movement type fixes/tweaks

This commit is contained in:
Gunter Labes 2006-05-30 16:39:10 +00:00
parent c00d60e29a
commit 37edf14aa0
2 changed files with 9 additions and 7 deletions

View file

@ -21,6 +21,7 @@ Version 1.1.4:
* units
* fixed a problem with unit type description being overwritten by the unit
description (name) when saving and reloading.
* tweaked the movement type of Nagas and Ghosts
Version 1.1.3:
* campaigns

View file

@ -692,14 +692,14 @@
sand=1
forest=3
hills=3
mountains=99
mountains=5
village=1
castle=2
cave=1
cave=2
tundra=2
canyon=99
cavewall=99
fungus=1
fungus=2
[/movement_costs]
[defense]
@ -708,15 +708,16 @@
swamp_water=40
grassland=70
sand=60
forest=70
forest=60
hills=60
mountains=60
village=60
castle=50
cave=80
cave=60
tundra=80
canyon=80
cavewall=80
fungus=70
fungus=60
[/defense]
[resistance]
@ -1003,7 +1004,7 @@
mountains=50
village=50
castle=50
cave=60
cave=50
tundra=50
canyon=50
cavewall=80