[[Balancing changes]]

* increased the melee attack of the Walking Corpse from 5-2 to 6-2
* made Walking Corpses get the fearless trait
* increased the cost of Walking Corpses from 6 to 7 gold
This commit is contained in:
Gunter Labes 2007-02-13 00:18:49 +00:00
parent 2d7e0f1c86
commit 35d06c5180
2 changed files with 6 additions and 2 deletions

View file

@ -116,6 +116,9 @@ Version 1.3-svn:
* Dark Adepts no longer get the 'strong' trait
* decreased the HP of the Shadow from 26 to 24
* added the skirmisher ability to the Shadow line
* increased the melee attack of the Walking Corpse from 5-2 to 6-2
* made Walking Corpses get the fearless trait
* increased the cost of Walking Corpses from 6 to 7 gold
* increased the HP of the Goblin Rouser from 26 to 31
* increased the melee attack of the Goblin Rouser from 5-3 to 6-3
* adapted WML to use [if] statements to differentiate hit and miss frames

View file

@ -6,6 +6,7 @@ race=undead
image="units/undead/{BASE_IMAGE}.png"
{MAGENTA_IS_THE_TEAM_COLOR}
ellipse="misc/ellipse-nozoc"
{TRAIT_FEARLESS}
hitpoints={HP}
movement_type={MOVETYPE}
movement={MOVES}
@ -13,7 +14,7 @@ level=0
experience=24
alignment=chaotic
advanceto=Soulless
cost=6
cost=7
usage=fighter
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead.
@ -47,7 +48,7 @@ die_sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
icon=attacks/touch-zombie.png
type=impact
range=melee
damage=5
damage=6
number=2
[specials]
{WEAPON_SPECIAL_PLAGUE}