EI S11: Fixed missing prisoners (fixes #3237)
The problem was introduced by commit 1e7c25a139
due to the [modify_unit] tag apparently causing prisoners to disappear because technically they were duplicates as they had merely been unstored and still existed on the recall list as well.
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2 changed files with 7 additions and 4 deletions
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@ -1,4 +1,7 @@
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## Version 1.14.3+dev
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### Campaigns
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* Eastern Invasion:
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* Fixed missing prisoners and loss of recallable units in 'Captured'.
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### User interface
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* Improved the layout of the Statistics dialog.
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### Graphics
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@ -316,11 +316,11 @@
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[/variable]
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[then]
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[unstore_unit]
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variable=possible_prisoners[0]
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[recall]
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find_in=possible_prisoners[0]
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x,y=$this_item.x,$this_item.y
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find_vacant=yes
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[/unstore_unit]
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show=no
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[/recall]
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{CLEAR_VARIABLE possible_prisoners[0]}
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[/then]
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