set undeadfoot mountain movement ratio to 4

updated changelog
This commit is contained in:
uid66289 2004-02-11 18:37:21 +00:00
parent 0953fcf905
commit 3834c4b999
2 changed files with 6 additions and 3 deletions

View file

@ -4,8 +4,11 @@ CVS HEAD::
* more unit graphics and animations
* made it possible to recruit on any keep tile, not just a starting keeps
* added orcishfoot (orcs, goblins) and changed orcish units previously using smallfoot to use it, "orcs" are now faster on hills and mountains
* mountainfoot (dwarves) made a bit less slow on forest, village and castle defense increased
* undeadfoot (undead) made faster on swamp, increased swamp defense
* mountainfoot (dwarves) made a bit less slow on forest
* mountainfoot village and castle defense increased
* undeadfoot (undead) made faster on swamp
* undeadfoot swamp defense increased
* undeadfoot can now move on mountain, though very slow
* woodland (elves) made a bit less slow on mountains
* new units:
* Outlaw

View file

@ -673,7 +673,7 @@
sand=2
forest=2
hills=3
mountains=100
mountains=4
village=1
castle=1
cave=2