Bring the changelog back to sanity, sync with players_changelog
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2 changed files with 30 additions and 13 deletions
28
changelog
28
changelog
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@ -41,6 +41,20 @@ Version 1.11.9+dev:
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* Lua API:
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* Config of current era is now available in a Lua table in MP games
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* Config of any era can be requested by id, also a list valid era ids
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* Multiplayer:
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* Fix for bug #21405, in a series of features:
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* The abort option presented to the host when a player disconnects
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from a networked game is now a "save and abort" option.
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* New Idle controller status: Sides may now be set in an "idle" state
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by the host when a player disconnects from a network game. This does
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not give any player control or vision. To proceed with the game, the
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host must reassign the side's controller using :control, :droid, or
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:give_control as usual. (give_control existed but was not documented)
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Related to this, there are new commands :controller which query the
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controller status, and :idle which toggles the idle status.
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* New "Blindfold Replays" option: Observers may check a box in the
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lobby so that if they join a game, they will be "blindfolded" and see
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only a black screen until they are given control of a side.
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* Units:
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* New baseframes for Jundi, Muharib, Batal, Qatif-al-nar, Qudafi, Rasikh.
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* User interface:
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@ -85,19 +99,7 @@ Version 1.11.9+dev:
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* Users now get a warning if they start a multiplayer scenario through the
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title screen load button, as this may cause eras and modifications not
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to work correctly in subsequent scenarios of an mp campaign.
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* Fix for bug #21405, in a series of features:
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* The abort option presented to the host when a player disconnects
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from a networked game is now a "save and abort" option.
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* New Idle controller status: Sides may now be set in an "idle" state
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by the host when a player disconnects from a network game. This does
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not give any player control or vision. To proceed with the game, the
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host must reassign the side's controller using :control, :droid, or
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:give_control as usual. (give_control existed but was not documented)
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Related to this, there are new commands :controller which query the
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controller status, and :idle which toggles the idle status.
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* New "Blindfold Replays" option: Observers may check a box in the
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lobby so that if they join a game, they will be "blindfolded" and see
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only a black screen until they are given control of a side.
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Version 1.11.9:
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* Add-ons client:
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* Display the first and last upload dates in the Description dialog.
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@ -22,6 +22,21 @@ Version 1.11.9+dev:
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* Language and i18n:
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* Updated translations: Scottish Gaelic
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* Multiplayer:
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* Fix for bug #21405, in a series of features:
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* The abort option presented to the host when a player disconnects
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from a networked game is now a "save and abort" option.
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* New Idle controller status: Sides may now be set in an "idle" state
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by the host when a player disconnects from a network game. This does
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not give any player control or vision. To proceed with the game, the
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host must reassign the side's controller using :control, :droid, or
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:give_control as usual. (give_control existed but was not documented)
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Related to this, there are new commands :controller which query the
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controller status, and :idle which toggles the idle status.
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* New "Blindfold Replays" option: Observers may check a box in the
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lobby so that if they join a game, they will be "blindfolded" and see
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only a black screen until they are given control of a side.
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* Units:
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* New baseframes for jundi, muharib, batal, qatif-al-nar, mudafi, rasikh
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