain of the Eastern Gate. Young,
|
||||
intelligent, related to the clan chieftain. Dwarven society doesn't
|
||||
have a noble class as such, but Aiglondur is from one of its leading
|
||||
families and will have war-gear of the best quality. If weapons are in
|
||||
the portrait, his will be your standard Dwarvish double-bitted axe.
|
||||
|
||||
*Hamel*: A dwarven chieftain in the last decades of a long, eventful,
|
||||
and successful life -- one of the founding heroes of the Northern
|
||||
Alliance. He is both wise and kind. This portrait needs to be recognizably
|
||||
the same character as the Hamel portrait in _Northern Rebirth_.
|
||||
|
||||
*Angarthing:* A junior loremaster. Young but self-conscious about
|
||||
being an authority figure; will dress to look older than his actual
|
||||
age. Very intelligent and rigidly honorable. Should be sagelike or
|
||||
priestly in appearance with an especially long beard. If weapons are
|
||||
in the portrait, he uses a bolas and a morningstar -- neither of them
|
||||
heavy as he is not a line fighter (he will wear only partial or light
|
||||
armor).
|
||||
|
||||
*The Masked Dwarf:* This is the leader of the masked dwarven marauders
|
||||
in _Fear_. He wears a face-concealing mask. He is evil, but the
|
||||
portrait should merely suggest wrongness without belaboring the point.
|
||||
|
||||
*Karrag*: An evil dwarf-lord who uses a mask and spells of illusion
|
||||
to conceal the fact that he has in fact become a lich. The wrongness
|
||||
in this portrait should be much clearer.
|
||||
|
||||
*Ratheln:* A human mage and teacher of magic. A scholar but a very
|
||||
tough and experienced one -- not someone to cross lightly. Good at
|
||||
heart but gruff and a bit irascible.
|
||||
|
||||
*Master Perrin:* The master of a school of magic. Wise and kindly.
|
||||
An Albus Dumbledore in Wesnoth, basically.
|
||||
|
||||
The following portraits are optional but would be useful:
|
||||
|
||||
*Dulcatulos:* The captain of Kal Kartha's guard at the West Gate, a
|
||||
good dwarf unknowingly working for an evil master. Aiglondur's
|
||||
counterpart, but a few years older and not as intelligent.
|
||||
|
||||
*Pelias*: A human knight who serves effectively as a royal
|
||||
courier, even if Tallin doesn't have the title of king.
|
||||
|
||||
*Elurin* An Elvish Rider of high rank.
|
||||
|
||||
*Dwarven Supporter*: This will be an older dwarf, a clever and
|
||||
experienced scout.
|
||||
|
||||
|
|
@ -2,6 +2,492 @@ Historical note: This campaign was begun 2007-10-11 on Wescamp. ESR
|
|||
finished his first draft on 2007-12-04. The campaign moved from Wescamp
|
||||
to mainline on 2007-12-14 and the version was bumped to 1.0 on 2007-12-26..
|
||||
|
||||
This is he Wescamp changelog. Release notes follow:
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1862 | esr | 2007-12-14 18:47:02 -0500 (Fri, 14 Dec 2007) | 2 lines
|
||||
|
||||
Last Wescamp version.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1861 | esr | 2007-12-14 05:28:42 -0500 (Fri, 14 Dec 2007) | 2 lines
|
||||
|
||||
Fix a typo.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1860 | esr | 2007-12-14 02:55:45 -0500 (Fri, 14 Dec 2007) | 2 lines
|
||||
|
||||
Add some opening dialogue.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1859 | esr | 2007-12-14 00:33:28 -0500 (Fri, 14 Dec 2007) | 2 lines
|
||||
|
||||
Add a bit of victory dialogue.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1858 | taurus | 2007-12-11 22:12:31 -0500 (Tue, 11 Dec 2007) | 1 line
|
||||
|
||||
More WML Work on Underlevels
|
||||
------------------------------------------------------------------------
|
||||
r1857 | taurus | 2007-12-09 18:30:46 -0500 (Sun, 09 Dec 2007) | 1 line
|
||||
|
||||
WML work and map polishing
|
||||
------------------------------------------------------------------------
|
||||
r1854 | taurus | 2007-12-08 00:50:16 -0500 (Sat, 08 Dec 2007) | 1 line
|
||||
|
||||
The Underlevels Map and start of WML
|
||||
------------------------------------------------------------------------
|
||||
r1835 | esr | 2007-12-04 15:31:32 -0500 (Tue, 04 Dec 2007) | 2 lines
|
||||
|
||||
Fix an inexplicably broken fakemove.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1834 | esr | 2007-12-04 14:25:21 -0500 (Tue, 04 Dec 2007) | 2 lines
|
||||
|
||||
Correct the _main.cfg.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1833 | esr | 2007-12-04 14:19:58 -0500 (Tue, 04 Dec 2007) | 2 lines
|
||||
|
||||
Scenarios 11 and 13 are playable.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1831 | esr | 2007-12-04 06:23:30 -0500 (Tue, 04 Dec 2007) | 2 lines
|
||||
|
||||
First cut at scenario 13.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1830 | esr | 2007-12-04 03:41:00 -0500 (Tue, 04 Dec 2007) | 2 lines
|
||||
|
||||
First cut at scenario 11.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1829 | esr | 2007-12-03 19:11:43 -0500 (Mon, 03 Dec 2007) | 2 lines
|
||||
|
||||
Scenario 10 is starting to look balanced.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1828 | esr | 2007-12-02 10:29:35 -0500 (Sun, 02 Dec 2007) | 2 lines
|
||||
|
||||
Fix a minor bug in the Staff.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1827 | esr | 2007-12-02 09:52:46 -0500 (Sun, 02 Dec 2007) | 2 lines
|
||||
|
||||
Staff of Righteous Flame is working.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1822 | esr | 2007-12-02 03:39:22 -0500 (Sun, 02 Dec 2007) | 2 lines
|
||||
|
||||
Add sound to the finalstrike effect.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1820 | esr | 2007-12-01 21:18:13 -0500 (Sat, 01 Dec 2007) | 2 lines
|
||||
|
||||
Handle images correctly in OBJ_STAFF_OF_RIGHTEOUS_FLAME.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1816 | esr | 2007-11-29 17:58:23 -0500 (Thu, 29 Nov 2007) | 2 lines
|
||||
|
||||
Ready to ship 0.12.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1815 | esr | 2007-11-29 16:11:39 -0500 (Thu, 29 Nov 2007) | 2 lines
|
||||
|
||||
Another cut at the Staff of Righteous Flame
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1814 | esr | 2007-11-29 14:45:05 -0500 (Thu, 29 Nov 2007) | 2 lines
|
||||
|
||||
Detect mages in the recall list too.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1813 | esr | 2007-11-29 14:42:51 -0500 (Thu, 29 Nov 2007) | 2 lines
|
||||
|
||||
Enable conditional recruiting of mages as long as you have some on the map.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1811 | esr | 2007-11-29 12:37:14 -0500 (Thu, 29 Nov 2007) | 2 lines
|
||||
|
||||
Markup fixes. First cut at implementing the Book of Righteous Flame.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1808 | esr | 2007-11-29 05:06:49 -0500 (Thu, 29 Nov 2007) | 2 lines
|
||||
|
||||
Give the part Ratheln unless we're at HARD level.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1807 | esr | 2007-11-29 04:50:03 -0500 (Thu, 29 Nov 2007) | 2 lines
|
||||
|
||||
Scenario 9 rebalancing, and work on 10.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1806 | esr | 2007-11-28 23:09:55 -0500 (Wed, 28 Nov 2007) | 2 lines
|
||||
|
||||
First cut at scenario 10.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1805 | esr | 2007-11-28 22:33:56 -0500 (Wed, 28 Nov 2007) | 2 lines
|
||||
|
||||
Forbidden Forest (#9) is ready for public testing.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1804 | esr | 2007-11-28 03:03:32 -0500 (Wed, 28 Nov 2007) | 2 lines
|
||||
|
||||
Healers aren't really useful for side 3.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1803 | esr | 2007-11-27 19:04:44 -0500 (Tue, 27 Nov 2007) | 2 lines
|
||||
|
||||
This change gets the northern elf to recruit.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1802 | esr | 2007-11-27 16:20:26 -0500 (Tue, 27 Nov 2007) | 2 lines
|
||||
|
||||
Kill Ratheln if not at EASY level.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1801 | esr | 2007-11-27 15:48:53 -0500 (Tue, 27 Nov 2007) | 2 lines
|
||||
|
||||
This version will go to YogiHH.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1799 | esr | 2007-11-27 01:44:24 -0500 (Tue, 27 Nov 2007) | 3 lines
|
||||
|
||||
Revert to original scenario 1 map.
|
||||
Tweak Strange Allies a bit so the village ownerships make more sense.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1798 | esr | 2007-11-26 22:12:38 -0500 (Mon, 26 Nov 2007) | 2 lines
|
||||
|
||||
Correct broken markup.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1797 | esr | 2007-11-26 22:01:08 -0500 (Mon, 26 Nov 2007) | 2 lines
|
||||
|
||||
Balancing steps for Cathy's playtest.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1796 | esr | 2007-11-26 20:01:05 -0500 (Mon, 26 Nov 2007) | 2 lines
|
||||
|
||||
Give Aiglondur control of the villages in the mountain.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1793 | taurus | 2007-11-26 04:12:11 -0500 (Mon, 26 Nov 2007) | 1 line
|
||||
|
||||
Ballancing on Strange Allies
|
||||
------------------------------------------------------------------------
|
||||
r1792 | taurus | 2007-11-26 03:17:20 -0500 (Mon, 26 Nov 2007) | 1 line
|
||||
|
||||
New/Updated Maps and Ballancing
|
||||
------------------------------------------------------------------------
|
||||
r1786 | esr | 2007-11-22 02:32:58 -0500 (Thu, 22 Nov 2007) | 2 lines
|
||||
|
||||
Some name changes.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1785 | esr | 2007-11-22 02:13:20 -0500 (Thu, 22 Nov 2007) | 3 lines
|
||||
|
||||
Secenario 9 balancing checkpoint. Two of the enemy leaders don't seem
|
||||
to want to recruit.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1784 | esr | 2007-11-21 17:35:54 -0500 (Wed, 21 Nov 2007) | 2 lines
|
||||
|
||||
More Forbidden Forest rebalancing.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1783 | esr | 2007-11-21 14:47:59 -0500 (Wed, 21 Nov 2007) | 2 lines
|
||||
|
||||
Balancing changes in "Forbidden Forest".
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1780 | esr | 2007-11-21 04:10:43 -0500 (Wed, 21 Nov 2007) | 2 lines
|
||||
|
||||
Balance changes, add sound effects to Elurinde's horse.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1779 | esr | 2007-11-20 17:41:46 -0500 (Tue, 20 Nov 2007) | 2 lines
|
||||
|
||||
Eliminate a syntax error.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1778 | esr | 2007-11-20 17:05:55 -0500 (Tue, 20 Nov 2007) | 2 lines
|
||||
|
||||
Why an unbalanced tag?
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1777 | esr | 2007-11-20 04:36:24 -0500 (Tue, 20 Nov 2007) | 2 lines
|
||||
|
||||
Scenario 8 is working and needs to be balanced.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1776 | esr | 2007-11-20 04:24:02 -0500 (Tue, 20 Nov 2007) | 2 lines
|
||||
|
||||
Place burned villages and make Ollin's appearance work.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1775 | esr | 2007-11-19 13:24:14 -0500 (Mon, 19 Nov 2007) | 2 lines
|
||||
|
||||
Scratch WML for another scenario.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1767 | esr | 2007-11-15 21:49:06 -0500 (Thu, 15 Nov 2007) | 2 lines
|
||||
|
||||
Start another map.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1765 | esr | 2007-11-15 18:12:35 -0500 (Thu, 15 Nov 2007) | 2 lines
|
||||
|
||||
Maps for more scenarios.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1764 | esr | 2007-11-15 18:11:07 -0500 (Thu, 15 Nov 2007) | 2 lines
|
||||
|
||||
Map for scenario 10.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1763 | esr | 2007-11-15 11:50:58 -0500 (Thu, 15 Nov 2007) | 2 lines
|
||||
|
||||
"Mages and Drakes" seems reasonably well balanced now.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1762 | esr | 2007-11-15 10:30:49 -0500 (Thu, 15 Nov 2007) | 2 lines
|
||||
|
||||
Make sure Aiglondur always has a recruit list.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1761 | esr | 2007-11-15 10:03:04 -0500 (Thu, 15 Nov 2007) | 2 lines
|
||||
|
||||
Checkpoint the Mages and Drakes map.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1760 | esr | 2007-11-15 09:29:41 -0500 (Thu, 15 Nov 2007) | 2 lines
|
||||
|
||||
Fix some dialogue.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1759 | esr | 2007-11-15 08:45:51 -0500 (Thu, 15 Nov 2007) | 2 lines
|
||||
|
||||
Ready to try out Mages And Drakes.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1758 | esr | 2007-11-14 21:20:09 -0500 (Wed, 14 Nov 2007) | 2 lines
|
||||
|
||||
Map for scenario 7.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1757 | esr | 2007-11-14 07:51:06 -0500 (Wed, 14 Nov 2007) | 2 lines
|
||||
|
||||
Fix bad location reference.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1756 | esr | 2007-11-14 07:02:42 -0500 (Wed, 14 Nov 2007) | 2 lines
|
||||
|
||||
Changes from zookeeper.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1755 | esr | 2007-11-13 11:40:29 -0500 (Tue, 13 Nov 2007) | 2 lines
|
||||
|
||||
Looks reasonably balanced now.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1748 | esr | 2007-11-08 17:38:05 -0500 (Thu, 08 Nov 2007) | 2 lines
|
||||
|
||||
Ready to release 0.5 version with changelog.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1747 | esr | 2007-11-08 17:20:44 -0500 (Thu, 08 Nov 2007) | 2 lines
|
||||
|
||||
Better explanation of the death of the runesmiths.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1746 | esr | 2007-11-08 17:17:56 -0500 (Thu, 08 Nov 2007) | 2 lines
|
||||
|
||||
No double space after periods.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1745 | esr | 2007-11-08 12:06:49 -0500 (Thu, 08 Nov 2007) | 2 lines
|
||||
|
||||
Improvements it thot management script.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1738 | esr | 2007-11-07 23:49:16 -0500 (Wed, 07 Nov 2007) | 2 lines
|
||||
|
||||
First version of management script.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1737 | esr | 2007-11-07 21:19:53 -0500 (Wed, 07 Nov 2007) | 2 lines
|
||||
|
||||
Markup fixes.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1736 | esr | 2007-11-07 21:09:04 -0500 (Wed, 07 Nov 2007) | 2 lines
|
||||
|
||||
Need @ to search in the user directory.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1735 | esr | 2007-11-07 21:05:23 -0500 (Wed, 07 Nov 2007) | 2 lines
|
||||
|
||||
We need to search the user directories too.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1734 | esr | 2007-11-07 20:54:44 -0500 (Wed, 07 Nov 2007) | 2 lines
|
||||
|
||||
Let's try the second upload.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1733 | esr | 2007-11-07 19:41:25 -0500 (Wed, 07 Nov 2007) | 2 lines
|
||||
|
||||
Move STORY to asciidoc markup.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1732 | esr | 2007-11-07 14:59:01 -0500 (Wed, 07 Nov 2007) | 2 lines
|
||||
|
||||
Ready to ship to the forums.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1731 | esr | 2007-11-07 13:23:27 -0500 (Wed, 07 Nov 2007) | 2 lines
|
||||
|
||||
Another balancing step.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1730 | esr | 2007-11-07 11:32:22 -0500 (Wed, 07 Nov 2007) | 2 lines
|
||||
|
||||
The HOWTO lives in its own repo now.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1729 | esr | 2007-11-07 09:21:17 -0500 (Wed, 07 Nov 2007) | 2 lines
|
||||
|
||||
Bolas name fix.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1728 | esr | 2007-11-06 19:32:32 -0500 (Tue, 06 Nov 2007) | 2 lines
|
||||
|
||||
Except for a typo fix, this is the version that went to the forums.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1727 | esr | 2007-11-06 19:16:50 -0500 (Tue, 06 Nov 2007) | 2 lines
|
||||
|
||||
Pacify the forum software.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1726 | esr | 2007-11-06 19:15:38 -0500 (Tue, 06 Nov 2007) | 2 lines
|
||||
|
||||
Asciidoc markup polish.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1725 | esr | 2007-11-06 17:04:27 -0500 (Tue, 06 Nov 2007) | 2 lines
|
||||
|
||||
Atrempt at moving to asciidoc markup.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1724 | esr | 2007-11-06 14:11:03 -0500 (Tue, 06 Nov 2007) | 2 lines
|
||||
|
||||
More on alternating hard and easy.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1723 | esr | 2007-11-06 11:59:55 -0500 (Tue, 06 Nov 2007) | 2 lines
|
||||
|
||||
Typo fixes.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1722 | esr | 2007-11-06 11:59:04 -0500 (Tue, 06 Nov 2007) | 2 lines
|
||||
|
||||
First draft complete.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1721 | esr | 2007-11-06 00:19:03 -0500 (Tue, 06 Nov 2007) | 2 lines
|
||||
|
||||
Checkpoint.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1720 | esr | 2007-11-05 19:39:29 -0500 (Mon, 05 Nov 2007) | 2 lines
|
||||
|
||||
Added a section on prose construction.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1719 | esr | 2007-11-05 17:18:26 -0500 (Mon, 05 Nov 2007) | 2 lines
|
||||
|
||||
Sirp saw this version.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1716 | esr | 2007-11-05 13:56:44 -0500 (Mon, 05 Nov 2007) | 2 lines
|
||||
|
||||
Correct Loremaster advancement.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1715 | esr | 2007-11-05 11:50:51 -0500 (Mon, 05 Nov 2007) | 2 lines
|
||||
|
||||
Preliminary version of High Pass WML.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1714 | esr | 2007-11-05 10:58:43 -0500 (Mon, 05 Nov 2007) | 2 lines
|
||||
|
||||
First version of scenario 6.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1713 | esr | 2007-11-05 08:15:35 -0500 (Mon, 05 Nov 2007) | 2 lines
|
||||
|
||||
Have a try at making the village-clearing black magic work.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1712 | esr | 2007-11-05 07:48:56 -0500 (Mon, 05 Nov 2007) | 2 lines
|
||||
|
||||
Attempt to make the village-clearing stuff work right.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1711 | esr | 2007-11-05 06:10:33 -0500 (Mon, 05 Nov 2007) | 2 lines
|
||||
|
||||
Optimization step.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1710 | esr | 2007-11-04 23:35:12 -0500 (Sun, 04 Nov 2007) | 2 lines
|
||||
|
||||
Indig popup locations are now random.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1709 | esr | 2007-11-04 23:02:13 -0500 (Sun, 04 Nov 2007) | 2 lines
|
||||
|
||||
Refactor the pop-up code.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1708 | esr | 2007-11-04 19:18:00 -0500 (Sun, 04 Nov 2007) | 2 lines
|
||||
|
||||
Bandit pop-up code is close to right.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1707 | esr | 2007-11-04 01:33:42 -0400 (Sun, 04 Nov 2007) | 2 lines
|
||||
|
||||
Popup logic isn't working quite right, doesn't distinguish side 2.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1706 | esr | 2007-11-04 00:24:42 -0400 (Sun, 04 Nov 2007) | 2 lines
|
||||
|
||||
Pop-up bandit code works.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1705 | esr | 2007-11-03 16:44:59 -0400 (Sat, 03 Nov 2007) | 2 lines
|
||||
|
||||
Give the Scout his own portrait.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1704 | esr | 2007-11-03 16:31:35 -0400 (Sat, 03 Nov 2007) | 2 lines
|
||||
|
||||
First cut at invader macros.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1703 | esr | 2007-11-02 18:33:36 -0400 (Fri, 02 Nov 2007) | 2 lines
|
||||
|
||||
Fix a capitalization typo.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r1638 | esr | 2007-10-11 15:29:11 -0400 (Thu, 11 Oct 2007) | 2 lines
|
||||
|
||||
Directory empty, Taurus and I are going to buid this together.
|
||||
|
||||
------------------------------------------------------------------------
|
||||
|
||||
0.1:
|
||||
* Initial release
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue