Bring the changelog back to sanity, sync with players_changelog

This commit is contained in:
Ignacio R. Morelle 2014-02-22 06:16:16 -03:00
parent 33d3a6e66e
commit 35c2cea613
2 changed files with 30 additions and 13 deletions

View file

@ -41,6 +41,20 @@ Version 1.11.9+dev:
* Lua API:
* Config of current era is now available in a Lua table in MP games
* Config of any era can be requested by id, also a list valid era ids
* Multiplayer:
* Fix for bug #21405, in a series of features:
* The abort option presented to the host when a player disconnects
from a networked game is now a "save and abort" option.
* New Idle controller status: Sides may now be set in an "idle" state
by the host when a player disconnects from a network game. This does
not give any player control or vision. To proceed with the game, the
host must reassign the side's controller using :control, :droid, or
:give_control as usual. (give_control existed but was not documented)
Related to this, there are new commands :controller which query the
controller status, and :idle which toggles the idle status.
* New "Blindfold Replays" option: Observers may check a box in the
lobby so that if they join a game, they will be "blindfolded" and see
only a black screen until they are given control of a side.
* Units:
* New baseframes for Jundi, Muharib, Batal, Qatif-al-nar, Qudafi, Rasikh.
* User interface:
@ -85,19 +99,7 @@ Version 1.11.9+dev:
* Users now get a warning if they start a multiplayer scenario through the
title screen load button, as this may cause eras and modifications not
to work correctly in subsequent scenarios of an mp campaign.
* Fix for bug #21405, in a series of features:
* The abort option presented to the host when a player disconnects
from a networked game is now a "save and abort" option.
* New Idle controller status: Sides may now be set in an "idle" state
by the host when a player disconnects from a network game. This does
not give any player control or vision. To proceed with the game, the
host must reassign the side's controller using :control, :droid, or
:give_control as usual. (give_control existed but was not documented)
Related to this, there are new commands :controller which query the
controller status, and :idle which toggles the idle status.
* New "Blindfold Replays" option: Observers may check a box in the
lobby so that if they join a game, they will be "blindfolded" and see
only a black screen until they are given control of a side.
Version 1.11.9:
* Add-ons client:
* Display the first and last upload dates in the Description dialog.

View file

@ -22,6 +22,21 @@ Version 1.11.9+dev:
* Language and i18n:
* Updated translations: Scottish Gaelic
* Multiplayer:
* Fix for bug #21405, in a series of features:
* The abort option presented to the host when a player disconnects
from a networked game is now a "save and abort" option.
* New Idle controller status: Sides may now be set in an "idle" state
by the host when a player disconnects from a network game. This does
not give any player control or vision. To proceed with the game, the
host must reassign the side's controller using :control, :droid, or
:give_control as usual. (give_control existed but was not documented)
Related to this, there are new commands :controller which query the
controller status, and :idle which toggles the idle status.
* New "Blindfold Replays" option: Observers may check a box in the
lobby so that if they join a game, they will be "blindfolded" and see
only a black screen until they are given control of a side.
* Units:
* New baseframes for jundi, muharib, batal, qatif-al-nar, mudafi, rasikh