DW: reduce difficulty

from https://github.com/cooljeanius/wesnoth_mods
This commit is contained in:
Eric Gallager 2020-12-15 02:44:01 -05:00 committed by GitHub
parent c49469c67b
commit 35c20c1541
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 22 additions and 17 deletions

View file

@ -47,11 +47,11 @@
{DEFAULT_SCHEDULE_DUSK}
turns=10
{TURNS4 30 28 26 24}
{TURNS4 32 28 26 24}
[side]
{SIDE_1}
{GOLD4 180 180 160 150}
{GOLD4 200 180 160 150}
[/side]
{STARTING_VILLAGES 1 6}
@ -142,8 +142,8 @@
[/avoid]
[/ai]
{GOLD4 200 250 300 350}
{INCOME4 8 10 12 12}
{GOLD4 150 250 300 350}
{INCOME4 6 8 10 12}
[unit]
type=Saurian Skirmisher
ai_special=guardian
@ -197,8 +197,8 @@
[/avoid]
[/ai]
{GOLD4 120 170 220 280}
{INCOME4 4 6 8 10}
{GOLD4 100 170 220 280}
{INCOME4 2 6 8 10}
[unit]
type=Saurian Skirmisher
ai_special=guardian
@ -246,8 +246,8 @@
[/avoid]
[/ai]
{GOLD4 250 300 350 400}
{INCOME4 8 10 12 14}
{GOLD4 200 300 350 400}
{INCOME4 6 10 12 14}
[unit]
type=Saurian Skirmisher

View file

@ -39,11 +39,11 @@
{DW_TRACK {JOURNEY_06_NEW} }
{DEFAULT_SCHEDULE_DAWN}
{TURNS4 25 24 23 22}
{TURNS4 28 27 26 25}
[side]
{SIDE_1}
{GOLD4 240 200 180 160}
{GOLD4 250 200 180 160}
[/side]
{STARTING_VILLAGES 1 6}
@ -67,8 +67,8 @@
x=1
y=2
[/village]
{GOLD4 280 340 380 460}
{INCOME4 22 24 28 30}
{GOLD4 250 340 380 460}
{INCOME4 20 22 24 26}
[/side]
# I want mostly cuttle fish and water serpents, so I'll limit

View file

@ -27,14 +27,15 @@
{DW_TRACK {JOURNEY_10_NEW} }
{DEFAULT_SCHEDULE}
{TURNS4 30 28 28 28}
{TURNS4 34 32 30 28}
victory_when_enemies_defeated=no
# wmllint: validate-off
[side]
{SIDE_1}
fog=yes
{GOLD4 120 120 120 120}
{INCOME4 4 3 2 1}
{GOLD4 150 140 130 120}
[/side]
# wmllint: validate-on
@ -66,8 +67,8 @@
[/ai]
{FLAG_VARIANT undead}
{INCOME4 30 35 40 45}
{GOLD4 500 600 700 800}
{INCOME4 25 30 35 40}
{GOLD4 400 500 600 700}
[/side]
{STARTING_VILLAGES 2 5}
@ -140,8 +141,12 @@
#ifdef EASY
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Wraith) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Shadow) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Shadow) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Spectre) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Deathblade) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Bone Shooter) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Revenant) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Necrophage) 1}
#endif
#ifdef NORMAL
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Dread Bat) 2}