movement type fixes/tweaks
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2 changed files with 9 additions and 7 deletions
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@ -21,6 +21,7 @@ Version 1.1.4:
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* units
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* fixed a problem with unit type description being overwritten by the unit
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description (name) when saving and reloading.
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* tweaked the movement type of Nagas and Ghosts
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Version 1.1.3:
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* campaigns
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@ -692,14 +692,14 @@
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sand=1
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forest=3
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hills=3
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mountains=99
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mountains=5
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village=1
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castle=2
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cave=1
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cave=2
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tundra=2
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canyon=99
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cavewall=99
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fungus=1
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fungus=2
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[/movement_costs]
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[defense]
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@ -708,15 +708,16 @@
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swamp_water=40
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grassland=70
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sand=60
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forest=70
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forest=60
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hills=60
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mountains=60
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village=60
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castle=50
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cave=80
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cave=60
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tundra=80
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canyon=80
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cavewall=80
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fungus=70
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fungus=60
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[/defense]
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[resistance]
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@ -1003,7 +1004,7 @@
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mountains=50
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village=50
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castle=50
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cave=60
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cave=50
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tundra=50
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canyon=50
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cavewall=80
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