Use TURNS in TRoW
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f3e2e61c85
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3732963712
19 changed files with 26 additions and 25 deletions
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@ -3,7 +3,7 @@
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textdomain=wesnoth-trow
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name= _ "Lizard Beach"
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map_data="{maps/The_Rise_of_Wesnoth/A_Beach}"
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turns=32
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{TURNS 35 32 29}
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{DAWN}
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{MORNING}
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@ -3,7 +3,7 @@
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textdomain=wesnoth-trow
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name= _ "A Final Spring"
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map_data="{maps/The_Rise_of_Wesnoth/A_Final_Spring}"
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turns=36
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{TURNS 39 36 33}
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{DAWN}
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{MORNING}
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@ -3,7 +3,7 @@
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textdomain=wesnoth-trow
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name= _ "A Harrowing Escape"
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map_data="{maps/The_Rise_of_Wesnoth/A_Harrowing_Escape}"
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turns=45
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{TURNS 48 45 42}
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{DAWN}
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{MORNING}
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@ -67,7 +67,7 @@ Defeat:
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[ai]
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time_of_day=first_watch,second_watch
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aggression=0.75
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caution=0.0
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caution=0.15
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grouping=no
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[/ai]
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[/side]
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@ -90,7 +90,7 @@ Defeat:
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[ai]
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time_of_day=first_watch,second_watch
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aggression=0.75
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caution=0.0
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caution=0.15
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grouping=no
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[/ai]
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[/side]
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@ -3,7 +3,7 @@
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textdomain=wesnoth-trow
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name= _ "A Summer of Storms"
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map_data="{maps/The_Rise_of_Wesnoth/A_Summer_of_Storms}"
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turns=28
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{TURNS 31 28 25}
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{scenarios/The_Rise_of_Wesnoth/trow-intro.cfg}
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{DAWN}
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@ -3,7 +3,7 @@
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textdomain=wesnoth-trow
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name= _ "Cursed Isle"
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map_data="{maps/The_Rise_of_Wesnoth/Cursed_Isle}"
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turns=34
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{TURNS 37 34 31}
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{DAWN}
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{MORNING}
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@ -3,7 +3,7 @@
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textdomain=wesnoth-trow
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name= _ "Fallen Lich Point"
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map_data="{maps/The_Rise_of_Wesnoth/Fallen_Lich_Point}"
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turns=36
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{TURNS 39 36 33}
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{DAWN}
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{MORNING}
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@ -3,7 +3,7 @@
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textdomain=wesnoth-trow
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name= _ "Peoples in Decline"
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map_data="{maps/The_Rise_of_Wesnoth/Peoples_in_Decline}"
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turns=36
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{TURNS 39 36 33}
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{scenarios/The_Rise_of_Wesnoth/trow-noisle.cfg}
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@ -3,7 +3,7 @@
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textdomain=wesnoth-trow
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name= _ "Return of the Fleet"
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map_data="{maps/The_Rise_of_Wesnoth/Return_of_the_Fleet}"
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turns=42
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{TURNS 45 42 39}
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{DAWN}
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{MORNING}
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name= _ "Rise of Wesnoth"
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textdomain=wesnoth-trow
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map_data="{maps/The_Rise_of_Wesnoth/Rise_of_Wesnoth}"
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turns=42
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{TURNS 45 42 39}
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{DAWN}
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{MORNING}
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@ -3,7 +3,7 @@
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textdomain=wesnoth-trow
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name= _ "Rough Landing"
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map_data="{maps/The_Rise_of_Wesnoth/Rough_Landing}"
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turns=30
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{TURNS 33 30 27}
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{DAWN}
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{MORNING}
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@ -4,7 +4,7 @@
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textdomain=wesnoth-trow
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name= _ "Sewer of Southbay"
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map_data="{maps/The_Rise_of_Wesnoth/Sewer}"
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turns=36
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{TURNS 39 36 33}
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{UNDERGROUND}
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@ -3,7 +3,7 @@
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textdomain=wesnoth-trow
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name= _ "Temple in the Deep"
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map_data="{maps/The_Rise_of_Wesnoth/Temple_in_the_Deep}"
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turns=32
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{TURNS 35 32 29}
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{UNDERGROUND}
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@ -3,7 +3,7 @@
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textdomain=wesnoth-trow
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name= _ "The Dragon"
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map_data="{maps/The_Rise_of_Wesnoth/The_Dragon}"
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turns=36
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{TURNS 39 36 33}
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{DAWN}
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{MORNING}
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@ -3,7 +3,7 @@
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textdomain=wesnoth-trow
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name= _ "The Fall"
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map_data="{maps/The_Rise_of_Wesnoth/The_Fall}"
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turns=20
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{TURNS 23 20 17}
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{DAWN}
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{MORNING}
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@ -57,12 +57,13 @@ Defeat:
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[ai]
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recruitment_pattern=fighter,fighter,archer,scout
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{NO_SCOUTS}
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aggression=-0.35
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aggression=0.15
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caution=0.5
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passive_leader=yes
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grouping=defensive
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{ATTACK_DEPTH 3 4 5}
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[/ai]
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{GOLD 90 150 240}
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{GOLD 90 130 240}
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team_name=wesfolk
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[/side]
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@ -3,7 +3,7 @@
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textdomain=wesnoth-trow
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name= _ "The Midlands"
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map_data="{maps/The_Rise_of_Wesnoth/The_Midlands}"
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turns=42
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{TURNS 45 42 39}
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{scenarios/The_Rise_of_Wesnoth/trow-nohome.cfg}
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textdomain=wesnoth-trow
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name= _ "The Oldwood"
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map_data="{maps/The_Rise_of_Wesnoth/The_Oldwood}"
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turns=32
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{TURNS 35 32 29}
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{DAWN}
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{MORNING}
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@ -3,10 +3,10 @@
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textdomain=wesnoth-trow
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name= _ "The Swamp of Esten"
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map_data="{maps/The_Rise_of_Wesnoth/The_River_Road}"
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turns=36
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{TURNS 39 36 33}
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{scenarios/The_Rise_of_Wesnoth/trow-nohome.cfg}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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textdomain=wesnoth-trow
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name= _ "The Vanguard"
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map_data="{maps/The_Rise_of_Wesnoth/The_Vanguard}"
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turns=38
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{TURNS 41 38 35}
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{DAWN}
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{MORNING}
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textdomain=wesnoth-trow
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name= _ "Troll Hole"
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map_data="{maps/The_Rise_of_Wesnoth/Troll_Hole}"
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turns=36
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{TURNS 39 36 33}
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{UNDERGROUND}
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