Made use of the Unicode arrow characters for the storyscreen buttons.

This commit is contained in:
Steven Panek 2010-06-09 21:59:22 +00:00
parent 99a2485309
commit 3714ed7620

View file

@ -130,11 +130,11 @@ STORY_RESULT controller::show(START_POSITION startpos)
return NEXT;
}
gui::button first_button(disp_.video(),_("First") + std::string(" <<"));
gui::button last_button (disp_.video(),std::string(">> ") + _("Last"));
gui::button back_button (disp_.video(),std::string("< ")+ _("Back"));
gui::button next_button (disp_.video(),_("Next") + std::string(" >"));
gui::button play_button (disp_.video(),_("Play") + std::string(" >"));
gui::button first_button(disp_.video(),_("First") + std::string(" "));
gui::button last_button (disp_.video(),std::string(" ") + _("Last"));
gui::button back_button (disp_.video(),std::string(" ")+ _("Back"));
gui::button next_button (disp_.video(),_("Next") + std::string(" "));
gui::button play_button (disp_.video(),_("Play") + std::string(" "));
// Build renderer cache unless built for a low-memory environment;
// caching the scaled backgrounds can take over a decent amount of memory.
@ -184,7 +184,7 @@ STORY_RESULT controller::show(START_POSITION startpos)
case part_ui::BACK:
if(k > 0) {
--k;
}
}
else if(segment_index_ > 0) {
return BACK;
}
@ -193,7 +193,7 @@ STORY_RESULT controller::show(START_POSITION startpos)
if(segment_index_ == 0) {
// this is the first segment
k = 0;
}
}
else {
// we want to rewind all the way
// to the last segment
@ -204,7 +204,7 @@ STORY_RESULT controller::show(START_POSITION startpos)
if(segment_index_ == total_segments_ - 1) {
// not at the end of this segment
k = parts_.size() - 1;
}
}
else {
// we want to fast forward all the way
// to the last segment