[[Balancing changes]]
* increased the melee attack of the Walking Corpse from 5-2 to 6-2 * made Walking Corpses get the fearless trait * increased the cost of Walking Corpses from 6 to 7 gold
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2 changed files with 6 additions and 2 deletions
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@ -116,6 +116,9 @@ Version 1.3-svn:
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* Dark Adepts no longer get the 'strong' trait
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* decreased the HP of the Shadow from 26 to 24
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* added the skirmisher ability to the Shadow line
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* increased the melee attack of the Walking Corpse from 5-2 to 6-2
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* made Walking Corpses get the fearless trait
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* increased the cost of Walking Corpses from 6 to 7 gold
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* increased the HP of the Goblin Rouser from 26 to 31
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* increased the melee attack of the Goblin Rouser from 5-3 to 6-3
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* adapted WML to use [if] statements to differentiate hit and miss frames
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@ -6,6 +6,7 @@ race=undead
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image="units/undead/{BASE_IMAGE}.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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ellipse="misc/ellipse-nozoc"
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{TRAIT_FEARLESS}
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hitpoints={HP}
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movement_type={MOVETYPE}
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movement={MOVES}
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@ -13,7 +14,7 @@ level=0
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experience=24
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alignment=chaotic
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advanceto=Soulless
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cost=6
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cost=7
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usage=fighter
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unit_description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead.
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@ -47,7 +48,7 @@ die_sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
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icon=attacks/touch-zombie.png
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type=impact
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range=melee
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damage=5
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damage=6
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number=2
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[specials]
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{WEAPON_SPECIAL_PLAGUE}
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