Preventing attack events from trickering unit advancement with unstore
(bug # 10590)
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3 changed files with 8 additions and 5 deletions
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@ -33,6 +33,7 @@ Version 1.3.13+svn:
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fixed in a later state. This could lead to some units not leveling
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properly (bug #10304)
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* validate vector access for colours (bug #10622)
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* Fixed oos on unit advancement if wml had battle/die events (bug #10590)
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* added serveral fixes to compile with Sun Studio compiler (patch #911)
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* bumped autoconf version requirement to 2.61 since it's needed for the
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boost tests (bug #10636)
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@ -10,6 +10,7 @@ Version 1.3.13+svn:
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* Sound and music:
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* The timer bell in MP starts when there are 20 seconds left and fades in
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gradually for 10 seconds.
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* Fixed oos on unit advancement if wml had battle/die events
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* Fixed timer bell not always playing.
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Version 1.3.13:
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@ -810,6 +810,8 @@ attack::~attack()
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delete bc_;
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}
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//! Battle logic
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attack::attack(game_display& gui, const gamemap& map,
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std::vector<team>& teams,
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gamemap::location attacker,
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@ -819,7 +821,7 @@ attack::attack(game_display& gui, const gamemap& map,
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unit_map& units,
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const gamestatus& state,
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const game_data& info,
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bool update_display) :
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bool update_display) :
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gui_(gui),
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map_(map),
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teams_(teams),
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@ -1040,8 +1042,7 @@ attack::attack(game_display& gui, const gamemap& map,
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attackerxp_ = game_config::kill_experience*d_->second.level();
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if(d_->second.level() == 0)
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attackerxp_ = game_config::kill_experience/2;
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a_->second.get_experience(attackerxp_);
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attackerxp_ = defenderxp_ = 0;
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defenderxp_ = 0;
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gui_.invalidate(a_->first);
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game_events::entity_location death_loc(d_);
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@ -1291,9 +1292,9 @@ attack::attack(game_display& gui, const gamemap& map,
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defenderxp_ = game_config::kill_experience*a_->second.level();
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if(a_->second.level() == 0)
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defenderxp_ = game_config::kill_experience/2;
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d_->second.get_experience(defenderxp_);
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attackerxp_ = defenderxp_ = 0;
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attackerxp_ = 0;
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gui_.invalidate(d_->first);
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std::string undead_variation = a_->second.undead_variation();
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game_events::entity_location death_loc(a_);
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