EI S11: Fixed missing prisoners (fixes #3237)

The problem was introduced by commit 1e7c25a139 due to the [modify_unit] tag apparently causing prisoners to disappear because technically they were duplicates as they had merely been unstored and still existed on the recall list as well.
This commit is contained in:
ln-zookeeper 2018-06-12 23:06:19 +03:00
parent 5171a8b093
commit 354a6709f9
2 changed files with 7 additions and 4 deletions

View file

@ -1,4 +1,7 @@
## Version 1.14.3+dev
### Campaigns
* Eastern Invasion:
* Fixed missing prisoners and loss of recallable units in 'Captured'.
### User interface
* Improved the layout of the Statistics dialog.
### Graphics

View file

@ -316,11 +316,11 @@
[/variable]
[then]
[unstore_unit]
variable=possible_prisoners[0]
[recall]
find_in=possible_prisoners[0]
x,y=$this_item.x,$this_item.y
find_vacant=yes
[/unstore_unit]
show=no
[/recall]
{CLEAR_VARIABLE possible_prisoners[0]}
[/then]