updated changelog
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1 changed files with 4 additions and 3 deletions
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@ -2,11 +2,11 @@ CVS HEAD:
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* changed damage calculations to use additive percentage calculations
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* resting stacks with heal and cure
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* 'Sword of Fire' changed melee weapon with fire damage
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* made the game more interactive during the AI's turn
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* added and improved unit images, missile images and attack icons
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* merman and swamp villages
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* ice terrain
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* dirt and swamp transitions
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* made the game more interactive during the AI's turn
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* new minor terrain item: trash heap
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* new fog of war images
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* underground daytime images
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@ -14,8 +14,8 @@ CVS HEAD:
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* attack stat tooltips
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* user interface polishing
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* support for cursors
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* on map floating labels
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* floating text for damage inflicted in fight
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* on map floating labels (right-click menu -> set label)
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* floating text for damage inflicted and status effects
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* shortcut keys are displayed next to menu items
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* undo, redo and next unit added to context menu
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* added deleting saved games
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@ -52,6 +52,7 @@ CVS HEAD:
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* Orcish Shaman
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* Yeti
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* new special units
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* Orcish Ruler (hero in the Son of the Black Eye campaign)
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* Pirate Galleon
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* Transport Galleon
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* Watch Tower
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