Removed most call to raise_draw_event
These don't seem necessary anymore since draw handling happens per-frame and doesn't rely on calling derived class's draw() member.
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@ -246,7 +246,6 @@ void controller_base::play_slice(bool is_delay_enabled)
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events::pump();
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events::raise_process_event();
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events::raise_draw_event();
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// Update sound sources before scrolling
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if(soundsource::manager* l = get_soundsource_man()) {
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