DiD: renumber scenarios

This commit is contained in:
nemaara 2019-11-16 14:58:44 -05:00
parent 393d412b0d
commit 3686dba82c
17 changed files with 36 additions and 38 deletions

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@ -22,7 +22,7 @@
description=_ "The northern frontier town of Parthyn is annually raided by neighboring tribes of orcs. Malin Keshar, an outcast mage, seeks to defend his home and wreak vengeance on the orcs by any means necessary, even if it means sacrificing his own soul in the process.
" + _"(Intermediate level, 12 scenarios.)"
" + _"(Intermediate level, 10 scenarios.)"
[about]
title = _ "Original Campaign Design"

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@ -6,7 +6,7 @@
map_file=campaigns/Descent_Into_Darkness/maps/06_Return_to_Parthyn.map
{TURNS 19 18 17}
victory_when_enemies_defeated=no
next_scenario=07_A_Small_Favor
next_scenario=07a_A_Small_Favor
{DEFAULT_SCHEDULE}

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@ -1,11 +1,11 @@
#textdomain wesnoth-did
[scenario]
id=07_A_Small_Favor
name= _ "A Small Favor"
map_file=campaigns/Descent_Into_Darkness/maps/07_A_Small_Favor.map
id=07a_A_Small_Favor
name= _ "A Small Favor — I"
map_file=campaigns/Descent_Into_Darkness/maps/07a_A_Small_Favor.map
{TURNS 20 18 16}
next_scenario=08_A_Small_Favor2
next_scenario=07b_A_Small_Favor2
victory_when_enemies_defeated=no
#ifdef EASY

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@ -1,11 +1,11 @@
#textdomain wesnoth-did
[scenario]
id=08_A_Small_Favor2
name= _ "A Small Favor — Part 2"
map_file=campaigns/Descent_Into_Darkness/maps/08_A_Small_Favor2.map
id=07b_A_Small_Favor2
name= _ "A Small Favor — II"
map_file=campaigns/Descent_Into_Darkness/maps/07b_A_Small_Favor2.map
{TURNS 25 22 19}
next_scenario=09_A_Small_Favor3
next_scenario=07c_A_Small_Favor3
victory_when_enemies_defeated=no
[time]

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@ -1,11 +1,11 @@
#textdomain wesnoth-did
[scenario]
id=09_A_Small_Favor3
name= _ "A Small Favor — Part 3"
map_file=campaigns/Descent_Into_Darkness/maps/09_A_Small_Favor3.map
id=07c_A_Small_Favor3
name= _ "A Small Favor — III"
map_file=campaigns/Descent_Into_Darkness/maps/07c_A_Small_Favor3.map
{TURNS 21 18 15}
next_scenario=10_Alone_at_Last
next_scenario=08_Alone_at_Last
victory_when_enemies_defeated=no
{UNDERGROUND}

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@ -1,11 +1,11 @@
#textdomain wesnoth-did
[scenario]
id=10_Alone_at_Last
id=08_Alone_at_Last
name= _ "Alone at Last"
map_file=campaigns/Descent_Into_Darkness/maps/10_Alone_at_Last.map
map_file=campaigns/Descent_Into_Darkness/maps/08_Alone_at_Last.map
{TURNS 34 30 26}
next_scenario=11_Descent_into_Darkness
next_scenario=09_Descent_into_Darkness
victory_when_enemies_defeated=no
{DEFAULT_SCHEDULE_DUSK}
@ -29,7 +29,7 @@
[/part]
[/story]
{DID_TRACK {JOURNEY_10_NEW}}
{DID_TRACK {JOURNEY_08_NEW}}
# wmllint: validate-off
[side]

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@ -1,11 +1,11 @@
#textdomain wesnoth-did
[scenario]
id=11_Descent_into_Darkness
id=09_Descent_into_Darkness
name= _ "Descent into Darkness"
map_file=campaigns/Descent_Into_Darkness/maps/11a_Descent_into_Darkness.map
map_file=campaigns/Descent_Into_Darkness/maps/09a_Descent_into_Darkness.map
turns=unlimited
next_scenario=12_Endless_Night
next_scenario=10_Endless_Night
victory_when_enemies_defeated=no
{UNDERGROUND}
@ -51,7 +51,7 @@
[/part]
[/story]
{DID_TRACK {JOURNEY_11_NEW}}
{DID_TRACK {JOURNEY_09_NEW}}
# wmllint: validate-off
[side]
@ -1616,7 +1616,7 @@
[/message]
[replace_map]
map="{campaigns/Descent_Into_Darkness/maps/11_Descent_into_Darkness.map}"
map="{campaigns/Descent_Into_Darkness/maps/09_Descent_into_Darkness.map}"
expand=yes
shrink=yes
[/replace_map]

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@ -1,11 +1,11 @@
#textdomain wesnoth-did
[scenario]
id=12_Endless_Night
id=10_Endless_Night
name= _ "Endless Night"
map_file=campaigns/Descent_Into_Darkness/maps/12_Endless_Night.map
map_file=campaigns/Descent_Into_Darkness/maps/10_Endless_Night.map
turns=unlimited
next_scenario=12_Endless_Night
next_scenario=10_Endless_Night
victory_when_enemies_defeated=yes
{UNDERGROUND}
@ -101,7 +101,7 @@
[/part]
[/story]
{DID_TRACK {JOURNEY_12_NEW}}
{DID_TRACK {JOURNEY_10_NEW}}
# wmllint: validate-off
[side]
@ -308,7 +308,7 @@
[then]
[replace_map]
map="{campaigns/Descent_Into_Darkness/maps/12a_Endless_Night.map}"
map="{campaigns/Descent_Into_Darkness/maps/10a_Endless_Night.map}"
expand=yes
shrink=yes
[/replace_map]

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@ -297,9 +297,7 @@
{OLD_BATTLE 296 731}
#enddef
# Scenarios 8 and 9 have no story screens
#define JOURNEY_10_NEW
#define JOURNEY_08_NEW
{JOURNEY_07_OLD}
{NEW_JOURNEY 273 716}
{NEW_JOURNEY 266 689}
@ -307,7 +305,7 @@
{NEW_BATTLE 279 635}
#enddef
#define JOURNEY_10_OLD
#define JOURNEY_08_OLD
{JOURNEY_07_OLD}
{OLD_JOURNEY 273 716}
{OLD_JOURNEY 266 689}
@ -315,8 +313,8 @@
{OLD_BATTLE 279 635}
#enddef
#define JOURNEY_11_NEW
{JOURNEY_10_OLD}
#define JOURNEY_09_NEW
{JOURNEY_08_OLD}
{NEW_JOURNEY 250 630}
{NEW_JOURNEY 224 616}
{NEW_JOURNEY 198 602}
@ -345,8 +343,8 @@
{NEW_BATTLE 556 287}
#enddef
#define JOURNEY_11_OLD
{JOURNEY_10_OLD}
#define JOURNEY_09_OLD
{JOURNEY_08_OLD}
{OLD_JOURNEY 250 630}
{OLD_JOURNEY 224 616}
{OLD_JOURNEY 198 602}
@ -375,7 +373,7 @@
{OLD_BATTLE 556 287}
#enddef
#define JOURNEY_12_NEW
{JOURNEY_11_OLD}
#define JOURNEY_10_NEW
{JOURNEY_09_OLD}
{NEW_BATTLE 566 264}
#enddef