allow skipping data/core in the '--preprocess' command...
...through define SKIP_CORE
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parent
18472f0106
commit
379c4a222b
2 changed files with 21 additions and 6 deletions
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@ -157,6 +157,7 @@ from the data/core/macros will be preprocessed before the specified resources.
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.B define1,define2,...
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- the extra defines will be added before processing the files. If you want to add them
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you must add the '=' character before.
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If 'SKIP_CORE' is in the define list the data/core won't be preprocessed.
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Example:
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.B -p ~/wesnoth/data/campaigns/tutorial ~/result
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or
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26
src/game.cpp
26
src/game.cpp
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@ -1834,6 +1834,8 @@ static int process_command_args(int argc, char** argv) {
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<< " define1,define2,... - the extra defines will\n"
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<< " be added before processing the files. If you add\n"
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<< " them you must add the '=' character before.\n"
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<< " If 'SKIP_CORE' is in the define list the\n"
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<< " data/core won't be preprocessed.\n"
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<< " --preprocess-input-macros <source file>\n"
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<< " used only by the '--preprocess' command.\n"
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<< " Specifies a file that contains [preproc_define]s\n"
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@ -2030,7 +2032,9 @@ static int process_command_args(int argc, char** argv) {
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const std::string targetDir(argv[arg]);
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Uint32 startTime = SDL_GetTicks();
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// the 'core_defines_map' is the one got from /data/core macros
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// if the users add the SKIP_CORE define we won't preprocess data/core
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bool skipCore = false;
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// the 'core_defines_map' is the one got from data/core macros
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preproc_map defines_map(preproc.input_macros_);
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std::string error_log;
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@ -2060,15 +2064,25 @@ static int process_command_args(int argc, char** argv) {
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LOG_PREPROC<<"adding define: "<< tmp_val<<'\n';
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defines_map.insert(std::make_pair(tmp_val,
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preproc_define(tmp_val)));
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if (tmp_val == "SKIP_CORE")
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{
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std::cerr << "'SKIP_CORE' defined.\n";
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skipCore = true;
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}
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}
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std::cerr << "added " << defines_map.size() << " defines.\n";
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}
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// preprocess core macros first
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std::cerr << "preprocessing common macros from 'data/core' ...\n";
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preprocess_resource(game_config::path + "/data/core",&defines_map);
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std::cerr << "acquired " << (defines_map.size() - preproc.input_macros_.size())
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<< " 'data/core' defines.\n";
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// preprocess core macros first if we don't skip the core
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if (skipCore == false)
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{
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std::cerr << "preprocessing common macros from 'data/core' ...\n";
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preprocess_resource(game_config::path + "/data/core",&defines_map);
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std::cerr << "acquired " << (defines_map.size() - preproc.input_macros_.size())
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<< " 'data/core' defines.\n";
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}
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else
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std::cerr << "skipped 'data/core'\n";
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// preprocess resource
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std::cerr << "preprocessing specified resource: "
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